ClanSoft logo
ClanSoft logo

    CL_NetGame::receive_computer_leave

Syntax

virtual CL_NetComputer *receive_computer_leave();

Return value

The netcomputer that left the game - delete it to remove it from the all group.

Description

Returns the first (if more) computer that has left the game, or NULL ifnone. The next time the function is called, it returns the next computer,etc.
It is up the game to delete the netcomputer, if it do want its object to beremoved from the all group. Note that a computer not deleted will rejoinwith the same computer object, if it isn't deleted.


Back to index



This page was built using the Perceps documentation system.