Blender  V3.3
Functions
blender::nodes::node_shader_separate_color_cc Namespace Reference

Functions

static void sh_node_sepcolor_declare (NodeDeclarationBuilder &b)
 
static void node_sepcolor_update (bNodeTree *UNUSED(ntree), bNode *node)
 
static const char * gpu_shader_get_name (int mode)
 
static int gpu_shader_sepcolor (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 

Function Documentation

◆ gpu_shader_get_name()

static const char* blender::nodes::node_shader_separate_color_cc::gpu_shader_get_name ( int  mode)
static

◆ gpu_shader_sepcolor()

static int blender::nodes::node_shader_separate_color_cc::gpu_shader_sepcolor ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_sepcolor_update()

static void blender::nodes::node_shader_separate_color_cc::node_sepcolor_update ( bNodeTree UNUSEDntree,
bNode node 
)
static

◆ sh_node_sepcolor_declare()

static void blender::nodes::node_shader_separate_color_cc::sh_node_sepcolor_declare ( NodeDeclarationBuilder b)
static

Definition at line 26 of file node_shader_sepcomb_color.cc.

References usdtokens::b(), and N_.

Referenced by register_node_type_sh_sepcolor().