Blender
V3.3
source
blender
freestyle
intern
system
BaseObject.h
Go to the documentation of this file.
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "
MEM_guardedalloc.h
"
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#endif
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namespace
Freestyle
{
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class
BaseObject
{
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public
:
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inline
BaseObject
()
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{
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_ref_counter = 0;
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}
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virtual
~BaseObject
()
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{
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}
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virtual
int
destroy
()
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{
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return
release
();
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}
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inline
int
addRef
()
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{
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return
++_ref_counter;
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}
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inline
int
release
()
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{
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if
(_ref_counter) {
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_ref_counter--;
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}
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return
_ref_counter;
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}
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private
:
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unsigned
_ref_counter;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS(
"Freestyle:BaseObject"
)
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#endif
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};
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}
/* namespace Freestyle */
MEM_guardedalloc.h
Read Guarded memory(de)allocation.
Freestyle::BaseObject
Definition:
BaseObject.h:17
Freestyle::BaseObject::BaseObject
BaseObject()
Definition:
BaseObject.h:19
Freestyle::BaseObject::destroy
virtual int destroy()
Definition:
BaseObject.h:31
Freestyle::BaseObject::~BaseObject
virtual ~BaseObject()
Definition:
BaseObject.h:24
Freestyle::BaseObject::addRef
int addRef()
Definition:
BaseObject.h:37
Freestyle::BaseObject::release
int release()
Definition:
BaseObject.h:43
Freestyle
inherits from class Rep
Definition:
AppCanvas.cpp:18
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