Blender
V3.3
|
#include <functional>
#include <algorithm>
#include <deque>
#include <map>
#include <set>
#include <string>
#include <vector>
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BLI_vector.hh"
#include "BLI_vector_set.hh"
Go to the source code of this file.
Classes | |
struct | blender::deg::DEGCustomDataMeshMasks |
Namespaces | |
blender | |
blender::deg | |
Macros | |
#define | function_bind std::bind |
Enumerations | |
enum | blender::deg::eUpdateSource { blender::deg::DEG_UPDATE_SOURCE_TIME = (1 << 0) , blender::deg::DEG_UPDATE_SOURCE_USER_EDIT = (1 << 1) , blender::deg::DEG_UPDATE_SOURCE_RELATIONS = (1 << 2) , blender::deg::DEG_UPDATE_SOURCE_VISIBILITY = (1 << 3) } |
Datatypes for internal use in the Depsgraph
All of these datatypes are only really used within the "core" depsgraph. In particular, node types declared here form the structure of operations in the graph.
Definition in file depsgraph_type.h.
#define function_bind std::bind |
Definition at line 54 of file depsgraph_type.h.