Blender
V3.3
|
#include <DNA_scene_types.h>
Public Attributes | |
struct RenderProfile * | next |
struct RenderProfile * | prev |
char | name [32] |
short | particle_perc |
short | subsurf_max |
short | shadbufsample_max |
char | _pad1 [2] |
float | ao_error |
char | _pad2 [4] |
Control render convert and shading engine.
Definition at line 801 of file DNA_scene_types.h.
char RenderProfile::_pad1[2] |
Definition at line 808 of file DNA_scene_types.h.
char RenderProfile::_pad2[4] |
Definition at line 811 of file DNA_scene_types.h.
float RenderProfile::ao_error |
Definition at line 810 of file DNA_scene_types.h.
char RenderProfile::name[32] |
Definition at line 803 of file DNA_scene_types.h.
struct RenderProfile* RenderProfile::next |
Definition at line 802 of file DNA_scene_types.h.
short RenderProfile::particle_perc |
Definition at line 805 of file DNA_scene_types.h.
struct RenderProfile * RenderProfile::prev |
Definition at line 802 of file DNA_scene_types.h.
short RenderProfile::shadbufsample_max |
Definition at line 807 of file DNA_scene_types.h.
short RenderProfile::subsurf_max |
Definition at line 806 of file DNA_scene_types.h.