Blender  V3.3
btMultiBodyFixedConstraint.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2013 Erwin Coumans http://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
17 
18 #ifndef BT_MULTIBODY_FIXED_CONSTRAINT_H
19 #define BT_MULTIBODY_FIXED_CONSTRAINT_H
20 
21 #include "btMultiBodyConstraint.h"
22 
24 {
25 protected:
32 
33 public:
34  btMultiBodyFixedConstraint(btMultiBody* body, int link, btRigidBody* bodyB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
35  btMultiBodyFixedConstraint(btMultiBody* bodyA, int linkA, btMultiBody* bodyB, int linkB, const btVector3& pivotInA, const btVector3& pivotInB, const btMatrix3x3& frameInA, const btMatrix3x3& frameInB);
36 
38 
39  virtual void finalizeMultiDof();
40 
41  virtual int getIslandIdA() const;
42  virtual int getIslandIdB() const;
43 
44  virtual void createConstraintRows(btMultiBodyConstraintArray& constraintRows,
47 
48  const btVector3& getPivotInA() const
49  {
50  return m_pivotInA;
51  }
52 
53  void setPivotInA(const btVector3& pivotInA)
54  {
55  m_pivotInA = pivotInA;
56  }
57 
58  const btVector3& getPivotInB() const
59  {
60  return m_pivotInB;
61  }
62 
63  virtual void setPivotInB(const btVector3& pivotInB)
64  {
65  m_pivotInB = pivotInB;
66  }
67 
68  const btMatrix3x3& getFrameInA() const
69  {
70  return m_frameInA;
71  }
72 
74  {
76  }
77 
78  const btMatrix3x3& getFrameInB() const
79  {
80  return m_frameInB;
81  }
82 
83  virtual void setFrameInB(const btMatrix3x3& frameInB)
84  {
86  }
87 
88  virtual void debugDraw(class btIDebugDraw* drawer);
89 };
90 
91 #endif //BT_MULTIBODY_FIXED_CONSTRAINT_H
btFixedConstraint btRigidBody const btTransform & frameInA
btFixedConstraint btRigidBody const btTransform const btTransform & frameInB
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
Definition: btMatrix3x3.h:50
btMultiBodyConstraint
btMultiBody
Definition: btMultiBody.h:51
btSequentialImpulseConstraintSolverMt int btPersistentManifold int btTypedConstraint int const btContactSolverInfo & infoGlobal
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
Definition: btVector3.h:82
This file was written by Erwin Coumans.
const btVector3 & getPivotInA() const
void setFrameInA(const btMatrix3x3 &frameInA)
const btMatrix3x3 & getFrameInA() const
void setPivotInA(const btVector3 &pivotInA)
const btMatrix3x3 & getFrameInB() const
virtual void debugDraw(class btIDebugDraw *drawer)
btMultiBodyFixedConstraint(btMultiBody *body, int link, btRigidBody *bodyB, const btVector3 &pivotInA, const btVector3 &pivotInB, const btMatrix3x3 &frameInA, const btMatrix3x3 &frameInB)
virtual void setFrameInB(const btMatrix3x3 &frameInB)
virtual void setPivotInB(const btVector3 &pivotInB)
virtual void createConstraintRows(btMultiBodyConstraintArray &constraintRows, btMultiBodyJacobianData &data, const btContactSolverInfo &infoGlobal)
const btVector3 & getPivotInB() const