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typedef struct |
#include <mediatool.h>
Now comes everything about the connections. Creating, connecting and disconnecting. ***************************************************************************
typedef struct |
#include <mediatool.h>
Now comes everything about the playlists. Creating, adding a item and so on. ***************************************************************************
typedef struct |
#include <mediatool.h>
Event counter definition: A single event counter counts a single dedicated event. Events used in the mediatool protocol are usually key presses. The masters increments the "current" item each time an event occurs. Functions are available for the slave to check how many key presses occured since his last "sampling". ***************************************************************************
typedef struct |
#include <mediatool.h>
Now comes everything about the chunks. *********************************************************************************
typedef struct |
#include <mediatool.h>
Definition of the various chunks (Data portions!). Only the data portion of the chunk is included in the structures. *********************************************************************************
void |
#include <mediatool.h>
Now comes the filename handling. *********************************************************************************
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