void seq_prefetch_start(const struct SeqRenderData *context, float timeline_frame)
struct SeqRenderData * seq_prefetch_get_original_context(const struct SeqRenderData *context)
void seq_prefetch_free(struct Scene *scene)
void seq_prefetch_get_time_range(struct Scene *scene, int *start, int *end)
struct Sequence * seq_prefetch_get_original_sequence(struct Sequence *seq, struct Scene *scene)
bool seq_prefetch_job_is_running(struct Scene *scene)