Blender  V3.3
Functions
kernel/svm/geometry.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_geometry (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_geometry_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_geometry_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_object_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 
ccl_device_noinline void svm_node_particle_info (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint out_offset)
 

Function Documentation

◆ svm_node_geometry()

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_geometry ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset 
)

◆ svm_node_geometry_bump_dx()

ccl_device_noinline void svm_node_geometry_bump_dx ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset 
)

◆ svm_node_geometry_bump_dy()

ccl_device_noinline void svm_node_geometry_bump_dy ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset 
)

◆ svm_node_object_info()

ccl_device_noinline void svm_node_object_info ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset 
)

◆ svm_node_particle_info()

ccl_device_noinline void svm_node_particle_info ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset 
)