25 static void rotate(
float new_co[3],
float a,
const float ax[3],
const float co[3])
31 float cos_a =
cosf(
a * (
float)(2 *
M_PI));
32 float sin_a =
sinf(
a * (
float)(2 *
M_PI));
42 new_co[0] = para[0] + perp[0] + cp[0];
43 new_co[1] = para[1] + perp[1] + cp[1];
44 new_co[2] = para[2] + perp[2] + cp[2];
49 float new_co[3], new_dxt[3], new_dyt[3],
a, ax[3];
void node_type_socket_templates(struct bNodeType *ntype, struct bNodeSocketTemplate *inputs, struct bNodeSocketTemplate *outputs)
#define NODE_CLASS_DISTORT
void node_type_exec(struct bNodeType *ntype, NodeInitExecFunction init_exec_fn, NodeFreeExecFunction free_exec_fn, NodeExecFunction exec_fn)
void nodeRegisterType(struct bNodeType *ntype)
MINLINE void mul_v3_fl(float r[3], float f)
MINLINE float dot_v3v3(const float a[3], const float b[3]) ATTR_WARN_UNUSED_RESULT
MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3])
MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
void register_node_type_tex_rotate(void)
static bNodeSocketTemplate outputs[]
static bNodeSocketTemplate inputs[]
static void colorfn(float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **in, short thread)
static void rotate(float new_co[3], float a, const float ax[3], const float co[3])
static void exec(void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void tex_input_vec(float *out, bNodeStack *in, TexParams *params, short thread)
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
void tex_input_rgba(float *out, bNodeStack *in, TexParams *params, short thread)
void tex_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)
Compact definition of a node socket.