Blender  V3.3
Functions
kernel/svm/attribute.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device AttributeDescriptor svm_node_attr_init (KernelGlobals kg, ccl_private ShaderData *sd, uint4 node, ccl_private NodeAttributeOutputType *type, ccl_private uint *out_offset)
 
template<uint node_feature_mask>
ccl_device_noinline void svm_node_attr (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
ccl_device_noinline void svm_node_attr_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
ccl_device_noinline void svm_node_attr_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 

Function Documentation

◆ svm_node_attr()

template<uint node_feature_mask>
ccl_device_noinline void svm_node_attr ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_attr_bump_dx()

ccl_device_noinline void svm_node_attr_bump_dx ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_attr_bump_dy()

ccl_device_noinline void svm_node_attr_bump_dy ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_attr_init()