Blender  V3.3
CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT > Member List

This is the complete list of members for CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >, including all inherited members.

interp(const TextureInfo &info, float x, float y)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_3d(const TextureInfo &info, float x, float y, float z, InterpolationType interp)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_3d_closest(const TextureInfo &info, float x, float y, float z)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_3d_cubic(const TextureInfo &info, float x, float y, float z)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_3d_linear(const TextureInfo &info, float x, float y, float z)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_closest(const TextureInfo &info, float x, float y)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_cubic(const TextureInfo &info, float x, float y)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
interp_linear(const TextureInfo &info, float x, float y)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(float4 r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(uchar4 r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(uchar r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(float r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(half4 r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(half r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(uint16_t r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(ushort4 r)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(const TexT *data, int x, int y, int width, int height)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read(const TexT *data, int x, int y, int z, int width, int height, int depth)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read_clip(const TexT *data, int x, int y, int width, int height)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
read_clip(const TexT *data, int x, int y, int z, int width, int height, int depth)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
tricubic_lookup(const TexT *data, float tx, float ty, float tz, const int xc[4], const int yc[4], const int zc[4], int width, int height, int depth, OutT read(const TexT *, int, int, int, int, int, int))CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
trilinear_lookup(const TexT *data, float tx, float ty, float tz, int ix, int iy, int iz, int nix, int niy, int niz, int width, int height, int depth, OutT read(const TexT *, int, int, int, int, int, int))CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
wrap_clamp(int x, int width)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
wrap_periodic(int x, int width)CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic
zero()CCL_NAMESPACE_BEGIN::TextureInterpolator< TexT, OutT >inlinestatic