android.opengl
Class GLES10
java.lang.Object
android.opengl.GLES10
- Direct Known Subclasses:
- GLES11
public class GLES10
- extends Object
Method Summary |
static void |
glActiveTexture(int texture)
|
static void |
glAlphaFunc(int func,
float ref)
|
static void |
glAlphaFuncx(int func,
int ref)
|
static void |
glBindTexture(int target,
int texture)
|
static void |
glBlendFunc(int sfactor,
int dfactor)
|
static void |
glClear(int mask)
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha)
|
static void |
glClearColorx(int red,
int green,
int blue,
int alpha)
|
static void |
glClearDepthf(float depth)
|
static void |
glClearDepthx(int depth)
|
static void |
glClearStencil(int s)
|
static void |
glClientActiveTexture(int texture)
|
static void |
glColor4f(float red,
float green,
float blue,
float alpha)
|
static void |
glColor4x(int red,
int green,
int blue,
int alpha)
|
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
|
static void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer)
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
|
static void |
glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
|
static void |
glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
|
static void |
glCullFace(int mode)
|
static void |
glDeleteTextures(int n,
int[] textures,
int offset)
|
static void |
glDeleteTextures(int n,
IntBuffer textures)
|
static void |
glDepthFunc(int func)
|
static void |
glDepthMask(boolean flag)
|
static void |
glDepthRangef(float zNear,
float zFar)
|
static void |
glDepthRangex(int zNear,
int zFar)
|
static void |
glDisable(int cap)
|
static void |
glDisableClientState(int array)
|
static void |
glDrawArrays(int mode,
int first,
int count)
|
static void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
|
static void |
glEnable(int cap)
|
static void |
glEnableClientState(int array)
|
static void |
glFinish()
|
static void |
glFlush()
|
static void |
glFogf(int pname,
float param)
|
static void |
glFogfv(int pname,
float[] params,
int offset)
|
static void |
glFogfv(int pname,
FloatBuffer params)
|
static void |
glFogx(int pname,
int param)
|
static void |
glFogxv(int pname,
int[] params,
int offset)
|
static void |
glFogxv(int pname,
IntBuffer params)
|
static void |
glFrontFace(int mode)
|
static void |
glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
static void |
glFrustumx(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
|
static void |
glGenTextures(int n,
int[] textures,
int offset)
|
static void |
glGenTextures(int n,
IntBuffer textures)
|
static int |
glGetError()
|
static void |
glGetIntegerv(int pname,
int[] params,
int offset)
|
static void |
glGetIntegerv(int pname,
IntBuffer params)
|
static String |
glGetString(int name)
|
static void |
glHint(int target,
int mode)
|
static void |
glLightf(int light,
int pname,
float param)
|
static void |
glLightfv(int light,
int pname,
float[] params,
int offset)
|
static void |
glLightfv(int light,
int pname,
FloatBuffer params)
|
static void |
glLightModelf(int pname,
float param)
|
static void |
glLightModelfv(int pname,
float[] params,
int offset)
|
static void |
glLightModelfv(int pname,
FloatBuffer params)
|
static void |
glLightModelx(int pname,
int param)
|
static void |
glLightModelxv(int pname,
int[] params,
int offset)
|
static void |
glLightModelxv(int pname,
IntBuffer params)
|
static void |
glLightx(int light,
int pname,
int param)
|
static void |
glLightxv(int light,
int pname,
int[] params,
int offset)
|
static void |
glLightxv(int light,
int pname,
IntBuffer params)
|
static void |
glLineWidth(float width)
|
static void |
glLineWidthx(int width)
|
static void |
glLoadIdentity()
|
static void |
glLoadMatrixf(float[] m,
int offset)
|
static void |
glLoadMatrixf(FloatBuffer m)
|
static void |
glLoadMatrixx(int[] m,
int offset)
|
static void |
glLoadMatrixx(IntBuffer m)
|
static void |
glLogicOp(int opcode)
|
static void |
glMaterialf(int face,
int pname,
float param)
|
static void |
glMaterialfv(int face,
int pname,
float[] params,
int offset)
|
static void |
glMaterialfv(int face,
int pname,
FloatBuffer params)
|
static void |
glMaterialx(int face,
int pname,
int param)
|
static void |
glMaterialxv(int face,
int pname,
int[] params,
int offset)
|
static void |
glMaterialxv(int face,
int pname,
IntBuffer params)
|
static void |
glMatrixMode(int mode)
|
static void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
|
static void |
glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q)
|
static void |
glMultMatrixf(float[] m,
int offset)
|
static void |
glMultMatrixf(FloatBuffer m)
|
static void |
glMultMatrixx(int[] m,
int offset)
|
static void |
glMultMatrixx(IntBuffer m)
|
static void |
glNormal3f(float nx,
float ny,
float nz)
|
static void |
glNormal3x(int nx,
int ny,
int nz)
|
static void |
glNormalPointer(int type,
int stride,
Buffer pointer)
|
static void |
glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
|
static void |
glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
|
static void |
glPixelStorei(int pname,
int param)
|
static void |
glPointSize(float size)
|
static void |
glPointSizex(int size)
|
static void |
glPolygonOffset(float factor,
float units)
|
static void |
glPolygonOffsetx(int factor,
int units)
|
static void |
glPopMatrix()
|
static void |
glPushMatrix()
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
|
static void |
glRotatef(float angle,
float x,
float y,
float z)
|
static void |
glRotatex(int angle,
int x,
int y,
int z)
|
static void |
glSampleCoverage(float value,
boolean invert)
|
static void |
glSampleCoveragex(int value,
boolean invert)
|
static void |
glScalef(float x,
float y,
float z)
|
static void |
glScalex(int x,
int y,
int z)
|
static void |
glScissor(int x,
int y,
int width,
int height)
|
static void |
glShadeModel(int mode)
|
static void |
glStencilFunc(int func,
int ref,
int mask)
|
static void |
glStencilMask(int mask)
|
static void |
glStencilOp(int fail,
int zfail,
int zpass)
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
|
static void |
glTexEnvf(int target,
int pname,
float param)
|
static void |
glTexEnvfv(int target,
int pname,
float[] params,
int offset)
|
static void |
glTexEnvfv(int target,
int pname,
FloatBuffer params)
|
static void |
glTexEnvx(int target,
int pname,
int param)
|
static void |
glTexEnvxv(int target,
int pname,
int[] params,
int offset)
|
static void |
glTexEnvxv(int target,
int pname,
IntBuffer params)
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
|
static void |
glTexParameterf(int target,
int pname,
float param)
|
static void |
glTexParameterx(int target,
int pname,
int param)
|
static void |
glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
|
static void |
glTranslatef(float x,
float y,
float z)
|
static void |
glTranslatex(int x,
int y,
int z)
|
static void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
|
static void |
glViewport(int x,
int y,
int width,
int height)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
GL_ADD
public static final int GL_ADD
- See Also:
- Constant Field Values
GL_ALIASED_LINE_WIDTH_RANGE
public static final int GL_ALIASED_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_ALIASED_POINT_SIZE_RANGE
public static final int GL_ALIASED_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_ALPHA
public static final int GL_ALPHA
- See Also:
- Constant Field Values
GL_ALPHA_BITS
public static final int GL_ALPHA_BITS
- See Also:
- Constant Field Values
GL_ALPHA_TEST
public static final int GL_ALPHA_TEST
- See Also:
- Constant Field Values
GL_ALWAYS
public static final int GL_ALWAYS
- See Also:
- Constant Field Values
GL_AMBIENT
public static final int GL_AMBIENT
- See Also:
- Constant Field Values
GL_AMBIENT_AND_DIFFUSE
public static final int GL_AMBIENT_AND_DIFFUSE
- See Also:
- Constant Field Values
GL_AND
public static final int GL_AND
- See Also:
- Constant Field Values
GL_AND_INVERTED
public static final int GL_AND_INVERTED
- See Also:
- Constant Field Values
GL_AND_REVERSE
public static final int GL_AND_REVERSE
- See Also:
- Constant Field Values
GL_BACK
public static final int GL_BACK
- See Also:
- Constant Field Values
GL_BLEND
public static final int GL_BLEND
- See Also:
- Constant Field Values
GL_BLUE_BITS
public static final int GL_BLUE_BITS
- See Also:
- Constant Field Values
GL_BYTE
public static final int GL_BYTE
- See Also:
- Constant Field Values
GL_CCW
public static final int GL_CCW
- See Also:
- Constant Field Values
GL_CLAMP_TO_EDGE
public static final int GL_CLAMP_TO_EDGE
- See Also:
- Constant Field Values
GL_CLEAR
public static final int GL_CLEAR
- See Also:
- Constant Field Values
GL_COLOR_ARRAY
public static final int GL_COLOR_ARRAY
- See Also:
- Constant Field Values
GL_COLOR_BUFFER_BIT
public static final int GL_COLOR_BUFFER_BIT
- See Also:
- Constant Field Values
GL_COLOR_LOGIC_OP
public static final int GL_COLOR_LOGIC_OP
- See Also:
- Constant Field Values
GL_COLOR_MATERIAL
public static final int GL_COLOR_MATERIAL
- See Also:
- Constant Field Values
GL_COMPRESSED_TEXTURE_FORMATS
public static final int GL_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
GL_CONSTANT_ATTENUATION
public static final int GL_CONSTANT_ATTENUATION
- See Also:
- Constant Field Values
GL_COPY
public static final int GL_COPY
- See Also:
- Constant Field Values
GL_COPY_INVERTED
public static final int GL_COPY_INVERTED
- See Also:
- Constant Field Values
GL_CULL_FACE
public static final int GL_CULL_FACE
- See Also:
- Constant Field Values
GL_CW
public static final int GL_CW
- See Also:
- Constant Field Values
GL_DECAL
public static final int GL_DECAL
- See Also:
- Constant Field Values
GL_DECR
public static final int GL_DECR
- See Also:
- Constant Field Values
GL_DEPTH_BITS
public static final int GL_DEPTH_BITS
- See Also:
- Constant Field Values
GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_BUFFER_BIT
- See Also:
- Constant Field Values
GL_DEPTH_TEST
public static final int GL_DEPTH_TEST
- See Also:
- Constant Field Values
GL_DIFFUSE
public static final int GL_DIFFUSE
- See Also:
- Constant Field Values
GL_DITHER
public static final int GL_DITHER
- See Also:
- Constant Field Values
GL_DONT_CARE
public static final int GL_DONT_CARE
- See Also:
- Constant Field Values
GL_DST_ALPHA
public static final int GL_DST_ALPHA
- See Also:
- Constant Field Values
GL_DST_COLOR
public static final int GL_DST_COLOR
- See Also:
- Constant Field Values
GL_EMISSION
public static final int GL_EMISSION
- See Also:
- Constant Field Values
GL_EQUAL
public static final int GL_EQUAL
- See Also:
- Constant Field Values
GL_EQUIV
public static final int GL_EQUIV
- See Also:
- Constant Field Values
GL_EXP
public static final int GL_EXP
- See Also:
- Constant Field Values
GL_EXP2
public static final int GL_EXP2
- See Also:
- Constant Field Values
GL_EXTENSIONS
public static final int GL_EXTENSIONS
- See Also:
- Constant Field Values
GL_FALSE
public static final int GL_FALSE
- See Also:
- Constant Field Values
GL_FASTEST
public static final int GL_FASTEST
- See Also:
- Constant Field Values
GL_FIXED
public static final int GL_FIXED
- See Also:
- Constant Field Values
GL_FLAT
public static final int GL_FLAT
- See Also:
- Constant Field Values
GL_FLOAT
public static final int GL_FLOAT
- See Also:
- Constant Field Values
GL_FOG
public static final int GL_FOG
- See Also:
- Constant Field Values
GL_FOG_COLOR
public static final int GL_FOG_COLOR
- See Also:
- Constant Field Values
GL_FOG_DENSITY
public static final int GL_FOG_DENSITY
- See Also:
- Constant Field Values
GL_FOG_END
public static final int GL_FOG_END
- See Also:
- Constant Field Values
GL_FOG_HINT
public static final int GL_FOG_HINT
- See Also:
- Constant Field Values
GL_FOG_MODE
public static final int GL_FOG_MODE
- See Also:
- Constant Field Values
GL_FOG_START
public static final int GL_FOG_START
- See Also:
- Constant Field Values
GL_FRONT
public static final int GL_FRONT
- See Also:
- Constant Field Values
GL_FRONT_AND_BACK
public static final int GL_FRONT_AND_BACK
- See Also:
- Constant Field Values
GL_GEQUAL
public static final int GL_GEQUAL
- See Also:
- Constant Field Values
GL_GREATER
public static final int GL_GREATER
- See Also:
- Constant Field Values
GL_GREEN_BITS
public static final int GL_GREEN_BITS
- See Also:
- Constant Field Values
GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
public static final int GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES
- See Also:
- Constant Field Values
GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
public static final int GL_IMPLEMENTATION_COLOR_READ_TYPE_OES
- See Also:
- Constant Field Values
GL_INCR
public static final int GL_INCR
- See Also:
- Constant Field Values
GL_INVALID_ENUM
public static final int GL_INVALID_ENUM
- See Also:
- Constant Field Values
GL_INVALID_OPERATION
public static final int GL_INVALID_OPERATION
- See Also:
- Constant Field Values
GL_INVALID_VALUE
public static final int GL_INVALID_VALUE
- See Also:
- Constant Field Values
GL_INVERT
public static final int GL_INVERT
- See Also:
- Constant Field Values
GL_KEEP
public static final int GL_KEEP
- See Also:
- Constant Field Values
GL_LEQUAL
public static final int GL_LEQUAL
- See Also:
- Constant Field Values
GL_LESS
public static final int GL_LESS
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_AMBIENT
public static final int GL_LIGHT_MODEL_AMBIENT
- See Also:
- Constant Field Values
GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LIGHT_MODEL_TWO_SIDE
- See Also:
- Constant Field Values
GL_LIGHT0
public static final int GL_LIGHT0
- See Also:
- Constant Field Values
GL_LIGHT1
public static final int GL_LIGHT1
- See Also:
- Constant Field Values
GL_LIGHT2
public static final int GL_LIGHT2
- See Also:
- Constant Field Values
GL_LIGHT3
public static final int GL_LIGHT3
- See Also:
- Constant Field Values
GL_LIGHT4
public static final int GL_LIGHT4
- See Also:
- Constant Field Values
GL_LIGHT5
public static final int GL_LIGHT5
- See Also:
- Constant Field Values
GL_LIGHT6
public static final int GL_LIGHT6
- See Also:
- Constant Field Values
GL_LIGHT7
public static final int GL_LIGHT7
- See Also:
- Constant Field Values
GL_LIGHTING
public static final int GL_LIGHTING
- See Also:
- Constant Field Values
GL_LINE_LOOP
public static final int GL_LINE_LOOP
- See Also:
- Constant Field Values
GL_LINE_SMOOTH
public static final int GL_LINE_SMOOTH
- See Also:
- Constant Field Values
GL_LINE_SMOOTH_HINT
public static final int GL_LINE_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_LINE_STRIP
public static final int GL_LINE_STRIP
- See Also:
- Constant Field Values
GL_LINEAR
public static final int GL_LINEAR
- See Also:
- Constant Field Values
GL_LINEAR_ATTENUATION
public static final int GL_LINEAR_ATTENUATION
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINEAR_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_LINEAR_MIPMAP_NEAREST
public static final int GL_LINEAR_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_LINES
public static final int GL_LINES
- See Also:
- Constant Field Values
GL_LUMINANCE
public static final int GL_LUMINANCE
- See Also:
- Constant Field Values
GL_LUMINANCE_ALPHA
public static final int GL_LUMINANCE_ALPHA
- See Also:
- Constant Field Values
GL_MAX_ELEMENTS_INDICES
public static final int GL_MAX_ELEMENTS_INDICES
- See Also:
- Constant Field Values
GL_MAX_ELEMENTS_VERTICES
public static final int GL_MAX_ELEMENTS_VERTICES
- See Also:
- Constant Field Values
GL_MAX_LIGHTS
public static final int GL_MAX_LIGHTS
- See Also:
- Constant Field Values
GL_MAX_MODELVIEW_STACK_DEPTH
public static final int GL_MAX_MODELVIEW_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_PROJECTION_STACK_DEPTH
public static final int GL_MAX_PROJECTION_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_SIZE
public static final int GL_MAX_TEXTURE_SIZE
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_STACK_DEPTH
public static final int GL_MAX_TEXTURE_STACK_DEPTH
- See Also:
- Constant Field Values
GL_MAX_TEXTURE_UNITS
public static final int GL_MAX_TEXTURE_UNITS
- See Also:
- Constant Field Values
GL_MAX_VIEWPORT_DIMS
public static final int GL_MAX_VIEWPORT_DIMS
- See Also:
- Constant Field Values
GL_MODELVIEW
public static final int GL_MODELVIEW
- See Also:
- Constant Field Values
GL_MODULATE
public static final int GL_MODULATE
- See Also:
- Constant Field Values
GL_MULTISAMPLE
public static final int GL_MULTISAMPLE
- See Also:
- Constant Field Values
GL_NAND
public static final int GL_NAND
- See Also:
- Constant Field Values
GL_NEAREST
public static final int GL_NEAREST
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_LINEAR
public static final int GL_NEAREST_MIPMAP_LINEAR
- See Also:
- Constant Field Values
GL_NEAREST_MIPMAP_NEAREST
public static final int GL_NEAREST_MIPMAP_NEAREST
- See Also:
- Constant Field Values
GL_NEVER
public static final int GL_NEVER
- See Also:
- Constant Field Values
GL_NICEST
public static final int GL_NICEST
- See Also:
- Constant Field Values
GL_NO_ERROR
public static final int GL_NO_ERROR
- See Also:
- Constant Field Values
GL_NOOP
public static final int GL_NOOP
- See Also:
- Constant Field Values
GL_NOR
public static final int GL_NOR
- See Also:
- Constant Field Values
GL_NORMAL_ARRAY
public static final int GL_NORMAL_ARRAY
- See Also:
- Constant Field Values
GL_NORMALIZE
public static final int GL_NORMALIZE
- See Also:
- Constant Field Values
GL_NOTEQUAL
public static final int GL_NOTEQUAL
- See Also:
- Constant Field Values
GL_NUM_COMPRESSED_TEXTURE_FORMATS
public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS
- See Also:
- Constant Field Values
GL_ONE
public static final int GL_ONE
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_ALPHA
public static final int GL_ONE_MINUS_DST_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_DST_COLOR
public static final int GL_ONE_MINUS_DST_COLOR
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_ALPHA
public static final int GL_ONE_MINUS_SRC_ALPHA
- See Also:
- Constant Field Values
GL_ONE_MINUS_SRC_COLOR
public static final int GL_ONE_MINUS_SRC_COLOR
- See Also:
- Constant Field Values
GL_OR
public static final int GL_OR
- See Also:
- Constant Field Values
GL_OR_INVERTED
public static final int GL_OR_INVERTED
- See Also:
- Constant Field Values
GL_OR_REVERSE
public static final int GL_OR_REVERSE
- See Also:
- Constant Field Values
GL_OUT_OF_MEMORY
public static final int GL_OUT_OF_MEMORY
- See Also:
- Constant Field Values
GL_PACK_ALIGNMENT
public static final int GL_PACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_PALETTE4_R5_G6_B5_OES
public static final int GL_PALETTE4_R5_G6_B5_OES
- See Also:
- Constant Field Values
GL_PALETTE4_RGB5_A1_OES
public static final int GL_PALETTE4_RGB5_A1_OES
- See Also:
- Constant Field Values
GL_PALETTE4_RGB8_OES
public static final int GL_PALETTE4_RGB8_OES
- See Also:
- Constant Field Values
GL_PALETTE4_RGBA4_OES
public static final int GL_PALETTE4_RGBA4_OES
- See Also:
- Constant Field Values
GL_PALETTE4_RGBA8_OES
public static final int GL_PALETTE4_RGBA8_OES
- See Also:
- Constant Field Values
GL_PALETTE8_R5_G6_B5_OES
public static final int GL_PALETTE8_R5_G6_B5_OES
- See Also:
- Constant Field Values
GL_PALETTE8_RGB5_A1_OES
public static final int GL_PALETTE8_RGB5_A1_OES
- See Also:
- Constant Field Values
GL_PALETTE8_RGB8_OES
public static final int GL_PALETTE8_RGB8_OES
- See Also:
- Constant Field Values
GL_PALETTE8_RGBA4_OES
public static final int GL_PALETTE8_RGBA4_OES
- See Also:
- Constant Field Values
GL_PALETTE8_RGBA8_OES
public static final int GL_PALETTE8_RGBA8_OES
- See Also:
- Constant Field Values
GL_PERSPECTIVE_CORRECTION_HINT
public static final int GL_PERSPECTIVE_CORRECTION_HINT
- See Also:
- Constant Field Values
GL_POINT_SMOOTH
public static final int GL_POINT_SMOOTH
- See Also:
- Constant Field Values
GL_POINT_SMOOTH_HINT
public static final int GL_POINT_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_POINTS
public static final int GL_POINTS
- See Also:
- Constant Field Values
GL_POINT_FADE_THRESHOLD_SIZE
public static final int GL_POINT_FADE_THRESHOLD_SIZE
- See Also:
- Constant Field Values
GL_POINT_SIZE
public static final int GL_POINT_SIZE
- See Also:
- Constant Field Values
GL_POLYGON_OFFSET_FILL
public static final int GL_POLYGON_OFFSET_FILL
- See Also:
- Constant Field Values
GL_POLYGON_SMOOTH_HINT
public static final int GL_POLYGON_SMOOTH_HINT
- See Also:
- Constant Field Values
GL_POSITION
public static final int GL_POSITION
- See Also:
- Constant Field Values
GL_PROJECTION
public static final int GL_PROJECTION
- See Also:
- Constant Field Values
GL_QUADRATIC_ATTENUATION
public static final int GL_QUADRATIC_ATTENUATION
- See Also:
- Constant Field Values
GL_RED_BITS
public static final int GL_RED_BITS
- See Also:
- Constant Field Values
GL_RENDERER
public static final int GL_RENDERER
- See Also:
- Constant Field Values
GL_REPEAT
public static final int GL_REPEAT
- See Also:
- Constant Field Values
GL_REPLACE
public static final int GL_REPLACE
- See Also:
- Constant Field Values
GL_RESCALE_NORMAL
public static final int GL_RESCALE_NORMAL
- See Also:
- Constant Field Values
GL_RGB
public static final int GL_RGB
- See Also:
- Constant Field Values
GL_RGBA
public static final int GL_RGBA
- See Also:
- Constant Field Values
GL_SAMPLE_ALPHA_TO_COVERAGE
public static final int GL_SAMPLE_ALPHA_TO_COVERAGE
- See Also:
- Constant Field Values
GL_SAMPLE_ALPHA_TO_ONE
public static final int GL_SAMPLE_ALPHA_TO_ONE
- See Also:
- Constant Field Values
GL_SAMPLE_COVERAGE
public static final int GL_SAMPLE_COVERAGE
- See Also:
- Constant Field Values
GL_SCISSOR_TEST
public static final int GL_SCISSOR_TEST
- See Also:
- Constant Field Values
GL_SET
public static final int GL_SET
- See Also:
- Constant Field Values
GL_SHININESS
public static final int GL_SHININESS
- See Also:
- Constant Field Values
GL_SHORT
public static final int GL_SHORT
- See Also:
- Constant Field Values
GL_SMOOTH
public static final int GL_SMOOTH
- See Also:
- Constant Field Values
GL_SMOOTH_LINE_WIDTH_RANGE
public static final int GL_SMOOTH_LINE_WIDTH_RANGE
- See Also:
- Constant Field Values
GL_SMOOTH_POINT_SIZE_RANGE
public static final int GL_SMOOTH_POINT_SIZE_RANGE
- See Also:
- Constant Field Values
GL_SPECULAR
public static final int GL_SPECULAR
- See Also:
- Constant Field Values
GL_SPOT_CUTOFF
public static final int GL_SPOT_CUTOFF
- See Also:
- Constant Field Values
GL_SPOT_DIRECTION
public static final int GL_SPOT_DIRECTION
- See Also:
- Constant Field Values
GL_SPOT_EXPONENT
public static final int GL_SPOT_EXPONENT
- See Also:
- Constant Field Values
GL_SRC_ALPHA
public static final int GL_SRC_ALPHA
- See Also:
- Constant Field Values
GL_SRC_ALPHA_SATURATE
public static final int GL_SRC_ALPHA_SATURATE
- See Also:
- Constant Field Values
GL_SRC_COLOR
public static final int GL_SRC_COLOR
- See Also:
- Constant Field Values
GL_STACK_OVERFLOW
public static final int GL_STACK_OVERFLOW
- See Also:
- Constant Field Values
GL_STACK_UNDERFLOW
public static final int GL_STACK_UNDERFLOW
- See Also:
- Constant Field Values
GL_STENCIL_BITS
public static final int GL_STENCIL_BITS
- See Also:
- Constant Field Values
GL_STENCIL_BUFFER_BIT
public static final int GL_STENCIL_BUFFER_BIT
- See Also:
- Constant Field Values
GL_STENCIL_TEST
public static final int GL_STENCIL_TEST
- See Also:
- Constant Field Values
GL_SUBPIXEL_BITS
public static final int GL_SUBPIXEL_BITS
- See Also:
- Constant Field Values
GL_TEXTURE
public static final int GL_TEXTURE
- See Also:
- Constant Field Values
GL_TEXTURE_2D
public static final int GL_TEXTURE_2D
- See Also:
- Constant Field Values
GL_TEXTURE_COORD_ARRAY
public static final int GL_TEXTURE_COORD_ARRAY
- See Also:
- Constant Field Values
GL_TEXTURE_ENV
public static final int GL_TEXTURE_ENV
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_COLOR
public static final int GL_TEXTURE_ENV_COLOR
- See Also:
- Constant Field Values
GL_TEXTURE_ENV_MODE
public static final int GL_TEXTURE_ENV_MODE
- See Also:
- Constant Field Values
GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MAG_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_MIN_FILTER
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_S
- See Also:
- Constant Field Values
GL_TEXTURE_WRAP_T
public static final int GL_TEXTURE_WRAP_T
- See Also:
- Constant Field Values
GL_TEXTURE0
public static final int GL_TEXTURE0
- See Also:
- Constant Field Values
GL_TEXTURE1
public static final int GL_TEXTURE1
- See Also:
- Constant Field Values
GL_TEXTURE2
public static final int GL_TEXTURE2
- See Also:
- Constant Field Values
GL_TEXTURE3
public static final int GL_TEXTURE3
- See Also:
- Constant Field Values
GL_TEXTURE4
public static final int GL_TEXTURE4
- See Also:
- Constant Field Values
GL_TEXTURE5
public static final int GL_TEXTURE5
- See Also:
- Constant Field Values
GL_TEXTURE6
public static final int GL_TEXTURE6
- See Also:
- Constant Field Values
GL_TEXTURE7
public static final int GL_TEXTURE7
- See Also:
- Constant Field Values
GL_TEXTURE8
public static final int GL_TEXTURE8
- See Also:
- Constant Field Values
GL_TEXTURE9
public static final int GL_TEXTURE9
- See Also:
- Constant Field Values
GL_TEXTURE10
public static final int GL_TEXTURE10
- See Also:
- Constant Field Values
GL_TEXTURE11
public static final int GL_TEXTURE11
- See Also:
- Constant Field Values
GL_TEXTURE12
public static final int GL_TEXTURE12
- See Also:
- Constant Field Values
GL_TEXTURE13
public static final int GL_TEXTURE13
- See Also:
- Constant Field Values
GL_TEXTURE14
public static final int GL_TEXTURE14
- See Also:
- Constant Field Values
GL_TEXTURE15
public static final int GL_TEXTURE15
- See Also:
- Constant Field Values
GL_TEXTURE16
public static final int GL_TEXTURE16
- See Also:
- Constant Field Values
GL_TEXTURE17
public static final int GL_TEXTURE17
- See Also:
- Constant Field Values
GL_TEXTURE18
public static final int GL_TEXTURE18
- See Also:
- Constant Field Values
GL_TEXTURE19
public static final int GL_TEXTURE19
- See Also:
- Constant Field Values
GL_TEXTURE20
public static final int GL_TEXTURE20
- See Also:
- Constant Field Values
GL_TEXTURE21
public static final int GL_TEXTURE21
- See Also:
- Constant Field Values
GL_TEXTURE22
public static final int GL_TEXTURE22
- See Also:
- Constant Field Values
GL_TEXTURE23
public static final int GL_TEXTURE23
- See Also:
- Constant Field Values
GL_TEXTURE24
public static final int GL_TEXTURE24
- See Also:
- Constant Field Values
GL_TEXTURE25
public static final int GL_TEXTURE25
- See Also:
- Constant Field Values
GL_TEXTURE26
public static final int GL_TEXTURE26
- See Also:
- Constant Field Values
GL_TEXTURE27
public static final int GL_TEXTURE27
- See Also:
- Constant Field Values
GL_TEXTURE28
public static final int GL_TEXTURE28
- See Also:
- Constant Field Values
GL_TEXTURE29
public static final int GL_TEXTURE29
- See Also:
- Constant Field Values
GL_TEXTURE30
public static final int GL_TEXTURE30
- See Also:
- Constant Field Values
GL_TEXTURE31
public static final int GL_TEXTURE31
- See Also:
- Constant Field Values
GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_FAN
- See Also:
- Constant Field Values
GL_TRIANGLE_STRIP
public static final int GL_TRIANGLE_STRIP
- See Also:
- Constant Field Values
GL_TRIANGLES
public static final int GL_TRIANGLES
- See Also:
- Constant Field Values
GL_TRUE
public static final int GL_TRUE
- See Also:
- Constant Field Values
GL_UNPACK_ALIGNMENT
public static final int GL_UNPACK_ALIGNMENT
- See Also:
- Constant Field Values
GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_BYTE
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT
public static final int GL_UNSIGNED_SHORT
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_4_4_4_4
public static final int GL_UNSIGNED_SHORT_4_4_4_4
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_5_5_1
public static final int GL_UNSIGNED_SHORT_5_5_5_1
- See Also:
- Constant Field Values
GL_UNSIGNED_SHORT_5_6_5
public static final int GL_UNSIGNED_SHORT_5_6_5
- See Also:
- Constant Field Values
GL_VENDOR
public static final int GL_VENDOR
- See Also:
- Constant Field Values
GL_VERSION
public static final int GL_VERSION
- See Also:
- Constant Field Values
GL_VERTEX_ARRAY
public static final int GL_VERTEX_ARRAY
- See Also:
- Constant Field Values
GL_XOR
public static final int GL_XOR
- See Also:
- Constant Field Values
GL_ZERO
public static final int GL_ZERO
- See Also:
- Constant Field Values
GLES10
public GLES10()
glActiveTexture
public static void glActiveTexture(int texture)
glAlphaFunc
public static void glAlphaFunc(int func,
float ref)
glAlphaFuncx
public static void glAlphaFuncx(int func,
int ref)
glBindTexture
public static void glBindTexture(int target,
int texture)
glBlendFunc
public static void glBlendFunc(int sfactor,
int dfactor)
glClear
public static void glClear(int mask)
glClearColor
public static void glClearColor(float red,
float green,
float blue,
float alpha)
glClearColorx
public static void glClearColorx(int red,
int green,
int blue,
int alpha)
glClearDepthf
public static void glClearDepthf(float depth)
glClearDepthx
public static void glClearDepthx(int depth)
glClearStencil
public static void glClearStencil(int s)
glClientActiveTexture
public static void glClientActiveTexture(int texture)
glColor4f
public static void glColor4f(float red,
float green,
float blue,
float alpha)
glColor4x
public static void glColor4x(int red,
int green,
int blue,
int alpha)
glColorMask
public static void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
glColorPointer
public static void glColorPointer(int size,
int type,
int stride,
Buffer pointer)
glCompressedTexImage2D
public static void glCompressedTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int imageSize,
Buffer data)
glCompressedTexSubImage2D
public static void glCompressedTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
glCopyTexImage2D
public static void glCopyTexImage2D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int height,
int border)
glCopyTexSubImage2D
public static void glCopyTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int x,
int y,
int width,
int height)
glCullFace
public static void glCullFace(int mode)
glDeleteTextures
public static void glDeleteTextures(int n,
int[] textures,
int offset)
glDeleteTextures
public static void glDeleteTextures(int n,
IntBuffer textures)
glDepthFunc
public static void glDepthFunc(int func)
glDepthMask
public static void glDepthMask(boolean flag)
glDepthRangef
public static void glDepthRangef(float zNear,
float zFar)
glDepthRangex
public static void glDepthRangex(int zNear,
int zFar)
glDisable
public static void glDisable(int cap)
glDisableClientState
public static void glDisableClientState(int array)
glDrawArrays
public static void glDrawArrays(int mode,
int first,
int count)
glDrawElements
public static void glDrawElements(int mode,
int count,
int type,
Buffer indices)
glEnable
public static void glEnable(int cap)
glEnableClientState
public static void glEnableClientState(int array)
glFinish
public static void glFinish()
glFlush
public static void glFlush()
glFogf
public static void glFogf(int pname,
float param)
glFogfv
public static void glFogfv(int pname,
float[] params,
int offset)
glFogfv
public static void glFogfv(int pname,
FloatBuffer params)
glFogx
public static void glFogx(int pname,
int param)
glFogxv
public static void glFogxv(int pname,
int[] params,
int offset)
glFogxv
public static void glFogxv(int pname,
IntBuffer params)
glFrontFace
public static void glFrontFace(int mode)
glFrustumf
public static void glFrustumf(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
glFrustumx
public static void glFrustumx(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
glGenTextures
public static void glGenTextures(int n,
int[] textures,
int offset)
glGenTextures
public static void glGenTextures(int n,
IntBuffer textures)
glGetError
public static int glGetError()
glGetIntegerv
public static void glGetIntegerv(int pname,
int[] params,
int offset)
glGetIntegerv
public static void glGetIntegerv(int pname,
IntBuffer params)
glGetString
public static String glGetString(int name)
glHint
public static void glHint(int target,
int mode)
glLightModelf
public static void glLightModelf(int pname,
float param)
glLightModelfv
public static void glLightModelfv(int pname,
float[] params,
int offset)
glLightModelfv
public static void glLightModelfv(int pname,
FloatBuffer params)
glLightModelx
public static void glLightModelx(int pname,
int param)
glLightModelxv
public static void glLightModelxv(int pname,
int[] params,
int offset)
glLightModelxv
public static void glLightModelxv(int pname,
IntBuffer params)
glLightf
public static void glLightf(int light,
int pname,
float param)
glLightfv
public static void glLightfv(int light,
int pname,
float[] params,
int offset)
glLightfv
public static void glLightfv(int light,
int pname,
FloatBuffer params)
glLightx
public static void glLightx(int light,
int pname,
int param)
glLightxv
public static void glLightxv(int light,
int pname,
int[] params,
int offset)
glLightxv
public static void glLightxv(int light,
int pname,
IntBuffer params)
glLineWidth
public static void glLineWidth(float width)
glLineWidthx
public static void glLineWidthx(int width)
glLoadIdentity
public static void glLoadIdentity()
glLoadMatrixf
public static void glLoadMatrixf(float[] m,
int offset)
glLoadMatrixf
public static void glLoadMatrixf(FloatBuffer m)
glLoadMatrixx
public static void glLoadMatrixx(int[] m,
int offset)
glLoadMatrixx
public static void glLoadMatrixx(IntBuffer m)
glLogicOp
public static void glLogicOp(int opcode)
glMaterialf
public static void glMaterialf(int face,
int pname,
float param)
glMaterialfv
public static void glMaterialfv(int face,
int pname,
float[] params,
int offset)
glMaterialfv
public static void glMaterialfv(int face,
int pname,
FloatBuffer params)
glMaterialx
public static void glMaterialx(int face,
int pname,
int param)
glMaterialxv
public static void glMaterialxv(int face,
int pname,
int[] params,
int offset)
glMaterialxv
public static void glMaterialxv(int face,
int pname,
IntBuffer params)
glMatrixMode
public static void glMatrixMode(int mode)
glMultMatrixf
public static void glMultMatrixf(float[] m,
int offset)
glMultMatrixf
public static void glMultMatrixf(FloatBuffer m)
glMultMatrixx
public static void glMultMatrixx(int[] m,
int offset)
glMultMatrixx
public static void glMultMatrixx(IntBuffer m)
glMultiTexCoord4f
public static void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
glMultiTexCoord4x
public static void glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q)
glNormal3f
public static void glNormal3f(float nx,
float ny,
float nz)
glNormal3x
public static void glNormal3x(int nx,
int ny,
int nz)
glNormalPointer
public static void glNormalPointer(int type,
int stride,
Buffer pointer)
glOrthof
public static void glOrthof(float left,
float right,
float bottom,
float top,
float zNear,
float zFar)
glOrthox
public static void glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
glPixelStorei
public static void glPixelStorei(int pname,
int param)
glPointSize
public static void glPointSize(float size)
glPointSizex
public static void glPointSizex(int size)
glPolygonOffset
public static void glPolygonOffset(float factor,
float units)
glPolygonOffsetx
public static void glPolygonOffsetx(int factor,
int units)
glPopMatrix
public static void glPopMatrix()
glPushMatrix
public static void glPushMatrix()
glReadPixels
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
glRotatef
public static void glRotatef(float angle,
float x,
float y,
float z)
glRotatex
public static void glRotatex(int angle,
int x,
int y,
int z)
glSampleCoverage
public static void glSampleCoverage(float value,
boolean invert)
glSampleCoveragex
public static void glSampleCoveragex(int value,
boolean invert)
glScalef
public static void glScalef(float x,
float y,
float z)
glScalex
public static void glScalex(int x,
int y,
int z)
glScissor
public static void glScissor(int x,
int y,
int width,
int height)
glShadeModel
public static void glShadeModel(int mode)
glStencilFunc
public static void glStencilFunc(int func,
int ref,
int mask)
glStencilMask
public static void glStencilMask(int mask)
glStencilOp
public static void glStencilOp(int fail,
int zfail,
int zpass)
glTexCoordPointer
public static void glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
glTexEnvf
public static void glTexEnvf(int target,
int pname,
float param)
glTexEnvfv
public static void glTexEnvfv(int target,
int pname,
float[] params,
int offset)
glTexEnvfv
public static void glTexEnvfv(int target,
int pname,
FloatBuffer params)
glTexEnvx
public static void glTexEnvx(int target,
int pname,
int param)
glTexEnvxv
public static void glTexEnvxv(int target,
int pname,
int[] params,
int offset)
glTexEnvxv
public static void glTexEnvxv(int target,
int pname,
IntBuffer params)
glTexImage2D
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
glTexParameterf
public static void glTexParameterf(int target,
int pname,
float param)
glTexParameterx
public static void glTexParameterx(int target,
int pname,
int param)
glTexSubImage2D
public static void glTexSubImage2D(int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
Buffer pixels)
glTranslatef
public static void glTranslatef(float x,
float y,
float z)
glTranslatex
public static void glTranslatex(int x,
int y,
int z)
glVertexPointer
public static void glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
glViewport
public static void glViewport(int x,
int y,
int width,
int height)
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