Blender
V3.3
|
#include <cfloat>
#include <cmath>
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_color.hh"
#include "BLI_math.h"
#include "BLI_math_base_safe.h"
#include "BLI_math_vector.hh"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "DNA_ID.h"
#include "DNA_color_types.h"
#include "DNA_customdata_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "FN_multi_function_builder.hh"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"
#include "IMB_colormanagement.h"
#include "MEM_guardedalloc.h"
#include "NOD_multi_function.hh"
#include "NOD_shader.h"
#include "NOD_socket_declarations.hh"
#include "node_util.h"
#include "RE_pipeline.h"
#include "RE_texture.h"
Go to the source code of this file.
Classes | |
struct | XYZ_to_RGB |
void get_XYZ_to_RGB_for_gpu | ( | XYZ_to_RGB * | data | ) |
Definition at line 330 of file node_shader_util.cc.
References data, IMB_colormanagement_get_xyz_to_scene_linear(), and xyz_to_rgb().
Referenced by blender::nodes::node_shader_tex_sky_cc::node_shader_gpu_tex_sky().
void node_data_from_gpu_stack | ( | struct bNodeStack * | ns, |
struct GPUNodeStack * | gs | ||
) |
Definition at line 140 of file node_shader_util.cc.
References copy_v4_v4(), bNodeStack::data, GPUNodeStack::link, GPUNodeStack::sockettype, bNodeStack::sockettype, GPUNodeStack::vec, and bNodeStack::vec.
Referenced by data_from_gpu_stack_list(), and group_gpu_copy_inputs().
void node_gpu_stack_from_data | ( | struct GPUNodeStack * | gs, |
int | type, | ||
struct bNodeStack * | ns | ||
) |
Definition at line 93 of file node_shader_util.cc.
References bNodeStack::data, GPU_CLOSURE, GPU_FLOAT, GPU_NONE, GPU_VEC3, GPU_VEC4, GPUNodeStack::hasinput, bNodeStack::hasinput, GPUNodeStack::hasoutput, bNodeStack::hasoutput, if(), GPUNodeStack::link, nodestack_get_vec(), SOCK_FLOAT, SOCK_INT, SOCK_RGBA, SOCK_SHADER, SOCK_VECTOR, GPUNodeStack::sockettype, bNodeStack::sockettype, type, GPUNodeStack::type, GPUNodeStack::vec, and zero_v4().
Referenced by gpu_stack_from_data_list(), and group_gpu_move_outputs().
void node_shader_gpu_bump_tex_coord | ( | struct GPUMaterial * | mat, |
struct bNode * | node, | ||
struct GPUNodeLink ** | link | ||
) |
void node_shader_gpu_default_tex_coord | ( | struct GPUMaterial * | mat, |
struct bNode * | node, | ||
struct GPUNodeLink ** | link | ||
) |
Definition at line 292 of file node_shader_util.cc.
References CD_ORCO, GPU_attribute(), node, and node_shader_gpu_bump_tex_coord().
Referenced by blender::nodes::node_shader_tex_brick_cc::node_shader_gpu_tex_brick(), blender::nodes::node_shader_tex_checker_cc::node_shader_gpu_tex_checker(), blender::nodes::node_shader_tex_gradient_cc::node_shader_gpu_tex_gradient(), blender::nodes::node_shader_tex_magic_cc::node_shader_gpu_tex_magic(), blender::nodes::node_shader_tex_musgrave_cc::node_shader_gpu_tex_musgrave(), blender::nodes::node_shader_tex_noise_cc::node_shader_gpu_tex_noise(), blender::nodes::node_shader_tex_sky_cc::node_shader_gpu_tex_sky(), blender::nodes::node_shader_tex_voronoi_cc::node_shader_gpu_tex_voronoi(), and blender::nodes::node_shader_tex_wave_cc::node_shader_gpu_tex_wave().
void node_shader_gpu_tex_mapping | ( | struct GPUMaterial * | mat, |
struct bNode * | node, | ||
struct GPUNodeStack * | in, | ||
struct GPUNodeStack * | out | ||
) |
void ntreeExecGPUNodes | ( | struct bNodeTreeExec * | exec, |
struct GPUMaterial * | mat, | ||
struct bNode * | output_node | ||
) |
Definition at line 247 of file node_shader_util.cc.
References bNodeExec::data, data_from_gpu_stack_list(), exec(), gpu_stack_from_data_list(), MAX_SOCKET, node, bNodeExec::node, NODE_CLASS_OUTPUT, and node_get_stack().
Referenced by gpu_group_execute(), and ntreeGPUMaterialNodes().
struct bNodeTreeExec* ntreeShaderBeginExecTree_internal | ( | struct bNodeExecContext * | context, |
struct bNodeTree * | ntree, | ||
bNodeInstanceKey | parent_key | ||
) |
Definition at line 1058 of file node_shader_tree.cc.
References BLENDER_MAX_THREADS, blender::compositor::context, exec(), LISTBASE_FOREACH, MEM_callocN, node, ntree, ntree_exec_begin(), and ntreeSetOutput().
Referenced by ntreeShaderBeginExecTree().
void ntreeShaderEndExecTree_internal | ( | struct bNodeTreeExec * | exec | ) |
Definition at line 1103 of file node_shader_tree.cc.
References Freestyle::a, BLENDER_MAX_THREADS, BLI_freelistN(), exec(), LISTBASE_FOREACH, MEM_freeN, and ntree_exec_end().
Referenced by ntreeShaderEndExecTree().
Definition at line 45 of file node_shader_util.cc.
References bNodeType::gather_link_search_ops, bNodeType::poll, blender::nodes::search_link_ops_for_basic_node(), sh_fn_poll_default(), sh_node_type_base(), and type.
Referenced by register_node_type_sh_clamp(), register_node_type_sh_combrgb(), register_node_type_sh_combxyz(), register_node_type_sh_curve_float(), register_node_type_sh_curve_rgb(), register_node_type_sh_curve_vec(), register_node_type_sh_map_range(), register_node_type_sh_math(), register_node_type_sh_mix_rgb(), register_node_type_sh_seprgb(), register_node_type_sh_sepxyz(), register_node_type_sh_tex_brick(), register_node_type_sh_tex_checker(), register_node_type_sh_tex_gradient(), register_node_type_sh_tex_magic(), register_node_type_sh_tex_musgrave(), register_node_type_sh_tex_noise(), register_node_type_sh_tex_voronoi(), register_node_type_sh_tex_wave(), register_node_type_sh_tex_white_noise(), register_node_type_sh_valtorgb(), register_node_type_sh_value(), register_node_type_sh_vect_math(), and register_node_type_sh_vector_rotate().
bool sh_node_poll_default | ( | struct bNodeType * | ntype, |
struct bNodeTree * | ntree, | ||
const char ** | r_disabled_hint | ||
) |
Definition at line 36 of file node_shader_util.cc.
References bNodeType::gather_link_search_ops, bNodeType::insert_link, node_insert_link_default(), node_type_base(), bNodeType::poll, blender::nodes::search_link_ops_for_basic_node(), sh_node_poll_default(), and type.
Referenced by register_node_type_sh_add_shader(), register_node_type_sh_ambient_occlusion(), register_node_type_sh_attribute(), register_node_type_sh_background(), register_node_type_sh_bevel(), register_node_type_sh_blackbody(), register_node_type_sh_brightcontrast(), register_node_type_sh_bsdf_anisotropic(), register_node_type_sh_bsdf_diffuse(), register_node_type_sh_bsdf_glass(), register_node_type_sh_bsdf_glossy(), register_node_type_sh_bsdf_hair(), register_node_type_sh_bsdf_hair_principled(), register_node_type_sh_bsdf_principled(), register_node_type_sh_bsdf_refraction(), register_node_type_sh_bsdf_toon(), register_node_type_sh_bsdf_translucent(), register_node_type_sh_bsdf_transparent(), register_node_type_sh_bsdf_velvet(), register_node_type_sh_bump(), register_node_type_sh_camera(), register_node_type_sh_combcolor(), register_node_type_sh_combhsv(), register_node_type_sh_displacement(), register_node_type_sh_eevee_specular(), register_node_type_sh_emission(), register_node_type_sh_fresnel(), register_node_type_sh_gamma(), register_node_type_sh_geometry(), register_node_type_sh_hair_info(), register_node_type_sh_holdout(), register_node_type_sh_hue_sat(), register_node_type_sh_invert(), register_node_type_sh_layer_weight(), register_node_type_sh_light_falloff(), register_node_type_sh_light_path(), register_node_type_sh_mapping(), register_node_type_sh_mix_shader(), register_node_type_sh_normal(), register_node_type_sh_normal_map(), register_node_type_sh_object_info(), register_node_type_sh_output_aov(), register_node_type_sh_output_light(), register_node_type_sh_output_linestyle(), register_node_type_sh_output_material(), register_node_type_sh_output_world(), register_node_type_sh_particle_info(), register_node_type_sh_point_info(), register_node_type_sh_rgb(), register_node_type_sh_rgbtobw(), register_node_type_sh_script(), register_node_type_sh_sepcolor(), register_node_type_sh_sephsv(), register_node_type_sh_shadertorgb(), register_node_type_sh_squeeze(), register_node_type_sh_subsurface_scattering(), register_node_type_sh_tangent(), register_node_type_sh_tex_coord(), register_node_type_sh_tex_environment(), register_node_type_sh_tex_ies(), register_node_type_sh_tex_image(), register_node_type_sh_tex_pointdensity(), register_node_type_sh_tex_sky(), register_node_type_sh_uvalongstroke(), register_node_type_sh_uvmap(), register_node_type_sh_vect_transform(), register_node_type_sh_vector_displacement(), register_node_type_sh_vertex_color(), register_node_type_sh_volume_absorption(), register_node_type_sh_volume_info(), register_node_type_sh_volume_principled(), register_node_type_sh_volume_scatter(), register_node_type_sh_wavelength(), register_node_type_sh_wireframe(), and sh_fn_node_type_base().