12 .vertex_in(0, Type::VEC2,
"pos")
13 .vertex_out(smooth_radii_iface)
14 .fragment_out(0, Type::VEC4,
"fragColor")
15 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
16 .push_constant(Type::VEC4,
"color")
18 .vertex_source(
"gpu_shader_2D_point_uniform_size_aa_vert.glsl")
19 .fragment_source(
"gpu_shader_point_uniform_color_aa_frag.glsl")
20 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)