Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_gamma (ccl_private ShaderData *sd, ccl_private float *stack, uint in_gamma, uint in_color, uint out_color) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_gamma | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint | in_gamma, | ||
uint | in_color, | ||
uint | out_color | ||
) |
Definition at line 8 of file gamma.h.
References color, stack_load_float(), stack_load_float3(), stack_store_float3(), stack_valid(), and svm_math_gamma_color().
Referenced by svm_eval_nodes().