Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
BlenderTextureShader (MTex *mtex) | |
BlenderTextureShader (bNodeTree *nodetree) | |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
[ Texture Shader ]. Shader to assign texture to the Stroke material.
Definition at line 583 of file BasicStrokeShaders.h.
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inline |
Builds the shader.
mtex | The blender texture to use. |
Definition at line 593 of file BasicStrokeShaders.h.
References NULL.
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inline |
Builds the shader.
nodetree | A node tree (of new shading nodes) to define textures. |
Definition at line 603 of file BasicStrokeShaders.h.
References NULL.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 609 of file BasicStrokeShaders.h.
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virtual |
The shading method
Reimplemented from Freestyle::StrokeShader.
Definition at line 280 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::setMTex(), and Freestyle::Stroke::setNodeTree().