<library>

  <plugins>
    <plugin name='skeletonfact'>crystalspace.mesh.loader.factory.skeleton</plugin>
    <plugin name='animeshfact'>crystalspace.mesh.loader.factory.animesh</plugin>
n>
  </plugins>
  
  <textures>
    <texture name='icegibsice.png'>
      <file>textures/ice.png</file>
    </texture>
    <texture name='BUMPnormalmap.png'>
      <file>textures/normalmap.png</file>
      <class>normalmap</class>
    </texture>
    
        <texture name='smoke2.png'>
          <file>textures/smoke2.png</file>
    </texture>
    
  </textures>
  
  
  <materials>
    <material name='icegibs'>
      <texture>icegibsice.png</texture>
      <shadervar type='texture' name='tex normal'>BUMPnormalmap.png</shadervar>
      <shadervar name="light 0 diffuse" type="vector4">0.9, 0.9, 1, 1</shadervar>
      <shadervar name="specular" type="vector4">0.9, 0.9, 1, 1</shadervar>
    </material>
    
    <material name='Smoke2smoke2.png'>
          <texture>smoke2.png</texture>
          <shader type='depthwrite'>*null</shader>
    </material>
    
  </materials>
  
  <library>factories/skelArmature.001</library>
  <library>factories/gibs</library>
  
  
    <meshfact name="gibs">
      <nullmesh>
      	      <min x="-9.72084" y="0.0" z="-6.56839" />
      	      <max x="9.72084" y="10.2708" z="6.56839" />
    	</nullmesh>
		<!--
<meshfact name='partCube.027'>
    <plugin>crystalspace.mesh.loader.factory.particles</plugin>
    <priority>transp</priority>
    <ztest/>
    <noshadows/>
    <params>
      <mixmode><add/></mixmode>
      <material>Smoke2smoke2.png</material>
      <renderorientation>camface approx</renderorientation>
      <rotationmode>vertex</rotationmode>
      <sortmode>none</sortmode>
      <integrationmode>linear</integrationmode>
      <particlesize y='0.3' x='0.3'/>
      <transformmode>local</transformmode>
      <emitter type='sphere'>
        <enabled>yes</enabled>
        <uniformvelocity>yes</uniformvelocity>
        <starttime>0</starttime>
        <emissionrate>20</emissionrate>
        <radius>1.0</radius>
        <position y='0' x='0' z='0'/>
        <initialvelocity y='0.3' x='0' z='0'/>
        <mass max='1.0' min='1.0'/>
        <initialttl max='2' min='1'/>
        <placement>volume</placement>
      </emitter>
      <effector type='force'>
        <force y='-0.5' x='0' z='0'/>
        <randomacceleration>2.0</randomacceleration>
      </effector>
      <effector type='lincolor'>
        <color blue='0.3' green='0.3' red='0.3' time='1'/>
        <color blue='0.3' green='0.3' red='0.3' time='0.9'/>
        <color blue='0.27' green='0.27' red='0.27' time='0.8'/>
        <color blue='0.24' green='0.24' red='0.24' time='0.6'/>
        <color blue='0.18' green='0.18' red='0.18' time='0.5'/>
        <color blue='0.12' green='0.12' red='0.12' time='0.4'/>
        <color blue='0.06' green='0.06' red='0.06' time='0.3'/>
        <color blue='0.0' green='0.0' red='0.0' time='0.1'/>
        <color blue='0.0' green='0.0' red='0.0' time='0'/>
      </effector>
    </params>
  </meshfact>-->
    	
    </meshfact>
  
  
</library>
