=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ThicknessNoiseShader`\n"
"\n"
"[Thickness shader]\n"
"\n"
".. method:: __init__(amplitude, period)\n"
"\n"
" Builds a ThicknessNoiseShader object.\n"
"\n"
" :arg amplitude: The amplitude of the noise signal.\n"
" :type amplitude: float\n"
" :arg period: The period of the noise signal.\n"
" :type period: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Adds some noise to the stroke thickness.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"