Blender  V3.3
Scene Member List

This is the complete list of members for Scene, including all inherited members.

_pad1Scene
_pad2Scene
_pad3Scene
_pad4Scene
_pad7Scene
_pad8Scene
_pad9Scene
active_keyingsetScene
adtScene
audioScene
backgroundScene
bake_managerScene
bvhScene
cameraScene
cameraScene
clipScene
collect_statistics(RenderStats *stats)Scene
create_node(Args &&...args)Sceneinline
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
create_node()Scene
cursorScene
customdata_maskScene
customdata_mask_modalScene
default_backgroundScene
default_emptyScene
default_lightScene
default_surfaceScene
default_volumeScene
delete_node(T *node)Sceneinline
delete_node(T *node, const NodeOwner *owner)Sceneinline
delete_node_impl(T *node)Sceneinlineprotected
delete_node_impl(Light *node)Scene
delete_node_impl(Mesh *node)Scene
delete_node_impl(Hair *node)Scene
delete_node_impl(Volume *node)Scene
delete_node_impl(PointCloud *node)Scene
delete_node_impl(Geometry *node)Scene
delete_node_impl(Object *node)Scene
delete_node_impl(ParticleSystem *node)Scene
delete_node_impl(Shader *shader)Scene
delete_node_impl(Procedural *node)Scene
delete_node_impl(AlembicProcedural *node)Scene
delete_node_impl(Pass *node)Scene
delete_nodes(const set< T * > &nodes)Sceneinline
delete_nodes(const set< T * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< Light * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< Geometry * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< Object * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< ParticleSystem * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< Shader * > &nodes, const NodeOwner *)Scene
delete_nodes(const set< Procedural * > &nodes, const NodeOwner *owner)Scene
delete_nodes(const set< Pass * > &nodes, const NodeOwner *owner)Scene
depsgraph_hashScene
deviceScene
device_free()Scene
device_update(Device *device, Progress &progress)Scene
dicing_cameraScene
displayScene
display_settingsScene
DNA_DEPRECATEDScene
DNA_DEPRECATEDScene
DNA_DEPRECATEDScene
DNA_DEPRECATEDScene
DNA_DEPRECATEDScene
dsceneScene
edScene
eeveeScene
enable_update_stats()Scene
filmScene
flagScene
fps_infoScene
free_memory(bool final)Sceneprotected
geometryScene
geometry_managerScene
get_max_closure_count()Sceneprotected
get_volume_stack_size() constSceneprotected
gpdScene
grease_pencil_settingsScene
has_shadow_catcher()Scene
has_shadow_catcher_Sceneprotected
idScene
image_managerScene
integratorScene
kernels_loadedSceneprotected
keyingsetsScene
layer_propertiesScene
light_managerScene
lightgroupsScene
lightsScene
load_kernels(Progress &progress, bool lock_scene=true)Sceneprotected
loaded_kernel_featuresSceneprotected
lookup_tablesScene
markersScene
master_collectionScene
max_closure_globalSceneprotected
MOTION_BLUR enum valueScene
MOTION_NONE enum valueScene
MOTION_PASS enum valueScene
motion_shutter_time()Scene
MotionType enum nameScene
mutexScene
nameScene
need_data_update()Sceneprotected
need_global_attribute(AttributeStandard std)Scene
need_global_attributes(AttributeRequestSet &attributes)Scene
need_motion() constScene
need_reset()Scene
need_update()Scene
nodetreeScene
object_managerScene
objectsScene
orientation_slotsScene
paramsScene
particle_system_managerScene
particle_systemsScene
passesScene
physics_settingsScene
playback_handleScene
previewScene
procedural_managerScene
proceduralsScene
rScene
reset()Scene
rigidbody_worldScene
safe_areasScene
Scene(const SceneParams &params, Device *device)Scene
sequencer_colorspace_settingsScene
setScene
shader_managerScene
shadersScene
shadow_catcher_modified_Sceneprotected
sound_sceneScene
sound_scrub_handleScene
speaker_handlesScene
tag_shadow_catcher_modified()Scene
toolsettingsScene
transform_spacesScene
unitScene
update(Progress &progress)Scene
update_kernel_features()Sceneprotected
update_statsScene
use_nodesScene
view_layersScene
view_settingsScene
worldScene
~NodeOwner()NodeOwnervirtual
~Scene()Scene