19 #ifndef BT_BOX_BOX_DETECTOR_H
20 #define BT_BOX_BOX_DETECTOR_H
btBoxShape(const btVector3 &boxHalfExtents)
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
const btBoxShape * m_box1
virtual ~btBoxBoxDetector()
const btBoxShape * m_box2
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
btBoxBoxDetector(const btBoxShape *box1, const btBoxShape *box2)
ODE box-box collision detection is adapted to work with Bullet.