Blender
V3.3
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#include <DNA_meshdata_types.h>
Public Attributes | |
float | color [4] |
Definition at line 342 of file DNA_meshdata_types.h.
float MPropCol::color[4] |
Definition at line 343 of file DNA_meshdata_types.h.
Referenced by convert_float_color_to_byte_color(), blender::draw::AttributeTypeConverter< MPropCol, gpuMeshCol >::convert_value(), blender::bke::from_float(), GPU_pbvh_mesh_buffers_update(), layerAdd_propcol(), layerCopyValue_propcol(), layerDefault_propcol(), layerDoMinMax_propcol(), layerEqual_propcol(), layerInterp_propcol(), layerMultiply_propcol(), loop_to_vertex_colors_exec(), and vertex_to_loop_colors_exec().