Blender  V3.3
Functions | Variables
node_texture_coord.c File Reference
#include "NOD_texture.h"
#include "node_texture_util.h"

Go to the source code of this file.

Functions

static void vectorfn (float *out, TexParams *p, bNode *UNUSED(node), bNodeStack **UNUSED(in), short UNUSED(thread))
 
static void exec (void *data, int UNUSED(thread), bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
 
void register_node_type_tex_coord (void)
 

Variables

static bNodeSocketTemplate outputs []
 

Function Documentation

◆ exec()

static void exec ( void data,
int   UNUSEDthread,
bNode node,
bNodeExecData execdata,
bNodeStack **  in,
bNodeStack **  out 
)
static

Definition at line 22 of file node_texture_coord.c.

References data, node, usdtokens::out(), tex_output(), and vectorfn().

Referenced by register_node_type_tex_coord().

◆ register_node_type_tex_coord()

void register_node_type_tex_coord ( void  )

◆ vectorfn()

static void vectorfn ( float out,
TexParams p,
bNode UNUSEDnode,
bNodeStack **  UNUSEDin,
short   UNUSEDthread 
)
static

Definition at line 16 of file node_texture_coord.c.

References TexParams::co, copy_v3_v3(), and usdtokens::out().

Referenced by exec().

Variable Documentation

◆ outputs

bNodeSocketTemplate outputs[]
static
Initial value:
= {
{SOCK_VECTOR, N_("Coordinates")},
{-1, ""},
}
@ SOCK_VECTOR
#define N_(msgid)

Definition at line 11 of file node_texture_coord.c.

Referenced by register_node_type_tex_coord().