11 #include "../outliner_intern.hh"
29 expandViewLayers(space_outliner);
30 expandWorld(space_outliner);
31 expandCollections(space_outliner);
32 expandObjects(space_outliner);
37 void TreeElementIDScene::expandViewLayers(
SpaceOutliner &space_outliner)
const
43 void TreeElementIDScene::expandWorld(
SpaceOutliner &space_outliner)
const
49 void TreeElementIDScene::expandCollections(
SpaceOutliner &space_outliner)
const
55 void TreeElementIDScene::expandObjects(
SpaceOutliner &space_outliner)
const
These structs are the foundation for all linked lists in the library system.
@ TSE_SCENE_COLLECTION_BASE
void expand(SpaceOutliner &) const override
TreeElementIDScene(TreeElement &legacy_te, Scene &scene)
bool isExpandValid() const override
void expand_animation_data(SpaceOutliner &, const AnimData *) const
TreeElement * outliner_add_element(SpaceOutliner *space_outliner, ListBase *lb, void *idv, TreeElement *parent, short type, short index, const bool expand)