Blender  V3.3
Namespaces
gl_backend.cc File Reference
#include "BKE_global.h"
#include "gpu_capabilities_private.hh"
#include "gpu_platform_private.hh"
#include "gl_debug.hh"
#include "gl_backend.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::gpu
 

Functions

Platform
static bool blender::gpu::match_renderer (StringRef renderer, const Vector< std::string > &items)
 
Capabilities
static bool blender::gpu::detect_mip_render_workaround ()
 
static const char * blender::gpu::gl_extension_get (int i)
 
static void blender::gpu::detect_workarounds ()