android.renderscript
Class Matrix4f
java.lang.Object
android.renderscript.Matrix4f
public class Matrix4f
- extends Object
Method Summary |
float |
get(int i,
int j)
|
float[] |
getArray()
|
boolean |
inverse()
|
boolean |
inverseTranspose()
|
void |
load(Matrix4f src)
|
void |
loadFrustum(float l,
float r,
float b,
float t,
float n,
float f)
|
void |
loadIdentity()
|
void |
loadMultiply(Matrix4f lhs,
Matrix4f rhs)
|
void |
loadOrtho(float l,
float r,
float b,
float t,
float n,
float f)
|
void |
loadOrthoWindow(int w,
int h)
|
void |
loadPerspective(float fovy,
float aspect,
float near,
float far)
|
void |
loadProjectionNormalized(int w,
int h)
|
void |
loadRotate(float rot,
float x,
float y,
float z)
|
void |
loadScale(float x,
float y,
float z)
|
void |
loadTranslate(float x,
float y,
float z)
|
void |
multiply(Matrix4f rhs)
|
void |
rotate(float rot,
float x,
float y,
float z)
|
void |
scale(float x,
float y,
float z)
|
void |
set(int i,
int j,
float v)
|
void |
translate(float x,
float y,
float z)
|
void |
transpose()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Matrix4f
public Matrix4f()
Matrix4f
public Matrix4f(float[] dataArray)
getArray
public float[] getArray()
get
public float get(int i,
int j)
set
public void set(int i,
int j,
float v)
loadIdentity
public void loadIdentity()
load
public void load(Matrix4f src)
loadRotate
public void loadRotate(float rot,
float x,
float y,
float z)
loadScale
public void loadScale(float x,
float y,
float z)
loadTranslate
public void loadTranslate(float x,
float y,
float z)
loadMultiply
public void loadMultiply(Matrix4f lhs,
Matrix4f rhs)
loadOrtho
public void loadOrtho(float l,
float r,
float b,
float t,
float n,
float f)
loadOrthoWindow
public void loadOrthoWindow(int w,
int h)
loadFrustum
public void loadFrustum(float l,
float r,
float b,
float t,
float n,
float f)
loadPerspective
public void loadPerspective(float fovy,
float aspect,
float near,
float far)
loadProjectionNormalized
public void loadProjectionNormalized(int w,
int h)
multiply
public void multiply(Matrix4f rhs)
rotate
public void rotate(float rot,
float x,
float y,
float z)
scale
public void scale(float x,
float y,
float z)
translate
public void translate(float x,
float y,
float z)
inverse
public boolean inverse()
inverseTranspose
public boolean inverseTranspose()
transpose
public void transpose()
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