@ NODE_MAPPING_TYPE_POINT
@ NODE_MAPPING_TYPE_VECTOR
@ NODE_MAPPING_TYPE_TEXTURE
@ NODE_MAPPING_TYPE_NORMAL
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
#define CCL_NAMESPACE_END
CCL_NAMESPACE_BEGIN ccl_device float3 svm_mapping(NodeMappingType type, float3 vector, float3 location, float3 rotation, float3 scale)
ccl_device_inline float2 safe_normalize(const float2 &a)
T safe_divide(const T &a, const T &b)