Blender
V3.3
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#include "kernel/closure/bsdf_ashikhmin_velvet.h"
#include "kernel/closure/bsdf_diffuse.h"
#include "kernel/closure/bsdf_oren_nayar.h"
#include "kernel/closure/bsdf_phong_ramp.h"
#include "kernel/closure/bsdf_diffuse_ramp.h"
#include "kernel/closure/bsdf_microfacet.h"
#include "kernel/closure/bsdf_microfacet_multi.h"
#include "kernel/closure/bsdf_reflection.h"
#include "kernel/closure/bsdf_refraction.h"
#include "kernel/closure/bsdf_transparent.h"
#include "kernel/closure/bsdf_ashikhmin_shirley.h"
#include "kernel/closure/bsdf_toon.h"
#include "kernel/closure/bsdf_hair.h"
#include "kernel/closure/bsdf_hair_principled.h"
#include "kernel/closure/bsdf_principled_diffuse.h"
#include "kernel/closure/bsdf_principled_sheen.h"
#include "kernel/closure/bssrdf.h"
#include "kernel/closure/volume.h"
Go to the source code of this file.
Functions | |
CCL_NAMESPACE_BEGIN ccl_device_inline float | bsdf_get_specular_roughness_squared (ccl_private const ShaderClosure *sc) |
ccl_device_inline float | bsdf_get_roughness_squared (ccl_private const ShaderClosure *sc) |
ccl_device_inline float | bump_shadowing_term (float3 Ng, float3 N, float3 I) |
ccl_device_inline float | shift_cos_in (float cos_in, const float frequency_multiplier) |
ccl_device_inline int | bsdf_sample (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private const ShaderClosure *sc, float randu, float randv, ccl_private float3 *eval, ccl_private float3 *omega_in, ccl_private differential3 *domega_in, ccl_private float *pdf) |
ccl_device float3 | bsdf_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private const ShaderClosure *sc, const float3 omega_in, const bool is_transmission, ccl_private float *pdf) |
ccl_device void | bsdf_blur (KernelGlobals kg, ccl_private ShaderClosure *sc, float roughness) |
ccl_device void bsdf_blur | ( | KernelGlobals | kg, |
ccl_private ShaderClosure * | sc, | ||
float | roughness | ||
) |
Definition at line 650 of file bsdf.h.
References bsdf_ashikhmin_shirley_blur(), bsdf_microfacet_beckmann_blur(), bsdf_microfacet_ggx_blur(), bsdf_microfacet_multi_ggx_blur(), bsdf_principled_hair_blur(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_HAIR_PRINCIPLED_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID, CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, and usdtokens::roughness().
Referenced by shader_prepare_surface_closures().
ccl_device float3 bsdf_eval | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private const ShaderClosure * | sc, | ||
const float3 | omega_in, | ||
const bool | is_transmission, | ||
ccl_private float * | |||
) |
Definition at line 462 of file bsdf.h.
References bsdf_ashikhmin_shirley_eval_reflect(), bsdf_ashikhmin_shirley_eval_transmit(), bsdf_ashikhmin_velvet_eval_reflect(), bsdf_ashikhmin_velvet_eval_transmit(), bsdf_diffuse_eval_reflect(), bsdf_diffuse_eval_transmit(), bsdf_diffuse_toon_eval_reflect(), bsdf_diffuse_toon_eval_transmit(), bsdf_glossy_toon_eval_reflect(), bsdf_glossy_toon_eval_transmit(), bsdf_hair_reflection_eval_reflect(), bsdf_hair_reflection_eval_transmit(), bsdf_hair_transmission_eval_reflect(), bsdf_hair_transmission_eval_transmit(), bsdf_microfacet_beckmann_eval_reflect(), bsdf_microfacet_beckmann_eval_transmit(), bsdf_microfacet_ggx_eval_reflect(), bsdf_microfacet_ggx_eval_transmit(), bsdf_microfacet_multi_ggx_eval_reflect(), bsdf_microfacet_multi_ggx_eval_transmit(), bsdf_microfacet_multi_ggx_glass_eval_reflect(), bsdf_microfacet_multi_ggx_glass_eval_transmit(), bsdf_oren_nayar_eval_reflect(), bsdf_oren_nayar_eval_transmit(), bsdf_principled_diffuse_eval_reflect(), bsdf_principled_diffuse_eval_transmit(), bsdf_principled_hair_eval(), bsdf_principled_sheen_eval_reflect(), bsdf_principled_sheen_eval_transmit(), bsdf_reflection_eval_reflect(), bsdf_reflection_eval_transmit(), bsdf_refraction_eval_reflect(), bsdf_refraction_eval_transmit(), bsdf_translucent_eval_reflect(), bsdf_translucent_eval_transmit(), bsdf_transparent_eval_reflect(), bsdf_transparent_eval_transmit(), bump_shadowing_term(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_ASHIKHMIN_VELVET_ID, CLOSURE_BSDF_DIFFUSE_ID, CLOSURE_BSDF_DIFFUSE_RAMP_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_PRINCIPLED_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID, CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_OREN_NAYAR_ID, CLOSURE_BSDF_PHONG_RAMP_ID, CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID, CLOSURE_BSDF_PRINCIPLED_SHEEN_ID, CLOSURE_BSDF_REFLECTION_ID, CLOSURE_BSDF_REFRACTION_ID, CLOSURE_BSDF_TRANSLUCENT_ID, CLOSURE_BSDF_TRANSPARENT_ID, CLOSURE_IS_BSDF_DIFFUSE, blender::math::dot(), isequal(), kernel_assert, kernel_data_fetch, shift_cos_in(), float3::x, float3::y, float3::z, and zero_float3().
Referenced by _shader_bsdf_multi_eval(), integrate_surface_bsdf_bssrdf_bounce(), shader_bsdf_eval(), and shader_bsdf_sample_closure().
ccl_device_inline float bsdf_get_roughness_squared | ( | ccl_private const ShaderClosure * | sc | ) |
Definition at line 45 of file bsdf.h.
References bsdf_get_specular_roughness_squared(), ccl_private, CLOSURE_BSDF_OREN_NAYAR_ID, CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID, CLOSURE_IS_BSDF_DIFFUSE, and sqr().
Referenced by shader_bsdf_average_roughness().
CCL_NAMESPACE_BEGIN ccl_device_inline float bsdf_get_specular_roughness_squared | ( | ccl_private const ShaderClosure * | sc | ) |
Definition at line 31 of file bsdf.h.
References MicrofacetBsdf::alpha_x, ccl_private, CLOSURE_IS_BSDF_MICROFACET, and CLOSURE_IS_BSDF_SINGULAR.
Referenced by bsdf_get_roughness_squared(), and bsdf_sample().
ccl_device_inline int bsdf_sample | ( | KernelGlobals | kg, |
ccl_private ShaderData * | sd, | ||
ccl_private const ShaderClosure * | sc, | ||
float | randu, | ||
float | randv, | ||
ccl_private float3 * | eval, | ||
ccl_private float3 * | omega_in, | ||
ccl_private differential3 * | domega_in, | ||
ccl_private float * | |||
) |
Definition at line 101 of file bsdf.h.
References bsdf_ashikhmin_shirley_sample(), bsdf_ashikhmin_velvet_sample(), bsdf_diffuse_sample(), bsdf_diffuse_toon_sample(), bsdf_get_specular_roughness_squared(), bsdf_glossy_toon_sample(), bsdf_hair_reflection_sample(), bsdf_hair_transmission_sample(), bsdf_microfacet_beckmann_sample(), bsdf_microfacet_ggx_sample(), bsdf_microfacet_multi_ggx_glass_sample(), bsdf_microfacet_multi_ggx_sample(), bsdf_oren_nayar_sample(), bsdf_principled_diffuse_sample(), bsdf_principled_hair_sample(), bsdf_principled_sheen_sample(), bsdf_reflection_sample(), bsdf_refraction_sample(), bsdf_translucent_sample(), bsdf_transparent_sample(), bump_shadowing_term(), CLOSURE_BSDF_ASHIKHMIN_SHIRLEY_ID, CLOSURE_BSDF_ASHIKHMIN_VELVET_ID, CLOSURE_BSDF_DIFFUSE_ID, CLOSURE_BSDF_DIFFUSE_RAMP_ID, CLOSURE_BSDF_DIFFUSE_TOON_ID, CLOSURE_BSDF_GLOSSY_TOON_ID, CLOSURE_BSDF_HAIR_PRINCIPLED_ID, CLOSURE_BSDF_HAIR_REFLECTION_ID, CLOSURE_BSDF_HAIR_TRANSMISSION_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_ID, CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID, CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_GGX_ID, CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID, CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID, CLOSURE_BSDF_OREN_NAYAR_ID, CLOSURE_BSDF_PHONG_RAMP_ID, CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID, CLOSURE_BSDF_PRINCIPLED_SHEEN_ID, CLOSURE_BSDF_REFLECTION_ID, CLOSURE_BSDF_REFRACTION_ID, CLOSURE_BSDF_TRANSLUCENT_ID, CLOSURE_BSDF_TRANSPARENT_ID, blender::math::dot(), isequal(), kernel_assert, kernel_data, kernel_data_fetch, label, LABEL_DIFFUSE, LABEL_NONE, LABEL_TRANSMIT, LABEL_TRANSMIT_TRANSPARENT, PRIMITIVE_CURVE, and shift_cos_in().
Referenced by shader_bsdf_sample_closure().
ccl_device_inline float bump_shadowing_term | ( | float3 | Ng, |
float3 | N, | ||
float3 | I | ||
) |
Definition at line 70 of file bsdf.h.
References blender::math::dot(), usdtokens::g(), I, N, blender::math::safe_divide(), and sqr().
Referenced by bsdf_eval(), and bsdf_sample().
ccl_device_inline float shift_cos_in | ( | float | cos_in, |
const float | frequency_multiplier | ||
) |
Definition at line 89 of file bsdf.h.
References angle(), cosf, fast_acosf(), max, and min.
Referenced by bsdf_eval(), and bsdf_sample().