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smooth(Type::VEC4, "finalColor") .smooth(Type | vertex_in (0, Type::VEC2, "uv") .vertex_in(1 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos | vertex_in (2, Type::VEC2, "expand") .vertex_out(nodelink_iface) .fragment_out(0 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 | vertex_in (4, Type::VEC2, "P1") .vertex_in(5 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 | vertex_in (6, Type::VEC2, "P3") .vertex_in(7 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow | vertex_in (8, Type::VEC4, "start_color") .vertex_in(9 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color | vertex_in (10, Type::IVEC2, "domuted") .vertex_in(11 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor | vertex_in (12, Type::FLOAT, "thickness") .vertex_in(13 |
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smooth(Type::VEC4, "finalColor") .smooth(Type pos fragColor uniform_buf(0, "NodeLinkData", "node_link_data", Frequency::PASS) .push_constant(Type pos P0 P2 colid_doarrow end_color dim_factor dash_factor | vertex_in (14, Type::FLOAT, "dash_alpha") .vertex_out(nodelink_iface) .fragment_out(0 |
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