Blender
V3.3
|
#include <string>
#include "DNA_space_types.h"
#include "BLO_readfile.h"
#include "ED_asset_handle.h"
#include "ED_asset_list.hh"
Go to the source code of this file.
Functions | |
const char * | ED_asset_handle_get_name (const AssetHandle *asset) |
AssetMetaData * | ED_asset_handle_get_metadata (const AssetHandle *asset) |
ID * | ED_asset_handle_get_local_id (const AssetHandle *asset) |
ID_Type | ED_asset_handle_get_id_type (const AssetHandle *asset) |
int | ED_asset_handle_get_preview_icon_id (const AssetHandle *asset) |
void | ED_asset_handle_get_full_library_path (const bContext *C, const AssetLibraryReference *asset_library_ref, const AssetHandle *asset, char r_full_lib_path[FILE_MAX_LIBEXTRA]) |
void ED_asset_handle_get_full_library_path | ( | const bContext * | C, |
const AssetLibraryReference * | asset_library_ref, | ||
const AssetHandle * | asset, | ||
char | r_full_lib_path[FILE_MAX_LIBEXTRA] | ||
) |
Definition at line 41 of file asset_handle.cc.
References BLO_library_path_explode(), C, and ED_assetlist_asset_filepath_get().
ID_Type ED_asset_handle_get_id_type | ( | const AssetHandle * | asset | ) |
Definition at line 31 of file asset_handle.cc.
References FileDirEntry::blentype, and AssetHandle::file_data.
ID* ED_asset_handle_get_local_id | ( | const AssetHandle * | asset | ) |
Definition at line 26 of file asset_handle.cc.
References AssetHandle::file_data, and FileDirEntry::id.
AssetMetaData* ED_asset_handle_get_metadata | ( | const AssetHandle * | asset | ) |
Definition at line 21 of file asset_handle.cc.
References FileDirEntry::asset_data, and AssetHandle::file_data.
const char* ED_asset_handle_get_name | ( | const AssetHandle * | asset | ) |
Definition at line 16 of file asset_handle.cc.
References AssetHandle::file_data, and FileDirEntry::name.
int ED_asset_handle_get_preview_icon_id | ( | const AssetHandle * | asset | ) |
Definition at line 36 of file asset_handle.cc.
References AssetHandle::file_data, and FileDirEntry::preview_icon_id.