Blender  V3.3
Functions
gpu_shader_3D_polyline_info.hh File Reference
#include "gpu_interface_info.hh"
#include "gpu_shader_create_info.hh"

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Functions

smooth(Type::VEC4, "color") .smooth(Type define("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation(true) .define("UNIFORM") .push_constant(Type do_static_compilation(true) .push_constant(Type do_static_compilation (true) .define("FLAT") .vertex_in(1
 
smooth(Type::VEC4, "color") .smooth(Type define("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation(true) .define("UNIFORM") .push_constant(Type do_static_compilation(true) .push_constant(Type color additional_info ("gpu_shader_3D_polyline")
 

Function Documentation

◆ additional_info()

color additional_info ( "gpu_shader_3D_polyline"  )

◆ do_static_compilation()

smooth (Type::VEC4, "color") .smooth(Type define ("SMOOTH_WIDTH", "1.0") .push_constant(Type do_static_compilation (true) .define("UNIFORM") .push_constant(Type do_static_compilation (true) .push_constant(Type do_static_compilation ( true  )