Blender
V3.3
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#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_node.h"
#include "BLI_map.hh"
#include "BLI_math_vector.h"
#include "BLI_path_util.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "NOD_shader.h"
#include "obj_export_io.hh"
#include "obj_import_mtl.hh"
#include "obj_import_string_utils.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::io | |
blender::io::obj | |
Functions | |
static void | blender::io::obj::set_property_of_socket (eNodeSocketDatatype property_type, StringRef socket_id, Span< float > value, bNode *r_node) |
static Image * | blender::io::obj::load_image_at_path (Main *bmain, const std::string &path, bool relative_paths) |
static Image * | blender::io::obj::create_placeholder_image (Main *bmain, const std::string &path) |
static Image * | blender::io::obj::load_texture_image (Main *bmain, const tex_map_XX &tex_map, bool relative_paths) |