Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline int | svm_node_clamp (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint value_stack_offset, uint parameters_stack_offsets, uint result_stack_offset, int offset) |
CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_clamp | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint | value_stack_offset, | ||
uint | parameters_stack_offsets, | ||
uint | result_stack_offset, | ||
int | offset | ||
) |
Definition at line 10 of file clamp.h.
References blender::math::clamp(), max, min, NODE_CLAMP_RANGE, offset, read_node(), stack_load_float(), stack_load_float_default(), stack_store_float(), svm_unpack_node_uchar3(), type, uint4::x, and uint4::y.
Referenced by svm_eval_nodes().