Blender
V3.3
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#include <limits.h>
#include <string.h>
#include "device/cpu/device.h"
#include "device/device.h"
#include "integrator/pass_accessor_cpu.h"
#include "integrator/path_trace.h"
#include "scene/background.h"
#include "scene/bake.h"
#include "scene/camera.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader_graph.h"
#include "session/buffers.h"
#include "session/display_driver.h"
#include "session/output_driver.h"
#include "session/session.h"
#include "util/foreach.h"
#include "util/function.h"
#include "util/log.h"
#include "util/math.h"
#include "util/task.h"
#include "util/time.h"
Go to the source code of this file.
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static string | status_append (const string &status, const string &suffix) |
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Definition at line 635 of file session/session.cpp.
Referenced by Session::update_status_time().