22 #define GLA_PIXEL_OFS 0.375f
51 bool display_colorspace,
52 bool do_overlay_merge);
74 bool display_colorspace,
75 bool do_overlay_merge);
struct GPUFrameBuffer GPUFrameBuffer
struct GPUTexture GPUTexture
void GPU_viewport_bind(GPUViewport *viewport, int view, const rcti *rect)
void GPU_viewport_colorspace_set(GPUViewport *viewport, ColorManagedViewSettings *view_settings, const ColorManagedDisplaySettings *display_settings, float dither)
GPUTexture * GPU_viewport_color_texture(GPUViewport *viewport, int view)
void GPU_viewport_draw_to_screen(GPUViewport *viewport, int view, const rcti *rect)
void GPU_viewport_draw_to_screen_ex(GPUViewport *viewport, int view, const rcti *rect, bool display_colorspace, bool do_overlay_merge)
void GPU_viewport_bind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs, bool is_xr_surface)
GPUViewport * GPU_viewport_create(void)
GPUFrameBuffer * GPU_viewport_framebuffer_overlay_get(GPUViewport *viewport)
bool GPU_viewport_is_stereo_get(GPUViewport *viewport)
bool GPU_viewport_do_update(GPUViewport *viewport)
void GPU_viewport_unbind_from_offscreen(GPUViewport *viewport, struct GPUOffScreen *ofs, bool display_colorspace, bool do_overlay_merge)
GPUViewport * GPU_viewport_stereo_create(void)
int GPU_viewport_active_view_get(GPUViewport *viewport)
void GPU_viewport_free(GPUViewport *viewport)
struct DRWData ** GPU_viewport_data_get(GPUViewport *viewport)
void GPU_viewport_stereo_composite(GPUViewport *viewport, Stereo3dFormat *stereo_format)
GPUTexture * GPU_viewport_overlay_texture(GPUViewport *viewport, int view)
void GPU_viewport_tag_update(GPUViewport *viewport)
void GPU_viewport_unbind(GPUViewport *viewport)
GPUTexture * GPU_viewport_depth_texture(GPUViewport *viewport)