Blender
V3.3
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#include "GPU_common_types.h"
#include "MEM_guardedalloc.h"
#include "gpu_framebuffer_private.hh"
#include "mtl_texture.hh"
#include <Metal/Metal.h>
Go to the source code of this file.
Classes | |
struct | blender::gpu::MTLAttachment |
class | blender::gpu::MTLFrameBuffer |
Namespaces | |
blender | |
blender::gpu | |
Macros | |
#define | MTL_FB_CONFIG_MAX (MTL_FB_CONFIG_CUSTOM + 1) |
Encapsulation of Frame-buffer states (attached textures, viewport, scissors).
Definition in file mtl_framebuffer.hh.
#define MTL_FB_CONFIG_MAX (MTL_FB_CONFIG_CUSTOM + 1) |
Definition at line 87 of file mtl_framebuffer.hh.