Blender
V3.3
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#include "BLI_function_ref.hh"
#include "BLI_map.hh"
#include "BLI_set.hh"
#include "BLI_string_ref.hh"
#include "BLI_uuid.h"
#include "BLI_vector.hh"
#include "BKE_asset_catalog_path.hh"
#include <map>
#include <memory>
#include <set>
#include <string>
Go to the source code of this file.
Namespaces | |
blender | |
blender::bke | |
Typedefs | |
using | blender::bke::CatalogID = bUUID |
using | blender::bke::CatalogPathComponent = std::string |
using | blender::bke::CatalogFilePath = std::string |
using | blender::bke::OwningAssetCatalogMap = Map< CatalogID, std::unique_ptr< AssetCatalog > > |
using | blender::bke::AssetCatalogOrderedSet = std::set< const AssetCatalog *, AssetCatalogLessThan > |
using | blender::bke::MutableAssetCatalogOrderedSet = std::set< AssetCatalog *, AssetCatalogLessThan > |