75 const float speed_factor);
void SEQ_timeline_expand_boundbox(const struct Scene *scene, const struct ListBase *seqbase, struct rctf *rect)
void SEQ_time_right_handle_frame_set(const struct Scene *scene, struct Sequence *seq, int val)
bool SEQ_time_has_left_still_frames(const struct Scene *scene, const struct Sequence *seq)
int SEQ_time_strip_length_get(const struct Scene *scene, const struct Sequence *seq)
void SEQ_time_speed_factor_set(const struct Scene *scene, struct Sequence *seq, const float speed_factor)
int SEQ_time_right_handle_frame_get(const struct Scene *scene, const struct Sequence *seq)
float SEQ_time_start_frame_get(const struct Sequence *seq)
bool SEQ_time_strip_intersects_frame(const struct Scene *scene, const struct Sequence *seq, int timeline_frame)
void SEQ_time_start_frame_set(const struct Scene *scene, struct Sequence *seq, int timeline_frame)
void SEQ_timeline_boundbox(const struct Scene *scene, const struct ListBase *seqbase, struct rctf *rect)
void SEQ_time_left_handle_frame_set(const struct Scene *scene, struct Sequence *seq, int val)
float SEQ_time_sequence_get_fps(struct Scene *scene, struct Sequence *seq)
bool SEQ_time_has_right_still_frames(const struct Scene *scene, const struct Sequence *seq)
void SEQ_timeline_init_boundbox(const struct Scene *scene, struct rctf *rect)
bool SEQ_time_has_still_frames(const struct Scene *scene, const struct Sequence *seq)
int SEQ_time_left_handle_frame_get(const struct Scene *scene, const struct Sequence *seq)
void SEQ_time_update_meta_strip_range(const struct Scene *scene, struct Sequence *seq_meta)
int SEQ_time_find_next_prev_edit(struct Scene *scene, int timeline_frame, short side, bool do_skip_mute, bool do_center, bool do_unselected)