Blender
V3.3
|
This is the complete list of members for QuadDice, including all inherited members.
add_grid(Subpatch &sub, int Mu, int Mv, int offset) | QuadDice | |
add_triangle(Patch *patch, int v0, int v1, int v2) | EdgeDice | |
dice(Subpatch &sub) | QuadDice | |
EdgeDice(const SubdParams ¶ms) | EdgeDice | explicit |
eval_projected(Subpatch &sub, float u, float v) | QuadDice | |
map_uv(Subpatch &sub, float u, float v) | QuadDice | |
mesh_N | EdgeDice | |
mesh_P | EdgeDice | |
params | EdgeDice | |
quad_area(const float3 &a, const float3 &b, const float3 &c, const float3 &d) | QuadDice | |
QuadDice(const SubdParams ¶ms) | QuadDice | explicit |
reserve(int num_verts, int num_triangles) | EdgeDice | |
scale_factor(Subpatch &sub, int Mu, int Mv) | QuadDice | |
set_side(Subpatch &sub, int edge) | QuadDice | |
set_vert(Subpatch &sub, int index, float u, float v) | QuadDice | |
EdgeDice::set_vert(Patch *patch, int index, float2 uv) | EdgeDice | |
stitch_triangles(Subpatch &sub, int edge) | EdgeDice | |
tri_offset | EdgeDice | |
vert_offset | EdgeDice |