Blender
V3.3
|
#include "BLI_hash.h"
#include "BLI_rect.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
#include "DRW_render.h"
#include "RE_pipeline.h"
#include "eevee_film.hh"
#include "eevee_instance.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::eevee | |
Macros | |
#define | ENABLE_FROM_LEGACY(name_legacy, name_eevee) |
Functions | |
FilmData | |
bool | blender::eevee::operator== (const FilmData &a, const FilmData &b) |
bool | blender::eevee::operator!= (const FilmData &a, const FilmData &b) |
A film is a fullscreen buffer (usually at output extent) that will be able to accumulate sample in any distorted camera_type using a pixel filter.
Input needs to be jittered so that the filter converges to the right result.
Definition in file eevee_film.cc.
#define ENABLE_FROM_LEGACY | ( | name_legacy, | |
name_eevee | |||
) |