12 # error Apple OSX only!
21 @class CocoaMetalView;
22 @class CocoaOpenGLView;
53 const bool stereoVisual =
false,
54 bool is_debug =
false,
241 #ifdef WITH_INPUT_IME
288 bool canInvertColor);
310 #ifdef WITH_INPUT_IME
322 this->
m_data = customdata;
326 typedef int GHOST_ImeStateFlagCocoa;
328 GHOST_IME_INPUT_FOCUSED = (1 << 0),
329 GHOST_IME_ENABLED = (1 << 1),
330 GHOST_IME_COMPOSING = (1 << 2),
331 GHOST_IME_KEY_CONTROL_CHAR = (1 << 3),
332 GHOST_IME_COMPOSITION_EVENT = (1 << 4),
333 GHOST_IME_RESULT_EVENT = (1 << 5)
GHOST_TDrawingContextType
@ GHOST_kDrawingContextTypeNone
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei height
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei width
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint order
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble bottom
static btDbvtVolume bounds(btDbvtNode **leaves, int count)
btAlignedObjectArray< btScalar > m_data
SIMD_FORCE_INLINE const btScalar & w() const
Return the w value.
GHOST_Event(uint64_t msec, GHOST_TEventType type, GHOST_IWindow *window)
GHOST_SystemCocoa * m_systemCocoa
GHOST_TSuccess hasCursorShape(GHOST_TStandardCursor shape)
GHOST_TSuccess setClientWidth(uint32_t width)
void setImmediateDraw(bool value)
void setTitle(const char *title)
std::string getTitle() const
GHOST_Context * newDrawingContext(GHOST_TDrawingContextType type)
GHOST_TSuccess setWindowCursorVisibility(bool visible)
GHOST_TSuccess endFullScreen() const
CocoaOpenGLView * m_openGLView
CAMetalLayer * m_metalLayer
GHOST_TSuccess setOrder(GHOST_TWindowOrder order)
NSCursor * getStandardCursor(GHOST_TStandardCursor cursor) const
GHOST_TWindowState getState() const
GHOST_TSuccess setWindowCustomCursorShape(uint8_t *bitmap, uint8_t *mask, int sizex, int sizey, int hotX, int hotY, bool canInvertColor)
GHOST_TabletData m_tablet
void getWindowBounds(GHOST_Rect &bounds) const
GHOST_WindowCocoa(GHOST_SystemCocoa *systemCocoa, const char *title, int32_t left, int32_t bottom, uint32_t width, uint32_t height, GHOST_TWindowState state, GHOST_TDrawingContextType type=GHOST_kDrawingContextTypeNone, const bool stereoVisual=false, bool is_debug=false, bool dialog=false, GHOST_WindowCocoa *parentWindow=0)
void clientToScreenIntern(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
void getClientBounds(GHOST_Rect &bounds) const
void * getOSWindow() const
GHOST_TSuccess setClientHeight(uint32_t height)
NSCursor * m_customCursor
GHOST_TSuccess setModifiedState(bool isUnsavedChanges)
GHOST_TSuccess setState(GHOST_TWindowState state)
void setNativePixelSize(void)
void screenToClientIntern(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
GHOST_TSuccess setClientSize(uint32_t width, uint32_t height)
bool getImmediateDraw(void) const
GHOST_TSuccess invalidate()
CocoaMetalView * m_metalView
CocoaWindow * getCocoaWindow() const
GHOST_TSuccess setWindowCursorShape(GHOST_TStandardCursor shape)
GHOST_TSuccess setWindowCursorGrab(GHOST_TGrabCursorMode mode)
GHOST_TabletData & GetCocoaTabletData()
GHOST_TSuccess beginFullScreen() const
void loadCursor(bool visible, GHOST_TStandardCursor cursor) const
void screenToClient(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
GHOST_TSuccess setProgressBar(float progress)
GHOST_TSuccess endProgressBar()
void clientToScreen(int32_t inX, int32_t inY, int32_t &outX, int32_t &outY) const
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)
unsigned __int64 uint64_t