12 static constexpr
int IMAGE_INPUT_INDEX = 0;
13 static constexpr
int UV_INPUT_INDEX = 1;
27 std::function<
void(
float x,
float y,
float *
out)> uv_input_read_fn_;
44 void pixel_transform(
const float xy[2],
float r_uv[2],
float r_deriv[2][2],
float &r_alpha);
72 bool read_uv(
float x,
float y,
float &r_u,
float &r_v,
float &r_alpha);
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void init_data() override
void deinit_execution() override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
void set_alpha(float alpha)
void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2], float &r_alpha)
void init_execution() override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
SyclQueue void void size_t num_bytes void
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static bNodeSocketTemplate inputs[]