Blender  V3.3
blender::deg::DepsgraphRelationBuilder Member List

This is the complete list of members for blender::deg::DepsgraphRelationBuilder, including all inherited members.

add_customdata_mask(Object *object, const DEGCustomDataMeshMasks &customdata_masks)blender::deg::DepsgraphRelationBuilder
add_depends_on_transform_relation(ID *id, const KeyTo &key_to, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilder
add_modifier_to_transform_relation(const DepsNodeHandle *handle, const char *description)blender::deg::DepsgraphRelationBuilder
add_node_handle_relation(const KeyType &key_from, const DepsNodeHandle *handle, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilder
add_operation_relation(OperationNode *node_from, OperationNode *node_to, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilderprotected
add_particle_collision_relations(const OperationKey &key, Object *object, Collection *collection, const char *name)blender::deg::DepsgraphRelationBuilder
add_particle_forcefield_relations(const OperationKey &key, Object *object, ParticleSystem *psys, EffectorWeights *eff, bool add_absorption, const char *name)blender::deg::DepsgraphRelationBuilder
add_relation(const KeyFrom &key_from, const KeyTo &key_to, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilder
add_relation(const TimeSourceKey &key_from, const KeyTo &key_to, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilder
add_special_eval_flag(ID *id, uint32_t flag)blender::deg::DepsgraphRelationBuilder
add_time_relation(TimeSourceNode *timesrc, Node *node_to, const char *description, int flags=0)blender::deg::DepsgraphRelationBuilderprotected
add_visibility_relation(ID *id_from, ID *id_to)blender::deg::DepsgraphRelationBuilderprotected
begin_build()blender::deg::DepsgraphRelationBuilder
bmain_blender::deg::DepsgraphBuilderprotected
build_action(bAction *action)blender::deg::DepsgraphRelationBuildervirtual
build_animation_images(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_animdata(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_animdata_curves(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_animdata_curves_targets(ID *id, ComponentKey &adt_key, OperationNode *operation_from, ListBase *curves)blender::deg::DepsgraphRelationBuildervirtual
build_animdata_drivers(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_animdata_force(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_animdata_nlastrip_targets(ID *id, ComponentKey &adt_key, OperationNode *operation_from, ListBase *strips)blender::deg::DepsgraphRelationBuildervirtual
build_armature(bArmature *armature)blender::deg::DepsgraphRelationBuildervirtual
build_armature_bones(ListBase *bones)blender::deg::DepsgraphRelationBuildervirtual
build_cachefile(CacheFile *cache_file)blender::deg::DepsgraphRelationBuildervirtual
build_camera(Camera *camera)blender::deg::DepsgraphRelationBuildervirtual
build_collection(LayerCollection *from_layer_collection, Object *object, Collection *collection)blender::deg::DepsgraphRelationBuildervirtual
build_constraints(ID *id, NodeType component_type, const char *component_subdata, ListBase *constraints, RootPChanMap *root_map)blender::deg::DepsgraphRelationBuildervirtual
build_copy_on_write_relations()blender::deg::DepsgraphRelationBuildervirtual
build_copy_on_write_relations(IDNode *id_node)blender::deg::DepsgraphRelationBuildervirtual
build_dimensions(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_driver(ID *id, FCurve *fcurve)blender::deg::DepsgraphRelationBuildervirtual
build_driver_data(ID *id, FCurve *fcurve)blender::deg::DepsgraphRelationBuildervirtual
build_driver_id_property(ID *id, const char *rna_path)blender::deg::DepsgraphRelationBuildervirtual
build_driver_relations()blender::deg::DepsgraphRelationBuildervirtual
build_driver_relations(IDNode *id_node)blender::deg::DepsgraphRelationBuildervirtual
build_driver_variables(ID *id, FCurve *fcurve)blender::deg::DepsgraphRelationBuildervirtual
build_freestyle_lineset(FreestyleLineSet *fls)blender::deg::DepsgraphRelationBuildervirtual
build_freestyle_linestyle(FreestyleLineStyle *linestyle)blender::deg::DepsgraphRelationBuildervirtual
build_generic_id(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_id(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_idproperties(IDProperty *id_property)blender::deg::DepsgraphRelationBuildervirtual
build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map)blender::deg::DepsgraphRelationBuildervirtual
build_image(Image *image)blender::deg::DepsgraphRelationBuildervirtual
build_inter_ik_chains(Object *object, const OperationKey &solver_key, const bPoseChannel *rootchan, const RootPChanMap *root_map)blender::deg::DepsgraphRelationBuildervirtual
build_layer_collections(ListBase *lb)blender::deg::DepsgraphRelationBuildervirtual
build_light(Light *lamp)blender::deg::DepsgraphRelationBuildervirtual
build_lightprobe(LightProbe *probe)blender::deg::DepsgraphRelationBuildervirtual
build_mask(Mask *mask)blender::deg::DepsgraphRelationBuildervirtual
build_material(Material *ma)blender::deg::DepsgraphRelationBuildervirtual
build_materials(Material **materials, int num_materials)blender::deg::DepsgraphRelationBuildervirtual
build_movieclip(MovieClip *clip)blender::deg::DepsgraphRelationBuildervirtual
build_nested_datablock(ID *owner, ID *id, bool flush_cow_changes)blender::deg::DepsgraphRelationBuildervirtual
build_nested_nodetree(ID *owner, bNodeTree *ntree)blender::deg::DepsgraphRelationBuildervirtual
build_nested_shapekey(ID *owner, Key *key)blender::deg::DepsgraphRelationBuildervirtual
build_nodetree(bNodeTree *ntree)blender::deg::DepsgraphRelationBuildervirtual
build_nodetree_socket(bNodeSocket *socket)blender::deg::DepsgraphRelationBuildervirtual
build_object(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_camera(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_geometry(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_geometry_datablock(ID *obdata)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_light(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_lightprobe(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_data_speaker(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_from_view_layer_base(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_layer_component_relations(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_parent(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_object_pointcache(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_parameters(ID *id)blender::deg::DepsgraphRelationBuildervirtual
build_particle_settings(ParticleSettings *part)blender::deg::DepsgraphRelationBuildervirtual
build_particle_system_visualization_object(Object *object, ParticleSystem *psys, Object *draw_object)blender::deg::DepsgraphRelationBuildervirtual
build_particle_systems(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_rig(Object *object)blender::deg::DepsgraphRelationBuildervirtual
build_rigidbody(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_audio(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_camera(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_compositor(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_parameters(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_render(Scene *scene, ViewLayer *view_layer)blender::deg::DepsgraphRelationBuildervirtual
build_scene_sequencer(Scene *scene)blender::deg::DepsgraphRelationBuildervirtual
build_scene_speakers(Scene *scene, ViewLayer *view_layer)blender::deg::DepsgraphRelationBuildervirtual
build_shapekeys(Key *key)blender::deg::DepsgraphRelationBuildervirtual
build_simulation(Simulation *simulation)blender::deg::DepsgraphRelationBuildervirtual
build_sound(bSound *sound)blender::deg::DepsgraphRelationBuildervirtual
build_speaker(Speaker *speaker)blender::deg::DepsgraphRelationBuildervirtual
build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con, RootPChanMap *root_map)blender::deg::DepsgraphRelationBuildervirtual
build_texture(Tex *tex)blender::deg::DepsgraphRelationBuildervirtual
build_vfont(VFont *vfont)blender::deg::DepsgraphRelationBuildervirtual
build_view_layer(Scene *scene, ViewLayer *view_layer, eDepsNode_LinkedState_Type linked_state)blender::deg::DepsgraphRelationBuildervirtual
build_world(World *world)blender::deg::DepsgraphRelationBuildervirtual
cache_blender::deg::DepsgraphBuilderprotected
check_pchan_has_bbone(const Object *object, const bPoseChannel *pchan)blender::deg::DepsgraphBuildervirtual
check_pchan_has_bbone_segments(const Object *object, const bPoseChannel *pchan)blender::deg::DepsgraphBuildervirtual
check_pchan_has_bbone_segments(const Object *object, const char *bone_name)blender::deg::DepsgraphBuildervirtual
create_node_handle(const KeyType &key, const char *default_name="")blender::deg::DepsgraphRelationBuilderprotected
DepsgraphBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache)blender::deg::DepsgraphBuilderprotected
DepsgraphRelationBuilder(Main *bmain, Depsgraph *graph, DepsgraphBuilderCache *cache)blender::deg::DepsgraphRelationBuilder
find_node(const OperationKey &key) constblender::deg::DepsgraphRelationBuilderprotected
find_operation_node(const KeyType &key)blender::deg::DepsgraphRelationBuilder
get_node(const TimeSourceKey &key) constblender::deg::DepsgraphRelationBuilderprotected
get_node(const ComponentKey &key) constblender::deg::DepsgraphRelationBuilderprotected
get_node(const OperationKey &key) constblender::deg::DepsgraphRelationBuilderprotected
get_node(const RNAPathKey &key)blender::deg::DepsgraphRelationBuilderprotected
getGraph()blender::deg::DepsgraphRelationBuilder
graph_blender::deg::DepsgraphBuilderprotected
has_node(const OperationKey &key) constblender::deg::DepsgraphRelationBuilderprotected
is_object_visibility_animated(const Object *object)blender::deg::DepsgraphBuildervirtual
is_same_bone_dependency(const KeyFrom &key_from, const KeyTo &key_to)blender::deg::DepsgraphRelationBuilderprotected
is_same_nodetree_node_dependency(const KeyFrom &key_from, const KeyTo &key_to)blender::deg::DepsgraphRelationBuilderprotected
need_pull_base_into_graph(const Base *base)blender::deg::DepsgraphBuildervirtual
~DepsgraphBuilder()=defaultblender::deg::DepsgraphBuildervirtual