Blender
V3.3
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This is the complete list of members for blender::gpu::StateManager, including all inherited members.
apply_state()=0 | blender::gpu::StateManager | pure virtual |
force_state()=0 | blender::gpu::StateManager | pure virtual |
image_bind(Texture *tex, int unit)=0 | blender::gpu::StateManager | pure virtual |
image_unbind(Texture *tex)=0 | blender::gpu::StateManager | pure virtual |
image_unbind_all()=0 | blender::gpu::StateManager | pure virtual |
issue_barrier(eGPUBarrier barrier_bits)=0 | blender::gpu::StateManager | pure virtual |
mutable_state | blender::gpu::StateManager | |
state | blender::gpu::StateManager | |
StateManager() | blender::gpu::StateManager | |
texture_bind(Texture *tex, eGPUSamplerState sampler, int unit)=0 | blender::gpu::StateManager | pure virtual |
texture_unbind(Texture *tex)=0 | blender::gpu::StateManager | pure virtual |
texture_unbind_all()=0 | blender::gpu::StateManager | pure virtual |
texture_unpack_row_length_set(uint len)=0 | blender::gpu::StateManager | pure virtual |
use_bgl | blender::gpu::StateManager | |
~StateManager() | blender::gpu::StateManager | inlinevirtual |