Blender  V3.3
DNA_fluid_types.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2006 NaN Holding BV. All rights reserved. */
3 
8 #pragma once
9 
10 #include "DNA_listBase.h"
11 
12 #ifdef __cplusplus
13 extern "C" {
14 #endif
15 
20 enum {
21  FLUID_DOMAIN_USE_NOISE = (1 << 1), /* Use noise. */
22  FLUID_DOMAIN_USE_DISSOLVE = (1 << 2), /* Let smoke dissolve. */
23  FLUID_DOMAIN_USE_DISSOLVE_LOG = (1 << 3), /* Using 1/x for dissolve. */
24 
26  FLUID_DOMAIN_USE_HIGH_SMOOTH = (1 << 5), /* -- Deprecated -- */
27 #endif
28  FLUID_DOMAIN_FILE_LOAD = (1 << 6), /* Flag for file load. */
30  FLUID_DOMAIN_USE_ADAPTIVE_TIME = (1 << 8), /* Adaptive time stepping in domain. */
31  FLUID_DOMAIN_USE_MESH = (1 << 9), /* Use mesh. */
32  FLUID_DOMAIN_USE_GUIDE = (1 << 10), /* Use guiding. */
33  FLUID_DOMAIN_USE_SPEED_VECTORS = (1 << 11), /* Generate mesh speed vectors. */
34  FLUID_DOMAIN_EXPORT_MANTA_SCRIPT = (1 << 12), /* Export mantaflow script during bake. */
35  FLUID_DOMAIN_USE_FRACTIONS = (1 << 13), /* Use second order obstacles. */
36  FLUID_DOMAIN_DELETE_IN_OBSTACLE = (1 << 14), /* Delete fluid inside obstacles. */
37  FLUID_DOMAIN_USE_DIFFUSION = (1 << 15), /* Use diffusion (e.g. viscosity, surface tension). */
38  FLUID_DOMAIN_USE_RESUMABLE_CACHE = (1 << 16), /* Determine if cache should be resumable. */
39  FLUID_DOMAIN_USE_VISCOSITY = (1 << 17), /* Use viscosity. */
40 };
41 
46 enum {
53 };
54 
55 /* Cache file formats. */
56 enum {
62 };
63 
68 enum {
71 };
72 
77 enum {
82 };
83 
93 
95 enum {
99 };
100 
102 enum {
103  VECTOR_DRAW_MAC_X = (1 << 0),
104  VECTOR_DRAW_MAC_Y = (1 << 1),
105  VECTOR_DRAW_MAC_Z = (1 << 2),
106 };
107 
117 
119 enum {
122 };
123 
125 enum {
131 };
132 
134 enum {
155 };
156 
161 enum {
164 };
165 
170 enum {
177 };
178 
179 /* Fluid domain types. */
180 enum {
183 };
184 
185 /* Mesh levelset generator types. */
186 enum {
189 };
190 
191 /* Guiding velocity source. */
192 enum {
195 };
196 
197 /* Fluid data fields (active_fields). */
198 enum {
207 };
208 
209 /* Particle types. */
210 enum {
216 };
217 
218 /* Liquid simulation methods. */
219 enum {
222 };
223 
224 /* Cache options. */
225 enum {
241 };
242 
243 #define FLUID_DOMAIN_BAKING_ALL \
244  (FLUID_DOMAIN_BAKING_DATA | FLUID_DOMAIN_BAKING_NOISE | FLUID_DOMAIN_BAKING_MESH | \
245  FLUID_DOMAIN_BAKING_PARTICLES | FLUID_DOMAIN_BAKING_GUIDE)
246 
247 #define FLUID_DOMAIN_BAKED_ALL \
248  (FLUID_DOMAIN_BAKED_DATA | FLUID_DOMAIN_BAKED_NOISE | FLUID_DOMAIN_BAKED_MESH | \
249  FLUID_DOMAIN_BAKED_PARTICLES | FLUID_DOMAIN_BAKED_GUIDE)
250 
251 #define FLUID_DOMAIN_DIR_DEFAULT "cache_fluid"
252 #define FLUID_DOMAIN_DIR_CONFIG "config"
253 #define FLUID_DOMAIN_DIR_DATA "data"
254 #define FLUID_DOMAIN_DIR_NOISE "noise"
255 #define FLUID_DOMAIN_DIR_MESH "mesh"
256 #define FLUID_DOMAIN_DIR_PARTICLES "particles"
257 #define FLUID_DOMAIN_DIR_GUIDE "guiding"
258 #define FLUID_DOMAIN_DIR_SCRIPT "script"
259 #define FLUID_DOMAIN_SMOKE_SCRIPT "smoke_script.py"
260 #define FLUID_DOMAIN_LIQUID_SCRIPT "liquid_script.py"
261 #define FLUID_CACHE_VERSION "C01"
262 
263 /* Cache file names. */
264 #define FLUID_NAME_CONFIG "config"
265 #define FLUID_NAME_DATA "fluid_data"
266 #define FLUID_NAME_NOISE "fluid_noise"
267 #define FLUID_NAME_MESH "fluid_mesh"
268 #define FLUID_NAME_PARTICLES "fluid_particles"
269 #define FLUID_NAME_GUIDING "fluid_guiding"
270 
271 /* Fluid object names. */
272 #define FLUID_NAME_FLAGS "flags" /* == OpenVDB grid attribute name. */
273 #define FLUID_NAME_VELOCITY "velocity" /* == OpenVDB grid attribute name. */
274 #define FLUID_NAME_VEL "vel"
275 #define FLUID_NAME_VELOCITYTMP "velocity_previous" /* == OpenVDB grid attribute name. */
276 #define FLUID_NAME_VELOCITYX "x_vel"
277 #define FLUID_NAME_VELOCITYY "y_vel"
278 #define FLUID_NAME_VELOCITYZ "z_vel"
279 #define FLUID_NAME_PRESSURE "pressure"
280 #define FLUID_NAME_PHIOBS "phi_obstacle" /* == OpenVDB grid attribute name. */
281 #define FLUID_NAME_PHISIN "phiSIn"
282 #define FLUID_NAME_PHIIN "phi_inflow" /* == OpenVDB grid attribute name. */
283 #define FLUID_NAME_PHIOUT "phi_out" /* == OpenVDB grid attribute name. */
284 #define FLUID_NAME_FORCES "forces"
285 #define FLUID_NAME_FORCE_X "x_force"
286 #define FLUID_NAME_FORCE_Y "y_force"
287 #define FLUID_NAME_FORCE_Z "z_force"
288 #define FLUID_NAME_NUMOBS "numObs"
289 #define FLUID_NAME_PHIOBSSIN "phiObsSIn"
290 #define FLUID_NAME_PHIOBSIN "phi_obstacle_inflow"
291 #define FLUID_NAME_OBVEL "obvel"
292 #define FLUID_NAME_OBVELC "obvelC"
293 #define FLUID_NAME_OBVEL_X "x_obvel"
294 #define FLUID_NAME_OBVEL_Y "y_obvel"
295 #define FLUID_NAME_OBVEL_Z "z_obvel"
296 #define FLUID_NAME_FRACTIONS "fractions"
297 #define FLUID_NAME_INVELC "invelC"
298 #define FLUID_NAME_INVEL_X "x_invel"
299 #define FLUID_NAME_INVEL_Y "y_invel"
300 #define FLUID_NAME_INVEL_Z "z_invel"
301 #define FLUID_NAME_PHIOUTSIN "phiOutSIn"
302 #define FLUID_NAME_PHIOUTIN "phi_out_inflow"
303 
304 /* Smoke object names. */
305 #define FLUID_NAME_SHADOW "shadow" /* == OpenVDB grid attribute name. */
306 #define FLUID_NAME_EMISSION "emission" /* == OpenVDB grid attribute name. */
307 #define FLUID_NAME_EMISSIONIN "emissionIn"
308 #define FLUID_NAME_DENSITY "density" /* == OpenVDB grid attribute name. */
309 #define FLUID_NAME_DENSITYIN "density_inflow" /* == OpenVDB grid attribute name. */
310 #define FLUID_NAME_HEAT "heat"
311 #define FLUID_NAME_HEATIN "heatIn"
312 #define FLUID_NAME_TEMPERATURE "temperature" /* == OpenVDB grid attribute name. */
313 #define FLUID_NAME_TEMPERATUREIN "temperature_inflow" /* == OpenVDB grid attribute name. */
314 #define FLUID_NAME_COLORR "color_r" /* == OpenVDB grid attribute name. */
315 #define FLUID_NAME_COLORG "color_g" /* == OpenVDB grid attribute name. */
316 #define FLUID_NAME_COLORB "color_b" /* == OpenVDB grid attribute name. */
317 #define FLUID_NAME_COLORRIN "color_r_inflow" /* == OpenVDB grid attribute name. */
318 #define FLUID_NAME_COLORGIN "color_g_inflow" /* == OpenVDB grid attribute name. */
319 #define FLUID_NAME_COLORBIN "color_b_inflow" /* == OpenVDB grid attribute name. */
320 #define FLUID_NAME_FLAME "flame" /* == OpenVDB grid attribute name. */
321 #define FLUID_NAME_FUEL "fuel" /* == OpenVDB grid attribute name. */
322 #define FLUID_NAME_REACT "react" /* == OpenVDB grid attribute name. */
323 #define FLUID_NAME_FUELIN "fuel_inflow" /* == OpenVDB grid attribute name. */
324 #define FLUID_NAME_REACTIN "react_inflow" /* == OpenVDB grid attribute name. */
325 
326 /* Liquid object names. */
327 #define FLUID_NAME_PHIPARTS "phi_particles" /* == OpenVDB grid attribute name. */
328 #define FLUID_NAME_PHI "phi" /* == OpenVDB grid attribute name. */
329 #define FLUID_NAME_PHITMP "phi_previous" /* == OpenVDB grid attribute name. */
330 #define FLUID_NAME_VELOCITYOLD "velOld"
331 #define FLUID_NAME_VELOCITYPARTS "velParts"
332 #define FLUID_NAME_MAPWEIGHTS "mapWeights"
333 #define FLUID_NAME_PP "pp"
334 #define FLUID_NAME_PVEL "pVel"
335 #define FLUID_NAME_PARTS "particles" /* == OpenVDB grid attribute name. */
336 #define FLUID_NAME_PARTSVELOCITY "particles_velocity" /* == OpenVDB grid attribute name. */
337 #define FLUID_NAME_PINDEX "pindex"
338 #define FLUID_NAME_GPI "gpi"
339 #define FLUID_NAME_CURVATURE "gpi"
340 
341 /* Noise object names. */
342 #define FLUID_NAME_VELOCITY_NOISE "velocity_noise"
343 #define FLUID_NAME_DENSITY_NOISE "density_noise" /* == OpenVDB grid attribute name. */
344 #define FLUID_NAME_PHIIN_NOISE "phiIn_noise"
345 #define FLUID_NAME_PHIOUT_NOISE "phiOut_noise"
346 #define FLUID_NAME_PHIOBS_NOISE "phiObs_noise"
347 #define FLUID_NAME_FLAGS_NOISE "flags_noise"
348 #define FLUID_NAME_TMPIN_NOISE "tmpIn_noise"
349 #define FLUID_NAME_EMISSIONIN_NOISE "emissionIn_noise"
350 #define FLUID_NAME_ENERGY "energy"
351 #define FLUID_NAME_TMPFLAGS "tmpFlags"
352 #define FLUID_NAME_TEXTURE_U "textureU"
353 #define FLUID_NAME_TEXTURE_V "textureV"
354 #define FLUID_NAME_TEXTURE_W "textureW"
355 #define FLUID_NAME_TEXTURE_U2 "textureU2"
356 #define FLUID_NAME_TEXTURE_V2 "textureV2"
357 #define FLUID_NAME_TEXTURE_W2 "textureW2"
358 #define FLUID_NAME_UV0 "uv_grid_0" /* == OpenVDB grid attribute name. */
359 #define FLUID_NAME_UV1 "uv_grid_1" /* == OpenVDB grid attribute name. */
360 #define FLUID_NAME_COLORR_NOISE "color_r_noise" /* == OpenVDB grid attribute name. */
361 #define FLUID_NAME_COLORG_NOISE "color_g_noise" /* == OpenVDB grid attribute name. */
362 #define FLUID_NAME_COLORB_NOISE "color_b_noise" /* == OpenVDB grid attribute name. */
363 #define FLUID_NAME_FLAME_NOISE "flame_noise"
364 #define FLUID_NAME_FUEL_NOISE "fuel_noise"
365 #define FLUID_NAME_REACT_NOISE "react_noise"
366 
367 /* Mesh object names. */
368 #define FLUID_NAME_PHIPARTS_MESH "phiParts_mesh"
369 #define FLUID_NAME_PHI_MESH "phi_mesh"
370 #define FLUID_NAME_PP_MESH "pp_mesh"
371 #define FLUID_NAME_FLAGS_MESH "flags_mesh"
372 #define FLUID_NAME_LMESH "lMesh"
373 /* == OpenVDB grid attribute name. */
374 #define FLUID_NAME_VELOCITYVEC_MESH "vertex_velocities_mesh"
375 #define FLUID_NAME_VELOCITY_MESH "velocity_mesh"
376 #define FLUID_NAME_PINDEX_MESH "pindex_mesh"
377 #define FLUID_NAME_GPI_MESH "gpi_mesh"
378 
379 /* Particles object names. */
380 #define FLUID_NAME_PP_PARTICLES "ppSnd"
381 #define FLUID_NAME_PVEL_PARTICLES "pVelSnd"
382 #define FLUID_NAME_PLIFE_PARTICLES "pLifeSnd"
383 #define FLUID_NAME_PFORCE_PARTICLES "pForceSnd"
384 /* == OpenVDB grid attribute name. */
385 #define FLUID_NAME_PARTS_PARTICLES "particles_secondary"
386 /* == OpenVDB grid attribute name. */
387 #define FLUID_NAME_PARTSVEL_PARTICLES "particles_velocity_secondary"
388 /* == OpenVDB grid attribute name. */
389 #define FLUID_NAME_PARTSLIFE_PARTICLES "particles_life_secondary"
390 #define FLUID_NAME_PARTSFORCE_PARTICLES "particles_force_secondary"
391 #define FLUID_NAME_VELOCITY_PARTICLES "velocity_secondary"
392 #define FLUID_NAME_FLAGS_PARTICLES "flags_secondary"
393 #define FLUID_NAME_PHI_PARTICLES "phi_secondary"
394 #define FLUID_NAME_PHIOBS_PARTICLES "phiObs_secondary"
395 #define FLUID_NAME_PHIOUT_PARTICLES "phiOut_secondary"
396 #define FLUID_NAME_NORMAL_PARTICLES "normal_secondary"
397 #define FLUID_NAME_NEIGHBORRATIO_PARTICLES "neighbor_ratio_secondary"
398 /* == OpenVDB grid attribute name. */
399 #define FLUID_NAME_TRAPPEDAIR_PARTICLES "trapped_air_secondary"
400 /* == OpenVDB grid attribute name. */
401 #define FLUID_NAME_WAVECREST_PARTICLES "wave_crest_secondary"
402 /* == OpenVDB grid attribute name. */
403 #define FLUID_NAME_KINETICENERGY_PARTICLES "kinetic_energy_secondary"
404 
405 /* Guiding object names. */
406 #define FLUID_NAME_VELT "velT"
407 #define FLUID_NAME_WEIGHTGUIDE "weightGuide"
408 #define FLUID_NAME_NUMGUIDES "numGuides"
409 #define FLUID_NAME_PHIGUIDEIN "phiGuideIn"
410 #define FLUID_NAME_GUIDEVELC "guidevelC"
411 #define FLUID_NAME_GUIDEVEL_X "x_guidevel"
412 #define FLUID_NAME_GUIDEVEL_Y "y_guidevel"
413 #define FLUID_NAME_GUIDEVEL_Z "z_guidevel"
414 #define FLUID_NAME_GUIDEVEL "guidevel"
415 #define FLUID_NAME_VELOCITY_GUIDE "velocity_guide"
416 
417 /* Cache file extensions. */
418 #define FLUID_DOMAIN_EXTENSION_UNI ".uni"
419 #define FLUID_DOMAIN_EXTENSION_OPENVDB ".vdb"
420 #define FLUID_DOMAIN_EXTENSION_RAW ".raw"
421 #define FLUID_DOMAIN_EXTENSION_OBJ ".obj"
422 #define FLUID_DOMAIN_EXTENSION_BINOBJ ".bobj.gz"
423 
424 enum {
428 };
429 
430 enum {
433 };
434 
435 enum {
439 };
440 
441 enum {
445 };
446 
447 enum {
451 };
452 
453 /* Deprecated values (i.e. all defines and enums below this line up until typedefs). */
454 /* Cache compression. */
455 enum {
458 };
459 
460 /* High resolution sampling types. */
461 enum {
465 };
466 
467 typedef struct FluidDomainSettings {
468 
469  /* -- Runtime-only fields (from here on). -- */
470 
471  struct FluidModifierData *fmd; /* For fast RNA access. */
472  struct MANTA *fluid;
473  struct MANTA *fluid_old; /* Adaptive domain needs access to old fluid state. */
474  void *fluid_mutex;
476  struct Collection *force_group; /* UNUSED */
477  struct Collection *effector_group; /* Effector objects group. */
493 
494  /* Domain object data. */
495  float p0[3]; /* Start point of BB in local space
496  * (includes sub-cell shift for adaptive domain). */
497  float p1[3]; /* End point of BB in local space. */
498  float dp0[3]; /* Difference from object center to grid start point. */
499  float cell_size[3]; /* Size of simulation cell in local space. */
500  float global_size[3]; /* Global size of domain axes. */
501  float prev_loc[3];
502  int shift[3]; /* Current domain shift in simulation cells. */
503  float shift_f[3]; /* Exact domain shift. */
504  float obj_shift_f[3]; /* How much object has shifted since previous smoke frame (used to "lock"
505  * domain while drawing). */
506  float imat[4][4]; /* Domain object imat. */
507  float obmat[4][4]; /* Domain obmat. */
508  float fluidmat[4][4]; /* Low res fluid matrix. */
509  float fluidmat_wt[4][4]; /* High res fluid matrix. */
510  int base_res[3]; /* Initial "non-adapted" resolution. */
511  int res_min[3]; /* Cell min. */
512  int res_max[3]; /* Cell max. */
513  int res[3]; /* Data resolution (res_max-res_min). */
515  float dx; /* 1.0f / res. */
516  float scale; /* Largest domain size. */
517  int boundary_width; /* Usually this is just 1. */
518  float gravity_final[3]; /* Scene or domain gravity multiplied with gravity weight. */
519 
520  /* -- User-accessible fields (from here on). -- */
521 
522  /* Adaptive domain options. */
526 
527  /* Fluid domain options */
528  int maxres; /* Longest axis on the BB gets this resolution assigned. */
529  int solver_res; /* Dimension of manta solver, 2d or 3d. */
530  int border_collisions; /* How domain border collisions are handled. */
531  int flags; /* Use-mesh, use-noise, etc. */
532  float gravity[3];
534  short type; /* Gas, liquid. */
535  char _pad2[6]; /* Unused. */
536 
537  /* Smoke domain options. */
538  float alpha;
539  float beta;
540  int diss_speed; /* In frames. */
541  float vorticity;
542  float active_color[3]; /* Monitor smoke color. */
544 
545  /* Flame options. */
549 
550  /* Noise options. */
554  int res_noise[3];
556  char _pad3[4]; /* Unused. */
557 
558  /* Liquid domain options. */
567  float flip_ratio;
570  char _pad4[6];
571 
572  /* Viscosity options. */
574  char _pad5[4];
575 
576  /* Diffusion options. */
580 
581  /* Mesh options. */
589  char _pad6[2]; /* Unused. */
590 
591  /* Secondary particle options. */
610  char _pad7[6]; /* Unused. */
611 
612  /* Fluid guiding options. */
613  float guide_alpha; /* Guiding weight scalar (determines strength). */
614  int guide_beta; /* Guiding blur radius (affects size of vortices). */
615  float guide_vel_factor; /* Multiply guiding velocity by this factor. */
616  int guide_res[3]; /* Res for velocity guide grids - independent from base res. */
618  char _pad8[2]; /* Unused. */
619 
620  /* Cache options. */
634  char cache_directory[1024];
635  char error[64]; /* Bake error description. */
636  short cache_type;
637  char cache_id[4]; /* Run-time only */
638  char _pad9[2]; /* Unused. */
639 
640  /* Time options. */
641  float dt;
642  float time_total;
645  float time_scale;
649 
650  /* Display options. */
652  float slice_depth;
654  float grid_scale;
655  struct ColorBand *coba;
665  char vector_field; /* Simulation field used for vector display. */
668  char use_coba;
669  char coba_field; /* Simulation field used for the color mapping. */
671  char gridlines_color_field; /* Simulation field used to color map onto gridlines. */
673  char _pad10[3]; /* Unused. */
674 
675  /* Velocity factor for motion blur rendering. */
677 
678  /* OpenVDB cache options. */
680  float clipping;
682  char _pad11[7]; /* Unused. */
683 
684  /* -- Deprecated / unused options (below). -- */
685 
686  /* View options. */
688  char _pad12[4]; /* Unused. */
689 
690  /* Pointcache options. */
691  /* Smoke uses only one cache from now on (index [0]), but keeping the array for now for reading
692  * old files. */
693  struct PointCache *point_cache[2]; /* Definition is in DNA_object_force_types.h. */
694  struct ListBase ptcaches[2];
698  char _pad13[7]; /* Unused. */
699 
701 
702 /* Flow types. */
703 enum {
708 };
709 
710 /* Flow behavior types. */
711 enum {
715 };
716 
717 /* Flow source types. */
718 enum {
721 };
722 
723 /* Flow texture types. */
724 enum {
727 };
728 
729 /* Flow flags. */
730 enum {
731  /* Old style emission. */
733  /* Passes particles speed to the smoke. */
735  /* Use texture to control emission speed. */
737  /* Use specific size for particles instead of closest cell. */
739  /* Control when to apply inflow. */
741  /* Control how to initialize flow objects. */
743  /* Notify domain objects about state change (invalidate cache). */
745 };
746 
747 typedef struct FluidFlowSettings {
748 
749  /* -- Runtime-only fields (from here on). -- */
750 
751  /* For fast RNA access. */
753  struct Mesh *mesh;
756 
757  /* Initial velocity. */
758  /* Previous vertex positions in domain space. */
759  float *verts_old;
760  int numverts;
761  float vel_multi; /* Multiplier for inherited velocity. */
762  float vel_normal;
763  float vel_random;
764  float vel_coord[3];
765  char _pad1[4];
766 
767  /* -- User-accessible fields (from here on). -- */
768 
769  /* Emission. */
770  float density;
771  float color[3];
772  float fuel_amount;
773  /* Delta temperature (temp - ambient temp). */
774  float temperature;
775  /* Density emitted within mesh volume. */
777  /* Maximum emission distance from mesh surface. */
781 
782  /* Texture control. */
785  char _pad2[4];
786  /* MAX_CUSTOMDATA_LAYER_NAME. */
787  char uvlayer_name[64];
789 
790  short type; /* Smoke, flames, both, outflow, liquid. */
791  short behavior; /* Inflow, outflow, static. */
792  short source;
794  short _pad3[3];
795  int flags; /* Absolute emission etc. */
797 
798 /* Effector types. */
799 enum {
802 };
803 
804 /* Guiding velocity modes. */
805 enum {
810 };
811 
812 /* Effector flags. */
813 enum {
814  /* Control when to apply inflow. */
816  /* Control how to initialize flow objects. */
818  /* Notify domain objects about state change (invalidate cache). */
820 };
821 
822 /* Collision objects (filled with smoke). */
823 typedef struct FluidEffectorSettings {
824 
825  /* -- Runtime-only fields (from here on). -- */
826 
827  /* For fast RNA access. */
829  struct Mesh *mesh;
830  float *verts_old;
831  int numverts;
832 
833  /* -- User-accessible fields (from here on). -- */
834 
835  float surface_distance; /* Thickness of mesh surface, used in obstacle sdf. */
836  int flags;
838  short type;
839  char _pad1[6];
840 
841  /* Guiding options. */
842  float vel_multi; /* Multiplier for object velocity. */
843  short guide_mode;
844  char _pad2[2];
846 
847 #ifdef __cplusplus
848 }
849 #endif
@ FLUID_FLOW_ABSOLUTE
@ FLUID_FLOW_TEXTUREEMIT
@ FLUID_FLOW_USE_PART_SIZE
@ FLUID_FLOW_NEEDS_UPDATE
@ FLUID_FLOW_USE_PLANE_INIT
@ FLUID_FLOW_INITVELOCITY
@ FLUID_FLOW_USE_INFLOW
@ FLUID_EFFECTOR_GUIDE_MAX
@ FLUID_EFFECTOR_GUIDE_OVERRIDE
@ FLUID_EFFECTOR_GUIDE_AVERAGED
@ FLUID_EFFECTOR_GUIDE_MIN
@ FLUID_DOMAIN_TYPE_GAS
@ FLUID_DOMAIN_TYPE_LIQUID
@ SM_CACHE_LIGHT
@ SM_CACHE_HEAVY
struct FluidFlowSettings FluidFlowSettings
@ FLUID_DOMAIN_MESH_UNION
@ FLUID_DOMAIN_MESH_IMPROVED
@ FLUID_FLOW_SOURCE_PARTICLES
@ FLUID_FLOW_SOURCE_MESH
@ FLUID_GRIDLINE_COLOR_TYPE_FLAGS
@ FLUID_GRIDLINE_COLOR_TYPE_RANGE
@ FLUID_DOMAIN_CACHE_FILES_COMBINED
@ FLUID_DOMAIN_CACHE_FILES_SINGLE
@ FLUID_DOMAIN_PARTICLE_SPRAY
@ FLUID_DOMAIN_PARTICLE_FOAM
@ FLUID_DOMAIN_PARTICLE_TRACER
@ FLUID_DOMAIN_PARTICLE_FLIP
@ FLUID_DOMAIN_PARTICLE_BUBBLE
@ FLUID_DOMAIN_CACHE_ALL
@ FLUID_DOMAIN_CACHE_REPLAY
@ FLUID_DOMAIN_CACHE_MODULAR
@ FLUID_DOMAIN_GRID_INT
@ FLUID_DOMAIN_GRID_VEC3F
@ FLUID_DOMAIN_GRID_FLOAT
FLUID_DisplayInterpolationMethod
@ FLUID_DISPLAY_INTERP_CLOSEST
@ FLUID_DISPLAY_INTERP_CUBIC
@ FLUID_DISPLAY_INTERP_LINEAR
@ FLUID_DOMAIN_METHOD_FLIP
@ FLUID_DOMAIN_METHOD_APIC
@ FLUID_DOMAIN_USE_ADAPTIVE_DOMAIN
@ FLUID_DOMAIN_USE_MESH
@ FLUID_DOMAIN_DELETE_IN_OBSTACLE
@ FLUID_DOMAIN_USE_RESUMABLE_CACHE
@ FLUID_DOMAIN_USE_DISSOLVE_LOG
@ FLUID_DOMAIN_USE_DIFFUSION
@ FLUID_DOMAIN_USE_ADAPTIVE_TIME
@ FLUID_DOMAIN_USE_GUIDE
@ FLUID_DOMAIN_EXPORT_MANTA_SCRIPT
@ FLUID_DOMAIN_USE_VISCOSITY
@ FLUID_DOMAIN_USE_SPEED_VECTORS
@ FLUID_DOMAIN_USE_NOISE
@ FLUID_DOMAIN_USE_FRACTIONS
@ FLUID_DOMAIN_USE_DISSOLVE
@ FLUID_DOMAIN_FILE_LOAD
@ FLUID_DOMAIN_ACTIVE_COLORS
@ FLUID_DOMAIN_ACTIVE_FIRE
@ FLUID_DOMAIN_ACTIVE_INVEL
@ FLUID_DOMAIN_ACTIVE_GUIDE
@ FLUID_DOMAIN_ACTIVE_OUTFLOW
@ FLUID_DOMAIN_ACTIVE_COLOR_SET
@ FLUID_DOMAIN_ACTIVE_HEAT
@ FLUID_DOMAIN_ACTIVE_OBSTACLE
@ VDB_PRECISION_MINI_FLOAT
@ VDB_PRECISION_FULL_FLOAT
@ VDB_PRECISION_HALF_FLOAT
@ FLUID_DOMAIN_FIELD_COLOR_B
@ FLUID_DOMAIN_FIELD_FLAME
@ FLUID_DOMAIN_FIELD_REACT
@ FLUID_DOMAIN_FIELD_PHI_OUT
@ FLUID_DOMAIN_FIELD_FORCE_Z
@ FLUID_DOMAIN_FIELD_PHI_OBSTACLE
@ FLUID_DOMAIN_FIELD_FLAGS
@ FLUID_DOMAIN_FIELD_VELOCITY_Z
@ FLUID_DOMAIN_FIELD_FORCE_Y
@ FLUID_DOMAIN_FIELD_PHI
@ FLUID_DOMAIN_FIELD_PRESSURE
@ FLUID_DOMAIN_FIELD_VELOCITY_X
@ FLUID_DOMAIN_FIELD_DENSITY
@ FLUID_DOMAIN_FIELD_VELOCITY_Y
@ FLUID_DOMAIN_FIELD_PHI_IN
@ FLUID_DOMAIN_FIELD_HEAT
@ FLUID_DOMAIN_FIELD_COLOR_G
@ FLUID_DOMAIN_FIELD_FORCE_X
@ FLUID_DOMAIN_FIELD_FUEL
@ FLUID_DOMAIN_FIELD_COLOR_R
struct FluidEffectorSettings FluidEffectorSettings
@ SNDPARTICLE_BOUNDARY_DELETE
@ SNDPARTICLE_BOUNDARY_PUSHOUT
@ SM_HRES_NEAREST
@ SM_HRES_LINEAR
@ SM_HRES_FULLSAMPLE
@ FLUID_DOMAIN_BAKED_DATA
@ FLUID_DOMAIN_OUTDATED_GUIDE
@ FLUID_DOMAIN_OUTDATED_PARTICLES
@ FLUID_DOMAIN_BAKING_MESH
@ FLUID_DOMAIN_BAKING_NOISE
@ FLUID_DOMAIN_BAKING_GUIDE
@ FLUID_DOMAIN_OUTDATED_NOISE
@ FLUID_DOMAIN_BAKED_NOISE
@ FLUID_DOMAIN_BAKED_MESH
@ FLUID_DOMAIN_OUTDATED_MESH
@ FLUID_DOMAIN_BAKING_DATA
@ FLUID_DOMAIN_BAKED_GUIDE
@ FLUID_DOMAIN_BAKED_PARTICLES
@ FLUID_DOMAIN_OUTDATED_DATA
@ FLUID_DOMAIN_BAKING_PARTICLES
@ FLUID_FLOW_TYPE_FIRE
@ FLUID_FLOW_TYPE_SMOKEFIRE
@ FLUID_FLOW_TYPE_LIQUID
@ FLUID_FLOW_TYPE_SMOKE
@ FLUID_DOMAIN_BORDER_BOTTOM
@ FLUID_DOMAIN_BORDER_LEFT
@ FLUID_DOMAIN_BORDER_RIGHT
@ FLUID_DOMAIN_BORDER_FRONT
@ FLUID_DOMAIN_BORDER_TOP
@ FLUID_DOMAIN_BORDER_BACK
@ VECTOR_DRAW_NEEDLE
@ VECTOR_DRAW_STREAMLINE
@ VECTOR_DRAW_MAC
@ VECTOR_DRAW_MAC_X
@ VECTOR_DRAW_MAC_Y
@ VECTOR_DRAW_MAC_Z
@ VDB_COMPRESSION_NONE
@ VDB_COMPRESSION_ZIP
@ VDB_COMPRESSION_BLOSC
@ FLUID_DOMAIN_FILE_BIN_OBJECT
@ FLUID_DOMAIN_FILE_RAW
@ FLUID_DOMAIN_FILE_OBJECT
@ FLUID_DOMAIN_FILE_UNI
@ FLUID_DOMAIN_FILE_OPENVDB
@ FLUID_DOMAIN_GUIDE_SRC_EFFECTOR
@ FLUID_DOMAIN_GUIDE_SRC_DOMAIN
@ FLUID_FLOW_TEXTURE_MAP_UV
@ FLUID_FLOW_TEXTURE_MAP_AUTO
struct FluidDomainSettings FluidDomainSettings
@ FLUID_EFFECTOR_NEEDS_UPDATE
@ FLUID_EFFECTOR_USE_EFFEC
@ FLUID_EFFECTOR_USE_PLANE_INIT
@ AXIS_SLICE_SINGLE
@ AXIS_SLICE_FULL
@ SNDPARTICLE_COMBINED_EXPORT_OFF
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_FOAM
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_BUBBLE
@ SNDPARTICLE_COMBINED_EXPORT_SPRAY_FOAM_BUBBLE
@ SNDPARTICLE_COMBINED_EXPORT_FOAM_BUBBLE
FLUID_DisplayVectorField
@ FLUID_DOMAIN_VECTOR_FIELD_FORCE
@ FLUID_DOMAIN_VECTOR_FIELD_VELOCITY
@ FLUID_DOMAIN_VECTOR_FIELD_GUIDE_VELOCITY
@ SLICE_AXIS_X
@ SLICE_AXIS_AUTO
@ SLICE_AXIS_Z
@ SLICE_AXIS_Y
@ FLUID_FLOW_BEHAVIOR_GEOMETRY
@ FLUID_FLOW_BEHAVIOR_OUTFLOW
@ FLUID_FLOW_BEHAVIOR_INFLOW
@ FLUID_EFFECTOR_TYPE_GUIDE
@ FLUID_EFFECTOR_TYPE_COLLISION
@ FLUID_CELL_TYPE_OUTFLOW
@ FLUID_CELL_TYPE_FLUID
@ FLUID_CELL_TYPE_EMPTY
@ FLUID_CELL_TYPE_NONE
@ FLUID_CELL_TYPE_OBSTACLE
@ FLUID_CELL_TYPE_INFLOW
These structs are the foundation for all linked lists in the library system.
struct GPUTexture GPUTexture
Definition: GPU_texture.h:17
#define DNA_DEPRECATED_ALLOW
Definition: action.c:16
struct ListBase ptcaches[2]
struct FluidModifierData * fmd
struct GPUTexture * tex_density
struct GPUTexture * tex_range_field
struct Collection * force_group
struct GPUTexture * tex_velocity_x
struct GPUTexture * tex_color
struct GPUTexture * tex_wt
struct GPUTexture * tex_velocity_y
struct GPUTexture * tex_field
struct Collection * effector_group
struct MANTA * fluid
struct GPUTexture * tex_velocity_z
struct PointCache * point_cache[2]
struct GPUTexture * tex_shadow
char cache_directory[1024]
struct ColorBand * coba
struct GPUTexture * tex_flags
float gridlines_range_color[4]
struct GPUTexture * tex_coba
struct GPUTexture * tex_flame
struct Object * guide_parent
struct MANTA * fluid_old
struct Collection * fluid_group
struct EffectorWeights * effector_weights
struct GPUTexture * tex_flame_coba
struct FluidModifierData * fmd
struct FluidModifierData * fmd
struct ParticleSystem * psys
struct Mesh * mesh
struct Tex * noise_texture