Blender  V3.3
COM_DespeckleOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  private:
12  constexpr static int IMAGE_INPUT_INDEX = 0;
13  constexpr static int FACTOR_INPUT_INDEX = 1;
14 
15  float threshold_;
16  float threshold_neighbor_;
17 
18  // int filter_width_;
19  // int filter_height_;
20 
21  protected:
24 
25  public:
28  ReadBufferOperation *read_operation,
29  rcti *output) override;
30  void execute_pixel(float output[4], int x, int y, void *data) override;
31 
33  {
34  threshold_ = threshold;
35  }
37  {
38  threshold_neighbor_ = threshold;
39  }
40 
41  void init_execution() override;
42  void deinit_execution() override;
43 
44  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
46  const rcti &area,
47  Span<MemoryBuffer *> inputs) override;
48 };
49 
50 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel(float output[4], int x, int y, void *data) override
calculate a single pixel
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
ccl_gpu_kernel_postfix ccl_global float int int int int float threshold
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]