/*
 * README,v 1.3 2000/02/17 19:27:29 perceval Exp
 */

XVPrint: a Xview Based front-end for the ldp - line printer spooler daemon.
---------------------------------------------------------------------------


XVPrint is a Xview graphical front-end for the lpd (BSD Line Printer Spooler),
which allows you to use the 'lpr', 'lpq' and 'lprm' commands in an easy way.


o Accepts drops from xvfilemgr, a graphical file manager supporting the
  Openlook standard witten on the XView toolkit and looks much like the
  well-known filemgr on Solaris. If you want to check it out, you can
  try the URL: http://step.polymtl.ca/~coyote/xvfilemgr_main.html



Availability 
------------ 

XVPrint is available at URL:

	ftp://step.polymtl.ca/pub/Xview/apps/xvprint/

where new versions will be published. If you want to be notified about new
releases of xvprint, send an email to <mhp@nil.fut.es> whith subject
'XVPrint-notify' and empty body.



Instalation
-----------

To install xvprint in you system you may follow these steps:

a) $ ./configure
  It will build the makefiles acording to your system.

  Options available:

  --enable-debug          Build a debugging version.
  --with-x                use the X Window System
  --with-xview-includes=DIR  Specifies XView includes directory
  --with-xview-libraries=DIR  Specifies XView libraries directory
  --with-libXpm-dir=DIR   Check DIR for Xpm library

b) $ make
  It will build the program itself.

c) $ make install
  It will install the program, the info file and the manpage. If you
  want to reverse the 'make install' command you can try to
  'make uninstall'. (Be sure you have permission to write on directories
  where files have to be copied).


Copying
-------

This version of xvprint may be copying, distributed, ..., under the
terms of the GNU GENERAL PUBLIC LICENSE (Version 2) (see the COPYING file).


Bugs
----

If you install xvprint and thought you've got a bug (please see the BUGS file
before) please report it to Marc Huguet Puig <mhp@nil.fut.es>, and I try
to fix it as soon as possible, or you can play with the code and send
me a patch. Feel free to contribute in any way.


