Blender
V3.3
|
#include "kernel/svm/color_util.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_brightness (ccl_private ShaderData *sd, ccl_private float *stack, uint in_color, uint out_color, uint node) |
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_brightness | ( | ccl_private ShaderData * | sd, |
ccl_private float * | stack, | ||
uint | in_color, | ||
uint | out_color, | ||
uint | node | ||
) |
Definition at line 10 of file brightness.h.
References color, node, stack_load_float(), stack_load_float3(), stack_store_float3(), stack_valid(), svm_brightness_contrast(), and svm_unpack_node_uchar2().
Referenced by svm_eval_nodes().