Blender  V3.3
Geometry Member List

This is the complete list of members for Geometry, including all inherited members.

apply_transform(const Transform &tfm, const bool apply_to_motion)=0Geometrypure virtual
attr_map_offsetGeometry
attributesGeometry
boundsGeometry
bvhGeometry
clear(bool preserve_shaders=false)Geometryvirtual
clear_modified()Node
clear_reference_count()Nodeinline
compute_bounds()=0Geometrypure virtual
compute_bvh(Device *device, DeviceScene *dscene, SceneParams *params, Progress *progress, size_t n, size_t total)Geometry
copy_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
dereference()Nodeinline
dereference_all_used_nodes()Nodeprotected
equals(const Node &other) constNode
equals_value(const Node &other, const SocketType &input) constNode
Geometry(const NodeType *node_type, const Type type)Geometryexplicit
geometry_typeGeometry
get_bool(const SocketType &input) constNode
get_bool_array(const SocketType &input) constNode
get_float(const SocketType &input) constNode
get_float2(const SocketType &input) constNode
get_float2_array(const SocketType &input) constNode
get_float3(const SocketType &input) constNode
get_float3_array(const SocketType &input) constNode
get_float_array(const SocketType &input) constNode
get_int(const SocketType &input) constNode
get_int_array(const SocketType &input) constNode
get_node(const SocketType &input) constNode
get_node_array(const SocketType &input) constNode
get_owner() constNode
get_socket_value(const Node *node, const SocketType &socket)Nodeinlineprotectedstatic
get_string(const SocketType &input) constNode
get_string_array(const SocketType &input) constNode
get_total_size_in_bytes() constNode
get_transform(const SocketType &input) constNode
get_transform_array(const SocketType &input) constNode
get_uint(const SocketType &input) constNode
get_uv_tiles(ustring map, unordered_set< int > &tiles)=0Geometrypure virtual
HAIR enum valueGeometry
has_default_value(const SocketType &input) constNode
has_motion_blur() constGeometry
has_surface_bssrdfGeometry
has_true_displacement() constGeometry
has_volumeGeometry
has_voxel_attributes() constGeometry
hash(MD5Hash &md5)Node
indexGeometry
internalNode
is_a(const NodeType *type)Node
is_hair() constGeometryinline
is_instanced() constGeometry
is_mesh() constGeometryinline
is_modified() constNode
is_pointcloud() constGeometryinline
is_volume() constGeometryinline
leafNode
MAX_MOTION_STEPSGeometrystatic
MESH enum valueGeometry
motion_step(float time) constGeometry
motion_time(int step) constGeometry
nameNode
need_attribute(Scene *scene, AttributeStandard std)Geometry
need_attribute(Scene *scene, ustring name)Geometry
need_build_bvh(BVHLayout layout) constGeometry
need_update_bvh_for_offsetGeometry
need_update_rebuildGeometry
needed_attributes()Geometry
Node(const NodeType *type, ustring name=ustring())Nodeexplicit
ownerNodeprotected
POINTCLOUD enum valueGeometry
prim_offsetGeometry
primitive_type() const =0Geometrypure virtual
print_modified_sockets() constNode
ref_countNodeprotected
reference()Nodeinline
reference_count() constNodeinline
set(const SocketType &input, bool value)Node
set(const SocketType &input, int value)Node
set(const SocketType &input, uint value)Node
set(const SocketType &input, float value)Node
set(const SocketType &input, float2 value)Node
set(const SocketType &input, float3 value)Node
set(const SocketType &input, const char *value)Node
set(const SocketType &input, ustring value)Node
set(const SocketType &input, const Transform &value)Node
set(const SocketType &input, Node *value)Node
set(const SocketType &input, const ValueType &value)Nodeinline
set(const SocketType &input, array< bool > &value)Node
set(const SocketType &input, array< int > &value)Node
set(const SocketType &input, array< float > &value)Node
set(const SocketType &input, array< float2 > &value)Node
set(const SocketType &input, array< float3 > &value)Node
set(const SocketType &input, array< ustring > &value)Node
set(const SocketType &input, array< Transform > &value)Node
set(const SocketType &input, array< Node * > &value)Node
set_default_value(const SocketType &input)Node
set_if_different(const SocketType &input, T value)Nodeprotected
set_if_different(const SocketType &input, Node *value)Nodeprotected
set_if_different(const SocketType &input, array< T > &value)Nodeprotected
set_if_different(const SocketType &input, array< Node * > &value)Nodeprotected
set_owner(const NodeOwner *owner_)Node
set_value(const SocketType &input, const Node &other, const SocketType &other_input)Node
socket_is_modified(const SocketType &input) constNode
socket_modifiedNodeprotected
tag_bvh_update(bool rebuild)Geometry
tag_modified()Node
tag_update(Scene *scene, bool rebuild)Geometry
transform_appliedGeometry
transform_negative_scaledGeometry
transform_normalGeometry
Type enum nameGeometry
typeNode
VOLUME enum valueGeometry
~Geometry()Geometryvirtual
~Node()=0Nodepure virtual