Blender
V3.3
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This is the complete list of members for blender::gpu::Shader, including all inherited members.
bind()=0 | blender::gpu::Shader | pure virtual |
compute_layout_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
compute_shader_from_glsl(MutableSpan< const char * > sources)=0 | blender::gpu::Shader | pure virtual |
defines_declare(const shader::ShaderCreateInfo &info) const | blender::gpu::Shader | |
finalize(const shader::ShaderCreateInfo *info=nullptr)=0 | blender::gpu::Shader | pure virtual |
fragment_interface_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
fragment_shader_from_glsl(MutableSpan< const char * > sources)=0 | blender::gpu::Shader | pure virtual |
geometry_interface_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
geometry_layout_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
geometry_shader_from_glsl(MutableSpan< const char * > sources)=0 | blender::gpu::Shader | pure virtual |
interface | blender::gpu::Shader | |
name | blender::gpu::Shader | protected |
name_get() const | blender::gpu::Shader | inline |
print_log(Span< const char * > sources, char *log, const char *stage, bool error, GPULogParser *parser) | blender::gpu::Shader | protected |
program_handle_get() const =0 | blender::gpu::Shader | pure virtual |
resources_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
Shader(const char *name) | blender::gpu::Shader | |
transform_feedback_disable()=0 | blender::gpu::Shader | pure virtual |
transform_feedback_enable(GPUVertBuf *)=0 | blender::gpu::Shader | pure virtual |
transform_feedback_names_set(Span< const char * > name_list, eGPUShaderTFBType geom_type)=0 | blender::gpu::Shader | pure virtual |
unbind()=0 | blender::gpu::Shader | pure virtual |
uniform_float(int location, int comp_len, int array_size, const float *data)=0 | blender::gpu::Shader | pure virtual |
uniform_int(int location, int comp_len, int array_size, const int *data)=0 | blender::gpu::Shader | pure virtual |
vertex_interface_declare(const shader::ShaderCreateInfo &info) const =0 | blender::gpu::Shader | pure virtual |
vertex_shader_from_glsl(MutableSpan< const char * > sources)=0 | blender::gpu::Shader | pure virtual |
vertformat_from_shader(GPUVertFormat *) const =0 | blender::gpu::Shader | pure virtual |
~Shader() | blender::gpu::Shader | virtual |