Blender  V3.3
transform_mode_edge_seq_slide.c
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "MEM_guardedalloc.h"
11 
12 #include "BLI_blenlib.h"
13 #include "BLI_math.h"
14 
15 #include "BKE_context.h"
16 #include "BKE_unit.h"
17 
18 #include "ED_screen.h"
19 
20 #include "WM_api.h"
21 #include "WM_types.h"
22 
23 #include "UI_interface.h"
24 #include "UI_view2d.h"
25 
26 #include "SEQ_iterator.h"
27 #include "SEQ_sequencer.h"
28 #include "SEQ_time.h"
29 
30 #include "BLT_translation.h"
31 
32 #include "transform.h"
33 #include "transform_convert.h"
34 #include "transform_mode.h"
35 #include "transform_snap.h"
36 
37 /* -------------------------------------------------------------------- */
41 static void headerSeqSlide(TransInfo *t, const float val[2], char str[UI_MAX_DRAW_STR])
42 {
43  char tvec[NUM_STR_REP_LEN * 3];
44  size_t ofs = 0;
45 
46  if (hasNumInput(&t->num)) {
47  outputNumInput(&(t->num), tvec, &t->scene->unit);
48  }
49  else {
50  BLI_snprintf(&tvec[0], NUM_STR_REP_LEN, "%.0f, %.0f", val[0], val[1]);
51  }
52 
53  ofs += BLI_snprintf_rlen(
54  str + ofs, UI_MAX_DRAW_STR - ofs, TIP_("Sequence Slide: %s%s"), &tvec[0], t->con.text);
55 }
56 
57 static void applySeqSlideValue(TransInfo *t, const float val[2])
58 {
59  int i;
60 
62  TransData *td = tc->data;
63  for (i = 0; i < tc->data_len; i++, td++) {
64  if (td->flag & TD_SKIP) {
65  continue;
66  }
67 
68  madd_v2_v2v2fl(td->loc, td->iloc, val, td->factor);
69  }
70  }
71 }
72 
73 static void applySeqSlide(TransInfo *t, const int UNUSED(mval[2]))
74 {
75  char str[UI_MAX_DRAW_STR];
76  float values_final[3] = {0.0f};
77 
78  if (applyNumInput(&t->num, values_final)) {
79  if (t->con.mode & CON_APPLY) {
80  if (t->con.mode & CON_AXIS0) {
81  mul_v2_v2fl(values_final, t->spacemtx[0], values_final[0]);
82  }
83  else {
84  mul_v2_v2fl(values_final, t->spacemtx[1], values_final[0]);
85  }
86  }
87  }
88  else {
89  copy_v2_v2(values_final, t->values);
90  applySnappingAsGroup(t, values_final);
92 
93  if (t->con.mode & CON_APPLY) {
94  t->con.applyVec(t, NULL, NULL, values_final, values_final);
95  }
96  }
97 
98  values_final[0] = floorf(values_final[0] + 0.5f);
99  values_final[1] = floorf(values_final[1] + 0.5f);
100  copy_v2_v2(t->values_final, values_final);
101 
102  headerSeqSlide(t, t->values_final, str);
103  applySeqSlideValue(t, t->values_final);
104 
105  recalcData(t);
106 
107  ED_area_status_text(t->area, str);
108 }
109 
111 {
112  t->transform = applySeqSlide;
113  t->tsnap.applySnap = transform_snap_sequencer_apply_translate;
114 
115  initMouseInputMode(t, &t->mouse, INPUT_VECTOR);
116 
117  t->idx_max = 1;
118  t->num.flag = 0;
119  t->num.idx_max = t->idx_max;
120 
121  t->snap[0] = floorf(t->scene->r.frs_sec / t->scene->r.frs_sec_base);
122  t->snap[1] = 10.0f;
123 
124  copy_v3_fl(t->num.val_inc, t->snap[0]);
125  t->num.unit_sys = t->scene->unit.system;
126  /* Would be nice to have a time handling in units as well
127  * (supporting frames in addition to "natural" time...). */
128  t->num.unit_type[0] = B_UNIT_NONE;
129  t->num.unit_type[1] = B_UNIT_NONE;
130 
131  if (t->keymap) {
132  /* Workaround to use the same key as the modal keymap. */
133  t->custom.mode.data = (void *)WM_modalkeymap_find_propvalue(t->keymap, TFM_MODAL_TRANSLATE);
134  }
135 }
136 
@ B_UNIT_NONE
Definition: BKE_unit.h:100
MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f)
MINLINE void copy_v2_v2(float r[2], const float a[2])
MINLINE void copy_v3_fl(float r[3], float f)
MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f)
size_t BLI_snprintf_rlen(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:87
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:13
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
bool hasNumInput(const NumInput *n)
Definition: numinput.c:170
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
Read Guarded memory(de)allocation.
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
#define str(s)
#define floorf(x)
Definition: metal/compat.h:224
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
void transform_convert_sequencer_channel_clamp(TransInfo *t, float r_val[2])
@ TD_SKIP
transform modes used by different operators.
static void applySeqSlide(TransInfo *t, const int UNUSED(mval[2]))
static void headerSeqSlide(TransInfo *t, const float val[2], char str[UI_MAX_DRAW_STR])
void initSeqSlide(TransInfo *t)
static void applySeqSlideValue(TransInfo *t, const float val[2])
void applySnappingAsGroup(TransInfo *t, float *vec)
void transform_snap_sequencer_apply_translate(TransInfo *t, float *vec)
const wmKeyMapItem * WM_modalkeymap_find_propvalue(const wmKeyMap *km, const int propvalue)
Definition: wm_keymap.c:980