=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ConstantColorShader`\n"
"\n"
"[Color shader]\n"
"\n"
".. method:: __init__(red, green, blue, alpha=1.0)\n"
"\n"
" Builds a ConstantColorShader object.\n"
"\n"
" :arg red: The red component.\n"
" :type red: float\n"
" :arg green: The green component.\n"
" :type green: float\n"
" :arg blue: The blue component.\n"
" :type blue: float\n"
" :arg alpha: The alpha value.\n"
" :type alpha: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns a constant color to every vertex of the Stroke.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"