Blender  V3.3
Freestyle::WXFace Member List

This is the complete list of members for Freestyle::WXFace, including all inherited members.

_centerFreestyle::WXFaceprotected
_dotpFreestyle::WXFaceprotected
_frontFreestyle::WXFaceprotected
_FrsMaterialIndexFreestyle::WFaceprotected
_IdFreestyle::WFaceprotected
_MarkFreestyle::WFaceprotected
_NormalFreestyle::WFaceprotected
_OEdgeListFreestyle::WFaceprotected
_SmoothLayersFreestyle::WXFaceprotected
_VerticesNormalsFreestyle::WFaceprotected
_VerticesTexCoordsFreestyle::WFaceprotected
_ZFreestyle::WXFaceprotected
AddEdge(WOEdge *iEdge)Freestyle::WFaceinline
AddSmoothLayer(WXFaceLayer *iLayer)Freestyle::WXFaceinline
center()Freestyle::WXFaceinline
Clear()Freestyle::WXFaceinline
ComputeCenter()Freestyle::WXFace
dotp()Freestyle::WXFaceinline
duplicate()Freestyle::WXFaceinlinevirtual
front()Freestyle::WXFaceinline
frs_material()Freestyle::WFace
frs_materialIndex() constFreestyle::WFaceinline
getArea()Freestyle::WFace
GetBordingFace(int index)Freestyle::WFaceinline
GetBordingFace(WOEdge *iOEdge)Freestyle::WFaceinline
getEdgeList()Freestyle::WFaceinline
GetId()Freestyle::WFaceinline
GetIndex(WVertex *iVertex)Freestyle::WFaceinline
GetMark() constFreestyle::WFaceinline
GetNextOEdge(WOEdge *iOEdge)Freestyle::WFaceinline
GetNormal()Freestyle::WFaceinline
GetOEdge(int i)Freestyle::WFaceinline
getOppositeEdge(const WVertex *v, WOEdge *&e)Freestyle::WFace
GetPerVertexNormals()Freestyle::WFaceinline
GetPerVertexTexCoords()Freestyle::WFaceinline
GetPrevOEdge(WOEdge *iOEdge)Freestyle::WFace
getShape()Freestyle::WFace
getSmoothLayers()Freestyle::WXFaceinline
GetVertex(unsigned int index)Freestyle::WFaceinline
GetVertexNormal(int index)Freestyle::WFaceinline
GetVertexNormal(WVertex *iVertex)Freestyle::WFaceinline
GetVertexTexCoords(int index)Freestyle::WFaceinline
hasSmoothEdges() constFreestyle::WXFaceinline
instanciateEdge() constFreestyle::WXFaceinlinevirtual
isBorder() constFreestyle::WFaceinline
MakeEdge(WVertex *v1, WVertex *v2)Freestyle::WFacevirtual
numberOfEdges() constFreestyle::WFaceinline
numberOfVertices() constFreestyle::WFaceinline
Reset()Freestyle::WXFaceinline
ResetUserData()Freestyle::WXFaceinlinevirtual
RetrieveBorderFaces(vector< const WFace * > &oWFaces)Freestyle::WFaceinline
retrieveSmoothEdges(WXNature iNature, vector< WXSmoothEdge * > &oSmoothEdges)Freestyle::WXFaceinline
retrieveSmoothEdgesLayers(WXNature iNature, vector< WXFaceLayer * > &oSmoothEdgesLayers)Freestyle::WXFaceinline
retrieveSmoothLayers(WXNature iNature, vector< WXFaceLayer * > &oSmoothLayers)Freestyle::WXFaceinline
RetrieveVertexList(vector< WVertex * > &oVertices)Freestyle::WFaceinline
setCenter(const Vec3f &iCenter)Freestyle::WXFaceinline
setDotP(float iDotP)Freestyle::WXFaceinline
setEdgeList(const vector< WOEdge * > &iEdgeList)Freestyle::WFaceinline
setFront(bool iFront)Freestyle::WXFaceinline
setFrsMaterialIndex(unsigned iMaterialIndex)Freestyle::WFaceinline
setId(int id)Freestyle::WFaceinline
setMark(bool iMark)Freestyle::WFaceinline
setNormal(const Vec3f &iNormal)Freestyle::WFaceinline
setNormalList(const vector< Vec3f > &iNormalsList)Freestyle::WFaceinline
setTexCoordsList(const vector< Vec2f > &iTexCoordsList)Freestyle::WFaceinline
setZ(float z)Freestyle::WXFaceinline
userdataFreestyle::WFace
WFace()Freestyle::WFaceinline
WFace(WFace &iBrother)Freestyle::WFace
WXFace()Freestyle::WXFaceinline
WXFace(WXFace &iBrother)Freestyle::WXFaceinline
Z()Freestyle::WXFaceinline
~WFace()Freestyle::WFaceinlinevirtual
~WXFace()Freestyle::WXFaceinlinevirtual