Blender
V3.3
|
#include <BLI_math_geom.h>
Public Attributes | |
float | ray_origin [3] |
float | ray_inv_dir [3] |
int | sign [3] |
Definition at line 852 of file BLI_math_geom.h.
float IsectRayAABB_Precalc::ray_inv_dir[3] |
Definition at line 854 of file BLI_math_geom.h.
float IsectRayAABB_Precalc::ray_origin[3] |
Definition at line 853 of file BLI_math_geom.h.
Referenced by dist_squared_ray_to_tri_v3_fast().
int IsectRayAABB_Precalc::sign[3] |
Definition at line 855 of file BLI_math_geom.h.