11 #include <type_traits>
21 # define BLI_ASSERT_UNIT(v) \
23 const float _test_unit = length_squared(v); \
24 BLI_assert(!(std::abs(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \
25 !(std::abs(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \
29 # define BLI_ASSERT_UNIT(v) (void)(v)
34 for (
int i = 0; i < Size; i++) {
44 for (
int i = 0; i < Size; i++) {
52 template<
typename T,
int Size>
55 const T &epsilon_factor)
57 for (
int i = 0; i < Size; i++) {
69 for (
int i = 0; i < Size; i++) {
75 template<
typename T,
int Size>
79 for (
int i = 0; i < Size; i++) {
85 template<
typename T,
int Size>
89 for (
int i = 0; i < Size; i++) {
95 template<
typename T,
int Size>
101 for (
int i = 0; i < Size; i++) {
107 template<
typename T,
int Size>
111 for (
int i = 0; i < Size; i++) {
117 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
121 for (
int i = 0; i < Size; i++) {
128 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
133 for (
int i = 0; i < Size; i++) {
139 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
143 for (
int i = 0; i < Size; i++) {
144 result[i] = (
b[i] != 0) ? std::fmod(
a[i],
b[i]) : 0;
149 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
156 for (
int i = 0; i < Size; i++) {
167 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
integral_type<T>))>
171 for (
int i = 0; i < Size; i++) {
174 result[i] = ((
a[i] +
b[i] - 1) /
b[i]) *
b[i];
183 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
integral_type<T>))>
187 for (
int i = 0; i < Size; i++) {
195 template<
typename T,
int Size>
204 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
208 for (
int i = 0; i < Size; i++) {
209 result[i] = (
b[i] == 0) ? 0 :
a[i] /
b[i];
214 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
220 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
224 for (
int i = 0; i < Size; i++) {
230 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
234 for (
int i = 0; i < Size; i++) {
240 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
244 for (
int i = 0; i < Size; i++) {
250 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
254 for (
int i = 1; i < Size; i++) {
263 for (
int i = 1; i < Size; i++) {
269 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
275 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
281 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
287 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
293 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
299 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
307 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
313 float k = 1.0f - eta * eta * (1.0f - dot_ni * dot_ni);
317 return eta * incident - (eta * dot_ni +
sqrt(k)) *
normal;
320 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
326 return v_proj * (
dot(p, v_proj) /
dot(v_proj, v_proj));
329 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
334 constexpr
T threshold = std::is_same_v<T, double> ? 1.0e-70 : 1.0e-35f;
336 out_length =
sqrt(out_length);
337 return v / out_length;
344 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
351 template<
typename T, BLI_ENABLE_IF((is_math_
float_type<T>))>
354 return {
a.y *
b.z -
a.z *
b.y,
a.z *
b.x -
a.x *
b.z,
a.x *
b.y -
a.y *
b.x};
365 template<
typename T, BLI_ENABLE_IF((is_math_
float_type<T>))>
369 int nv =
static_cast<int>(poly.size());
376 for (
int i = 0; i < nv;) {
377 n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]);
378 n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]);
379 n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]);
389 template<
typename T,
typename FactorT,
int Size, BLI_ENABLE_IF((is_math_
float_type<FactorT>))>
394 return a * (1 -
t) +
b *
t;
397 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
400 return (
a +
b) * 0.5;
403 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
414 return ((
b.x >
b.y) ? ((
b.x >
b.z) ? 0 : 2) : ((
b.y >
b.z) ? 1 : 2));
429 template<
typename T,
int Size, BLI_ENABLE_IF((is_math_
float_type<T>))>
typedef float(TangentPoint)[2]
#define BLI_ASSERT_UNIT(v)
typedef double(DMatrix)[4][4]
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a vector
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
IconTextureDrawCall normal
ccl_gpu_kernel_postfix ccl_global float int int int int float threshold
ccl_device_inline float3 ceil(const float3 &a)
T distance_squared(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
T distance_manhattan(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
T safe_mod(const T &a, const T &b)
vec_base< T, Size > abs(const vec_base< T, Size > &a)
T dot(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
vec_base< T, 3 > cross(const vec_base< T, 3 > &a, const vec_base< T, 3 > &b)
T clamp(const T &a, const T &min, const T &max)
bool is_any_zero(const T &a)
T length_manhattan(const vec_base< T, Size > &a)
vec_base< T, Size > ceil_to_multiple(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
T length(const vec_base< T, Size > &a)
T distance(const T &a, const T &b)
bool almost_equal_relative(const vec_base< T, Size > &a, const vec_base< T, Size > &b, const T &epsilon_factor)
T min(const T &a, const T &b)
vec_base< T, Size > normalize(const vec_base< T, Size > &v)
T midpoint(const T &a, const T &b)
vec_base< T, Size > faceforward(const vec_base< T, Size > &vector, const vec_base< T, Size > &incident, const vec_base< T, Size > &reference)
vec_base< T, Size > project(const vec_base< T, Size > &p, const vec_base< T, Size > &v_proj)
vec_base< T, Size > divide_ceil(const vec_base< T, Size > &a, const vec_base< T, Size > &b)
isect_result< vec_base< T, Size > > isect_seg_seg(const vec_base< T, Size > &v1, const vec_base< T, Size > &v2, const vec_base< T, Size > &v3, const vec_base< T, Size > &v4)
vec_base< T, Size > refract(const vec_base< T, Size > &incident, const vec_base< T, Size > &normal, const T &eta)
void min_max(const T &value, T &min, T &max)
vec_base< T, 3 > cross_poly(Span< vec_base< T, 3 >> poly)
vec_base< T, Size > normalize_and_get_length(const vec_base< T, Size > &v, T &out_length)
T mod(const T &a, const T &b)
T max(const T &a, const T &b)
vec_base< T, Size > clamp(const vec_base< T, Size > &a, const T &min, const T &max)
T safe_divide(const T &a, const T &b)
vec_base< T, Size > reflect(const vec_base< T, Size > &incident, const vec_base< T, Size > &normal)
T length_squared(const vec_base< T, Size > &a)
int dominant_axis(const vec_base< T, 3 > &a)
vec_base< T, Size > floor(const vec_base< T, Size > &a)
T interpolate(const T &a, const T &b, const FactorT &t)
vec_base< float, 3 > cross_high_precision(const vec_base< float, 3 > &a, const vec_base< float, 3 > &b)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
enum blender::math::isect_result::@118 kind