Blender  V3.3
Functions
bump.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset)
 
ccl_device_noinline void svm_node_leave_bump_eval (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint offset)
 

Function Documentation

◆ svm_node_enter_bump_eval()

CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_enter_bump_eval ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  offset 
)

◆ svm_node_leave_bump_eval()

ccl_device_noinline void svm_node_leave_bump_eval ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint  offset 
)

Definition at line 40 of file bump.h.

References offset, and stack_load_float3().

Referenced by svm_eval_nodes().