Blender
V3.3
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#include <closures.h>
Public Member Functions | |
bool | skip (const ShaderData *sd, uint32_t path_flag, int scattering) |
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virtual void | setup (ShaderData *sd, uint32_t path_flag, float3 weight)=0 |
Additional Inherited Members | |
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OSL::ustring | label |
Definition at line 102 of file closures.h.
bool CBSDFClosure::skip | ( | const ShaderData * | sd, |
uint32_t | path_flag, | ||
int | scattering | ||
) |
Definition at line 478 of file closures.cpp.
References kernel_data, LABEL_GLOSSY, LABEL_REFLECT, LABEL_TRANSMIT, and PATH_RAY_DIFFUSE.