Blender
V3.3
|
Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_uvmap (uiLayout *layout, bContext *C, PointerRNA *ptr) |
static void | node_shader_init_uvmap (bNodeTree *UNUSED(ntree), bNode *node) |
static int | node_shader_gpu_uvmap (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
|
static |
Definition at line 15 of file node_shader_uvmap.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_uvmap().
|
static |
Definition at line 20 of file node_shader_uvmap.cc.
References C, CTX_data_pointer_get(), PointerRNA::data, OB_MESH, ptr, RNA_boolean_get(), RNA_enum_get(), RNA_pointer_get(), UI_ITEM_R_SPLIT_EMPTY_NAME, uiItemPointerR(), and uiItemR().
Referenced by register_node_type_sh_uvmap().
|
static |
Definition at line 40 of file node_shader_uvmap.cc.
References CD_AUTO_FROM_NAME, GPU_attribute(), GPU_stack_link(), node, node_shader_gpu_bump_tex_coord(), usdtokens::out(), and NodeShaderUVMap::uv_map.
Referenced by register_node_type_sh_uvmap().
|
static |
Definition at line 34 of file node_shader_uvmap.cc.
References node.
Referenced by register_node_type_sh_uvmap().