void SEQ_effect_text_font_unload(struct TextVars *data, bool do_id_user)
int SEQ_effect_get_num_inputs(int seq_type)
void SEQ_effect_text_font_load(struct TextVars *data, bool do_id_user)
struct SeqEffectHandle SEQ_effect_handle_get(struct Sequence *seq)
SyclQueue void void * src
SyclQueue void void size_t num_bytes void
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
void(* get_default_fac)(const struct Scene *scene, struct Sequence *seq, float timeline_frame, float *fac)
void(* free)(struct Sequence *seq, bool do_id_user)
void(* init)(struct Sequence *seq)
void(* load)(struct Sequence *seqconst)
void(* execute_slice)(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, float fac, struct ImBuf *ibuf1, struct ImBuf *ibuf2, struct ImBuf *ibuf3, int start_line, int total_lines, struct ImBuf *out)
void(* copy)(struct Sequence *dst, struct Sequence *src, int flag)
int(* early_out)(struct Sequence *seq, float fac)