Blender
V3.3
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#include "MEM_guardedalloc.h"
#include "GPU_context.h"
#include "gpu_debug_private.hh"
#include "gpu_framebuffer_private.hh"
#include "gpu_immediate_private.hh"
#include "gpu_shader_private.hh"
#include "gpu_state_private.hh"
#include <pthread.h>
Go to the source code of this file.
Classes | |
class | blender::gpu::Context |
Namespaces | |
blender | |
blender::gpu | |
Functions | |
static GPUContext * | blender::gpu::wrap (Context *ctx) |
static Context * | blender::gpu::unwrap (GPUContext *ctx) |
static const Context * | blender::gpu::unwrap (const GPUContext *ctx) |
This interface allow GPU to manage GL objects for multiple context and threads.
Definition in file gpu_context_private.hh.