Blender  V3.3
GHOST_SystemPathsWin32.h
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #pragma once
9 
10 #ifndef WIN32
11 # error WIN32 only!
12 #endif // WIN32
13 
14 #define WIN32_LEAN_AND_MEAN
15 #include <windows.h>
16 
17 #include "GHOST_SystemPaths.h"
18 
24  public:
29 
34 
40  const char *getSystemDir(int version, const char *versionstr) const;
41 
47  const char *getUserDir(int version, const char *versionstr) const;
48 
54 
59  const char *getBinaryDir() const;
60 
64  void addToSystemRecentFiles(const char *filename) const;
65 };
GHOST_TUserSpecialDirTypes
Definition: GHOST_Types.h:562
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
const char * getSystemDir(int version, const char *versionstr) const
const char * getBinaryDir() const
const char * getUserSpecialDir(GHOST_TUserSpecialDirTypes type) const
const char * getUserDir(int version, const char *versionstr) const
void addToSystemRecentFiles(const char *filename) const