Blender  V3.3
COM_MovieClipOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
6 #include "BLI_listbase.h"
8 #include "DNA_movieclip_types.h"
9 #include "IMB_imbuf_types.h"
10 
11 namespace blender::compositor {
12 
17  protected:
25 
29  void determine_canvas(const rcti &preferred_area, rcti &r_area) override;
30 
31  public:
33 
34  void init_execution() override;
35  void deinit_execution() override;
37  {
39  }
41  {
42  movie_clip_user_ = imageuser;
43  }
44  void set_cache_frame(bool value)
45  {
46  cache_frame_ = value;
47  }
48 
49  void set_framenumber(int framenumber)
50  {
51  framenumber_ = framenumber;
52  }
53  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
54 
56  const rcti &area,
57  Span<MemoryBuffer *> inputs) override;
58 };
59 
61  public:
63 };
64 
66  public:
68  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
69 
71  const rcti &area,
72  Span<MemoryBuffer *> inputs) override;
73 };
74 
75 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
Contains defines and structs used throughout the imbuf module.
a MemoryBuffer contains access to the data of a chunk
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void determine_canvas(const rcti &preferred_area, rcti &r_area) override
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
calculate a single pixel
void set_movie_clip_user(MovieClipUser *imageuser)
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") .image(3
ccl_global KernelShaderEvalInput ccl_global float * output
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]