- Cal3D 0.11 API Reference -

Static Public Member Functions
CalLoader Class Reference

The loader class. More...

#include <loader.h>

List of all members.

Static Public Member Functions

static CalCoreAnimationPtr loadCoreAnimation (const std::string &strFilename, CalCoreSkeleton *skel=NULL)
 Loads a core animation instance.
static CalCoreMaterialPtr loadCoreMaterial (const std::string &strFilename)
 Loads a core material instance.
static CalCoreMeshPtr loadCoreMesh (const std::string &strFilename)
 Loads a core mesh instance.
static CalCoreSkeletonPtr loadCoreSkeleton (const std::string &strFilename)
 Loads a core skeleton instance.
static CalCoreAnimationPtr loadCoreAnimation (std::istream &inputStream, CalCoreSkeleton *skel=NULL)
 Loads a core animation instance.
static CalCoreMaterialPtr loadCoreMaterial (std::istream &inputStream)
 Loads a core material instance.
static CalCoreMeshPtr loadCoreMesh (std::istream &inputStream)
 Loads a core mesh instance.
static CalCoreSkeletonPtr loadCoreSkeleton (std::istream &inputStream)
 Loads a core skeleton instance.
static CalCoreAnimationPtr loadCoreAnimation (void *inputBuffer, CalCoreSkeleton *skel=NULL)
 Loads a core animation instance.
static CalCoreMaterialPtr loadCoreMaterial (void *inputBuffer)
 Loads a core material instance.
static CalCoreMeshPtr loadCoreMesh (void *inputBuffer)
 Loads a core mesh instance.
static CalCoreSkeletonPtr loadCoreSkeleton (void *inputBuffer)
 Loads a core skeleton instance.
static CalCoreAnimationPtr loadCoreAnimation (CalDataSource &inputSrc, CalCoreSkeleton *skel=NULL)
 Loads a core animation instance.
static CalCoreMaterialPtr loadCoreMaterial (CalDataSource &inputSrc)
 Loads a core material instance.
static CalCoreMeshPtr loadCoreMesh (CalDataSource &inputSrc)
 Loads a core mesh instance.
static CalCoreSkeletonPtr loadCoreSkeleton (CalDataSource &inputSrc)
 Loads a core skeleton instance.
static void setLoadingMode (int flags)
 Sets optional flags which affect how the model is loaded into memory.

Detailed Description

The loader class.


Member Function Documentation

CalCoreAnimationPtr CalLoader::loadCoreAnimation ( const std::string &  strFilename,
CalCoreSkeleton skel = NULL 
) [static]

Loads a core animation instance.

This function loads a core animation instance from a file.

Parameters:
strFilenameThe file to load the core animation instance from.
Returns:
One of the following values:
  • a pointer to the core animation
  • 0 if an error happened
CalCoreAnimationPtr CalLoader::loadCoreAnimation ( std::istream &  inputStream,
CalCoreSkeleton skel = NULL 
) [static]

Loads a core animation instance.

This function loads a core animation instance from an input stream.

Parameters:
inputStreamThe stream to load the core animation instance from. This stream should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core animation
  • 0 if an error happened
CalCoreAnimationPtr CalLoader::loadCoreAnimation ( void *  inputBuffer,
CalCoreSkeleton skel = NULL 
) [static]

Loads a core animation instance.

This function loads a core animation instance from a memory buffer.

Parameters:
inputBufferThe memory buffer to load the core animation instance from. This buffer should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core animation
  • 0 if an error happened
CalCoreAnimationPtr CalLoader::loadCoreAnimation ( CalDataSource dataSrc,
CalCoreSkeleton skel = NULL 
) [static]

Loads a core animation instance.

This function loads a core animation instance from a data source.

Parameters:
dataSrcThe data source to load the core animation instance from.
Returns:
One of the following values:
  • a pointer to the core animation
  • 0 if an error happened
CalCoreMaterialPtr CalLoader::loadCoreMaterial ( const std::string &  strFilename) [static]

Loads a core material instance.

This function loads a core material instance from a file.

Parameters:
strFilenameThe file to load the core material instance from.
Returns:
One of the following values:
  • a pointer to the core material
  • 0 if an error happened
CalCoreMaterialPtr CalLoader::loadCoreMaterial ( void *  inputBuffer) [static]

Loads a core material instance.

This function loads a core material instance from a memory buffer.

Parameters:
inputBufferThe memory buffer to load the core material instance from. This buffer should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core material
  • 0 if an error happened
CalCoreMaterialPtr CalLoader::loadCoreMaterial ( std::istream &  inputStream) [static]

Loads a core material instance.

This function loads a core material instance from an input stream.

Parameters:
inputStreamThe stream to load the core material instance from. This stream should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core material
  • 0 if an error happened
CalCoreMaterialPtr CalLoader::loadCoreMaterial ( CalDataSource dataSrc) [static]

Loads a core material instance.

This function loads a core material instance from a data source.

Parameters:
dataSrcThe data source to load the core material instance from.
Returns:
One of the following values:
  • a pointer to the core material
  • 0 if an error happened
CalCoreMeshPtr CalLoader::loadCoreMesh ( const std::string &  strFilename) [static]

Loads a core mesh instance.

This function loads a core mesh instance from a file.

Parameters:
strFilenameThe file to load the core mesh instance from.
Returns:
One of the following values:
  • a pointer to the core mesh
  • 0 if an error happened
CalCoreMeshPtr CalLoader::loadCoreMesh ( std::istream &  inputStream) [static]

Loads a core mesh instance.

This function loads a core mesh instance from an input stream.

Parameters:
inputStreamThe stream to load the core mesh instance from. This stream should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core mesh
  • 0 if an error happened
CalCoreMeshPtr CalLoader::loadCoreMesh ( void *  inputBuffer) [static]

Loads a core mesh instance.

This function loads a core mesh instance from a memory buffer.

Parameters:
inputBufferThe memory buffer to load the core mesh instance from. This buffer should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core mesh
  • 0 if an error happened
CalCoreMeshPtr CalLoader::loadCoreMesh ( CalDataSource dataSrc) [static]

Loads a core mesh instance.

This function loads a core mesh instance from a data source.

Parameters:
dataSrcThe data source to load the core mesh instance from.
Returns:
One of the following values:
  • a pointer to the core mesh
  • 0 if an error happened
CalCoreSkeletonPtr CalLoader::loadCoreSkeleton ( CalDataSource dataSrc) [static]

Loads a core skeleton instance.

This function loads a core skeleton instance from a data source.

Parameters:
dataSrcThe data source to load the core skeleton instance from.
Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happened
CalCoreSkeletonPtr CalLoader::loadCoreSkeleton ( const std::string &  strFilename) [static]

Loads a core skeleton instance.

This function loads a core skeleton instance from a file.

Parameters:
strFilenameThe file to load the core skeleton instance from.
Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happened
CalCoreSkeletonPtr CalLoader::loadCoreSkeleton ( std::istream &  inputStream) [static]

Loads a core skeleton instance.

This function loads a core skeleton instance from an input stream.

Parameters:
inputStreamThe stream to load the core skeleton instance from. This stream should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happened
CalCoreSkeletonPtr CalLoader::loadCoreSkeleton ( void *  inputBuffer) [static]

Loads a core skeleton instance.

This function loads a core skeleton instance from a memory buffer.

Parameters:
inputBufferThe memory buffer to load the core skeleton instance from. This buffer should be initialized and ready to be read from.
Returns:
One of the following values:
  • a pointer to the core skeleton
  • 0 if an error happened
void CalLoader::setLoadingMode ( int  flags) [static]

Sets optional flags which affect how the model is loaded into memory.

This function sets the loading mode for all future loader calls.

Parameters:
flagsA boolean OR of any of the following flags
  • LOADER_ROTATE_X_AXIS will rotate the mesh 90 degrees about the X axis, which has the effect of swapping Y/Z coordinates.
  • LOADER_INVERT_V_COORD will substitute (1-v) for any v texture coordinate to eliminate the need for texture inversion after export.

The documentation for this class was generated from the following files:

Generated at Sat Jul 2 2011 13:53:45 by The Cal3D Team with Doxygen 1.7.4