#define SH_NODE_UVALONGSTROKE
void nodeRegisterType(struct bNodeType *ntype)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
static void node_shader_buts_uvalongstroke(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
void register_node_type_sh_uvalongstroke()
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare