20 .description(
N_(
"Output the entire object as single instance. "
21 "This allows instancing non-geometry object types"));
42 if (
object ==
nullptr) {
43 params.set_default_remaining_outputs();
47 const float4x4 &object_matrix =
object->obmat;
50 if (transform_space_relative) {
61 if (
params.output_is_required(
"Geometry")) {
62 if (
object == self_object) {
63 params.error_message_add(NodeWarningType::Error,
64 TIP_(
"Geometry cannot be retrieved from the modifier object"));
65 params.set_default_remaining_outputs();
70 if (
params.get_input<
bool>(
"As Instance")) {
73 if (transform_space_relative) {
82 if (transform_space_relative) {
87 params.set_output(
"Geometry", geometry_set);
#define GEO_NODE_OBJECT_INFO
#define NODE_STORAGE_FUNCS(StorageT)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
void nodeRegisterType(struct bNodeType *ntype)
@ GEO_NODE_TRANSFORM_SPACE_RELATIVE
@ GEO_NODE_TRANSFORM_SPACE_ORIGINAL
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
SIMD_FORCE_INLINE btVector3 transform(const btVector3 &point) const
int add_reference(const InstanceReference &reference)
void add_instance(int instance_handle, const blender::float4x4 &transform)
GeometrySet object_get_evaluated_geometry_set(const Object &object)
static void node_node_init(bNodeTree *UNUSED(tree), bNode *node)
static void node_declare(NodeDeclarationBuilder &b)
static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_geo_exec(GeoNodeExecParams params)
void transform_geometry_set(GeoNodeExecParams ¶ms, GeometrySet &geometry, const float4x4 &transform, const Depsgraph &depsgraph)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_geo_object_info()
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
GeometryComponent & get_component_for_write(GeometryComponentType component_type)
NodeGeometryExecFunction geometry_node_execute
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare
float3 translation() const
static float4x4 identity()