typedef float(TangentPoint)[2]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_convert(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint type, uint from, uint to)
#define ccl_device_noinline
#define CCL_NAMESPACE_END
const KernelGlobalsCPU *ccl_restrict KernelGlobals
ccl_device_inline void stack_store_float3(ccl_private float *stack, uint a, float3 f)
ccl_device_inline int stack_load_int(ccl_private float *stack, uint a)
CCL_NAMESPACE_BEGIN ccl_device_inline float3 stack_load_float3(ccl_private float *stack, uint a)
ccl_device_inline void stack_store_int(ccl_private float *stack, uint a, int i)
ccl_device_inline void stack_store_float(ccl_private float *stack, uint a, float f)
ccl_device_inline float stack_load_float(ccl_private float *stack, uint a)
ccl_device float linear_rgb_to_gray(KernelGlobals kg, float3 c)
ccl_device_inline float average(const float2 &a)
static const pxr::TfToken g("g", pxr::TfToken::Immortal)
ccl_device_inline int float_to_int(float f)