Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
DataType get_data_type() const
NodeOutput * get_output_socket(unsigned int index=0) const
NodeInput * get_input_socket(unsigned int index) const
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
PixelateNode(bNode *editor_node)
DataType
possible data types for sockets