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Fix these bugs:

(Linux) Trying to lock the game to xx milliseconds makes the game jerky
 ---> Currently using a workaround. Still needs fixed (Timer inaccuracy suspected)

(Win32) Delay before a sound effect is heard. Crash when exiting
        program - or disabling MikMod (See i_win32 for more info)
 ---> Known problem with MikMod driver. Being Fixed

(RISCOS) Sample rates incorrect
 ---> Code design problem. RISCOS requires an Amiga note. MIKMOD requires a frequency

(Win32) The "Flash White" when activating the switch in the treasure room does
        not operate when the game is in 32 colour mode (Amiga 500 emulation)

(Win32) The game options should be saved to the registry

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I "Mark Page" <rombust@postmaster.co.uk> am no longer going to develop this game.
Instead I am only going to apply patches and fix serious bugs.

If you want to develop the game futher - Here are some ideas:

For the future:
Create a new target for Win32 running the CLANLIB library
Optional sound effect panning
A more developer friendly graphic and sound format

2 Player Mode (Simultaneously. Code is currently compatible for 2 player mode -
 however the baddies only 'look for' player 1)
Joystick control.
Pause Mode (via 'P' being pressed) (like the amiga version - animated pause)
Pause codes. (Email rombust@postmaster.co.uk if you require the codes)
Level Number on the hiscore table
Cheat mode enabled via a key combination
SPR_POWER_HARDHAT (Jump on player 2 to reduce his height)
SPR_POWER_PINKFROG (Swap player 1 and player 2 for that level)


