22 operation->set_quality(
context.get_quality());
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOutput * get_output_socket(unsigned int index=0) const
bNode * get_bnode() const
get the reference to the SDNA bNode struct
NodeInput * get_input_socket(unsigned int index) const
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
VectorBlurNode(bNode *editor_node)
void set_vector_blur_settings(NodeBlurData *settings)