=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`SpatialNoiseShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(amount, scale, num_octaves, smooth, pure_random)\n"
"\n"
" Builds a SpatialNoiseShader object.\n"
"\n"
" :arg amount: The amplitude of the noise.\n"
" :type amount: float\n"
" :arg scale: The noise frequency.\n"
" :type scale: float\n"
" :arg num_octaves: The number of octaves\n"
" :type num_octaves: int\n"
" :arg smooth: True if you want the noise to be smooth.\n"
" :type smooth: bool\n"
" :arg pure_random: True if you don't want any coherence.\n"
" :type pure_random: bool\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Spatial Noise stroke shader. Moves the vertices to make the stroke\n"
" more noisy.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"