Blender  V3.3
Functions
engine_image_info.hh File Reference
#include "gpu_shader_create_info.hh"

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Functions

GPU_SHADER_INTERFACE_INFO(image_engine_color_iface, "").smooth(Type vertex_in (0, Type::VEC2, "pos") .vertex_out(image_engine_color_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in()

GPU_SHADER_INTERFACE_INFO (image_engine_color_iface, "").smooth(Type vertex_in ( ,
Type::VEC2  ,
"pos"   
)