Blender  V3.3
blender::gpu::MTLContext Member List

This is the complete list of members for blender::gpu::MTLContext, including all inherited members.

activate() overrideblender::gpu::MTLContextvirtual
active_fbblender::gpu::Context
back_leftblender::gpu::Context
back_rightblender::gpu::Context
begin_frame() overrideblender::gpu::MTLContextvirtual
check_error(const char *info)blender::gpu::MTLContextstatic
clear_visibility_dirty()blender::gpu::MTLContext
Context()blender::gpu::Context
deactivate() overrideblender::gpu::MTLContextvirtual
debug_group_begin(const char *name, int index) overrideblender::gpu::MTLContextvirtual
debug_group_end() overrideblender::gpu::MTLContextvirtual
debug_stackblender::gpu::Context
deviceblender::gpu::MTLContext
end_frame() overrideblender::gpu::MTLContextvirtual
ensure_begin_render_pass()blender::gpu::MTLContext
finish() overrideblender::gpu::MTLContextvirtual
flush() overrideblender::gpu::MTLContextvirtual
framebuffer_bind(MTLFrameBuffer *framebuffer)blender::gpu::MTLContext
framebuffer_restore()blender::gpu::MTLContext
front_leftblender::gpu::Context
front_rightblender::gpu::Context
generate_sampler_from_state(MTLSamplerState state)blender::gpu::MTLContext
get()blender::gpu::MTLContextinlinestatic
get_active()blender::gpu::MTLContextinline
get_active_shader()blender::gpu::MTLContext
get_current_frame_index()blender::gpu::MTLContextinline
get_current_framebuffer()blender::gpu::MTLContext
get_default_framebuffer()blender::gpu::MTLContext
get_default_sampler_state()blender::gpu::MTLContext
get_global_memory_manager()blender::gpu::MTLContextinlinestatic
get_inside_frame()blender::gpu::MTLContextinline
get_sampler_from_state(MTLSamplerState state)blender::gpu::MTLContext
get_scratchbuffer_manager()blender::gpu::MTLContextinline
get_texture_utils()blender::gpu::MTLContextinline
get_visibility_buffer() constblender::gpu::MTLContext
ghost_window_blender::gpu::Contextprotected
global_memory_managerblender::gpu::MTLContextstatic
immblender::gpu::Context
is_active_blender::gpu::Contextprotected
is_active_on_thread()blender::gpu::Context
is_visibility_dirty() constblender::gpu::MTLContext
main_command_bufferblender::gpu::MTLContext
matrix_stateblender::gpu::Context
memory_managerblender::gpu::MTLContext
memory_statistics_get(int *total_mem, int *free_mem) overrideblender::gpu::MTLContextvirtual
MTLBackend classblender::gpu::MTLContextfriend
MTLContext(void *ghost_window)blender::gpu::MTLContext
pipeline_stateblender::gpu::MTLContext
pipeline_state_init()blender::gpu::MTLContext
queueblender::gpu::MTLContext
sampler_bind(MTLSamplerState, uint sampler_unit)blender::gpu::MTLContext
set_scissor(int scissor_x, int scissor_y, int scissor_width, int scissor_height)blender::gpu::MTLContext
set_scissor_enabled(bool scissor_enabled)blender::gpu::MTLContext
set_viewport(int origin_x, int origin_y, int width, int height)blender::gpu::MTLContext
set_visibility_buffer(gpu::MTLBuffer *buffer)blender::gpu::MTLContext
shaderblender::gpu::Context
state_managerblender::gpu::Context
texture_bind(gpu::MTLTexture *mtl_texture, uint texture_unit)blender::gpu::MTLContext
texture_unbind(gpu::MTLTexture *mtl_texture)blender::gpu::MTLContext
texture_unbind_all()blender::gpu::MTLContext
thread_blender::gpu::Contextprotected
~Context()blender::gpu::Contextvirtual
~MTLContext()blender::gpu::MTLContext