Blender  V3.3
ED_sequencer.h
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2009 Blender Foundation. */
3 
8 #pragma once
9 
10 #ifdef __cplusplus
11 extern "C" {
12 #endif
13 
14 struct Scene;
15 struct Sequence;
16 struct SpaceSeq;
17 struct bContext;
18 
20  struct Sequence *seq,
21  bool deselect_all);
23 
27 
32 
41  const struct Scene *scene);
42 
44 
46 void ED_sequencer_special_preview_set(struct bContext *C, const int mval[2]);
48 
49 #ifdef __cplusplus
50 }
51 #endif
Sequence * ED_sequencer_special_preview_get(void)
bool ED_space_sequencer_check_show_strip(struct SpaceSeq *sseq)
bool ED_space_sequencer_check_show_maskedit(struct SpaceSeq *sseq, struct Scene *scene)
void ED_operatormacros_sequencer(void)
void ED_sequencer_deselect_all(struct Scene *scene)
bool ED_space_sequencer_check_show_imbuf(struct SpaceSeq *sseq)
bool ED_space_sequencer_has_playback_animation(const struct SpaceSeq *sseq, const struct Scene *scene)
void ED_sequencer_special_preview_set(struct bContext *C, const int mval[2])
bool ED_space_sequencer_maskedit_poll(struct bContext *C)
void ED_sequencer_select_sequence_single(struct Scene *scene, struct Sequence *seq, bool deselect_all)
void ED_sequencer_special_preview_clear(void)
bool ED_space_sequencer_maskedit_mask_poll(struct bContext *C)
#define C
Definition: RandGen.cpp:25
Scene scene