Blender
V3.3
|
#include <bvh.h>
Public Attributes | |
RaySelfPrimitives | self |
uint | visibility |
float | u |
float | v |
int | prim |
int | type |
Definition at line 15 of file kernel/device/metal/bvh.h.
int MetalRTIntersectionPayload::prim |
Definition at line 19 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
RaySelfPrimitives MetalRTIntersectionPayload::self |
Definition at line 16 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
int MetalRTIntersectionPayload::type |
Definition at line 20 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
float MetalRTIntersectionPayload::u |
Definition at line 18 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
float MetalRTIntersectionPayload::v |
Definition at line 18 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().
uint MetalRTIntersectionPayload::visibility |
Definition at line 17 of file kernel/device/metal/bvh.h.
Referenced by scene_intersect().