Blender  V3.3
Namespaces | Functions
node_geo_merge_by_distance.cc File Reference
#include "GEO_mesh_merge_by_distance.hh"
#include "GEO_point_merge_by_distance.hh"
#include "UI_interface.h"
#include "UI_resources.h"
#include "node_geometry_util.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::nodes
 
 blender::nodes::node_geo_merge_by_distance_cc
 

Functions

static void blender::nodes::node_geo_merge_by_distance_cc::node_declare (NodeDeclarationBuilder &b)
 
static void blender::nodes::node_geo_merge_by_distance_cc::node_layout (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static void blender::nodes::node_geo_merge_by_distance_cc::node_init (bNodeTree *UNUSED(tree), bNode *node)
 
static PointCloudblender::nodes::node_geo_merge_by_distance_cc::pointcloud_merge_by_distance (const PointCloudComponent &src_points, const float merge_distance, const Field< bool > &selection_field)
 
static std::optional< Mesh * > blender::nodes::node_geo_merge_by_distance_cc::mesh_merge_by_distance_connected (const MeshComponent &mesh_component, const float merge_distance, const Field< bool > &selection_field)
 
static std::optional< Mesh * > blender::nodes::node_geo_merge_by_distance_cc::mesh_merge_by_distance_all (const MeshComponent &mesh_component, const float merge_distance, const Field< bool > &selection_field)
 
static void blender::nodes::node_geo_merge_by_distance_cc::node_geo_exec (GeoNodeExecParams params)
 
void register_node_type_geo_merge_by_distance ()
 

Function Documentation

◆ register_node_type_geo_merge_by_distance()

void register_node_type_geo_merge_by_distance ( void  )