Blender
V3.3
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#include "util/profiling.h"
Go to the source code of this file.
Macros | |
#define | PROFILING_INIT(kg, event) ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event) |
#define | PROFILING_EVENT(event) profiling_helper.set_event(event) |
#define | PROFILING_INIT_FOR_SHADER(kg, event) ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event) |
#define | PROFILING_SHADER(object, shader) profiling_helper.set_shader(object, (shader)&SHADER_MASK); |
#define PROFILING_EVENT | ( | event | ) | profiling_helper.set_event(event) |
Definition at line 15 of file kernel/util/profiling.h.
#define PROFILING_INIT | ( | kg, | |
event | |||
) | ProfilingHelper profiling_helper((ProfilingState *)&kg->profiler, event) |
Definition at line 13 of file kernel/util/profiling.h.
#define PROFILING_INIT_FOR_SHADER | ( | kg, | |
event | |||
) | ProfilingWithShaderHelper profiling_helper((ProfilingState *)&kg->profiler, event) |
Definition at line 16 of file kernel/util/profiling.h.
#define PROFILING_SHADER | ( | object, | |
shader | |||
) | profiling_helper.set_shader(object, (shader)&SHADER_MASK); |
Definition at line 18 of file kernel/util/profiling.h.