Blender
V3.3
|
#include "node_geometry_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_geo_input_shade_smooth_cc | |
Functions | |
static void | blender::nodes::node_geo_input_shade_smooth_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_geo_input_shade_smooth_cc::node_geo_exec (GeoNodeExecParams params) |
void | register_node_type_geo_input_shade_smooth () |
Definition at line 20 of file node_geo_input_shade_smooth.cc.
References bNodeType::declare, GEO_NODE_INPUT_SHADE_SMOOTH, geo_node_type_base(), bNodeType::geometry_node_execute, NODE_CLASS_INPUT, blender::nodes::node_geo_input_shade_smooth_cc::node_declare(), blender::nodes::node_geo_input_shade_smooth_cc::node_geo_exec(), and nodeRegisterType().
Referenced by registerGeometryNodes().