100 float mat_offset[4][4];
122 bool changed =
false;
168 float size[3] = {0.0f, 0.0f, 0.0f};
179 int seed = mmd->seed;
217 float current_offset[4][4];
222 for (
int x = 0;
x < mmd->count;
x++) {
230 float mat_offset[4][4];
235 mul_m4_m4m4(current_offset, current_offset, mat_offset);
249 for (
int j = 0; j < 3; j++) {
250 const uint primes[3] = {2, 3, 7};
251 double offset[3] = {0.0, 0.0, 0.0};
258 rand_value =
fmodf(
r[0] * 2.0 - 1.0 + rand_offset, 1.0f);
259 rand_value =
fmodf(
sin(rand_value * 12.9898 + j * 78.233) * 43758.5453, 1.0f);
263 for (
int i = 0; i < 3; i++) {
264 rand[j][i] =
fmodf(
r[i] * 2.0 - 1.0 + rand_offset, 1.0f);
265 rand[j][i] =
fmodf(
sin(rand[j][i] * 12.9898 + j * 78.233) * 43758.5453, 1.0f);
271 float loc[3],
rot[3];
272 float scale[3] = {1.0f, 1.0f, 1.0f};
285 for (
int i = 0; i < iter->gps->totpoints; i++) {
301 if ((mmd->mat_rpl > 0) && (mmd->mat_rpl <= ob->totcol)) {
302 gps_dst->
mat_nr = mmd->mat_rpl - 1;
366 uiItemR(layout,
ptr,
"replace_material", 0,
IFACE_(
"Material Override"), ICON_NONE);
377 uiItemR(layout,
ptr,
"use_relative_offset", 0,
IFACE_(
"Relative Offset"), ICON_NONE);
400 uiItemR(layout,
ptr,
"use_constant_offset", 0,
IFACE_(
"Constant Offset"), ICON_NONE);
454 uiItemR(layout,
ptr,
"use_uniform_random_scale", 0,
NULL, ICON_NONE);
489 "ArrayGpencilModifierData",
struct bGPDstroke * BKE_gpencil_stroke_duplicate(struct bGPDstroke *gps_src, bool dup_points, bool dup_curve)
void BKE_gpencil_stroke_boundingbox_calc(struct bGPDstroke *gps)
bool BKE_gpencil_stroke_minmax(const struct bGPDstroke *gps, bool use_select, float r_min[3], float r_max[3])
void BKE_gpencil_modifier_copydata_generic(const struct GpencilModifierData *md_src, struct GpencilModifierData *md_dst)
@ eGpencilModifierTypeFlag_SupportsEditmode
struct bGPDframe * BKE_gpencil_frame_retime_get(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, struct bGPDlayer *gpl)
@ eGpencilModifierTypeType_Gpencil
void(* IDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, int cb_flag)
General operations, lookup, etc. for blender objects.
BLI_INLINE float BLI_hash_int_01(unsigned int k)
BLI_INLINE unsigned int BLI_hash_string(const char *str)
void BLI_addhead(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
#define LISTBASE_FOREACH(type, var, list)
void BLI_freelinkN(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
#define LISTBASE_FOREACH_MUTABLE(type, var, list)
#define LISTBASE_FOREACH_BACKWARD(type, var, list)
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
void unit_m4(float m[4][4])
void mul_mat3_m4_v3(const float M[4][4], float r[3])
bool invert_m4_m4(float R[4][4], const float A[4][4])
void mul_m4_v3(const float M[4][4], float r[3])
#define mul_m4_series(...)
void copy_m4_m4(float m1[4][4], const float m2[4][4])
void loc_eul_size_to_mat4(float R[4][4], const float loc[3], const float eul[3], const float size[3])
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void mul_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void zero_v3(float r[3])
MINLINE void add_v3_v3(float r[3], const float a[3])
void BLI_halton_3d(const unsigned int prime[3], double offset[3], int n, double *r)
#define INIT_MINMAX(min, max)
#define ARRAY_SET_ITEMS(...)
#define MEMCMP_STRUCT_AFTER_IS_ZERO(struct_var, member)
#define MEMCPY_STRUCT_AFTER(struct_dst, struct_src, member)
#define CLAMP3_MIN(vec, b)
struct Depsgraph Depsgraph
void DEG_add_object_relation(struct DepsNodeHandle *node_handle, struct Object *object, eDepsObjectComponentType component, const char *description)
struct Scene * DEG_get_evaluated_scene(const struct Depsgraph *graph)
#define DNA_struct_default_get(struct_name)
@ GP_ARRAY_UNIFORM_RANDOM_SCALE
@ GP_ARRAY_INVERT_MATERIAL
@ GP_ARRAY_INVERT_LAYERPASS
@ eGpencilModifierType_Array
struct ArrayGpencilModifierData ArrayGpencilModifierData
Object is a sort of wrapper for general info.
@ UI_PANEL_DATA_EXPAND_ROOT
@ UI_SUBPANEL_DATA_EXPAND_1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
Read Guarded memory(de)allocation.
PointerRNA * gpencil_modifier_panel_get_property_pointers(Panel *panel, PointerRNA *r_ob_ptr)
void gpencil_modifier_masking_panel_draw(Panel *panel, bool use_material, bool use_vertex)
void gpencil_modifier_panel_end(uiLayout *layout, PointerRNA *ptr)
PanelType * gpencil_modifier_subpanel_register(ARegionType *region_type, const char *name, const char *label, PanelDrawFn draw_header, PanelDrawFn draw, PanelType *parent)
PanelType * gpencil_modifier_panel_register(ARegionType *region_type, GpencilModifierType type, PanelDrawFn draw)
bool is_stroke_affected_by_modifier(Object *ob, char *mlayername, Material *material, const int mpassindex, const int gpl_passindex, const int minpoints, bGPDlayer *gpl, bGPDstroke *gps, const bool inv1, const bool inv2, const bool inv3, const bool inv4)
static void constant_offset_draw(const bContext *UNUSED(C), Panel *panel)
static void BKE_gpencil_instance_modifier_instance_tfm(Object *ob, ArrayGpencilModifierData *mmd, const int elem_idx, float r_mat[4][4], float r_offset[4][4])
static void relative_offset_draw(const bContext *UNUSED(C), Panel *panel)
static void relative_offset_header_draw(const bContext *UNUSED(C), Panel *panel)
struct tmpStrokes tmpStrokes
static void updateDepsgraph(GpencilModifierData *md, const ModifierUpdateDepsgraphContext *ctx, const int UNUSED(mode))
static void constant_offset_header_draw(const bContext *UNUSED(C), Panel *panel)
static void object_offset_draw(const bContext *UNUSED(C), Panel *panel)
static void random_panel_draw(const bContext *UNUSED(C), Panel *panel)
static void mask_panel_draw(const bContext *UNUSED(C), Panel *panel)
static void foreachIDLink(GpencilModifierData *md, Object *ob, IDWalkFunc walk, void *userData)
static bool gpencil_data_selected_minmax(ArrayGpencilModifierData *mmd, Object *ob, float r_min[3], float r_max[3])
static void bakeModifier(Main *UNUSED(bmain), Depsgraph *depsgraph, GpencilModifierData *md, Object *ob)
static void generate_geometry(GpencilModifierData *md, Depsgraph *depsgraph, Scene *scene, Object *ob)
static void copyData(const GpencilModifierData *md, GpencilModifierData *target)
static void panel_draw(const bContext *UNUSED(C), Panel *panel)
static void panelRegister(ARegionType *region_type)
GpencilModifierTypeInfo modifierType_Gpencil_Array
static void initData(GpencilModifierData *md)
static void generateStrokes(GpencilModifierData *md, Depsgraph *depsgraph, Object *ob)
static void object_offset_header_draw(const bContext *UNUSED(C), Panel *panel)
void uiLayoutSetActive(uiLayout *layout, bool active)
uiLayout * uiLayoutColumn(uiLayout *layout, bool align)
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
static unsigned long seed
const Depsgraph * depsgraph
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
void *(* MEM_callocN)(size_t len, const char *str)
INLINE Rall1d< T, V, S > sin(const Rall1d< T, V, S > &arg)
bool RNA_boolean_get(PointerRNA *ptr, const char *name)
struct Material * material
struct DepsNodeHandle * node