Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
ConstantThicknessShader (float thickness) | |
virtual | ~ConstantThicknessShader () |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
[ Thickness Shader ]. Assigns an absolute constant thickness to every vertices of the Stroke.
Definition at line 39 of file BasicStrokeShaders.h.
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inline |
Builds the shader.
thickness | The thickness that must be assigned to the stroke. |
Definition at line 45 of file BasicStrokeShaders.h.
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inlinevirtual |
Destructor.
Definition at line 51 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string "ConstantThicknessShader".
Reimplemented from Freestyle::StrokeShader.
Definition at line 56 of file BasicStrokeShaders.h.
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virtual |
The shading method.
Reimplemented from Freestyle::StrokeShader.
Definition at line 36 of file BasicStrokeShaders.cpp.
References size(), Freestyle::Stroke::strokeVerticesBegin(), Freestyle::Stroke::strokeVerticesEnd(), Freestyle::Stroke::strokeVerticesSize(), and v.