v0.3d
-----
- A last minute change prevented it from compiling with mikmod

v0.3c
-----
- The presentation message now appears with i81x 3D hardware
- 3 things from Daniel Burrows <dburrows@brown.edu>
  Enemies can be damaged as well by the "airstrikes"
  ./configure now accepts --prefix, --bindir and --mandir
  A man page : glaxium.6


v0.3b
-----
- Two things from Per von Zweigbergk <pvz@linux.se>
  Change installation to right places.
  Keyboard fix for not-azerty keyboard.
- fixed a bug that crashed only when the game is installed.

v0.3a
-----
- I receive my first patch from Bruce Harada <bruce@ask.ne.jp>. Thanx Bruce :-)
  There were other problems (for those who did not have mikmod) that i fixed.
- The number of tanks is now controled.

v0.3
----
- New name : GLAXIUM
- "./configure ; make" and play
- No need to keep the installation directory (make install)
- Use SDL (1.1.5+) 
- Joystick if available
- Fullscreen (-f argument))
- Use SDL_mixer if mikmod is not found !
- I wrote a 3DStudio script that allows me to import 3DS models into open GL programs (modeles/*.c)
- New graphic design (thanx tanguy)
- Explosions faster and nicer
- No more ugly maroon special weapon.
- Power up in some cubes
- New sounds : a new music and some new samples
- obviously bug fixes and code clean up

v0.2a
-----
 
- Add -lXi in the LIB Makefile variable.
- Add "void" to three procedure that prevented from compiling.        


v0.2
----
-  glaglaxian title (the game doesn't start immediatly)
-  texture are now in png format (need libpng)
-  can manage alpha channel in texture
-  new sprites
-  use of mikmod for the sounds
-  a soundtrack i wrote with www.soundtracker.org
-  some samples (3D effect)
-  now under GNU GPL
-  obviously bug fixes and code clean up


v0.1
----
First public release.

- - - - - - - - - -
	Xavier Hosxe
	xhosxe@free.fr

