Blender  V3.3
Functions
blender::nodes::node_geo_merge_by_distance_cc Namespace Reference

Functions

static void node_declare (NodeDeclarationBuilder &b)
 
static void node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void node_init (bNodeTree *UNUSED(tree), bNode *node)
 
static PointCloudpointcloud_merge_by_distance (const PointCloudComponent &src_points, const float merge_distance, const Field< bool > &selection_field)
 
static std::optional< Mesh * > mesh_merge_by_distance_connected (const MeshComponent &mesh_component, const float merge_distance, const Field< bool > &selection_field)
 
static std::optional< Mesh * > mesh_merge_by_distance_all (const MeshComponent &mesh_component, const float merge_distance, const Field< bool > &selection_field)
 
static void node_geo_exec (GeoNodeExecParams params)
 

Function Documentation

◆ mesh_merge_by_distance_all()

static std::optional<Mesh *> blender::nodes::node_geo_merge_by_distance_cc::mesh_merge_by_distance_all ( const MeshComponent mesh_component,
const float  merge_distance,
const Field< bool > &  selection_field 
)
static

◆ mesh_merge_by_distance_connected()

static std::optional<Mesh *> blender::nodes::node_geo_merge_by_distance_cc::mesh_merge_by_distance_connected ( const MeshComponent mesh_component,
const float  merge_distance,
const Field< bool > &  selection_field 
)
static

◆ node_declare()

static void blender::nodes::node_geo_merge_by_distance_cc::node_declare ( NodeDeclarationBuilder b)
static

◆ node_geo_exec()

static void blender::nodes::node_geo_merge_by_distance_cc::node_geo_exec ( GeoNodeExecParams  params)
static

◆ node_init()

static void blender::nodes::node_geo_merge_by_distance_cc::node_init ( bNodeTree UNUSEDtree,
bNode node 
)
static

Definition at line 31 of file node_geo_merge_by_distance.cc.

References data, GEO_NODE_MERGE_BY_DISTANCE_MODE_ALL, and node.

◆ node_layout()

static void blender::nodes::node_geo_merge_by_distance_cc::node_layout ( uiLayout layout,
bContext UNUSEDC,
PointerRNA ptr 
)
static

◆ pointcloud_merge_by_distance()

static PointCloud* blender::nodes::node_geo_merge_by_distance_cc::pointcloud_merge_by_distance ( const PointCloudComponent src_points,
const float  merge_distance,
const Field< bool > &  selection_field 
)
static