FreeCraft Configuration Language Description: Content
___________ _________ _____ __
\_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
| __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
| \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
\___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
\/ \/ \/ \/ \/
______________________ ______________________
T H E W A R B E G I N S
FreeCraft - A free fantasy real time strategy game engine
(C) Copyright 1998-2001 by The FreeCraft Project. Distributed under the
"Artistic License"
FreeCraft
Readme
FAQ
Intro - Introduction to CCL - Craft Configuration Language
FreeCraft should become sometimes a real-time strategy engine. To define
the different games a configuration language is needed.
I have choosen scheme, because it is easy to parse and produce good readable
config files.
Help
Like everything in this project, I need here also help. Nothing is fixed,
the complete syntax of all this functions could be changed, rewritten if
wanted. This are only my suggestions, to have something to start with.
Content
Tileset
Tileset
Icon
Icon
UnitType
UnitType
FIXME:
Sorry I haven't more time to complete this section. You are welcome to finish
it. Or if you need some informations just email your request.
Last changed: $Id: ccl.html,v 1.2 2001/03/23 16:56:13 johns Exp $
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(c) 2001 by
The FreeCraft Project