9 #include <OpenImageIO/fmath.h>
11 #include <OSL/genclosure.h>
void setup(ShaderData *sd, uint32_t, float3 weight)
void closure_emission_prepare(OSL::RendererServices *, int id, void *data)
#define CCLOSURE_PREPARE(name, classname)
#define CCL_NAMESPACE_END
ClosureParam * closure_emission_params()
ccl_device void emission_setup(ccl_private ShaderData *sd, const float3 weight)