, including all inherited members.
addAnimationName(const std::string &strAnimationName, int coreAnimationId) | CalCoreModel | |
addBoneName(const std::string &strBoneName, int boneId) | CalCoreModel | |
addCoreAnimation(CalCoreAnimation *pCoreAnimation) | CalCoreModel | |
addCoreMaterial(CalCoreMaterial *pCoreMaterial) | CalCoreModel | |
addCoreMesh(CalCoreMesh *pCoreMesh) | CalCoreModel | |
addCoreMorphAnimation(CalCoreMorphAnimation *pCoreMorphAnimation) | CalCoreModel | |
addMaterialName(const std::string &strMaterialName, int coreMaterialId) | CalCoreModel | |
addMeshName(const std::string &strMeshName, int coreMeshId) | CalCoreModel | |
CalCoreModel(const std::string &name) | CalCoreModel | |
createCoreMaterialThread(int coreMaterialThreadId) | CalCoreModel | |
getBoneId(const std::string &strBoneName) | CalCoreModel | |
getCoreAnimation(int coreAnimationId) | CalCoreModel | |
getCoreAnimationCount() | CalCoreModel | |
getCoreAnimationId(const std::string &strAnimationName) | CalCoreModel | |
getCoreMaterial(int coreMaterialId) | CalCoreModel | |
getCoreMaterialCount() | CalCoreModel | |
getCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId) | CalCoreModel | |
getCoreMaterialId(const std::string &strMaterialName) | CalCoreModel | |
getCoreMesh(int coreMeshId) | CalCoreModel | |
getCoreMeshCount() | CalCoreModel | |
getCoreMeshId(const std::string &strMeshName) | CalCoreModel | |
getCoreMorphAnimation(int coreMorphAnimationId) | CalCoreModel | |
getCoreMorphAnimationCount() | CalCoreModel | |
getCoreSkeleton() | CalCoreModel | |
getUserData() | CalCoreModel | |
loadCoreAnimation(const std::string &strFilename) | CalCoreModel | |
loadCoreAnimation(const std::string &strFilename, const std::string &strAnimationName) | CalCoreModel | |
loadCoreMaterial(const std::string &strFilename) | CalCoreModel | |
loadCoreMaterial(const std::string &strFilename, const std::string &strMaterialName) | CalCoreModel | |
loadCoreMesh(const std::string &strFilename) | CalCoreModel | |
loadCoreMesh(const std::string &strFilename, const std::string &strMeshName) | CalCoreModel | |
loadCoreSkeleton(const std::string &strFilename) | CalCoreModel | |
saveCoreAnimation(const std::string &strFilename, int coreAnimationId) | CalCoreModel | |
saveCoreMaterial(const std::string &strFilename, int coreMaterialId) | CalCoreModel | |
saveCoreMesh(const std::string &strFilename, int coreMeshId) | CalCoreModel | |
saveCoreSkeleton(const std::string &strFilename) | CalCoreModel | |
scale(float factor) | CalCoreModel | |
setCoreMaterialId(int coreMaterialThreadId, int coreMaterialSetId, int coreMaterialId) | CalCoreModel | |
setCoreSkeleton(CalCoreSkeleton *pCoreSkeleton) | CalCoreModel | |
setUserData(Cal::UserData userData) | CalCoreModel | |
unloadCoreAnimation(const std::string &name) | CalCoreModel | |
unloadCoreAnimation(int coreAnimationId) | CalCoreModel | |
unloadCoreMaterial(const std::string &name) | CalCoreModel | |
unloadCoreMaterial(int coreMaterialId) | CalCoreModel | |
unloadCoreMesh(const std::string &name) | CalCoreModel | |
unloadCoreMesh(int coreMeshId) | CalCoreModel | |
~CalCoreModel() | CalCoreModel | |