Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_tex_white_noise (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint dimensions, uint inputs_stack_offsets, uint ouptuts_stack_offsets) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_tex_white_noise | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | dimensions, | ||
uint | inputs_stack_offsets, | ||
uint | ouptuts_stack_offsets | ||
) |
Definition at line 8 of file white_noise.h.
References color, hash_float2_to_float(), hash_float2_to_float3(), hash_float3_to_float(), hash_float3_to_float3(), hash_float4_to_float(), hash_float4_to_float3(), blender::noise::hash_float_to_float(), hash_float_to_float3(), kernel_assert, make_float2, make_float3, make_float4, stack_load_float(), stack_load_float3(), stack_store_float(), stack_store_float3(), stack_valid(), svm_unpack_node_uchar2(), and w().
Referenced by svm_eval_nodes().