Blender  V3.3
tree_element_collection.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #include "DNA_listBase.h"
8 #include "DNA_outliner_types.h"
9 #include "DNA_scene_types.h"
10 
11 #include "BLT_translation.h"
12 
13 #include "../outliner_intern.hh"
14 
16 
17 namespace blender::ed::outliner {
18 
20  : AbstractTreeElement(legacy_te), scene_(scene)
21 {
23  legacy_te.name = IFACE_("Scene Collection");
24 }
25 
27 {
29 }
30 
31 } // namespace blender::ed::outliner
#define BLI_assert(a)
Definition: BLI_assert.h:46
#define IFACE_(msgid)
These structs are the foundation for all linked lists in the library system.
@ TSE_SCENE_COLLECTION_BASE
TreeElementCollectionBase(TreeElement &legacy_te, Scene &scene)
Scene scene
struct TreeElement * outliner_add_collection_recursive(SpaceOutliner *space_outliner, struct Collection *collection, TreeElement *ten)
struct Collection * master_collection
TreeStoreElem * store_elem
const char * name