Blender  V3.3
gpu_matrix_private.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
15 
16 #ifdef __cplusplus
17 }
18 #endif
struct GPUMatrixState * GPU_matrix_state_create(void)
Definition: gpu_matrix.cc:54
void GPU_matrix_state_discard(struct GPUMatrixState *state)
Definition: gpu_matrix.cc:75
const int state