Blender
V3.3
|
#include <ostream>
#include "util/string.h"
#include "util/vector.h"
#include "kernel/types.h"
#include "graph/node.h"
Go to the source code of this file.
Classes | |
struct | PassInfo |
class | Pass |
Enumerations | |
enum class | PassMode { NOISY , DENOISED } |
Functions | |
CCL_NAMESPACE_BEGIN const char * | pass_type_as_string (const PassType type) |
const char * | pass_mode_as_string (PassMode mode) |
std::ostream & | operator<< (std::ostream &os, PassMode mode) |
std::ostream & | operator<< (std::ostream &os, const Pass &pass) |
std::ostream& operator<< | ( | std::ostream & | os, |
const Pass & | pass | ||
) |
Definition at line 413 of file pass.cpp.
References Pass::is_written(), pass_type_as_string(), and string_from_bool().
std::ostream& operator<< | ( | std::ostream & | os, |
PassMode | mode | ||
) |
Definition at line 38 of file pass.cpp.
References pass_mode_as_string().
const char* pass_mode_as_string | ( | PassMode | mode | ) |
CCL_NAMESPACE_BEGIN const char* pass_type_as_string | ( | const PassType | type | ) |
Definition at line 11 of file pass.cpp.
References NodeEnum::exists(), Pass::get_type_enum(), LOG, and type.
Referenced by PassAccessor::get_render_tile_pixels(), and operator<<().