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static void | blender::io::obj::copy_property_from_node (const eNodeSocketDatatype property_type, const bNode *node, const char *identifier, MutableSpan< float > r_property) |
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static void | blender::io::obj::linked_sockets_to_dest_id (const bNode *dest_node, const nodes::NodeTreeRef &node_tree, StringRefNull dest_socket_id, Vector< const nodes::OutputSocketRef * > &r_linked_sockets) |
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static const bNode * | blender::io::obj::get_node_of_type (Span< const nodes::OutputSocketRef * > sockets_list, const int node_type) |
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static std::string | blender::io::obj::get_image_filepath (const bNode *tex_node) |
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static const nodes::NodeRef * | blender::io::obj::find_bsdf_node (const nodes::NodeTreeRef *nodetree) |
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static void | blender::io::obj::store_bsdf_properties (const nodes::NodeRef *bsdf_node, const Material *material, MTLMaterial &r_mtl_mat) |
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static void | blender::io::obj::store_image_textures (const nodes::NodeRef *bsdf_node, const nodes::NodeTreeRef *node_tree, const Material *material, MTLMaterial &r_mtl_mat) |
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MTLMaterial | blender::io::obj::mtlmaterial_for_material (const Material *material) |
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