Blender  V3.3
btConcaveShape.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_CONCAVE_SHAPE_H
17 #define BT_CONCAVE_SHAPE_H
18 
19 #include "btCollisionShape.h"
21 #include "btTriangleCallback.h"
22 
25 typedef enum PHY_ScalarType
26 {
32  PHY_UCHAR
34 
39 {
40 protected:
42 
43 public:
45 
47 
48  virtual ~btConcaveShape();
49 
50  virtual void processAllTriangles(btTriangleCallback * callback, const btVector3& aabbMin, const btVector3& aabbMax) const = 0;
51 
52  virtual btScalar getMargin() const
53  {
54  return m_collisionMargin;
55  }
56  virtual void setMargin(btScalar collisionMargin)
57  {
58  m_collisionMargin = collisionMargin;
59  }
60 };
61 
62 #endif //BT_CONCAVE_SHAPE_H
btCollisionShape
The btCollisionShape class provides an interface for collision shapes that can be shared among btColl...
btScalar m_collisionMargin
BT_DECLARE_ALIGNED_ALLOCATOR()
btConcaveShape()
virtual btScalar getMargin() const
virtual ~btConcaveShape()
virtual void processAllTriangles(btTriangleCallback *callback, const btVector3 &aabbMin, const btVector3 &aabbMax) const =0
Definition: btEmptyShape.h:57
virtual void setMargin(btScalar collisionMargin)
PHY_ScalarType
@ PHY_FLOAT
@ PHY_UCHAR
@ PHY_FIXEDPOINT88
@ PHY_DOUBLE
@ PHY_SHORT
@ PHY_INTEGER
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition: btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition: btScalar.h:285
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
DEGForeachIDComponentCallback callback