Blender  V3.3
SEQ_sound.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2004 Blender Foundation. All rights reserved. */
3 
4 #pragma once
5 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 struct Main;
15 struct Scene;
16 struct Sequence;
17 struct bSound;
18 
20 void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq);
21 void SEQ_sound_update(struct Scene *scene, struct bSound *sound);
22 void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene);
23 float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq);
24 
25 #ifdef __cplusplus
26 }
27 #endif
void SEQ_sound_update(struct Scene *scene, struct bSound *sound)
float SEQ_sound_pitch_get(const struct Scene *scene, const struct Sequence *seq)
void SEQ_sound_update_bounds(struct Scene *scene, struct Sequence *seq)
void SEQ_sound_update_length(struct Main *bmain, struct Scene *scene)
void SEQ_sound_update_bounds_all(struct Scene *scene)
Scene scene
Definition: BKE_main.h:121