Blender
V3.3
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This is the complete list of members for Freestyle::WShape, including all inherited members.
_EdgeList | Freestyle::WShape | protected |
_FaceList | Freestyle::WShape | protected |
_FrsMaterials | Freestyle::WShape | protected |
_Id | Freestyle::WShape | protected |
_LibraryPath | Freestyle::WShape | protected |
_Name | Freestyle::WShape | protected |
_SceneCurrentId | Freestyle::WShape | protectedstatic |
_VertexList | Freestyle::WShape | protected |
AddEdge(WEdge *iEdge) | Freestyle::WShape | inline |
AddFace(WFace *iFace) | Freestyle::WShape | inline |
AddVertex(WVertex *iVertex) | Freestyle::WShape | inline |
ComputeMeanEdgeSize() const | Freestyle::WShape | |
duplicate() | Freestyle::WShape | virtual |
frs_material(unsigned i) const | Freestyle::WShape | inline |
frs_materials() const | Freestyle::WShape | inline |
getEdgeList() | Freestyle::WShape | inline |
GetFaceList() | Freestyle::WShape | inline |
GetId() | Freestyle::WShape | inline |
getLibraryPath() const | Freestyle::WShape | inline |
getName() const | Freestyle::WShape | inline |
getVertexList() | Freestyle::WShape | inline |
instanciateFace() const | Freestyle::WShape | inlinevirtual |
MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex) | Freestyle::WShape | virtual |
MakeFace(vector< WVertex * > &iVertexList, vector< Vec3f > &iNormalsList, vector< Vec2f > &iTexCoordsList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex) | Freestyle::WShape | virtual |
MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face) | Freestyle::WShape | protectedvirtual |
ResetUserData() | Freestyle::WShape | inline |
setCurrentId(const unsigned id) | Freestyle::WShape | inlinestatic |
setEdgeList(const vector< WEdge * > &iEdgeList) | Freestyle::WShape | inline |
setFaceList(const vector< WFace * > &iFaceList) | Freestyle::WShape | inline |
setFrsMaterial(const FrsMaterial &frs_material, unsigned i) | Freestyle::WShape | inline |
setFrsMaterials(const vector< FrsMaterial > &iMaterials) | Freestyle::WShape | inline |
setId(int id) | Freestyle::WShape | inline |
setLibraryPath(const string &path) | Freestyle::WShape | inline |
setName(const string &name) | Freestyle::WShape | inline |
setVertexList(const vector< WVertex * > &iVertexList) | Freestyle::WShape | inline |
WShape() | Freestyle::WShape | inline |
WShape(WShape &iBrother) | Freestyle::WShape | |
~WShape() | Freestyle::WShape | inlinevirtual |