void RENDER_OT_shutter_curve_preset(struct wmOperatorType *ot)
void SCENE_OT_view_layer_remove(struct wmOperatorType *ot)
void RENDER_OT_view_cancel(struct wmOperatorType *ot)
void SCENE_OT_view_layer_add(struct wmOperatorType *ot)
void WORLD_OT_new(struct wmOperatorType *ot)
void RENDER_OT_view_show(struct wmOperatorType *ot)
void SCENE_OT_view_layer_add_used_lightgroups(struct wmOperatorType *ot)
void MATERIAL_OT_paste(struct wmOperatorType *ot)
void MATERIAL_OT_new(struct wmOperatorType *ot)
void SCENE_OT_light_cache_free(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_remove(struct wmOperatorType *ot)
void TEXTURE_OT_new(struct wmOperatorType *ot)
void SCENE_OT_view_layer_remove_aov(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_add(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_move(struct wmOperatorType *ot)
void MATERIAL_OT_copy(struct wmOperatorType *ot)
void TEXTURE_OT_slot_move(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_select(struct wmOperatorType *ot)
void TEXTURE_OT_slot_paste(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_assign(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_copy(struct wmOperatorType *ot)
void SCENE_OT_view_layer_add_lightgroup(struct wmOperatorType *ot)
void TEXTURE_OT_slot_copy(struct wmOperatorType *ot)
void RENDER_OT_opengl(struct wmOperatorType *ot)
void SCENE_OT_render_view_add(struct wmOperatorType *ot)
void RENDER_OT_render(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_remove_unused(struct wmOperatorType *ot)
void SCENE_OT_view_layer_remove_lightgroup(struct wmOperatorType *ot)
void SCENE_OT_view_layer_add_aov(struct wmOperatorType *ot)
void SCENE_OT_view_layer_remove_unused_lightgroups(struct wmOperatorType *ot)
void SCENE_OT_render_view_remove(struct wmOperatorType *ot)
void SCENE_OT_light_cache_bake(struct wmOperatorType *ot)
void OBJECT_OT_material_slot_deselect(struct wmOperatorType *ot)
struct ScrArea * render_view_open(struct bContext *C, int mx, int my, struct ReportList *reports)