Blender  V3.3
BPy_FrsMaterial.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 extern "C" {
10 #include <Python.h>
11 }
12 
13 #include "../scene_graph/FrsMaterial.h"
14 
15 #ifdef __cplusplus
16 extern "C" {
17 #endif
18 
20 
21 extern PyTypeObject FrsMaterial_Type;
22 
23 #define BPy_FrsMaterial_Check(v) \
24  (PyObject_IsInstance((PyObject *)v, (PyObject *)&FrsMaterial_Type))
25 
26 /*---------------------------Python BPy_FrsMaterial structure definition----------*/
27 typedef struct {
28  PyObject_HEAD
31 
32 /*---------------------------Python BPy_FrsMaterial visible prototypes-----------*/
33 
34 int FrsMaterial_Init(PyObject *module);
36 
38 
39 #ifdef __cplusplus
40 }
41 #endif
void FrsMaterial_mathutils_register_callback()
int FrsMaterial_Init(PyObject *module)
PyTypeObject FrsMaterial_Type
static struct PyModuleDef module
Definition: python.cpp:972
PyObject_HEAD Freestyle::FrsMaterial * m