Blender  V3.3
COM_ChannelMatteOperation.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2012 Blender Foundation. */
3 
4 #pragma once
5 
7 
8 namespace blender::compositor {
9 
15  private:
16  SocketReader *input_image_program_;
17 
18  /* int color_space_; */ /* node->custom1 */ /* UNUSED */ /* TODO ? */
19  int matte_channel_; /* node->custom2 */
20  int limit_method_; /* node->algorithm */
21  int limit_channel_; /* node->channel */
22  float limit_max_; /* node->storage->t1 */
23  float limit_min_; /* node->storage->t2 */
24 
25  float limit_range_;
26 
35  int ids_[3];
36 
37  public:
42 
46  void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override;
47 
48  void init_execution() override;
49  void deinit_execution() override;
50 
51  void set_settings(NodeChroma *node_chroma, const int custom2)
52  {
53  limit_max_ = node_chroma->t1;
54  limit_min_ = node_chroma->t2;
55  limit_method_ = node_chroma->algorithm;
56  limit_channel_ = node_chroma->channel;
57  matte_channel_ = custom2;
58  }
59 
61  const rcti &area,
62  Span<MemoryBuffer *> inputs) override;
63 };
64 
65 } // namespace blender::compositor
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
void execute_pixel_sampled(float output[4], float x, float y, PixelSampler sampler) override
void set_settings(NodeChroma *node_chroma, const int custom2)
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
a MemoryBuffer contains access to the data of a chunk
NodeOperation contains calculation logic.
depth_tx sampler(1, ImageType::FLOAT_2D, "combined_tx") .sampler(2
ccl_global KernelShaderEvalInput ccl_global float * output
static void area(int d1, int d2, int e1, int e2, float weights[2])
static bNodeSocketTemplate inputs[]