Blender
V3.3
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#include "GPU_common.h"
Go to the source code of this file.
Enumerations | |
enum | GPUPrimType { GPU_PRIM_POINTS , GPU_PRIM_LINES , GPU_PRIM_TRIS , GPU_PRIM_LINE_STRIP , GPU_PRIM_LINE_LOOP , GPU_PRIM_TRI_STRIP , GPU_PRIM_TRI_FAN , GPU_PRIM_LINES_ADJ , GPU_PRIM_TRIS_ADJ , GPU_PRIM_LINE_STRIP_ADJ , GPU_PRIM_NONE } |
enum | GPUPrimClass { GPU_PRIM_CLASS_NONE = 0 , GPU_PRIM_CLASS_POINT = (1 << 0) , GPU_PRIM_CLASS_LINE = (1 << 1) , GPU_PRIM_CLASS_SURFACE = (1 << 2) , GPU_PRIM_CLASS_ANY = GPU_PRIM_CLASS_POINT | GPU_PRIM_CLASS_LINE | GPU_PRIM_CLASS_SURFACE } |
GPU geometric primitives
Definition in file GPU_primitive.h.
enum GPUPrimClass |
Enumerator | |
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GPU_PRIM_CLASS_NONE | |
GPU_PRIM_CLASS_POINT | |
GPU_PRIM_CLASS_LINE | |
GPU_PRIM_CLASS_SURFACE | |
GPU_PRIM_CLASS_ANY |
Definition at line 37 of file GPU_primitive.h.
enum GPUPrimType |
Definition at line 18 of file GPU_primitive.h.