Description
Class members
CL_NetDataController()
virtual ~CL_NetDataController()
virtual void init(
CL_NetGame *game,
int channel,
CL_NetObjectCreator *creator)
virtual void send(
const CL_NetComputer *dest,
CL_NetDataObject *object,
int priority=0,
int type = 0)
virtual void update_client()
virtual bool update_server(
int min_priority,
int max_priority,
const CL_NetComputer *dest=NULL)
virtual bool update_server_high(
int max_priority=0,
const CL_NetComputer *dest=NULL)
virtual bool update_server_low(
int min_priority=1,
const CL_NetComputer *dest=NULL)
See Also
None
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