Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_init_glass (bNodeTree *UNUSED(ntree), bNode *node) |
static int | node_shader_gpu_bsdf_glass (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 8 of file node_shader_bsdf_glass.cc.
References usdtokens::b(), N_, and PROP_FACTOR.
Referenced by register_node_type_sh_bsdf_glass().
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Definition at line 27 of file node_shader_bsdf_glass.cc.
References GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_GLOSSY, GPU_MATFLAG_REFRACT, GPU_stack_link(), node, usdtokens::out(), SHD_GLOSSY_MULTI_GGX, and SHD_GLOSSY_SHARP.
Referenced by register_node_type_sh_bsdf_glass().
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Definition at line 22 of file node_shader_bsdf_glass.cc.
References node, and SHD_GLOSSY_BECKMANN.
Referenced by register_node_type_sh_bsdf_glass().