Blender  V3.3
Variables
ED_asset_indexer.h File Reference
#include "ED_file_indexer.h"

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Variables

const FileIndexerType file_indexer_asset
 

Variable Documentation

◆ file_indexer_asset

const FileIndexerType file_indexer_asset
extern

File Indexer Service for indexing asset files.

Opening and parsing a large collection of asset files inside a library can take a lot of time. To reduce the time it takes the files are indexed.

  • Index files are created for each blend file in the asset library, even when the blend file doesn't contain any assets.
  • Indexes are stored in an persistent cache folder (BKE_appdir_folder_caches + asset_library_indexes/{asset_library_dir}/{asset_index_file.json}).
  • The content of the indexes are used when:
    • Index exists and can be opened
    • Last modification date is earlier than the file it represents.
    • The index file version is the latest.
  • Blend files without any assets can be determined by the size of the index file for some additional performance.

Definition at line 796 of file asset_indexer.cc.

Referenced by file_refresh(), and blender::ed::asset::AssetList::setup().