Blender
V3.3
|
#include <BLI_math_geom.h>
Public Attributes | |
float | ray_origin [3] |
float | ray_direction [3] |
float | ray_inv_dir [3] |
Definition at line 252 of file BLI_math_geom.h.
float DistRayAABB_Precalc::ray_direction[3] |
Definition at line 254 of file BLI_math_geom.h.
Referenced by dist_squared_ray_to_aabb_v3_precalc(), and dist_squared_ray_to_aabb_v3_simple().
float DistRayAABB_Precalc::ray_inv_dir[3] |
Definition at line 255 of file BLI_math_geom.h.
Referenced by dist_squared_ray_to_aabb_v3_precalc().
float DistRayAABB_Precalc::ray_origin[3] |
Definition at line 253 of file BLI_math_geom.h.
Referenced by dist_squared_ray_to_aabb_v3_precalc(), and dist_squared_ray_to_aabb_v3_simple().