51 if (is_face_only_select_mode) {
106 if (
format.attr_len == 0) {
129 const int UNUSED(f_index),
144 }
while ((l_iter = l_iter->
next) != l_first);
156 for (
int ml_index = mp->
loopstart; ml_index < ml_index_end; ml_index += 1) {
157 const MLoop *ml = &mloop[ml_index];
177 const int ledge_index,
182 memset(
data, 0x0,
sizeof(*
data) * 2);
191 const int ledge_index,
196 memset(
data, 0x0,
sizeof(*
data) * 2);
197 const int e_index = mr->
ledges[ledge_index];
215 const int lvert_index,
227 const int lvert_index,
235 const int v_index = mr->
lverts[lvert_index];
259 uint subdiv_quad_index,
260 const BMFace *coarse_quad)
266 uint start_loop_idx = subdiv_quad_index * 4;
267 uint end_loop_idx = (subdiv_quad_index + 1) * 4;
268 for (
uint i = start_loop_idx; i < end_loop_idx; i++) {
269 const int vert_origindex = subdiv_loop_vert_index[i];
270 const int edge_origindex = subdiv_loop_edge_index[i];
275 if (vert_origindex != -1) {
283 if (edge_origindex != -1) {
300 uint subdiv_quad_index,
301 const MPoly *coarse_quad)
303 const int coarse_quad_index =
static_cast<int>(coarse_quad - mr->
mpoly);
327 const int edge_index = loose_edge.coarse_edge_index;
336 if (
v1.coarse_vertex_index != -1u) {
339 if (
v2.coarse_vertex_index != -1u) {
#define SCE_SELECT_VERTEX
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
struct GPUVertBuf GPUVertBuf
void GPU_vertbuf_data_alloc(GPUVertBuf *, uint v_len)
#define GPU_vertbuf_init_with_format(verts, format)
void * GPU_vertbuf_get_data(const GPUVertBuf *verts)
#define BM_ELEM_CD_GET_FLOAT(ele, offset)
#define BM_FACE_FIRST_LOOP(p)
#define BM_ELEM_CD_GET_VOID_P(ele, offset)
#define BM_elem_index_get(ele)
#define BM_elem_flag_test(ele, hflag)
BLI_INLINE BMEdge * BM_edge_at_index(BMesh *bm, const int index)
BLI_INLINE BMVert * BM_vert_at_index(BMesh *bm, const int index)
bool BM_edge_in_face(const BMEdge *e, const BMFace *f)
ATTR_WARN_UNUSED_RESULT const BMVert * v2
blender::Span< DRWSubdivLooseEdge > draw_subdiv_cache_get_loose_edges(const DRWSubdivCache *cache)
ccl_global float * buffer
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
ccl_device_inline float3 ceil(const float3 &a)
static void mesh_render_data_edge_flag(const MeshRenderData *mr, const BMEdge *eed, EditLoopData *eattr)
static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *_data)
static void extract_edit_data_iter_subdiv_mesh(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly *coarse_quad)
static void extract_edit_data_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *UNUSED(buffer), void *_data)
static GPUVertFormat * get_edit_data_format()
static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data)
static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *_data)
static void extract_edit_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const BMFace *coarse_quad)
static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *_data)
static void mesh_render_data_vert_flag(const MeshRenderData *mr, const BMVert *eve, EditLoopData *eattr)
static void extract_edit_data_init(const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data)
static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr, const BMVert *eve, const int lvert_index, void *_data)
static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *_data)
constexpr MeshExtract create_extractor_edit_data()
static void extract_edit_data_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *data)
struct GPUVertBuf * edges_orig_index
struct GPUVertBuf * verts_orig_index
DRWSubdivLooseGeom loose_geom
DRWSubdivLooseVertex * verts
const ToolSettings * toolsettings