Blender  V3.3
Classes | Functions
node_shader_util.hh File Reference
#include <cfloat>
#include <cmath>
#include <cstring>
#include "BLI_blenlib.h"
#include "BLI_color.hh"
#include "BLI_math.h"
#include "BLI_math_base_safe.h"
#include "BLI_math_vector.hh"
#include "BLI_rand.h"
#include "BLI_threads.h"
#include "BLI_utildefines.h"
#include "BLT_translation.h"
#include "BKE_colorband.h"
#include "BKE_colortools.h"
#include "BKE_global.h"
#include "BKE_image.h"
#include "BKE_main.h"
#include "BKE_material.h"
#include "BKE_node.h"
#include "BKE_texture.h"
#include "DNA_ID.h"
#include "DNA_color_types.h"
#include "DNA_customdata_types.h"
#include "DNA_image_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
#include "DNA_texture_types.h"
#include "FN_multi_function_builder.hh"
#include "GPU_material.h"
#include "GPU_texture.h"
#include "GPU_uniform_buffer.h"
#include "IMB_colormanagement.h"
#include "MEM_guardedalloc.h"
#include "NOD_multi_function.hh"
#include "NOD_shader.h"
#include "NOD_socket_declarations.hh"
#include "node_util.h"
#include "RE_pipeline.h"
#include "RE_texture.h"

Go to the source code of this file.

Classes

struct  XYZ_to_RGB
 

Functions

bool sh_node_poll_default (struct bNodeType *ntype, struct bNodeTree *ntree, const char **r_disabled_hint)
 
void sh_node_type_base (struct bNodeType *ntype, int type, const char *name, short nclass)
 
void sh_fn_node_type_base (struct bNodeType *ntype, int type, const char *name, short nclass)
 
void node_gpu_stack_from_data (struct GPUNodeStack *gs, int type, struct bNodeStack *ns)
 
void node_data_from_gpu_stack (struct bNodeStack *ns, struct GPUNodeStack *gs)
 
void node_shader_gpu_bump_tex_coord (struct GPUMaterial *mat, struct bNode *node, struct GPUNodeLink **link)
 
void node_shader_gpu_default_tex_coord (struct GPUMaterial *mat, struct bNode *node, struct GPUNodeLink **link)
 
void node_shader_gpu_tex_mapping (struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *in, struct GPUNodeStack *out)
 
struct bNodeTreeExecntreeShaderBeginExecTree_internal (struct bNodeExecContext *context, struct bNodeTree *ntree, bNodeInstanceKey parent_key)
 
void ntreeShaderEndExecTree_internal (struct bNodeTreeExec *exec)
 
void ntreeExecGPUNodes (struct bNodeTreeExec *exec, struct GPUMaterial *mat, struct bNode *output_node)
 
void get_XYZ_to_RGB_for_gpu (XYZ_to_RGB *data)
 

Function Documentation

◆ get_XYZ_to_RGB_for_gpu()

void get_XYZ_to_RGB_for_gpu ( XYZ_to_RGB data)

◆ node_data_from_gpu_stack()

void node_data_from_gpu_stack ( struct bNodeStack ns,
struct GPUNodeStack gs 
)

◆ node_gpu_stack_from_data()

void node_gpu_stack_from_data ( struct GPUNodeStack gs,
int  type,
struct bNodeStack ns 
)

◆ node_shader_gpu_bump_tex_coord()

void node_shader_gpu_bump_tex_coord ( struct GPUMaterial mat,
struct bNode node,
struct GPUNodeLink **  link 
)

◆ node_shader_gpu_default_tex_coord()

void node_shader_gpu_default_tex_coord ( struct GPUMaterial mat,
struct bNode node,
struct GPUNodeLink **  link 
)

◆ node_shader_gpu_tex_mapping()

void node_shader_gpu_tex_mapping ( struct GPUMaterial mat,
struct bNode node,
struct GPUNodeStack in,
struct GPUNodeStack out 
)

◆ ntreeExecGPUNodes()

void ntreeExecGPUNodes ( struct bNodeTreeExec exec,
struct GPUMaterial mat,
struct bNode output_node 
)

◆ ntreeShaderBeginExecTree_internal()

struct bNodeTreeExec* ntreeShaderBeginExecTree_internal ( struct bNodeExecContext context,
struct bNodeTree ntree,
bNodeInstanceKey  parent_key 
)

◆ ntreeShaderEndExecTree_internal()

void ntreeShaderEndExecTree_internal ( struct bNodeTreeExec exec)

◆ sh_fn_node_type_base()

void sh_fn_node_type_base ( struct bNodeType ntype,
int  type,
const char *  name,
short  nclass 
)

◆ sh_node_poll_default()

bool sh_node_poll_default ( struct bNodeType ntype,
struct bNodeTree ntree,
const char **  r_disabled_hint 
)

◆ sh_node_type_base()

void sh_node_type_base ( struct bNodeType ntype,
int  type,
const char *  name,
short  nclass 
)

Definition at line 36 of file node_shader_util.cc.

References bNodeType::gather_link_search_ops, bNodeType::insert_link, node_insert_link_default(), node_type_base(), bNodeType::poll, blender::nodes::search_link_ops_for_basic_node(), sh_node_poll_default(), and type.

Referenced by register_node_type_sh_add_shader(), register_node_type_sh_ambient_occlusion(), register_node_type_sh_attribute(), register_node_type_sh_background(), register_node_type_sh_bevel(), register_node_type_sh_blackbody(), register_node_type_sh_brightcontrast(), register_node_type_sh_bsdf_anisotropic(), register_node_type_sh_bsdf_diffuse(), register_node_type_sh_bsdf_glass(), register_node_type_sh_bsdf_glossy(), register_node_type_sh_bsdf_hair(), register_node_type_sh_bsdf_hair_principled(), register_node_type_sh_bsdf_principled(), register_node_type_sh_bsdf_refraction(), register_node_type_sh_bsdf_toon(), register_node_type_sh_bsdf_translucent(), register_node_type_sh_bsdf_transparent(), register_node_type_sh_bsdf_velvet(), register_node_type_sh_bump(), register_node_type_sh_camera(), register_node_type_sh_combcolor(), register_node_type_sh_combhsv(), register_node_type_sh_displacement(), register_node_type_sh_eevee_specular(), register_node_type_sh_emission(), register_node_type_sh_fresnel(), register_node_type_sh_gamma(), register_node_type_sh_geometry(), register_node_type_sh_hair_info(), register_node_type_sh_holdout(), register_node_type_sh_hue_sat(), register_node_type_sh_invert(), register_node_type_sh_layer_weight(), register_node_type_sh_light_falloff(), register_node_type_sh_light_path(), register_node_type_sh_mapping(), register_node_type_sh_mix_shader(), register_node_type_sh_normal(), register_node_type_sh_normal_map(), register_node_type_sh_object_info(), register_node_type_sh_output_aov(), register_node_type_sh_output_light(), register_node_type_sh_output_linestyle(), register_node_type_sh_output_material(), register_node_type_sh_output_world(), register_node_type_sh_particle_info(), register_node_type_sh_point_info(), register_node_type_sh_rgb(), register_node_type_sh_rgbtobw(), register_node_type_sh_script(), register_node_type_sh_sepcolor(), register_node_type_sh_sephsv(), register_node_type_sh_shadertorgb(), register_node_type_sh_squeeze(), register_node_type_sh_subsurface_scattering(), register_node_type_sh_tangent(), register_node_type_sh_tex_coord(), register_node_type_sh_tex_environment(), register_node_type_sh_tex_ies(), register_node_type_sh_tex_image(), register_node_type_sh_tex_pointdensity(), register_node_type_sh_tex_sky(), register_node_type_sh_uvalongstroke(), register_node_type_sh_uvmap(), register_node_type_sh_vect_transform(), register_node_type_sh_vector_displacement(), register_node_type_sh_vertex_color(), register_node_type_sh_volume_absorption(), register_node_type_sh_volume_info(), register_node_type_sh_volume_principled(), register_node_type_sh_volume_scatter(), register_node_type_sh_wavelength(), register_node_type_sh_wireframe(), and sh_fn_node_type_base().