12 #include "../geometry/BBox.h"
13 #include "../geometry/Geom.h"
15 #include "../system/FreestyleConfig.h"
44 _Shapes.push_back(iRep);
48 AddBBox(iRep->
bbox());
57 _FrsMaterial = iMaterial;
74 vector<Rep *> _Shapes;
Class used to handle materials.
Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mecha...
Base class for all shapes. Inherits from BasicObjects for references counter management (addRef,...
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual void AddRep(Rep *iRep)
const vector< Rep * > & shapes()
void setFrsMaterial(const FrsMaterial &iMaterial)
FrsMaterial & frs_material()
virtual const BBox< Vec3f > & bbox() const