Blender
V3.3
|
Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static int | node_shader_gpu_bsdf_transparent (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
|
static |
Definition at line 8 of file node_shader_bsdf_transparent.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_bsdf_transparent().
|
static |
Definition at line 15 of file node_shader_bsdf_transparent.cc.
References GPU_material_flag_set(), GPU_MATFLAG_TRANSPARENT, GPU_stack_link(), is_zero_v3(), node, and usdtokens::out().
Referenced by register_node_type_sh_bsdf_transparent().