template<typename Key, typename Value, int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)), typename ProbingStrategy = DefaultProbingStrategy, typename Hash = DefaultHash<Key>, typename IsEqual = DefaultEquality, typename Slot = typename DefaultMapSlot<Key, Value>::type, typename Allocator = GuardedAllocator>
struct blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem
Definition at line 781 of file BLI_map.hh.
template<typename Key , typename Value , int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)), typename ProbingStrategy = DefaultProbingStrategy, typename Hash = DefaultHash<Key>, typename IsEqual = DefaultEquality, typename Slot = typename DefaultMapSlot<Key, Value>::type, typename Allocator = GuardedAllocator>
blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem::operator Item |
( |
| ) |
const |
|
inline |
Definition at line 785 of file BLI_map.hh.
References blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem::key, and blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem::value.
template<typename Key , typename Value , int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)), typename ProbingStrategy = DefaultProbingStrategy, typename Hash = DefaultHash<Key>, typename IsEqual = DefaultEquality, typename Slot = typename DefaultMapSlot<Key, Value>::type, typename Allocator = GuardedAllocator>
const Key& blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem::key |
template<typename Key , typename Value , int64_t InlineBufferCapacity = default_inline_buffer_capacity(sizeof(Key) + sizeof(Value)), typename ProbingStrategy = DefaultProbingStrategy, typename Hash = DefaultHash<Key>, typename IsEqual = DefaultEquality, typename Slot = typename DefaultMapSlot<Key, Value>::type, typename Allocator = GuardedAllocator>
Value& blender::Map< Key, Value, InlineBufferCapacity, ProbingStrategy, Hash, IsEqual, Slot, Allocator >::MutableItem::value |