Blender
V3.3
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#include "BKE_duplilist.h"
#include "BLI_ghash.h"
#include "BLI_map.hh"
#include "DNA_object_types.h"
#include "DRW_render.h"
#include "GPU_material.h"
#include "eevee_shader_shared.hh"
Go to the source code of this file.
Classes | |
struct | blender::eevee::ObjectKey |
struct | blender::eevee::ObjectHandle |
struct | blender::eevee::WorldHandle |
class | blender::eevee::SyncModule |
Namespaces | |
blender | |
blender::eevee | |
Structures to identify unique data blocks. The keys are unique so we are able to match ids across frame updates.
Definition in file eevee_sync.hh.