Blender
V3.3
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Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_vector_transform (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_vector_transform | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private float * | stack, | ||
uint4 | node | ||
) |
Definition at line 10 of file vector_transform.h.
References from, itype, kernel_data, node, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT, NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD, NODE_VECTOR_TRANSFORM_TYPE_NORMAL, NODE_VECTOR_TRANSFORM_TYPE_VECTOR, blender::math::normalize(), object_dir_transform(), object_inverse_dir_transform(), object_inverse_position_transform(), OBJECT_NONE, object_position_transform(), stack_load_float3(), stack_store_float3(), stack_valid(), svm_unpack_node_uchar2(), svm_unpack_node_uchar3(), transform_direction(), transform_point(), and type.
Referenced by svm_eval_nodes().