Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device float | svm_gradient (float3 p, NodeGradientType type) |
ccl_device_noinline void | svm_node_tex_gradient (ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) |
CCL_NAMESPACE_BEGIN ccl_device float svm_gradient | ( | float3 | p, |
NodeGradientType | type | ||
) |
Definition at line 10 of file gradient.h.
References atan2f, fmaxf, fminf, M_2PI_F, NODE_BLEND_DIAGONAL, NODE_BLEND_EASING, NODE_BLEND_LINEAR, NODE_BLEND_QUADRATIC, NODE_BLEND_QUADRATIC_SPHERE, NODE_BLEND_RADIAL, NODE_BLEND_SPHERICAL, r, sqrtf, t, type, float3::x, x, float3::y, y, float3::z, and z.
Referenced by svm_node_tex_gradient().
ccl_device_noinline void svm_node_tex_gradient | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint4 | node | ||
) |
Definition at line 52 of file gradient.h.
References make_float3, node, saturatef(), stack_load_float3(), stack_store_float(), stack_store_float3(), stack_valid(), svm_gradient(), svm_unpack_node_uchar4(), and type.
Referenced by svm_eval_nodes().