Blender
V3.3
|
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
Go to the source code of this file.
Classes | |
class | btRigidBody |
struct | btRigidBody::btRigidBodyConstructionInfo |
struct | btRigidBodyFloatData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
struct | btRigidBodyDoubleData |
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64 More... | |
Macros | |
#define | btRigidBodyData btRigidBodyFloatData |
#define | btRigidBodyDataName "btRigidBodyFloatData" |
Enumerations | |
enum | btRigidBodyFlags { BT_DISABLE_WORLD_GRAVITY = 1 , BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT = 2 , BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_WORLD = 4 , BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY = 8 , BT_ENABLE_GYROPSCOPIC_FORCE = BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_BODY } |
Variables | |
btScalar | gDeactivationTime |
bool | gDisableDeactivation |
#define btRigidBodyData btRigidBodyFloatData |
Definition at line 35 of file btRigidBody.h.
#define btRigidBodyDataName "btRigidBodyFloatData" |
Definition at line 36 of file btRigidBody.h.
enum btRigidBodyFlags |
Definition at line 39 of file btRigidBody.h.
|
extern |
Definition at line 25 of file btRigidBody.cpp.
Referenced by btRigidBody::wantsSleeping(), and btSoftBody::wantsSleeping().
|
extern |
Definition at line 26 of file btRigidBody.cpp.
Referenced by checkMotionAndSleepIfRequired(), btDeformableMultiBodyDynamicsWorld::stepSimulation(), btRigidBody::wantsSleeping(), and btSoftBody::wantsSleeping().