Blender
V3.3
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#include "hydra/mesh.h"
#include "hydra/geometry.inl"
#include "scene/mesh.h"
#include <pxr/base/gf/vec2f.h>
#include <pxr/imaging/hd/extComputationUtils.h>
Go to the source code of this file.
Namespaces | |
HDCYCLES_NAMESPACE_OPEN_SCOPE | |
Functions | |
template<typename T > | |
VtValue | HDCYCLES_NAMESPACE_OPEN_SCOPE::ComputeTriangulatedUniformPrimvar (VtValue value, const VtIntArray &primitiveParams) |
VtValue | HDCYCLES_NAMESPACE_OPEN_SCOPE::ComputeTriangulatedUniformPrimvar (VtValue value, const HdType valueType, const VtIntArray &primitiveParams) |
VtValue | HDCYCLES_NAMESPACE_OPEN_SCOPE::ComputeTriangulatedFaceVaryingPrimvar (VtValue value, const HdType valueType, HdMeshUtil &meshUtil) |
Transform | convert_transform (const GfMatrix4d &matrix) |
Transform convert_transform | ( | const GfMatrix4d & | matrix | ) |
Definition at line 65 of file hydra/mesh.cpp.
References make_transform().
Referenced by convert_camera_transform(), HdCyclesLight::Sync(), and HdCyclesGeometry< Base, CyclesBase >::Sync().