Blender  V3.3
btStridingMeshInterface.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_STRIDING_MESHINTERFACE_H
17 #define BT_STRIDING_MESHINTERFACE_H
18 
19 #include "LinearMath/btVector3.h"
20 #include "btTriangleCallback.h"
21 #include "btConcaveShape.h"
22 
28 {
29 protected:
30  btVector3 m_scaling;
31 
32 public:
34 
35  btStridingMeshInterface() : m_scaling(btScalar(1.), btScalar(1.), btScalar(1.))
36  {
37  }
38 
39  virtual ~btStridingMeshInterface();
40 
41  virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const;
42 
44  void calculateAabbBruteForce(btVector3 & aabbMin, btVector3 & aabbMax);
45 
51  virtual void getLockedVertexIndexBase(unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) = 0;
52 
53  virtual void getLockedReadOnlyVertexIndexBase(const unsigned char** vertexbase, int& numverts, PHY_ScalarType& type, int& stride, const unsigned char** indexbase, int& indexstride, int& numfaces, PHY_ScalarType& indicestype, int subpart = 0) const = 0;
54 
57  virtual void unLockVertexBase(int subpart) = 0;
58 
59  virtual void unLockReadOnlyVertexBase(int subpart) const = 0;
60 
63  virtual int getNumSubParts() const = 0;
64 
65  virtual void preallocateVertices(int numverts) = 0;
66  virtual void preallocateIndices(int numindices) = 0;
67 
68  virtual bool hasPremadeAabb() const { return false; }
69  virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax) const
70  {
71  (void)aabbMin;
72  (void)aabbMax;
73  }
74  virtual void getPremadeAabb(btVector3 * aabbMin, btVector3 * aabbMax) const
75  {
76  (void)aabbMin;
77  (void)aabbMax;
78  }
79 
80  const btVector3& getScaling() const
81  {
82  return m_scaling;
83  }
84  void setScaling(const btVector3& scaling)
85  {
86  m_scaling = scaling;
87  }
88 
89  virtual int calculateSerializeBufferSize() const;
90 
92  virtual const char* serialize(void* dataBuffer, btSerializer* serializer) const;
93 };
94 
96 {
97  int m_value;
98 };
99 
101 {
102  short m_value;
103  char m_pad[2];
104 };
105 
107 {
108  short m_values[3];
109  char m_pad[2];
110 };
111 
113 {
114  unsigned char m_values[3];
115  char m_pad;
116 };
117 
118 // clang-format off
119 
122 {
125 
129 
130  btShortIntIndexData *m_indices16;//backwards compatibility
131 
132  int m_numTriangles;//length of m_indices = m_numTriangles
134 };
135 
136 
139 {
143  char m_padding[4];
144 };
145 
146 // clang-format on
147 
149 {
150  return sizeof(btStridingMeshInterfaceData);
151 }
152 
153 #endif //BT_STRIDING_MESHINTERFACE_H
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei stride
PHY_ScalarType
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:285
#define SIMD_FORCE_INLINE
Definition: btScalar.h:280
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void getLockedReadOnlyVertexIndexBase(const unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, const unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0) const =0
virtual void preallocateVertices(int numverts)=0
virtual int calculateSerializeBufferSize() const
const btVector3 & getScaling() const
virtual ~btStridingMeshInterface()
virtual void setPremadeAabb(const btVector3 &aabbMin, const btVector3 &aabbMax) const
void calculateAabbBruteForce(btVector3 &aabbMin, btVector3 &aabbMax)
brute force method to calculate aabb
virtual void getLockedVertexIndexBase(unsigned char **vertexbase, int &numverts, PHY_ScalarType &type, int &stride, unsigned char **indexbase, int &indexstride, int &numfaces, PHY_ScalarType &indicestype, int subpart=0)=0
virtual void unLockReadOnlyVertexBase(int subpart) const =0
btStridingMeshInterface
virtual bool hasPremadeAabb() const
virtual void preallocateIndices(int numindices)=0
virtual void getPremadeAabb(btVector3 *aabbMin, btVector3 *aabbMax) const
virtual void unLockVertexBase(int subpart)=0
virtual int getNumSubParts() const =0
virtual void InternalProcessAllTriangles(btInternalTriangleIndexCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
void setScaling(const btVector3 &scaling)
virtual const char * serialize(void *dataBuffer, btSerializer *serializer) const
fills the dataBuffer and returns the struct name (and 0 on failure)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
DEGForeachIDComponentCallback callback
SyclQueue void void size_t num_bytes void
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64
btShortIntIndexData * m_indices16
btCharIndexTripletData * m_3indices8
btVector3FloatData * m_vertices3f
btShortIntIndexTripletData * m_3indices16
btIntIndexData * m_indices32
btVector3DoubleData * m_vertices3d
do not change those serialization structures, it requires an updated sBulletDNAstr/sBulletDNAstr64