Blender
V3.3
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Go to the source code of this file.
Functions | |
static void | rotate (float new_co[3], float a, const float ax[3], const float co[3]) |
static void | colorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread) |
static void | exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out) |
void | register_node_type_tex_rotate (void) |
Variables | |
static bNodeSocketTemplate | inputs [] |
static bNodeSocketTemplate | outputs [] |
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Definition at line 47 of file node_texture_rotate.c.
References Freestyle::a, TexParams::co, TexParams::dxt, TexParams::dyt, TexParams::osatex, usdtokens::out(), rotate(), tex_input_rgba(), tex_input_value(), and tex_input_vec().
Referenced by exec().
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Definition at line 68 of file node_texture_rotate.c.
References colorfn(), data, node, usdtokens::out(), and tex_output().
Referenced by register_node_type_tex_rotate().
Definition at line 78 of file node_texture_rotate.c.
References exec(), inputs, NODE_CLASS_DISTORT, node_type_exec(), node_type_socket_templates(), nodeRegisterType(), NULL, outputs, TEX_NODE_ROTATE, and tex_node_type_base().
Referenced by registerTextureNodes().
Definition at line 25 of file node_texture_rotate.c.
References Freestyle::a, cosf, cross_v3_v3v3(), dot_v3v3(), M_PI, mul_v3_fl(), mul_v3_v3fl(), and sinf.
Referenced by colorfn().
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Definition at line 13 of file node_texture_rotate.c.
Referenced by register_node_type_tex_rotate().
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Definition at line 20 of file node_texture_rotate.c.
Referenced by register_node_type_tex_rotate().