Blender  V3.3
ED_asset_mark_clear.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 struct ID;
14 struct Main;
15 struct bContext;
16 
24 bool ED_asset_mark_id(struct ID *id);
25 
31 void ED_asset_generate_preview(const struct bContext *C, struct ID *id);
32 
41 bool ED_asset_clear_id(struct ID *id);
42 
43 void ED_assets_pre_save(struct Main *bmain);
44 
46 
47 #ifdef __cplusplus
48 }
49 #endif
void ED_assets_pre_save(struct Main *bmain)
bool ED_asset_clear_id(struct ID *id)
bool ED_asset_can_mark_single_from_context(const struct bContext *C)
bool ED_asset_mark_id(struct ID *id)
void ED_asset_generate_preview(const struct bContext *C, struct ID *id)
#define C
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