15 #define BLI_VOXEL_INDEX(x, y, z, res) \
16 ((int64_t)(x) + (int64_t)(y) * (int64_t)(res)[0] + \
17 (int64_t)(z) * (int64_t)(res)[0] * (int64_t)(res)[1])
float BLI_voxel_sample_nearest(const float *data, const int res[3], const float co[3])
float BLI_voxel_sample_trilinear(const float *data, const int res[3], const float co[3])
float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const float co[3])
float BLI_voxel_sample_tricubic(const float *data, const int res[3], const float co[3], int bspline)