attributes | Spline | |
BezierSpline() | BezierSpline | inline |
BezierSpline(const BezierSpline &other) | BezierSpline | inline |
bounds_min_max(blender::float3 &min, blender::float3 &max, bool use_evaluated) const | Spline | |
calculate_segment_insertion(int index, int next_index, float parameter) | BezierSpline | |
control_point_offsets() const | BezierSpline | |
copy() const | Spline | |
copy_base_settings(const Spline &src, Spline &dst) | Spline | static |
copy_only_settings() const | Spline | |
copy_without_attributes() const | Spline | |
ensure_auto_handles() const | BezierSpline | |
evaluate_segment(int index, int next_index, blender::MutableSpan< blender::float3 > positions) const | BezierSpline | |
evaluated_edges_num() const | Spline | |
evaluated_lengths() const | Spline | |
evaluated_lengths_cache_ | Spline | mutableprotected |
evaluated_mappings() const | BezierSpline | |
evaluated_normals() const | Spline | |
evaluated_normals_cache_ | Spline | mutableprotected |
evaluated_points_num() const final | BezierSpline | virtual |
evaluated_positions() const final | BezierSpline | virtual |
evaluated_tangents() const | Spline | |
evaluated_tangents_cache_ | Spline | mutableprotected |
handle_positions_left() const | BezierSpline | |
handle_positions_left(bool write_only=false) | BezierSpline | |
handle_positions_right() const | BezierSpline | |
handle_positions_right(bool write_only=false) | BezierSpline | |
handle_types_left() const | BezierSpline | |
handle_types_left() | BezierSpline | |
handle_types_right() const | BezierSpline | |
handle_types_right() | BezierSpline | |
interpolate_to_evaluated(const blender::GVArray &src) const override | BezierSpline | virtual |
Spline::interpolate_to_evaluated(blender::GSpan data) const | Spline | |
Spline::interpolate_to_evaluated(blender::Span< T > data) const | Spline | inline |
interpolation_data_from_index_factor(float index_factor) const | BezierSpline | |
is_cyclic() const | Spline | |
is_cyclic_ | Spline | protected |
length() const | Spline | |
length_cache_dirty_ | Spline | mutableprotected |
length_cache_mutex_ | Spline | mutableprotected |
lookup_data_from_index_factor(float index_factor) const | Spline | |
lookup_evaluated_factor(float factor) const | Spline | |
lookup_evaluated_length(float length) const | Spline | |
mark_cache_invalid() final | BezierSpline | virtual |
normal_cache_dirty_ | Spline | mutableprotected |
normal_cache_mutex_ | Spline | mutableprotected |
normal_mode | Spline | |
point_is_sharp(int index) const | BezierSpline | |
positions() final | BezierSpline | virtual |
positions() const final | BezierSpline | virtual |
radii() final | BezierSpline | virtual |
radii() const final | BezierSpline | virtual |
resize(int size) final | BezierSpline | virtual |
resolution() const | BezierSpline | |
reverse() | Spline | |
reverse_impl() override | BezierSpline | protectedvirtual |
sample_uniform_index_factors(int samples_num) const | Spline | |
sample_with_index_factors(const blender::GVArray &src, blender::Span< float > index_factors, blender::GMutableSpan dst) const | Spline | |
sample_with_index_factors(const blender::VArray< T > &src, blender::Span< float > index_factors, blender::MutableSpan< T > dst) const | Spline | inline |
sample_with_index_factors(blender::Span< T > src, blender::Span< float > index_factors, blender::MutableSpan< T > dst) const | Spline | inline |
segment_is_vector(int start_index) const | BezierSpline | |
segments_num() const | Spline | |
set_cyclic(bool value) | Spline | |
set_handle_position_left(int index, const blender::float3 &value) | BezierSpline | |
set_handle_position_right(int index, const blender::float3 &value) | BezierSpline | |
set_resolution(int value) | BezierSpline | |
size() const final | BezierSpline | virtual |
Spline(const CurveType type) | Spline | inline |
Spline(Spline &other) | Spline | inline |
tangent_cache_dirty_ | Spline | mutableprotected |
tangent_cache_mutex_ | Spline | mutableprotected |
tilts() final | BezierSpline | virtual |
tilts() const final | BezierSpline | virtual |
transform(const blender::float4x4 &matrix) override | BezierSpline | virtual |
translate(const blender::float3 &translation) override | BezierSpline | virtual |
type() const | Spline | |
type_ | Spline | protected |
~Spline()=default | Spline | virtual |