49 unsigned int buffer_len,
void GPU_select_finalize(void)
uint GPU_select_buffer_remove_by_id(GPUSelectResult *buffer, int hits, uint select_id)
void GPU_select_begin(GPUSelectResult *buffer, unsigned int buffer_len, const struct rcti *input, eGPUSelectMode mode, int oldhits)
@ GPU_SELECT_NEAREST_SECOND_PASS
@ GPU_SELECT_NEAREST_FIRST_PASS
@ GPU_SELECT_PICK_NEAREST
const GPUSelectResult * GPU_select_buffer_near(const GPUSelectResult *buffer, int hits)
void GPU_select_cache_begin(void)
bool GPU_select_load_id(unsigned int id)
bool GPU_select_is_cached(void)
void GPU_select_cache_load_id(void)
void GPU_select_buffer_stride_realign(const struct rcti *src, const struct rcti *dst, uint *r_buf)
void GPU_select_cache_end(void)
unsigned int GPU_select_end(void)
struct GPUSelectResult GPUSelectResult
SyclQueue void void * src
ccl_global float * buffer
ccl_global KernelShaderEvalInput * input