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ED_asset_filter.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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struct
AssetFilterSettings
;
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struct
AssetHandle
;
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bool
ED_asset_filter_matches_asset
(
const
struct
AssetFilterSettings
*
filter
,
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const
struct
AssetHandle
*asset);
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#ifdef __cplusplus
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}
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#endif
ED_asset_filter_matches_asset
bool ED_asset_filter_matches_asset(const struct AssetFilterSettings *filter, const struct AssetHandle *asset)
filter
DO_INLINE void filter(lfVector *V, fmatrix3x3 *S)
Definition:
implicit_blender.c:758
AssetFilterSettings
Definition:
DNA_asset_types.h:29
AssetHandle
Definition:
DNA_asset_types.h:123
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