Blender
V3.3
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Math vector functions needed specifically for mesh intersect and boolean. More...
#include "BLI_math_vec_types.hh"
Go to the source code of this file.
Namespaces | |
blender | |
Functions | |
int | blender::orient2d (const double2 &a, const double2 &b, const double2 &c) |
int | blender::orient2d_fast (const double2 &a, const double2 &b, const double2 &c) |
int | blender::incircle (const double2 &a, const double2 &b, const double2 &c, const double2 &d) |
int | blender::incircle_fast (const double2 &a, const double2 &b, const double2 &c, const double2 &d) |
int | blender::orient3d (const double3 &a, const double3 &b, const double3 &c, const double3 &d) |
int | blender::orient3d_fast (const double3 &a, const double3 &b, const double3 &c, const double3 &d) |
int | blender::insphere (const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e) |
int | blender::insphere_fast (const double3 &a, const double3 &b, const double3 &c, const double3 &d, const double3 &e) |
Math vector functions needed specifically for mesh intersect and boolean.
Definition in file BLI_math_boolean.hh.