Blender
V3.3
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Functions | |
static void | sh_node_sepcolor_declare (NodeDeclarationBuilder &b) |
static void | node_sepcolor_update (bNodeTree *UNUSED(ntree), bNode *node) |
static const char * | gpu_shader_get_name (int mode) |
static int | gpu_shader_sepcolor (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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static |
Definition at line 40 of file node_shader_sepcomb_color.cc.
References NODE_COMBSEP_COLOR_HSL, NODE_COMBSEP_COLOR_HSV, and NODE_COMBSEP_COLOR_RGB.
Referenced by gpu_shader_sepcolor().
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Definition at line 54 of file node_shader_sepcomb_color.cc.
References gpu_shader_get_name(), GPU_stack_link(), NodeCombSepColor::mode, node, and usdtokens::out().
Referenced by register_node_type_sh_sepcolor().
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Definition at line 34 of file node_shader_sepcomb_color.cc.
References NodeCombSepColor::mode, node, and node_combsep_color_label().
Referenced by register_node_type_sh_sepcolor().
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Definition at line 26 of file node_shader_sepcomb_color.cc.
References usdtokens::b(), and N_.
Referenced by register_node_type_sh_sepcolor().