Blender
V3.3
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#include <DNA_color_types.h>
Public Attributes | |
char | display_device [64] |
Definition at line 192 of file DNA_color_types.h.
char ColorManagedDisplaySettings::display_device[64] |
Definition at line 193 of file DNA_color_types.h.
Referenced by BKE_color_managed_display_settings_copy(), BKE_color_managed_display_settings_init(), BKE_color_managed_view_settings_init_render(), BKE_image_stamp_buf(), BKE_scene_check_color_management_enabled(), BKE_scene_disable_color_management(), blo_do_versions_260(), brush_painter_imbuf_new(), brush_painter_imbuf_update(), colormanage_check_display_settings(), colormanage_check_view_settings(), colormanage_display_settings_to_cache(), eyedropper_color_sample_fl(), eyedropper_gpencil_init(), eyedropper_init(), get_display_colorspace_name(), IMB_colormanagement_display_processor_new(), IMB_colormanagement_init_default_view_settings(), IMB_colormanagement_setup_glsl_draw_from_space(), IMB_colormanagement_validate_settings(), seq_add_set_view_transform(), UI_block_begin(), and wm_main_playanim_intern().