Blender
V3.3
|
#include <draw_view_data.h>
Public Attributes | |
struct GPUTexture * | color |
struct GPUTexture * | color_overlay |
struct GPUTexture * | depth |
struct GPUTexture * | depth_in_front |
Definition at line 85 of file draw_view_data.h.
struct GPUTexture* DefaultTextureList::color |
Definition at line 86 of file draw_view_data.h.
Referenced by blender::eevee::Film::accumulate(), draw_view_data_clear(), DRW_view_data_default_lists_from_viewport(), eevee_engine_init(), OVERLAY_background_cache_init(), workbench_antialiasing_cache_init(), workbench_dof_cache_init(), and workbench_render_framebuffers_init().
struct GPUTexture* DefaultTextureList::color_overlay |
Definition at line 87 of file draw_view_data.h.
Referenced by draw_view_data_clear(), DRW_view_data_default_lists_from_viewport(), and OVERLAY_antialiasing_init().
struct GPUTexture* DefaultTextureList::depth |
Definition at line 88 of file draw_view_data.h.
Referenced by dof_recombine_pass_init(), dof_setup_pass_init(), draw_view_data_clear(), DRW_view_data_default_lists_from_viewport(), eevee_draw_scene(), EEVEE_mist_output_init(), EEVEE_motion_blur_cache_init(), EEVEE_occlusion_cache_init(), EEVEE_occlusion_output_accumulate(), EEVEE_occlusion_output_init(), EEVEE_render_draw(), EEVEE_render_init(), EEVEE_renderpasses_cache_finish(), EEVEE_shadow_output_init(), EEVEE_subsurface_add_pass(), EEVEE_subsurface_draw_init(), EEVEE_subsurface_output_init(), EEVEE_temporal_sampling_cache_init(), EEVEE_velocity_resolve(), EEVEE_volumes_resolve(), GPENCIL_engine_init(), OVERLAY_antialiasing_cache_init(), OVERLAY_background_cache_init(), OVERLAY_edit_curves_cache_init(), OVERLAY_edit_mesh_cache_init(), OVERLAY_extra_cache_init(), OVERLAY_grid_cache_init(), OVERLAY_outline_cache_init(), OVERLAY_xray_depth_copy(), select_engine_framebuffer_setup(), workbench_antialiasing_draw_pass(), workbench_cavity_cache_init(), workbench_dof_cache_init(), workbench_outline_cache_init(), workbench_render_framebuffers_init(), workbench_volume_modifier_cache_populate(), and workbench_volume_object_cache_populate().
struct GPUTexture* DefaultTextureList::depth_in_front |
Definition at line 89 of file draw_view_data.h.
Referenced by draw_view_data_clear(), OVERLAY_cache_finish(), OVERLAY_xray_depth_infront_copy(), workbench_antialiasing_draw_pass(), workbench_cache_finish(), and workbench_opaque_cache_init().