69 const float color[4]);
95 const float color[4]);
110 const float color[4]);
123 const float color[4]);
154 const float color[4]);
void immDrawPixelsTexTiled_clipping(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, void *rect, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float xzoom, float yzoom, const float color[4])
void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, const void *rect, float scaleX, float scaleY, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf_ctx_clipping(const struct bContext *C, struct ImBuf *ibuf, float x, float y, bool use_filter, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float zoom_x, float zoom_y)
int ED_draw_imbuf_method(struct ImBuf *ibuf)
void ED_draw_imbuf_clipping(struct ImBuf *ibuf, float x, float y, bool use_filter, struct ColorManagedViewSettings *view_settings, struct ColorManagedDisplaySettings *display_settings, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float zoom_x, float zoom_y)
void immDrawPixelsTexTiled_scaling_clipping(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, void *rect, float scaleX, float scaleY, float clip_min_x, float clip_min_y, float clip_max_x, float clip_max_y, float xzoom, float yzoom, const float color[4])
void immDrawBorderCorners(unsigned int pos, const struct rcti *border, float zoomx, float zoomy)
struct IMMDrawPixelsTexState IMMDrawPixelsTexState
void immDrawPixelsTexTiled(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, void *rect, float xzoom, float yzoom, const float color[4])
void ED_draw_imbuf(struct ImBuf *ibuf, float x, float y, bool use_filter, struct ColorManagedViewSettings *view_settings, struct ColorManagedDisplaySettings *display_settings, float zoom_x, float zoom_y)
void ED_draw_imbuf_ctx(const struct bContext *C, struct ImBuf *ibuf, float x, float y, bool use_filter, float zoom_x, float zoom_y)
IMMDrawPixelsTexState immDrawPixelsTexSetup(int builtin)
void immDrawPixelsTexTiled_scaling(IMMDrawPixelsTexState *state, float x, float y, int img_w, int img_h, eGPUTextureFormat gpu_format, bool use_filter, void *rect, float scaleX, float scaleY, float xzoom, float yzoom, const float color[4])
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
struct GPUShader GPUShader
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a color
IconTextureDrawCall border
struct GPUShader * shader