Blender  V3.3
COM_WrapOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  private:
12  int wrapping_type_;
13 
14  public:
15  WrapOperation(DataType datatype);
17  ReadBufferOperation *read_operation,
18  rcti *output) override;
19  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
20 
21  void set_wrapping(int wrapping_type);
22  float get_wrapped_original_xpos(float x);
23  float get_wrapped_original_ypos(float y);
24 
25  void setFactorXY(float factorX, float factorY);
26 };
27 
28 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void setFactorXY(float factorX, float factorY)
void set_wrapping(int wrapping_type)
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
DataType
possible data types for sockets
Definition: COM_defines.h:30
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input