Blender
V3.3
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#include "device/device.h"
#include "scene/background.h"
#include "scene/bake.h"
#include "scene/camera.h"
#include "scene/film.h"
#include "scene/integrator.h"
#include "scene/jitter.h"
#include "scene/light.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/sobol.h"
#include "scene/stats.h"
#include "kernel/types.h"
#include "util/foreach.h"
#include "util/hash.h"
#include "util/log.h"
#include "util/task.h"
#include "util/time.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN | NODE_DEFINE (Integrator) |
CCL_NAMESPACE_BEGIN NODE_DEFINE | ( | Integrator | ) |
Definition at line 29 of file integrator.cpp.
References NodeType::add(), blender::bke::idprop::create(), DENOISER_OPENIMAGEDENOISE, DENOISER_OPTIX, DENOISER_PREFILTER_ACCURATE, DENOISER_PREFILTER_FAST, DENOISER_PREFILTER_NONE, DIRECT_LIGHT_SAMPLING_FORWARD, DIRECT_LIGHT_SAMPLING_MIS, DIRECT_LIGHT_SAMPLING_NEE, NodeEnum::insert(), SAMPLING_PATTERN_PMJ, SAMPLING_PATTERN_SOBOL, seed, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_INT, and type.