Blender
V3.3
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#include "scene/camera.h"
#include "scene/mesh.h"
#include "scene/object.h"
#include "scene/scene.h"
#include "scene/stats.h"
#include "scene/tables.h"
#include "device/device.h"
#include "util/foreach.h"
#include "util/function.h"
#include "util/log.h"
#include "util/math_cdf.h"
#include "util/task.h"
#include "util/time.h"
#include "util/vector.h"
#include "kernel/device/cpu/compat.h"
#include "kernel/device/cpu/globals.h"
#include "kernel/camera/camera.h"
Go to the source code of this file.
Functions | |
static CCL_NAMESPACE_BEGIN float | shutter_curve_eval (float x, array< float > &shutter_curve) |
NODE_DEFINE (Camera) | |
NODE_DEFINE | ( | Camera | ) |
Definition at line 46 of file scene/camera.cpp.
References NodeType::add(), border, CAMERA_ORTHOGRAPHIC, CAMERA_PANORAMA, CAMERA_PERSPECTIVE, blender::bke::idprop::create(), NodeEnum::insert(), M_PI_2_F, M_PI_4_F, M_PI_F, MOTION_POSITION_CENTER, MOTION_POSITION_END, MOTION_POSITION_START, PANORAMA_EQUIRECTANGULAR, PANORAMA_FISHEYE_EQUIDISTANT, PANORAMA_FISHEYE_EQUISOLID, PANORAMA_FISHEYE_LENS_POLYNOMIAL, PANORAMA_MIRRORBALL, SOCKET_BOOLEAN, SOCKET_ENUM, SOCKET_FLOAT, SOCKET_FLOAT_ARRAY, SOCKET_INT, SOCKET_TRANSFORM, SOCKET_TRANSFORM_ARRAY, SOCKET_UINT, transform_identity(), and type.
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static |
Definition at line 29 of file scene/camera.cpp.
References CCL_NAMESPACE_BEGIN::frac(), lerp(), array< T, alignment >::size(), and x.