16 #ifndef BT_TRIANGLE_BUFFER_H
17 #define BT_TRIANGLE_BUFFER_H
49 return int(m_triangleBuffer.
size());
54 return m_triangleBuffer[index];
59 m_triangleBuffer.
clear();
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
SIMD_FORCE_INLINE void clear()
clear the array, deallocated memory. Generally it is better to use array.resize(0),...
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
int getNumTriangles() const
const btTriangle & getTriangle(int index) const
virtual void processTriangle(btVector3 *triangle, int partId, int triangleIndex)