11 .vertex_in(0, Type::VEC3,
"pos")
12 .fragment_out(0, Type::VEC4,
"fragColor")
13 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
14 .push_constant(Type::VEC4,
"color")
15 .vertex_source(
"gpu_shader_3D_vert.glsl")
16 .fragment_source(
"gpu_shader_uniform_color_frag.glsl")
17 .additional_info(
"gpu_srgb_to_framebuffer_space")
18 .do_static_compilation(
true);
21 .additional_info(
"gpu_shader_3D_uniform_color")
22 .additional_info(
"gpu_clip_planes")
23 .do_static_compilation(
true);
27 .vertex_in(0, Type::VEC3,
"pos")
28 .fragment_out(0, Type::VEC4,
"fragColor")
29 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
30 .push_constant(Type::VEC4,
"color")
32 .push_constant(Type::MAT4,
"ModelMatrix")
33 .push_constant(Type::VEC4,
"ClipPlane")
34 .vertex_source(
"gpu_shader_3D_clipped_uniform_color_vert.glsl")
35 .fragment_source(
"gpu_shader_uniform_color_frag.glsl")
36 .additional_info(
"gpu_srgb_to_framebuffer_space")
37 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)