Blender
V3.3
|
#include "BLI_task.hh"
#include "BLI_timeit.hh"
#include "DNA_mesh_types.h"
#include "BKE_bvhutils.h"
#include "BKE_geometry_set.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"
Go to the source code of this file.
Classes | |
class | blender::nodes::node_geo_proximity_cc::ProximityFunction |
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_geo_proximity_cc | |
Functions | |
static void | blender::nodes::node_geo_proximity_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_geo_proximity_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | blender::nodes::node_geo_proximity_cc::geo_proximity_init (bNodeTree *UNUSED(ntree), bNode *node) |
static bool | blender::nodes::node_geo_proximity_cc::calculate_mesh_proximity (const VArray< float3 > &positions, const IndexMask mask, const Mesh &mesh, const GeometryNodeProximityTargetType type, const MutableSpan< float > r_distances, const MutableSpan< float3 > r_locations) |
static bool | blender::nodes::node_geo_proximity_cc::calculate_pointcloud_proximity (const VArray< float3 > &positions, const IndexMask mask, const PointCloud &pointcloud, MutableSpan< float > r_distances, MutableSpan< float3 > r_locations) |
static void | blender::nodes::node_geo_proximity_cc::node_geo_exec (GeoNodeExecParams params) |
void | register_node_type_geo_proximity () |
Definition at line 225 of file node_geo_proximity.cc.
References bNodeType::declare, bNodeType::draw_buttons, GEO_NODE_PROXIMITY, geo_node_type_base(), blender::nodes::node_geo_proximity_cc::geo_proximity_init(), bNodeType::geometry_node_execute, NODE_CLASS_GEOMETRY, node_copy_standard_storage(), blender::nodes::node_geo_proximity_cc::node_declare(), node_free_standard_storage(), blender::nodes::node_geo_proximity_cc::node_geo_exec(), blender::nodes::node_geo_proximity_cc::node_layout(), node_type_init(), node_type_storage(), and nodeRegisterType().
Referenced by registerGeometryNodes().