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no_perspective(Type::VEC2, "stipple_start") .flat(Type vertex_out(flat_color_iface) .push_constant(Type | vertex_in (0, Type::VEC2, "pos") .vertex_source("gpu_shader_2D_line_dashed_uniform_color_vert.glsl") .additional_info("gpu_shader_line_dashed") .do_static_compilation(true) |
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| vertex_in (0, Type::VEC3, "pos") .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl") .additional_info("gpu_shader_line_dashed") .do_static_compilation(true) |
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| push_constant (Type::MAT4, "ModelMatrix") .additional_info("gpu_shader_3D_line_dashed_uniform_color") .additional_info("gpu_clip_planes") .do_static_compilation(true) |
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◆ push_constant()
push_constant |
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Type::MAT4 |
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"ModelMatrix" |
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◆ vertex_in() [1/2]
◆ vertex_in() [2/2]
vertex_in |
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Type::VEC3 |
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"pos" |
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