Blender
V3.3
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#include "BLI_generic_array.hh"
#include "BLI_kdopbvh.h"
#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
#include "BKE_attribute_math.hh"
#include "BKE_bvhutils.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_sample.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "NOD_socket_search_link.hh"
#include "node_geometry_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_geo_transfer_attribute_cc | |
Functions | |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_declare (NodeDeclarationBuilder &b) |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_init (bNodeTree *UNUSED(tree), bNode *node) |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_update (bNodeTree *ntree, bNode *node) |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_gather_link_searches (GatherLinkSearchOpParams ¶ms) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_in_bvhtree (BVHTreeFromMesh &tree_data, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_pointcloud_points (const PointCloud &pointcloud, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_indices, const MutableSpan< float > r_distances_sq) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_points (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_point_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_edges (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_edge_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_looptris (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_looptri_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_polygons (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_poly_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
static void | blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_corners (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_corner_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions) |
template<typename T > | |
void | blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices (const VArray< T > &src, const IndexMask mask, const Span< int > indices, const MutableSpan< T > dst) |
template<typename T > | |
void | blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices_clamped (const VArray< T > &src, const IndexMask mask, const VArray< int > &indices, const MutableSpan< T > dst) |
template<typename T > | |
void | blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices_and_comparison (const VArray< T > &src_1, const VArray< T > &src_2, const Span< float > distances_1, const Span< float > distances_2, const IndexMask mask, const Span< int > indices_1, const Span< int > indices_2, const MutableSpan< T > dst) |
static bool | blender::nodes::node_geo_transfer_attribute_cc::component_is_available (const GeometrySet &geometry, const GeometryComponentType type, const eAttrDomain domain) |
static const GeometryComponent * | blender::nodes::node_geo_transfer_attribute_cc::find_source_component (const GeometrySet &geometry, const eAttrDomain domain) |
static GField | blender::nodes::node_geo_transfer_attribute_cc::get_input_attribute_field (GeoNodeExecParams ¶ms, const eCustomDataType data_type) |
static void | blender::nodes::node_geo_transfer_attribute_cc::output_attribute_field (GeoNodeExecParams ¶ms, GField field) |
static void | blender::nodes::node_geo_transfer_attribute_cc::node_geo_exec (GeoNodeExecParams params) |
void | register_node_type_geo_transfer_attribute () |
Definition at line 807 of file node_geo_transfer_attribute.cc.
References bNodeType::declare, bNodeType::draw_buttons, bNodeType::gather_link_search_ops, GEO_NODE_TRANSFER_ATTRIBUTE, geo_node_type_base(), bNodeType::geometry_node_execute, NODE_CLASS_ATTRIBUTE, node_copy_standard_storage(), blender::nodes::node_geo_transfer_attribute_cc::node_declare(), node_free_standard_storage(), blender::nodes::node_geo_transfer_attribute_cc::node_gather_link_searches(), blender::nodes::node_geo_transfer_attribute_cc::node_geo_exec(), node_init(), blender::nodes::node_geo_transfer_attribute_cc::node_layout(), node_type_init(), node_type_storage(), node_type_update(), blender::nodes::node_geo_transfer_attribute_cc::node_update(), and nodeRegisterType().
Referenced by registerGeometryNodes().