Blender  V3.3
Public Member Functions | List of all members
btDispatcher Class Referenceabstract

#include <btDispatcher.h>

Inheritance diagram for btDispatcher:
btCollisionDispatcher btCollisionDispatcherMt

Public Member Functions

virtual ~btDispatcher ()
 
virtual btCollisionAlgorithmfindAlgorithm (const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)=0
 
virtual btPersistentManifoldgetNewManifold (const btCollisionObject *b0, const btCollisionObject *b1)=0
 
virtual void releaseManifold (btPersistentManifold *manifold)=0
 
virtual void clearManifold (btPersistentManifold *manifold)=0
 
virtual bool needsCollision (const btCollisionObject *body0, const btCollisionObject *body1)=0
 
virtual bool needsResponse (const btCollisionObject *body0, const btCollisionObject *body1)=0
 
virtual void dispatchAllCollisionPairs (btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)=0
 
virtual int getNumManifolds () const =0
 
virtual btPersistentManifoldgetManifoldByIndexInternal (int index)=0
 
virtual btPersistentManifold ** getInternalManifoldPointer ()=0
 
virtual btPoolAllocatorgetInternalManifoldPool ()=0
 
virtual const btPoolAllocatorgetInternalManifoldPool () const =0
 
virtual voidallocateCollisionAlgorithm (int size)=0
 
virtual void freeCollisionAlgorithm (void *ptr)=0
 

Detailed Description

The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs. For example for pairwise collision detection, calculating contact points stored in btPersistentManifold or user callbacks (game logic).

Definition at line 76 of file btDispatcher.h.

Constructor & Destructor Documentation

◆ ~btDispatcher()

btDispatcher::~btDispatcher ( )
virtual

Definition at line 18 of file btDispatcher.cpp.

Member Function Documentation

◆ allocateCollisionAlgorithm()

virtual void* btDispatcher::allocateCollisionAlgorithm ( int  size)
pure virtual

◆ clearManifold()

virtual void btDispatcher::clearManifold ( btPersistentManifold manifold)
pure virtual

Implemented in btCollisionDispatcher.

◆ dispatchAllCollisionPairs()

virtual void btDispatcher::dispatchAllCollisionPairs ( btOverlappingPairCache pairCache,
const btDispatcherInfo dispatchInfo,
btDispatcher dispatcher 
)
pure virtual

◆ findAlgorithm()

virtual btCollisionAlgorithm* btDispatcher::findAlgorithm ( const btCollisionObjectWrapper body0Wrap,
const btCollisionObjectWrapper body1Wrap,
btPersistentManifold sharedManifold,
ebtDispatcherQueryType  queryType 
)
pure virtual

◆ freeCollisionAlgorithm()

virtual void btDispatcher::freeCollisionAlgorithm ( void ptr)
pure virtual

◆ getInternalManifoldPointer()

virtual btPersistentManifold** btDispatcher::getInternalManifoldPointer ( )
pure virtual

◆ getInternalManifoldPool() [1/2]

virtual const btPoolAllocator* btDispatcher::getInternalManifoldPool ( ) const
pure virtual

Implemented in btCollisionDispatcher.

◆ getInternalManifoldPool() [2/2]

virtual btPoolAllocator* btDispatcher::getInternalManifoldPool ( )
pure virtual

Implemented in btCollisionDispatcher.

◆ getManifoldByIndexInternal()

virtual btPersistentManifold* btDispatcher::getManifoldByIndexInternal ( int  index)
pure virtual

◆ getNewManifold()

virtual btPersistentManifold* btDispatcher::getNewManifold ( const btCollisionObject b0,
const btCollisionObject b1 
)
pure virtual

◆ getNumManifolds()

virtual int btDispatcher::getNumManifolds ( ) const
pure virtual

◆ needsCollision()

virtual bool btDispatcher::needsCollision ( const btCollisionObject body0,
const btCollisionObject body1 
)
pure virtual

◆ needsResponse()

virtual bool btDispatcher::needsResponse ( const btCollisionObject body0,
const btCollisionObject body1 
)
pure virtual

◆ releaseManifold()

virtual void btDispatcher::releaseManifold ( btPersistentManifold manifold)
pure virtual

The documentation for this class was generated from the following files: