Blender
V3.3
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#include <GridDensityProvider.h>
Public Member Functions | |
GridDensityProviderFactory () | |
virtual AutoPtr< GridDensityProvider > | newGridDensityProvider (OccluderSource &source, const real proscenium[4])=0 |
virtual AutoPtr< GridDensityProvider > | newGridDensityProvider (OccluderSource &source, const BBox< Vec3r > &bbox, const GridHelpers::Transform &transform)=0 |
virtual AutoPtr< GridDensityProvider > | newGridDensityProvider (OccluderSource &source)=0 |
virtual | ~GridDensityProviderFactory () |
Definition at line 125 of file GridDensityProvider.h.
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inline |
Definition at line 131 of file GridDensityProvider.h.
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inlinevirtual |
Definition at line 145 of file GridDensityProvider.h.
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pure virtual |
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pure virtual |
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pure virtual |
Implemented in Freestyle::Pow23GridDensityProviderFactory, Freestyle::HeuristicGridDensityProviderFactory, Freestyle::AverageAreaGridDensityProviderFactory, and Freestyle::ArbitraryGridDensityProviderFactory.
Referenced by Freestyle::ViewMapBuilder::ComputeCumulativeVisibility(), and Freestyle::ViewMapBuilder::ComputeDetailedVisibility().