Blender
V3.3
|
#include "scene/object.h"
#include "device/device.h"
#include "scene/camera.h"
#include "scene/curves.h"
#include "scene/hair.h"
#include "scene/integrator.h"
#include "scene/light.h"
#include "scene/mesh.h"
#include "scene/particles.h"
#include "scene/pointcloud.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "scene/volume.h"
#include "util/foreach.h"
#include "util/log.h"
#include "util/map.h"
#include "util/murmurhash.h"
#include "util/progress.h"
#include "util/set.h"
#include "util/task.h"
#include "util/vector.h"
#include "subd/patch_table.h"
Go to the source code of this file.
Classes | |
struct | UpdateObjectTransformState |
Functions | |
NODE_DEFINE (Object) | |
static float | object_volume_density (const Transform &tfm, Geometry *geom) |
NODE_DEFINE | ( | Object | ) |
Definition at line 72 of file scene/object.cpp.
References NodeType::add(), color, blender::bke::idprop::create(), particle_index(), SOCKET_BOOLEAN, SOCKET_COLOR, SOCKET_FLOAT, SOCKET_INT, SOCKET_NODE, SOCKET_POINT, SOCKET_POINT2, SOCKET_STRING, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, transform_identity(), type, zero_float2(), and zero_float3().
Definition at line 386 of file scene/object.cpp.
References Geometry::geometry_type, len, blender::math::normalize(), one_float3(), transform_direction(), and Geometry::VOLUME.
Referenced by ObjectManager::device_update_object_transform().