Blender
V3.3
source
blender
compositor
intern
COM_TiledExecutionModel.h
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2021 Blender Foundation. */
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#pragma once
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#include "
COM_Enums.h
"
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#include "
COM_ExecutionModel.h
"
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#ifdef WITH_CXX_GUARDEDALLOC
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# include "
MEM_guardedalloc.h
"
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#endif
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namespace
blender::compositor
{
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class
ExecutionGroup;
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class
TiledExecutionModel
:
public
ExecutionModel
{
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private
:
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Span<ExecutionGroup *>
groups_;
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public
:
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TiledExecutionModel
(
CompositorContext
&
context
,
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Span<NodeOperation *>
operations,
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Span<ExecutionGroup *>
groups);
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void
execute
(
ExecutionSystem
&exec_system)
override
;
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private
:
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void
execute_groups(
eCompositorPriority
priority,
ExecutionSystem
&exec_system);
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS(
"COM:TiledExecutionModel"
)
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#endif
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};
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}
// namespace blender::compositor
COM_Enums.h
COM_ExecutionModel.h
MEM_guardedalloc.h
Read Guarded memory(de)allocation.
blender::Span
Definition:
BLI_span.hh:73
blender::compositor::CompositorContext
Overall context of the compositor.
Definition:
COM_CompositorContext.h:19
blender::compositor::ExecutionModel
Definition:
COM_ExecutionModel.h:23
blender::compositor::ExecutionSystem
the ExecutionSystem contains the whole compositor tree.
Definition:
COM_ExecutionSystem.h:114
blender::compositor::TiledExecutionModel
Definition:
COM_TiledExecutionModel.h:21
blender::compositor::TiledExecutionModel::execute
void execute(ExecutionSystem &exec_system) override
Definition:
COM_TiledExecutionModel.cc:99
blender::compositor::TiledExecutionModel::TiledExecutionModel
TiledExecutionModel(CompositorContext &context, Span< NodeOperation * > operations, Span< ExecutionGroup * > groups)
Definition:
COM_TiledExecutionModel.cc:18
blender::compositor::eCompositorPriority
eCompositorPriority
Possible priority settings.
Definition:
COM_Enums.h:32
blender::compositor
Definition:
COM_defines.h:10
blender::compositor::context
cl_context context
Definition:
COM_WorkScheduler.cc:73
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