Blender
V3.3
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#include <GPU_material.h>
Public Attributes | |
struct GPUUniformAttr * | next |
struct GPUUniformAttr * | prev |
char | name [64] |
bool | use_dupli |
short | id |
int | users |
Definition at line 305 of file GPU_material.h.
short GPUUniformAttr::id |
Definition at line 313 of file GPU_material.h.
Referenced by gpu_node_graph_add_uniform_attribute().
char GPUUniformAttr::name[64] |
Definition at line 309 of file GPU_material.h.
Referenced by drw_uniform_attribute_lookup(), gpu_node_graph_add_uniform_attribute(), uniform_attr_list_cmp(), and uniform_attr_sort_cmp().
struct GPUUniformAttr* GPUUniformAttr::next |
Definition at line 306 of file GPU_material.h.
Referenced by gpu_node_graph_add_uniform_attribute(), and uniform_attr_list_cmp().
struct GPUUniformAttr * GPUUniformAttr::prev |
Definition at line 306 of file GPU_material.h.
bool GPUUniformAttr::use_dupli |
Definition at line 310 of file GPU_material.h.
Referenced by drw_uniform_attribute_lookup(), gpu_node_graph_add_uniform_attribute(), uniform_attr_list_cmp(), and uniform_attr_sort_cmp().
int GPUUniformAttr::users |
Definition at line 314 of file GPU_material.h.
Referenced by gpu_node_graph_add_uniform_attribute().