struct GPUContext GPUContext
virtual void debug_group_begin(const char *, int)
StateManager * state_manager
GPUMatrixState * matrix_state
bool is_active_on_thread()
FrameBuffer * front_right
virtual void activate()=0
virtual void memory_statistics_get(int *total_mem, int *free_mem)=0
virtual void end_frame()=0
virtual void begin_frame()=0
virtual void debug_group_end()
virtual void deactivate()=0