class SocketService
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Thread pool service object for socket ports.
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Public Members
Protected Members
Detailed Description
The SocketService is a thread pool object that is meant to service
attached socket ports. Multiple pool objects may be created and
multiple socket ports may be attached to the same thread of execution.
This allows one to balance threads and sockets they service rather than
either using a single thread for all connections or a seperate thread
for each connection. Features can be added through supported virtual
methods.
void OnUpdate (unsigned char buf)
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[protected virtual]
Handles all requests other than "termination".
Parameters:
request | id as posted from Update().
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[protected virtual]
Called once each time the service thread is rescheduled.
This is called after the mutex is locked and can be used to
slip in additional processing.
[protected virtual]
Called for each port that is being processed in response to
an event. This can be used to add additional notification
options during callback in combination with Update().
Parameters:
SocketPort | who's callback events are being evaluated.
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void Update (unsigned char flag = 0xff)
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Notify service thread that a port has been added or
removed, or a timer changed, so that a new schedule
can be computed for expiring attached ports. A "0"
is used to terminate the service thread, and additional
values can be specified which will be "caught" in the
OnUpdate() handler.
Parameters:
SocketService (int pri = 0)
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Create a service thread for attaching socket ports. The
thread begins execution with the first attached socket.
Parameters:
pri | of this thread to run under.
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Terminate the thread pool and eliminate any attached
socket ports.
inline int getCount (void)
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Get current reference count. This can be used when selecting
the least used service handler from a pool.
Returns: count of active ports.
- Author: David Sugar <dyfet@ostel.com>
- Generated: dyfet@home.sys on Tue Apr 18 21:24:04 200.