Blender  V3.3
RenderScheduler Member List

This is the complete list of members for RenderScheduler, including all inherited members.

adaptive_filter_time_RenderSchedulerprotected
adaptive_sampling_RenderSchedulerprotected
adaptive_sampling_thresholdRenderScheduler
background_RenderSchedulerprotected
buffer_params_RenderSchedulerprotected
calculate_num_samples_per_update() constRenderSchedulerprotected
calculate_resolution_divider_for_time(double desired_time, double actual_time)RenderSchedulerprotected
check_time_limit_reached()RenderSchedulerprotected
default_start_resolution_divider_RenderSchedulerprotected
denoise_timeRenderScheduler
denoise_time_RenderSchedulerprotected
denoiser_params_RenderSchedulerprotected
display_update_timeRenderScheduler
display_update_time_RenderSchedulerprotected
done() constRenderSchedulerprotected
end_render_timeRenderScheduler
first_render_time_RenderSchedulerprotected
full_frame_was_writtenRenderScheduler
full_frame_work_scheduledRenderScheduler
full_report() constRenderScheduler
get_num_rendered_samples() constRenderScheduler
get_num_samples() constRenderScheduler
get_num_samples_during_navigation(int resolution_divier) constRenderSchedulerprotected
get_num_samples_to_path_trace() constRenderSchedulerprotected
get_render_work()RenderScheduler
get_rendered_sample() constRenderScheduler
get_sample_offset() constRenderScheduler
get_start_sample() constRenderScheduler
get_start_sample_to_path_trace() constRenderSchedulerprotected
get_time_limit() constRenderScheduler
guess_display_update_interval_in_seconds() constRenderSchedulerprotected
guess_display_update_interval_in_seconds_for_num_samples(int num_rendered_samples) constRenderSchedulerprotected
guess_display_update_interval_in_seconds_for_num_samples_no_limit(int num_rendered_samples) constRenderSchedulerprotected
guess_viewport_navigation_update_interval_in_seconds() constRenderSchedulerprotected
headless_RenderSchedulerprotected
is_adaptive_sampling_used() constRenderScheduler
is_background() constRenderScheduler
is_denoise_active_during_update() constRenderSchedulerprotected
last_display_update_sampleRenderScheduler
last_display_update_timeRenderScheduler
last_rebalance_changedRenderScheduler
last_rebalance_timeRenderScheduler
last_work_tile_was_denoisedRenderScheduler
need_rebalance_at_next_workRenderScheduler
need_schedule_cryptomatte_RenderSchedulerprotected
need_schedule_rebalance_works_RenderSchedulerprotected
num_rebalance_changesRenderScheduler
num_rebalance_requestedRenderScheduler
num_rendered_samplesRenderScheduler
num_samples_RenderSchedulerprotected
occupancyRenderScheduler
occupancy_num_samplesRenderScheduler
path_trace_finishedRenderScheduler
path_trace_per_sampleRenderScheduler
path_trace_time_RenderSchedulerprotected
pixel_size_RenderSchedulerprotected
postprocess_work_scheduledRenderScheduler
rebalance_time_RenderSchedulerprotected
render_work_reschedule_on_cancel(RenderWork &render_work)RenderScheduler
render_work_reschedule_on_converge(RenderWork &render_work)RenderScheduler
render_work_reschedule_on_idle(RenderWork &render_work)RenderScheduler
RenderScheduler(TileManager &tile_manager, const SessionParams &params)RenderScheduler
report_adaptive_filter_time(const RenderWork &render_work, double time, bool is_cancelled)RenderScheduler
report_denoise_time(const RenderWork &render_work, double time)RenderScheduler
report_display_update_time(const RenderWork &render_work, double time)RenderScheduler
report_path_trace_occupancy(const RenderWork &render_work, float occupancy)RenderScheduler
report_path_trace_time(const RenderWork &render_work, double time, bool is_cancelled)RenderScheduler
report_rebalance_time(const RenderWork &render_work, double time, bool balance_changed)RenderScheduler
report_work_begin(const RenderWork &render_work)RenderScheduler
reset(const BufferParams &buffer_params, int num_samples, int sample_offset)RenderScheduler
reset_for_next_tile()RenderScheduler
resolution_dividerRenderScheduler
sample_offset_RenderSchedulerprotected
set_adaptive_sampling(const AdaptiveSampling &adaptive_sampling)RenderScheduler
set_denoiser_params(const DenoiseParams &params)RenderScheduler
set_full_frame_render_work(RenderWork *render_work)RenderSchedulerprotected
set_need_schedule_cryptomatte(bool need_schedule_cryptomatte)RenderScheduler
set_need_schedule_rebalance(bool need_schedule_rebalance)RenderScheduler
set_num_samples(int num_samples)RenderScheduler
set_postprocess_render_work(RenderWork *render_work)RenderSchedulerprotected
set_sample_offset(int sample_offset)RenderScheduler
set_start_sample(int start_sample)RenderScheduler
set_time_limit(double time_limit)RenderScheduler
start_render_timeRenderScheduler
start_resolution_divider_RenderSchedulerprotected
start_sample_RenderSchedulerprotected
state_RenderSchedulerprotected
tile_manager_RenderSchedulerprotected
tile_result_was_writtenRenderScheduler
time_limit_RenderSchedulerprotected
time_limit_reachedRenderScheduler
update_start_resolution_divider()RenderSchedulerprotected
update_state_for_render_work(const RenderWork &render_work)RenderSchedulerprotected
use_progressive_noise_floor_RenderSchedulerprotected
work_adaptive_threshold() constRenderSchedulerprotected
work_is_usable_for_first_render_estimation(const RenderWork &render_work)RenderSchedulerprotected
work_need_adaptive_filter() constRenderSchedulerprotected
work_need_denoise(bool &delayed, bool &ready_to_display)RenderSchedulerprotected
work_need_rebalance()RenderSchedulerprotected
work_need_update_display(const bool denoiser_delayed)RenderSchedulerprotected
work_report_reset_average(const RenderWork &render_work)RenderSchedulerprotected