Methods in android.renderscript that return Allocation |
static Allocation |
Allocation.createCubemapFromBitmap(RenderScript rs,
Bitmap b)
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static Allocation |
Allocation.createCubemapFromBitmap(RenderScript rs,
Bitmap b,
Allocation.MipmapControl mips,
int usage)
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static Allocation |
Allocation.createCubemapFromCubeFaces(RenderScript rs,
Bitmap xpos,
Bitmap xneg,
Bitmap ypos,
Bitmap yneg,
Bitmap zpos,
Bitmap zneg)
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static Allocation |
Allocation.createCubemapFromCubeFaces(RenderScript rs,
Bitmap xpos,
Bitmap xneg,
Bitmap ypos,
Bitmap yneg,
Bitmap zpos,
Bitmap zneg,
Allocation.MipmapControl mips,
int usage)
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static Allocation |
Allocation.createFromBitmap(RenderScript rs,
Bitmap b)
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static Allocation |
Allocation.createFromBitmap(RenderScript rs,
Bitmap b,
Allocation.MipmapControl mips,
int usage)
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static Allocation |
Allocation.createFromBitmapResource(RenderScript rs,
Resources res,
int id)
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static Allocation |
Allocation.createFromBitmapResource(RenderScript rs,
Resources res,
int id,
Allocation.MipmapControl mips,
int usage)
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static Allocation |
Allocation.createFromString(RenderScript rs,
String str,
int usage)
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static Allocation |
Allocation.createSized(RenderScript rs,
Element e,
int count)
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static Allocation |
Allocation.createSized(RenderScript rs,
Element e,
int count,
int usage)
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static Allocation |
Allocation.createTyped(RenderScript rs,
Type type)
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static Allocation |
Allocation.createTyped(RenderScript rs,
Type type,
Allocation.MipmapControl mips,
int usage)
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static Allocation |
Allocation.createTyped(RenderScript rs,
Type type,
int usage)
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Allocation |
Script.FieldBase.getAllocation()
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Allocation |
Mesh.getIndexSetAllocation(int slot)
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Allocation |
Mesh.getVertexAllocation(int slot)
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Methods in android.renderscript with parameters of type Allocation |
Mesh.AllocationBuilder |
Mesh.AllocationBuilder.addIndexSetAllocation(Allocation a,
Mesh.Primitive p)
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Mesh.AllocationBuilder |
Mesh.AllocationBuilder.addVertexAllocation(Allocation a)
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void |
Script.bindAllocation(Allocation va,
int slot)
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void |
Program.bindConstants(Allocation a,
int slot)
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void |
Program.bindTexture(Allocation va,
int slot)
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void |
Allocation.copy1DRangeFrom(int off,
int count,
Allocation data,
int dataOff)
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void |
Allocation.copy2DRangeFrom(int xoff,
int yoff,
int w,
int h,
Allocation data,
int dataXoff,
int dataYoff)
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static AllocationAdapter |
AllocationAdapter.create1D(RenderScript rs,
Allocation a)
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static AllocationAdapter |
AllocationAdapter.create2D(RenderScript rs,
Allocation a)
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protected void |
Script.forEach(int slot,
Allocation ain,
Allocation aout,
FieldPacker v)
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