Blender
V3.3
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#include "GPU_vertex_buffer.h"
Go to the source code of this file.
Classes | |
class | blender::gpu::GPUBackend |
Namespaces | |
blender | |
blender::gpu | |
GPUBackend derived class contain allocators that do not need a context bound. The backend is init at startup and is accessible using GPU_backend_get()
Definition in file gpu_backend.hh.