Blender
V3.3
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This is the complete list of members for blender::draw::Framebuffer, including all inherited members.
ensure(GPUAttachment depth=GPU_ATTACHMENT_NONE, GPUAttachment color1=GPU_ATTACHMENT_NONE, GPUAttachment color2=GPU_ATTACHMENT_NONE, GPUAttachment color3=GPU_ATTACHMENT_NONE, GPUAttachment color4=GPU_ATTACHMENT_NONE, GPUAttachment color5=GPU_ATTACHMENT_NONE, GPUAttachment color6=GPU_ATTACHMENT_NONE, GPUAttachment color7=GPU_ATTACHMENT_NONE, GPUAttachment color8=GPU_ATTACHMENT_NONE) | blender::draw::Framebuffer | inline |
Framebuffer() | blender::draw::Framebuffer | inline |
Framebuffer(const char *name) | blender::draw::Framebuffer | inline |
operator GPUFrameBuffer *() const | blender::draw::Framebuffer | inline |
operator=(Framebuffer &&a) | blender::draw::Framebuffer | inline |
blender::NonCopyable::operator=(const NonCopyable &other)=delete | blender::NonCopyable | private |
blender::NonCopyable::operator=(NonCopyable &&other)=default | blender::NonCopyable | private |
swap(Framebuffer &a, Framebuffer &b) | blender::draw::Framebuffer | inlinestatic |
~Framebuffer() | blender::draw::Framebuffer | inline |