Blender
V3.3
source
blender
compositor
nodes
COM_BrightnessNode.cc
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#include "
COM_BrightnessNode.h
"
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#include "
COM_BrightnessOperation.h
"
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namespace
blender::compositor
{
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BrightnessNode::BrightnessNode
(
bNode
*editor_node) :
Node
(editor_node)
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{
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/* pass */
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}
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void
BrightnessNode::convert_to_operations
(
NodeConverter
&converter,
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const
CompositorContext
&
/*context*/
)
const
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{
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bNode
*bnode = this->
get_bnode
();
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BrightnessOperation
*operation =
new
BrightnessOperation
();
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operation->
set_use_premultiply
((bnode->
custom1
& 1) != 0);
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converter.
add_operation
(operation);
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converter.
map_input_socket
(
get_input_socket
(0), operation->
get_input_socket
(0));
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converter.
map_input_socket
(
get_input_socket
(1), operation->
get_input_socket
(1));
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converter.
map_input_socket
(
get_input_socket
(2), operation->
get_input_socket
(2));
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converter.
map_output_socket
(
get_output_socket
(0), operation->
get_output_socket
(0));
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}
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}
// namespace blender::compositor
COM_BrightnessNode.h
COM_BrightnessOperation.h
blender::compositor::BrightnessNode::convert_to_operations
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
Definition:
COM_BrightnessNode.cc:14
blender::compositor::BrightnessNode::BrightnessNode
BrightnessNode(bNode *editor_node)
Definition:
COM_BrightnessNode.cc:9
blender::compositor::BrightnessOperation
Definition:
COM_BrightnessOperation.h:10
blender::compositor::BrightnessOperation::set_use_premultiply
void set_use_premultiply(bool use_premultiply)
Definition:
COM_BrightnessOperation.cc:19
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:19
blender::compositor::NodeConverter
Definition:
COM_NodeConverter.h:28
blender::compositor::NodeConverter::map_output_socket
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
Definition:
COM_NodeConverter.cc:31
blender::compositor::NodeConverter::add_operation
void add_operation(NodeOperation *operation)
Definition:
COM_NodeConverter.cc:21
blender::compositor::NodeConverter::map_input_socket
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
Definition:
COM_NodeConverter.cc:26
blender::compositor::NodeOperation::get_output_socket
NodeOperationOutput * get_output_socket(unsigned int index=0)
Definition:
COM_NodeOperation.cc:87
blender::compositor::NodeOperation::get_input_socket
NodeOperationInput * get_input_socket(unsigned int index)
Definition:
COM_NodeOperation.cc:92
blender::compositor::Node
Definition:
COM_Node.h:24
blender::compositor::Node::get_output_socket
NodeOutput * get_output_socket(unsigned int index=0) const
Definition:
COM_Node.cc:84
blender::compositor::Node::get_bnode
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition:
COM_Node.h:64
blender::compositor::Node::get_input_socket
NodeInput * get_input_socket(unsigned int index) const
Definition:
COM_Node.cc:89
blender::compositor
Definition:
COM_defines.h:10
bNode
Definition:
DNA_node_types.h:252
bNode::custom1
short custom1
Definition:
DNA_node_types.h:308
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