Blender
V3.3
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#include "node_shader_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_shader_light_falloff_cc | |
Functions | |
static void | blender::nodes::node_shader_light_falloff_cc::node_declare (NodeDeclarationBuilder &b) |
static int | blender::nodes::node_shader_light_falloff_cc::node_shader_gpu_light_falloff (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
void | register_node_type_sh_light_falloff () |
Definition at line 29 of file node_shader_light_falloff.cc.
References bNodeType::declare, NODE_CLASS_OP_COLOR, blender::nodes::node_shader_light_falloff_cc::node_declare(), blender::nodes::node_shader_light_falloff_cc::node_shader_gpu_light_falloff(), NODE_SIZE_MIDDLE, node_type_gpu(), node_type_size_preset(), nodeRegisterType(), SH_NODE_LIGHT_FALLOFF, and sh_node_type_base().
Referenced by registerShaderNodes().