Blender
V3.3
source
blender
freestyle
intern
python
StrokeShader
BPy_IncreasingThicknessShader.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "../BPy_StrokeShader.h"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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extern
PyTypeObject
IncreasingThicknessShader_Type
;
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#define BPy_IncreasingThicknessShader_Check(v) \
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(PyObject_IsInstance((PyObject *)v, (PyObject *)&IncreasingThicknessShader_Type))
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/*---------------------------Python BPy_IncreasingThicknessShader structure definition----------*/
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typedef
struct
{
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BPy_StrokeShader
py_ss
;
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}
BPy_IncreasingThicknessShader
;
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#ifdef __cplusplus
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}
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#endif
IncreasingThicknessShader_Type
PyTypeObject IncreasingThicknessShader_Type
Definition:
BPy_IncreasingThicknessShader.cpp:62
BPy_IncreasingThicknessShader
Definition:
BPy_IncreasingThicknessShader.h:23
BPy_IncreasingThicknessShader::py_ss
BPy_StrokeShader py_ss
Definition:
BPy_IncreasingThicknessShader.h:24
BPy_StrokeShader
Definition:
BPy_StrokeShader.h:29
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