Blender  V3.3
btSphereShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 #ifndef BT_SPHERE_MINKOWSKI_H
16 #define BT_SPHERE_MINKOWSKI_H
17 
18 #include "btConvexInternalShape.h"
20 
24 
25 {
26 public:
28 
30  {
31  m_shapeType = SPHERE_SHAPE_PROXYTYPE;
32  m_localScaling.setValue(1.0, 1.0, 1.0);
33  m_implicitShapeDimensions.setZero();
34  m_implicitShapeDimensions.setX(radius);
35  m_collisionMargin = radius;
36  m_padding = 0;
37  }
38 
39  virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
41  //notice that the vectors should be unit length
42  virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
43 
44  virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
45 
46  virtual void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
47 
48  btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX(); }
49 
51  {
52  m_implicitShapeDimensions.setX(radius);
54  }
55 
56  //debugging
57  virtual const char* getName() const { return "SPHERE"; }
58 
59  virtual void setMargin(btScalar margin)
60  {
62  }
63  virtual btScalar getMargin() const
64  {
65  //to improve gjk behaviour, use radius+margin as the full margin, so never get into the penetration case
66  //this means, non-uniform scaling is not supported anymore
67  return getRadius();
68  }
69 };
70 
71 #endif //BT_SPHERE_MINKOWSKI_H
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@ SPHERE_SHAPE_PROXYTYPE
btScalar m_collisionMargin
btVector3 m_localScaling
btConvexInternalShape()
btVector3 m_implicitShapeDimensions
char m_padding[20]
#define BT_DECLARE_ALIGNED_ALLOCATOR()
Definition: btScalar.h:425
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:285
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
Definition: btBox2dShape.h:62
virtual btScalar getMargin() const
Definition: btSphereShape.h:63
virtual const char * getName() const
Definition: btSphereShape.h:57
virtual void setMargin(btScalar margin)
Definition: btSphereShape.h:59
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
Definition: btBox2dShape.h:51
btScalar getRadius() const
Definition: btSphereShape.h:48
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CollisionShape Interface.
Definition: btConeShape.h:54
btSphereShape(btScalar radius)
Definition: btSphereShape.h:29
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
Definition: btBox2dShape.h:71
void setUnscaledRadius(btScalar radius)
Definition: btSphereShape.h:50
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition: btTransform.h:30
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82