Blender  V3.3
Classes | Namespaces | Macros | Functions | Variables
armature_test.cc File Reference
#include "BKE_armature.hh"
#include "BLI_listbase.h"
#include "BLI_math.h"
#include "DNA_armature_types.h"
#include "testing/testing.h"

Go to the source code of this file.

Classes

class  blender::bke::tests::BKE_armature_find_selected_bones_test
 

Namespaces

 blender
 
 blender::bke
 
 blender::bke::tests
 

Macros

#define TEST_VEC_ROLL_TO_MAT3_ORTHOGONAL(name, s, x1, x2, y1, y2)
 

Functions

static double blender::bke::tests::EXPECT_M3_ORTHOGONAL (const float mat[3][3], double epsilon_scale, double epsilon_ortho)
 
 blender::bke::tests::TEST (mat3_vec_to_roll, UnitMatrix)
 
 blender::bke::tests::TEST (mat3_vec_to_roll, Rotationmatrix)
 
static double blender::bke::tests::test_vec_roll_to_mat3_normalized (const float input[3], float roll, const float expected_roll_mat[3][3], bool normalize=true)
 
static double blender::bke::tests::find_flip_boundary (double x, double z)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, FlippedBoundary1)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, FlippedBoundary2)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Flipped1)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Flipped2)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Flipped3)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Rotate90_Z_CW)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Rotate90_Z_CCW)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Rotate90_X_CW)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Rotate90_X_CCW)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Generic1)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Generic2)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Generic3)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Generic4)
 
 blender::bke::tests::TEST (vec_roll_to_mat3_normalized, Roll1)
 
static double blender::bke::tests::test_vec_roll_to_mat3_orthogonal (double s, double x, double z)
 
static void blender::bke::tests::test_vec_roll_to_mat3_orthogonal (double s, double x1, double x2, double y1, double y2)
 
 blender::bke::tests::TEST_F (BKE_armature_find_selected_bones_test, some_bones_selected)
 
 blender::bke::tests::TEST_F (BKE_armature_find_selected_bones_test, no_bones_selected)
 
 blender::bke::tests::TEST_F (BKE_armature_find_selected_bones_test, all_bones_selected)
 

Variables

static const float blender::bke::tests::FLOAT_EPSILON = 1.2e-7
 
static const float blender::bke::tests::SCALE_EPSILON = 3.71e-5
 
static const float blender::bke::tests::ORTHO_EPSILON = 5e-5
 

Macro Definition Documentation

◆ TEST_VEC_ROLL_TO_MAT3_ORTHOGONAL

#define TEST_VEC_ROLL_TO_MAT3_ORTHOGONAL (   name,
  s,
  x1,
  x2,
  y1,
  y2 
)
Value:
{ \
test_vec_roll_to_mat3_orthogonal(s, x1, x2, y1, y2); \
}
void vec_roll_to_mat3_normalized(const float nor[3], float roll, float r_mat[3][3])
Definition: armature.c:2082
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
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TEST(vec_roll_to_mat3_normalized, Roll1)

Definition at line 321 of file armature_test.cc.