void * ntreeFreeLocalTree
void * BKE_tempdir_session
bool IMB_colormanagement_space_is_scene_linear(struct ColorSpace *colorspace)
void * DRW_deferred_shader_remove
void * BKE_image_free_buffers
void IMB_freeImBuf(struct ImBuf *UNUSED(ibuf))
void IMB_colormanagement_display_to_scene_linear_v3(float UNUSED(pixel[3]), struct ColorManagedDisplay *UNUSED(display))
void * ntreeGPUMaterialNodes
void * BKE_image_get_tile_from_iuser
bool IMB_colormanagement_space_is_data(struct ColorSpace *colorspace)
void BKE_material_defaults_free_gpu(void)
void * BKE_image_get_tile
void * datatoc_common_view_lib_glsl