Blender  V3.3
COM_CalculateMeanOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 #include "DNA_node_types.h"
8 #include <functional>
9 
10 namespace blender::compositor {
11 
17  public:
18  struct PixelsSum {
19  float sum;
21  };
22 
23  protected:
28 
30  float result_;
31  int setting_;
32  std::function<float(const float *elem)> setting_func_;
33 
34  public:
36 
40  void execute_pixel(float output[4], int x, int y, void *data) override;
41 
45  void init_execution() override;
46 
47  void *initialize_tile_data(rcti *rect) override;
48 
52  void deinit_execution() override;
53 
55  ReadBufferOperation *read_operation,
56  rcti *output) override;
57  void set_setting(int setting);
58 
59  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
60 
62  const rcti &area,
63  Span<MemoryBuffer *> inputs) override;
64 
66  const rcti &area,
67  Span<MemoryBuffer *> inputs) override;
68 
69  protected:
71  float calc_mean(const MemoryBuffer *input);
72 
73  private:
74  PixelsSum calc_area_sum(const MemoryBuffer *input, const rcti &area);
75 };
76 
77 } // namespace blender::compositor
typedef float(TangentPoint)[2]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
base class of CalculateMean, implementing the simple CalculateMean
std::function< float(const float *elem)> setting_func_
virtual void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel(float output[4], int x, int y, void *data) override
SocketReader * image_reader_
Cached reference to the reader.
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
virtual void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global const KernelWorkTile * tile
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]