Blender  V3.3
Functions | Variables
node_texture_viewer.c File Reference
#include "NOD_texture.h"
#include "node_texture_util.h"
#include <math.h>

Go to the source code of this file.

Functions

static void exec (void *data, int UNUSED(thread), bNode *UNUSED(node), bNodeExecData *UNUSED(execdata), bNodeStack **in, bNodeStack **UNUSED(out))
 
void register_node_type_tex_viewer (void)
 

Variables

static bNodeSocketTemplate inputs []
 

Function Documentation

◆ exec()

static void exec ( void data,
int   UNUSEDthread,
bNode UNUSEDnode,
bNodeExecData UNUSEDexecdata,
bNodeStack **  in,
bNodeStack **  UNUSEDout 
)
static

◆ register_node_type_tex_viewer()

void register_node_type_tex_viewer ( void  )

Variable Documentation

◆ inputs

bNodeSocketTemplate inputs[]
static
Initial value:
= {
{SOCK_RGBA, N_("Color"), 1.0f, 0.0f, 0.0f, 1.0f},
{-1, ""},
}
@ SOCK_RGBA
#define N_(msgid)

Definition at line 12 of file node_texture_viewer.c.

Referenced by register_node_type_tex_viewer().