6 #include <pxr/usd/usdGeom/mesh.h>
7 #include <pxr/usd/usdShade/material.h>
8 #include <pxr/usd/usdShade/materialBindingAPI.h>
43 if (mesh_eval !=
nullptr) {
60 return ob == basis_ob;
display list (or rather multi purpose list) stuff.
void BKE_id_free(struct Main *bmain, void *idv)
struct Object * BKE_mball_basis_find(struct Scene *scene, struct Object *ob)
struct Mesh * BKE_mesh_new_from_object(struct Depsgraph *depsgraph, struct Object *object, bool preserve_all_data_layers, bool preserve_origindex)
General operations, lookup, etc. for blender objects.
struct Mesh * BKE_object_get_evaluated_mesh(const struct Object *object)
struct Scene * DEG_get_input_scene(const Depsgraph *graph)
const USDExporterContext usd_export_context_
virtual bool is_supported(const HierarchyContext *context) const override