Blender  V3.3
Functions
bsdf_transparent.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup (ccl_private ShaderData *sd, const float3 weight, uint32_t path_flag)
 
ccl_device float3 bsdf_transparent_eval_reflect (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device float3 bsdf_transparent_eval_transmit (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device int bsdf_transparent_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, ccl_private float3 *eval, ccl_private float3 *omega_in, ccl_private float3 *domega_in_dx, ccl_private float3 *domega_in_dy, ccl_private float *pdf)
 

Function Documentation

◆ bsdf_transparent_eval_reflect()

ccl_device float3 bsdf_transparent_eval_reflect ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

Definition at line 62 of file bsdf_transparent.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_transparent_eval_transmit()

ccl_device float3 bsdf_transparent_eval_transmit ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

Definition at line 71 of file bsdf_transparent.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_transparent_sample()

ccl_device int bsdf_transparent_sample ( ccl_private const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
ccl_private float3 eval,
ccl_private float3 omega_in,
ccl_private float3 domega_in_dx,
ccl_private float3 domega_in_dy,
ccl_private float pdf 
)

Definition at line 80 of file bsdf_transparent.h.

References I, LABEL_TRANSMIT, LABEL_TRANSPARENT, and make_float3.

Referenced by bsdf_sample().

◆ bsdf_transparent_setup()

CCL_NAMESPACE_BEGIN ccl_device void bsdf_transparent_setup ( ccl_private ShaderData sd,
const float3  weight,
uint32_t  path_flag 
)