Blender
V3.3
source
blender
draw
engines
overlay
shaders
infos
overlay_facing_info.hh
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#include "
gpu_shader_create_info.hh
"
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GPU_SHADER_CREATE_INFO
(overlay_facing)
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.do_static_compilation(
true
)
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.vertex_in(0, Type::VEC3,
"pos"
)
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.vertex_source(
"overlay_facing_vert.glsl"
)
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.fragment_source(
"overlay_facing_frag.glsl"
)
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.fragment_out(0, Type::VEC4,
"fragColor"
)
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.additional_info(
"draw_mesh"
,
"draw_globals"
);
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GPU_SHADER_CREATE_INFO
(overlay_facing_clipped)
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.do_static_compilation(
true
)
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.additional_info(
"overlay_facing"
,
"drw_clipped"
);
GPU_SHADER_CREATE_INFO
#define GPU_SHADER_CREATE_INFO(_info)
gpu_shader_create_info.hh
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