Blender
V3.3
|
This is the complete list of members for blender::draw::TextureFromPool, including all inherited members.
acquire(int2 extent, eGPUTextureFormat format, void *owner_) | blender::draw::TextureFromPool | inline |
clear(float4 values) | blender::draw::Texture | inline |
clear(uint4 values) | blender::draw::Texture | inline |
clear(int4 values) | blender::draw::Texture | inline |
depth(void) const | blender::draw::Texture | inline |
ensure_1d(int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_1d(eGPUTextureFormat format, int extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_1d_array(int, int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_1d_array(eGPUTextureFormat format, int extent, int layers, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_2d(int, int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_2d(eGPUTextureFormat format, int2 extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_2d_array(int, int, int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_2d_array(eGPUTextureFormat format, int2 extent, int layers, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_3d(int, int, int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_3d(eGPUTextureFormat format, int3 extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_cube(int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_cube(eGPUTextureFormat format, int extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_cube_array(int, int, int, eGPUTextureFormat, float *)=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::ensure_cube_array(eGPUTextureFormat format, int extent, int layers, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
ensure_layer_views(bool cube_as_array=false) | blender::draw::Texture | inline |
ensure_mip_views(bool cube_as_array=false) | blender::draw::Texture | inline |
filter_mode(bool)=delete | blender::draw::TextureFromPool | |
free()=delete | blender::draw::TextureFromPool | |
height(void) const | blender::draw::Texture | inline |
is_array(void) const | blender::draw::Texture | inline |
is_cube(void) const | blender::draw::Texture | inline |
is_integer(void) const | blender::draw::Texture | inline |
is_stencil(void) const | blender::draw::Texture | inline |
is_valid(void) const | blender::draw::Texture | inline |
layer_view(int)=delete | blender::draw::TextureFromPool | |
layer_views_ | blender::draw::Texture | protected |
mip_view(int)=delete | blender::draw::TextureFromPool | |
mip_views_ | blender::draw::Texture | protected |
name_ | blender::draw::Texture | protected |
operator GPUTexture *() const | blender::draw::Texture | inline |
operator&() | blender::draw::Texture | inline |
blender::operator=(Texture &&a) | blender::draw::Texture | inline |
blender::NonMovable::operator=(NonMovable &&other)=delete | blender::NonMovable | private |
blender::NonMovable::operator=(const NonMovable &other)=default | blender::NonMovable | private |
read(eGPUDataFormat format, int miplvl=0) | blender::draw::Texture | inline |
release(void) | blender::draw::TextureFromPool | inline |
size(int miplvl=0) const | blender::draw::Texture | inline |
stencil_view()=delete | blender::draw::TextureFromPool | |
blender::draw::Texture::stencil_view(bool cube_as_array=false) | blender::draw::Texture | inline |
stencil_view_ | blender::draw::Texture | protected |
swap(Texture &a, Texture &b) | blender::draw::Texture | inlinestatic |
sync(void) | blender::draw::TextureFromPool | inline |
Texture(const char *name="gpu::Texture") | blender::draw::Texture | inline |
Texture(const char *name, eGPUTextureFormat format, int extent, float *data=nullptr, bool cubemap=false, int mip_len=1) | blender::draw::Texture | inline |
Texture(const char *name, eGPUTextureFormat format, int extent, int layers, float *data=nullptr, bool cubemap=false, int mip_len=1) | blender::draw::Texture | inline |
Texture(const char *name, eGPUTextureFormat format, int2 extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
Texture(const char *name, eGPUTextureFormat format, int2 extent, int layers, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
Texture(const char *name, eGPUTextureFormat format, int3 extent, float *data=nullptr, int mip_len=1) | blender::draw::Texture | inline |
TextureFromPool(const char *name="gpu::Texture") | blender::draw::TextureFromPool | inline |
tx_ | blender::draw::Texture | protected |
width(void) const | blender::draw::Texture | inline |
~Texture() | blender::draw::Texture | inline |