Blender
V3.3
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#include <BLI_linklist.h>
Public Attributes | |
struct LinkNode * | next |
void * | link |
Definition at line 22 of file BLI_linklist.h.
void* LinkNode::link |
Definition at line 24 of file BLI_linklist.h.
Referenced by add_face_constraints(), bc_bubble_sort_by_Object_name(), BKE_blendfile_append(), BKE_blendfile_library_relocate(), BKE_blendfile_link(), BKE_blendfile_link_append_context_item_idtypes_from_library_add(), BKE_lib_override_library_resync(), BLI_linklist_append_nlink(), BLI_linklist_apply(), BLI_linklist_free(), BLI_linklist_free_pool(), BLI_linklist_freeN(), BLI_linklist_index(), BLI_linklist_insert_after(), BLI_linklist_prepend_nlink(), BLO_main_validate_libraries(), bm_decim_triangulate_begin(), bm_edgenet_face_from_path(), bm_edgenet_path_calc_best(), bm_edgenet_path_check_overlap(), BM_face_exists_overlap(), BM_face_exists_overlap_subset(), bm_face_region_pivot_edge_find(), bm_face_split_by_concave(), bm_face_split_by_edges_island_connect(), BM_face_split_edgenet_connect_islands(), bm_face_split_edgenet_partial_connect(), bm_face_triangulate_mapping(), bm_mesh_loops_assign_normal_data(), bm_mesh_loops_calc_normals_for_vert_with_clnors(), bm_mesh_loops_split_lnor_fans(), BM_mesh_triangulate(), bm_uuidwalk_facestep_begin(), bm_uuidwalk_pass_add(), bm_uuidwalk_rehash_facelinks(), BM_vert_loop_groups_data_layer_merge(), BM_vert_loop_groups_data_layer_merge_weights(), BM_vert_separate_tested_edges(), bmesh_kernel_vert_separate__cleanup(), bone_mouse_select_menu(), cloth_build_springs(), cloth_continuum_add_hair_segments(), cloth_continuum_fill_grid(), cloth_count_nondiag_blocks(), cloth_free_errorsprings(), cloth_free_modifier(), cloth_free_modifier_extern(), cloth_hair_update_bending_rest_targets(), cloth_hair_update_bending_targets(), cloth_update_spring_lengths(), cloth_update_springs(), edbm_face_split_by_edges_exec(), EDBM_mesh_knife(), edbm_mesh_knife_point_isect(), edbm_set_normals_from_faces_exec(), ghash_insert_face_edge_link(), ghash_insert_link(), hair_spring_next(), layer_bucket_init(), lib_override_library_main_resync_on_library_indirect_level(), lineart_prepend_pool(), loose_data_instantiate_collection_process(), loose_data_instantiate_obdata_preprocess(), loose_data_instantiate_obdata_process(), loose_data_instantiate_object_process(), loose_data_instantiate_object_rigidbody_postprocess(), make(), make_links_data_exec(), mesh_normals_loop_custom_set(), normals_merge(), object_mouse_select_menu(), project_bucket_point_occluded(), psys_calc_dmcache(), psys_particle_dm_face_lookup(), and ui_multibut_free().
struct LinkNode* LinkNode::next |
Definition at line 23 of file BLI_linklist.h.
Referenced by apply_weights_vertex_normal(), bc_bubble_sort_by_Object_name(), BKE_blendfile_append(), BKE_blendfile_library_relocate(), BKE_blendfile_link(), BKE_blendfile_link_append_context_item_foreach(), BKE_blendfile_link_append_context_item_idtypes_from_library_add(), BKE_libblock_relink_ex(), BKE_library_make_local(), BLI_linklist_append_nlink(), BLI_linklist_apply(), BLI_linklist_count(), BLI_linklist_find(), BLI_linklist_find_last(), BLI_linklist_free(), BLI_linklist_free_pool(), BLI_linklist_freeN(), BLI_linklist_index(), BLI_linklist_insert_after(), BLI_linklist_move_item(), BLI_linklist_prepend_nlink(), BLI_linklist_sort(), BLI_linklist_sort_r(), BLO_main_validate_libraries(), bm_decim_triangulate_begin(), bm_edgenet_face_from_path(), bm_edgenet_path_calc_best(), bm_edgenet_path_check_overlap(), BM_face_exists_overlap(), BM_face_exists_overlap_subset(), bm_face_region_pivot_edge_find(), bm_face_split_by_concave(), bm_face_split_by_edges_island_connect(), BM_face_split_edgenet_connect_islands(), bm_face_split_edgenet_partial_connect(), bm_face_triangulate_mapping(), bm_mesh_loops_assign_normal_data(), bm_mesh_loops_calc_normals_for_vert_with_clnors(), bm_mesh_loops_split_lnor_fans(), BM_mesh_triangulate(), bm_uuidwalk_facestep_begin(), bm_uuidwalk_facestep_free(), bm_uuidwalk_pass_add(), bm_uuidwalk_rehash_facelinks(), BM_vert_loop_groups_data_layer_merge(), BM_vert_loop_groups_data_layer_merge_weights(), BM_vert_separate_tested_edges(), bmesh_kernel_vert_separate__cleanup(), bone_mouse_select_menu(), cloth_build_springs(), cloth_calc_force(), cloth_continuum_add_hair_segments(), cloth_continuum_fill_grid(), cloth_count_nondiag_blocks(), cloth_free_errorsprings(), cloth_free_modifier(), cloth_free_modifier_extern(), cloth_hair_update_bending_rest_targets(), cloth_hair_update_bending_targets(), cloth_update_spring_lengths(), cloth_update_springs(), do_render_strip_uncached(), ED_file_indexer_entries_extend_from_datablock_infos(), ED_region_panels_layout_ex(), ED_region_property_search(), edbm_face_split_by_edges_exec(), EDBM_mesh_knife(), edbm_mesh_knife_point_isect(), edbm_set_normals_from_faces_exec(), filelist_readjob_list_lib(), filelist_readjob_list_lib_add_datablocks(), filelist_readjob_list_lib_add_from_indexer_entries(), ghash_insert_face_edge_link(), ghash_insert_link(), hair_spring_next(), blender::ed::asset::index::init_value_from_file_indexer_entries(), layer_bucket_init(), lib_override_library_main_resync_on_library_indirect_level(), lib_override_library_resync(), lib_override_linked_group_tag(), lineart_prepend_pool(), loose_data_instantiate_collection_process(), loose_data_instantiate_obdata_preprocess(), loose_data_instantiate_obdata_process(), loose_data_instantiate_object_process(), loose_data_instantiate_object_rigidbody_postprocess(), make(), make_links_data_exec(), mesh_normals_loop_custom_set(), new_id_to_item_mapping_create(), normals_merge(), project_bucket_point_occluded(), psys_particle_dm_face_lookup(), region_panels_collect_categories(), SCULPT_geodesic_mesh_create(), smart_project_exec(), split_faces_prepare_new_verts(), transform_convert_mesh_connectivity_distance(), ui_multibut_free(), uv_set_connectivity_distance(), and wm_platform_support_check_approval().