Blender  V3.3
workbench_merge_infront_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
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5 GPU_SHADER_CREATE_INFO(workbench_merge_infront)
6  .fragment_out(0, Type::VEC4, "fragColor")
7  .sampler(0, ImageType::DEPTH_2D, "depthBuffer")
8  .fragment_source("workbench_merge_infront_frag.glsl")
9  .additional_info("draw_fullscreen")
10  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)