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CL_SoundBuffer_SessionCL_SoundBuffer_Session provides control over a playing soundeffect. DescriptionWhenever a soundbuffer is played, it returns a CL_SoundBuffer_Session class, which can be used to control the sound (its volume, pitch, pan, position). It can of course also be used to retrigger the sound or to stop it. The soundeffect is stored in the layer1 soundmanager until all references to the sound played are removed, meaning that the soundeffect (session) will be ready to play and remember its state and settings (volume, frequency...) until no CL_SoundBuffer_Session refers to it, via a soundbuffer session reference system. Class membersCL_SoundBuffer_Session() See AlsoNone |