Blender
V3.3
|
#include <bvh.h>
Public Attributes | |
RaySelfPrimitives | self |
uint | visibility |
int | state |
float | throughput |
short | max_hits |
short | num_hits |
short | num_recorded_hits |
bool | result |
Definition at line 36 of file kernel/device/metal/bvh.h.
short MetalRTIntersectionShadowPayload::max_hits |
Definition at line 44 of file kernel/device/metal/bvh.h.
short MetalRTIntersectionShadowPayload::num_hits |
Definition at line 45 of file kernel/device/metal/bvh.h.
short MetalRTIntersectionShadowPayload::num_recorded_hits |
Definition at line 46 of file kernel/device/metal/bvh.h.
bool MetalRTIntersectionShadowPayload::result |
Definition at line 47 of file kernel/device/metal/bvh.h.
RaySelfPrimitives MetalRTIntersectionShadowPayload::self |
Definition at line 37 of file kernel/device/metal/bvh.h.
int MetalRTIntersectionShadowPayload::state |
Definition at line 42 of file kernel/device/metal/bvh.h.
float MetalRTIntersectionShadowPayload::throughput |
Definition at line 43 of file kernel/device/metal/bvh.h.
uint MetalRTIntersectionShadowPayload::visibility |
Definition at line 38 of file kernel/device/metal/bvh.h.