Blender
V3.3
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This is the complete list of members for blender::io::usd::USDMaterialReader, including all inherited members.
add_material(const pxr::UsdShadeMaterial &usd_material) const | blender::io::usd::USDMaterialReader | |
bmain_ | blender::io::usd::USDMaterialReader | protected |
convert_usd_primvar_reader_float2(const pxr::UsdShadeShader &usd_shader, const pxr::TfToken &usd_source_name, bNode *dest_node, const char *dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext *r_ctx) const | blender::io::usd::USDMaterialReader | protected |
convert_usd_uv_texture(const pxr::UsdShadeShader &usd_shader, const pxr::TfToken &usd_source_name, bNode *dest_node, const char *dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext *r_ctx) const | blender::io::usd::USDMaterialReader | protected |
follow_connection(const pxr::UsdShadeInput &usd_input, bNode *dest_node, const char *dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext *r_ctx) const | blender::io::usd::USDMaterialReader | protected |
import_usd_preview(Material *mtl, const pxr::UsdShadeShader &usd_shader) const | blender::io::usd::USDMaterialReader | protected |
load_tex_image(const pxr::UsdShadeShader &usd_shader, bNode *tex_image) const | blender::io::usd::USDMaterialReader | protected |
params_ | blender::io::usd::USDMaterialReader | protected |
set_node_input(const pxr::UsdShadeInput &usd_input, bNode *dest_node, const char *dest_socket_name, bNodeTree *ntree, int column, NodePlacementContext *r_ctx) const | blender::io::usd::USDMaterialReader | protected |
set_principled_node_inputs(bNode *principled_node, bNodeTree *ntree, const pxr::UsdShadeShader &usd_shader) const | blender::io::usd::USDMaterialReader | protected |
USDMaterialReader(const USDImportParams ¶ms, Main *bmain) | blender::io::usd::USDMaterialReader |