16 #ifndef BT_COLLISION_CONFIGURATION
17 #define BT_COLLISION_CONFIGURATION
virtual btPoolAllocator * getPersistentManifoldPool()=0
memory pools
virtual ~btCollisionConfiguration()
virtual btCollisionAlgorithmCreateFunc * getClosestPointsAlgorithmCreateFunc(int proxyType0, int proxyType1)=0
virtual btCollisionAlgorithmCreateFunc * getCollisionAlgorithmCreateFunc(int proxyType0, int proxyType1)=0
virtual btPoolAllocator * getCollisionAlgorithmPool()=0
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.