Blender
V3.3
|
#include <GPU_material.h>
Public Attributes | |
struct GPUMaterialTexture * | next |
struct GPUMaterialTexture * | prev |
struct Image * | ima |
struct ImageUser | iuser |
bool | iuser_available |
struct GPUTexture ** | colorband |
char | sampler_name [32] |
char | tiled_mapping_name [32] |
int | users |
int | sampler_state |
Definition at line 290 of file GPU_material.h.
struct GPUTexture** GPUMaterialTexture::colorband |
Definition at line 295 of file GPU_material.h.
struct Image* GPUMaterialTexture::ima |
Definition at line 292 of file GPU_material.h.
struct ImageUser GPUMaterialTexture::iuser |
Definition at line 292 of file GPU_material.h.
bool GPUMaterialTexture::iuser_available |
Definition at line 294 of file GPU_material.h.
struct GPUMaterialTexture* GPUMaterialTexture::next |
Definition at line 291 of file GPU_material.h.
struct GPUMaterialTexture * GPUMaterialTexture::prev |
Definition at line 291 of file GPU_material.h.
char GPUMaterialTexture::sampler_name[32] |
Definition at line 296 of file GPU_material.h.
int GPUMaterialTexture::sampler_state |
Definition at line 299 of file GPU_material.h.
char GPUMaterialTexture::tiled_mapping_name[32] |
Definition at line 297 of file GPU_material.h.
int GPUMaterialTexture::users |
Definition at line 298 of file GPU_material.h.