Blender
V3.3
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#include <wm_draw.h>
Public Attributes | |
struct GPUOffScreen * | offscreen |
struct GPUViewport * | viewport |
bool | stereo |
int | bound_view |
int wmDrawBuffer::bound_view |
Definition at line 22 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_buffer_create(), WM_draw_region_get_bound_viewport(), and wm_draw_region_unbind().
struct GPUOffScreen* wmDrawBuffer::offscreen |
Definition at line 19 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_blit(), wm_draw_region_buffer_create(), wm_draw_region_buffer_free(), wm_draw_region_texture(), and wm_draw_region_unbind().
bool wmDrawBuffer::stereo |
Definition at line 21 of file wm_draw.h.
Referenced by wm_draw_region_buffer_create().
struct GPUViewport* wmDrawBuffer::viewport |
Definition at line 20 of file wm_draw.h.
Referenced by wm_draw_region_bind(), wm_draw_region_blit(), wm_draw_region_buffer_create(), wm_draw_region_buffer_free(), WM_draw_region_get_bound_viewport(), WM_draw_region_get_viewport(), wm_draw_region_texture(), wm_draw_region_unbind(), and wm_draw_window_offscreen().