This is the complete list of members for blender::float4x4, including all inherited members.
apply_scale(const float scale) | blender::float4x4 | inline |
c_style_float4x4 typedef | blender::float4x4 | |
float4x4()=default | blender::float4x4 | |
float4x4(const float *matrix) | blender::float4x4 | inline |
float4x4(const float matrix[4][4]) | blender::float4x4 | inline |
from_loc_eul_scale(const float3 location, const float3 rotation, const float3 scale) | blender::float4x4 | inlinestatic |
from_location(const float3 location) | blender::float4x4 | inlinestatic |
from_normalized_axis_data(const float3 location, const float3 forward, const float3 up) | blender::float4x4 | inlinestatic |
hash() const | blender::float4x4 | inline |
identity() | blender::float4x4 | inlinestatic |
interpolate(const float4x4 &a, const float4x4 &b, float t) | blender::float4x4 | inlinestatic |
inverted() const | blender::float4x4 | inline |
inverted_affine() const | blender::float4x4 | inline |
inverted_transposed_affine() const | blender::float4x4 | inline |
is_negative() const | blender::float4x4 | inline |
operator const float *() const | blender::float4x4 | inline |
operator float *() | blender::float4x4 | inline |
operator!=(const float4x4 &a, const float4x4 &b) | blender::float4x4 | friend |
operator*(const float4x4 &a, const float4x4 &b) | blender::float4x4 | friend |
operator*(const float4x4 &m, const float3 &v) | blender::float4x4 | friend |
operator*(const float4x4 &m, const float(*v)[3]) | blender::float4x4 | friend |
operator*=(const float4x4 &other) | blender::float4x4 | inline |
operator<<(std::ostream &stream, const float4x4 &mat) | blender::float4x4 | friend |
operator==(const float4x4 &a, const float4x4 &b) | blender::float4x4 | friend |
operator[](const int64_t index) | blender::float4x4 | inline |
operator[](const int64_t index) const | blender::float4x4 | inline |
ptr() | blender::float4x4 | inline |
ptr() const | blender::float4x4 | inline |
ref_3x3() const | blender::float4x4 | inline |
scale() const | blender::float4x4 | inline |
to_euler() const | blender::float4x4 | inline |
translation() const | blender::float4x4 | inline |
transposed() const | blender::float4x4 | inline |
values | blender::float4x4 | |