239 const bool exclusive =
false,
240 const bool is_dialog =
false,
280 const bool stereoVisual,
281 const bool alphaBackground = 0) = 0;
435 #ifdef WITH_INPUT_NDOF
440 virtual void setNDOFDeadZone(
float deadzone) = 0;
521 #ifdef WITH_CXX_GUARDEDALLOC
522 MEM_CXX_CLASS_ALLOC_FUNCS(
"GHOST:GHOST_ISystem")
void * GHOST_TUserDataPtr
void(* GHOST_TimerProcPtr)(struct GHOST_TimerTaskHandle__ *task, uint64_t time)
GHOST_TDrawingContextType
void(* GHOST_TBacktraceFn)(void *file_handle)
GHOST_TConsoleWindowState
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei width
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble top
static GHOST_ISystem * getSystem()
virtual void putClipboard(const char *buffer, bool selection) const =0
virtual int setConsoleWindowState(GHOST_TConsoleWindowState action)=0
static GHOST_TBacktraceFn getBacktraceFn()
virtual bool supportsWindowPosition()=0
static void setBacktraceFn(GHOST_TBacktraceFn backtrace_fn)
virtual GHOST_TSuccess showMessageBox(const char *, const char *, const char *, const char *, const char *, GHOST_DialogOptions) const =0
virtual void initDebug(GHOST_Debug debug)=0
virtual void setTabletAPI(GHOST_TTabletAPI api)=0
virtual bool supportsCursorWarp()=0
virtual GHOST_TSuccess setCursorPositionClientRelative(GHOST_IWindow *window, int32_t x, int32_t y)=0
virtual void getMainDisplayDimensions(uint32_t &width, uint32_t &height) const =0
virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window, const bool stereoVisual, const bool alphaBackground=0)=0
virtual GHOST_IWindow * getWindowUnderCursor(int32_t x, int32_t y)=0
virtual bool validWindow(GHOST_IWindow *window)=0
virtual GHOST_TSuccess getCursorPosition(int32_t &x, int32_t &y) const =0
virtual void getAllDisplayDimensions(uint32_t &width, uint32_t &height) const =0
virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer)=0
virtual GHOST_TSuccess exit()=0
virtual GHOST_IContext * createOffscreenContext(GHOST_GLSettings glSettings)=0
virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKey mask, bool &isDown) const =0
virtual bool isDebugEnabled()=0
virtual void useWindowFocus(const bool use_focus)=0
virtual char * getClipboard(bool selection) const =0
virtual GHOST_TSuccess disposeContext(GHOST_IContext *context)=0
virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask)=0
static GHOST_TSuccess disposeSystem()
virtual bool getFullScreen(void)=0
virtual uint8_t getNumDisplays() const =0
virtual void setMultitouchGestures(const bool use)=0
static GHOST_TSuccess createSystem()
virtual void dispatchEvents()=0
virtual GHOST_IWindow * createWindow(const char *title, int32_t left, int32_t top, uint32_t width, uint32_t height, GHOST_TWindowState state, GHOST_TDrawingContextType type, GHOST_GLSettings glSettings, const bool exclusive=false, const bool is_dialog=false, const GHOST_IWindow *parentWindow=NULL)=0
virtual GHOST_TSuccess endFullScreen(void)=0
virtual GHOST_ITimerTask * installTimer(uint64_t delay, uint64_t interval, GHOST_TimerProcPtr timerProc, GHOST_TUserDataPtr userData=NULL)=0
static GHOST_ISystem * m_system
virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting &setting, GHOST_IWindow **window)=0
static GHOST_TBacktraceFn m_backtrace_fn
virtual GHOST_TSuccess getCursorPositionClientRelative(const GHOST_IWindow *window, int32_t &x, int32_t &y) const =0
virtual GHOST_TSuccess getButtonState(GHOST_TButton mask, bool &isDown) const =0
virtual uint64_t getMilliSeconds() const =0
virtual bool useNativePixel(void)=0
virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window)=0
virtual GHOST_TSuccess setCursorPosition(int32_t x, int32_t y)=0
virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer)=0
virtual bool processEvents(bool waitForEvent)=0
virtual GHOST_TSuccess init()=0
ccl_global float * buffer
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)
unsigned __int64 uint64_t