Blender  V3.3
btAxisSweep3.h
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1 //Bullet Continuous Collision Detection and Physics Library
2 //Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
3 
4 //
5 // btAxisSweep3.h
6 //
7 // Copyright (c) 2006 Simon Hobbs
8 //
9 // This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.
10 //
11 // Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:
12 //
13 // 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
14 //
15 // 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
16 //
17 // 3. This notice may not be removed or altered from any source distribution.
18 
19 #ifndef BT_AXIS_SWEEP_3_H
20 #define BT_AXIS_SWEEP_3_H
21 
22 #include "LinearMath/btVector3.h"
23 #include "btOverlappingPairCache.h"
24 #include "btBroadphaseInterface.h"
25 #include "btBroadphaseProxy.h"
27 #include "btDbvtBroadphase.h"
28 #include "btAxisSweep3Internal.h"
29 
33 class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
34 {
35 public:
36  btAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
37 };
38 
42 class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
43 {
44 public:
45  bt32BitAxisSweep3(const btVector3& worldAabbMin, const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
46 };
47 
48 #endif
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
bt32BitAxisSweep3(const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned int maxHandles=1500000, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)
btAxisSweep3(const btVector3 &worldAabbMin, const btVector3 &worldAabbMax, unsigned short int maxHandles=16384, btOverlappingPairCache *pairCache=0, bool disableRaycastAccelerator=false)