Blender
V3.3
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#include "GPU_vertex_format.h"
Go to the source code of this file.
Classes | |
struct | BPyGPUVertFormat |
Macros | |
#define | BPyGPUVertFormat_Check(v) (Py_TYPE(v) == &BPyGPUVertFormat_Type) |
Typedefs | |
typedef struct BPyGPUVertFormat | BPyGPUVertFormat |
Functions | |
PyObject * | BPyGPUVertFormat_CreatePyObject (struct GPUVertFormat *fmt) |
Variables | |
PyTypeObject | BPyGPUVertFormat_Type |
#define BPyGPUVertFormat_Check | ( | v | ) | (Py_TYPE(v) == &BPyGPUVertFormat_Type) |
Definition at line 13 of file gpu_py_vertex_format.h.
typedef struct BPyGPUVertFormat BPyGPUVertFormat |
PyObject* BPyGPUVertFormat_CreatePyObject | ( | struct GPUVertFormat * | fmt | ) |
Definition at line 153 of file gpu_py_vertex_format.c.
References BPyGPUVertFormat_Type, and self.
Referenced by pygpu_vertformat__tp_new().
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extern |
Definition at line 137 of file gpu_py_vertex_format.c.
Referenced by bpygpu_types_init(), BPyGPUVertFormat_CreatePyObject(), and pygpu_vertbuf__tp_new().