Blender
V3.3
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#include "kernel/svm/mapping_util.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_mapping (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint inputs_stack_offsets, uint result_stack_offset) |
ccl_device_noinline int | svm_node_texture_mapping (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint vec_offset, uint out_offset, int offset) |
ccl_device_noinline int | svm_node_min_max (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint vec_offset, uint out_offset, int offset) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_mapping | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | type, | ||
uint | inputs_stack_offsets, | ||
uint | result_stack_offset | ||
) |
Definition at line 12 of file svm/mapping.h.
References result, stack_load_float3(), stack_store_float3(), svm_mapping(), svm_unpack_node_uchar4(), and type.
Referenced by svm_eval_nodes().
ccl_device_noinline int svm_node_min_max | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | vec_offset, | ||
uint | out_offset, | ||
int | offset | ||
) |
Definition at line 56 of file svm/mapping.h.
References float4_to_float3(), max, min, offset, r, read_node_float(), stack_load_float3(), stack_store_float3(), and v.
Referenced by svm_eval_nodes().
ccl_device_noinline int svm_node_texture_mapping | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | vec_offset, | ||
uint | out_offset, | ||
int | offset | ||
) |
Definition at line 37 of file svm/mapping.h.
References offset, r, read_node_float(), stack_load_float3(), stack_store_float3(), transform_point(), v, Transform::x, Transform::y, and Transform::z.
Referenced by svm_eval_nodes().