Go to the source code of this file.
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enum | eXrSessionFlag { XR_SESSION_USE_POSITION_TRACKING = (1 << 0)
, XR_SESSION_USE_ABSOLUTE_TRACKING = (1 << 1)
} |
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enum | eXRSessionBasePoseType { XR_BASE_POSE_SCENE_CAMERA = 0
, XR_BASE_POSE_OBJECT = 1
, XR_BASE_POSE_CUSTOM = 2
} |
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enum | eXrSessionControllerDrawStyle { XR_CONTROLLER_DRAW_DARK = 0
, XR_CONTROLLER_DRAW_LIGHT = 1
, XR_CONTROLLER_DRAW_DARK_RAY = 2
, XR_CONTROLLER_DRAW_LIGHT_RAY = 3
} |
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enum | eXrActionType {
XR_BOOLEAN_INPUT = 1
, XR_FLOAT_INPUT = 2
, XR_VECTOR2F_INPUT = 3
, XR_POSE_INPUT = 4
,
XR_VIBRATION_OUTPUT = 100
} |
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enum | eXrOpFlag { XR_OP_PRESS = 0
, XR_OP_RELEASE = 1
, XR_OP_MODAL = 2
} |
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enum | eXrActionFlag { XR_ACTION_BIMANUAL = (1 << 0)
} |
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enum | eXrHapticFlag { XR_HAPTIC_MATCHUSERPATHS = (1 << 0)
, XR_HAPTIC_PRESS = (1 << 1)
, XR_HAPTIC_RELEASE = (1 << 2)
, XR_HAPTIC_REPEAT = (1 << 3)
} |
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enum | eXrAxisFlag { XR_AXIS0_POS = (1 << 0)
, XR_AXIS0_NEG = (1 << 1)
, XR_AXIS1_POS = (1 << 2)
, XR_AXIS1_NEG = (1 << 3)
} |
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enum | eXrPoseFlag { XR_POSE_GRIP = (1 << 0)
, XR_POSE_AIM = (1 << 1)
} |
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◆ XR_MAX_COMPONENT_PATH_LENGTH
#define XR_MAX_COMPONENT_PATH_LENGTH 192 |
◆ XR_MAX_USER_PATH_LENGTH
#define XR_MAX_USER_PATH_LENGTH 64 |
The following user and component path lengths are dependent on OpenXR's XR_MAX_PATH_LENGTH (256). A user path will be combined with a component path to identify an action binding, and that combined path should also have a max of XR_MAX_PATH_LENGTH (e.g. user_path = /user/hand/left, component_path = /input/trigger/value, full_path = /user/hand/left/input/trigger/value).
Definition at line 120 of file DNA_xr_types.h.
◆ eXrActionFlag
◆ eXrActionType
XR action type. Enum values match those in GHOST_XrActionType enum for consistency.
◆ eXrAxisFlag
For axis-based inputs (thumb-stick/track-pad/etc). Determines the region for action execution (mutually exclusive per axis).
◆ eXrHapticFlag
◆ eXrOpFlag
Determines how XR action operators are executed.
◆ eXrPoseFlag
◆ eXRSessionBasePoseType
◆ eXrSessionControllerDrawStyle
◆ eXrSessionFlag
◆ XrActionMap
◆ XrActionMapBinding
◆ XrActionMapItem
◆ XrComponentPath
◆ XrSessionSettings
◆ XrUserPath
◆ eXrActionFlag
Enumerator |
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XR_ACTION_BIMANUAL | Action depends on two sub-action paths (i.e. two-handed/bi-manual action).
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Definition at line 79 of file DNA_xr_types.h.
◆ eXrActionType
XR action type. Enum values match those in GHOST_XrActionType enum for consistency.
Enumerator |
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XR_BOOLEAN_INPUT | |
XR_FLOAT_INPUT | |
XR_VECTOR2F_INPUT | |
XR_POSE_INPUT | |
XR_VIBRATION_OUTPUT | |
Definition at line 64 of file DNA_xr_types.h.
◆ eXrAxisFlag
For axis-based inputs (thumb-stick/track-pad/etc). Determines the region for action execution (mutually exclusive per axis).
Enumerator |
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XR_AXIS0_POS | |
XR_AXIS0_NEG | |
XR_AXIS1_POS | |
XR_AXIS1_NEG | |
Definition at line 100 of file DNA_xr_types.h.
◆ eXrHapticFlag
Enumerator |
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XR_HAPTIC_MATCHUSERPATHS | Whether to apply haptics to corresponding user paths for an action and its haptic action.
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XR_HAPTIC_PRESS | Determines how haptics will be applied ("repeat" is mutually exclusive with "press"/"release").
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XR_HAPTIC_RELEASE | |
XR_HAPTIC_REPEAT | |
Definition at line 84 of file DNA_xr_types.h.
◆ eXrOpFlag
Determines how XR action operators are executed.
Enumerator |
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XR_OP_PRESS | |
XR_OP_RELEASE | |
XR_OP_MODAL | |
Definition at line 73 of file DNA_xr_types.h.
◆ eXrPoseFlag
◆ eXRSessionBasePoseType
Enumerator |
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XR_BASE_POSE_SCENE_CAMERA | |
XR_BASE_POSE_OBJECT | |
XR_BASE_POSE_CUSTOM | |
Definition at line 50 of file DNA_xr_types.h.
◆ eXrSessionControllerDrawStyle
Enumerator |
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XR_CONTROLLER_DRAW_DARK | |
XR_CONTROLLER_DRAW_LIGHT | |
XR_CONTROLLER_DRAW_DARK_RAY | |
XR_CONTROLLER_DRAW_LIGHT_RAY | |
Definition at line 56 of file DNA_xr_types.h.
◆ eXrSessionFlag
Enumerator |
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XR_SESSION_USE_POSITION_TRACKING | |
XR_SESSION_USE_ABSOLUTE_TRACKING | |
Definition at line 45 of file DNA_xr_types.h.