21 #ifndef LIBMV_IMAGE_IMAGE_CONVERTER_H
22 #define LIBMV_IMAGE_IMAGE_CONVERTER_H
33 return static_cast<T>(
r * 0.2126 +
g * 0.7152 +
b * 0.0722);
45 template <
class ImageIn,
class ImageOut>
46 void Rgb2Gray(
const ImageIn& imaIn, ImageOut* imaOut) {
49 assert(imaIn.Depth() >= 3);
51 imaOut->Resize(imaIn.Height(), imaIn.Width(), 1);
54 for (
int j = 0; j < imaIn.Height(); ++j) {
55 for (
int i = 0; i < imaIn.Width(); ++i) {
57 RGB2GRAY(imaIn(j, i, 0), imaIn(j, i, 1), imaIn(j, i, 2));
63 template <
class Image>
68 for (
int y = 0;
y <
image.Height();
y++) {
69 for (
int x = 0;
x <
image.Width();
x++) {
70 for (
int d = 0; d <
image.Depth(); d++) {
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") .image(3
ccl_global float * buffer
void Rgb2Gray(const ImageIn &imaIn, ImageOut *imaOut)
unsigned char * FloatImageToUCharArray(const Image &image)
T RGB2GRAY(const T r, const T g, const T b)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
static const pxr::TfToken g("g", pxr::TfToken::Immortal)