49 func,
"Return 4 points for the cameras frame (before object transformation)");
55 "Scene to use for aspect calculation, when omitted 1:1 aspect is used");
59 func,
"result_1", 3,
NULL, -FLT_MAX, FLT_MAX,
"Result",
NULL, -1e4, 1e4);
64 func,
"result_2", 3,
NULL, -FLT_MAX, FLT_MAX,
"Result",
NULL, -1e4, 1e4);
69 func,
"result_3", 3,
NULL, -FLT_MAX, FLT_MAX,
"Result",
NULL, -1e4, 1e4);
74 func,
"result_4", 3,
NULL, -FLT_MAX, FLT_MAX,
"Result",
NULL, -1e4, 1e4);
Camera data-block and utility functions.
void BKE_camera_view_frame(const struct Scene *scene, const struct Camera *camera, float r_vec[4][3])
General operations, lookup, etc. for blender objects.
MINLINE void copy_v3_v3(float r[3], const float a[3])
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
void RNA_api_camera(StructRNA *srna)
PropertyRNA * RNA_def_pointer(StructOrFunctionRNA *cont_, const char *identifier, const char *type, const char *ui_name, const char *ui_description)
FunctionRNA * RNA_def_function(StructRNA *srna, const char *identifier, const char *call)
void RNA_def_function_output(FunctionRNA *UNUSED(func), PropertyRNA *ret)
PropertyRNA * RNA_def_float_vector(StructOrFunctionRNA *cont_, const char *identifier, int len, const float *default_value, float hardmin, float hardmax, const char *ui_name, const char *ui_description, float softmin, float softmax)
void RNA_def_function_ui_description(FunctionRNA *func, const char *description)
void RNA_def_property_flag(PropertyRNA *prop, PropertyFlag flag)