Flame

Overview

The Flame filter is a complex rendering tool in the Nature menu. There are many available options which will affect the result.

The top left area of the Flame window shows a preview pane. Any changes made to the Flame settings will be displayed here.

Flame Options

Clicking the Edit Flame button will provide an options window. Displayed are nine versions of the Flame. The center version represents the current flame. The surrounding eight neighbors represent the alternates based on the Controls located below the nine previews. Clicking the center image will regenerate the surrounding flame previews using the same mathematics as the center flame. Clicking any of the other eight will move the selected flame into the center, and re-render the surrounding flames using the new center flame as the base.

Controls gives control over the actual flame render. This is achieved through three settings.

Flame Rendering Options

The Rendering options section of the main Flame dialog window provide many post-render settings.

Colormap sets the color gradient that will be used with the flame render. This setting changes the color map that colors the final render. Clicking the name of the currently selected color map will allow changes to be made here. Gradients, Layers, and Images can be used as valid color maps.

Flame Camera

The Camera settings affect the visual rendering of the flame artifact. Zoom changes the visual closeness to the flame. Valid settings are between -4.00 and +4.00. Warning: Changing this setting using the slider can be processor intensive. X and Y change the position of the flame on the X and Y axis.