Blender  V3.3
BKE_mesh_boolean_convert.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2019 Blender Foundation. All rights reserved. */
3 
4 #pragma once
5 
10 #include "BLI_array.hh"
11 #include "BLI_float4x4.hh"
12 #include "BLI_mesh_boolean.hh"
13 #include "BLI_span.hh"
14 
15 struct Mesh;
16 
18 
30  Span<const float4x4 *> transforms,
31  const float4x4 &target_transform,
32  Span<Array<short>> material_remaps,
33  bool use_self,
34  bool hole_tolerant,
35  int boolean_mode,
36  Vector<int> *r_intersecting_edges);
37 
38 } // namespace blender::meshintersect
Mesh * direct_mesh_boolean(Span< const Mesh * > meshes, Span< const float4x4 * > transforms, const float4x4 &target_transform, Span< Array< short >> material_remaps, bool use_self, bool hole_tolerant, int boolean_mode, Vector< int > *r_intersecting_edges)