Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
do_static_compilation (true) .sampler(0 | |
depthTex | sampler (1, ImageType::FLOAT_2D, "colorTex") .sampler(2 |
depthTex lineTex | push_constant (Type::BOOL, "doSmoothLines") .fragment_out(0 |
depthTex lineTex fragColor | fragment_source ("overlay_antialiasing_frag.glsl") .additional_info("draw_fullscreen" |
Variables | |
Armature Shapes | |
depthTex lineTex fragColor | draw_globals |
do_static_compilation | ( | true | ) |
depthTex lineTex fragColor fragment_source | ( | "overlay_antialiasing_frag.glsl" | ) |
depthTex lineTex push_constant | ( | Type::BOOL | , |
"doSmoothLines" | |||
) |
depthTex sampler | ( | 1 | , |
ImageType::FLOAT_2D | , | ||
"colorTex" | |||
) |
pos fragColor draw_globals |
Definition at line 13 of file overlay_antialiasing_info.hh.