11 #ifndef BT_VEHICLE_RAYCASTER_H
12 #define BT_VEHICLE_RAYCASTER_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
btVector3 m_hitNormalInWorld
btVector3 m_hitPointInWorld
btVehicleRaycasterResult()
btVehicleRaycaster is provides interface for between vehicle simulation and raycasting
virtual ~btVehicleRaycaster()
virtual void * castRay(const btVector3 &from, const btVector3 &to, btVehicleRaycasterResult &result)=0