Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_convert (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint from, uint to) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_convert | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | type, | ||
uint | from, | ||
uint | to | ||
) |
Definition at line 10 of file convert.h.
References average(), float(), float_to_int(), from, usdtokens::g(), linear_rgb_to_gray(), make_float3, NODE_CONVERT_CF, NODE_CONVERT_CI, NODE_CONVERT_FI, NODE_CONVERT_FV, NODE_CONVERT_IF, NODE_CONVERT_IV, NODE_CONVERT_VF, NODE_CONVERT_VI, stack_load_float(), stack_load_float3(), stack_load_int(), stack_store_float(), stack_store_float3(), stack_store_int(), and type.
Referenced by svm_eval_nodes().