Blender
V3.3
|
#include <DNA_anim_types.h>
Public Attributes | |
float | vec [2] |
int | flag |
char | _pad [4] |
FPoint (fpt)
This is the bare-minimum data required storing motion samples. Should be more efficient than using BPoints, which contain a lot of other unnecessary data...
Definition at line 556 of file DNA_anim_types.h.
char FPoint::_pad[4] |
Definition at line 561 of file DNA_anim_types.h.
int FPoint::flag |
Selection info.
Definition at line 560 of file DNA_anim_types.h.
float FPoint::vec[2] |
Time + value.
Definition at line 558 of file DNA_anim_types.h.
Referenced by BKE_fcurve_calc_bounds(), BKE_fcurve_calc_range(), draw_fcurve_curve_samples(), draw_fcurve_samples(), fcm_cycles_time(), fcurve_eval_samples(), fcurve_samples_to_keyframes(), fcurve_store_samples(), SEQ_offset_animdata(), and test_time_fcurve().