27 if (meshInterface->hasPremadeAabb())
51 btVector3 extent = localHalfExtents.dot3(abs_b[0], abs_b[1], abs_b[2]);
58 for (
int i = 0; i < 3; i++)
90 for (
int i = 0; i < 3; i++)
96 m_supportVertexLocal = triangle[i];
108 return m_supportVertexLocal;
150 FilteredCallback filterCallback(
callback, aabbMin, aabbMax);
152 m_meshInterface->InternalProcessAllTriangles(&filterCallback, aabbMin, aabbMax);
176 supportVertex = supportCallback.GetSupportVertexLocal();
178 return supportVertex;
NSNotificationCenter * center
SIMD_FORCE_INLINE bool TestTriangleAgainstAabb2(const btVector3 *vertices, const btVector3 &aabbMin, const btVector3 &aabbMax)
conservative test for overlap between triangle and aabb
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
virtual void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
@ TRIANGLE_MESH_SHAPE_PROXYTYPE
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const
virtual const btVector3 & getLocalScaling() const =0
virtual btScalar getMargin() const =0
btScalar m_collisionMargin
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btStridingMeshInterface * m_meshInterface
virtual ~btTriangleMeshShape()
btTriangleMeshShape(btStridingMeshInterface *meshInterface)
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
btVector3 GetSupportVertexWorldSpace()
btVector3 m_supportVecLocal
btVector3 GetSupportVertexLocal()
SupportVertexCallback(const btVector3 &supportVecWorld, const btTransform &trans)
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)
virtual void internalProcessTriangleIndex(btVector3 *triangle, int partId, int triangleIndex)=0
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)=0
DEGForeachIDComponentCallback callback
SyclQueue void void size_t num_bytes void
T dot(const vec_base< T, Size > &a, const vec_base< T, Size > &b)