Blender  V3.3
Classes | Namespaces | Functions
node_geo_transfer_attribute.cc File Reference
#include "BLI_generic_array.hh"
#include "BLI_kdopbvh.h"
#include "BLI_task.hh"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_pointcloud_types.h"
#include "BKE_attribute_math.hh"
#include "BKE_bvhutils.h"
#include "BKE_mesh_runtime.h"
#include "BKE_mesh_sample.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "NOD_socket_search_link.hh"
#include "node_geometry_util.hh"

Go to the source code of this file.

Classes

class  blender::nodes::node_geo_transfer_attribute_cc::NearestInterpolatedTransferFunction
 
class  blender::nodes::node_geo_transfer_attribute_cc::NearestTransferFunction
 
class  blender::nodes::node_geo_transfer_attribute_cc::IndexTransferFunction
 

Namespaces

 blender
 
 blender::nodes
 
 blender::nodes::node_geo_transfer_attribute_cc
 

Functions

static void blender::nodes::node_geo_transfer_attribute_cc::node_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_geo_transfer_attribute_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void blender::nodes::node_geo_transfer_attribute_cc::node_init (bNodeTree *UNUSED(tree), bNode *node)
 
static void blender::nodes::node_geo_transfer_attribute_cc::node_update (bNodeTree *ntree, bNode *node)
 
static void blender::nodes::node_geo_transfer_attribute_cc::node_gather_link_searches (GatherLinkSearchOpParams &params)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_in_bvhtree (BVHTreeFromMesh &tree_data, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_pointcloud_points (const PointCloud &pointcloud, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_indices, const MutableSpan< float > r_distances_sq)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_points (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_point_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_edges (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_edge_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_looptris (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_looptri_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_polygons (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_poly_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
static void blender::nodes::node_geo_transfer_attribute_cc::get_closest_mesh_corners (const Mesh &mesh, const VArray< float3 > &positions, const IndexMask mask, const MutableSpan< int > r_corner_indices, const MutableSpan< float > r_distances_sq, const MutableSpan< float3 > r_positions)
 
template<typename T >
void blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices (const VArray< T > &src, const IndexMask mask, const Span< int > indices, const MutableSpan< T > dst)
 
template<typename T >
void blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices_clamped (const VArray< T > &src, const IndexMask mask, const VArray< int > &indices, const MutableSpan< T > dst)
 
template<typename T >
void blender::nodes::node_geo_transfer_attribute_cc::copy_with_indices_and_comparison (const VArray< T > &src_1, const VArray< T > &src_2, const Span< float > distances_1, const Span< float > distances_2, const IndexMask mask, const Span< int > indices_1, const Span< int > indices_2, const MutableSpan< T > dst)
 
static bool blender::nodes::node_geo_transfer_attribute_cc::component_is_available (const GeometrySet &geometry, const GeometryComponentType type, const eAttrDomain domain)
 
static const GeometryComponentblender::nodes::node_geo_transfer_attribute_cc::find_source_component (const GeometrySet &geometry, const eAttrDomain domain)
 
static GField blender::nodes::node_geo_transfer_attribute_cc::get_input_attribute_field (GeoNodeExecParams &params, const eCustomDataType data_type)
 
static void blender::nodes::node_geo_transfer_attribute_cc::output_attribute_field (GeoNodeExecParams &params, GField field)
 
static void blender::nodes::node_geo_transfer_attribute_cc::node_geo_exec (GeoNodeExecParams params)
 
void register_node_type_geo_transfer_attribute ()
 

Function Documentation

◆ register_node_type_geo_transfer_attribute()

void register_node_type_geo_transfer_attribute ( void  )