Blender  V3.3
Functions
hydra/camera.cpp File Reference
#include "hydra/camera.h"
#include "hydra/session.h"
#include "scene/camera.h"
#include <pxr/base/gf/frustum.h>
#include <pxr/imaging/hd/sceneDelegate.h>
#include <pxr/usd/usdGeom/tokens.h>

Go to the source code of this file.

Functions

HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform (const GfMatrix4d &matrix)
 
Transform convert_camera_transform (const GfMatrix4d &matrix, float metersPerUnit)
 
 TF_DEFINE_PRIVATE_TOKENS (_tokens,(projection)(orthographic))
 

Function Documentation

◆ convert_camera_transform()

Transform convert_camera_transform ( const GfMatrix4d &  matrix,
float  metersPerUnit 
)

Definition at line 16 of file hydra/camera.cpp.

References convert_transform(), and t.

◆ convert_transform()

HDCYCLES_NAMESPACE_OPEN_SCOPE Transform convert_transform ( const GfMatrix4d &  matrix)

Definition at line 65 of file hydra/mesh.cpp.

References make_transform().

Referenced by convert_camera_transform().

◆ TF_DEFINE_PRIVATE_TOKENS()

TF_DEFINE_PRIVATE_TOKENS ( _tokens  ,
(projection)(orthographic)   
)