Blender  V3.3
COM_ProjectorLensDistortionOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 #include "DNA_node_types.h"
8 
9 namespace blender::compositor {
10 
12  private:
16  SocketReader *input_program_;
17 
18  float dispersion_;
19  /* TODO(manzanilla): to be removed with tiled implementation. */
20  bool dispersion_available_;
21 
22  float kr_, kr2_;
23 
24  public:
26 
30  void execute_pixel(float output[4], int x, int y, void *data) override;
31 
32  void init_data() override;
36  void init_execution() override;
37 
38  void *initialize_tile_data(rcti *rect) override;
42  void deinit_execution() override;
43 
45  ReadBufferOperation *read_operation,
46  rcti *output) override;
47 
48  void update_dispersion();
49 
50  void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
51  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
53  const rcti &area,
54  Span<MemoryBuffer *> inputs) override;
55 };
56 
57 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
void execute_pixel(float output[4], int x, int y, void *data) override
void determine_canvas(const rcti &preferred_area, rcti &r_area) override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]