Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_bump (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static int | gpu_shader_bump (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 39 of file node_shader_bump.cc.
References GPU_constant(), GPU_differentiate_float_function(), GPU_FLOAT, GPU_link(), GPU_material_split_sub_function(), GPU_stack_link(), invert(), node, and usdtokens::out().
Referenced by register_node_type_sh_bump().
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Definition at line 17 of file node_shader_bump.cc.
References usdtokens::b(), min, N_, and PROP_FACTOR.
Referenced by register_node_type_sh_bump().
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Definition at line 34 of file node_shader_bump.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_bump().