Blender  V3.3
Functions
workbench_effect_outline_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 typedef_source ("workbench_shader_shared.h") .fragment_source("workbench_effect_outline_frag.glsl") .sampler(0
 
objectIdBuffer uniform_buf (4, "WorldData", "world_data", Frequency::PASS) .fragment_out(0
 
objectIdBuffer fragColor additional_info ("draw_fullscreen") .do_static_compilation(true)
 

Function Documentation

◆ additional_info()

objectIdBuffer fragColor additional_info ( "draw_fullscreen"  )

◆ typedef_source()

typedef_source ( "workbench_shader_shared.h"  )

◆ uniform_buf()

objectIdBuffer uniform_buf ( ,
"WorldData"  ,
"world_data"  ,
Frequency::PASS   
)