Blender  V3.3
COM_DoubleEdgeMaskOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
11  private:
15  SocketReader *input_outer_mask_;
16  SocketReader *input_inner_mask_;
17  bool adjacent_only_;
18  bool keep_inside_;
19 
20  /* TODO(manzanilla): To be removed with tiled implementation. */
21  float *cached_instance_;
22 
23  bool is_output_rendered_;
24 
25  public:
27 
28  void do_double_edge_mask(float *imask, float *omask, float *res);
32  void execute_pixel(float output[4], int x, int y, void *data) override;
33 
37  void init_execution() override;
38 
42  void deinit_execution() override;
43 
44  void *initialize_tile_data(rcti *rect) override;
45 
47  ReadBufferOperation *read_operation,
48  rcti *output) override;
49 
50  void set_adjecent_only(bool adjacent_only)
51  {
52  adjacent_only_ = adjacent_only;
53  }
54  void set_keep_inside(bool keep_inside)
55  {
56  keep_inside_ = keep_inside;
57  }
58 
59  void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override;
60 
62  const rcti &area,
63  Span<MemoryBuffer *> inputs) override;
64 };
65 
66 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void update_memory_buffer(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_pixel(float output[4], int x, int y, void *data) override
void get_area_of_interest(int input_idx, const rcti &output_area, rcti &r_input_area) override
Get input operation area being read by this operation on rendering given output area.
void do_double_edge_mask(float *imask, float *omask, float *res)
bool determine_depending_area_of_interest(rcti *input, ReadBufferOperation *read_operation, rcti *output) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]