Blender
V3.3
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#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
GPU_SHADER_INTERFACE_INFO(image_engine_color_iface, "").smooth(Type | vertex_in (0, Type::VEC2, "pos") .vertex_out(image_engine_color_iface) .fragment_out(0 |
GPU_SHADER_INTERFACE_INFO (image_engine_color_iface, "").smooth(Type vertex_in | ( | 0 | , |
Type::VEC2 | , | ||
"pos" | |||
) |