Blender  V3.3
COM_MovieDistortionNode.cc
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
5 
7 
8 namespace blender::compositor {
9 
11 {
12  /* pass */
13 }
14 
16  const CompositorContext &context) const
17 {
18  bNode *bnode = this->get_bnode();
19  MovieClip *clip = (MovieClip *)bnode->id;
20 
21  NodeInput *input_socket = this->get_input_socket(0);
22  NodeOutput *output_socket = this->get_output_socket(0);
23 
24  MovieDistortionOperation *operation = new MovieDistortionOperation(bnode->custom1 == 1);
25  operation->set_movie_clip(clip);
26  operation->set_framenumber(context.get_framenumber());
27  converter.add_operation(operation);
28 
29  converter.map_input_socket(input_socket, operation->get_input_socket(0));
30  converter.map_output_socket(output_socket, operation->get_output_socket(0));
31 }
32 
33 } // namespace blender::compositor
Overall context of the compositor.
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
short custom1
struct ID * id