Blender  V3.3
Classes | Namespaces | Variables
extract_mesh_vbo_edituv_stretch_angle.cc File Reference
#include "MEM_guardedalloc.h"
#include "BKE_mesh.h"
#include "extract_mesh.hh"
#include "draw_subdivision.h"

Go to the source code of this file.

Classes

struct  blender::draw::UVStretchAngle
 
struct  blender::draw::MeshExtract_StretchAngle_Data
 

Namespaces

 blender
 
 blender::draw
 

Functions

Extract Edit UV angle stretch
static void blender::draw::compute_normalize_edge_vectors (float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3])
 
static short blender::draw::v2_to_short_angle (const float v[2])
 
static void blender::draw::edituv_get_edituv_stretch_angle (float auv[2][2], const float av[2][3], UVStretchAngle *r_stretch)
 
static void blender::draw::extract_edituv_stretch_angle_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data)
 
static void blender::draw::extract_edituv_stretch_angle_iter_poly_bm (const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *_data)
 
static void blender::draw::extract_edituv_stretch_angle_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data)
 
static GPUVertFormatblender::draw::get_edituv_stretch_angle_format_subdiv ()
 
static void blender::draw::extract_edituv_stretch_angle_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *cache, void *buffer, void *UNUSED(tls_data))
 
constexpr MeshExtract blender::draw::create_extractor_edituv_edituv_stretch_angle ()
 

Variables

const MeshExtract extract_edituv_stretch_angle
 

Variable Documentation

◆ extract_edituv_stretch_angle

const MeshExtract extract_edituv_stretch_angle