This is the complete list of members for blender::gpu::MTLContext, including all inherited members.
activate() override | blender::gpu::MTLContext | virtual |
active_fb | blender::gpu::Context | |
back_left | blender::gpu::Context | |
back_right | blender::gpu::Context | |
begin_frame() override | blender::gpu::MTLContext | virtual |
check_error(const char *info) | blender::gpu::MTLContext | static |
clear_visibility_dirty() | blender::gpu::MTLContext | |
Context() | blender::gpu::Context | |
deactivate() override | blender::gpu::MTLContext | virtual |
debug_group_begin(const char *name, int index) override | blender::gpu::MTLContext | virtual |
debug_group_end() override | blender::gpu::MTLContext | virtual |
debug_stack | blender::gpu::Context | |
device | blender::gpu::MTLContext | |
end_frame() override | blender::gpu::MTLContext | virtual |
ensure_begin_render_pass() | blender::gpu::MTLContext | |
finish() override | blender::gpu::MTLContext | virtual |
flush() override | blender::gpu::MTLContext | virtual |
framebuffer_bind(MTLFrameBuffer *framebuffer) | blender::gpu::MTLContext | |
framebuffer_restore() | blender::gpu::MTLContext | |
front_left | blender::gpu::Context | |
front_right | blender::gpu::Context | |
generate_sampler_from_state(MTLSamplerState state) | blender::gpu::MTLContext | |
get() | blender::gpu::MTLContext | inlinestatic |
get_active() | blender::gpu::MTLContext | inline |
get_active_shader() | blender::gpu::MTLContext | |
get_current_frame_index() | blender::gpu::MTLContext | inline |
get_current_framebuffer() | blender::gpu::MTLContext | |
get_default_framebuffer() | blender::gpu::MTLContext | |
get_default_sampler_state() | blender::gpu::MTLContext | |
get_global_memory_manager() | blender::gpu::MTLContext | inlinestatic |
get_inside_frame() | blender::gpu::MTLContext | inline |
get_sampler_from_state(MTLSamplerState state) | blender::gpu::MTLContext | |
get_scratchbuffer_manager() | blender::gpu::MTLContext | inline |
get_texture_utils() | blender::gpu::MTLContext | inline |
get_visibility_buffer() const | blender::gpu::MTLContext | |
ghost_window_ | blender::gpu::Context | protected |
global_memory_manager | blender::gpu::MTLContext | static |
imm | blender::gpu::Context | |
is_active_ | blender::gpu::Context | protected |
is_active_on_thread() | blender::gpu::Context | |
is_visibility_dirty() const | blender::gpu::MTLContext | |
main_command_buffer | blender::gpu::MTLContext | |
matrix_state | blender::gpu::Context | |
memory_manager | blender::gpu::MTLContext | |
memory_statistics_get(int *total_mem, int *free_mem) override | blender::gpu::MTLContext | virtual |
MTLBackend class | blender::gpu::MTLContext | friend |
MTLContext(void *ghost_window) | blender::gpu::MTLContext | |
pipeline_state | blender::gpu::MTLContext | |
pipeline_state_init() | blender::gpu::MTLContext | |
queue | blender::gpu::MTLContext | |
sampler_bind(MTLSamplerState, uint sampler_unit) | blender::gpu::MTLContext | |
set_scissor(int scissor_x, int scissor_y, int scissor_width, int scissor_height) | blender::gpu::MTLContext | |
set_scissor_enabled(bool scissor_enabled) | blender::gpu::MTLContext | |
set_viewport(int origin_x, int origin_y, int width, int height) | blender::gpu::MTLContext | |
set_visibility_buffer(gpu::MTLBuffer *buffer) | blender::gpu::MTLContext | |
shader | blender::gpu::Context | |
state_manager | blender::gpu::Context | |
texture_bind(gpu::MTLTexture *mtl_texture, uint texture_unit) | blender::gpu::MTLContext | |
texture_unbind(gpu::MTLTexture *mtl_texture) | blender::gpu::MTLContext | |
texture_unbind_all() | blender::gpu::MTLContext | |
thread_ | blender::gpu::Context | protected |
~Context() | blender::gpu::Context | virtual |
~MTLContext() | blender::gpu::MTLContext | |