The gdk-pixbuf library provides a simple mechanism to load and represent animations. More...
Public Member Functions |
virtual | ~PixbufAnimation () |
GdkPixbufAnimation* | gobj () |
| Provides access to the underlying C GObject.
|
const GdkPixbufAnimation* | gobj () const |
| Provides access to the underlying C GObject.
|
GdkPixbufAnimation* | gobj_copy () |
| Provides access to the underlying C instance. The caller is responsible for unrefing it. Use when directly setting fields in structs.
|
int | get_width () const |
int | get_height () const |
bool | is_static_image () const |
Glib::RefPtr< Pixbuf > | get_static_image () |
Glib::RefPtr< PixbufAnimationIter > | get_iter (const GTimeVal* start_time) |
Static Public Member Functions |
static Glib::RefPtr
< PixbufAnimation > | create_from_file (const Glib::ustring& filename) |
Related Functions |
(Note that these are not member functions.)
|
Glib::RefPtr
< Gdk::PixbufAnimation > | wrap (GdkPixbufAnimation* object, bool take_copy=false) |
| A Glib::wrap() method for this object.
|
The gdk-pixbuf library provides a simple mechanism to load and represent animations.
An animation is conceptually a series of frames to be displayed over time. Each frame is the same size. The animation may not be represented as a series of frames internally; for example, it may be stored as a sprite and instructions for moving the sprite around a background. To display an animation you don't need to understand its representation, however; you just ask gdk-pixbuf what should be displayed at a given point in time.