11 #include "../view_map/Functions0D.h"
12 #include "../view_map/SteerableViewMap.h"
Functions taking 0D input.
Class to define a canvas designed to draw style modules.
SteerableViewMap * getSteerableViewMap()
virtual void readDepthPixels(int x, int y, int w, int h, GrayImage &oImage) const =0
static Canvas * getInstance()
float readMapPixel(const char *iMapName, int level, int x, int y)
virtual void readColorPixels(int x, int y, int w, int h, RGBImage &oImage) const =0
virtual int height() const =0
virtual int width() const =0
int operator()(Interface0DIterator &iter)
int operator()(Interface0DIterator &iter)
int operator()(Interface0DIterator &iter)
int operator()(Interface0DIterator &iter)
int operator()(Interface0DIterator &iter)
int operator()(Interface0DIterator &iter)
float getSmoothedPixel(Map *map, int x, int y)
virtual real getProjectedX() const
virtual real getProjectedY() const
float readSteerableViewMapPixel(unsigned iOrientation, int iLevel, int x, int y)
float readCompleteViewMapPixel(int iLevel, int x, int y)
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") .image(3
VecMat::Vec2< float > Vec2f