13 #include "../scene_graph/LineRep.h"
14 #include "../scene_graph/NodeLight.h"
15 #include "../scene_graph/NodeShape.h"
16 #include "../scene_graph/VertexRep.h"
17 #include "../stroke/Canvas.h"
18 #include "../system/StringUtils.h"
19 #include "../view_map/Silhouette.h"
20 #include "../view_map/ViewMap.h"
103 Vec3r w1(u[0], u[1], u[2]);
104 Vec3r w2(
v[0], u[1], u[2]);
105 Vec3r w3(u[0],
v[1], u[2]);
107 Vec3r w5(u[0], u[1],
v[2]);
113 (w1 - cameraCenter).
norm(),
120 (w8 - cameraCenter).
norm())))))));
132 Vec3r w1(u[0], u[1], u[2]);
133 Vec3r w2(
v[0], u[1], u[2]);
134 Vec3r w3(u[0],
v[1], u[2]);
136 Vec3r w5(u[0], u[1],
v[2]);
142 (w1 - cameraCenter).
norm(),
149 (w8 - cameraCenter).
norm())))))));
The spinal tap of the system.
struct FreestyleGlobals g_freestyle
Contains defines and structs used throughout the imbuf module.
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE btScalar norm() const
Return the norm (length) of the vector.
real distanceToSceneCenter()
AppView(const char *iName=0)
NodeDrawingStyle * _ModelRootNode
NodeDrawingStyle * _DebugRootNode
NodeDrawingStyle * _p2DSelectionNode
NodeDrawingStyle * _SilhouetteRootNode
const Point & getMax() const
const Point & getMin() const
void setPointSize(const float iPointSize)
void setStyle(const DrawingStyle::STYLE iStyle)
void setLineWidth(const float iLineWidth)
void setLightingEnabled(const bool iEnableLighting)
virtual void AddChild(Node *iChild)
virtual const BBox< Vec3r > & bbox() const