Blender
V3.3
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#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
Select ID for Edit Mesh Selection | |
GPU_SHADER_INTERFACE_INFO(select_id_iface, "").flat(Type push_constant(Type::FLOAT, "sizeVertex") .push_constant(Type define("UNIFORM_ID") .push_constant(Type | additional_info ("select_id_flat") .additional_info("drw_clipped") .do_static_compilation(true) |
additional_info ("select_id_uniform") .additional_info("drw_clipped") .do_static_compilation(true) | |
GPU_SHADER_INTERFACE_INFO (select_id_iface, "").flat(Type push_constant (Type::FLOAT, "sizeVertex") .push_constant(Type define ("UNIFORM_ID") .push_constant(Type additional_info | ( | "select_id_flat" | ) |
additional_info | ( | "select_id_uniform" | ) |