Blender
V3.3
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Public Member Functions | |
void | setup (ShaderData *sd, uint32_t, float3 weight) |
Holdout closure
This will be used by the shader to mark the amount of holdout for the current shading point. No parameters, only the weight will be used
Definition at line 46 of file kernel/osl/background.cpp.
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inlinevirtual |
Implements CClosurePrimitive.
Definition at line 48 of file kernel/osl/background.cpp.
References closure_alloc(), CLOSURE_HOLDOUT_ID, SD_HOLDOUT, and ShaderClosure.