Blender  V3.3
Classes | Functions
material.cpp File Reference
#include "hydra/material.h"
#include "hydra/node_util.h"
#include "hydra/session.h"
#include "scene/scene.h"
#include "scene/shader.h"
#include "scene/shader_graph.h"
#include "scene/shader_nodes.h"
#include <pxr/imaging/hd/sceneDelegate.h>

Go to the source code of this file.

Classes

class  UsdToCyclesMapping
 
class  UsdToCyclesTexture
 

Functions

HDCYCLES_NAMESPACE_OPEN_SCOPE TF_DEFINE_PRIVATE_TOKENS (CyclesMaterialTokens,((cyclesSurface, "cycles:surface"))((cyclesDisplacement, "cycles:displacement"))((cyclesVolume, "cycles:volume"))(UsdPreviewSurface)(UsdUVTexture)(UsdPrimvarReader_float)(UsdPrimvarReader_float2)(UsdPrimvarReader_float3)(UsdPrimvarReader_float4)(UsdPrimvarReader_int)(UsdTransform2d)(a)(rgb)(r)(g)(b)(result)(st)(wrapS)(wrapT)(periodic))
 

Function Documentation

◆ TF_DEFINE_PRIVATE_TOKENS()

HDCYCLES_NAMESPACE_OPEN_SCOPE TF_DEFINE_PRIVATE_TOKENS ( CyclesMaterialTokens  ,
((cyclesSurface, "cycles:surface"))((cyclesDisplacement, "cycles:displacement"))((cyclesVolume, "cycles:volume"))(UsdPreviewSurface)(UsdUVTexture)(UsdPrimvarReader_float)(UsdPrimvarReader_float2)(UsdPrimvarReader_float3)(UsdPrimvarReader_float4)(UsdPrimvarReader_int)(UsdTransform2d)(a)(rgb)(r)(g)(b)(result)(st)(wrapS)(wrapT)(periodic)   
)