Blender
V3.3
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#include "BKE_global.h"
#include "gpu_backend.hh"
#include "mtl_backend.hh"
#include "mtl_context.hh"
#include "mtl_framebuffer.hh"
#include "mtl_query.hh"
#include "mtl_uniform_buffer.hh"
#include "gpu_capabilities_private.hh"
#include "gpu_platform_private.hh"
#include <Cocoa/Cocoa.h>
#include <Metal/Metal.h>
#include <QuartzCore/QuartzCore.h>
Go to the source code of this file.
Namespaces | |
blender | |
blender::gpu | |
Functions | |
Capabilities | |
static const char * | blender::gpu::mtl_extensions_get_null (int i) |
bool | blender::gpu::supports_barycentric_whitelist (id< MTLDevice > device) |
Variables | |
thread_local NSAutoreleasePool * | blender::gpu::g_autoreleasepool = nil |
thread_local int | blender::gpu::g_autoreleasepool_depth = 0 |