Blender  V3.3
node_shader_volume_absorption.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2005 Blender Foundation. All rights reserved. */
3 
4 #include "node_shader_util.hh"
5 
7 
9 {
10  b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
11  b.add_input<decl::Float>(N_("Density")).default_value(1.0f).min(0.0f).max(1000.0f);
12  b.add_input<decl::Float>(N_("Weight")).unavailable();
13  b.add_output<decl::Shader>(N_("Volume"));
14 }
15 
17  bNode *node,
18  bNodeExecData *UNUSED(execdata),
19  GPUNodeStack *in,
21 {
22  return GPU_stack_link(mat, node, "node_volume_absorption", in, out);
23 }
24 
25 } // namespace blender::nodes::node_shader_volume_absorption_cc
26 
27 /* node type definition */
29 {
31 
32  static bNodeType ntype;
33 
34  sh_node_type_base(&ntype, SH_NODE_VOLUME_ABSORPTION, "Volume Absorption", NODE_CLASS_SHADER);
37 
38  nodeRegisterType(&ntype);
39 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4465
#define SH_NODE_VOLUME_ABSORPTION
Definition: BKE_node.h:1132
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
#define UNUSED(x)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
OperationNode * node
static int node_shader_gpu_volume_absorption(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_volume_absorption()
Defines a node type.
Definition: BKE_node.h:226
NodeDeclareFunction declare
Definition: BKE_node.h:324
#define N_(msgid)