Blender  V3.3
gpu_shader_3D_point_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2022 Blender Foundation. All rights reserved. */
3 
9 
10 GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_fixed_size_varying_color)
11  .vertex_in(0, Type::VEC3, "pos")
12  .vertex_in(1, Type::VEC4, "color")
13  .vertex_out(smooth_color_iface)
14  .fragment_out(0, Type::VEC4, "fragColor")
15  .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
16  .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl")
17  .fragment_source("gpu_shader_point_varying_color_frag.glsl")
18  .do_static_compilation(true);
19 
20 GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_varying_size_varying_color)
21  .vertex_in(0, Type::VEC3, "pos")
22  .vertex_in(1, Type::VEC4, "color")
23  .vertex_in(2, Type::FLOAT, "size")
24  .vertex_out(smooth_color_iface)
25  .fragment_out(0, Type::VEC4, "fragColor")
26  .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
27  .vertex_source("gpu_shader_3D_point_varying_size_varying_color_vert.glsl")
28  .fragment_source("gpu_shader_point_varying_color_frag.glsl")
29  .do_static_compilation(true);
30 
31 GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa)
32  .vertex_in(0, Type::VEC3, "pos")
33  .vertex_out(smooth_radii_iface)
34  .fragment_out(0, Type::VEC4, "fragColor")
35  .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
36  .push_constant(Type::VEC4, "color")
37  .push_constant(Type::FLOAT, "size")
38  .vertex_source("gpu_shader_3D_point_uniform_size_aa_vert.glsl")
39  .fragment_source("gpu_shader_point_uniform_color_aa_frag.glsl")
40  .do_static_compilation(true);
41 
42 GPU_SHADER_CREATE_INFO(gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped)
43  .additional_info("gpu_shader_3D_point_uniform_size_uniform_color_aa")
44  .additional_info("gpu_clip_planes")
45  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)
@ FLOAT