Blender  V3.3
transform_mode_edge_rotate_normal.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "BLI_math.h"
11 
12 #include "BKE_context.h"
13 #include "BKE_editmesh.h"
14 #include "BKE_mesh.h"
15 #include "BKE_unit.h"
16 
17 #include "ED_screen.h"
18 
19 #include "UI_interface.h"
20 
21 #include "transform.h"
22 #include "transform_convert.h"
23 #include "transform_snap.h"
24 
25 #include "transform_mode.h"
26 /* -------------------------------------------------------------------- */
31 {
33  // BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
34 
35  tc->custom.mode.data = lnors_ed_arr;
37 }
38 
40 {
41  BMLoopNorEditDataArray *lnors_ed_arr = custom_data->data;
42 
43  if (t->state == TRANS_CANCEL) {
44  BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
46  BMesh *bm = em->bm;
47 
48  /* Restore custom loop normal on cancel */
49  for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
51  bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->niloc, lnor_ed->clnors_data);
52  }
53  }
54 
56 
57  tc->custom.mode.data = NULL;
58  tc->custom.mode.free_cb = NULL;
59 }
60 
61 /* Works by getting custom normal from clnor_data, transform, then store */
62 static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2]))
63 {
64  char str[UI_MAX_DRAW_STR];
65 
66  float axis_final[3];
67  copy_v3_v3(axis_final, t->spacemtx[t->orient_axis]);
68 
69  if ((t->con.mode & CON_APPLY) && t->con.applyRot) {
70  t->con.applyRot(t, NULL, NULL, axis_final, NULL);
71  }
72 
74  BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
75  BMesh *bm = em->bm;
76 
77  BMLoopNorEditDataArray *lnors_ed_arr = tc->custom.mode.data;
78  BMLoopNorEditData *lnor_ed = lnors_ed_arr->lnor_editdata;
79 
80  float axis[3];
81  float mat[3][3];
82  float angle = t->values[0] + t->values_modal_offset[0];
83  copy_v3_v3(axis, axis_final);
84 
86 
88 
89  applyNumInput(&t->num, &angle);
90 
91  headerRotation(t, str, sizeof(str), angle);
92 
94 
95  for (int i = 0; i < lnors_ed_arr->totloop; i++, lnor_ed++) {
96  mul_v3_m3v3(lnor_ed->nloc, mat, lnor_ed->niloc);
97 
99  bm->lnor_spacearr->lspacearr[lnor_ed->loop_index], lnor_ed->nloc, lnor_ed->clnors_data);
100  }
101 
102  t->values_final[0] = angle;
103  }
104 
105  recalcData(t);
106 
107  ED_area_status_text(t->area, str);
108 }
109 
111 {
112  t->mode = TFM_NORMAL_ROTATION;
113  t->transform = applyNormalRotation;
114 
115  initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
116 
117  t->idx_max = 0;
118  t->num.idx_max = 0;
119  t->snap[0] = DEG2RAD(5.0);
120  t->snap[1] = DEG2RAD(1.0);
121 
122  copy_v3_fl(t->num.val_inc, t->snap[1]);
123  t->num.unit_sys = t->scene->unit.system;
124  t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
125  t->num.unit_type[0] = B_UNIT_ROTATION;
126 
128  BMEditMesh *em = BKE_editmesh_from_object(tc->obedit);
129  BMesh *bm = em->bm;
130 
131  BKE_editmesh_ensure_autosmooth(em, tc->obedit->data);
132  BKE_editmesh_lnorspace_update(em, tc->obedit->data);
133 
135  }
136 
138 }
139 
void BKE_editmesh_lnorspace_update(BMEditMesh *em, struct Mesh *me)
Definition: editmesh.c:276
void BKE_editmesh_ensure_autosmooth(BMEditMesh *em, struct Mesh *me)
Definition: editmesh.c:297
BMEditMesh * BKE_editmesh_from_object(struct Object *ob)
Return the BMEditMesh for a given object.
Definition: editmesh.c:58
void BKE_lnor_space_custom_normal_to_data(MLoopNorSpace *lnor_space, const float custom_lnor[3], short r_clnor_data[2])
@ B_UNIT_ROTATION
Definition: BKE_unit.h:105
void mul_v3_m3v3(float r[3], const float M[3][3], const float a[3])
Definition: math_matrix.c:897
#define DEG2RAD(_deg)
void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], float angle)
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl(float r[3], float f)
#define UNUSED(x)
#define USER_UNIT_ROT_RADIANS
@ V3D_ORIENT_VIEW
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
@ TFM_NORMAL_ROTATION
Definition: ED_transform.h:63
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
ATTR_WARN_UNUSED_RESULT BMesh * bm
BMLoopNorEditDataArray * BM_loop_normal_editdata_array_init(BMesh *bm, const bool do_all_loops_of_vert)
void BM_loop_normal_editdata_array_free(BMLoopNorEditDataArray *lnors_ed_arr)
SIMD_FORCE_INLINE btScalar angle(const btVector3 &v) const
Return the angle between this and another vector.
Definition: btVector3.h:356
#define str(s)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
struct BMesh * bm
Definition: BKE_editmesh.h:40
BMLoopNorEditData * lnor_editdata
Definition: bmesh_class.h:399
struct MLoopNorSpaceArray * lnor_spacearr
Definition: bmesh_class.h:343
MLoopNorSpace ** lspacearr
Definition: BKE_mesh.h:560
void(* free_cb)(struct TransInfo *, struct TransDataContainer *tc, struct TransCustomData *custom_data)
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
void transform_mode_default_modal_orientation_set(TransInfo *t, int type)
void headerRotation(TransInfo *t, char *str, const int str_size, float final)
transform modes used by different operators.
void freeCustomNormalArray(TransInfo *t, TransDataContainer *tc, TransCustomData *custom_data)
static void applyNormalRotation(TransInfo *t, const int UNUSED(mval[2]))
void initNormalRotation(TransInfo *t)
static void storeCustomLNorValue(TransDataContainer *tc, BMesh *bm)
bool transform_snap_increment(const TransInfo *t, float *r_val)
void applySnappingAsGroup(TransInfo *t, float *vec)