Blender
V3.3
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#include "scene/background.h"
#include "device/device.h"
#include "scene/integrator.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include "scene/stats.h"
#include "util/foreach.h"
#include "util/math.h"
#include "util/time.h"
#include "util/types.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN | NODE_DEFINE (Background) |
CCL_NAMESPACE_BEGIN NODE_DEFINE | ( | Background | ) |
Definition at line 20 of file scene/background.cpp.
References NodeType::add(), blender::bke::idprop::create(), PATH_RAY_ALL_VISIBILITY, SOCKET_BOOLEAN, SOCKET_FLOAT, SOCKET_NODE, SOCKET_STRING, SOCKET_UINT, and type.