#include "usd_writer_mesh.h"
#include "usd_hierarchy_iterator.h"
#include <pxr/usd/usdGeom/mesh.h>
#include <pxr/usd/usdShade/material.h>
#include <pxr/usd/usdShade/materialBindingAPI.h>
#include "BLI_assert.h"
#include "BLI_math_vector.h"
#include "BKE_attribute.h"
#include "BKE_customdata.h"
#include "BKE_lib_id.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
#include "BKE_modifier.h"
#include "BKE_object.h"
#include "DEG_depsgraph.h"
#include "DNA_layer_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_modifier_types.h"
#include "DNA_object_fluidsim_types.h"
#include "DNA_particle_types.h"
#include <iostream>
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