Blender  V3.3
transform_mode_boneroll.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "BLI_math.h"
11 #include "BLI_string.h"
12 
13 #include "BKE_context.h"
14 #include "BKE_unit.h"
15 
16 #include "ED_screen.h"
17 
18 #include "UI_interface.h"
19 
20 #include "BLT_translation.h"
21 
22 #include "transform.h"
23 #include "transform_convert.h"
24 #include "transform_snap.h"
25 
26 #include "transform_mode.h"
27 
28 /* -------------------------------------------------------------------- */
32 static void applyBoneRoll(TransInfo *t, const int UNUSED(mval[2]))
33 {
34  int i;
35  char str[UI_MAX_DRAW_STR];
36 
37  float final;
38 
39  final = t->values[0] + t->values_modal_offset[0];
40 
41  transform_snap_increment(t, &final);
42 
43  applyNumInput(&t->num, &final);
44 
45  t->values_final[0] = final;
46 
47  if (hasNumInput(&t->num)) {
48  char c[NUM_STR_REP_LEN];
49 
50  outputNumInput(&(t->num), c, &t->scene->unit);
51 
52  BLI_snprintf(str, sizeof(str), TIP_("Roll: %s"), &c[0]);
53  }
54  else {
55  BLI_snprintf(str, sizeof(str), TIP_("Roll: %.2f"), RAD2DEGF(final));
56  }
57 
58  /* set roll values */
60  TransData *td = tc->data;
61  for (i = 0; i < tc->data_len; i++, td++) {
62  if (td->flag & TD_SKIP) {
63  continue;
64  }
65 
66  *(td->val) = td->ival - final;
67  }
68  }
69 
70  recalcData(t);
71 
72  ED_area_status_text(t->area, str);
73 }
74 
76 {
77  t->mode = TFM_BONE_ROLL;
78  t->transform = applyBoneRoll;
79 
80  initMouseInputMode(t, &t->mouse, INPUT_ANGLE);
81 
82  t->idx_max = 0;
83  t->num.idx_max = 0;
84  t->snap[0] = DEG2RAD(5.0);
85  t->snap[1] = DEG2RAD(1.0);
86 
87  copy_v3_fl(t->num.val_inc, t->snap[0]);
88  t->num.unit_sys = t->scene->unit.system;
89  t->num.unit_use_radians = (t->scene->unit.system_rotation == USER_UNIT_ROT_RADIANS);
90  t->num.unit_type[0] = B_UNIT_ROTATION;
91 
92  t->flag |= T_NO_CONSTRAINT | T_NO_PROJECT;
93 }
94 
@ B_UNIT_ROTATION
Definition: BKE_unit.h:105
#define DEG2RAD(_deg)
#define RAD2DEGF(_rad)
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
#define USER_UNIT_ROT_RADIANS
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:87
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:13
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
bool hasNumInput(const NumInput *n)
Definition: numinput.c:170
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
@ TFM_BONE_ROLL
Definition: ED_transform.h:49
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
#define str(s)
static unsigned c
Definition: RandGen.cpp:83
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
float * val
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
@ TD_SKIP
transform modes used by different operators.
void initBoneRoll(TransInfo *t)
static void applyBoneRoll(TransInfo *t, const int UNUSED(mval[2]))
bool transform_snap_increment(const TransInfo *t, float *r_val)