Blender
V3.3
|
This is the complete list of members for RGBToBWNode, including all inherited members.
attributes(Shader *shader, AttributeRequestSet *attributes) | ShaderNode | virtual |
bump | ShaderNode | |
clear_modified() | Node | |
clear_reference_count() | Node | inline |
clone(ShaderGraph *graph) const =0 | ShaderNode | pure virtual |
compile(SVMCompiler &compiler)=0 | ShaderNode | pure virtual |
compile(OSLCompiler &compiler)=0 | ShaderNode | pure virtual |
constant_fold(const ConstantFolder &folder) | RGBToBWNode | virtual |
copy_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
create_inputs_outputs(const NodeType *type) | ShaderNode | |
dereference() | Node | inline |
dereference_all_used_nodes() | Node | protected |
equals(const ShaderNode &other) | ShaderNode | virtual |
Node::equals(const Node &other) const | Node | |
equals_value(const Node &other, const SocketType &input) const | Node | |
expand(ShaderGraph *) | ShaderNode | inlinevirtual |
get_bool(const SocketType &input) const | Node | |
get_bool_array(const SocketType &input) const | Node | |
get_closure_type() | ShaderNode | inlinevirtual |
get_feature() | ShaderNode | inlinevirtual |
get_float(const SocketType &input) const | Node | |
get_float2(const SocketType &input) const | Node | |
get_float2_array(const SocketType &input) const | Node | |
get_float3(const SocketType &input) const | Node | |
get_float3_array(const SocketType &input) const | Node | |
get_float_array(const SocketType &input) const | Node | |
get_int(const SocketType &input) const | Node | |
get_int_array(const SocketType &input) const | Node | |
get_node(const SocketType &input) const | Node | |
get_node_array(const SocketType &input) const | Node | |
get_owner() const | Node | |
get_socket_value(const Node *node, const SocketType &socket) | Node | inlineprotectedstatic |
get_string(const SocketType &input) const | Node | |
get_string_array(const SocketType &input) const | Node | |
get_total_size_in_bytes() const | Node | |
get_transform(const SocketType &input) const | Node | |
get_transform_array(const SocketType &input) const | Node | |
get_uint(const SocketType &input) const | Node | |
has_attribute_dependency() | ShaderNode | inlinevirtual |
has_bssrdf_bump() | ShaderNode | inlinevirtual |
has_bump() | ShaderNode | inlinevirtual |
has_default_value(const SocketType &input) const | Node | |
has_integrator_dependency() | ShaderNode | inlinevirtual |
has_spatial_varying() | ShaderNode | inlinevirtual |
has_surface_bssrdf() | ShaderNode | inlinevirtual |
has_surface_emission() | ShaderNode | inlinevirtual |
has_surface_transparent() | ShaderNode | inlinevirtual |
has_volume_support() | ShaderNode | inlinevirtual |
hash(MD5Hash &md5) | Node | |
id | ShaderNode | |
input(const char *name) | ShaderNode | |
input(ustring name) | ShaderNode | |
inputs | ShaderNode | |
internal | Node | |
is_a(const NodeType *type) | Node | |
is_modified() const | Node | |
leaf | Node | |
name | Node | |
Node(const NodeType *type, ustring name=ustring()) | Node | explicit |
output(const char *name) | ShaderNode | |
output(ustring name) | ShaderNode | |
outputs | ShaderNode | |
owner | Node | protected |
print_modified_sockets() const | Node | |
ref_count | Node | protected |
reference() | Node | inline |
reference_count() const | Node | inline |
remove_input(ShaderInput *input) | ShaderNode | |
set(const SocketType &input, bool value) | Node | |
set(const SocketType &input, int value) | Node | |
set(const SocketType &input, uint value) | Node | |
set(const SocketType &input, float value) | Node | |
set(const SocketType &input, float2 value) | Node | |
set(const SocketType &input, float3 value) | Node | |
set(const SocketType &input, const char *value) | Node | |
set(const SocketType &input, ustring value) | Node | |
set(const SocketType &input, const Transform &value) | Node | |
set(const SocketType &input, Node *value) | Node | |
set(const SocketType &input, const ValueType &value) | Node | inline |
set(const SocketType &input, array< bool > &value) | Node | |
set(const SocketType &input, array< int > &value) | Node | |
set(const SocketType &input, array< float > &value) | Node | |
set(const SocketType &input, array< float2 > &value) | Node | |
set(const SocketType &input, array< float3 > &value) | Node | |
set(const SocketType &input, array< ustring > &value) | Node | |
set(const SocketType &input, array< Transform > &value) | Node | |
set(const SocketType &input, array< Node * > &value) | Node | |
set_default_value(const SocketType &input) | Node | |
set_if_different(const SocketType &input, T value) | Node | protected |
set_if_different(const SocketType &input, Node *value) | Node | protected |
set_if_different(const SocketType &input, array< T > &value) | Node | protected |
set_if_different(const SocketType &input, array< Node * > &value) | Node | protected |
set_owner(const NodeOwner *owner_) | Node | |
set_value(const SocketType &input, const Node &other, const SocketType &other_input) | Node | |
ShaderNode(const NodeType *type) | ShaderNode | explicit |
simplify_settings(Scene *) | ShaderNode | inlinevirtual |
socket_is_modified(const SocketType &input) const | Node | |
socket_modified | Node | protected |
special_type | ShaderNode | |
tag_modified() | Node | |
type | Node | |
~Node()=0 | Node | pure virtual |
~ShaderNode() | ShaderNode | virtual |