Blender  V3.3
COM_ConvertAlphaNode.cc
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2012 Blender Foundation. */
3 
4 #include "COM_ConvertAlphaNode.h"
5 #include "COM_ConvertOperation.h"
6 
7 namespace blender::compositor {
8 
10  const CompositorContext & /*context*/) const
11 {
12  NodeOperation *operation = nullptr;
13  bNode *node = this->get_bnode();
14 
15  /* value hardcoded in rna_nodetree.c */
16  if (node->custom1 == 1) {
17  operation = new ConvertPremulToStraightOperation();
18  }
19  else {
20  operation = new ConvertStraightToPremulOperation();
21  }
22 
23  converter.add_operation(operation);
24 
25  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
26  converter.map_output_socket(get_output_socket(0), operation->get_output_socket());
27 }
28 
29 } // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperation contains calculation logic.
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
OperationNode * node
short custom1