24 #define QUADRIC_FLT_TOT (sizeof(Quadric) / sizeof(double))
45 static void quadric_to_tensor_m3(
const Quadric *q,
double m[3][3])
73 const double det = (q->
a2 * (q->
b2 * q->
c2 - q->
bc * q->
bc) -
78 const double invdet = 1.0 / det;
80 m[0][0] = (q->
b2 * q->
c2 - q->
bc * q->
bc) * invdet;
81 m[1][0] = (q->
bc * q->
ac - q->
ab * q->
c2) * invdet;
82 m[2][0] = (q->
ab * q->
bc - q->
b2 * q->
ac) * invdet;
84 m[0][1] = (q->
ac * q->
bc - q->
ab * q->
c2) * invdet;
85 m[1][1] = (q->
a2 * q->
c2 - q->
ac * q->
ac) * invdet;
86 m[2][1] = (q->
ab * q->
ac - q->
a2 * q->
bc) * invdet;
88 m[0][2] = (q->
ab * q->
bc - q->
ac * q->
b2) * invdet;
89 m[1][2] = (q->
ac * q->
ab - q->
a2 * q->
bc) * invdet;
90 m[2][2] = (q->
a2 * q->
b2 - q->
ab * q->
ab) * invdet;
107 memset(q, 0,
sizeof(*q));
127 const double v00 =
v[0] *
v[0], v01 =
v[0] *
v[1], v02 =
v[0] *
v[2];
128 const double v11 =
v[1] *
v[1], v12 =
v[1] *
v[2];
129 const double v22 =
v[2] *
v[2];
130 return ((q->
a2 * v00) + (q->
ab * 2 * v01) + (q->
ac * 2 * v02) + (q->
ad * 2 *
v[0]) +
131 (q->
b2 * v11) + (q->
bc * 2 * v12) + (q->
bd * 2 *
v[1]) +
132 (q->
c2 * v22) + (q->
cd * 2 *
v[2]) +
void mul_m3_v3_db(const double M[3][3], double r[3])
void add_vn_vnvn_d(double *array_tar, const double *array_src_a, const double *array_src_b, int size)
MINLINE void negate_v3_db(double r[3])
void add_vn_vn_d(double *array_tar, const double *array_src, int size)
void mul_vn_db(double *array_tar, int size, double f)
Strict compiler flags for areas of code we want to ensure don't do conversions without us knowing abo...
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble GLdouble r _GL_VOID_RET _GL_VOID GLfloat GLfloat r _GL_VOID_RET _GL_VOID GLint GLint r _GL_VOID_RET _GL_VOID GLshort GLshort r _GL_VOID_RET _GL_VOID GLdouble GLdouble r
ATTR_WARN_UNUSED_RESULT const BMVert * v
ccl_device_inline float2 fabs(const float2 &a)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void BLI_quadric_mul(Quadric *a, const double scalar)
bool BLI_quadric_optimize(const Quadric *q, double v[3], const double epsilon)
void BLI_quadric_from_plane(Quadric *q, const double v[4])
void BLI_quadric_to_vector_v3(const Quadric *q, double v[3])
static bool quadric_to_tensor_m3_inverse(const Quadric *q, double m[3][3], double epsilon)
double BLI_quadric_evaluate(const Quadric *q, const double v[3])
void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b)
void BLI_quadric_clear(Quadric *q)
void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b)