Blender  V3.3
workbench_effect_outline_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
4 
5 GPU_SHADER_CREATE_INFO(workbench_effect_outline)
6  .typedef_source("workbench_shader_shared.h")
7  .fragment_source("workbench_effect_outline_frag.glsl")
8  .sampler(0, ImageType::UINT_2D, "objectIdBuffer")
9  .uniform_buf(4, "WorldData", "world_data", Frequency::PASS)
10  .fragment_out(0, Type::VEC4, "fragColor")
11  .additional_info("draw_fullscreen")
12  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)