19 b.add_input<
decl::Color>(
N_(
"Image")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
20 b.add_input<
decl::Color>(
N_(
"Bokeh")).default_value({1.0f, 1.0f, 1.0f, 1.0f});
21 b.add_input<
decl::Float>(
N_(
"Size")).default_value(1.0f).min(0.0f).max(10.0f);
22 b.add_input<
decl::Float>(
N_(
"Bounding box")).default_value(1.0f).min(0.0f).max(1.0f);
29 node->custom4 = 16.0f;
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
#define CMP_NODE_BOKEHBLUR
#define NODE_CLASS_OP_FILTER
void nodeRegisterType(struct bNodeType *ntype)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
static void cmp_node_bokehblur_declare(NodeDeclarationBuilder &b)
static void node_composit_buts_bokehblur(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_composit_init_bokehblur(bNodeTree *UNUSED(ntree), bNode *node)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_cmp_bokehblur()
void cmp_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare