27 return !object_name.empty();
32 object_name = object_name_;
50 memset(kbake, 0,
sizeof(*kbake));
52 if (!object_name.empty()) {
55 scene->update_stats->bake.times.add_entry({
"device_update", time});
63 const Geometry *geom =
object->get_geometry();
void set(Scene *scene, const std::string &object_name)
void device_free(Device *device, DeviceScene *dscene)
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress &progress)
void tag_update(Scene *scene, uint32_t flag)
#define CCL_NAMESPACE_END
vector< Object * > objects
SceneUpdateStats * update_stats