Blender  V3.3
blender::gpu::GLFrameBuffer Member List

This is the complete list of members for blender::gpu::GLFrameBuffer, including all inherited members.

apply_state()blender::gpu::GLFrameBuffer
attachment_remove(GPUAttachmentType type)blender::gpu::FrameBuffer
attachment_set(GPUAttachmentType type, const GPUAttachment &new_attachment)blender::gpu::FrameBuffer
attachment_set_loadstore_op(GPUAttachmentType, eGPULoadOp, eGPUStoreOp) overrideblender::gpu::GLFrameBufferinlinevirtual
attachments_blender::gpu::FrameBufferprotected
bind(bool enabled_srgb) overrideblender::gpu::GLFrameBuffervirtual
blit_to(eGPUFrameBufferBits planes, int src_slot, FrameBuffer *dst, int dst_slot, int dst_offset_x, int dst_offset_y) overrideblender::gpu::GLFrameBuffervirtual
check(char err_out[256]) overrideblender::gpu::GLFrameBuffervirtual
clear(eGPUFrameBufferBits buffers, const float clear_col[4], float clear_depth, uint clear_stencil) overrideblender::gpu::GLFrameBuffervirtual
clear_attachment(GPUAttachmentType type, eGPUDataFormat data_format, const void *clear_value) overrideblender::gpu::GLFrameBuffervirtual
clear_multi(const float(*clear_cols)[4]) overrideblender::gpu::GLFrameBuffervirtual
color_tex(int slot) constblender::gpu::FrameBufferinline
depth_tex() constblender::gpu::FrameBufferinline
dirty_attachments_blender::gpu::FrameBufferprotected
dirty_state_blender::gpu::FrameBufferprotected
FrameBuffer(const char *name)blender::gpu::FrameBuffer
get_bits_per_pixel()blender::gpu::FrameBuffer
GLFrameBuffer(const char *name)blender::gpu::GLFrameBuffer
GLFrameBuffer(const char *name, GLContext *ctx, GLenum target, GLuint fbo, int w, int h)blender::gpu::GLFrameBuffer
GLTexture classblender::gpu::GLFrameBufferfriend
height_blender::gpu::FrameBufferprotected
load_store_config_array(const GPULoadStore *load_store_actions, uint actions_len)blender::gpu::FrameBuffer
name_blender::gpu::FrameBufferprotected
py_refblender::gpu::FrameBuffer
read(eGPUFrameBufferBits planes, eGPUDataFormat format, const int area[4], int channel_len, int slot, void *r_data) overrideblender::gpu::GLFrameBuffervirtual
recursive_downsample(int max_lvl, void(*callback)(void *userData, int level), void *userData)blender::gpu::FrameBuffer
refblender::gpu::FrameBuffer
scissor_blender::gpu::FrameBufferprotected
scissor_get(int r_scissor[4]) constblender::gpu::FrameBufferinline
scissor_reset()blender::gpu::FrameBufferinline
scissor_set(const int scissor[4])blender::gpu::FrameBufferinline
scissor_test_blender::gpu::FrameBufferprotected
scissor_test_get() constblender::gpu::FrameBufferinline
scissor_test_set(bool test)blender::gpu::FrameBufferinline
size_set(int width, int height)blender::gpu::FrameBufferinline
viewport_blender::gpu::FrameBufferprotected
viewport_get(int r_viewport[4]) constblender::gpu::FrameBufferinline
viewport_reset()blender::gpu::FrameBufferinline
viewport_set(const int viewport[4])blender::gpu::FrameBufferinline
width_blender::gpu::FrameBufferprotected
~FrameBuffer()blender::gpu::FrameBuffervirtual
~GLFrameBuffer()blender::gpu::GLFrameBuffer