Blender
V3.3
|
#include <light.h>
Public Attributes | |
float3 | P |
float3 | Ng |
float3 | D |
float | t |
float | u |
float | v |
float | |
float | eval_fac |
int | object |
int | prim |
int | shader |
int | lamp |
int | group |
LightType | type |
Definition at line 14 of file kernel/light/light.h.
float3 LightSample::D |
Definition at line 17 of file kernel/light/light.h.
float LightSample::eval_fac |
Definition at line 21 of file kernel/light/light.h.
int LightSample::group |
Definition at line 26 of file kernel/light/light.h.
int LightSample::lamp |
Definition at line 25 of file kernel/light/light.h.
float3 LightSample::Ng |
Definition at line 16 of file kernel/light/light.h.
int LightSample::object |
Definition at line 22 of file kernel/light/light.h.
float3 LightSample::P |
Definition at line 15 of file kernel/light/light.h.
float LightSample::pdf |
Definition at line 20 of file kernel/light/light.h.
int LightSample::prim |
Definition at line 23 of file kernel/light/light.h.
int LightSample::shader |
Definition at line 24 of file kernel/light/light.h.
float LightSample::t |
Definition at line 18 of file kernel/light/light.h.
LightType LightSample::type |
Definition at line 27 of file kernel/light/light.h.
float LightSample::u |
Definition at line 19 of file kernel/light/light.h.
float LightSample::v |
Definition at line 19 of file kernel/light/light.h.