Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Outline Prepass | |
drw_clipped | |
GPU_SHADER_INTERFACE_INFO(overlay_outline_prepass_iface, "interp").flat(Type | push_constant (Type::BOOL, "isTransform") .vertex_out(overlay_outline_prepass_iface) .fragment_out(0 |
GPU_SHADER_INTERFACE_INFO(overlay_outline_prepass_iface, "interp").flat(Type out_object_id | fragment_source ("overlay_outline_prepass_frag.glsl") .additional_info("draw_resource_handle") |
do_static_compilation (true) .vertex_in(0 | |
pos | vertex_source ("overlay_outline_prepass_vert.glsl") .additional_info("draw_mesh" |
pos overlay_outline_prepass | additional_info ("draw_object_infos") |
overlay_outline_prepass additional_info | ( | "draw_object_infos" | ) |
do_static_compilation | ( | true | ) |
GPU_SHADER_INTERFACE_INFO (overlay_outline_prepass_iface, "interp").flat(Type out_object_id fragment_source | ( | "overlay_outline_prepass_frag.glsl" | ) |
GPU_SHADER_INTERFACE_INFO (overlay_outline_prepass_iface, "interp").flat(Type push_constant | ( | Type::BOOL | , |
"isTransform" | |||
) |
pos vertex_source | ( | "overlay_outline_prepass_vert.glsl" | ) |
drw_clipped |
Definition at line 28 of file overlay_outline_info.hh.