Blender
V3.3
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#include <map>
#include <set>
#include "COLLADAFWColorOrTexture.h"
#include "COLLADASWEffectProfile.h"
#include "DocumentExporter.h"
#include "EffectExporter.h"
#include "MaterialExporter.h"
#include "collada_internal.h"
#include "collada_utils.h"
#include "DNA_mesh_types.h"
#include "DNA_world_types.h"
#include "BKE_collection.h"
#include "BKE_customdata.h"
#include "BKE_material.h"
#include "BKE_mesh.h"
Go to the source code of this file.
Functions | |
static std::string | getActiveUVLayerName (Object *ob) |
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Definition at line 28 of file EffectExporter.cpp.
References bc_CustomData_get_active_layer_name(), CD_MLOOPUV, CustomData_number_of_layers(), Object::data, and Mesh::ldata.
Referenced by EffectsExporter::operator()().