Blender  V3.3
gpu_shader_instance_varying_color_varying_size_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2022 Blender Foundation. All rights reserved. */
3 
8 #include "gpu_interface_info.hh"
10 
11 GPU_SHADER_CREATE_INFO(gpu_shader_instance_varying_color_varying_size)
12  .vertex_in(0, Type::VEC3, "pos")
13  .vertex_in(1, Type::VEC4, "color")
14  .vertex_in(2, Type::FLOAT, "size")
15  .vertex_in(3, Type::MAT4, "InstanceModelMatrix")
16  .vertex_out(flat_color_iface)
17  .fragment_out(0, Type::VEC4, "fragColor")
18  .push_constant(Type::MAT4, "ViewProjectionMatrix")
19  .vertex_source("gpu_shader_instance_variying_size_variying_color_vert.glsl")
20  .fragment_source("gpu_shader_flat_color_frag.glsl")
21  .additional_info("gpu_srgb_to_framebuffer_space")
22  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)
@ FLOAT