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Interface Summary | |
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Basis | Interface for - basically 3D - noise generation algorithms, based on the book: Texturing & Modeling - A Procedural Approach The main concept is to look at noise as a basis for generating fractals. |
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Class Summary | |
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Color | Helper class for working with colors and gradients |
ShaderUtils | Helper class containing useful functions explained in the book: Texturing & Modeling - A Procedural Approach |
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