Blender  V3.3
COM_SMAAOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2017 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
10 /*-----------------------------------------------------------------------------*/
11 /* Edge Detection (First Pass) */
12 
14  protected:
17 
18  float threshold_;
20 
21  public:
23 
27  virtual void execute_pixel(float output[4], int x, int y, void *data) override;
28 
32  void init_execution() override;
33 
37  void deinit_execution() override;
38 
39  void set_threshold(float threshold);
40 
41  void set_local_contrast_adaptation_factor(float factor);
42 
44  ReadBufferOperation *read_operation,
45  rcti *output) override;
46 
47  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
49  const rcti &area,
50  Span<MemoryBuffer *> inputs) override;
51 };
52 
53 /*-----------------------------------------------------------------------------*/
54 /* Blending Weight Calculation (Second Pass) */
55 
57  private:
58  SocketReader *image_reader_;
59  std::function<void(int x, int y, float *out)> sample_image_fn_;
60  int corner_rounding_;
61 
62  public:
64 
68  void execute_pixel(float output[4], int x, int y, void *data) override;
69 
73  void init_execution() override;
74  void *initialize_tile_data(rcti *rect) override;
75 
79  void deinit_execution() override;
80 
81  void set_corner_rounding(float rounding);
82 
84  ReadBufferOperation *read_operation,
85  rcti *output) override;
86 
87  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
89  const rcti &area,
90  Span<MemoryBuffer *> inputs) override;
92  const rcti &area,
93  Span<MemoryBuffer *> inputs) override;
94 
95  private:
96  /* Diagonal Search Functions */
100  int search_diag1(int x, int y, int dir, bool *found);
101  int search_diag2(int x, int y, int dir, bool *found);
105  void calculate_diag_weights(int x, int y, const float edges[2], float weights[2]);
106  bool is_vertical_search_unneeded(int x, int y);
107 
108  /* Horizontal/Vertical Search Functions */
109  int search_xleft(int x, int y);
110  int search_xright(int x, int y);
111  int search_yup(int x, int y);
112  int search_ydown(int x, int y);
113 
114  /* Corner Detection Functions */
115  void detect_horizontal_corner_pattern(
116  float weights[2], int left, int right, int y, int d1, int d2);
117  void detect_vertical_corner_pattern(
118  float weights[2], int x, int top, int bottom, int d1, int d2);
119 };
120 
121 /*-----------------------------------------------------------------------------*/
122 /* Neighborhood Blending (Third Pass) */
123 
125  private:
126  SocketReader *image1Reader_;
127  SocketReader *image2Reader_;
128 
129  public:
131 
135  void execute_pixel(float output[4], int x, int y, void *data) override;
136 
140  void init_execution() override;
141  void *initialize_tile_data(rcti *rect) override;
142 
146  void deinit_execution() override;
147 
149  ReadBufferOperation *read_operation,
150  rcti *output) override;
151 
152  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
154  const rcti &area,
155  Span<MemoryBuffer *> inputs) override;
156 };
157 
158 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble right
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble top
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble bottom
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void execute_pixel(float output[4], int x, int y, void *data) override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
virtual void execute_pixel(float output[4], int x, int y, void *data) override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel(float output[4], int x, int y, void *data) override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
SyclQueue void void size_t num_bytes void
ccl_gpu_kernel_postfix ccl_global float int int int int float threshold
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static int left
static void area(int d1, int d2, int e1, int e2, float weights[2])
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static bNodeSocketTemplate inputs[]