Blender  V3.3
transform_mode_bbone_resize.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "BLI_math.h"
11 #include "BLI_string.h"
12 
13 #include "BKE_context.h"
14 #include "BKE_unit.h"
15 
16 #include "ED_screen.h"
17 
18 #include "UI_interface.h"
19 
20 #include "BLT_translation.h"
21 
22 #include "transform.h"
23 #include "transform_constraints.h"
24 #include "transform_convert.h"
25 #include "transform_snap.h"
26 
27 #include "transform_mode.h"
28 
29 /* -------------------------------------------------------------------- */
33 static void headerBoneSize(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
34 {
35  char tvec[NUM_STR_REP_LEN * 3];
36  if (hasNumInput(&t->num)) {
37  outputNumInput(&(t->num), tvec, &t->scene->unit);
38  }
39  else {
40  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.4f", vec[0]);
41  BLI_snprintf(&tvec[NUM_STR_REP_LEN], NUM_STR_REP_LEN, "%.4f", vec[1]);
42  BLI_snprintf(&tvec[NUM_STR_REP_LEN * 2], NUM_STR_REP_LEN, "%.4f", vec[2]);
43  }
44 
45  /* hmm... perhaps the y-axis values don't need to be shown? */
46  if (t->con.mode & CON_APPLY) {
47  if (t->num.idx_max == 0) {
49  str, UI_MAX_DRAW_STR, TIP_("ScaleB: %s%s %s"), &tvec[0], t->con.text, t->proptext);
50  }
51  else {
54  TIP_("ScaleB: %s : %s : %s%s %s"),
55  &tvec[0],
56  &tvec[NUM_STR_REP_LEN],
57  &tvec[NUM_STR_REP_LEN * 2],
58  t->con.text,
59  t->proptext);
60  }
61  }
62  else {
65  TIP_("ScaleB X: %s Y: %s Z: %s%s %s"),
66  &tvec[0],
67  &tvec[NUM_STR_REP_LEN],
68  &tvec[NUM_STR_REP_LEN * 2],
69  t->con.text,
70  t->proptext);
71  }
72 }
73 
76  TransData *td,
77  const float mat[3][3])
78 {
79  float tmat[3][3], smat[3][3], oldy;
80  float sizemat[3][3];
81 
82  mul_m3_m3m3(smat, mat, td->mtx);
83  mul_m3_m3m3(tmat, td->smtx, smat);
84 
85  if (t->con.applySize) {
86  t->con.applySize(t, tc, td, tmat);
87  }
88 
89  /* we've tucked the scale in loc */
90  oldy = td->iloc[1];
91  size_to_mat3(sizemat, td->iloc);
92  mul_m3_m3m3(tmat, tmat, sizemat);
93  mat3_to_size(td->loc, tmat);
94  td->loc[1] = oldy;
95 }
96 
97 static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
98 {
99  float mat[3][3];
100  int i;
101  char str[UI_MAX_DRAW_STR];
102 
103  if (t->flag & T_INPUT_IS_VALUES_FINAL) {
104  copy_v3_v3(t->values_final, t->values);
105  }
106  else {
107  float ratio = t->values[0];
108 
109  copy_v3_fl(t->values_final, ratio);
110  add_v3_v3(t->values_final, t->values_modal_offset);
111 
112  transform_snap_increment(t, t->values_final);
113 
114  if (applyNumInput(&t->num, t->values_final)) {
115  constraintNumInput(t, t->values_final);
116  }
117  }
118 
119  size_to_mat3(mat, t->values_final);
120 
121  if (t->con.applySize) {
122  t->con.applySize(t, NULL, NULL, mat);
123  for (i = 0; i < 3; i++) {
124  if (!(t->con.mode & (CON_AXIS0 << i))) {
125  t->values_final[i] = 1.0f;
126  }
127  }
128  }
129 
130  copy_m3_m3(t->mat, mat); /* used in gizmo */
131 
132  headerBoneSize(t, t->values_final, str);
133 
135  TransData *td = tc->data;
136  for (i = 0; i < tc->data_len; i++, td++) {
137  if (td->flag & TD_SKIP) {
138  continue;
139  }
140 
141  ElementBoneSize(t, tc, td, mat);
142  }
143  }
144 
145  recalcData(t);
146 
147  ED_area_status_text(t->area, str);
148 }
149 
151 {
152  t->mode = TFM_BONESIZE;
153  t->transform = applyBoneSize;
154 
156 
157  t->idx_max = 2;
158  t->num.idx_max = 2;
159  t->num.val_flag[0] |= NUM_NULL_ONE;
160  t->num.val_flag[1] |= NUM_NULL_ONE;
161  t->num.val_flag[2] |= NUM_NULL_ONE;
162  t->num.flag |= NUM_AFFECT_ALL;
163  t->snap[0] = 0.1f;
164  t->snap[1] = t->snap[0] * 0.1f;
165 
166  copy_v3_fl(t->num.val_inc, t->snap[0]);
167  t->num.unit_sys = t->scene->unit.system;
168  t->num.unit_type[0] = B_UNIT_NONE;
169  t->num.unit_type[1] = B_UNIT_NONE;
170  t->num.unit_type[2] = B_UNIT_NONE;
171 }
172 
@ B_UNIT_NONE
Definition: BKE_unit.h:100
void size_to_mat3(float R[3][3], const float size[3])
Definition: math_matrix.c:2098
void copy_m3_m3(float m1[3][3], const float m2[3][3])
Definition: math_matrix.c:71
void mul_m3_m3m3(float R[3][3], const float A[3][3], const float B[3][3])
Definition: math_matrix.c:388
void mat3_to_size(float size[3], const float M[3][3])
Definition: math_matrix.c:2131
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void add_v3_v3(float r[3], const float a[3])
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:87
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:13
@ NUM_NULL_ONE
Definition: ED_numinput.h:55
@ NUM_AFFECT_ALL
Definition: ED_numinput.h:48
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
bool hasNumInput(const NumInput *n)
Definition: numinput.c:170
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
@ TFM_BONESIZE
Definition: ED_transform.h:44
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
#define str(s)
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
float smtx[3][3]
float mtx[3][3]
void constraintNumInput(TransInfo *t, float vec[3])
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
@ TD_SKIP
transform modes used by different operators.
void initBoneSize(TransInfo *t)
static void applyBoneSize(TransInfo *t, const int UNUSED(mval[2]))
static void ElementBoneSize(TransInfo *t, TransDataContainer *tc, TransData *td, const float mat[3][3])
static void headerBoneSize(TransInfo *t, const float vec[3], char str[UI_MAX_DRAW_STR])
bool transform_snap_increment(const TransInfo *t, float *r_val)