android.renderscript
Class Mesh.TriangleMeshBuilder
java.lang.Object
android.renderscript.Mesh.TriangleMeshBuilder
- Enclosing class:
- Mesh
public static class Mesh.TriangleMeshBuilder
- extends Object
Method Summary |
Mesh.TriangleMeshBuilder |
addTriangle(int idx1,
int idx2,
int idx3)
|
Mesh.TriangleMeshBuilder |
addVertex(float x,
float y)
|
Mesh.TriangleMeshBuilder |
addVertex(float x,
float y,
float z)
|
Mesh |
create(boolean uploadToBufferObject)
|
Mesh.TriangleMeshBuilder |
setColor(float r,
float g,
float b,
float a)
|
Mesh.TriangleMeshBuilder |
setNormal(float x,
float y,
float z)
|
Mesh.TriangleMeshBuilder |
setTexture(float s,
float t)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
COLOR
public static final int COLOR
- See Also:
- Constant Field Values
NORMAL
public static final int NORMAL
- See Also:
- Constant Field Values
TEXTURE_0
public static final int TEXTURE_0
- See Also:
- Constant Field Values
Mesh.TriangleMeshBuilder
public Mesh.TriangleMeshBuilder(RenderScript rs,
int vtxSize,
int flags)
addVertex
public Mesh.TriangleMeshBuilder addVertex(float x,
float y)
addVertex
public Mesh.TriangleMeshBuilder addVertex(float x,
float y,
float z)
setTexture
public Mesh.TriangleMeshBuilder setTexture(float s,
float t)
setNormal
public Mesh.TriangleMeshBuilder setNormal(float x,
float y,
float z)
setColor
public Mesh.TriangleMeshBuilder setColor(float r,
float g,
float b,
float a)
addTriangle
public Mesh.TriangleMeshBuilder addTriangle(int idx1,
int idx2,
int idx3)
create
public Mesh create(boolean uploadToBufferObject)
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