Go to the source code of this file.
|
| vertex_in (0, Type::VEC2, "pos") .vertex_out(flat_color_smooth_tex_coord_interp_iface) .fragment_out(0 |
|
fragColor | uniform_buf (0, "MultiRectCallData", "multi_rect_data") .sampler(0 |
|
fragColor image | typedef_source ("GPU_shader_shared.h") .vertex_source("gpu_shader_2D_image_multi_rect_vert.glsl") .fragment_source("gpu_shader_image_varying_color_frag.glsl") .do_static_compilation(true) |
|
◆ typedef_source()
fragColor image typedef_source |
( |
"GPU_shader_shared.h" |
| ) |
|
◆ uniform_buf()
fragColor uniform_buf |
( |
0 |
, |
|
|
"MultiRectCallData" |
, |
|
|
"multi_rect_data" |
|
|
) |
| |
◆ vertex_in()
vertex_in |
( |
0 |
, |
|
|
Type::VEC2 |
, |
|
|
"pos" |
|
|
) |
| |