Blender
V3.3
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#include "kernel/svm/math_util.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_blackbody (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint temperature_offset, uint col_offset) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_blackbody | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | temperature_offset, | ||
uint | col_offset | ||
) |
Definition at line 17 of file blackbody.h.
References max, rec709_to_rgb(), stack_load_float(), stack_store_float3(), svm_math_blackbody_color_rec709(), and zero_float3().
Referenced by svm_eval_nodes().