Blender  V3.3
Functions
eevee_mist.c File Reference
#include "DRW_engine.h"
#include "DRW_render.h"
#include "DNA_world_types.h"
#include "BLI_string_utils.h"
#include "eevee_private.h"

Go to the source code of this file.

Functions

void EEVEE_mist_output_init (EEVEE_ViewLayerData *sldata, EEVEE_Data *vedata)
 
void EEVEE_mist_output_accumulate (EEVEE_ViewLayerData *UNUSED(sldata), EEVEE_Data *vedata)
 

Detailed Description

Implementation of Blender Mist pass. IMPORTANT: This is a "post process" of the Z depth so it will lack any transparent objects.

Definition in file eevee_mist.c.

Function Documentation

◆ EEVEE_mist_output_accumulate()

void EEVEE_mist_output_accumulate ( EEVEE_ViewLayerData UNUSEDsldata,
EEVEE_Data vedata 
)

◆ EEVEE_mist_output_init()

void EEVEE_mist_output_init ( EEVEE_ViewLayerData sldata,
EEVEE_Data vedata 
)