16 #ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H
17 #define BT_SOFT_SOFT_COLLISION_ALGORITHM_H
btPersistentManifold * m_manifoldPtr
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE void push_back(const T &_Val)
virtual void * allocateCollisionAlgorithm(int size)=0
btManifoldResult is a helper class to manage contact results.
collision detection between two btSoftBody shapes
virtual btScalar calculateTimeOfImpact(btCollisionObject *body0, btCollisionObject *body1, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
virtual void processCollision(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, const btDispatcherInfo &dispatchInfo, btManifoldResult *resultOut)
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo &ci)
virtual void getAllContactManifolds(btManifoldArray &manifoldArray)
virtual ~btSoftSoftCollisionAlgorithm()
btDispatcher * m_dispatcher1
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
virtual btCollisionAlgorithm * CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap)