Blender  V3.3
COM_ColorNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_ColorNode.h"
6 
7 namespace blender::compositor {
8 
9 ColorNode::ColorNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  SetColorOperation *operation = new SetColorOperation();
19  float col[4];
20  output->get_editor_value_color(col);
21  operation->set_channels(col);
22  converter.add_operation(operation);
23 
24  converter.map_output_socket(output, operation->get_output_socket());
25 }
26 
27 } // namespace blender::compositor
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
ColorNode(bNode *editor_node)
Definition: COM_ColorNode.cc:9
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
void get_editor_value_color(float *value)
Definition: COM_Node.cc:172
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
uint col
ccl_global KernelShaderEvalInput ccl_global float * output