- Cal3D 0.11 API Reference -

Public Member Functions
CalAnimationCycle Class Reference
Inheritance diagram for CalAnimationCycle:
CalAnimation

List of all members.

Public Member Functions

 CalAnimationCycle (CalCoreAnimation *pCoreAnimation)
 Constructs the animation cycle instance.
bool blend (float weight, float delay)
 Interpolates the weight of the animation cycle instance.
void setAsync (float time, float duration)
 Puts the animation cycle instance into async state.
bool update (float deltaTime)
 Updates the animation cycle instance.

Constructor & Destructor Documentation

CalAnimationCycle::CalAnimationCycle ( CalCoreAnimation pCoreAnimation)

Constructs the animation cycle instance.

This function is the default constructor of the animation cycle instance.


Member Function Documentation

bool CalAnimationCycle::blend ( float  weight,
float  delay 
)

Interpolates the weight of the animation cycle instance.

This function interpolates the weight of the animation cycle instance to a new value in a given amount of time.

Parameters:
weightThe weight to interpolate the animation cycle instance to.
delayThe time in seconds until the new weight should be reached.
Returns:
One of the following values:
  • true if successful
  • false if an error happend
void CalAnimationCycle::setAsync ( float  time,
float  duration 
)

Puts the animation cycle instance into async state.

This function puts the animation cycle instance into async state, which means that it will end after the current running cycle.

Parameters:
timeThe time in seconds at which the animation cycle instance was unlinked from the global mixer animation cycle.
durationThe current duration of the global mixer animation cycle in seconds at the time of the unlinking.
bool CalAnimationCycle::update ( float  deltaTime)

Updates the animation cycle instance.

This function updates the animation cycle instance for a given amount of time.

Parameters:
deltaTimeThe elapsed time in seconds since the last update.
Returns:
One of the following values:
  • true if the animation cycle instance is still active
  • false if the execution of the animation cycle instance has ended

The documentation for this class was generated from the following files:

Generated at Sat Jul 2 2011 13:53:45 by The Cal3D Team with Doxygen 1.7.4