Blender  V3.3
Functions | Variables
draw_hair_refine_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 local_group_size (1, 1) .storage_buf(0
 
posTime[] sampler (0, ImageType::FLOAT_BUFFER, "hairPointBuffer") .sampler(1
 
posTime[] hairStrandBuffer sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer") .push_constant(Type smooth (Type::VEC4, "finalColor")
 
 define ("srgbTarget", "false") .define("blender_srgb_to_framebuffer_space(a)"
 
define ("HAIR_PHASE_SUBDIV") .define("TF_WORKAROUND") .sampler(0
 

Variables

 vec4
 

Function Documentation

◆ define() [1/2]

a define ( "HAIR_PHASE_SUBDIV"  )

◆ define() [2/2]

define ( "srgbTarget"  ,
"false"   
)

◆ local_group_size()

local_group_size ( ,
 
)

◆ sampler()

posTime [] sampler ( ,
ImageType::FLOAT_BUFFER  ,
"hairPointBuffer"   
)

◆ smooth()

posTime [] hairStrandBuffer sampler (2, ImageType::UINT_BUFFER, "hairStrandSegBuffer") .push_constant(Type smooth ( Type::VEC4  ,
"finalColor"   
)

Variable Documentation

◆ vec4

vec4

Definition at line 12 of file draw_hair_refine_info.hh.