76 char stage_info_name[32];
77 SNPRINTF(stage_info_name,
"gpencil_antialiasing_stage_%d",
stage);
#define SNPRINTF(dst, format,...)
#define DRW_SHADER_FREE_SAFE(shader)
struct GPUShader GPUShader
GPUShader * GPU_shader_create_from_info_name(const char *info_name)
GPUShader * GPENCIL_shader_antialiasing(int stage)
GPUShader * antialiasing_sh[3]
GPUShader * GPENCIL_shader_fx_colorize_get(void)
static struct @221 g_shaders
GPUShader * GPENCIL_shader_mask_invert_get(void)
GPUShader * mask_invert_sh
char datatoc_gpencil_antialiasing_vert_glsl[]
GPUShader * fx_transform_sh
GPUShader * layer_blend_sh
char datatoc_common_smaa_lib_glsl[]
GPUShader * GPENCIL_shader_depth_merge_get(void)
char datatoc_gpencil_layer_blend_frag_glsl[]
char datatoc_gpencil_vfx_frag_glsl[]
GPUShader * GPENCIL_shader_fx_transform_get(void)
GPUShader * GPENCIL_shader_geometry_get(void)
char datatoc_common_view_lib_glsl[]
char datatoc_gpencil_mask_invert_frag_glsl[]
char datatoc_common_fullscreen_vert_glsl[]
char datatoc_gpencil_depth_merge_frag_glsl[]
GPUShader * GPENCIL_shader_fx_rim_get(void)
char datatoc_gpencil_vert_glsl[]
void GPENCIL_shader_free(void)
GPUShader * GPENCIL_shader_fx_glow_get(void)
char datatoc_common_colormanagement_lib_glsl[]
GPUShader * GPENCIL_shader_fx_pixelize_get(void)
char datatoc_gpencil_antialiasing_frag_glsl[]
GPUShader * GPENCIL_shader_fx_composite_get(void)
char datatoc_gpencil_depth_merge_vert_glsl[]
GPUShader * GPENCIL_shader_layer_blend_get(void)
char datatoc_gpencil_frag_glsl[]
GPUShader * depth_merge_sh
char datatoc_gpencil_common_lib_glsl[]
GPUShader * fx_colorize_sh
GPUShader * GPENCIL_shader_fx_shadow_get(void)
GPUShader * fx_composite_sh
GPUShader * GPENCIL_shader_fx_blur_get(void)