Blender
V3.3
|
#include <multires_reshape.h>
Public Attributes | |
float * | displacement |
float * | mask |
Element of a grid data stored in the destination mesh. This is where reshaped coordinates and mask values will be written to.
Definition at line 119 of file multires_reshape.h.
float* ReshapeGridElement::displacement |
Definition at line 120 of file multires_reshape.h.
Referenced by assign_final_coords_from_mdisps(), assign_final_elements_from_orig_mdisps(), evaluate_higher_grid_positions_callback(), evaluate_higher_grid_positions_with_details_callback(), multires_reshape_assign_final_coords_from_ccg(), multires_reshape_grid_element_for_grid_coord(), multires_reshape_vertcos_foreach_single_vertex(), object_grid_element_to_tangent_displacement(), and reshape_subdiv_refine_final_P().
float* ReshapeGridElement::mask |
Definition at line 121 of file multires_reshape.h.
Referenced by assign_final_elements_from_orig_mdisps(), linear_grid_element_final_get(), multires_reshape_assign_final_coords_from_ccg(), multires_reshape_grid_element_for_grid_coord(), and propagate_linear_data_delta().