Blender  V3.3
Basic.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
4 #include "Basic.h"
5 
6 int min_i(int a, int b)
7 {
8  return (a < b) ? a : b;
9 }
10 int max_i(int a, int b)
11 {
12  return (b < a) ? a : b;
13 }
14 int clamp_i(int val, int min, int max)
15 {
16  return min_i(max_i(val, min), max);
17 }
18 
19 float min_f(float a, float b)
20 {
21  return (a < b) ? a : b;
22 }
23 float max_f(float a, float b)
24 {
25  return (b < a) ? a : b;
26 }
27 float clamp_f(float val, float min, float max)
28 {
29  return min_f(max_f(val, min), max);
30 }
31 
32 void rect_copy(int dst[2][2], int src[2][2])
33 {
34  dst[0][0] = src[0][0], dst[0][1] = src[0][1];
35  dst[1][0] = src[1][0], dst[1][1] = src[1][1];
36 }
37 int rect_contains_pt(int rect[2][2], int pt[2])
38 {
39  return ((rect[0][0] <= pt[0] && pt[0] <= rect[1][0]) &&
40  (rect[0][1] <= pt[1] && pt[1] <= rect[1][1]));
41 }
42 int rect_width(int rect[2][2])
43 {
44  return (rect[1][0] - rect[0][0]);
45 }
46 int rect_height(int rect[2][2])
47 {
48  return (rect[1][1] - rect[0][1]);
49 }
float max_f(float a, float b)
Definition: Basic.c:23
int max_i(int a, int b)
Definition: Basic.c:10
float min_f(float a, float b)
Definition: Basic.c:19
float clamp_f(float val, float min, float max)
Definition: Basic.c:27
int rect_contains_pt(int rect[2][2], int pt[2])
Definition: Basic.c:37
int min_i(int a, int b)
Definition: Basic.c:6
int clamp_i(int val, int min, int max)
Definition: Basic.c:14
int rect_width(int rect[2][2])
Definition: Basic.c:42
int rect_height(int rect[2][2])
Definition: Basic.c:46
void rect_copy(int dst[2][2], int src[2][2])
Definition: Basic.c:32
SyclQueue void void * src
static unsigned a[3]
Definition: RandGen.cpp:78
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
#define min(a, b)
Definition: sort.c:35
float max