Blender  V3.3
Classes | Typedefs | Functions
node_exec.h File Reference
#include "DNA_listBase.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "node_util.h"
#include "RNA_types.h"

Go to the source code of this file.

Classes

struct  bNodeExec
 
struct  bNodeTreeExec
 
struct  bNodeThreadStack
 

Typedefs

typedef struct bNodeExec bNodeExec
 
typedef struct bNodeTreeExec bNodeTreeExec
 
typedef struct bNodeThreadStack bNodeThreadStack
 

Functions

struct bNodeStacknode_get_socket_stack (struct bNodeStack *stack, struct bNodeSocket *sock)
 
void node_get_stack (struct bNode *node, struct bNodeStack *stack, struct bNodeStack **in, struct bNodeStack **out)
 
struct bNodeTreeExecntree_exec_begin (struct bNodeExecContext *context, struct bNodeTree *ntree, bNodeInstanceKey parent_key)
 
void ntree_exec_end (struct bNodeTreeExec *exec)
 

Typedef Documentation

◆ bNodeExec

typedef struct bNodeExec bNodeExec

◆ bNodeThreadStack

◆ bNodeTreeExec

typedef struct bNodeTreeExec bNodeTreeExec

Function Documentation

◆ node_get_socket_stack()

struct bNodeStack* node_get_socket_stack ( struct bNodeStack stack,
struct bNodeSocket sock 
)

For a given socket, find the actual stack entry.

Definition at line 28 of file node_exec.cc.

References bNodeSocket::stack_index.

Referenced by group_copy_inputs(), group_copy_outputs(), group_gpu_copy_inputs(), group_gpu_move_outputs(), node_get_stack(), and setup_stack().

◆ node_get_stack()

void node_get_stack ( struct bNode node,
struct bNodeStack stack,
struct bNodeStack **  in,
struct bNodeStack **  out 
)

◆ ntree_exec_begin()

struct bNodeTreeExec* ntree_exec_begin ( struct bNodeExecContext context,
struct bNodeTree ntree,
bNodeInstanceKey  parent_key 
)

◆ ntree_exec_end()

void ntree_exec_end ( struct bNodeTreeExec exec)