Blender
V3.3
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#include <mtl_context.hh>
Public Attributes | |
id< MTLTexture > | metal_texture |
Definition at line 103 of file mtl_context.hh.
id<MTLTexture> blender::gpu::MTLRenderPassState::TextureBindingCached::metal_texture |
Definition at line 104 of file mtl_context.hh.
Referenced by blender::gpu::MTLRenderPassState::bind_fragment_texture(), blender::gpu::MTLRenderPassState::bind_vertex_texture(), and blender::gpu::MTLRenderPassState::reset_state().