Blender
V3.3
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Go to the source code of this file.
Classes | |
struct | ScreenAnimData |
struct | ScreenFrameRateInfo |
struct | AZone |
Macros | |
#define | REDRAW_FRAME_AVERAGE 8 |
Typedefs | |
typedef struct ScreenAnimData | ScreenAnimData |
typedef struct ScreenFrameRateInfo | ScreenFrameRateInfo |
typedef struct AZone | AZone |
Enumerations | |
enum | { ANIMPLAY_FLAG_REVERSE = (1 << 0) , ANIMPLAY_FLAG_JUMPED = (1 << 1) , ANIMPLAY_FLAG_SYNC = (1 << 2) , ANIMPLAY_FLAG_NO_SYNC = (1 << 3) , ANIMPLAY_FLAG_USE_NEXT_FRAME = (1 << 4) } |
enum | AZEdge { AE_RIGHT_TO_TOPLEFT , AE_LEFT_TO_TOPRIGHT , AE_TOP_TO_BOTTOMRIGHT , AE_BOTTOM_TO_TOPLEFT } |
enum | AZScrollDirection { AZ_SCROLL_VERT , AZ_SCROLL_HOR } |
enum | { AZONE_AREA = 1 , AZONE_REGION , AZONE_FULLSCREEN , AZONE_REGION_SCROLL } |
#define REDRAW_FRAME_AVERAGE 8 |
Definition at line 45 of file ED_screen_types.h.
typedef struct ScreenAnimData ScreenAnimData |
For animation playback operator, stored in #bScreen.animtimer.customdata.
typedef struct ScreenFrameRateInfo ScreenFrameRateInfo |
anonymous enum |
Enumerator | |
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ANIMPLAY_FLAG_REVERSE | |
ANIMPLAY_FLAG_JUMPED | |
ANIMPLAY_FLAG_SYNC | |
ANIMPLAY_FLAG_NO_SYNC | |
ANIMPLAY_FLAG_USE_NEXT_FRAME |
Definition at line 30 of file ED_screen_types.h.
anonymous enum |
Action-Zone Type: AZone.type
Enumerator | |
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AZONE_AREA | Corner widgets for:
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AZONE_REGION | Use for region show/hide state:
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AZONE_FULLSCREEN | Used when in editor fullscreen draw a corner to return to normal mode. |
AZONE_REGION_SCROLL | Hot-spot AZone around scroll-bars to show/hide them. Only show the scroll-bars when the cursor is close. |
Definition at line 100 of file ED_screen_types.h.
enum AZEdge |
Definition at line 60 of file ED_screen_types.h.
enum AZScrollDirection |
Enumerator | |
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AZ_SCROLL_VERT | |
AZ_SCROLL_HOR |
Definition at line 75 of file ED_screen_types.h.