add_color_attachment(gpu::MTLTexture *texture, uint slot, int miplevel, int layer) | blender::gpu::MTLFrameBuffer | |
add_depth_attachment(gpu::MTLTexture *texture, int miplevel, int layer) | blender::gpu::MTLFrameBuffer | |
add_stencil_attachment(gpu::MTLTexture *texture, int miplevel, int layer) | blender::gpu::MTLFrameBuffer | |
apply_state() | blender::gpu::MTLFrameBuffer | |
attachment_remove(GPUAttachmentType type) | blender::gpu::FrameBuffer | |
attachment_set(GPUAttachmentType type, const GPUAttachment &new_attachment) | blender::gpu::FrameBuffer | |
attachment_set_loadstore_op(GPUAttachmentType type, eGPULoadOp load_action, eGPUStoreOp store_action) override | blender::gpu::MTLFrameBuffer | virtual |
attachments_ | blender::gpu::FrameBuffer | protected |
bake_render_pass_descriptor(bool load_contents) | blender::gpu::MTLFrameBuffer | |
bind(bool enabled_srgb) override | blender::gpu::MTLFrameBuffer | virtual |
blit(uint read_slot, uint src_x_offset, uint src_y_offset, MTLFrameBuffer *metal_fb_write, uint write_slot, uint dst_x_offset, uint dst_y_offset, uint width, uint height, eGPUFrameBufferBits blit_buffers) | blender::gpu::MTLFrameBuffer | |
blit_to(eGPUFrameBufferBits planes, int src_slot, FrameBuffer *dst, int dst_slot, int dst_offset_x, int dst_offset_y) override | blender::gpu::MTLFrameBuffer | virtual |
check(char err_out[256]) override | blender::gpu::MTLFrameBuffer | virtual |
clear(eGPUFrameBufferBits buffers, const float clear_col[4], float clear_depth, uint clear_stencil) override | blender::gpu::MTLFrameBuffer | virtual |
clear_attachment(GPUAttachmentType type, eGPUDataFormat data_format, const void *clear_value) override | blender::gpu::MTLFrameBuffer | virtual |
clear_multi(const float(*clear_cols)[4]) override | blender::gpu::MTLFrameBuffer | virtual |
color_tex(int slot) const | blender::gpu::FrameBuffer | inline |
depth_tex() const | blender::gpu::FrameBuffer | inline |
dirty_attachments_ | blender::gpu::FrameBuffer | protected |
dirty_state_ | blender::gpu::FrameBuffer | protected |
ensure_render_target_size() | blender::gpu::MTLFrameBuffer | |
FrameBuffer(const char *name) | blender::gpu::FrameBuffer | |
get_attachment_count() | blender::gpu::MTLFrameBuffer | |
get_attachment_limit() | blender::gpu::MTLFrameBuffer | inline |
get_bits_per_pixel() | blender::gpu::FrameBuffer | |
get_color_attachment(uint slot) | blender::gpu::MTLFrameBuffer | |
get_color_attachment_slot_from_texture(gpu::MTLTexture *texture) | blender::gpu::MTLFrameBuffer | |
get_depth_attachment() | blender::gpu::MTLFrameBuffer | |
get_dirty() | blender::gpu::MTLFrameBuffer | inline |
get_height() | blender::gpu::MTLFrameBuffer | |
get_is_srgb() | blender::gpu::MTLFrameBuffer | inline |
get_pending_clear() | blender::gpu::MTLFrameBuffer | inline |
get_srgb_enabled() | blender::gpu::MTLFrameBuffer | inline |
get_stencil_attachment() | blender::gpu::MTLFrameBuffer | |
get_width() | blender::gpu::MTLFrameBuffer | |
has_attachment_at_slot(uint slot) | blender::gpu::MTLFrameBuffer | |
has_color_attachment_with_texture(gpu::MTLTexture *texture) | blender::gpu::MTLFrameBuffer | |
has_depth_attachment() | blender::gpu::MTLFrameBuffer | |
has_stencil_attachment() | blender::gpu::MTLFrameBuffer | |
height_ | blender::gpu::FrameBuffer | protected |
load_store_config_array(const GPULoadStore *load_store_actions, uint actions_len) | blender::gpu::FrameBuffer | |
mark_cleared() | blender::gpu::MTLFrameBuffer | |
mark_dirty() | blender::gpu::MTLFrameBuffer | |
mark_do_clear() | blender::gpu::MTLFrameBuffer | |
mark_loadstore_dirty() | blender::gpu::MTLFrameBuffer | |
MTLFrameBuffer(MTLContext *ctx, const char *name) | blender::gpu::MTLFrameBuffer | |
name_ | blender::gpu::FrameBuffer | protected |
py_ref | blender::gpu::FrameBuffer | |
read(eGPUFrameBufferBits planes, eGPUDataFormat format, const int area[4], int channel_len, int slot, void *r_data) override | blender::gpu::MTLFrameBuffer | virtual |
recursive_downsample(int max_lvl, void(*callback)(void *userData, int level), void *userData) | blender::gpu::FrameBuffer | |
ref | blender::gpu::FrameBuffer | |
remove_all_attachments() | blender::gpu::MTLFrameBuffer | |
remove_color_attachment(uint slot) | blender::gpu::MTLFrameBuffer | |
remove_depth_attachment() | blender::gpu::MTLFrameBuffer | |
remove_stencil_attachment() | blender::gpu::MTLFrameBuffer | |
reset_clear_state() | blender::gpu::MTLFrameBuffer | |
scissor_ | blender::gpu::FrameBuffer | protected |
scissor_get(int r_scissor[4]) const | blender::gpu::FrameBuffer | inline |
scissor_reset() | blender::gpu::FrameBuffer | inline |
scissor_set(const int scissor[4]) | blender::gpu::FrameBuffer | inline |
scissor_test_ | blender::gpu::FrameBuffer | protected |
scissor_test_get() const | blender::gpu::FrameBuffer | inline |
scissor_test_set(bool test) | blender::gpu::FrameBuffer | inline |
set_color_attachment_clear_color(uint slot, const float clear_color[4]) | blender::gpu::MTLFrameBuffer | |
set_color_loadstore_op(uint slot, eGPULoadOp load_action, eGPUStoreOp store_action) | blender::gpu::MTLFrameBuffer | |
set_depth_attachment_clear_value(float depth_clear) | blender::gpu::MTLFrameBuffer | |
set_depth_loadstore_op(eGPULoadOp load_action, eGPUStoreOp store_action) | blender::gpu::MTLFrameBuffer | |
set_stencil_attachment_clear_value(uint stencil_clear) | blender::gpu::MTLFrameBuffer | |
set_stencil_loadstore_op(eGPULoadOp load_action, eGPUStoreOp store_action) | blender::gpu::MTLFrameBuffer | |
size_set(int width, int height) | blender::gpu::FrameBuffer | inline |
update_attachments(bool update_viewport) | blender::gpu::MTLFrameBuffer | |
validate_render_pass() | blender::gpu::MTLFrameBuffer | |
viewport_ | blender::gpu::FrameBuffer | protected |
viewport_get(int r_viewport[4]) const | blender::gpu::FrameBuffer | inline |
viewport_reset() | blender::gpu::FrameBuffer | inline |
viewport_set(const int viewport[4]) | blender::gpu::FrameBuffer | inline |
width_ | blender::gpu::FrameBuffer | protected |
~FrameBuffer() | blender::gpu::FrameBuffer | virtual |
~MTLFrameBuffer() | blender::gpu::MTLFrameBuffer | |