 |
Blender
V3.3
|
- v -
- v3()
: lVector3f
- valid()
: blender::io::alembic::AbcCameraReader
, blender::io::alembic::AbcCurveReader
, blender::io::alembic::AbcEmptyReader
, blender::io::alembic::AbcMeshReader
, blender::io::alembic::AbcNurbsReader
, blender::io::alembic::AbcObjectReader
, blender::io::alembic::AbcPointsReader
, blender::io::alembic::AbcSubDReader
, blender::io::alembic::ArchiveReader
, blender::io::usd::USDCurvesReader
, blender::io::usd::USDMeshReader
, blender::io::usd::USDNurbsReader
, blender::io::usd::USDPrimReader
, blender::io::usd::USDStageReader
, blender::io::usd::USDVolumeReader
, BoundBox
, Mesh::Triangle
- validAfterTarget()
: Freestyle::BoxGrid::Iterator
, Freestyle::SphericalGrid::Iterator
- validate()
: blender::fn::MFProcedure
, btBatchedConstraints
, btSimpleBroadphase
, GHOST_WindowSDL
, GHOST_WindowX11
- validate_merge()
: blender::gpu::shader::ShaderCreateInfo
- validate_render_pass()
: blender::gpu::MTLFrameBuffer
- validate_vertex_attributes()
: blender::gpu::shader::ShaderCreateInfo
- validBasis()
: btLemkeAlgorithm
- validBeforeTarget()
: Freestyle::BoxGrid::Iterator
, Freestyle::SphericalGrid::Iterator
- validPtr()
: btPoolAllocator
- validWindow()
: GHOST_ISystem
, GHOST_System
- value()
: blender::fn::FieldConstant
, blender::IntrusiveMapSlot< Key, Value, KeyInfo >
, blender::io::serialize::PrimitiveValue< T, V >
, blender::io::serialize::StringValue
- Value()
: blender::io::serialize::Value
- value()
: blender::nodes::geometry_nodes_eval_log::GenericValueLog
, blender::nodes::geometry_nodes_eval_log::SocketLog
, blender::SimpleMapSlot< Key, Value >
, KDL::FrameVel
, KDL::JntArrayAcc
, KDL::JntArrayVel
, KDL::Rall1d< T, V, S >
- Value()
: KDL::Rall1d< T, V, S >
, KDL::Rall2d< T, V, S >
- value()
: KDL::RotationVel
, KDL::TwistVel
, KDL::VectorVel
- value_allocator()
: blender::fn::VariableStates
- value_as()
: blender::fn::VariableState
- value_initialize()
: blender::CPPType
- value_initialize_indices()
: blender::CPPType
- value_initialize_n()
: blender::CPPType
- ValueAllocator()
: blender::fn::ValueAllocator
- ValueIterator()
: blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::ValueIterator
- ValueNode()
: blender::compositor::ValueNode
- ValueOrField()
: blender::fn::ValueOrField< T >
- ValueOrFieldCPPType()
: blender::fn::ValueOrFieldCPPType
- values()
: blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
, blender::MultiValueMap< Key, Value >
- vao_cache_register()
: blender::gpu::GLContext
- vao_cache_unregister()
: blender::gpu::GLContext
- vao_free()
: blender::gpu::GLContext
- vao_get()
: blender::gpu::GLVaoCache
- variable()
: blender::fn::MFDestructInstruction
- Variable()
: LinearSolver::Variable
- variable_to_string()
: blender::fn::MFProcedureDotExport
- variables()
: blender::fn::MFProcedure
- VariableSizeBokehBlurOperation()
: blender::compositor::VariableSizeBokehBlurOperation
- VariableStates()
: blender::fn::VariableStates
- VariableValue()
: blender::fn::VariableValue
- VariableValue_GVArray()
: blender::fn::VariableValue_GVArray
- VariableValue_GVectorArray()
: blender::fn::VariableValue_GVectorArray
- VariableValue_GVVectorArray()
: blender::fn::VariableValue_GVVectorArray
- VariableValue_OneSingle()
: blender::fn::VariableValue_OneSingle
- VariableValue_OneVector()
: blender::fn::VariableValue_OneVector
- VariableValue_Span()
: blender::fn::VariableValue_Span
- varray()
: blender::GMutableVArraySpan
, blender::MutableVArraySpan< T >
- VArray()
: blender::VArray< T >
- VArray_For_SplineToPoint()
: blender::bke::VArray_For_SplineToPoint< T >
- VArrayCommon()
: blender::VArrayCommon< T >
- VArrayImpl()
: blender::VArrayImpl< T >
- VArrayImpl_For_ArrayContainer()
: blender::VArrayImpl_For_ArrayContainer< Container, T >
- VArrayImpl_For_BezierHandles()
: blender::bke::VArrayImpl_For_BezierHandles
- VArrayImpl_For_DerivedSpan()
: blender::VArrayImpl_For_DerivedSpan< StructT, ElemT, GetFunc, SetFunc >
- VArrayImpl_For_Func()
: blender::VArrayImpl_For_Func< T, GetFunc >
- VArrayImpl_For_GVArray()
: blender::VArrayImpl_For_GVArray< T >
- VArrayImpl_For_Single()
: blender::VArrayImpl_For_Single< T >
- VArrayImpl_For_Span()
: blender::VArrayImpl_For_Span< T >
- VArrayImpl_For_SplinePoints()
: blender::bke::VArrayImpl_For_SplinePoints< T >
- VArrayImpl_For_SplinePosition()
: blender::bke::VArrayImpl_For_SplinePosition
- VArrayImpl_For_VertexWeights()
: blender::bke::VArrayImpl_For_VertexWeights
- VArraySpan()
: blender::VArraySpan< T >
- VCOLDataWrapper()
: VCOLDataWrapper
- vdb_loader()
: ImageHandle
- VDBImageLoader()
: VDBImageLoader
- Vec()
: Freestyle::VecMat::Vec< T, N >
- Vec2()
: Freestyle::VecMat::Vec2< T >
- Vec3()
: Freestyle::VecMat::Vec3< T >
- vec_base()
: blender::vec_base< T, Size >
- Vector()
: blender::Vector< T, InlineBufferCapacity, Allocator >
- vector()
: Freestyle::IndexedVertex
- Vector()
: KDL::Vector
- Vector2()
: KDL::Vector2
- Vector3()
: Vector3
- vector3()
: vector3< T >
- vector_base_type()
: blender::fn::MFDataType
- vector_input()
: blender::fn::MFSignatureBuilder
- vector_mutable()
: blender::fn::MFParams
, blender::fn::MFSignatureBuilder
- vector_output()
: blender::fn::MFParams
, blender::fn::MFSignatureBuilder
- VectorAcc()
: KDL::VectorAcc
- VectorAdaptor()
: blender::VectorAdaptor< T >
- VectorBlurNode()
: blender::compositor::VectorBlurNode
- VectorBlurOperation()
: blender::compositor::VectorBlurOperation
- VectorCurveNode()
: blender::compositor::VectorCurveNode
- VectorCurveOperation()
: blender::compositor::VectorCurveOperation
- VectorFieldInput()
: blender::nodes::node_geo_input_instance_rotation_cc::VectorFieldInput
, blender::nodes::node_geo_input_instance_scale_cc::VectorFieldInput
- VectorSet()
: blender::VectorSet< Key, ProbingStrategy, Hash, IsEqual, Slot, Allocator >
- VectorVel()
: KDL::VectorVel
- velocity()
: btSoftBody::Body
- VelocityModule()
: blender::eevee::VelocityModule
- verify_preview()
: blender::compositor::PreviewOperation
- verify_volume_output()
: ShaderGraph
- VertBuf()
: blender::gpu::VertBuf
- vertbuf_alloc()
: blender::gpu::GLBackend
, blender::gpu::GPUBackend
, blender::gpu::MTLBackend
- Vertex()
: btConvexHullInternal::Vertex
- vertex()
: Freestyle::TriangleRep
- vertex_buffer_update()
: OpenGLDisplayDriver
- vertex_coordinates()
: blender::io::obj::OBJCurve
- vertex_count_get()
: FairingContext
- vertex_deformation_co_get()
: FairingContext
- vertex_in()
: blender::gpu::shader::ShaderCreateInfo
- vertex_interface_declare()
: blender::gpu::GLShader
, blender::gpu::Shader
- vertex_iterator_base()
: Freestyle::StrokeInternal::vertex_iterator_base< Traits >
, Freestyle::ViewEdgeInternal::vertex_iterator_base< Traits >
- vertex_loop_map_get()
: FairingContext
- vertex_out()
: blender::gpu::shader::ShaderCreateInfo
- vertex_shader_from_glsl()
: blender::gpu::GLShader
, blender::gpu::Shader
- vertex_source()
: blender::gpu::shader::ShaderCreateInfo
- vertexA()
: Freestyle::FEdge
- VertexAverageComparator()
: VertexAverageComparator
- vertexB()
: Freestyle::FEdge
- VertexCountFieldInput()
: blender::nodes::node_geo_input_mesh_vertex_neighbors_cc::VertexCountFieldInput
- VertexFaceCountFieldInput()
: blender::nodes::node_geo_input_mesh_vertex_neighbors_cc::VertexFaceCountFieldInput
- VertexRep()
: Freestyle::VertexRep
- vertformat_from_shader()
: blender::gpu::GLShader
, blender::gpu::Shader
- vertices()
: Freestyle::BezierCurveSegment
, Freestyle::IndexedFaceSet
, Freestyle::LineRep
, Freestyle::Strip
, Freestyle::ViewShape
- vertices_begin()
: Freestyle::Curve
, Freestyle::Stroke
, Freestyle::ViewEdge
- vertices_end()
: Freestyle::Curve
, Freestyle::Stroke
, Freestyle::ViewEdge
- vertices_last()
: Freestyle::ViewEdge
- vertices_size()
: Freestyle::Stroke
- verticesBegin()
: Freestyle::Curve
, Freestyle::FEdge
, Freestyle::Interface1D
, Freestyle::Stroke
, Freestyle::ViewEdge
- verticesEnd()
: Freestyle::Curve
, Freestyle::FEdge
, Freestyle::Interface1D
, Freestyle::Stroke
, Freestyle::ViewEdge
- verts_()
: blender::gpu::Batch
, blender::gpu::GLBatch
- verts_for_step()
: Mesh::Triangle
- vid()
: Freestyle::VertexRep
- view_draw()
: BlenderSession
- view_item_button()
: blender::ui::AbstractTreeViewItem
- viewedge()
: Freestyle::FEdge
- ViewEdge()
: Freestyle::ViewEdge
- ViewEdge_iterator()
: Freestyle::ViewEdge
- viewedge_nature()
: Freestyle::FEdge
- ViewEdgeIterator()
: Freestyle::ViewEdgeInternal::ViewEdgeIterator
- viewedges()
: Freestyle::NonTVertex
- ViewEdges()
: Freestyle::ViewMap
- viewedges_begin()
: Freestyle::Stroke
, Freestyle::ViewMap
- viewedges_end()
: Freestyle::Stroke
, Freestyle::ViewMap
- viewedges_size()
: Freestyle::Stroke
, Freestyle::ViewMap
- ViewEdgeXBuilder()
: Freestyle::ViewEdgeXBuilder
- viewer()
: Freestyle::AppCanvas
- ViewerNode()
: blender::compositor::ViewerNode
- ViewerOperation()
: blender::compositor::ViewerOperation
- ViewLayerBuilderPipeline()
: blender::deg::ViewLayerBuilderPipeline
- ViewLevelsNode()
: blender::compositor::ViewLevelsNode
- ViewMap()
: Freestyle::ViewMap
- ViewMapBuilder()
: Freestyle::ViewMapBuilder
- ViewMapGradientNormBP1D()
: Freestyle::Predicates1D::ViewMapGradientNormBP1D
- ViewMapTesselator()
: Freestyle::ViewMapTesselator
- ViewMapTesselator2D()
: Freestyle::ViewMapTesselator2D
- ViewMapTesselator3D()
: Freestyle::ViewMapTesselator3D
- viewplane_bounds_get()
: Camera
- viewpoint()
: Freestyle::BoxGrid
, Freestyle::SphericalGrid
- viewport_get()
: blender::gpu::FrameBuffer
- viewport_reset()
: blender::gpu::FrameBuffer
- viewport_set()
: blender::gpu::FrameBuffer
- viewShape()
: Freestyle::SShape
, Freestyle::ViewEdge
, Freestyle::ViewMap
- ViewShape()
: Freestyle::ViewShape
- ViewShapes()
: Freestyle::ViewMap
- viewvertex()
: Freestyle::SVertex
- ViewVertex()
: Freestyle::ViewVertex
- ViewVertices()
: Freestyle::ViewMap
- vindices()
: Freestyle::IndexedFaceSet
- VirtualOccludersSet()
: Freestyle::VirtualOccludersSet
- visibility_for_tracing()
: Object
- VISIT_DECL()
: Freestyle::SceneHash
, Freestyle::ScenePrettyPrinter
, Freestyle::WingedEdgeBuilder
, Freestyle::WXEdgeBuilder
- visitNodeDrawingStyleAfter()
: Freestyle::ScenePrettyPrinter
- visitNodeDrawingStyleBefore()
: Freestyle::ScenePrettyPrinter
- visitNodeGroupAfter()
: Freestyle::ScenePrettyPrinter
- visitNodeGroupBefore()
: Freestyle::ScenePrettyPrinter
- visitNodeShapeAfter()
: Freestyle::ScenePrettyPrinter
- visitNodeShapeBefore()
: Freestyle::ScenePrettyPrinter
- visitNodeTransformAfter()
: Freestyle::ScenePrettyPrinter
, Freestyle::WingedEdgeBuilder
- visitNodeTransformBefore()
: Freestyle::ScenePrettyPrinter
- visize()
: Freestyle::IndexedFaceSet
- VMutableArray()
: blender::VMutableArray< T >
- VMutableArrayImpl_For_GVMutableArray()
: blender::VMutableArrayImpl_For_GVMutableArray< T >
- VolatileEvalOutput()
: blender::opensubdiv::VolatileEvalOutput< SRC_VERTEX_BUFFER, EVAL_VERTEX_BUFFER, STENCIL_TABLE, PATCH_TABLE, EVALUATOR, DEVICE_CONTEXT >
- Volume()
: Volume
- VolumeBackup()
: blender::deg::VolumeBackup
- VolumeComponent()
: VolumeComponent
- VolumeDataSource()
: blender::ed::spreadsheet::VolumeDataSource
- VolumeMeshBuilder()
: VolumeMeshBuilder
- VolumeNode()
: VolumeNode
- VoronoiEdgeFunction()
: blender::nodes::node_shader_tex_voronoi_cc::VoronoiEdgeFunction
- VoronoiMetricFunction()
: blender::nodes::node_shader_tex_voronoi_cc::VoronoiMetricFunction
- VoronoiMinowskiFunction()
: blender::nodes::node_shader_tex_voronoi_cc::VoronoiMinowskiFunction
- VoronoiVertexWeight()
: VoronoiVertexWeight
- vsize()
: Freestyle::IndexedFaceSet
- VSolve_Links()
: btSoftBody
- VVectorArray()
: blender::VVectorArray< T >
- VVectorArray_For_GVVectorArray()
: blender::VVectorArray_For_GVVectorArray< T >