Blender  V3.3
ED_info.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2009 Blender Foundation. */
3 
8 #pragma once
9 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 struct Main;
15 struct wmWindowManager;
16 
17 /* info_stats.c */
18 
19 void ED_info_stats_clear(struct wmWindowManager *wm, struct ViewLayer *view_layer);
20 const char *ED_info_statusbar_string_ex(struct Main *bmain,
21  struct Scene *scene,
22  struct ViewLayer *view_layer,
23  const char statusbar_flag);
24 const char *ED_info_statusbar_string(struct Main *bmain,
25  struct Scene *scene,
26  struct ViewLayer *view_layer);
27 
28 const char *ED_info_statistics_string(struct Main *bmain,
29  struct Scene *scene,
30  struct ViewLayer *view_layer);
31 
37 void ED_info_draw_stats(struct Main *bmain,
38  struct Scene *scene,
39  struct ViewLayer *view_layer,
40  struct View3D *v3d_local,
41  int x,
42  int *y,
43  int height);
44 
45 #ifdef __cplusplus
46 }
47 #endif
void ED_info_draw_stats(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, struct View3D *v3d_local, int x, int *y, int height)
Definition: info_stats.cc:721
const char * ED_info_statusbar_string(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
Definition: info_stats.cc:692
const char * ED_info_statusbar_string_ex(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer, const char statusbar_flag)
Definition: info_stats.cc:629
const char * ED_info_statistics_string(struct Main *bmain, struct Scene *scene, struct ViewLayer *view_layer)
Definition: info_stats.cc:697
void ED_info_stats_clear(struct wmWindowManager *wm, struct ViewLayer *view_layer)
Definition: info_stats.cc:462
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Scene scene
Definition: BKE_main.h:121