Blender
V3.3
source
blender
gpu
opengl
gl_primitive.hh
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2020 Blender Foundation. All rights reserved. */
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#pragma once
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#include "
BLI_assert.h
"
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#include "
GPU_primitive.h
"
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#include "
glew-mx.h
"
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namespace
blender::gpu
{
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static
inline
GLenum
to_gl
(
GPUPrimType
prim_type)
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{
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BLI_assert
(prim_type !=
GPU_PRIM_NONE
);
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switch
(prim_type) {
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default
:
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case
GPU_PRIM_POINTS
:
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return
GL_POINTS;
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case
GPU_PRIM_LINES
:
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return
GL_LINES;
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case
GPU_PRIM_LINE_STRIP
:
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return
GL_LINE_STRIP;
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case
GPU_PRIM_LINE_LOOP
:
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return
GL_LINE_LOOP;
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case
GPU_PRIM_TRIS
:
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return
GL_TRIANGLES;
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case
GPU_PRIM_TRI_STRIP
:
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return
GL_TRIANGLE_STRIP;
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case
GPU_PRIM_TRI_FAN
:
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return
GL_TRIANGLE_FAN;
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case
GPU_PRIM_LINES_ADJ
:
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return
GL_LINES_ADJACENCY;
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case
GPU_PRIM_LINE_STRIP_ADJ
:
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return
GL_LINE_STRIP_ADJACENCY;
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case
GPU_PRIM_TRIS_ADJ
:
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return
GL_TRIANGLES_ADJACENCY;
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};
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}
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}
// namespace blender::gpu
BLI_assert.h
BLI_assert
#define BLI_assert(a)
Definition:
BLI_assert.h:46
GPU_primitive.h
GPUPrimType
GPUPrimType
Definition:
GPU_primitive.h:18
GPU_PRIM_TRI_FAN
@ GPU_PRIM_TRI_FAN
Definition:
GPU_primitive.h:25
GPU_PRIM_LINE_LOOP
@ GPU_PRIM_LINE_LOOP
Definition:
GPU_primitive.h:23
GPU_PRIM_LINE_STRIP_ADJ
@ GPU_PRIM_LINE_STRIP_ADJ
Definition:
GPU_primitive.h:31
GPU_PRIM_TRIS_ADJ
@ GPU_PRIM_TRIS_ADJ
Definition:
GPU_primitive.h:30
GPU_PRIM_NONE
@ GPU_PRIM_NONE
Definition:
GPU_primitive.h:33
GPU_PRIM_LINES
@ GPU_PRIM_LINES
Definition:
GPU_primitive.h:20
GPU_PRIM_POINTS
@ GPU_PRIM_POINTS
Definition:
GPU_primitive.h:19
GPU_PRIM_LINES_ADJ
@ GPU_PRIM_LINES_ADJ
Definition:
GPU_primitive.h:29
GPU_PRIM_LINE_STRIP
@ GPU_PRIM_LINE_STRIP
Definition:
GPU_primitive.h:22
GPU_PRIM_TRI_STRIP
@ GPU_PRIM_TRI_STRIP
Definition:
GPU_primitive.h:24
GPU_PRIM_TRIS
@ GPU_PRIM_TRIS
Definition:
GPU_primitive.h:21
glew-mx.h
blender::gpu
Definition:
gpu_backend.hh:15
blender::gpu::to_gl
static GLenum to_gl(const GPUAttachmentType type)
Definition:
gl_framebuffer.hh:116
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