Blender  V3.3
btRigidBody Member List

This is the complete list of members for btRigidBody, including all inherited members.

addConstraintRef(btTypedConstraint *c)btRigidBody
applyCentralForce(const btVector3 &force)btRigidBodyinline
applyCentralImpulse(const btVector3 &impulse)btRigidBodyinline
applyCentralPushImpulse(const btVector3 &impulse)btRigidBodyinline
applyDamping(btScalar timeStep)btRigidBody
applyForce(const btVector3 &force, const btVector3 &rel_pos)btRigidBodyinline
applyGravity()btRigidBody
applyImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBodyinline
applyPushImpulse(const btVector3 &impulse, const btVector3 &rel_pos)btRigidBodyinline
applyTorque(const btVector3 &torque)btRigidBodyinline
applyTorqueImpulse(const btVector3 &torque)btRigidBodyinline
applyTorqueTurnImpulse(const btVector3 &torque)btRigidBodyinline
ATTRIBUTE_ALIGNED16(btVector3 m_deltaLinearVelocity)btRigidBodyprotected
btRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBody
btRigidBody(btScalar mass, btMotionState *motionState, btCollisionShape *collisionShape, const btVector3 &localInertia=btVector3(0, 0, 0))btRigidBody
calculateSerializeBufferSize() constbtRigidBodyvirtual
clearForces()btRigidBodyinline
clearGravity()btRigidBody
computeAngularImpulseDenominator(const btVector3 &axis) constbtRigidBodyinline
computeGyroscopicForceExplicit(btScalar maxGyroscopicForce) constbtRigidBody
computeGyroscopicImpulseImplicit_Body(btScalar step) constbtRigidBody
computeGyroscopicImpulseImplicit_World(btScalar dt) constbtRigidBody
computeImpulseDenominator(const btVector3 &pos, const btVector3 &normal) constbtRigidBodyinline
getAabb(btVector3 &aabbMin, btVector3 &aabbMax) constbtRigidBody
getAngularDamping() constbtRigidBodyinline
getAngularFactor() constbtRigidBodyinline
getAngularSleepingThreshold() constbtRigidBodyinline
getAngularVelocity() constbtRigidBodyinline
getBroadphaseProxy() constbtRigidBodyinline
getBroadphaseProxy()btRigidBodyinline
getCenterOfMassPosition() constbtRigidBodyinline
getCenterOfMassTransform() constbtRigidBodyinline
getCollisionShape() constbtRigidBodyinline
getCollisionShape()btRigidBodyinline
getConstraintRef(int index)btRigidBodyinline
getFlags() constbtRigidBodyinline
getGravity() constbtRigidBodyinline
getInvInertiaDiagLocal() constbtRigidBodyinline
getInvInertiaTensorWorld() constbtRigidBodyinline
getInvMass() constbtRigidBodyinline
getLinearDamping() constbtRigidBodyinline
getLinearFactor() constbtRigidBodyinline
getLinearSleepingThreshold() constbtRigidBodyinline
getLinearVelocity() constbtRigidBodyinline
getLocalInertia() constbtRigidBody
getMass() constbtRigidBodyinline
getMotionState()btRigidBodyinline
getMotionState() constbtRigidBodyinline
getNumConstraintRefs() constbtRigidBodyinline
getOrientation() constbtRigidBody
getPushVelocity() constbtRigidBodyinline
getPushVelocityInLocalPoint(const btVector3 &rel_pos) constbtRigidBodyinline
getTotalForce() constbtRigidBodyinline
getTotalTorque() constbtRigidBodyinline
getTurnVelocity() constbtRigidBodyinline
getVelocityInLocalPoint(const btVector3 &rel_pos) constbtRigidBodyinline
integrateVelocities(btScalar step)btRigidBody
isInWorld() constbtRigidBodyinline
m_angularFactorbtRigidBodyprotected
m_contactSolverTypebtRigidBody
m_deltaAngularVelocitybtRigidBodyprotected
m_frictionSolverTypebtRigidBody
m_invMassbtRigidBodyprotected
m_pushVelocitybtRigidBodyprotected
m_turnVelocitybtRigidBodyprotected
predictIntegratedTransform(btScalar step, btTransform &predictedTransform)btRigidBody
proceedToTransform(const btTransform &newTrans)btRigidBody
removeConstraintRef(btTypedConstraint *c)btRigidBody
saveKinematicState(btScalar step)btRigidBody
serialize(void *dataBuffer, class btSerializer *serializer) constbtRigidBodyvirtual
serializeSingleObject(class btSerializer *serializer) constbtRigidBodyvirtual
setAngularFactor(const btVector3 &angFac)btRigidBodyinline
setAngularFactor(btScalar angFac)btRigidBodyinline
setAngularVelocity(const btVector3 &ang_vel)btRigidBodyinline
setCenterOfMassTransform(const btTransform &xform)btRigidBody
setDamping(btScalar lin_damping, btScalar ang_damping)btRigidBody
setFlags(int flags)btRigidBodyinline
setGravity(const btVector3 &acceleration)btRigidBody
setInvInertiaDiagLocal(const btVector3 &diagInvInertia)btRigidBodyinline
setLinearFactor(const btVector3 &linearFactor)btRigidBodyinline
setLinearVelocity(const btVector3 &lin_vel)btRigidBodyinline
setMassProps(btScalar mass, const btVector3 &inertia)btRigidBody
setMotionState(btMotionState *motionState)btRigidBodyinline
setNewBroadphaseProxy(btBroadphaseProxy *broadphaseProxy)btRigidBodyinline
setPushVelocity(const btVector3 &v)btRigidBodyinline
setSleepingThresholds(btScalar linear, btScalar angular)btRigidBodyinline
setTurnVelocity(const btVector3 &v)btRigidBodyinline
setupRigidBody(const btRigidBodyConstructionInfo &constructionInfo)btRigidBodyprotected
translate(const btVector3 &v)btRigidBodyinline
upcast(const btCollisionObject *colObj)btRigidBodyinlinestatic
upcast(btCollisionObject *colObj)btRigidBodyinlinestatic
updateDeactivation(btScalar timeStep)btRigidBodyinline
updateInertiaTensor()btRigidBody
wantsSleeping()btRigidBodyinline
~btRigidBody()btRigidBodyinlinevirtual