Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_ambient_occlusion (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static int | node_shader_gpu_ambient_occlusion (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
static void | node_shader_init_ambient_occlusion (bNodeTree *UNUSED(ntree), bNode *node) |
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Definition at line 11 of file node_shader_ambient_occlusion.cc.
References usdtokens::b(), min, and N_.
Referenced by register_node_type_sh_ambient_occlusion().
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Definition at line 20 of file node_shader_ambient_occlusion.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_ambient_occlusion().
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Definition at line 29 of file node_shader_ambient_occlusion.cc.
References divide_ceil_u(), GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_AO, GPU_stack_link(), node, usdtokens::out(), and SHD_AO_INSIDE.
Referenced by register_node_type_sh_ambient_occlusion().
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Definition at line 53 of file node_shader_ambient_occlusion.cc.
References node.
Referenced by register_node_type_sh_ambient_occlusion().