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static BLI_NOINLINE void | blender::bke::mesh_surface_sample::sample_point_attribute (const Mesh &mesh, const Span< int > looptri_indices, const Span< float3 > bary_coords, const VArray< T > &data_in, const IndexMask mask, const MutableSpan< T > data_out) |
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void | blender::bke::mesh_surface_sample::sample_point_attribute (const Mesh &mesh, Span< int > looptri_indices, Span< float3 > bary_coords, const GVArray &data_in, const IndexMask mask, GMutableSpan data_out) |
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template<typename T > |
static BLI_NOINLINE void | blender::bke::mesh_surface_sample::sample_corner_attribute (const Mesh &mesh, const Span< int > looptri_indices, const Span< float3 > bary_coords, const VArray< T > &data_in, const IndexMask mask, const MutableSpan< T > data_out) |
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void | blender::bke::mesh_surface_sample::sample_corner_attribute (const Mesh &mesh, Span< int > looptri_indices, Span< float3 > bary_coords, const GVArray &data_in, const IndexMask mask, GMutableSpan data_out) |
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template<typename T > |
void | blender::bke::mesh_surface_sample::sample_face_attribute (const Mesh &mesh, const Span< int > looptri_indices, const VArray< T > &data_in, const IndexMask mask, const MutableSpan< T > data_out) |
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void | blender::bke::mesh_surface_sample::sample_face_attribute (const Mesh &mesh, Span< int > looptri_indices, const GVArray &data_in, const IndexMask mask, GMutableSpan data_out) |
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int | blender::bke::mesh_surface_sample::sample_surface_points_spherical (RandomNumberGenerator &rng, const Mesh &mesh, Span< int > looptri_indices_to_sample, const float3 &sample_pos, float sample_radius, float approximate_density, Vector< float3 > &r_bary_coords, Vector< int > &r_looptri_indices, Vector< float3 > &r_positions) |
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int | blender::bke::mesh_surface_sample::sample_surface_points_projected (RandomNumberGenerator &rng, const Mesh &mesh, BVHTreeFromMesh &mesh_bvhtree, const float2 &sample_pos_re, const float sample_radius_re, const FunctionRef< void(const float2 &pos_re, float3 &r_start, float3 &r_end)> region_position_to_ray, const bool front_face_only, const int tries_num, const int max_points, Vector< float3 > &r_bary_coords, Vector< int > &r_looptri_indices, Vector< float3 > &r_positions) |
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float3 | blender::bke::mesh_surface_sample::compute_bary_coord_in_triangle (const Mesh &mesh, const MLoopTri &looptri, const float3 &position) |
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