Blender  V3.3
screen_intern.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2008 Blender Foundation. All rights reserved. */
3 
8 #pragma once
9 
10 struct Main;
11 struct bContext;
12 struct bContextDataResult;
13 
14 /* internal exports only */
15 
16 typedef enum eScreenDir {
28 
29 #define SCREEN_DIR_IS_VERTICAL(dir) (ELEM(dir, SCREEN_DIR_N, SCREEN_DIR_S))
30 #define SCREEN_DIR_IS_HORIZONTAL(dir) (ELEM(dir, SCREEN_DIR_W, SCREEN_DIR_E))
31 
32 typedef enum eScreenAxis {
38 
39 #define AZONESPOTW UI_HEADER_OFFSET /* width of corner #AZone - max */
40 #define AZONESPOTH (0.6f * U.widget_unit) /* height of corner #AZone */
41 #define AZONEFADEIN (5.0f * U.widget_unit) /* when #AZone is totally visible */
42 #define AZONEFADEOUT (6.5f * U.widget_unit) /* when we start seeing the #AZone */
43 
44 /* Edges must be within these to allow joining. */
45 #define AREAJOINTOLERANCEX (AREAMINX * U.dpi_fac)
46 #define AREAJOINTOLERANCEY (HEADERY * U.dpi_fac)
47 
51 #define BORDERPADDING ((2.0f * U.dpi_fac) + U.pixelsize)
52 
53 /* area.c */
54 
58 void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, bool do_free);
59 void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src);
60 /* for quick toggle, can skip fades */
61 void region_toggle_hidden(struct bContext *C, ARegion *region, bool do_fade);
62 
63 /* screen_draw.c */
64 
71 void screen_draw_join_highlight(struct ScrArea *sa1, struct ScrArea *sa2);
72 void screen_draw_split_preview(struct ScrArea *area, eScreenAxis dir_axis, float fac);
73 
74 /* screen_edit.c */
75 
79 bScreen *screen_add(struct Main *bmain, const char *name, const rcti *rect);
84 void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new);
85 void screen_change_update(struct bContext *C, wmWindow *win, bScreen *screen);
90 void screen_change_prepare(bScreen *screen_old,
91  bScreen *screen_new,
92  struct Main *bmain,
93  struct bContext *C,
94  wmWindow *win);
95 ScrArea *area_split(const wmWindow *win,
96  bScreen *screen,
97  ScrArea *area,
98  eScreenAxis dir_axis,
99  float fac,
100  bool merge);
104 int screen_area_join(struct bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2);
114 void area_getoffsets(ScrArea *sa_a, ScrArea *sa_b, eScreenDir dir, int *r_offset1, int *r_offset2);
118 bool screen_area_close(struct bContext *C, bScreen *screen, ScrArea *area);
119 void screen_area_spacelink_add(struct Scene *scene, ScrArea *area, eSpace_Type space_type);
120 struct AZone *ED_area_actionzone_find_xy(ScrArea *area, const int xy[2]);
121 
122 /* screen_geometry.c */
123 
126 ScrVert *screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y);
127 ScrVert *screen_geom_vertex_add(bScreen *screen, short x, short y);
136  const rcti *bounds_rect,
137  int mx,
138  int my);
143  const bScreen *screen,
144  int mx,
145  int my);
153 void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen);
158  const rcti *window_rect,
159  eScreenAxis dir_axis,
160  float fac);
165 
166 /* screen_context.c */
167 
171 int ed_screen_context(const struct bContext *C,
172  const char *member,
173  struct bContextDataResult *result);
174 
175 extern const char *screen_context_dir[]; /* doc access */
176 
177 /* screendump.c */
178 
181 
182 /* workspace_layout_edit.c */
183 
184 bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout);
eSpace_Type
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_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble v1
#define C
Definition: RandGen.cpp:25
ATTR_WARN_UNUSED_RESULT const BMVert * v2
__forceinline BoundBox merge(const BoundBox &bbox, const float3 &pt)
Definition: boundbox.h:161
StackEntry * from
Scene scene
static void area(int d1, int d2, int e1, int e2, float weights[2])
short screen_geom_find_area_split_point(const ScrArea *area, const rcti *window_rect, eScreenAxis dir_axis, float fac)
void ED_area_data_copy(ScrArea *area_dst, ScrArea *area_src, bool do_free)
Definition: area.c:2122
void region_toggle_hidden(struct bContext *C, ARegion *region, bool do_fade)
Definition: area.c:2102
void SCREEN_OT_screenshot_area(struct wmOperatorType *ot)
Definition: screendump.c:258
const char * screen_context_dir[]
struct AZone * ED_area_actionzone_find_xy(ScrArea *area, const int xy[2])
Definition: screen_ops.c:969
int screen_area_join(struct bContext *C, bScreen *screen, ScrArea *sa1, ScrArea *sa2)
Definition: screen_edit.c:509
void screen_new_activate_prepare(const wmWindow *win, bScreen *screen_new)
Definition: screen_edit.c:258
bool screen_area_close(struct bContext *C, bScreen *screen, ScrArea *area)
Definition: screen_edit.c:514
void screen_change_prepare(bScreen *screen_old, bScreen *screen_new, struct Main *bmain, struct bContext *C, wmWindow *win)
Definition: screen_edit.c:1089
void screen_geom_select_connected_edge(const wmWindow *win, ScrEdge *edge)
bool screen_geom_edge_is_horizontal(ScrEdge *se)
eScreenAxis
Definition: screen_intern.h:32
@ SCREEN_AXIS_V
Definition: screen_intern.h:36
@ SCREEN_AXIS_H
Definition: screen_intern.h:34
eScreenDir area_getorientation(ScrArea *sa_a, ScrArea *sa_b)
Definition: screen_edit.c:265
ScrEdge * screen_geom_find_active_scredge(const wmWindow *win, const bScreen *screen, int mx, int my)
bool workspace_layout_set_poll(const struct WorkSpaceLayout *layout)
void screen_draw_join_highlight(struct ScrArea *sa1, struct ScrArea *sa2)
Definition: screen_draw.c:217
ScrEdge * screen_geom_edge_add(bScreen *screen, ScrVert *v1, ScrVert *v2)
ScrVert * screen_geom_vertex_add(bScreen *screen, short x, short y)
int ed_screen_context(const struct bContext *C, const char *member, struct bContextDataResult *result)
ScrEdge * screen_geom_area_map_find_active_scredge(const struct ScrAreaMap *area_map, const rcti *bounds_rect, int mx, int my)
int screen_geom_area_width(const ScrArea *area)
void screen_area_spacelink_add(struct Scene *scene, ScrArea *area, eSpace_Type space_type)
Definition: screen_edit.c:546
void ED_area_data_swap(ScrArea *area_dst, ScrArea *area_src)
Definition: area.c:2155
void screen_change_update(struct bContext *C, wmWindow *win, bScreen *screen)
Definition: screen_edit.c:1117
eScreenDir
Definition: screen_intern.h:16
@ SCREEN_DIR_W
Definition: screen_intern.h:20
@ SCREEN_DIR_N
Definition: screen_intern.h:22
@ SCREEN_DIR_E
Definition: screen_intern.h:24
@ SCREEN_DIR_S
Definition: screen_intern.h:26
@ SCREEN_DIR_NONE
Definition: screen_intern.h:18
bScreen * screen_add(struct Main *bmain, const char *name, const rcti *rect)
Definition: screen_edit.c:190
ScrEdge * screen_geom_edge_add_ex(ScrAreaMap *area_map, ScrVert *v1, ScrVert *v2)
int screen_geom_area_height(const ScrArea *area)
ScrArea * area_split(const wmWindow *win, bScreen *screen, ScrArea *area, eScreenAxis dir_axis, float fac, bool merge)
Definition: screen_edit.c:92
void screen_data_copy(bScreen *to, bScreen *from)
Definition: screen_edit.c:212
ScrVert * screen_geom_vertex_add_ex(ScrAreaMap *area_map, short x, short y)
void area_getoffsets(ScrArea *sa_a, ScrArea *sa_b, eScreenDir dir, int *r_offset1, int *r_offset2)
Definition: screen_edit.c:305
void screen_draw_split_preview(struct ScrArea *area, eScreenAxis dir_axis, float fac)
Definition: screen_draw.c:302
void SCREEN_OT_screenshot(struct wmOperatorType *ot)
Definition: screendump.c:247
void screen_geom_vertices_scale(const wmWindow *win, bScreen *screen)
Main screen-layout calculation function.
AZEdge edge
Definition: BKE_main.h:121
Wrapper for bScreen.
const char ** dir
Definition: context.c:270
int xy[2]
Definition: wm_draw.c:135
wmOperatorType * ot
Definition: wm_files.c:3479