Blender
V3.3
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#include "node_shader_util.hh"
Go to the source code of this file.
Namespaces | |
blender | |
blender::nodes | |
blender::nodes::node_shader_eevee_specular_cc | |
Macros | |
#define | socket_not_zero(sock) (in[sock].link || (clamp_f(in[sock].vec[0], 0.0f, 1.0f) > 1e-5f)) |
Functions | |
static void | blender::nodes::node_shader_eevee_specular_cc::node_declare (NodeDeclarationBuilder &b) |
static int | blender::nodes::node_shader_eevee_specular_cc::node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
void | register_node_type_sh_eevee_specular () |
Definition at line 40 of file node_shader_eevee_specular.cc.
Definition at line 75 of file node_shader_eevee_specular.cc.
References bNodeType::declare, NODE_CLASS_SHADER, blender::nodes::node_shader_eevee_specular_cc::node_declare(), blender::nodes::node_shader_eevee_specular_cc::node_shader_gpu_eevee_specular(), node_type_gpu(), nodeRegisterType(), SH_NODE_EEVEE_SPECULAR, and sh_node_type_base().
Referenced by registerShaderNodes().