Blender
V3.3
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Go to the source code of this file.
Functions | |
float | color_srgb_to_scene_linear (float c) |
float | color_scene_linear_to_srgb (float c) |
color | color_srgb_to_scene_linear (color c) |
color | color_scene_linear_to_srgb (color c) |
color | color_unpremultiply (color c, float alpha) |
color | xyY_to_xyz (float x, float y, float Y) |
color | xyz_to_rgb (float x, float y, float z) |
color | rgb_to_hsv (color rgb) |
color | hsv_to_rgb (color hsv) |
color | rgb_to_hsl (color rgb) |
color | hsl_to_rgb (color hsl) |
Definition at line 29 of file node_color.h.
References Freestyle::c, color, and color_scene_linear_to_srgb().
Definition at line 14 of file node_color.h.
References Freestyle::c, and pow().
Referenced by color_scene_linear_to_srgb().
Definition at line 22 of file node_color.h.
References Freestyle::c, color, and color_srgb_to_scene_linear().
Definition at line 6 of file node_color.h.
References Freestyle::c, and pow().
Referenced by color_srgb_to_scene_linear().
Definition at line 36 of file node_color.h.
References Freestyle::c.
Definition at line 181 of file node_color.h.
References blender::math::abs(), blender::math::clamp(), color, and l.
Definition at line 111 of file node_color.h.
References color, blender::math::floor(), usdtokens::rgb(), t, and v.
Definition at line 152 of file node_color.h.
References color, l, max, min, and usdtokens::rgb().
Definition at line 70 of file node_color.h.
References Freestyle::c, color, max, min, usdtokens::rgb(), and v.
Definition at line 46 of file node_color.h.
References color, x, X, y, Y, and Z.
Referenced by sky_radiance_preetham().
Definition at line 63 of file node_color.h.
References color, x, y, and z.
Referenced by get_XYZ_to_RGB_for_gpu(), ShaderManager::init_xyz_transforms(), blender::nodes::node_shader_tex_sky_cc::node_shader_gpu_tex_sky(), and svm_node_wavelength().