14 b.add_input<
decl::Color>(
N_(
"Color")).default_value({0.017513f, 0.005763f, 0.002059f, 1.0f});
25 b.add_input<
decl::Color>(
N_(
"Tint")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
27 .default_value({0.245531f, 0.52f, 1.365f})
45 b.add_input<
decl::Float>(
N_(
"IOR")).default_value(1.55f).min(0.0f).max(1000.0f);
47 .default_value(2.0f * ((
float)
M_PI) / 180.0f)
82 int parametrization =
node->custom1;
85 if (
STREQ(sock->name,
"Color")) {
88 else if (
STREQ(sock->name,
"Melanin")) {
92 else if (
STREQ(sock->name,
"Melanin Redness")) {
96 else if (
STREQ(sock->name,
"Tint")) {
100 else if (
STREQ(sock->name,
"Absorption Coefficient")) {
104 else if (
STREQ(sock->name,
"Random Color")) {
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void node_type_update(struct bNodeType *ntype, void(*updatefunc)(struct bNodeTree *ntree, struct bNode *node))
void nodeSetSocketAvailability(struct bNodeTree *ntree, struct bNodeSocket *sock, bool is_available)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
#define SH_NODE_BSDF_HAIR_PRINCIPLED
#define NODE_CLASS_SHADER
void nodeRegisterType(struct bNodeType *ntype)
#define LISTBASE_FOREACH(type, var, list)
#define SHD_PRINCIPLED_HAIR_DIRECT_ABSORPTION
#define SHD_PRINCIPLED_HAIR_REFLECTANCE
#define SHD_PRINCIPLED_HAIR_PIGMENT_CONCENTRATION
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
static int node_shader_gpu_hair_principled(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_update_hair_principled(bNodeTree *ntree, bNode *node)
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_buts_principled_hair(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_shader_init_hair_principled(bNodeTree *UNUSED(ntree), bNode *node)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_bsdf_hair_principled()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare