- Cal3D 0.11 API Reference - |
blendState(float weight, const CalVector &translation, const CalQuaternion &rotation) | CalBone | |
CalBone(CalCoreBone *coreBone) (defined in CalBone) | CalBone | |
calculateBoundingBox() | CalBone | |
calculateState() | CalBone | |
clearState() | CalBone | |
getBoundingBox() | CalBone | |
getCoreBone() | CalBone | |
getRotation() | CalBone | |
getRotationAbsolute() | CalBone | |
getRotationBoneSpace() | CalBone | |
getTransformMatrix() | CalBone | |
getTranslation() | CalBone | |
getTranslationAbsolute() | CalBone | |
getTranslationBoneSpace() | CalBone | |
lockState() | CalBone | |
setCoreState() | CalBone | |
setCoreStateRecursive() | CalBone | |
setRotation(const CalQuaternion &rotation) | CalBone | |
setSkeleton(CalSkeleton *pSkeleton) | CalBone | |
setTranslation(const CalVector &translation) | CalBone | |
~CalBone() (defined in CalBone) | CalBone | [inline] |