Blender
V3.3
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#include <deg_node_component.h>
Public Attributes | |
struct bPoseChannel * | pchan |
DEG_COMPONENT_NODE_DECLARE | |
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IDNode * | owner |
Map< ComponentNode::OperationIDKey, OperationNode * > * | operations_map |
Vector< OperationNode * > | operations |
OperationNode * | entry_operation |
OperationNode * | exit_operation |
bool | possibly_affects_visible_id |
bool | affects_visible_id |
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string | name |
NodeType | type |
Relations | inlinks |
Relations | outlinks |
Stats | stats |
int | custom_flags |
Additional Inherited Members | |
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typedef Vector< Relation * > | Relations |
Definition at line 213 of file deg_node_component.h.
Initialize 'bone component' node - from pointer data given.
Reimplemented from blender::deg::ComponentNode.
Definition at line 293 of file deg_node_component.cc.
References BKE_pose_channel_find_name(), blender::deg::ComponentNode::init(), pchan, and Object::pose.
blender::deg::BoneComponentNode::DEG_COMPONENT_NODE_DECLARE |
Definition at line 219 of file deg_node_component.h.
struct bPoseChannel* blender::deg::BoneComponentNode::pchan |
Definition at line 217 of file deg_node_component.h.
Referenced by init().