virtual ~btFixedConstraint()
btFixedConstraint btRigidBody & rbB
btFixedConstraint btRigidBody const btTransform & frameInA
btFixedConstraint btRigidBody const btTransform const btTransform & frameInB
void setAngularUpperLimit(const btVector3 &angularUpper)
void setLinearLowerLimit(const btVector3 &linearLower)
void setLinearUpperLimit(const btVector3 &linearUpper)
void setAngularLowerLimit(const btVector3 &angularLower)
btGeneric6DofSpring2Constraint(btRigidBody &rbA, btRigidBody &rbB, const btTransform &frameInA, const btTransform &frameInB, RotateOrder rotOrder=RO_XYZ)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...