Blender  V3.3
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extract_mesh_ibo_lines.cc File Reference
#include "MEM_guardedalloc.h"
#include "extract_mesh.hh"
#include "draw_subdivision.h"

Go to the source code of this file.

Namespaces

 blender
 
 blender::draw
 

Functions

Extract Edges Indices
static void blender::draw::extract_lines_init (const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data)
 
static void blender::draw::extract_lines_iter_poly_bm (const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *data)
 
static void blender::draw::extract_lines_iter_poly_mesh (const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data)
 
static void blender::draw::extract_lines_iter_ledge_bm (const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *data)
 
static void blender::draw::extract_lines_iter_ledge_mesh (const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *data)
 
static void blender::draw::extract_lines_task_reduce (void *_userdata_to, void *_userdata_from)
 
static void blender::draw::extract_lines_finish (const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *data)
 
static void blender::draw::extract_lines_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buffer, void *UNUSED(data))
 
static void blender::draw::extract_lines_loose_geom_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *buffer, void *UNUSED(data))
 
constexpr MeshExtract blender::draw::create_extractor_lines ()
 
Extract Lines and Loose Edges Sub Buffer
static void blender::draw::extract_lines_loose_subbuffer (const MeshRenderData *mr, MeshBatchCache *cache)
 
static void blender::draw::extract_lines_with_lines_loose_finish (const MeshRenderData *mr, MeshBatchCache *cache, void *buf, void *data)
 
static void blender::draw::extract_lines_with_lines_loose_finish_subdiv (const struct DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), MeshBatchCache *cache, void *UNUSED(buf), void *UNUSED(_data))
 
constexpr MeshExtract blender::draw::create_extractor_lines_with_lines_loose ()
 
Extract Loose Edges Sub Buffer
static void blender::draw::extract_lines_loose_only_init (const MeshRenderData *mr, MeshBatchCache *cache, void *buf, void *UNUSED(tls_data))
 
static void blender::draw::extract_lines_loose_only_init_subdiv (const DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *mr, MeshBatchCache *cache, void *buffer, void *UNUSED(data))
 
constexpr MeshExtract blender::draw::create_extractor_lines_loose_only ()
 

Variables

const MeshExtract extract_lines = blender::draw::create_extractor_lines()
 
const MeshExtract extract_lines_with_lines_loose
 
const MeshExtract extract_lines_loose_only = blender::draw::create_extractor_lines_loose_only()
 

Variable Documentation

◆ extract_lines

◆ extract_lines_loose_only

◆ extract_lines_with_lines_loose

const MeshExtract extract_lines_with_lines_loose