Blender
V3.3
|
Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static int | node_shader_gpu_eevee_specular (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
|
static |
Definition at line 8 of file node_shader_eevee_specular.cc.
References usdtokens::b(), N_, and PROP_FACTOR.
Referenced by register_node_type_sh_eevee_specular().
|
static |
Definition at line 42 of file node_shader_eevee_specular.cc.
References GPU_constant(), GPU_link(), GPU_material_flag_set(), GPU_MATFLAG_DIFFUSE, GPU_MATFLAG_GLOSSY, GPU_stack_link(), node, usdtokens::out(), and socket_not_zero.
Referenced by register_node_type_sh_eevee_specular().