Blender
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intern
GHOST_NDOFManagerCocoa.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#pragma once
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#include "
GHOST_NDOFManager.h
"
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// Event capture is handled within the NDOF manager on Macintosh,
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// so there's no need for SystemCocoa to look for them.
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class
GHOST_NDOFManagerCocoa
:
public
GHOST_NDOFManager
{
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public
:
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GHOST_NDOFManagerCocoa
(
GHOST_System
&);
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~GHOST_NDOFManagerCocoa
();
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bool
available
();
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};
GHOST_NDOFManager.h
GHOST_NDOFManagerCocoa
Definition:
GHOST_NDOFManagerCocoa.h:10
GHOST_NDOFManagerCocoa::~GHOST_NDOFManagerCocoa
~GHOST_NDOFManagerCocoa()
Definition:
GHOST_NDOFManagerCocoa.mm:253
GHOST_NDOFManagerCocoa::GHOST_NDOFManagerCocoa
GHOST_NDOFManagerCocoa(GHOST_System &)
Definition:
GHOST_NDOFManagerCocoa.mm:220
GHOST_NDOFManagerCocoa::available
bool available()
Definition:
GHOST_NDOFManagerCocoa.mm:265
GHOST_NDOFManager
Definition:
GHOST_NDOFManager.h:89
GHOST_System
Definition:
GHOST_System.h:37
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