8 #ifndef __MATH_VECTOR_INLINE_C__
9 #define __MATH_VECTOR_INLINE_C__
242 r[0] = (int)roundf(
a[0]);
243 r[1] = (int)roundf(
a[1]);
631 r[0] = mat[0] * vec[0] + (+mat[1]) * vec[1];
632 r[1] = mat[1] * vec[0] + (-mat[0]) * vec[1];
637 float r0 = mat[0] * vec[0] + (-mat[1]) * vec[1];
638 float r1 = mat[1] * vec[0] + (+mat[0]) * vec[1];
645 return (mat[0][3] * co[0]) + (mat[1][3] * co[1]) + (mat[2][3] * co[2]) + mat[3][3];
650 return M[0][0] *
a[0] +
M[1][0] *
a[1] +
M[2][0] *
a[2];
654 return M[0][1] *
a[0] +
M[1][1] *
a[1] +
M[2][1] *
a[2];
658 return M[0][2] *
a[0] +
M[1][2] *
a[1] +
M[2][2] *
a[2];
663 return M[0][0] *
a[0] +
M[1][0] *
a[1] +
M[2][0] *
a[2];
667 return M[0][1] *
a[0] +
M[1][1] *
a[1] +
M[2][1] *
a[2];
671 return M[0][2] *
a[0] +
M[1][2] *
a[1] +
M[2][2] *
a[2];
696 r[0] =
a[0] +
b[0] * f;
697 r[1] =
a[1] +
b[1] * f;
702 r[0] =
a[0] +
b[0] * f;
703 r[1] =
a[1] +
b[1] * f;
704 r[2] =
a[2] +
b[2] * f;
709 r[0] =
a[0] +
b[0] * f;
710 r[1] =
a[1] +
b[1] * f;
711 r[2] =
a[2] +
b[2] * f;
716 r[0] =
a[0] +
b[0] *
c[0];
717 r[1] =
a[1] +
b[1] *
c[1];
718 r[2] =
a[2] +
b[2] *
c[2];
749 r[0] =
v1[0] *
v2[0];
750 r[1] =
v1[1] *
v2[1];
751 r[2] =
v1[2] *
v2[2];
888 return a[0] *
b[0] +
a[1] *
b[1];
893 return a[0] *
b[0] +
a[1] *
b[1];
898 return a[0] *
b[0] +
a[1] *
b[1] +
a[2] *
b[2];
903 float vec1[3], vec2[3];
915 return a[0] *
b[0] +
a[1] *
b[1] +
a[2] *
b[2] +
a[3] *
b[3];
925 return a[0] *
b[0] +
a[1] *
b[1] +
a[2] *
b[2];
930 return a[0] *
b[1] -
a[1] *
b[0];
935 return a[0] *
b[1] -
a[1] *
b[0];
941 r[0] =
a[1] *
b[2] -
a[2] *
b[1];
942 r[1] =
a[2] *
b[0] -
a[0] *
b[2];
943 r[2] =
a[0] *
b[1] -
a[1] *
b[0];
957 r[0] =
a[1] *
b[2] -
a[2] *
b[1];
958 r[1] =
a[2] *
b[0] -
a[0] *
b[2];
959 r[2] =
a[0] *
b[1] -
a[1] *
b[0];
964 n[0] += (v_prev[1] - v_curr[1]) * (v_prev[2] + v_curr[2]);
965 n[1] += (v_prev[2] - v_curr[2]) * (v_prev[0] + v_curr[0]);
966 n[2] += (v_prev[0] - v_curr[0]) * (v_prev[1] + v_curr[1]);
971 rmat[0][0] = rmat[1][1] = rmat[2][2] = 0.0;
984 return v[0] *
v[0] +
v[1] *
v[1];
989 return v[0] *
v[0] +
v[1] *
v[1] +
v[2] *
v[2];
994 return v[0] *
v[0] +
v[1] *
v[1] +
v[2] *
v[2];
1014 return sqrtf(
v[0] *
v[0] +
v[1] *
v[1]);
1019 return sqrt(
v[0] *
v[0] +
v[1] *
v[1]);
1213 double d = n[0] * n[0] + n[1] * n[1] + n[2] * n[2];
1221 mul = unit_length / d;
1228 n[0] = n[1] = n[2] = 0;
1251 out[0] = (short)(in[0] * 32767.0f);
1252 out[1] = (short)(in[1] * 32767.0f);
1257 out[0] = in[0] * (1.0f / 32767.0f);
1258 out[1] = in[1] * (1.0f / 32767.0f);
1259 out[2] = in[2] * (1.0f / 32767.0f);
1264 out[0] = (short)(in[0] * 32767.0f);
1265 out[1] = (short)(in[1] * 32767.0f);
1266 out[2] = (short)(in[2] * 32767.0f);
1271 out[0] = (short)(in[0] * 32767.0f);
1272 out[1] = (short)(in[1] * 32767.0f);
1273 out[2] = (short)(in[2] * 32767.0f);
1274 out[3] = (short)(in[3] * 32767.0f);
1281 return (
v[0] == 0.0f &&
v[1] == 0.0f);
1286 return (
v[0] == 0.0f &&
v[1] == 0.0f &&
v[2] == 0.0f);
1291 return (
v[0] == 0.0f &&
v[1] == 0.0f &&
v[2] == 0.0f &&
v[3] == 0.0f);
1296 return (
v[0] == 0.0 &&
v[1] == 0.0);
1301 return (
v[0] == 0.0 &&
v[1] == 0.0 &&
v[2] == 0.0);
1306 return (
v[0] == 0.0 &&
v[1] == 0.0 &&
v[2] == 0.0 &&
v[3] == 0.0);
1311 return (
v[0] == 1.0f &&
v[1] == 1.0f &&
v[2] == 1.0f);
1322 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]));
1327 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]) && (
v1[2] ==
v2[2]));
1332 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]) && (
v1[2] ==
v2[2]) && (
v1[3] ==
v2[3]));
1337 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]));
1342 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]) && (
v1[2] ==
v2[2]));
1347 return ((
v1[0] ==
v2[0]) && (
v1[1] ==
v2[1]) && (
v1[2] ==
v2[2]) && (
v1[3] ==
v2[3]));
1401 return (
dot_v3v3(d, d) <= (limit * limit));
1406 for (
int i = 0; i < 3; i++) {
1407 if (
v2[i] == 0.0f) {
1409 if (
v1[i] !=
v2[i]) {
1414 if (
fabsf(
v1[i] /
v2[i] - 1.0f) > limit) {
1472 return (((l1[0] - pt[0]) * (l2[1] - pt[1])) - ((l2[0] - pt[0]) * (l1[1] - pt[1])));
typedef float(TangentPoint)[2]
MINLINE int compare_ff_relative(float a, float b, float max_diff, int max_ulps)
MINLINE int compare_ff(float a, float b, float max_diff)
typedef double(DMatrix)[4][4]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble z
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position CLAMP
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
static void mul(btAlignedObjectArray< T > &items, const Q &value)
MINLINE void sub_v3db_v3fl_v3fl(double r[3], const float a[3], const float b[3])
MINLINE float dot_v2v2(const float a[2], const float b[2])
MINLINE double normalize_v3_db(double n[3])
MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double const unit_length)
MINLINE void mul_v4_fl(float r[4], float f)
MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2])
MINLINE double normalize_v3_v3_db(double r[3], const double a[3])
MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3])
MINLINE void sub_v2_v2v2_int(int r[2], const int a[2], const int b[2])
MINLINE void round_v2i_v2fl(int r[2], const float a[2])
MINLINE void add_v4_v4(float r[4], const float a[4])
MINLINE void copy_v4_v4(float r[4], const float a[4])
MINLINE void copy_v2fl_v2i(float r[2], const int a[2])
MINLINE void swap_v4_v4(float a[4], float b[4])
MINLINE void copy_v3fl_v3s(float r[3], const short a[3])
MINLINE void abs_v4(float r[4])
MINLINE float len_squared_v3v3(const float a[3], const float b[3])
MINLINE void copy_v3_uchar(unsigned char r[3], const unsigned char a)
MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3])
MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void add_v3_fl(float r[3], float f)
MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2])
MINLINE void clamp_v4_v4v4(float vec[4], const float min[4], const float max[4])
MINLINE void copy_v2_fl2(float v[2], float x, float y)
MINLINE void mul_v2_v2v2(float r[2], const float a[2], const float b[2])
MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f)
MINLINE void copy_v4_fl4(float v[4], float x, float y, float z, float w)
MINLINE void add_v4_v4v4(float r[4], const float a[4], const float b[4])
MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f)
MINLINE float dot_v4v4(const float a[4], const float b[4])
MINLINE void swap_v2_v2(float a[2], float b[2])
MINLINE void madd_v3fl_v3fl_v3fl_v3i(float r[3], const float a[3], const float b[3], const int c[3])
MINLINE void copy_v2db_v2fl(double r[2], const float a[2])
MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3])
MINLINE void copy_v2_v2_db(double r[2], const double a[2])
MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3])
MINLINE void mul_v4_v4(float r[4], const float a[4])
MINLINE void sub_v2_v2(float r[2], const float a[2])
MINLINE float len_v4v4(const float a[4], const float b[4])
MINLINE void copy_v4_v4_char(char r[4], const char a[4])
MINLINE void madd_v3_v3v3db_db(double r[3], const double a[3], const double b[3], double f)
MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4])
MINLINE bool compare_v3v3(const float v1[3], const float v2[3], const float limit)
MINLINE void copy_v4_uchar(unsigned char r[4], const unsigned char a)
MINLINE void mul_v3_v3(float r[3], const float a[3])
MINLINE float len_v2v2_int(const int v1[2], const int v2[2])
MINLINE double normalize_v3_length_db(double n[3], const double unit_length)
MINLINE void sub_v3_v3(float r[3], const float a[3])
MINLINE bool is_zero_v3(const float v[3])
MINLINE float dot_m4_v3_row_z(const float M[4][4], const float a[3])
MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2])
MINLINE double len_squared_v3_db(const double v[3])
MINLINE void cross_v3_v3v3_hi_prec(float r[3], const float a[3], const float b[3])
MINLINE void add_v2_v2v2_int(int r[2], const int a[2], const int b[2])
MINLINE void mul_v2_v2(float r[2], const float a[2])
MINLINE float normalize_v2_v2_length(float r[2], const float a[2], const float unit_length)
MINLINE double len_squared_v2v2_db(const double a[2], const double b[2])
MINLINE double len_v3_db(const double a[3])
MINLINE void abs_v2(float r[2])
MINLINE void add_newell_cross_v3_v3v3(float n[3], const float v_prev[3], const float v_curr[3])
MINLINE float len_manhattan_v3(const float v[3])
MINLINE void swap_v3_v3_db(double a[3], double b[3])
MINLINE bool is_one_v3(const float v[3])
MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3])
MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void clamp_v3(float vec[3], const float min, const float max)
MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float limit)
MINLINE void copy_v4_v4_uchar(unsigned char r[4], const unsigned char a[4])
MINLINE void copy_v3_v3_char(char r[3], const char a[3])
MINLINE void mul_v3db_db(double r[3], double f)
MINLINE void mul_v2_fl(float r[2], float f)
MINLINE float len_v3(const float a[3])
MINLINE void copy_v3_v3_uchar(unsigned char r[3], const unsigned char a[3])
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE bool is_zero_v4_db(const double v[4])
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE void copy_v2_v2_int(int r[2], const int a[2])
MINLINE void madd_v4_v4v4(float r[4], const float a[4], const float b[4])
MINLINE void add_v3_v3_db(double r[3], const double a[3])
MINLINE void normal_float_to_short_v3(short out[3], const float in[3])
MINLINE void mul_v3_v3db_db(double r[3], const double a[3], double f)
MINLINE float len_manhattan_v2(const float v[2])
MINLINE void copy_v4db_v4fl(double r[4], const float a[4])
MINLINE void negate_v2(float r[2])
MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f)
MINLINE void copy_v3_v3(float r[3], const float a[3])
MINLINE float normalize_v2_length(float n[2], const float unit_length)
MINLINE void zero_v2_int(int r[2])
MINLINE float len_v2(const float v[2])
MINLINE float cross_v2v2(const float a[2], const float b[2])
MINLINE void negate_v3_v3(float r[3], const float a[3])
MINLINE float dot_v3v3(const float a[3], const float b[3])
MINLINE float len_manhattan_v3v3(const float a[3], const float b[3])
MINLINE void normal_short_to_float_v3(float out[3], const short in[3])
MINLINE void copy_v3_v3_int(int r[3], const int a[3])
MINLINE void copy_v2_v2_char(char r[2], const char a[2])
MINLINE void add_v2_v2(float r[2], const float a[2])
MINLINE void copy_v3_fl3(float v[3], float x, float y, float z)
MINLINE void invert_v3_safe(float r[3])
MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], const float limit, const int max_ulps)
MINLINE double dot_v2v2_db(const double a[2], const double b[2])
MINLINE void negate_v2_v2(float r[2], const float a[2])
MINLINE void normal_float_to_short_v4(short out[4], const float in[4])
MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2])
MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE float len_v4(const float a[4])
MINLINE void clamp_v2(float vec[2], const float min, const float max)
MINLINE void copy_v4_v4_short(short r[4], const short a[4])
MINLINE void add_v2_fl(float r[2], float f)
MINLINE void zero_v3_int(int r[3])
MINLINE float len_squared_v2(const float v[2])
MINLINE bool compare_size_v3v3(const float v1[3], const float v2[3], const float limit)
MINLINE void abs_v3(float r[3])
MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void copy_v3_v3_short(short r[3], const short a[3])
MINLINE void copy_v2_uchar(unsigned char r[2], const unsigned char a)
MINLINE void negate_v4_v4(float r[4], const float a[4])
MINLINE double len_v2v2_db(const double v1[2], const double v2[2])
MINLINE float len_v3v3(const float a[3], const float b[3])
MINLINE void copy_v2_v2_short(short r[2], const short a[2])
MINLINE void negate_v3(float r[3])
MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3])
MINLINE void sub_v2db_v2fl_v2fl(double r[2], const float a[2], const float b[2])
MINLINE bool equals_v3v3(const float v1[3], const float v2[3])
MINLINE bool equals_v2v2(const float v1[2], const float v2[2])
MINLINE bool equals_v4v4(const float v1[4], const float v2[4])
MINLINE void copy_v3fl_v3db(float r[3], const double a[3])
MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3])
MINLINE bool is_zero_v2_db(const double v[2])
MINLINE void clamp_v2_v2v2(float vec[2], const float min[2], const float max[2])
MINLINE void zero_v4(float r[4])
MINLINE void mul_v3_v3v3(float r[3], const float v1[3], const float v2[3])
MINLINE void copy_v3db_v3fl(double r[3], const float a[3])
MINLINE float len_squared_v4v4(const float a[4], const float b[4])
MINLINE void invert_v3(float r[3])
MINLINE void clamp_v4(float vec[4], const float min, const float max)
MINLINE double dot_v3v3_db(const double a[3], const double b[3])
MINLINE float normalize_v3_v3(float r[3], const float a[3])
MINLINE void star_m3_v3(float rmat[3][3], const float a[3])
MINLINE float len_squared_v2v2(const float a[2], const float b[2])
MINLINE double cross_v2v2_db(const double a[2], const double b[2])
MINLINE void add_v2_v2v2(float r[2], const float a[2], const float b[2])
MINLINE void negate_v3_short(short r[3])
MINLINE void copy_v2fl_v2db(float r[2], const double a[2])
MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2])
MINLINE void sub_v3_v3v3_int(int r[3], const int a[3], const int b[3])
MINLINE void zero_v2(float r[2])
MINLINE void copy_v4fl_v4db(float r[4], const double a[4])
MINLINE void cross_v3_v3v3_db(double r[3], const double a[3], const double b[3])
MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3])
MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], const float limit, const int max_ulps)
MINLINE bool compare_v2v2(const float v1[2], const float v2[2], const float limit)
MINLINE void copy_v4_v4_int(int r[4], const int a[4])
MINLINE void swap_v4_v4_db(double a[4], double b[4])
MINLINE float normalize_v2(float n[2])
MINLINE void abs_v4_v4(float r[4], const float a[4])
MINLINE double len_v2_db(const double v[2])
MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit)
MINLINE float normalize_v3_v3_length(float r[3], const float a[3], const float unit_length)
MINLINE void abs_v2_v2(float r[2], const float a[2])
MINLINE void swap_v3_v3(float a[3], float b[3])
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void abs_v3_v3(float r[3], const float a[3])
MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f)
MINLINE void sub_v4_v4(float r[4], const float a[4])
MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f)
MINLINE void copy_v3_v3_db(double r[3], const double a[3])
MINLINE float dot_v3v3v3(const float p[3], const float a[3], const float b[3])
MINLINE void zero_v3(float r[3])
MINLINE void clamp_v3_v3v3(float vec[3], const float min[3], const float max[3])
MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3])
MINLINE float len_manhattan_v2v2(const float a[2], const float b[2])
MINLINE void copy_v4_v4_db(double r[4], const double a[4])
MINLINE void negate_v3_db(double r[3])
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
MINLINE void add_v4_fl(float r[4], float f)
MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f)
MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], const float limit, const int max_ulps)
MINLINE void add_v2_v2_int(int r[2], const int a[2])
MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2])
MINLINE bool is_zero_v2(const float v[2])
MINLINE void add_v2_v2_db(double r[2], const double a[2])
MINLINE void add_v3_v3(float r[3], const float a[3])
MINLINE void invert_v2(float r[2])
MINLINE int len_manhattan_v2_int(const int v[2])
MINLINE void copy_v4_fl(float r[4], float f)
MINLINE float normalize_v2_v2(float r[2], const float a[2])
MINLINE float normalize_v3_length(float n[3], const float unit_length)
MINLINE double dot_v3db_v3fl(const double a[3], const float b[3])
MINLINE void copy_v2_v2_uchar(unsigned char r[2], const unsigned char a[2])
MINLINE void swap_v2_v2_db(double a[2], double b[2])
MINLINE void zero_v3_db(double r[3])
MINLINE float len_squared_v3(const float v[3])
MINLINE float normalize_v3(float n[3])
MINLINE void normal_float_to_short_v2(short out[2], const float in[2])
MINLINE bool is_zero_v3_db(const double v[3])
MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4])
MINLINE void negate_v4(float r[4])
MINLINE bool is_zero_v4(const float v[4])
MINLINE float len_v2v2(const float v1[2], const float v2[2])
MINLINE void sub_v3_v3v3_db(double r[3], const double a[3], const double b[3])
MINLINE void copy_v2_fl(float r[2], float f)
MINLINE void sub_v2_v2v2_db(double r[2], const double a[2], const double b[2])
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)