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template<typename T , int Size> |
bool | blender::math::is_zero (const vec_base< T, Size > &a) |
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template<typename T , int Size> |
bool | blender::math::is_any_zero (const vec_base< T, Size > &a) |
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template<typename T , int Size> |
bool | blender::math::almost_equal_relative (const vec_base< T, Size > &a, const vec_base< T, Size > &b, const T &epsilon_factor) |
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template<typename T , int Size> |
vec_base< T, Size > | blender::math::abs (const vec_base< T, Size > &a) |
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template<typename T , int Size> |
vec_base< T, Size > | blender::math::min (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size> |
vec_base< T, Size > | blender::math::max (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size> |
vec_base< T, Size > | blender::math::clamp (const vec_base< T, Size > &a, const vec_base< T, Size > &min, const vec_base< T, Size > &max) |
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template<typename T , int Size> |
vec_base< T, Size > | blender::math::clamp (const vec_base< T, Size > &a, const T &min, const T &max) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::mod (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::mod (const vec_base< T, Size > &a, const T &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::safe_mod (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::safe_mod (const vec_base< T, Size > &a, const T &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_integral_type< T >)) > |
vec_base< T, Size > | blender::math::ceil_to_multiple (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_integral_type< T >)) > |
vec_base< T, Size > | blender::math::divide_ceil (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size> |
void | blender::math::min_max (const vec_base< T, Size > &vector, vec_base< T, Size > &min, vec_base< T, Size > &max) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::safe_divide (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::safe_divide (const vec_base< T, Size > &a, const T &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::floor (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::ceil (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::fract (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::dot (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size> |
T | blender::math::length_manhattan (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::length_squared (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::length (const vec_base< T, Size > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::distance_manhattan (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::distance_squared (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
T | blender::math::distance (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::reflect (const vec_base< T, Size > &incident, const vec_base< T, Size > &normal) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::refract (const vec_base< T, Size > &incident, const vec_base< T, Size > &normal, const T &eta) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::project (const vec_base< T, Size > &p, const vec_base< T, Size > &v_proj) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::normalize_and_get_length (const vec_base< T, Size > &v, T &out_length) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::normalize (const vec_base< T, Size > &v) |
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template<typename T , BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, 3 > | blender::math::cross (const vec_base< T, 3 > &a, const vec_base< T, 3 > &b) |
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vec_base< float, 3 > | blender::math::cross_high_precision (const vec_base< float, 3 > &a, const vec_base< float, 3 > &b) |
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template<typename T , BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, 3 > | blender::math::cross_poly (Span< vec_base< T, 3 >> poly) |
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template<typename T , typename FactorT , int Size, BLI_ENABLE_IF((is_math_float_type< FactorT >)) > |
vec_base< T, Size > | blender::math::interpolate (const vec_base< T, Size > &a, const vec_base< T, Size > &b, const FactorT &t) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::midpoint (const vec_base< T, Size > &a, const vec_base< T, Size > &b) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
vec_base< T, Size > | blender::math::faceforward (const vec_base< T, Size > &vector, const vec_base< T, Size > &incident, const vec_base< T, Size > &reference) |
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template<typename T > |
int | blender::math::dominant_axis (const vec_base< T, 3 > &a) |
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template<typename T , int Size, BLI_ENABLE_IF((is_math_float_type< T >)) > |
isect_result< vec_base< T, Size > > | blender::math::isect_seg_seg (const vec_base< T, Size > &v1, const vec_base< T, Size > &v2, const vec_base< T, Size > &v3, const vec_base< T, Size > &v4) |
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