Blender  V3.3
COM_DisplaceOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  private:
15  SocketReader *input_color_program_;
16 
17  float width_x4_;
18  float height_x4_;
19 
20  int input_vector_width_;
21  int input_vector_height_;
22 
23  std::function<void(float x, float y, float *out)> vector_read_fn_;
24  std::function<void(float x, float y, float *out)> scale_x_read_fn_;
25  std::function<void(float x, float y, float *out)> scale_y_read_fn_;
26 
27  public:
29 
34  ReadBufferOperation *read_operation,
35  rcti *output) override;
36 
40  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
41 
42  void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2]);
43 
47  void init_execution() override;
48 
52  void deinit_execution() override;
53 
54  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
56  const rcti &area,
57  Span<MemoryBuffer *> inputs) override;
59  const rcti &area,
60  Span<MemoryBuffer *> inputs) override;
61 
62  private:
63  bool read_displacement(
64  float x, float y, float xscale, float yscale, const float origin[2], float &r_u, float &r_v);
65 };
66 
67 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
void pixel_transform(const float xy[2], float r_uv[2], float r_deriv[2][2])
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
void update_memory_buffer_started(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
SyclQueue void void size_t num_bytes void
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static bNodeSocketTemplate inputs[]
int xy[2]
Definition: wm_draw.c:135