Blender  V3.3
btCollisionShape.cpp
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
17 
18 /*
19  Make sure this dummy function never changes so that it
20  can be used by probes that are checking whether the
21  library is actually installed.
22 */
23 extern "C"
24 {
26 
28 }
29 
31 {
32  btTransform tr;
33  tr.setIdentity();
34  btVector3 aabbMin, aabbMax;
35 
36  getAabb(tr, aabbMin, aabbMax);
37 
38  radius = (aabbMax - aabbMin).length() * btScalar(0.5);
39  center = (aabbMin + aabbMax) * btScalar(0.5);
40 }
41 
43 {
44  return getAngularMotionDisc() * defaultContactThreshold;
45 }
46 
48 {
51  btScalar disc;
53  disc += (center).length();
54  return disc;
55 }
56 
57 void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans, const btVector3& linvel, const btVector3& angvel, btScalar timeStep, btVector3& temporalAabbMin, btVector3& temporalAabbMax) const
58 {
59  //start with static aabb
60  getAabb(curTrans, temporalAabbMin, temporalAabbMax);
61 
62  btScalar temporalAabbMaxx = temporalAabbMax.getX();
63  btScalar temporalAabbMaxy = temporalAabbMax.getY();
64  btScalar temporalAabbMaxz = temporalAabbMax.getZ();
65  btScalar temporalAabbMinx = temporalAabbMin.getX();
66  btScalar temporalAabbMiny = temporalAabbMin.getY();
67  btScalar temporalAabbMinz = temporalAabbMin.getZ();
68 
69  // add linear motion
70  btVector3 linMotion = linvel * timeStep;
72  if (linMotion.x() > btScalar(0.))
73  temporalAabbMaxx += linMotion.x();
74  else
75  temporalAabbMinx += linMotion.x();
76  if (linMotion.y() > btScalar(0.))
77  temporalAabbMaxy += linMotion.y();
78  else
79  temporalAabbMiny += linMotion.y();
80  if (linMotion.z() > btScalar(0.))
81  temporalAabbMaxz += linMotion.z();
82  else
83  temporalAabbMinz += linMotion.z();
84 
85  //add conservative angular motion
86  btScalar angularMotion = angvel.length() * getAngularMotionDisc() * timeStep;
87  btVector3 angularMotion3d(angularMotion, angularMotion, angularMotion);
88  temporalAabbMin = btVector3(temporalAabbMinx, temporalAabbMiny, temporalAabbMinz);
89  temporalAabbMax = btVector3(temporalAabbMaxx, temporalAabbMaxy, temporalAabbMaxz);
90 
91  temporalAabbMin -= angularMotion3d;
92  temporalAabbMax += angularMotion3d;
93 }
94 
96 const char* btCollisionShape::serialize(void* dataBuffer, btSerializer* serializer) const
97 {
98  btCollisionShapeData* shapeData = (btCollisionShapeData*)dataBuffer;
99  char* name = (char*)serializer->findNameForPointer(this);
100  shapeData->m_name = (char*)serializer->getUniquePointer(name);
101  if (shapeData->m_name)
102  {
103  serializer->serializeName(name);
104  }
105  shapeData->m_shapeType = m_shapeType;
106 
107  // Fill padding with zeros to appease msan.
108  memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
109 
110  return "btCollisionShapeData";
111 }
112 
114 {
116  btChunk* chunk = serializer->allocate(len, 1);
117  const char* structType = serialize(chunk->m_oldPtr, serializer);
118  serializer->finalizeChunk(chunk, structType, BT_SHAPE_CODE, (void*)this);
119 }
NSNotificationCenter * center
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
void btBulletCollisionProbe()
virtual void getBoundingSphere(btVector3 &center, btScalar &radius) const
void calculateTemporalAabb(const btTransform &curTrans, const btVector3 &linvel, const btVector3 &angvel, btScalar timeStep, btVector3 &temporalAabbMin, btVector3 &temporalAabbMax) const
virtual btScalar getAngularMotionDisc() const
getAngularMotionDisc returns the maximum radius needed for Conservative Advancement to handle time-of...
virtual btScalar getContactBreakingThreshold(btScalar defaultContactThresholdFactor) const
virtual void serializeSingleShape(btSerializer *serializer) const
unsigned calculateSerializeBufferSize() const
virtual bool serialize(void *o_alignedDataBuffer, unsigned i_dataBufferSize, bool i_swapEndian) const
Data buffer MUST be 16 byte aligned.
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define BT_SHAPE_CODE
Definition: btSerializer.h:117
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
void * m_oldPtr
Definition: btSerializer.h:52
virtual btChunk * allocate(size_t size, int numElements)=0
virtual const char * findNameForPointer(const void *ptr) const =0
virtual void serializeName(const char *ptr)=0
virtual void * getUniquePointer(void *oldPtr)=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
int len
Definition: draw_manager.c:108
T length(const vec_base< T, Size > &a)
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64