Blender  V3.3
COM_SunBeamsNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2014 Blender Foundation. */
3 
4 #include "COM_SunBeamsNode.h"
6 
7 namespace blender::compositor {
8 
9 SunBeamsNode::SunBeamsNode(bNode *editor_node) : Node(editor_node)
10 {
11  /* pass */
12 }
13 
15  const CompositorContext & /*context*/) const
16 {
17  NodeInput *input_socket = this->get_input_socket(0);
18  NodeOutput *output_socket = this->get_output_socket(0);
20 
21  SunBeamsOperation *operation = new SunBeamsOperation();
22  operation->set_data(*data);
23  converter.add_operation(operation);
24 
25  converter.map_input_socket(input_socket, operation->get_input_socket(0));
26  converter.map_output_socket(output_socket, operation->get_output_socket(0));
27 }
28 
29 } // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
bNode * get_bnode() const
get the reference to the SDNA bNode struct
Definition: COM_Node.h:64
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
void set_data(const NodeSunBeams &data)
void * storage