11 #ifndef DEF_ICON_SCENE
12 # define DEF_ICON_SCENE DEF_ICON
14 #ifndef DEF_ICON_COLLECTION
15 # define DEF_ICON_COLLECTION DEF_ICON
17 #ifndef DEF_ICON_OBJECT
18 # define DEF_ICON_OBJECT DEF_ICON
20 #ifndef DEF_ICON_OBJECT_DATA
21 # define DEF_ICON_OBJECT_DATA DEF_ICON
23 #ifndef DEF_ICON_MODIFIER
24 # define DEF_ICON_MODIFIER DEF_ICON
26 #ifndef DEF_ICON_SHADING
27 # define DEF_ICON_SHADING DEF_ICON
29 #ifndef DEF_ICON_FOLDER
30 # define DEF_ICON_FOLDER DEF_ICON
32 #ifndef DEF_ICON_COLOR
33 # define DEF_ICON_COLOR DEF_ICON
36 # define DEF_ICON_FUND DEF_ICON
108 DEF_ICON(DRIVER_ROTATIONAL_DIFFERENCE)
1055 #undef DEF_ICON_ERROR
1056 #undef DEF_ICON_SCENE
1057 #undef DEF_ICON_COLLECTION
1058 #undef DEF_ICON_OBJECT
1059 #undef DEF_ICON_OBJECT_DATA
1060 #undef DEF_ICON_MODIFIER
1061 #undef DEF_ICON_SHADING
1062 #undef DEF_ICON_FOLDER
1063 #undef DEF_ICON_VECTOR
1064 #undef DEF_ICON_COLOR
1065 #undef DEF_ICON_FUND
1066 #undef DEF_ICON_BLANK
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces SCRIPT
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color or the default fallback if none is specified Separate Split a vector into its X
#define DEF_ICON_COLLECTION
#define DEF_ICON_OBJECT_DATA
#define DEF_ICON_MODIFIER
#define DEF_ICON_BLANK(name)
#define DEF_ICON_VECTOR(name)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)