Blender  V3.3
blender::deg::DepsgraphNodeBuilder Member List

This is the complete list of members for blender::deg::DepsgraphNodeBuilder, including all inherited members.

add_component_node(ID *id, NodeType comp_type, const char *comp_name="")blender::deg::DepsgraphNodeBuilder
add_id_node(ID *id)blender::deg::DepsgraphNodeBuilder
add_operation_node(ComponentNode *comp_node, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
add_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
add_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
add_time_source()blender::deg::DepsgraphNodeBuilder
begin_build()blender::deg::DepsgraphNodeBuildervirtual
bmain_blender::deg::DepsgraphBuilderprotected
build_action(bAction *action)blender::deg::DepsgraphNodeBuildervirtual
build_animation_images(ID *id)blender::deg::DepsgraphNodeBuildervirtual
build_animdata(ID *id)blender::deg::DepsgraphNodeBuildervirtual
build_animdata_nlastrip_targets(ListBase *strips)blender::deg::DepsgraphNodeBuildervirtual
build_armature(bArmature *armature)blender::deg::DepsgraphNodeBuildervirtual
build_armature_bones(ListBase *bones)blender::deg::DepsgraphNodeBuildervirtual
build_cachefile(CacheFile *cache_file)blender::deg::DepsgraphNodeBuildervirtual
build_camera(Camera *camera)blender::deg::DepsgraphNodeBuildervirtual
build_collection(LayerCollection *from_layer_collection, Collection *collection)blender::deg::DepsgraphNodeBuildervirtual
build_dimensions(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_driver(ID *id, FCurve *fcurve, int driver_index)blender::deg::DepsgraphNodeBuildervirtual
build_driver_id_property(ID *id, const char *rna_path)blender::deg::DepsgraphNodeBuildervirtual
build_driver_variables(ID *id, FCurve *fcurve)blender::deg::DepsgraphNodeBuildervirtual
build_freestyle_lineset(FreestyleLineSet *fls)blender::deg::DepsgraphNodeBuildervirtual
build_freestyle_linestyle(FreestyleLineStyle *linestyle)blender::deg::DepsgraphNodeBuildervirtual
build_generic_id(ID *id)blender::deg::DepsgraphNodeBuildervirtual
build_id(ID *id)blender::deg::DepsgraphNodeBuildervirtual
build_idproperties(IDProperty *id_property)blender::deg::DepsgraphNodeBuildervirtual
build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con)blender::deg::DepsgraphNodeBuildervirtual
build_image(Image *image)blender::deg::DepsgraphNodeBuildervirtual
build_layer_collections(ListBase *lb)blender::deg::DepsgraphNodeBuildervirtual
build_light(Light *lamp)blender::deg::DepsgraphNodeBuildervirtual
build_lightprobe(LightProbe *probe)blender::deg::DepsgraphNodeBuildervirtual
build_mask(Mask *mask)blender::deg::DepsgraphNodeBuildervirtual
build_material(Material *ma)blender::deg::DepsgraphNodeBuildervirtual
build_materials(Material **materials, int num_materials)blender::deg::DepsgraphNodeBuildervirtual
build_movieclip(MovieClip *clip)blender::deg::DepsgraphNodeBuildervirtual
build_nodetree(bNodeTree *ntree)blender::deg::DepsgraphNodeBuildervirtual
build_nodetree_socket(bNodeSocket *socket)blender::deg::DepsgraphNodeBuildervirtual
build_object(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state, bool is_visible)blender::deg::DepsgraphNodeBuildervirtual
build_object_constraints(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_camera(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_geometry(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_geometry_datablock(ID *obdata)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_light(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_lightprobe(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_data_speaker(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_flags(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state)blender::deg::DepsgraphNodeBuildervirtual
build_object_from_layer(int base_index, Object *object, eDepsNode_LinkedState_Type linked_state)blender::deg::DepsgraphNodeBuildervirtual
build_object_instance_collection(Object *object, bool is_object_visible)blender::deg::DepsgraphNodeBuildervirtual
build_object_pointcache(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_object_transform(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_parameters(ID *id)blender::deg::DepsgraphNodeBuildervirtual
build_particle_settings(ParticleSettings *part)blender::deg::DepsgraphNodeBuildervirtual
build_particle_systems(Object *object, bool is_object_visible)blender::deg::DepsgraphNodeBuildervirtual
build_pose_constraints(Object *object, bPoseChannel *pchan, int pchan_index)blender::deg::DepsgraphNodeBuildervirtual
build_rig(Object *object)blender::deg::DepsgraphNodeBuildervirtual
build_rigidbody(Scene *scene)blender::deg::DepsgraphNodeBuildervirtual
build_scene_audio(Scene *scene)blender::deg::DepsgraphNodeBuildervirtual
build_scene_compositor(Scene *scene)blender::deg::DepsgraphNodeBuildervirtual
build_scene_parameters(Scene *scene)blender::deg::DepsgraphNodeBuildervirtual
build_scene_render(Scene *scene, ViewLayer *view_layer)blender::deg::DepsgraphNodeBuildervirtual
build_scene_sequencer(Scene *scene)blender::deg::DepsgraphNodeBuildervirtual
build_scene_speakers(Scene *scene, ViewLayer *view_layer)blender::deg::DepsgraphNodeBuildervirtual
build_shapekeys(Key *key)blender::deg::DepsgraphNodeBuildervirtual
build_simulation(Simulation *simulation)blender::deg::DepsgraphNodeBuildervirtual
build_sound(bSound *sound)blender::deg::DepsgraphNodeBuildervirtual
build_speaker(Speaker *speaker)blender::deg::DepsgraphNodeBuildervirtual
build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con)blender::deg::DepsgraphNodeBuildervirtual
build_texture(Tex *tex)blender::deg::DepsgraphNodeBuildervirtual
build_vfont(VFont *vfont)blender::deg::DepsgraphNodeBuildervirtual
build_view_layer(Scene *scene, ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state)blender::deg::DepsgraphNodeBuildervirtual
build_world(World *world)blender::deg::DepsgraphNodeBuildervirtual
built_map_blender::deg::DepsgraphNodeBuilderprotected
cache_blender::deg::DepsgraphBuilderprotected
check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan)blender::deg::DepsgraphBuildervirtual
check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan)blender::deg::DepsgraphBuildervirtual
check_pchan_has_bbone_segments(const Object *object, const char *bone_name)blender::deg::DepsgraphBuildervirtual
collection_blender::deg::DepsgraphNodeBuilderprotected
constraint_walk(bConstraint *constraint, ID **idpoin, bool is_reference, void *user_data)blender::deg::DepsgraphNodeBuilderprotectedstatic
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache)blender::deg::DepsgraphBuilderprotected
DepsgraphNodeBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache)blender::deg::DepsgraphNodeBuilder
end_build()blender::deg::DepsgraphNodeBuildervirtual
ensure_cow_id(ID *id_orig)blender::deg::DepsgraphNodeBuilder
ensure_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
ensure_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const DepsEvalOperationCb &op=nullptr, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
find_id_node(ID *id)blender::deg::DepsgraphNodeBuilder
find_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
find_operation_node(ID *id, NodeType comp_type, OperationCode opcode, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
foreach_id_cow_detect_need_for_update_callback(ID *id_cow_self, ID *id_pointer)blender::deg::DepsgraphNodeBuilder
get_cow_datablock(const T *orig) constblender::deg::DepsgraphNodeBuilderinline
get_cow_id(const ID *id_orig) constblender::deg::DepsgraphNodeBuilder
get_orig_datablock(const T *cow) constblender::deg::DepsgraphNodeBuilderinline
graph_blender::deg::DepsgraphBuilderprotected
has_operation_node(ID *id, NodeType comp_type, const char *comp_name, OperationCode opcode, const char *name="", int name_tag=-1)blender::deg::DepsgraphNodeBuilder
id_info_hash_blender::deg::DepsgraphNodeBuilderprotected
is_object_visibility_animated(const Object *object)blender::deg::DepsgraphBuildervirtual
is_parent_collection_visible_blender::deg::DepsgraphNodeBuilderprotected
modifier_walk(void *user_data, struct Object *object, struct ID **idpoin, int cb_flag)blender::deg::DepsgraphNodeBuilderprotectedstatic
need_pull_base_into_graph(const Base *base)blender::deg::DepsgraphBuildervirtual
saved_entry_tags_blender::deg::DepsgraphNodeBuilderprotected
scene_blender::deg::DepsgraphNodeBuilderprotected
tag_previously_tagged_nodes()blender::deg::DepsgraphNodeBuilderprotected
update_invalid_cow_pointers()blender::deg::DepsgraphNodeBuilderprotected
view_layer_blender::deg::DepsgraphNodeBuilderprotected
view_layer_index_blender::deg::DepsgraphNodeBuilderprotected
~DepsgraphBuilder()=defaultblender::deg::DepsgraphBuildervirtual
~DepsgraphNodeBuilder()blender::deg::DepsgraphNodeBuilder