4 #include <unordered_map>
9 #include "field-math.hpp"
11 #include "optimizer.hpp"
12 #include "parametrizer.hpp"
15 using namespace qflow;
33 return v.p == p &&
v.n == n &&
v.uv == uv;
40 size_t hash = std::hash<uint32_t>()(
v.p);
41 hash =
hash * 37 + std::hash<uint32_t>()(
v.uv);
42 hash =
hash * 37 + std::hash<uint32_t>()(
v.n);
47 typedef std::unordered_map<ObjVertex, uint32_t, ObjVertexHash>
VertexMap;
50 void (*
update_cb)(
void *,
float progress,
int *cancel),
54 update_cb(update_cb_data, progress, &cancel);
59 void (*
update_cb)(
void *,
float progress,
int *cancel),
69 field.flag_preserve_sharp = 1;
72 field.flag_preserve_boundary = 1;
75 field.flag_adaptive_scale = 1;
78 field.flag_minimum_cost_flow = 1;
81 field.flag_aggresive_sat = 1;
84 field.hierarchy.rng_seed = qrd->
rng_seed;
94 std::vector<ObjVertex> vertices;
96 for (
int i = 0; i < qrd->
totverts; i++) {
101 for (
int q = 0; q < qrd->
totfaces; q++) {
102 Vector3i f(qrd->
faces[q * 3], qrd->
faces[q * 3 + 1], qrd->
faces[q * 3 + 2]);
111 for (
int i = 0; i < nVertices; ++i) {
113 VertexMap::const_iterator it = vertexMap.find(
v);
114 if (it == vertexMap.end()) {
115 vertexMap[
v] = (
uint32_t)vertices.size();
117 vertices.push_back(
v);
125 field.F.resize(3,
indices.size() / 3);
128 field.V.resize(3, vertices.size());
129 for (
uint32_t i = 0; i < vertices.size(); ++i) {
130 field.V.col(i) =
positions.at(vertices[i].p);
138 field.NormalizeMesh();
139 field.Initialize(
faces);
146 if (field.flag_preserve_boundary) {
147 Hierarchy &mRes = field.hierarchy;
148 mRes.clearConstraints();
149 for (
uint32_t i = 0; i < 3 * mRes.mF.cols(); ++i) {
150 if (mRes.mE2E[i] == -1) {
151 uint32_t i0 = mRes.mF(i % 3, i / 3);
153 Vector3d p0 = mRes.mV[0].col(i0), p1 = mRes.mV[0].col(
i1);
154 Vector3d edge = p1 - p0;
155 if (edge.squaredNorm() > 0) {
157 mRes.mCO[0].col(i0) = p0;
158 mRes.mCO[0].col(
i1) = p1;
159 mRes.mCQ[0].col(i0) = mRes.mCQ[0].col(
i1) = edge;
160 mRes.mCQw[0][i0] = mRes.mCQw[0][
i1] = mRes.mCOw[0][i0] = mRes.mCOw[0][
i1] = 1.0;
164 mRes.propagateConstraints();
168 Optimizer::optimize_orientations(field.hierarchy);
169 field.ComputeOrientationSingularities();
175 if (field.flag_adaptive_scale == 1) {
176 field.EstimateSlope();
183 Optimizer::optimize_scale(field.hierarchy, field.rho, field.flag_adaptive_scale);
184 field.flag_adaptive_scale = 1;
186 Optimizer::optimize_positions(field.hierarchy, field.flag_adaptive_scale);
188 field.ComputePositionSingularities();
195 field.ComputeIndexMap();
209 auto t = field.O_compact[i] * field.normalize_scale + field.normalize_offset;
216 qrd->
out_faces[i * 4] = field.F_compact[i][0];
217 qrd->
out_faces[i * 4 + 1] = field.F_compact[i][1];
218 qrd->
out_faces[i * 4 + 2] = field.F_compact[i][2];
219 qrd->
out_faces[i * 4 + 3] = field.F_compact[i][3];
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint i1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Read Guarded memory(de)allocation.
ATTR_WARN_UNUSED_RESULT const BMVert * v
ccl_gpu_kernel_postfix int ccl_global int * indices
void *(* MEM_malloc_arrayN)(size_t len, size_t size, const char *str)
MutableSpan< float3 > positions
void QFLOW_quadriflow_remesh(QuadriflowRemeshData *qrd, void(*update_cb)(void *, float progress, int *cancel), void *update_cb_data)
static int check_if_canceled(float progress, void(*update_cb)(void *, float progress, int *cancel), void *update_cb_data)
std::unordered_map< ObjVertex, uint32_t, ObjVertexHash > VertexMap
static void update_cb(PBVHNode *node, void *rebuild)
std::size_t operator()(const ObjVertex &v) const
bool operator==(const ObjVertex &v) const