Blender
V3.3
|
#include <bsdf_hair_principled.h>
Public Attributes | |
SHADER_CLOSURE_BASE | |
float3 | sigma |
float | v |
float | s |
float | alpha |
float | eta |
float | m0_roughness |
ccl_private PrincipledHairExtra * | extra |
Definition at line 19 of file bsdf_hair_principled.h.
float PrincipledHairBSDF::alpha |
Definition at line 29 of file bsdf_hair_principled.h.
float PrincipledHairBSDF::eta |
Definition at line 31 of file bsdf_hair_principled.h.
ccl_private PrincipledHairExtra* PrincipledHairBSDF::extra |
Definition at line 36 of file bsdf_hair_principled.h.
Referenced by PrincipledHairClosure::alloc().
float PrincipledHairBSDF::m0_roughness |
Definition at line 33 of file bsdf_hair_principled.h.
float PrincipledHairBSDF::s |
Definition at line 27 of file bsdf_hair_principled.h.
PrincipledHairBSDF::SHADER_CLOSURE_BASE |
Definition at line 20 of file bsdf_hair_principled.h.
float3 PrincipledHairBSDF::sigma |
Definition at line 23 of file bsdf_hair_principled.h.
float PrincipledHairBSDF::v |
Definition at line 25 of file bsdf_hair_principled.h.
Referenced by bsdf_principled_hair_blur().