Blender  V3.3
DNA_object_defaults.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #include "DNA_vec_defaults.h"
10 
11 /* Struct members on own line. */
12 /* clang-format off */
13 
14 /* -------------------------------------------------------------------- */
18 #define _DNA_DEFAULT_Object \
19  { \
20  /* Type is not very meaningful as a default, normally changed. */ \
21  .type = OB_EMPTY, \
22  .color = {1, 1, 1, 1}, \
23  \
24  .constinv = _DNA_DEFAULT_UNIT_M4, \
25  .parentinv = _DNA_DEFAULT_UNIT_M4, \
26  .obmat = _DNA_DEFAULT_UNIT_M4, \
27  \
28  .scale = {1, 1, 1}, \
29  .dscale = {1, 1, 1}, \
30  /* Objects should default to having Euler XYZ rotations, \
31  * but rotations default to quaternions. */ \
32  .rotmode = ROT_MODE_EUL, \
33  \
34  .rotAxis = {0, 1, 0}, \
35  .rotAngle = 0, \
36  .drotAxis = {0, 1, 0}, \
37  .drotAngle = 0, \
38  .quat = _DNA_DEFAULT_UNIT_QT, \
39  .dquat = _DNA_DEFAULT_UNIT_QT, \
40  .protectflag = OB_LOCK_ROT4D, \
41  \
42  .dt = OB_TEXTURE, \
43  \
44  .empty_drawtype = OB_PLAINAXES, \
45  .empty_drawsize = 1.0, \
46  .empty_image_depth = OB_EMPTY_IMAGE_DEPTH_DEFAULT, \
47  .ima_ofs = {-0.5, -0.5}, \
48  \
49  .instance_faces_scale = 1, \
50  .col_group = 0x01, \
51  .col_mask = 0xffff, \
52  .preview = NULL, \
53  .duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER, \
54  .pc_ids = {NULL, NULL}, \
55  .lineart = { .crease_threshold = DEG2RAD(140.0f) }, \
56  }
57 
60 /* clang-format on */