getAlpha() const | Freestyle::StrokeAttribute | inline |
getAttributeReal(const char *iName) const | Freestyle::StrokeAttribute | |
getAttributeVec2f(const char *iName) const | Freestyle::StrokeAttribute | |
getAttributeVec3f(const char *iName) const | Freestyle::StrokeAttribute | |
getColor() const | Freestyle::StrokeAttribute | inline |
getColorB() const | Freestyle::StrokeAttribute | inline |
getColorG() const | Freestyle::StrokeAttribute | inline |
getColorR() const | Freestyle::StrokeAttribute | inline |
getColorRGB() const | Freestyle::StrokeAttribute | inline |
getThickness() const | Freestyle::StrokeAttribute | inline |
getThicknessL() const | Freestyle::StrokeAttribute | inline |
getThicknessR() const | Freestyle::StrokeAttribute | inline |
getThicknessRL() const | Freestyle::StrokeAttribute | inline |
isAttributeAvailableReal(const char *iName) const | Freestyle::StrokeAttribute | |
isAttributeAvailableVec2f(const char *iName) const | Freestyle::StrokeAttribute | |
isAttributeAvailableVec3f(const char *iName) const | Freestyle::StrokeAttribute | |
isVisible() const | Freestyle::StrokeAttribute | inline |
operator=(const StrokeAttribute &iBrother) | Freestyle::StrokeAttribute | |
setAlpha(float alpha) | Freestyle::StrokeAttribute | inline |
setAttributeReal(const char *iName, float att) | Freestyle::StrokeAttribute | |
setAttributeVec2f(const char *iName, const Vec2f &att) | Freestyle::StrokeAttribute | |
setAttributeVec3f(const char *iName, const Vec3f &att) | Freestyle::StrokeAttribute | |
setColor(float r, float g, float b) | Freestyle::StrokeAttribute | inline |
setColor(const Vec3f &iRGB) | Freestyle::StrokeAttribute | inline |
setThickness(float tr, float tl) | Freestyle::StrokeAttribute | inline |
setThickness(const Vec2f &tRL) | Freestyle::StrokeAttribute | inline |
setVisible(bool iVisible) | Freestyle::StrokeAttribute | inline |
StrokeAttribute() | Freestyle::StrokeAttribute | |
StrokeAttribute(const StrokeAttribute &iBrother) | Freestyle::StrokeAttribute | |
StrokeAttribute(float iRColor, float iGColor, float iBColor, float iAlpha, float iRThickness, float iLThickness) | Freestyle::StrokeAttribute | |
StrokeAttribute(const StrokeAttribute &a1, const StrokeAttribute &a2, float t) | Freestyle::StrokeAttribute | |
~StrokeAttribute() | Freestyle::StrokeAttribute | virtual |