34 node->set_owner(
this);
41 assert(
node->get_owner() ==
this);
void update(Scene *scene, Progress &progress)
virtual void generate(Scene *scene, Progress &progress)=0
void delete_node(T *node)
NODE_ABSTRACT_DECLARE Procedural(const NodeType *type)
#define CCL_NAMESPACE_END
#define NODE_ABSTRACT_DECLARE