Blender
V3.3
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#include "GHOST_DisplayManagerWin32.h"
#include "GHOST_Debug.h"
#include <windows.h>
#include <multimon.h>
Go to the source code of this file.
Macros | |
#define | WIN32_LEAN_AND_MEAN |
#define | COMPILE_MULTIMON_STUBS |
Functions | |
static BOOL | get_dd (DWORD d, DISPLAY_DEVICE *dd) |
#define COMPILE_MULTIMON_STUBS |
Definition at line 15 of file GHOST_DisplayManagerWin32.cpp.
#define WIN32_LEAN_AND_MEAN |
Definition at line 11 of file GHOST_DisplayManagerWin32.cpp.
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static |
Definition at line 28 of file GHOST_DisplayManagerWin32.cpp.
References NULL.
Referenced by GHOST_DisplayManagerWin32::getDisplaySetting(), GHOST_DisplayManagerWin32::getNumDisplaySettings(), and GHOST_DisplayManagerWin32::setCurrentDisplaySetting().