Blender
V3.3
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Public Member Functions | |
AssetListStorage ()=delete | |
Runtime asset list cache | |
static void | fetch_library (const AssetLibraryReference &library_reference, const bContext &C) |
static void | destruct () |
static AssetList * | lookup_list (const AssetLibraryReference &library_ref) |
static void | tagMainDataDirty () |
static void | remapID (ID *id_new, ID *id_old) |
Class managing a global asset list map, each entry being a list for a specific asset library.
Definition at line 313 of file asset_list.cc.
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delete |
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static |
Definition at line 352 of file asset_list.cc.
Referenced by ED_assetlist_storage_exit().
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Definition at line 337 of file asset_list.cc.
References C.
Referenced by ED_assetlist_storage_fetch().
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Definition at line 357 of file asset_list.cc.
Referenced by ED_assetlist_clear(), ED_assetlist_ensure_previews_job(), ED_assetlist_iterate(), ED_assetlist_library_path(), ED_assetlist_listen(), ED_assetlist_size(), and ED_assetlist_storage_has_list_for_library().
Definition at line 369 of file asset_list.cc.
Referenced by ED_assetlist_storage_id_remap().
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Definition at line 362 of file asset_list.cc.
Referenced by ED_assetlist_storage_tag_main_data_dirty().