Blender  V3.3
Functions
sepcomb_hsv.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint hue_in, uint saturation_in, uint value_in, int offset)
 
ccl_device_noinline int svm_node_separate_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint color_in, uint hue_out, uint saturation_out, int offset)
 

Function Documentation

◆ svm_node_combine_hsv()

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_combine_hsv ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  hue_in,
uint  saturation_in,
uint  value_in,
int  offset 
)

◆ svm_node_separate_hsv()

ccl_device_noinline int svm_node_separate_hsv ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  color_in,
uint  hue_out,
uint  saturation_out,
int  offset 
)