Blender
V3.3
|
#include "BLI_listbase.h"
#include "BLI_string.h"
#include "RNA_enum_types.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "NOD_socket_search_link.hh"
#include "node_function_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_fn_boolean_math_cc | |
Functions | |
static void | blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | blender::nodes::node_fn_boolean_math_cc::node_boolean_math_update (bNodeTree *ntree, bNode *node) |
static void | blender::nodes::node_fn_boolean_math_cc::node_boolean_math_label (const bNodeTree *UNUSED(ntree), const bNode *node, char *label, int maxlen) |
static void | blender::nodes::node_fn_boolean_math_cc::node_gather_link_searches (GatherLinkSearchOpParams ¶ms) |
static const fn::MultiFunction * | blender::nodes::node_fn_boolean_math_cc::get_multi_function (bNode &bnode) |
static void | blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_build_multi_function (NodeMultiFunctionBuilder &builder) |
void | register_node_type_fn_boolean_math () |
Definition at line 125 of file node_fn_boolean_math.cc.
References bNodeType::build_multi_function, bNodeType::declare, bNodeType::draw_buttons, FN_NODE_BOOLEAN_MATH, blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_build_multi_function(), blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_declare(), blender::nodes::node_fn_boolean_math_cc::fn_node_boolean_math_layout(), fn_node_type_base(), bNodeType::gather_link_search_ops, bNodeType::labelfunc, blender::nodes::node_fn_boolean_math_cc::node_boolean_math_label(), blender::nodes::node_fn_boolean_math_cc::node_boolean_math_update(), NODE_CLASS_CONVERTER, blender::nodes::node_fn_boolean_math_cc::node_gather_link_searches(), node_type_update(), and nodeRegisterType().
Referenced by registerFunctionNodes().