Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
GPU_SHADER_INTERFACE_INFO(smooth_uv_iface, "").smooth(Type | vertex_in (0, Type::VEC2, "pos") .vertex_out(smooth_uv_iface) .fragment_out(0 |
GPU_SHADER_INTERFACE_INFO (smooth_uv_iface, "").smooth(Type vertex_in | ( | 0 | , |
Type::VEC2 | , | ||
"pos" | |||
) |