android.opengl
Class GLES20
java.lang.Object
android.opengl.GLES20
public class GLES20
- extends Object
Method Summary |
static void |
glActiveTexture(int texture)
|
static void |
glAttachShader(int program,
int shader)
|
static void |
glBindAttribLocation(int program,
int index,
String name)
|
static void |
glBindBuffer(int target,
int buffer)
|
static void |
glBindFramebuffer(int target,
int framebuffer)
|
static void |
glBindRenderbuffer(int target,
int renderbuffer)
|
static void |
glBindTexture(int target,
int texture)
|
static void |
glBlendColor(float red,
float green,
float blue,
float alpha)
|
static void |
glBlendEquation(int mode)
|
static void |
glBlendEquationSeparate(int modeRGB,
int modeAlpha)
|
static void |
glBlendFunc(int sfactor,
int dfactor)
|
static void |
glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
|
static void |
glBufferData(int target,
int size,
Buffer data,
int usage)
|
static void |
glBufferSubData(int target,
int offset,
int size,
Buffer data)
|
static int |
glCheckFramebufferStatus(int target)
|
static void |
glClear(int mask)
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
static void |
glClearDepthf(float depth)
|
static void |
glClearStencil(int s)
|
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
static void |
glCompileShader(int shader)
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
|
static void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
|
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
static int |
glCreateProgram()
|
static int |
glCreateShader(int type)
|
static void |
glCullFace(int mode)
|
static void |
glDeleteBuffers(int n,
int[] buffers,
int offset)
|
static void |
glDeleteBuffers(int n,
IntBuffer buffers)
|
static void |
glDeleteFramebuffers(int n,
int[] framebuffers,
int offset)
|
static void |
glDeleteFramebuffers(int n,
IntBuffer framebuffers)
|
static void |
glDeleteProgram(int program)
|
static void |
glDeleteRenderbuffers(int n,
int[] renderbuffers,
int offset)
|
static void |
glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
|
static void |
glDeleteShader(int shader)
|
static void |
glDeleteTextures(int n,
int[] textures,
int offset)
|
static void |
glDeleteTextures(int n,
IntBuffer textures)
|
static void |
glDepthFunc(int func)
|
static void |
glDepthMask(boolean flag)
|
static void |
glDepthRangef(float zNear,
float zFar)
|
static void |
glDetachShader(int program,
int shader)
|
static void |
glDisable(int cap)
|
static void |
glDisableVertexAttribArray(int index)
|
static void |
glDrawArrays(int mode,
int first,
int count)
|
static void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
|
static void |
glDrawElements(int mode,
int count,
int type,
int offset)
|
static void |
glEnable(int cap)
|
static void |
glEnableVertexAttribArray(int index)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
|
static void |
glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
|
static void |
glFrontFace(int mode)
|
static void |
glGenBuffers(int n,
int[] buffers,
int offset)
|
static void |
glGenBuffers(int n,
IntBuffer buffers)
|
static void |
glGenerateMipmap(int target)
|
static void |
glGenFramebuffers(int n,
int[] framebuffers,
int offset)
|
static void |
glGenFramebuffers(int n,
IntBuffer framebuffers)
|
static void |
glGenRenderbuffers(int n,
int[] renderbuffers,
int offset)
|
static void |
glGenRenderbuffers(int n,
IntBuffer renderbuffers)
|
static void |
glGenTextures(int n,
int[] textures,
int offset)
|
static void |
glGenTextures(int n,
IntBuffer textures)
|
static void |
glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
|
static void |
glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
|
static void |
glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
|
static void |
glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
|
static void |
glGetAttachedShaders(int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset)
|
static void |
glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
|
static int |
glGetAttribLocation(int program,
String name)
|
static void |
glGetBooleanv(int pname,
boolean[] params,
int offset)
|
static void |
glGetBooleanv(int pname,
IntBuffer params)
|
static void |
glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset)
|
static void |
glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
|
static int |
glGetError()
|
static void |
glGetFloatv(int pname,
float[] params,
int offset)
|
static void |
glGetFloatv(int pname,
FloatBuffer params)
|
static void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int offset)
|
static void |
glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
|
static void |
glGetIntegerv(int pname,
int[] params,
int offset)
|
static void |
glGetIntegerv(int pname,
IntBuffer params)
|
static String |
glGetProgramInfoLog(int program)
|
static void |
glGetProgramiv(int program,
int pname,
int[] params,
int offset)
|
static void |
glGetProgramiv(int program,
int pname,
IntBuffer params)
|
static void |
glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int offset)
|
static void |
glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
|
static String |
glGetShaderInfoLog(int shader)
|
static void |
glGetShaderiv(int shader,
int pname,
int[] params,
int offset)
|
static void |
glGetShaderiv(int shader,
int pname,
IntBuffer params)
|
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
|
static void |
glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
|
static void |
glGetShaderSource(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
|
static void |
glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
byte source)
|
static String |
glGetString(int name)
|
static void |
glGetTexParameterfv(int target,
int pname,
float[] params,
int offset)
|
static void |
glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
|
static void |
glGetTexParameteriv(int target,
int pname,
int[] params,
int offset)
|
static void |
glGetTexParameteriv(int target,
int pname,
IntBuffer params)
|
static void |
glGetUniformfv(int program,
int location,
float[] params,
int offset)
|
static void |
glGetUniformfv(int program,
int location,
FloatBuffer params)
|
static void |
glGetUniformiv(int program,
int location,
int[] params,
int offset)
|
static void |
glGetUniformiv(int program,
int location,
IntBuffer params)
|
static int |
glGetUniformLocation(int program,
String name)
|
static void |
glGetVertexAttribfv(int index,
int pname,
float[] params,
int offset)
|
static void |
glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
|
static void |
glGetVertexAttribiv(int index,
int pname,
int[] params,
int offset)
|
static void |
glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
|
static void |
glHint(int target,
int mode)
|
static boolean |
glIsBuffer(int buffer)
|
static boolean |
glIsEnabled(int cap)
|
static boolean |
glIsFramebuffer(int framebuffer)
|
static boolean |
glIsProgram(int program)
|
static boolean |
glIsRenderbuffer(int renderbuffer)
|
static boolean |
glIsShader(int shader)
|
static boolean |
glIsTexture(int texture)
|
static void |
glLineWidth(float width)
|
static void |
glLinkProgram(int program)
|
static void |
glPixelStorei(int pname,
int param)
|
static void |
glPolygonOffset(float factor,
float units)
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
|
static void |
glReleaseShaderCompiler()
|
static void |
glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
|
static void |
glSampleCoverage(float value,
boolean invert)
|
static void |
glScissor(int x,
int y,
int width,
int height)
|
static void |
glShaderBinary(int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length)
|
static void |
glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
|
static void |
glShaderSource(int shader,
String string)
|
static void |
glStencilFunc(int func,
int ref,
int mask)
|
static void |
glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
|
static void |
glStencilMask(int mask)
|
static void |
glStencilMaskSeparate(int face,
int mask)
|
static void |
glStencilOp(int fail,
int zfail,
int zpass)
|
static void |
glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
|
static void |
glTexParameterf(int target,
int pname,
float param)
|
static void |
glTexParameterfv(int target,
int pname,
float[] params,
int offset)
|
static void |
glTexParameterfv(int target,
int pname,
FloatBuffer params)
|
static void |
glTexParameteri(int target,
int pname,
int param)
|
static void |
glTexParameteriv(int target,
int pname,
int[] params,
int offset)
|
static void |
glTexParameteriv(int target,
int pname,
IntBuffer params)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
|
static void |
glUniform1f(int location,
float x)
|
static void |
glUniform1fv(int location,
int count,
float[] v,
int offset)
|
static void |
glUniform1fv(int location,
int count,
FloatBuffer v)
|
static void |
glUniform1i(int location,
int x)
|
static void |
glUniform1iv(int location,
int count,
int[] v,
int offset)
|
static void |
glUniform1iv(int location,
int count,
IntBuffer v)
|
static void |
glUniform2f(int location,
float x,
float y)
|
static void |
glUniform2fv(int location,
int count,
float[] v,
int offset)
|
static void |
glUniform2fv(int location,
int count,
FloatBuffer v)
|
static void |
glUniform2i(int location,
int x,
int y)
|
static void |
glUniform2iv(int location,
int count,
int[] v,
int offset)
|
static void |
glUniform2iv(int location,
int count,
IntBuffer v)
|
static void |
glUniform3f(int location,
float x,
float y,
float z)
|
static void |
glUniform3fv(int location,
int count,
float[] v,
int offset)
|
static void |
glUniform3fv(int location,
int count,
FloatBuffer v)
|
static void |
glUniform3i(int location,
int x,
int y,
int z)
|
static void |
glUniform3iv(int location,
int count,
int[] v,
int offset)
|
static void |
glUniform3iv(int location,
int count,
IntBuffer v)
|
static void |
glUniform4f(int location,
float x,
float y,
float z,
float w)
|
static void |
glUniform4fv(int location,
int count,
float[] v,
int offset)
|
static void |
glUniform4fv(int location,
int count,
FloatBuffer v)
|
static void |
glUniform4i(int location,
int x,
int y,
int z,
int w)
|
static void |
glUniform4iv(int location,
int count,
int[] v,
int offset)
|
static void |
glUniform4iv(int location,
int count,
IntBuffer v)
|
static void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
|
static void |
glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
static void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
|
static void |
glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
static void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
|
static void |
glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
|
static void |
glUseProgram(int program)
|
static void |
glValidateProgram(int program)
|
static void |
glVertexAttrib1f(int indx,
float x)
|
static void |
glVertexAttrib1fv(int indx,
float[] values,
int offset)
|
static void |
glVertexAttrib1fv(int indx,
FloatBuffer values)
|
static void |
glVertexAttrib2f(int indx,
float x,
float y)
|
static void |
glVertexAttrib2fv(int indx,
float[] values,
int offset)
|
static void |
glVertexAttrib2fv(int indx,
FloatBuffer values)
|
static void |
glVertexAttrib3f(int indx,
float x,
float y,
float z)
|
static void |
glVertexAttrib3fv(int indx,
float[] values,
int offset)
|
static void |
glVertexAttrib3fv(int indx,
FloatBuffer values)
|
static void |
glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
|
static void |
glVertexAttrib4fv(int indx,
float[] values,
int offset)
|
static void |
glVertexAttrib4fv(int indx,
FloatBuffer values)
|
static void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
|
static void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int offset)
|
static void |
glViewport(int x,
int y,
int width,
int height)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_ACTIVE_TEXTURE
public static final int GL_ACTIVE_TEXTURE
- See Also:
- Constant Field Values
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT
- See Also:
- Constant Field Values
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
- See Also:
- Constant Field Values
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
- See Also:
- Constant Field Values
GL_FALSE
public static final int GL_FALSE
- See Also:
- Constant Field Values
GL_TRUE
public static final int GL_TRUE
- See Also:
- Constant Field Values
GL_POINTS
public static final int GL_POINTS
- See Also:
- Constant Field Values
GL_LINES
public static final int GL_LINES
- See Also:
- Constant Field Values
GL_LINE_LOOP
public static final int GL_LINE_LOOP
- See Also:
- Constant Field Values
GL_LINE_STRIP
public static final int GL_LINE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLES
public static final int GL_TRIANGLES
- See Also:
- Constant Field Values
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN
- See Also:
- Constant Field Values
GL_ZERO
public static final int GL_ZERO
- See Also:
- Constant Field Values
GL_ONE
public static final int GL_ONE
- See Also:
- Constant Field Values
GL_SRC_COLOR
public static final int GL_SRC_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
- See Also:
- Constant Field Values
GL_DST_ALPHA
public static final int GL_DST_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
- See Also:
- Constant Field Values
GL_DST_COLOR
public static final int GL_DST_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
- See Also:
- Constant Field Values
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE
- See Also:
- Constant Field Values
GL_FUNC_ADD
public static final int GL_FUNC_ADD
- See Also:
- Constant Field Values
GL_BLEND_EQUATION
public static final int GL_BLEND_EQUATION
- See Also:
- Constant Field Values
GL_BLEND_EQUATION_RGB
public static final int GL_BLEND_EQUATION_RGB
- See Also:
- Constant Field Values
GL_BLEND_EQUATION_ALPHA
public static final int GL_BLEND_EQUATION_ALPHA
- See Also:
- Constant Field Values
GL_FUNC_SUBTRACT
public static final int GL_FUNC_SUBTRACT
- See Also:
- Constant Field Values
GL_FUNC_REVERSE_SUBTRACT
public static final int GL_FUNC_REVERSE_SUBTRACT
- See Also:
- Constant Field Values
GL_BLEND_DST_RGB
public static final int GL_BLEND_DST_RGB
- See Also:
- Constant Field Values
GL_BLEND_SRC_RGB
public static final int GL_BLEND_SRC_RGB
- See Also:
- Constant Field Values
GL_BLEND_DST_ALPHA
public static final int GL_BLEND_DST_ALPHA
- See Also:
- Constant Field Values
GL_BLEND_SRC_ALPHA
public static final int GL_BLEND_SRC_ALPHA
- See Also:
- Constant Field Values
GL_CONSTANT_COLOR
public static final int GL_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_COLOR
public static final int GL_ONE_MINUS_CONSTANT_COLOR
- See Also:
- Constant Field Values
GL_CONSTANT_ALPHA
public static final int GL_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_CONSTANT_ALPHA
public static final int GL_ONE_MINUS_CONSTANT_ALPHA
- See Also:
- Constant Field Values
GL_BLEND_COLOR
public static final int GL_BLEND_COLOR
- See Also:
- Constant Field Values
GL_ARRAY_BUFFER
public static final int GL_ARRAY_BUFFER
- See Also:
- Constant Field Values
GL_ELEMENT_ARRAY_BUFFER
public static final int GL_ELEMENT_ARRAY_BUFFER
- See Also:
- Constant Field Values
GL_ARRAY_BUFFER_BINDING
public static final int GL_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
GL_ELEMENT_ARRAY_BUFFER_BINDING
public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
GL_STREAM_DRAW
public static final int GL_STREAM_DRAW
- See Also:
- Constant Field Values
GL_STATIC_DRAW
public static final int GL_STATIC_DRAW
- See Also:
- Constant Field Values
GL_DYNAMIC_DRAW
public static final int GL_DYNAMIC_DRAW
- See Also:
- Constant Field Values
GL_BUFFER_SIZE
public static final int GL_BUFFER_SIZE
- See Also:
- Constant Field Values
GL_BUFFER_USAGE
public static final int GL_BUFFER_USAGE
- See Also:
- Constant Field Values
GL_CURRENT_VERTEX_ATTRIB
public static final int GL_CURRENT_VERTEX_ATTRIB
- See Also:
- Constant Field Values
GL_FRONT
public static final int GL_FRONT
- See Also:
- Constant Field Values
GL_BACK
public static final int GL_BACK
- See Also:
- Constant Field Values
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK
- See Also:
- Constant Field Values
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D
- See Also:
- Constant Field Values
GL_CULL_FACE
public static final int GL_CULL_FACE
- See Also:
- Constant Field Values
GL_BLEND
public static final int GL_BLEND
- See Also:
- Constant Field Values
GL_DITHER
public static final int GL_DITHER
- See Also:
- Constant Field Values
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST
- See Also:
- Constant Field Values
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST
- See Also:
- Constant Field Values
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL
- See Also:
- Constant Field Values
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
- See Also:
- Constant Field Values
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE
- See Also:
- Constant Field Values
GL_NO_ERROR
public static final int GL_NO_ERROR
- See Also:
- Constant Field Values
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM
- See Also:
- Constant Field Values
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE
- See Also:
- Constant Field Values
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION
- See Also:
- Constant Field Values
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY
- See Also:
- Constant Field Values
GL_CW
public static final int GL_CW
- See Also:
- Constant Field Values
GL_CCW
public static final int GL_CCW
- See Also:
- Constant Field Values
GL_LINE_WIDTH
public static final int GL_LINE_WIDTH
- See Also:
- Constant Field Values
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_CULL_FACE_MODE
public static final int GL_CULL_FACE_MODE
- See Also:
- Constant Field Values
GL_FRONT_FACE
public static final int GL_FRONT_FACE
- See Also:
- Constant Field Values
GL_DEPTH_RANGE
public static final int GL_DEPTH_RANGE
- See Also:
- Constant Field Values
GL_DEPTH_WRITEMASK
public static final int GL_DEPTH_WRITEMASK
- See Also:
- Constant Field Values
GL_DEPTH_CLEAR_VALUE
public static final int GL_DEPTH_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_DEPTH_FUNC
public static final int GL_DEPTH_FUNC
- See Also:
- Constant Field Values
GL_STENCIL_CLEAR_VALUE
public static final int GL_STENCIL_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_STENCIL_FUNC
public static final int GL_STENCIL_FUNC
- See Also:
- Constant Field Values
GL_STENCIL_FAIL
public static final int GL_STENCIL_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_FAIL
public static final int GL_STENCIL_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_PASS_DEPTH_PASS
public static final int GL_STENCIL_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
GL_STENCIL_REF
public static final int GL_STENCIL_REF
- See Also:
- Constant Field Values
GL_STENCIL_VALUE_MASK
public static final int GL_STENCIL_VALUE_MASK
- See Also:
- Constant Field Values
GL_STENCIL_WRITEMASK
public static final int GL_STENCIL_WRITEMASK
- See Also:
- Constant Field Values
GL_STENCIL_BACK_FUNC
public static final int GL_STENCIL_BACK_FUNC
- See Also:
- Constant Field Values
GL_STENCIL_BACK_FAIL
public static final int GL_STENCIL_BACK_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_BACK_PASS_DEPTH_FAIL
public static final int GL_STENCIL_BACK_PASS_DEPTH_FAIL
- See Also:
- Constant Field Values
GL_STENCIL_BACK_PASS_DEPTH_PASS
public static final int GL_STENCIL_BACK_PASS_DEPTH_PASS
- See Also:
- Constant Field Values
GL_STENCIL_BACK_REF
public static final int GL_STENCIL_BACK_REF
- See Also:
- Constant Field Values
GL_STENCIL_BACK_VALUE_MASK
public static final int GL_STENCIL_BACK_VALUE_MASK
- See Also:
- Constant Field Values
GL_STENCIL_BACK_WRITEMASK
public static final int GL_STENCIL_BACK_WRITEMASK
- See Also:
- Constant Field Values
GL_VIEWPORT
public static final int GL_VIEWPORT
- See Also:
- Constant Field Values
GL_SCISSOR_BOX
public static final int GL_SCISSOR_BOX
- See Also:
- Constant Field Values
GL_COLOR_CLEAR_VALUE
public static final int GL_COLOR_CLEAR_VALUE
- See Also:
- Constant Field Values
GL_COLOR_WRITEMASK
public static final int GL_COLOR_WRITEMASK
- See Also:
- Constant Field Values
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS
- See Also:
- Constant Field Values
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS
- See Also:
- Constant Field Values
GL_RED_BITS
public static final int GL_RED_BITS
- See Also:
- Constant Field Values
GL_GREEN_BITS
public static final int GL_GREEN_BITS
- See Also:
- Constant Field Values
GL_BLUE_BITS
public static final int GL_BLUE_BITS
- See Also:
- Constant Field Values
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS
- See Also:
- Constant Field Values
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS
- See Also:
- Constant Field Values
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_UNITS
public static final int GL_POLYGON_OFFSET_UNITS
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FACTOR
public static final int GL_POLYGON_OFFSET_FACTOR
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_2D
public static final int GL_TEXTURE_BINDING_2D
- See Also:
- Constant Field Values
GL_SAMPLE_BUFFERS
public static final int GL_SAMPLE_BUFFERS
- See Also:
- Constant Field Values
GL_SAMPLES
public static final int GL_SAMPLES
- See Also:
- Constant Field Values
GL_SAMPLE_COVERAGE_VALUE
public static final int GL_SAMPLE_COVERAGE_VALUE
- See Also:
- Constant Field Values
GL_SAMPLE_COVERAGE_INVERT
public static final int GL_SAMPLE_COVERAGE_INVERT
- See Also:
- Constant Field Values
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
GL_DONT_CARE
public static final int GL_DONT_CARE
- See Also:
- Constant Field Values
GL_FASTEST
public static final int GL_FASTEST
- See Also:
- Constant Field Values
GL_NICEST
public static final int GL_NICEST
- See Also:
- Constant Field Values
GL_GENERATE_MIPMAP_HINT
public static final int GL_GENERATE_MIPMAP_HINT
- See Also:
- Constant Field Values
GL_BYTE
public static final int GL_BYTE
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE
- See Also:
- Constant Field Values
GL_SHORT
public static final int GL_SHORT
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT
- See Also:
- Constant Field Values
GL_INT
public static final int GL_INT
- See Also:
- Constant Field Values
GL_UNSIGNED_INT
public static final int GL_UNSIGNED_INT
- See Also:
- Constant Field Values
GL_FLOAT
public static final int GL_FLOAT
- See Also:
- Constant Field Values
GL_FIXED
public static final int GL_FIXED
- See Also:
- Constant Field Values
GL_DEPTH_COMPONENT
public static final int GL_DEPTH_COMPONENT
- See Also:
- Constant Field Values
GL_ALPHA
public static final int GL_ALPHA
- See Also:
- Constant Field Values
GL_RGB
public static final int GL_RGB
- See Also:
- Constant Field Values
GL_RGBA
public static final int GL_RGBA
- See Also:
- Constant Field Values
GL_LUMINANCE
public static final int GL_LUMINANCE
- See Also:
- Constant Field Values
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5
- See Also:
- Constant Field Values
GL_FRAGMENT_SHADER
public static final int GL_FRAGMENT_SHADER
- See Also:
- Constant Field Values
GL_VERTEX_SHADER
public static final int GL_VERTEX_SHADER
- See Also:
- Constant Field Values
GL_MAX_VERTEX_ATTRIBS
public static final int GL_MAX_VERTEX_ATTRIBS
- See Also:
- Constant Field Values
GL_MAX_VERTEX_UNIFORM_VECTORS
public static final int GL_MAX_VERTEX_UNIFORM_VECTORS
- See Also:
- Constant Field Values
GL_MAX_VARYING_VECTORS
public static final int GL_MAX_VARYING_VECTORS
- See Also:
- Constant Field Values
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_IMAGE_UNITS
public static final int GL_MAX_TEXTURE_IMAGE_UNITS
- See Also:
- Constant Field Values
GL_MAX_FRAGMENT_UNIFORM_VECTORS
public static final int GL_MAX_FRAGMENT_UNIFORM_VECTORS
- See Also:
- Constant Field Values
GL_SHADER_TYPE
public static final int GL_SHADER_TYPE
- See Also:
- Constant Field Values
GL_DELETE_STATUS
public static final int GL_DELETE_STATUS
- See Also:
- Constant Field Values
GL_LINK_STATUS
public static final int GL_LINK_STATUS
- See Also:
- Constant Field Values
GL_VALIDATE_STATUS
public static final int GL_VALIDATE_STATUS
- See Also:
- Constant Field Values
GL_ATTACHED_SHADERS
public static final int GL_ATTACHED_SHADERS
- See Also:
- Constant Field Values
GL_ACTIVE_UNIFORMS
public static final int GL_ACTIVE_UNIFORMS
- See Also:
- Constant Field Values
GL_ACTIVE_UNIFORM_MAX_LENGTH
public static final int GL_ACTIVE_UNIFORM_MAX_LENGTH
- See Also:
- Constant Field Values
GL_ACTIVE_ATTRIBUTES
public static final int GL_ACTIVE_ATTRIBUTES
- See Also:
- Constant Field Values
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
public static final int GL_ACTIVE_ATTRIBUTE_MAX_LENGTH
- See Also:
- Constant Field Values
GL_SHADING_LANGUAGE_VERSION
public static final int GL_SHADING_LANGUAGE_VERSION
- See Also:
- Constant Field Values
GL_CURRENT_PROGRAM
public static final int GL_CURRENT_PROGRAM
- See Also:
- Constant Field Values
GL_NEVER
public static final int GL_NEVER
- See Also:
- Constant Field Values
GL_LESS
public static final int GL_LESS
- See Also:
- Constant Field Values
GL_EQUAL
public static final int GL_EQUAL
- See Also:
- Constant Field Values
GL_LEQUAL
public static final int GL_LEQUAL
- See Also:
- Constant Field Values
GL_GREATER
public static final int GL_GREATER
- See Also:
- Constant Field Values
GL_NOTEQUAL
public static final int GL_NOTEQUAL
- See Also:
- Constant Field Values
GL_GEQUAL
public static final int GL_GEQUAL
- See Also:
- Constant Field Values
GL_ALWAYS
public static final int GL_ALWAYS
- See Also:
- Constant Field Values
GL_KEEP
public static final int GL_KEEP
- See Also:
- Constant Field Values
GL_REPLACE
public static final int GL_REPLACE
- See Also:
- Constant Field Values
GL_INCR
public static final int GL_INCR
- See Also:
- Constant Field Values
GL_DECR
public static final int GL_DECR
- See Also:
- Constant Field Values
GL_INVERT
public static final int GL_INVERT
- See Also:
- Constant Field Values
GL_INCR_WRAP
public static final int GL_INCR_WRAP
- See Also:
- Constant Field Values
GL_DECR_WRAP
public static final int GL_DECR_WRAP
- See Also:
- Constant Field Values
GL_VENDOR
public static final int GL_VENDOR
- See Also:
- Constant Field Values
GL_RENDERER
public static final int GL_RENDERER
- See Also:
- Constant Field Values
GL_VERSION
public static final int GL_VERSION
- See Also:
- Constant Field Values
GL_EXTENSIONS
public static final int GL_EXTENSIONS
- See Also:
- Constant Field Values
GL_NEAREST
public static final int GL_NEAREST
- See Also:
- Constant Field Values
GL_LINEAR
public static final int GL_LINEAR
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T
- See Also:
- Constant Field Values
GL_TEXTURE
public static final int GL_TEXTURE
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP
public static final int GL_TEXTURE_CUBE_MAP
- See Also:
- Constant Field Values
GL_TEXTURE_BINDING_CUBE_MAP
public static final int GL_TEXTURE_BINDING_CUBE_MAP
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
- See Also:
- Constant Field Values
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
- See Also:
- Constant Field Values
GL_MAX_CUBE_MAP_TEXTURE_SIZE
public static final int GL_MAX_CUBE_MAP_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_TEXTURE0
public static final int GL_TEXTURE0
- See Also:
- Constant Field Values
GL_TEXTURE1
public static final int GL_TEXTURE1
- See Also:
- Constant Field Values
GL_TEXTURE2
public static final int GL_TEXTURE2
- See Also:
- Constant Field Values
GL_TEXTURE3
public static final int GL_TEXTURE3
- See Also:
- Constant Field Values
GL_TEXTURE4
public static final int GL_TEXTURE4
- See Also:
- Constant Field Values
GL_TEXTURE5
public static final int GL_TEXTURE5
- See Also:
- Constant Field Values
GL_TEXTURE6
public static final int GL_TEXTURE6
- See Also:
- Constant Field Values
GL_TEXTURE7
public static final int GL_TEXTURE7
- See Also:
- Constant Field Values
GL_TEXTURE8
public static final int GL_TEXTURE8
- See Also:
- Constant Field Values
GL_TEXTURE9
public static final int GL_TEXTURE9
- See Also:
- Constant Field Values
GL_TEXTURE10
public static final int GL_TEXTURE10
- See Also:
- Constant Field Values
GL_TEXTURE11
public static final int GL_TEXTURE11
- See Also:
- Constant Field Values
GL_TEXTURE12
public static final int GL_TEXTURE12
- See Also:
- Constant Field Values
GL_TEXTURE13
public static final int GL_TEXTURE13
- See Also:
- Constant Field Values
GL_TEXTURE14
public static final int GL_TEXTURE14
- See Also:
- Constant Field Values
GL_TEXTURE15
public static final int GL_TEXTURE15
- See Also:
- Constant Field Values
GL_TEXTURE16
public static final int GL_TEXTURE16
- See Also:
- Constant Field Values
GL_TEXTURE17
public static final int GL_TEXTURE17
- See Also:
- Constant Field Values
GL_TEXTURE18
public static final int GL_TEXTURE18
- See Also:
- Constant Field Values
GL_TEXTURE19
public static final int GL_TEXTURE19
- See Also:
- Constant Field Values
GL_TEXTURE20
public static final int GL_TEXTURE20
- See Also:
- Constant Field Values
GL_TEXTURE21
public static final int GL_TEXTURE21
- See Also:
- Constant Field Values
GL_TEXTURE22
public static final int GL_TEXTURE22
- See Also:
- Constant Field Values
GL_TEXTURE23
public static final int GL_TEXTURE23
- See Also:
- Constant Field Values
GL_TEXTURE24
public static final int GL_TEXTURE24
- See Also:
- Constant Field Values
GL_TEXTURE25
public static final int GL_TEXTURE25
- See Also:
- Constant Field Values
GL_TEXTURE26
public static final int GL_TEXTURE26
- See Also:
- Constant Field Values
GL_TEXTURE27
public static final int GL_TEXTURE27
- See Also:
- Constant Field Values
GL_TEXTURE28
public static final int GL_TEXTURE28
- See Also:
- Constant Field Values
GL_TEXTURE29
public static final int GL_TEXTURE29
- See Also:
- Constant Field Values
GL_TEXTURE30
public static final int GL_TEXTURE30
- See Also:
- Constant Field Values
GL_TEXTURE31
public static final int GL_TEXTURE31
- See Also:
- Constant Field Values
GL_REPEAT
public static final int GL_REPEAT
- See Also:
- Constant Field Values
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE
- See Also:
- Constant Field Values
GL_MIRRORED_REPEAT
public static final int GL_MIRRORED_REPEAT
- See Also:
- Constant Field Values
GL_FLOAT_VEC2
public static final int GL_FLOAT_VEC2
- See Also:
- Constant Field Values
GL_FLOAT_VEC3
public static final int GL_FLOAT_VEC3
- See Also:
- Constant Field Values
GL_FLOAT_VEC4
public static final int GL_FLOAT_VEC4
- See Also:
- Constant Field Values
GL_INT_VEC2
public static final int GL_INT_VEC2
- See Also:
- Constant Field Values
GL_INT_VEC3
public static final int GL_INT_VEC3
- See Also:
- Constant Field Values
GL_INT_VEC4
public static final int GL_INT_VEC4
- See Also:
- Constant Field Values
GL_BOOL
public static final int GL_BOOL
- See Also:
- Constant Field Values
GL_BOOL_VEC2
public static final int GL_BOOL_VEC2
- See Also:
- Constant Field Values
GL_BOOL_VEC3
public static final int GL_BOOL_VEC3
- See Also:
- Constant Field Values
GL_BOOL_VEC4
public static final int GL_BOOL_VEC4
- See Also:
- Constant Field Values
GL_FLOAT_MAT2
public static final int GL_FLOAT_MAT2
- See Also:
- Constant Field Values
GL_FLOAT_MAT3
public static final int GL_FLOAT_MAT3
- See Also:
- Constant Field Values
GL_FLOAT_MAT4
public static final int GL_FLOAT_MAT4
- See Also:
- Constant Field Values
GL_SAMPLER_2D
public static final int GL_SAMPLER_2D
- See Also:
- Constant Field Values
GL_SAMPLER_CUBE
public static final int GL_SAMPLER_CUBE
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_ENABLED
public static final int GL_VERTEX_ATTRIB_ARRAY_ENABLED
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_SIZE
public static final int GL_VERTEX_ATTRIB_ARRAY_SIZE
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_STRIDE
public static final int GL_VERTEX_ATTRIB_ARRAY_STRIDE
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_TYPE
public static final int GL_VERTEX_ATTRIB_ARRAY_TYPE
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
public static final int GL_VERTEX_ATTRIB_ARRAY_NORMALIZED
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_POINTER
public static final int GL_VERTEX_ATTRIB_ARRAY_POINTER
- See Also:
- Constant Field Values
GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING
- See Also:
- Constant Field Values
GL_IMPLEMENTATION_COLOR_READ_TYPE
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE
- See Also:
- Constant Field Values
GL_IMPLEMENTATION_COLOR_READ_FORMAT
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT
- See Also:
- Constant Field Values
GL_COMPILE_STATUS
public static final int GL_COMPILE_STATUS
- See Also:
- Constant Field Values
GL_INFO_LOG_LENGTH
public static final int GL_INFO_LOG_LENGTH
- See Also:
- Constant Field Values
GL_SHADER_SOURCE_LENGTH
public static final int GL_SHADER_SOURCE_LENGTH
- See Also:
- Constant Field Values
GL_SHADER_COMPILER
public static final int GL_SHADER_COMPILER
- See Also:
- Constant Field Values
GL_SHADER_BINARY_FORMATS
public static final int GL_SHADER_BINARY_FORMATS
- See Also:
- Constant Field Values
GL_NUM_SHADER_BINARY_FORMATS
public static final int GL_NUM_SHADER_BINARY_FORMATS
- See Also:
- Constant Field Values
GL_LOW_FLOAT
public static final int GL_LOW_FLOAT
- See Also:
- Constant Field Values
GL_MEDIUM_FLOAT
public static final int GL_MEDIUM_FLOAT
- See Also:
- Constant Field Values
GL_HIGH_FLOAT
public static final int GL_HIGH_FLOAT
- See Also:
- Constant Field Values
GL_LOW_INT
public static final int GL_LOW_INT
- See Also:
- Constant Field Values
GL_MEDIUM_INT
public static final int GL_MEDIUM_INT
- See Also:
- Constant Field Values
GL_HIGH_INT
public static final int GL_HIGH_INT
- See Also:
- Constant Field Values
GL_FRAMEBUFFER
public static final int GL_FRAMEBUFFER
- See Also:
- Constant Field Values
GL_RENDERBUFFER
public static final int GL_RENDERBUFFER
- See Also:
- Constant Field Values
GL_RGBA4
public static final int GL_RGBA4
- See Also:
- Constant Field Values
GL_RGB5_A1
public static final int GL_RGB5_A1
- See Also:
- Constant Field Values
GL_RGB565
public static final int GL_RGB565
- See Also:
- Constant Field Values
GL_DEPTH_COMPONENT16
public static final int GL_DEPTH_COMPONENT16
- See Also:
- Constant Field Values
GL_STENCIL_INDEX
public static final int GL_STENCIL_INDEX
- See Also:
- Constant Field Values
GL_STENCIL_INDEX8
public static final int GL_STENCIL_INDEX8
- See Also:
- Constant Field Values
GL_RENDERBUFFER_WIDTH
public static final int GL_RENDERBUFFER_WIDTH
- See Also:
- Constant Field Values
GL_RENDERBUFFER_HEIGHT
public static final int GL_RENDERBUFFER_HEIGHT
- See Also:
- Constant Field Values
GL_RENDERBUFFER_INTERNAL_FORMAT
public static final int GL_RENDERBUFFER_INTERNAL_FORMAT
- See Also:
- Constant Field Values
GL_RENDERBUFFER_RED_SIZE
public static final int GL_RENDERBUFFER_RED_SIZE
- See Also:
- Constant Field Values
GL_RENDERBUFFER_GREEN_SIZE
public static final int GL_RENDERBUFFER_GREEN_SIZE
- See Also:
- Constant Field Values
GL_RENDERBUFFER_BLUE_SIZE
public static final int GL_RENDERBUFFER_BLUE_SIZE
- See Also:
- Constant Field Values
GL_RENDERBUFFER_ALPHA_SIZE
public static final int GL_RENDERBUFFER_ALPHA_SIZE
- See Also:
- Constant Field Values
GL_RENDERBUFFER_DEPTH_SIZE
public static final int GL_RENDERBUFFER_DEPTH_SIZE
- See Also:
- Constant Field Values
GL_RENDERBUFFER_STENCIL_SIZE
public static final int GL_RENDERBUFFER_STENCIL_SIZE
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
public static final int GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
public static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE
- See Also:
- Constant Field Values
GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_ATTACHMENT0
- See Also:
- Constant Field Values
GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_ATTACHMENT
- See Also:
- Constant Field Values
GL_STENCIL_ATTACHMENT
public static final int GL_STENCIL_ATTACHMENT
- See Also:
- Constant Field Values
GL_NONE
public static final int GL_NONE
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_COMPLETE
public static final int GL_FRAMEBUFFER_COMPLETE
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
public static final int GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
public static final int GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_UNSUPPORTED
public static final int GL_FRAMEBUFFER_UNSUPPORTED
- See Also:
- Constant Field Values
GL_FRAMEBUFFER_BINDING
public static final int GL_FRAMEBUFFER_BINDING
- See Also:
- Constant Field Values
GL_RENDERBUFFER_BINDING
public static final int GL_RENDERBUFFER_BINDING
- See Also:
- Constant Field Values
GL_MAX_RENDERBUFFER_SIZE
public static final int GL_MAX_RENDERBUFFER_SIZE
- See Also:
- Constant Field Values
GL_INVALID_FRAMEBUFFER_OPERATION
public static final int GL_INVALID_FRAMEBUFFER_OPERATION
- See Also:
- Constant Field Values
GLES20
public GLES20()
glActiveTexture
public static void glActiveTexture(int texture)
glAttachShader
public static void glAttachShader(int program,
int shader)
glBindAttribLocation
public static void glBindAttribLocation(int program,
int index,
String name)
glBindBuffer
public static void glBindBuffer(int target,
int buffer)
glBindFramebuffer
public static void glBindFramebuffer(int target,
int framebuffer)
glBindRenderbuffer
public static void glBindRenderbuffer(int target,
int renderbuffer)
glBindTexture
public static void glBindTexture(int target,
int texture)
glBlendColor
public static void glBlendColor(float red,
float green,
float blue,
float alpha)
glBlendEquation
public static void glBlendEquation(int mode)
glBlendEquationSeparate
public static void glBlendEquationSeparate(int modeRGB,
int modeAlpha)
glBlendFunc
public static void glBlendFunc(int sfactor,
int dfactor)
glBlendFuncSeparate
public static void glBlendFuncSeparate(int srcRGB,
int dstRGB,
int srcAlpha,
int dstAlpha)
glBufferData
public static void glBufferData(int target,
int size,
Buffer data,
int usage)
glBufferSubData
public static void glBufferSubData(int target,
int offset,
int size,
Buffer data)
glCheckFramebufferStatus
public static int glCheckFramebufferStatus(int target)
glClear
public static void glClear(int mask)
glClearColor
public static void glClearColor(float red,
float green,
float blue,
float alpha)
glClearDepthf
public static void glClearDepthf(float depth)
glClearStencil
public static void glClearStencil(int s)
glColorMask
public static void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glCompileShader
public static void glCompileShader(int shader)
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
glCopyTexImage2D
public static void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCreateProgram
public static int glCreateProgram()
glCreateShader
public static int glCreateShader(int type)
glCullFace
public static void glCullFace(int mode)
glDeleteBuffers
public static void glDeleteBuffers(int n,
int[] buffers,
int offset)
glDeleteBuffers
public static void glDeleteBuffers(int n,
IntBuffer buffers)
glDeleteFramebuffers
public static void glDeleteFramebuffers(int n,
int[] framebuffers,
int offset)
glDeleteFramebuffers
public static void glDeleteFramebuffers(int n,
IntBuffer framebuffers)
glDeleteProgram
public static void glDeleteProgram(int program)
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int n,
int[] renderbuffers,
int offset)
glDeleteRenderbuffers
public static void glDeleteRenderbuffers(int n,
IntBuffer renderbuffers)
glDeleteShader
public static void glDeleteShader(int shader)
glDeleteTextures
public static void glDeleteTextures(int n,
int[] textures,
int offset)
glDeleteTextures
public static void glDeleteTextures(int n,
IntBuffer textures)
glDepthFunc
public static void glDepthFunc(int func)
glDepthMask
public static void glDepthMask(boolean flag)
glDepthRangef
public static void glDepthRangef(float zNear,
float zFar)
glDetachShader
public static void glDetachShader(int program,
int shader)
glDisable
public static void glDisable(int cap)
glDisableVertexAttribArray
public static void glDisableVertexAttribArray(int index)
glDrawArrays
public static void glDrawArrays(int mode,
int first,
int count)
glDrawElements
public static void glDrawElements(int mode,
int count,
int type,
int offset)
glDrawElements
public static void glDrawElements(int mode,
int count,
int type,
Buffer indices)
glEnable
public static void glEnable(int cap)
glEnableVertexAttribArray
public static void glEnableVertexAttribArray(int index)
glFinish
public static void glFinish()
glFlush
public static void glFlush()
glFramebufferRenderbuffer
public static void glFramebufferRenderbuffer(int target,
int attachment,
int renderbuffertarget,
int renderbuffer)
glFramebufferTexture2D
public static void glFramebufferTexture2D(int target,
int attachment,
int textarget,
int texture,
int level)
glFrontFace
public static void glFrontFace(int mode)
glGenBuffers
public static void glGenBuffers(int n,
int[] buffers,
int offset)
glGenBuffers
public static void glGenBuffers(int n,
IntBuffer buffers)
glGenerateMipmap
public static void glGenerateMipmap(int target)
glGenFramebuffers
public static void glGenFramebuffers(int n,
int[] framebuffers,
int offset)
glGenFramebuffers
public static void glGenFramebuffers(int n,
IntBuffer framebuffers)
glGenRenderbuffers
public static void glGenRenderbuffers(int n,
int[] renderbuffers,
int offset)
glGenRenderbuffers
public static void glGenRenderbuffers(int n,
IntBuffer renderbuffers)
glGenTextures
public static void glGenTextures(int n,
int[] textures,
int offset)
glGenTextures
public static void glGenTextures(int n,
IntBuffer textures)
glGetActiveAttrib
public static void glGetActiveAttrib(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
glGetActiveAttrib
public static void glGetActiveAttrib(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
glGetActiveUniform
public static void glGetActiveUniform(int program,
int index,
int bufsize,
int[] length,
int lengthOffset,
int[] size,
int sizeOffset,
int[] type,
int typeOffset,
byte[] name,
int nameOffset)
glGetActiveUniform
public static void glGetActiveUniform(int program,
int index,
int bufsize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
byte name)
glGetAttachedShaders
public static void glGetAttachedShaders(int program,
int maxcount,
int[] count,
int countOffset,
int[] shaders,
int shadersOffset)
glGetAttachedShaders
public static void glGetAttachedShaders(int program,
int maxcount,
IntBuffer count,
IntBuffer shaders)
glGetAttribLocation
public static int glGetAttribLocation(int program,
String name)
glGetBooleanv
public static void glGetBooleanv(int pname,
boolean[] params,
int offset)
glGetBooleanv
public static void glGetBooleanv(int pname,
IntBuffer params)
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target,
int pname,
int[] params,
int offset)
glGetBufferParameteriv
public static void glGetBufferParameteriv(int target,
int pname,
IntBuffer params)
glGetError
public static int glGetError()
glGetFloatv
public static void glGetFloatv(int pname,
float[] params,
int offset)
glGetFloatv
public static void glGetFloatv(int pname,
FloatBuffer params)
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
int[] params,
int offset)
glGetFramebufferAttachmentParameteriv
public static void glGetFramebufferAttachmentParameteriv(int target,
int attachment,
int pname,
IntBuffer params)
glGetIntegerv
public static void glGetIntegerv(int pname,
int[] params,
int offset)
glGetIntegerv
public static void glGetIntegerv(int pname,
IntBuffer params)
glGetProgramiv
public static void glGetProgramiv(int program,
int pname,
int[] params,
int offset)
glGetProgramiv
public static void glGetProgramiv(int program,
int pname,
IntBuffer params)
glGetProgramInfoLog
public static String glGetProgramInfoLog(int program)
glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target,
int pname,
int[] params,
int offset)
glGetRenderbufferParameteriv
public static void glGetRenderbufferParameteriv(int target,
int pname,
IntBuffer params)
glGetShaderiv
public static void glGetShaderiv(int shader,
int pname,
int[] params,
int offset)
glGetShaderiv
public static void glGetShaderiv(int shader,
int pname,
IntBuffer params)
glGetShaderInfoLog
public static String glGetShaderInfoLog(int shader)
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
int[] range,
int rangeOffset,
int[] precision,
int precisionOffset)
glGetShaderPrecisionFormat
public static void glGetShaderPrecisionFormat(int shadertype,
int precisiontype,
IntBuffer range,
IntBuffer precision)
glGetShaderSource
public static void glGetShaderSource(int shader,
int bufsize,
int[] length,
int lengthOffset,
byte[] source,
int sourceOffset)
glGetShaderSource
public static void glGetShaderSource(int shader,
int bufsize,
IntBuffer length,
byte source)
glGetString
public static String glGetString(int name)
glGetTexParameterfv
public static void glGetTexParameterfv(int target,
int pname,
float[] params,
int offset)
glGetTexParameterfv
public static void glGetTexParameterfv(int target,
int pname,
FloatBuffer params)
glGetTexParameteriv
public static void glGetTexParameteriv(int target,
int pname,
int[] params,
int offset)
glGetTexParameteriv
public static void glGetTexParameteriv(int target,
int pname,
IntBuffer params)
glGetUniformfv
public static void glGetUniformfv(int program,
int location,
float[] params,
int offset)
glGetUniformfv
public static void glGetUniformfv(int program,
int location,
FloatBuffer params)
glGetUniformiv
public static void glGetUniformiv(int program,
int location,
int[] params,
int offset)
glGetUniformiv
public static void glGetUniformiv(int program,
int location,
IntBuffer params)
glGetUniformLocation
public static int glGetUniformLocation(int program,
String name)
glGetVertexAttribfv
public static void glGetVertexAttribfv(int index,
int pname,
float[] params,
int offset)
glGetVertexAttribfv
public static void glGetVertexAttribfv(int index,
int pname,
FloatBuffer params)
glGetVertexAttribiv
public static void glGetVertexAttribiv(int index,
int pname,
int[] params,
int offset)
glGetVertexAttribiv
public static void glGetVertexAttribiv(int index,
int pname,
IntBuffer params)
glHint
public static void glHint(int target,
int mode)
glIsBuffer
public static boolean glIsBuffer(int buffer)
glIsEnabled
public static boolean glIsEnabled(int cap)
glIsFramebuffer
public static boolean glIsFramebuffer(int framebuffer)
glIsProgram
public static boolean glIsProgram(int program)
glIsRenderbuffer
public static boolean glIsRenderbuffer(int renderbuffer)
glIsShader
public static boolean glIsShader(int shader)
glIsTexture
public static boolean glIsTexture(int texture)
glLineWidth
public static void glLineWidth(float width)
glLinkProgram
public static void glLinkProgram(int program)
glPixelStorei
public static void glPixelStorei(int pname,
int param)
glPolygonOffset
public static void glPolygonOffset(float factor,
float units)
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
glReleaseShaderCompiler
public static void glReleaseShaderCompiler()
glRenderbufferStorage
public static void glRenderbufferStorage(int target,
int internalformat,
int width,
int height)
glSampleCoverage
public static void glSampleCoverage(float value,
boolean invert)
glScissor
public static void glScissor(int x,
int y,
int width,
int height)
glShaderBinary
public static void glShaderBinary(int n,
int[] shaders,
int offset,
int binaryformat,
Buffer binary,
int length)
glShaderBinary
public static void glShaderBinary(int n,
IntBuffer shaders,
int binaryformat,
Buffer binary,
int length)
glShaderSource
public static void glShaderSource(int shader,
String string)
glStencilFunc
public static void glStencilFunc(int func,
int ref,
int mask)
glStencilFuncSeparate
public static void glStencilFuncSeparate(int face,
int func,
int ref,
int mask)
glStencilMask
public static void glStencilMask(int mask)
glStencilMaskSeparate
public static void glStencilMaskSeparate(int face,
int mask)
glStencilOp
public static void glStencilOp(int fail,
int zfail,
int zpass)
glStencilOpSeparate
public static void glStencilOpSeparate(int face,
int fail,
int zfail,
int zpass)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
glTexParameterf
public static void glTexParameterf(int target,
int pname,
float param)
glTexParameterfv
public static void glTexParameterfv(int target,
int pname,
float[] params,
int offset)
glTexParameterfv
public static void glTexParameterfv(int target,
int pname,
FloatBuffer params)
glTexParameteri
public static void glTexParameteri(int target,
int pname,
int param)
glTexParameteriv
public static void glTexParameteriv(int target,
int pname,
int[] params,
int offset)
glTexParameteriv
public static void glTexParameteriv(int target,
int pname,
IntBuffer params)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
glUniform1f
public static void glUniform1f(int location,
float x)
glUniform1fv
public static void glUniform1fv(int location,
int count,
float[] v,
int offset)
glUniform1fv
public static void glUniform1fv(int location,
int count,
FloatBuffer v)
glUniform1i
public static void glUniform1i(int location,
int x)
glUniform1iv
public static void glUniform1iv(int location,
int count,
int[] v,
int offset)
glUniform1iv
public static void glUniform1iv(int location,
int count,
IntBuffer v)
glUniform2f
public static void glUniform2f(int location,
float x,
float y)
glUniform2fv
public static void glUniform2fv(int location,
int count,
float[] v,
int offset)
glUniform2fv
public static void glUniform2fv(int location,
int count,
FloatBuffer v)
glUniform2i
public static void glUniform2i(int location,
int x,
int y)
glUniform2iv
public static void glUniform2iv(int location,
int count,
int[] v,
int offset)
glUniform2iv
public static void glUniform2iv(int location,
int count,
IntBuffer v)
glUniform3f
public static void glUniform3f(int location,
float x,
float y,
float z)
glUniform3fv
public static void glUniform3fv(int location,
int count,
float[] v,
int offset)
glUniform3fv
public static void glUniform3fv(int location,
int count,
FloatBuffer v)
glUniform3i
public static void glUniform3i(int location,
int x,
int y,
int z)
glUniform3iv
public static void glUniform3iv(int location,
int count,
int[] v,
int offset)
glUniform3iv
public static void glUniform3iv(int location,
int count,
IntBuffer v)
glUniform4f
public static void glUniform4f(int location,
float x,
float y,
float z,
float w)
glUniform4fv
public static void glUniform4fv(int location,
int count,
float[] v,
int offset)
glUniform4fv
public static void glUniform4fv(int location,
int count,
FloatBuffer v)
glUniform4i
public static void glUniform4i(int location,
int x,
int y,
int z,
int w)
glUniform4iv
public static void glUniform4iv(int location,
int count,
int[] v,
int offset)
glUniform4iv
public static void glUniform4iv(int location,
int count,
IntBuffer v)
glUniformMatrix2fv
public static void glUniformMatrix2fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix2fv
public static void glUniformMatrix2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix3fv
public static void glUniformMatrix3fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix3fv
public static void glUniformMatrix3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUniformMatrix4fv
public static void glUniformMatrix4fv(int location,
int count,
boolean transpose,
float[] value,
int offset)
glUniformMatrix4fv
public static void glUniformMatrix4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
glUseProgram
public static void glUseProgram(int program)
glValidateProgram
public static void glValidateProgram(int program)
glVertexAttrib1f
public static void glVertexAttrib1f(int indx,
float x)
glVertexAttrib1fv
public static void glVertexAttrib1fv(int indx,
float[] values,
int offset)
glVertexAttrib1fv
public static void glVertexAttrib1fv(int indx,
FloatBuffer values)
glVertexAttrib2f
public static void glVertexAttrib2f(int indx,
float x,
float y)
glVertexAttrib2fv
public static void glVertexAttrib2fv(int indx,
float[] values,
int offset)
glVertexAttrib2fv
public static void glVertexAttrib2fv(int indx,
FloatBuffer values)
glVertexAttrib3f
public static void glVertexAttrib3f(int indx,
float x,
float y,
float z)
glVertexAttrib3fv
public static void glVertexAttrib3fv(int indx,
float[] values,
int offset)
glVertexAttrib3fv
public static void glVertexAttrib3fv(int indx,
FloatBuffer values)
glVertexAttrib4f
public static void glVertexAttrib4f(int indx,
float x,
float y,
float z,
float w)
glVertexAttrib4fv
public static void glVertexAttrib4fv(int indx,
float[] values,
int offset)
glVertexAttrib4fv
public static void glVertexAttrib4fv(int indx,
FloatBuffer values)
glVertexAttribPointer
public static void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
int offset)
glVertexAttribPointer
public static void glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
glViewport
public static void glViewport(int x,
int y,
int width,
int height)
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