Blender
V3.3
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This is the complete list of members for BCMatrix, including all inherited members.
add_inverted_transform(Matrix &to, const Matrix &transform, const Matrix &from) | BCMatrix | |
add_transform(Matrix &to, const Matrix &transform, const Matrix &from, bool inverted=false) | BCMatrix | |
add_transform(const Matrix &matrix, bool inverted=false) | BCMatrix | |
add_transform(const BCMatrix &matrix, bool inverted=false) | BCMatrix | |
apply_transform(Matrix &to, const Matrix &transform, const Matrix &from, bool inverse=false) | BCMatrix | |
apply_transform(const BCMatrix &matrix, bool inverted=false) | BCMatrix | |
BCMatrix(BC_global_forward_axis global_forward_axis, BC_global_up_axis global_up_axis) | BCMatrix | |
BCMatrix(const BCMatrix &mat) | BCMatrix | |
BCMatrix(Matrix &mat) | BCMatrix | |
BCMatrix(Object *ob) | BCMatrix | |
BCMatrix() | BCMatrix | |
get_matrix(DMatrix &matrix, bool transposed=false, int precision=-1) const | BCMatrix | |
get_matrix(Matrix &matrix, bool transposed=false, int precision=-1, bool inverted=false) const | BCMatrix | |
in_range(const BCMatrix &other, float distance) const | BCMatrix | |
location() const)[3] | BCMatrix | |
quat() const)[4] | BCMatrix | |
rotation() const)[3] | BCMatrix | |
sanitize(Matrix &matrix, int precision) | BCMatrix | static |
sanitize(DMatrix &matrix, int precision) | BCMatrix | static |
scale() const)[3] | BCMatrix | |
set_transform(Object *ob) | BCMatrix | |
set_transform(Matrix &mat) | BCMatrix | |
transpose(Matrix &matrix) | BCMatrix | static |