13 #define MAX_DEFINE_LENGTH 256
14 #define MAX_EXT_DEFINE_LENGTH 512
95 .def =
"#define blender_srgb_to_framebuffer_space(a) a\n",
100 .def =
"#define USE_WORLD_CLIP_PLANES\n"
101 "#define blender_srgb_to_framebuffer_space(a) a\n",
124 .
name =
"GPU_SHADER_TEXT",
125 .create_info =
"gpu_shader_text",
129 .name =
"GPU_SHADER_KEYFRAME_SHAPE",
130 .create_info =
"gpu_shader_keyframe_shape",
134 .name =
"GPU_SHADER_SIMPLE_LIGHTING",
135 .create_info =
"gpu_shader_simple_lighting",
139 .name =
"GPU_SHADER_3D_IMAGE",
140 .create_info =
"gpu_shader_3D_image",
144 .name =
"GPU_SHADER_3D_IMAGE_MODULATE_ALPHA",
145 .create_info =
"gpu_shader_3D_image_modulate_alpha",
149 .name =
"GPU_SHADER_2D_CHECKER",
150 .create_info =
"gpu_shader_2D_checker",
155 .name =
"GPU_SHADER_2D_DIAG_STRIPES",
156 .create_info =
"gpu_shader_2D_diag_stripes",
161 .name =
"GPU_SHADER_2D_UNIFORM_COLOR",
162 .create_info =
"gpu_shader_2D_uniform_color",
166 .name =
"GPU_SHADER_2D_FLAT_COLOR",
167 .create_info =
"gpu_shader_2D_flat_color",
171 .name =
"GPU_SHADER_2D_SMOOTH_COLOR",
172 .create_info =
"gpu_shader_2D_smooth_color",
176 .name =
"GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE",
177 .create_info =
"gpu_shader_2D_image_overlays_merge",
181 .name =
"GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE",
182 .create_info =
"gpu_shader_2D_image_overlays_stereo_merge",
186 .name =
"GPU_SHADER_2D_IMAGE",
187 .create_info =
"gpu_shader_2D_image",
191 .name =
"GPU_SHADER_2D_IMAGE_COLOR",
192 .create_info =
"gpu_shader_2D_image_color",
196 .name =
"GPU_SHADER_2D_IMAGE_DESATURATE_COLOR",
197 .create_info =
"gpu_shader_2D_image_desaturate_color",
201 .name =
"GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR",
202 .create_info =
"gpu_shader_2D_image_shuffle_color",
206 .name =
"GPU_SHADER_2D_IMAGE_RECT_COLOR",
207 .create_info =
"gpu_shader_2D_image_rect_color",
211 .name =
"GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR",
212 .create_info =
"gpu_shader_2D_image_multi_rect_color",
217 .name =
"GPU_SHADER_3D_UNIFORM_COLOR",
218 .create_info =
"gpu_shader_3D_uniform_color",
219 .clipped_create_info =
"gpu_shader_3D_uniform_color_clipped",
223 .name =
"GPU_SHADER_3D_FLAT_COLOR",
224 .create_info =
"gpu_shader_3D_flat_color",
225 .clipped_create_info =
"gpu_shader_3D_flat_color_clipped",
229 .name =
"GPU_SHADER_3D_SMOOTH_COLOR",
230 .create_info =
"gpu_shader_3D_smooth_color",
231 .clipped_create_info =
"gpu_shader_3D_smooth_color_clipped",
235 .name =
"GPU_SHADER_3D_DEPTH_ONLY",
236 .create_info =
"gpu_shader_3D_depth_only",
237 .clipped_create_info =
"gpu_shader_3D_depth_only_clipped",
241 .name =
"GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR",
242 .create_info =
"gpu_shader_3D_clipped_uniform_color",
247 .name =
"GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR",
248 .create_info =
"gpu_shader_3D_polyline_uniform_color",
252 .name =
"GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR",
253 .create_info =
"gpu_shader_3D_polyline_uniform_color_clipped",
257 .name =
"GPU_SHADER_3D_POLYLINE_FLAT_COLOR",
258 .create_info =
"gpu_shader_3D_polyline_flat_color",
262 .name =
"GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR",
263 .create_info =
"gpu_shader_3D_polyline_smooth_color",
268 .name =
"GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR",
269 .create_info =
"gpu_shader_2D_line_dashed_uniform_color",
273 .name =
"GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR",
274 .create_info =
"gpu_shader_3D_line_dashed_uniform_color",
275 .clipped_create_info =
"gpu_shader_3D_line_dashed_uniform_color_clipped",
280 .name =
"GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
281 .create_info =
"gpu_shader_2D_point_uniform_size_uniform_color_aa",
285 .name =
"GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA",
286 .create_info =
"gpu_shader_2D_point_uniform_size_uniform_color_outline_aa",
290 .name =
"GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR",
291 .create_info =
"gpu_shader_3D_point_fixed_size_varying_color",
295 .name =
"GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR",
296 .create_info =
"gpu_shader_3D_point_varying_size_varying_color",
300 .name =
"GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA",
301 .create_info =
"gpu_shader_3D_point_uniform_size_uniform_color_aa",
302 .clipped_create_info =
"gpu_shader_3D_point_uniform_size_uniform_color_aa_clipped",
307 .name =
"GPU_SHADER_2D_AREA_BORDERS",
308 .create_info =
"gpu_shader_2D_area_borders",
312 .name =
"GPU_SHADER_2D_WIDGET_BASE",
313 .create_info =
"gpu_shader_2D_widget_base",
317 .name =
"GPU_SHADER_2D_WIDGET_BASE_INST",
318 .defs =
"#define USE_INSTANCE\n",
319 .create_info =
"gpu_shader_2D_widget_base_inst",
323 .name =
"GPU_SHADER_2D_WIDGET_SHADOW",
324 .create_info =
"gpu_shader_2D_widget_shadow",
328 .name =
"GPU_SHADER_2D_NODELINK",
329 .create_info =
"gpu_shader_2D_nodelink",
334 .name =
"GPU_SHADER_2D_NODELINK_INST",
335 .create_info =
"gpu_shader_2D_nodelink_inst",
340 .name =
"GPU_SHADER_GPENCIL_STROKE",
341 .create_info =
"gpu_shader_gpencil_stroke",
374 .vert = (const char *[]){stages->vert, NULL},
375 .geom = (
const char *[]){stages->geom, NULL},
377 (
const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
378 .defs = (
const char *[]){stages->defs, NULL},
392 if (stages->clipped_create_info !=
NULL) {
397 const char *world_clip_def =
"#define USE_WORLD_CLIP_PLANES\n";
401 .vert = (const char *[]){world_clip_lib, stages->vert, NULL},
402 .geom = (
const char *[]){stages->geom ? world_clip_lib : NULL, stages->geom, NULL},
404 (
const char *[]){datatoc_gpu_shader_colorspace_lib_glsl, stages->frag, NULL},
405 .defs = (
const char *[]){world_clip_def, stages->defs, NULL},
#define GPU_shader_create_from_arrays_named(name,...)
struct GPUShader GPUShader
void GPU_shader_uniform_1i(GPUShader *sh, const char *name, int value)
#define GPU_SHADER_BUILTIN_LEN
GPUShader * GPU_shader_create_from_info_name(const char *info_name)
void GPU_shader_bind(GPUShader *shader)
@ GPU_SHADER_2D_DIAG_STRIPES
@ GPU_SHADER_3D_SMOOTH_COLOR
@ GPU_SHADER_GPENCIL_STROKE
@ GPU_SHADER_2D_NODELINK_INST
@ GPU_SHADER_3D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_3D_POLYLINE_SMOOTH_COLOR
@ GPU_SHADER_3D_POINT_VARYING_SIZE_VARYING_COLOR
@ GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR
@ GPU_SHADER_KEYFRAME_SHAPE
@ GPU_SHADER_3D_POLYLINE_UNIFORM_COLOR
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_2D_IMAGE_DESATURATE_COLOR
@ GPU_SHADER_3D_DEPTH_ONLY
@ GPU_SHADER_3D_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_3D_IMAGE_MODULATE_ALPHA
@ GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_AA
@ GPU_SHADER_2D_IMAGE_MULTI_RECT_COLOR
@ GPU_SHADER_2D_SMOOTH_COLOR
@ GPU_SHADER_2D_UNIFORM_COLOR
@ GPU_SHADER_3D_POINT_FIXED_SIZE_VARYING_COLOR
@ GPU_SHADER_3D_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_RECT_COLOR
@ GPU_SHADER_3D_FLAT_COLOR
@ GPU_SHADER_2D_WIDGET_BASE_INST
@ GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR
@ GPU_SHADER_2D_IMAGE_OVERLAYS_STEREO_MERGE
@ GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA
@ GPU_SHADER_3D_POLYLINE_FLAT_COLOR
@ GPU_SHADER_SIMPLE_LIGHTING
@ GPU_SHADER_2D_IMAGE_COLOR
@ GPU_SHADER_2D_WIDGET_SHADOW
@ GPU_SHADER_2D_FLAT_COLOR
@ GPU_SHADER_2D_WIDGET_BASE
@ GPU_SHADER_2D_AREA_BORDERS
@ GPU_SHADER_3D_POLYLINE_CLIPPED_UNIFORM_COLOR
@ GPU_SHADER_2D_IMAGE_OVERLAYS_MERGE
void GPU_shader_free(GPUShader *shader)
#define GPU_SHADER_CFG_LEN
char datatoc_gpu_shader_3D_point_fixed_size_varying_color_vert_glsl[]
char datatoc_gpu_shader_image_desaturate_frag_glsl[]
char datatoc_gpu_shader_uniform_color_frag_glsl[]
char datatoc_gpu_shader_cfg_world_clip_lib_glsl[]
char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]
const struct GPUShaderConfigData GPU_shader_cfg_data[GPU_SHADER_CFG_LEN]
char datatoc_gpu_shader_3D_flat_color_vert_glsl[]
char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[]
char datatoc_gpu_shader_3D_point_varying_size_varying_color_vert_glsl[]
char datatoc_gpu_shader_simple_lighting_frag_glsl[]
char datatoc_gpu_shader_2D_nodelink_frag_glsl[]
char datatoc_gpu_shader_2D_image_multi_rect_vert_glsl[]
char datatoc_gpu_shader_2D_flat_color_vert_glsl[]
char datatoc_gpu_shader_2D_line_dashed_frag_glsl[]
char datatoc_gpu_shader_depth_only_frag_glsl[]
char datatoc_gpu_shader_point_uniform_color_outline_aa_frag_glsl[]
char datatoc_gpu_shader_2D_smooth_color_uniform_alpha_vert_glsl[]
char datatoc_gpu_shader_instance_variying_size_variying_color_vert_glsl[]
GPUShader * GPU_shader_get_builtin_shader_with_config(eGPUBuiltinShader shader, eGPUShaderConfig sh_cfg)
void GPU_shader_free_builtin_shaders(void)
char datatoc_gpu_shader_gpencil_stroke_geom_glsl[]
char datatoc_gpu_shader_flat_color_alpha_test_0_frag_glsl[]
char datatoc_gpu_shader_image_varying_color_frag_glsl[]
char datatoc_gpu_shader_2D_widget_base_vert_glsl[]
char datatoc_gpu_shader_flat_id_frag_glsl[]
char datatoc_gpu_shader_gpencil_stroke_frag_glsl[]
char datatoc_gpu_shader_2D_widget_shadow_vert_glsl[]
char datatoc_gpu_shader_image_color_frag_glsl[]
char datatoc_gpu_shader_3D_normal_vert_glsl[]
char datatoc_gpu_shader_2D_point_uniform_size_aa_vert_glsl[]
static GPUShader * builtin_shaders[GPU_SHADER_CFG_LEN][GPU_SHADER_BUILTIN_LEN]
char datatoc_gpu_shader_3D_clipped_uniform_color_vert_glsl[]
char datatoc_gpu_shader_gpencil_stroke_vert_glsl[]
char datatoc_gpu_shader_3D_line_dashed_uniform_color_vert_glsl[]
char datatoc_gpu_shader_keyframe_shape_frag_glsl[]
char datatoc_gpu_shader_2D_widget_shadow_frag_glsl[]
char datatoc_gpu_shader_text_frag_glsl[]
char datatoc_gpu_shader_colorspace_lib_glsl[]
char datatoc_gpu_shader_point_uniform_color_aa_frag_glsl[]
char datatoc_gpu_shader_2D_nodelink_vert_glsl[]
char datatoc_gpu_shader_image_overlays_merge_frag_glsl[]
char datatoc_gpu_shader_2D_area_borders_frag_glsl[]
char datatoc_gpu_shader_2D_area_borders_vert_glsl[]
char datatoc_gpu_shader_2D_image_vert_glsl[]
char datatoc_gpu_shader_point_varying_color_frag_glsl[]
GPUShader * GPU_shader_get_builtin_shader(eGPUBuiltinShader shader)
char datatoc_gpu_shader_2D_image_rect_vert_glsl[]
char datatoc_gpu_shader_image_shuffle_color_frag_glsl[]
char datatoc_gpu_shader_3D_polyline_vert_glsl[]
char datatoc_gpu_shader_point_varying_color_varying_outline_aa_frag_glsl[]
char datatoc_gpu_shader_3D_point_uniform_size_aa_vert_glsl[]
char datatoc_gpu_shader_diag_stripes_frag_glsl[]
char datatoc_gpu_shader_3D_smooth_color_vert_glsl[]
char datatoc_gpu_shader_2D_point_uniform_size_outline_aa_vert_glsl[]
char datatoc_gpu_shader_image_frag_glsl[]
char datatoc_gpu_shader_text_vert_glsl[]
char datatoc_gpu_shader_2D_widget_base_frag_glsl[]
static const GPUShaderStages builtin_shader_stages[GPU_SHADER_BUILTIN_LEN]
char datatoc_gpu_shader_3D_polyline_geom_glsl[]
char datatoc_gpu_shader_keyframe_shape_vert_glsl[]
char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]
char datatoc_gpu_shader_3D_image_vert_glsl[]
char datatoc_gpu_shader_3D_vert_glsl[]
char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]
char datatoc_gpu_shader_flat_color_frag_glsl[]
char datatoc_gpu_shader_image_overlays_stereo_merge_frag_glsl[]
char datatoc_gpu_shader_2D_line_dashed_uniform_color_vert_glsl[]
char datatoc_gpu_shader_3D_passthrough_vert_glsl[]
char datatoc_gpu_shader_checker_frag_glsl[]
char datatoc_gpu_shader_2D_vert_glsl[]
char datatoc_gpu_shader_3D_polyline_frag_glsl[]
const char * clipped_create_info