10 .no_perspective(Type::VEC2,
"edgePos")
11 .flat(Type::VEC2,
"edgeStart")
12 .flat(Type::VEC4,
"finalColor");
15 .do_static_compilation(
true)
16 .vertex_in(0, Type::VEC3,
"pos")
17 .vertex_in(1, Type::INT,
"vclass")
19 .vertex_in(2, Type::VEC4,
"color")
20 .vertex_in(3, Type::MAT4,
"inst_obmat")
21 .vertex_out(overlay_extra_iface)
22 .fragment_out(0, Type::VEC4,
"fragColor")
23 .fragment_out(1, Type::VEC4,
"lineOutput")
24 .vertex_source(
"overlay_extra_vert.glsl")
25 .fragment_source(
"overlay_extra_frag.glsl")
26 .additional_info(
"draw_view",
"draw_globals");
29 .do_static_compilation(
true)
30 .define(
"SELECT_EDGES")
31 .additional_info(
"overlay_extra");
34 .do_static_compilation(
true)
35 .additional_info(
"overlay_extra",
"drw_clipped");
38 .do_static_compilation(
true)
39 .additional_info(
"overlay_extra_select",
"drw_clipped");
50 .do_static_compilation(
true)
51 .sampler(0, ImageType::DEPTH_2D,
"depthBuffer")
52 .push_constant(Type::MAT4,
"gridModelMatrix")
53 .push_constant(Type::BOOL,
"isTransform")
54 .vertex_out(overlay_extra_grid_iface)
55 .fragment_out(0, Type::VEC4,
"fragColor")
56 .vertex_source(
"overlay_extra_lightprobe_grid_vert.glsl")
57 .fragment_source(
"overlay_point_varying_color_frag.glsl")
58 .additional_info(
"draw_view",
"draw_globals");
61 .do_static_compilation(
true)
62 .additional_info(
"overlay_extra_grid",
"drw_clipped");
71 .do_static_compilation(
true)
72 .vertex_in(0, Type::VEC3,
"pos")
74 .vertex_in(1, Type::VEC3,
"inst_pos")
75 .vertex_out(overlay_extra_iface)
76 .fragment_out(0, Type::VEC4,
"fragColor")
77 .fragment_out(1, Type::VEC4,
"lineOutput")
78 .vertex_source(
"overlay_extra_groundline_vert.glsl")
79 .fragment_source(
"overlay_extra_frag.glsl")
80 .additional_info(
"draw_view",
"draw_globals");
83 .do_static_compilation(
true)
84 .additional_info(
"overlay_extra_groundline",
"drw_clipped");
93 .no_perspective(Type::VEC2,
"stipple_coord")
94 .flat(Type::VEC2,
"stipple_start")
95 .flat(Type::VEC4,
"finalColor");
98 .do_static_compilation(
true)
99 .vertex_in(0, Type::VEC3,
"pos")
100 .vertex_in(1, Type::VEC4,
"color")
102 .vertex_in(2, Type::INT,
"colorid")
103 .vertex_out(overlay_extra_wire_iface)
104 .fragment_out(0, Type::VEC4,
"fragColor")
105 .fragment_out(1, Type::VEC4,
"lineOutput")
106 .vertex_source(
"overlay_extra_wire_vert.glsl")
107 .fragment_source(
"overlay_extra_wire_frag.glsl")
108 .additional_info(
"draw_modelmat",
"draw_globals");
111 .do_static_compilation(
true)
112 .define(
"SELECT_EDGES")
113 .additional_info(
"overlay_extra_wire",
"drw_clipped");
116 .do_static_compilation(
true)
117 .define(
"OBJECT_WIRE")
118 .additional_info(
"overlay_extra_wire",
"drw_clipped");
121 .do_static_compilation(
true)
122 .additional_info(
"overlay_extra_wire_select",
"drw_clipped");
125 .do_static_compilation(
true)
126 .additional_info(
"overlay_extra_wire_object",
"drw_clipped");
129 .do_static_compilation(
true)
130 .additional_info(
"overlay_extra_wire",
"drw_clipped");
139 .flat(Type::VEC4,
"radii")
140 .flat(Type::VEC4,
"fillColor")
141 .flat(Type::VEC4,
"outlineColor");
144 .do_static_compilation(
true)
146 .define(
"blender_srgb_to_framebuffer_space(a)",
"a")
147 .vertex_in(0, Type::VEC3,
"pos")
148 .push_constant(Type::VEC4,
"color")
149 .vertex_out(overlay_extra_point_iface)
150 .fragment_out(0, Type::VEC4,
"fragColor")
151 .vertex_source(
"overlay_extra_point_vert.glsl")
152 .fragment_source(
"overlay_point_varying_color_varying_outline_aa_frag.glsl")
153 .additional_info(
"draw_modelmat",
"draw_globals");
156 .do_static_compilation(
true)
157 .additional_info(
"overlay_extra_point",
"drw_clipped");
162 .do_static_compilation(
true)
163 .vertex_in(0, Type::VEC3,
"pos")
164 .push_constant(Type::VEC4,
"color")
165 .vertex_out(overlay_extra_loose_point_iface)
166 .fragment_out(0, Type::VEC4,
"fragColor")
167 .fragment_out(1, Type::VEC4,
"lineOutput")
168 .vertex_source(
"overlay_extra_loose_point_vert.glsl")
169 .fragment_source(
"overlay_extra_loose_point_frag.glsl")
170 .additional_info(
"draw_modelmat",
"draw_globals");
173 .do_static_compilation(
true)
174 .additional_info(
"overlay_extra_loose_point",
"drw_clipped");
183 .flat(Type::VEC2,
"ss_pos")
184 .smooth(Type::VEC4,
"color");
187 .do_static_compilation(
true)
188 .vertex_in(0, Type::VEC3,
"pos")
189 .push_constant(Type::IVEC4,
"mpathLineSettings")
190 .push_constant(Type::BOOL,
"selected")
191 .push_constant(Type::VEC3,
"customColor")
192 .push_constant(Type::INT,
"lineThickness")
193 .vertex_out(overlay_motion_path_line_iface)
194 .geometry_out(overlay_motion_path_line_iface)
195 .geometry_layout(PrimitiveIn::LINES, PrimitiveOut::TRIANGLE_STRIP, 4)
196 .fragment_out(0, Type::VEC4,
"fragColor")
197 .vertex_source(
"overlay_motion_path_line_vert.glsl")
198 .geometry_source(
"overlay_motion_path_line_geom.glsl")
199 .fragment_source(
"overlay_motion_path_line_frag.glsl")
200 .additional_info(
"draw_view",
"draw_globals");
203 .do_static_compilation(
true)
204 .additional_info(
"overlay_motion_path_line",
"drw_clipped");
209 .do_static_compilation(
true)
210 .typedef_source(
"overlay_shader_shared.h")
211 .vertex_in(0, Type::VEC3,
"pos")
212 .vertex_in(1, Type::INT,
"flag")
213 .push_constant(Type::IVEC4,
"mpathPointSettings")
214 .push_constant(Type::BOOL,
"showKeyFrames")
215 .push_constant(Type::VEC3,
"customColor")
216 .vertex_out(overlay_motion_path_point_iface)
217 .fragment_out(0, Type::VEC4,
"fragColor")
218 .vertex_source(
"overlay_motion_path_point_vert.glsl")
219 .fragment_source(
"overlay_point_varying_color_frag.glsl")
220 .additional_info(
"draw_view",
"draw_globals");
223 .do_static_compilation(
true)
224 .additional_info(
"overlay_motion_path_point",
"drw_clipped");
235 .do_static_compilation(
true)
236 .push_constant(Type::BOOL,
"depthSet")
237 .push_constant(Type::BOOL,
"isCameraBackground")
238 .push_constant(Type::BOOL,
"imgPremultiplied")
239 .push_constant(Type::BOOL,
"imgAlphaBlend")
240 .push_constant(Type::VEC4,
"color")
241 .vertex_in(0, Type::VEC3,
"pos")
242 .vertex_out(overlay_image_iface)
243 .sampler(0, ImageType::FLOAT_2D,
"imgTexture")
244 .fragment_out(0, Type::VEC4,
"fragColor")
245 .vertex_source(
"overlay_image_vert.glsl")
246 .fragment_source(
"overlay_image_frag.glsl")
247 .additional_info(
"draw_mesh");
250 .do_static_compilation(
true)
251 .additional_info(
"overlay_image",
"drw_clipped");
260 .do_static_compilation(
true)
261 .vertex_out(overlay_extra_iface)
262 .push_constant(Type::VEC4,
"color")
263 .push_constant(Type::VEC3,
"xAxis")
264 .push_constant(Type::VEC3,
"yAxis")
265 .push_constant(Type::VEC3,
"origin")
266 .push_constant(Type::INT,
"halfLineCount")
267 .fragment_out(0, Type::VEC4,
"fragColor")
268 .fragment_out(1, Type::VEC4,
"lineOutput")
269 .vertex_source(
"overlay_edit_gpencil_canvas_vert.glsl")
270 .fragment_source(
"overlay_extra_frag.glsl")
271 .additional_info(
"draw_mesh",
"draw_globals");
274 .do_static_compilation(
true)
275 .additional_info(
"overlay_gpencil_canvas",
"drw_clipped");
286 .sampler(0, ImageType::FLOAT_1D,
"weightTex")
287 .push_constant(Type::VEC4,
"color")
288 .vertex_in(0, Type::VEC3,
"part_pos")
289 .vertex_in(1, Type::VEC4,
"part_rot")
291 .vertex_out(overlay_particle_iface)
292 .vertex_source(
"overlay_particle_vert.glsl")
293 .additional_info(
"draw_globals");
296 .do_static_compilation(
true)
298 .define(
"vclass",
"0")
299 .define(
"pos",
"vec3(0.0)")
300 .fragment_out(0, Type::VEC4,
"fragColor")
301 .fragment_out(1, Type::VEC4,
"lineOutput")
302 .fragment_source(
"overlay_particle_frag.glsl")
303 .additional_info(
"overlay_particle",
"draw_mesh");
306 .do_static_compilation(
true)
307 .additional_info(
"overlay_particle_dot",
"drw_clipped");
310 .do_static_compilation(
true)
312 .vertex_in(3, Type::VEC3,
"pos")
313 .vertex_in(4, Type::INT,
"vclass")
314 .fragment_out(0, Type::VEC4,
"fragColor")
315 .fragment_source(
"overlay_varying_color.glsl")
316 .additional_info(
"overlay_particle",
"draw_modelmat",
"draw_resource_id_uniform");
319 .do_static_compilation(
true)
320 .additional_info(
"overlay_particle_shape",
"drw_clipped");
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)