Blender
V3.3
source
blender
draw
intern
draw_color_management.h
Go to the documentation of this file.
1
/* SPDX-License-Identifier: GPL-2.0-or-later
2
* Copyright 2020 Blender Foundation. */
3
8
#pragma once
9
10
#ifdef __cplusplus
11
extern
"C"
{
12
#endif
13
14
struct
GPUViewport
;
15
19
void
DRW_transform_none
(
struct
GPUTexture
*
tex
);
20
void
DRW_viewport_colormanagement_set
(
struct
GPUViewport
*viewport);
21
22
#ifdef __cplusplus
23
}
24
#endif
GPUTexture
struct GPUTexture GPUTexture
Definition:
GPU_texture.h:17
tex
Tex tex
Definition:
deg_eval_copy_on_write.cc:107
DRW_transform_none
void DRW_transform_none(struct GPUTexture *tex)
Definition:
draw_color_management.cc:163
DRW_viewport_colormanagement_set
void DRW_viewport_colormanagement_set(struct GPUViewport *viewport)
Definition:
draw_color_management.cc:158
GPUViewport
Definition:
gpu_viewport.c:51
Generated on Sat Jul 27 2024 14:57:55 for Blender by
doxygen
1.9.1