Blender  V3.3
Functions
gpu_shader_3D_point_info.hh File Reference
#include "gpu_shader_create_info.hh"

Go to the source code of this file.

Functions

 vertex_in (0, Type::VEC3, "pos") .vertex_in(1
 
color vertex_out (smooth_color_iface) .fragment_out(0
 
color fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true)
 
color vertex_in (2, Type::FLOAT, "size") .vertex_out(smooth_color_iface) .fragment_out(0
 
fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ("gpu_shader_3D_point_uniform_size_uniform_color_aa") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ additional_info()

fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ( "gpu_shader_3D_point_uniform_size_uniform_color_aa"  )

◆ push_constant()

color fragColor push_constant ( Type::MAT4  ,
"ModelViewProjectionMatrix"   
)

◆ vertex_in() [1/2]

vertex_in ( ,
Type::VEC3  ,
"pos"   
)

◆ vertex_in() [2/2]

color vertex_in ( ,
Type::FLOAT  ,
"size"   
)

◆ vertex_out()

color vertex_out ( smooth_color_iface  )