#include "gl_compute_evaluator.h"
#include <GL/glew.h>
#include <opensubdiv/far/error.h>
#include <opensubdiv/far/patchDescriptor.h>
#include <opensubdiv/far/stencilTable.h>
#include <opensubdiv/osd/glslPatchShaderSource.h>
#include <cassert>
#include <cmath>
#include <sstream>
#include <string>
#include <vector>
Go to the source code of this file.
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template<class T > |
GLuint | blender::opensubdiv::createSSBO (std::vector< T > const &src) |
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static GLuint | blender::opensubdiv::compileKernel (BufferDescriptor const &srcDesc, BufferDescriptor const &dstDesc, BufferDescriptor const &duDesc, BufferDescriptor const &dvDesc, BufferDescriptor const &duuDesc, BufferDescriptor const &duvDesc, BufferDescriptor const &dvvDesc, const char *kernelDefine, int workGroupSize) |
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◆ datatoc_glsl_compute_kernel_glsl
char datatoc_glsl_compute_kernel_glsl[] |