Blender  V3.3
transform_orientations.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #pragma once
9 
10 #include "RE_engine.h"
11 
12 struct TransInfo;
13 
19  struct TransInfo *t,
20  short orient_index,
21  const float custom[3][3],
22  float r_spacemtx[3][3]);
23 const char *transform_orientations_spacename_get(struct TransInfo *t, short orient_type);
24 void transform_orientations_current_set(struct TransInfo *t, short orient_index);
25 
30  const float x[3],
31  const float y[3],
32  const float z[3]);
33 bool createSpaceNormal(float mat[3][3], const float normal[3]);
39 bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3]);
40 
42  float mat[3][3],
43  const char *name,
44  bool overwrite);
46  float r_mat[3][3],
47  char r_name[64]);
48 
49 enum {
55 };
56 #define ORIENTATION_USE_PLANE(ty) ELEM(ty, ORIENTATION_NORMAL, ORIENTATION_EDGE, ORIENTATION_FACE)
57 
59  const View3D *v3d,
60  struct Object *ob,
61  struct Object *obedit,
62  float normal[3],
63  float plane[3],
64  short around);
65 int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3]);
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#define C
Definition: RandGen.cpp:25
IconTextureDrawCall normal
bool transform_orientations_create_from_axis(float mat[3][3], const float x[3], const float y[3], const float z[3])
@ ORIENTATION_FACE
@ ORIENTATION_EDGE
@ ORIENTATION_VERT
@ ORIENTATION_NONE
@ ORIENTATION_NORMAL
struct TransformOrientation * addMatrixSpace(struct bContext *C, float mat[3][3], const char *name, bool overwrite)
bool createSpaceNormalTangent(float mat[3][3], const float normal[3], const float tangent[3])
void applyTransformOrientation(const struct TransformOrientation *ts, float r_mat[3][3], char r_name[64])
const char * transform_orientations_spacename_get(struct TransInfo *t, short orient_type)
bool createSpaceNormal(float mat[3][3], const float normal[3])
int getTransformOrientation(const struct bContext *C, float normal[3], float plane[3])
short transform_orientation_matrix_get(struct bContext *C, struct TransInfo *t, short orient_index, const float custom[3][3], float r_spacemtx[3][3])
void transform_orientations_current_set(struct TransInfo *t, short orient_index)
int getTransformOrientation_ex(ViewLayer *view_layer, const View3D *v3d, struct Object *ob, struct Object *obedit, float normal[3], float plane[3], short around)