Blender  V3.3
node_composite_util.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2006 Blender Foundation. All rights reserved. */
3 
8 #pragma once
9 
10 #include "DNA_ID.h"
11 #include "DNA_node_types.h"
12 
13 #include "BLT_translation.h"
14 
15 #include "node_util.h"
16 
17 #include "NOD_composite.h"
18 #include "NOD_socket.h"
20 
21 #define CMP_SCALE_MAX 12000
22 
23 bool cmp_node_poll_default(struct bNodeType *ntype,
24  struct bNodeTree *ntree,
25  const char **r_disabled_hint);
27 void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
ID and Library types, which are fundamental for sdna.
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
OperationNode * node
bNodeTree * ntree
bool cmp_node_poll_default(struct bNodeType *ntype, struct bNodeTree *ntree, const char **r_disabled_hint)
void cmp_node_update_default(struct bNodeTree *ntree, struct bNode *node)
void cmp_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226