Blender  V3.3
COM_ColorCorrectionNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
6 
7 namespace blender::compositor {
8 
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  bNode *editor_node = get_bnode();
18 
20  operation->set_data((NodeColorCorrection *)editor_node->storage);
21  operation->set_red_channel_enabled((editor_node->custom1 & 1) != 0);
22  operation->set_green_channel_enabled((editor_node->custom1 & 2) != 0);
23  operation->set_blue_channel_enabled((editor_node->custom1 & 4) != 0);
24  converter.add_operation(operation);
25 
26  converter.map_input_socket(get_input_socket(0), operation->get_input_socket(0));
27  converter.map_input_socket(get_input_socket(1), operation->get_input_socket(1));
28  converter.map_output_socket(get_output_socket(0), operation->get_output_socket(0));
29 }
30 
31 } // namespace blender::compositor
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
short custom1
void * storage