Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_tex_coord (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static int | node_shader_gpu_tex_coord (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 13 of file node_shader_tex_coord.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_tex_coord().
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Definition at line 24 of file node_shader_tex_coord.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_tex_coord().
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Definition at line 30 of file node_shader_tex_coord.cc.
References CD_AUTO_FROM_NAME, CD_ORCO, ELEM, GPU_attribute(), GPU_constant(), GPU_link(), GPU_stack_link(), GPU_uniform(), Object::imat, LISTBASE_FOREACH_INDEX, node, node_shader_gpu_bump_tex_coord(), NULL, and usdtokens::out().
Referenced by register_node_type_sh_tex_coord().