Blender
V3.3
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#include <DNA_anim_types.h>
Public Attributes | |
ID | id |
AnimData * | adt |
Used for BKE_animdata_from_id() All ID-data-blocks which have their own 'local' AnimData should have the same arrangement in their structs.
Definition at line 1158 of file DNA_anim_types.h.
AnimData* IdAdtTemplate::adt |
Definition at line 1160 of file DNA_anim_types.h.
Referenced by BKE_animdata_copy_id(), BKE_animdata_ensure_id(), BKE_animdata_fix_paths_remove(), BKE_animdata_free(), BKE_animdata_from_id(), BKE_libblock_copy_ex(), cleardrivers_animdata_fn(), and refreshdrivers_animdata_fn().
ID IdAdtTemplate::id |
Definition at line 1159 of file DNA_anim_types.h.