android.renderscript
Class FieldPacker

java.lang.Object
  extended by android.renderscript.FieldPacker

public class FieldPacker
extends Object


Constructor Summary
FieldPacker(int len)
           
 
Method Summary
 void addBoolean(boolean v)
           
 void addF32(float v)
           
 void addF32(Float2 v)
           
 void addF32(Float3 v)
           
 void addF32(Float4 v)
           
 void addF64(double v)
           
 void addF64(Double2 v)
           
 void addF64(Double3 v)
           
 void addF64(Double4 v)
           
 void addI16(short v)
           
 void addI16(Short2 v)
           
 void addI16(Short3 v)
           
 void addI16(Short4 v)
           
 void addI32(int v)
           
 void addI32(Int2 v)
           
 void addI32(Int3 v)
           
 void addI32(Int4 v)
           
 void addI64(long v)
           
 void addI64(Long2 v)
           
 void addI64(Long3 v)
           
 void addI64(Long4 v)
           
 void addI8(byte v)
           
 void addI8(Byte2 v)
           
 void addI8(Byte3 v)
           
 void addI8(Byte4 v)
           
 void addMatrix(Matrix2f v)
           
 void addMatrix(Matrix3f v)
           
 void addMatrix(Matrix4f v)
           
 void addObj(BaseObj obj)
           
 void addU16(int v)
           
 void addU16(Int2 v)
           
 void addU16(Int3 v)
           
 void addU16(Int4 v)
           
 void addU32(long v)
           
 void addU32(Long2 v)
           
 void addU32(Long3 v)
           
 void addU32(Long4 v)
           
 void addU64(long v)
           
 void addU64(Long2 v)
           
 void addU64(Long3 v)
           
 void addU64(Long4 v)
           
 void addU8(short v)
           
 void addU8(Short2 v)
           
 void addU8(Short3 v)
           
 void addU8(Short4 v)
           
 void align(int v)
           
 byte[] getData()
           
 void reset()
           
 void reset(int i)
           
 void skip(int i)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FieldPacker

public FieldPacker(int len)
Method Detail

align

public void align(int v)

reset

public void reset()

reset

public void reset(int i)

skip

public void skip(int i)

addI8

public void addI8(byte v)

addI16

public void addI16(short v)

addI32

public void addI32(int v)

addI64

public void addI64(long v)

addU8

public void addU8(short v)

addU16

public void addU16(int v)

addU32

public void addU32(long v)

addU64

public void addU64(long v)

addF32

public void addF32(float v)

addF64

public void addF64(double v)

addObj

public void addObj(BaseObj obj)

addF32

public void addF32(Float2 v)

addF32

public void addF32(Float3 v)

addF32

public void addF32(Float4 v)

addF64

public void addF64(Double2 v)

addF64

public void addF64(Double3 v)

addF64

public void addF64(Double4 v)

addI8

public void addI8(Byte2 v)

addI8

public void addI8(Byte3 v)

addI8

public void addI8(Byte4 v)

addU8

public void addU8(Short2 v)

addU8

public void addU8(Short3 v)

addU8

public void addU8(Short4 v)

addI16

public void addI16(Short2 v)

addI16

public void addI16(Short3 v)

addI16

public void addI16(Short4 v)

addU16

public void addU16(Int2 v)

addU16

public void addU16(Int3 v)

addU16

public void addU16(Int4 v)

addI32

public void addI32(Int2 v)

addI32

public void addI32(Int3 v)

addI32

public void addI32(Int4 v)

addU32

public void addU32(Long2 v)

addU32

public void addU32(Long3 v)

addU32

public void addU32(Long4 v)

addI64

public void addI64(Long2 v)

addI64

public void addI64(Long3 v)

addI64

public void addI64(Long4 v)

addU64

public void addU64(Long2 v)

addU64

public void addU64(Long3 v)

addU64

public void addU64(Long4 v)

addMatrix

public void addMatrix(Matrix4f v)

addMatrix

public void addMatrix(Matrix3f v)

addMatrix

public void addMatrix(Matrix2f v)

addBoolean

public void addBoolean(boolean v)

getData

public final byte[] getData()


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