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doom-1.10-7 RPM for i386

From Contribs

Name: doom Distribution: Khazad-dûm Contributed RPMs
Version: 1.10 Vendor: Paul H. Hargrove <hargrove@sccm.Stanford.EDU>
Release: 7 Build date: Tue May 4 06:46:37 1999
Group: Games Build host: khazad-dum.Stanford.EDU
Size: 5162719 Source RPM: doom-1.10-7.src.rpm
Packager: Paul H. Hargrove <hargrove@sccm.Stanford.EDU>
Url: http://www.idsoftware.com/
Summary: DOOM for Linux Consoles & X-Windows
DOOM is the original awesome game from ID software.  It is a first person
graphical (and very graphic!) game that runs under SVGA lib or 256-color
X Windows, and allows multiple players to play simultaneously.
--
Now with support for 8bit sound cards, please refer to the file
/usr/doc/doom-1.10/README.sndserver.patch for instructions after
installation.

Provides

Requires

Copyright

shareware

Changelog

* Thu Mar 04 1999 Paul H. Hargrove <hargrove@sccm.Stanford.EDU>
  [1.10-7]
  - Rebuild for RHL 6.0
  - Fix NULL pointer derefernce during shutdown.
  - Add "256-color" note to description.
* Mon Nov 30 1998 Paul H. Hargrove <hargrove@sccm.Stanford.EDU>
  [1.10-6]
  - Fix patch-220198 problem with missing newline at end of Makefile
  - Use buildroot and %attr.
  - Include /usr/lib/games/doom directory in file list.
* Sun Apr 05 1998 Marcelo F. Vianna <m-vianna@usa.net>
  - added my own patches to the sound server to support SoundBlaster
    (8bit mono) and SoundBlaster PRO (8bit stereo). Actually the 
    sources now generates 3 distinct sndserver files.
* Fri Jan 23 1998 Bill Nottingham <wen1@cec.wustl.edu>
  - added i386 & M68K assembly back in
  - fiddled with RPM multi-architecture options, although I don't know
    how much of DOOM works on other architectures...
  - switched to using original DOOM source release - a ZIP file! Wow, this
    spec file is getting messy.
* Thu Jan 22 1998 Bill Nottingham <wen1@cec.wustl.edu>
  - switched to using more universal SVGAlib & musserver support patches
  - Fixed musserver brain damage
* Fri Jan 09 1998 Bill Nottingham <wen1@cec.wustl.edu>
  - Fixed so running without sound actually works (-nosound option)
* Thu Jan 08 1998 Bill Nottingham <wen1@cec.wustl.edu>
  - switched to using actual DOOM source code. No longer a.out only!
  - Unfortunately, also not redistributable by RedHat in this form, unless
    I'm really misreading the license. Should be OK in /contrib, though.
  - various changes to make default 'rundoom' setup a little safer
* Wed Sep 17 1997 Erik Troan <ewt@redhat.com>
  - repackaged for 5.0

Files

/usr/X11R6/bin/xdoom
/usr/doc/doom-1.10
/usr/doc/doom-1.10/ChangeLog
/usr/doc/doom-1.10/DOOMLIC.TXT
/usr/doc/doom-1.10/README.TXT
/usr/doc/doom-1.10/README.asm
/usr/doc/doom-1.10/README.b
/usr/doc/doom-1.10/README.book
/usr/doc/doom-1.10/README.config
/usr/doc/doom-1.10/README.gl
/usr/doc/doom-1.10/README.linuxs
/usr/doc/doom-1.10/README.linuxx
/usr/doc/doom-1.10/README.sndserver.patch
/usr/doc/doom-1.10/README.sound
/usr/doc/doom-1.10/README.udoom
/usr/doc/doom-1.10/TODO
/usr/games/rundoom
/usr/games/sdoom
/usr/lib/games/doom
/usr/lib/games/doom/doom1.wad
/usr/lib/games/doom/musserver
/usr/lib/games/doom/sndserver
/usr/lib/games/doom/sndserver.8bit
/usr/lib/games/doom/sndserver.8bitMono


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