Blender  V3.3
Functions
workbench_transparent_resolve_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 fragment_out (0, Type::VEC4, "fragColor") .sampler(0
 
transparentAccum sampler (1, ImageType::FLOAT_2D, "transparentRevealage") .fragment_source("workbench_transparent_resolve_frag.glsl") .additional_info("draw_fullscreen") .do_static_compilation(true)
 

Function Documentation

◆ fragment_out()

fragment_out ( ,
Type::VEC4  ,
"fragColor"   
)

◆ sampler()

transparentAccum sampler ( ,
ImageType::FLOAT_2D  ,
"transparentRevealage"   
)