Blender
V3.3
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#include "btMotionState.h"
Go to the source code of this file.
Functions | |
BT_DECLARE_ALIGNED_ALLOCATOR () | |
btDefaultMotionState (const btTransform &startTrans=btTransform::getIdentity(), const btTransform ¢erOfMassOffset=btTransform::getIdentity()) | |
virtual void | getWorldTransform (btTransform ¢erOfMassWorldTrans) const |
synchronizes world transform from user to physics More... | |
virtual void | setWorldTransform (const btTransform ¢erOfMassWorldTrans) |
Variables | |
btDefaultMotionState | __pad0__ |
The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets. More... | |
btTransform | m_centerOfMassOffset |
btTransform | m_startWorldTrans |
void * | m_userPointer |
BT_DECLARE_ALIGNED_ALLOCATOR | ( | ) |
btDefaultMotionState | ( | const btTransform & | startTrans = btTransform::getIdentity() , |
const btTransform & | centerOfMassOffset = btTransform::getIdentity() |
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) |
Definition at line 17 of file btDefaultMotionState.h.
Referenced by RB_body_new().
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virtual |
synchronizes world transform from user to physics
Definition at line 27 of file btDefaultMotionState.h.
References m_centerOfMassOffset.
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virtual |
synchronizes world transform from physics to user Bullet only calls the update of worldtransform for active objects
Definition at line 34 of file btDefaultMotionState.h.
References m_centerOfMassOffset.
btDefaultMotionState __pad0__ |
The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
Definition at line 8 of file btDefaultMotionState.h.
btTransform m_centerOfMassOffset |
Definition at line 11 of file btDefaultMotionState.h.
Referenced by getWorldTransform(), and setWorldTransform().
btTransform m_startWorldTrans |
Definition at line 12 of file btDefaultMotionState.h.
void* m_userPointer |
Definition at line 13 of file btDefaultMotionState.h.