9 .do_static_compilation(
true)
10 .push_constant(Type::BOOL,
"is_point_domain")
12 .sampler(0, ImageType::FLOAT_BUFFER,
"selection_tx")
13 .vertex_out(overlay_sculpt_curves_selection_iface)
14 .vertex_source(
"overlay_sculpt_curves_selection_vert.glsl")
15 .fragment_source(
"overlay_sculpt_curves_selection_frag.glsl")
16 .fragment_out(0, Type::VEC4,
"out_color")
17 .additional_info(
"draw_hair",
"draw_globals");
20 .do_static_compilation(
true)
21 .additional_info(
"overlay_sculpt_curves_selection",
"drw_clipped");
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)