Blender  V3.3
ED_asset_filter.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
9 #pragma once
10 
11 #ifdef __cplusplus
12 extern "C" {
13 #endif
14 
15 struct AssetFilterSettings;
16 struct AssetHandle;
17 
31  const struct AssetHandle *asset);
32 
33 #ifdef __cplusplus
34 }
35 #endif
bool ED_asset_filter_matches_asset(const struct AssetFilterSettings *filter, const struct AssetHandle *asset)
DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)