254 struct Bone *actBone);
300 struct Base **r_base);
304 struct Base **r_base);
308 struct Base **r_base);
316 struct Base **r_base);
323 struct Base **r_base);
330 struct Base **r_base);
345 int (*bone_func)(
struct Object *,
struct Bone *,
void *));
void ARMATURE_OT_reveal(struct wmOperatorType *ot)
void POSELIB_OT_unlink(struct wmOperatorType *ot)
void POSE_OT_relax_rest(struct wmOperatorType *ot)
void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot)
struct Bone * ED_armature_pick_bone(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base)
void ARMATURE_OT_select_less(struct wmOperatorType *ot)
void ARMATURE_OT_select_all(struct wmOperatorType *ot)
void POSE_OT_select_hierarchy(struct wmOperatorType *ot)
void ARMATURE_OT_symmetrize(struct wmOperatorType *ot)
void ARMATURE_OT_shortest_path_pick(struct wmOperatorType *ot)
void postEditBoneDuplicate(struct ListBase *editbones, struct Object *ob)
void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot)
void ARMATURE_OT_select_mirror(struct wmOperatorType *ot)
void ARMATURE_OT_separate(struct wmOperatorType *ot)
void POSE_OT_group_unassign(struct wmOperatorType *ot)
void poseAnim_mapping_free(ListBase *pfLinks)
struct EditBone * add_points_bone(struct Object *obedit, float head[3], float tail[3])
void preEditBoneDuplicate(struct ListBase *editbones)
int bone_looper(struct Object *ob, struct Bone *bone, void *data, int(*bone_func)(struct Object *, struct Bone *, void *))
void POSE_OT_reveal(struct wmOperatorType *ot)
void ARMATURE_OT_parent_set(struct wmOperatorType *ot)
void armature_tag_unselect(struct bArmature *arm)
void POSE_OT_scale_clear(struct wmOperatorType *ot)
void POSE_OT_group_deselect(struct wmOperatorType *ot)
void POSE_OT_group_sort(struct wmOperatorType *ot)
void POSE_OT_quaternions_flip(struct wmOperatorType *ot)
void ARMATURE_OT_switch_direction(struct wmOperatorType *ot)
struct bPoseChannel * ED_armature_pick_pchan(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base)
void POSE_OT_autoside_names(struct wmOperatorType *ot)
struct EditBone * duplicateEditBoneObjects(struct EditBone *cur_bone, const char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob)
void poseAnim_mapping_reset(ListBase *pfLinks)
void POSELIB_OT_apply_pose(struct wmOperatorType *ot)
void POSE_OT_relax(struct wmOperatorType *ot)
void POSELIB_OT_pose_rename(struct wmOperatorType *ot)
void POSELIB_OT_browse_interactive(struct wmOperatorType *ot)
LinkData * poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path)
void ARMATURE_OT_select_more(struct wmOperatorType *ot)
void POSE_OT_group_move(struct wmOperatorType *ot)
void POSE_OT_paths_calculate(struct wmOperatorType *ot)
void POSE_OT_group_remove(struct wmOperatorType *ot)
void POSELIB_OT_pose_add(struct wmOperatorType *ot)
void POSE_OT_copy(struct wmOperatorType *ot)
void ARMATURE_OT_hide(struct wmOperatorType *ot)
void ARMATURE_OT_subdivide(struct wmOperatorType *ot)
void ARMATURE_OT_delete(struct wmOperatorType *ot)
void POSE_OT_rot_clear(struct wmOperatorType *ot)
void POSELIB_OT_apply_pose_asset(struct wmOperatorType *ot)
void POSELIB_OT_new(struct wmOperatorType *ot)
void POSE_OT_select_linked(struct wmOperatorType *ot)
void POSE_OT_hide(struct wmOperatorType *ot)
void ARMATURE_OT_select_linked(struct wmOperatorType *ot)
void POSE_OT_select_mirror(struct wmOperatorType *ot)
void ARMATURE_OT_split(struct wmOperatorType *ot)
void ARMATURE_OT_fill(struct wmOperatorType *ot)
void POSE_OT_group_assign(struct wmOperatorType *ot)
void POSE_OT_flip_names(struct wmOperatorType *ot)
void ARMATURE_OT_flip_names(struct wmOperatorType *ot)
void POSE_OT_select_grouped(struct wmOperatorType *ot)
void POSE_OT_select_linked_pick(struct wmOperatorType *ot)
void ARMATURE_OT_dissolve(struct wmOperatorType *ot)
void POSE_OT_push_rest(struct wmOperatorType *ot)
void armature_select_mirrored(struct bArmature *arm)
struct tPChanFCurveLink tPChanFCurveLink
void POSE_OT_visual_transform_apply(struct wmOperatorType *ot)
void ARMATURE_OT_click_extrude(struct wmOperatorType *ot)
void ARMATURE_OT_align(struct wmOperatorType *ot)
void armature_select_mirrored_ex(struct bArmature *arm, int flag)
void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, ListBase *pfLinks, float cframe)
void POSE_OT_paths_range_update(struct wmOperatorType *ot)
void ARMATURE_OT_roll_clear(struct wmOperatorType *ot)
void ARMATURE_OT_parent_clear(struct wmOperatorType *ot)
void ARMATURE_OT_select_linked_pick(struct wmOperatorType *ot)
void POSE_OT_select_all(struct wmOperatorType *ot)
void POSE_OT_push(struct wmOperatorType *ot)
struct Bone * ED_armature_pick_bone_from_selectbuffer(struct Base **bases, uint bases_len, const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base)
void POSELIB_OT_pose_move(struct wmOperatorType *ot)
void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot)
void POSE_OT_bone_layers(struct wmOperatorType *ot)
struct EditBone * duplicateEditBone(struct EditBone *cur_bone, const char *name, struct ListBase *editbones, struct Object *ob)
void POSE_OT_blend_to_neighbors(struct wmOperatorType *ot)
void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks)
void POSE_OT_propagate(struct wmOperatorType *ot)
struct EditBone * make_boneList(struct ListBase *edbo, struct ListBase *bones, struct Bone *actBone)
struct EditBone * ED_armature_pick_ebone_from_selectbuffer(struct Base **bases, uint bases_len, const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base)
void POSE_OT_rotation_mode_set(struct wmOperatorType *ot)
void POSE_OT_user_transforms_clear(struct wmOperatorType *ot)
void POSELIB_OT_pose_remove(struct wmOperatorType *ot)
void POSELIB_OT_action_sanitize(struct wmOperatorType *ot)
struct bPoseChannel * ED_armature_pick_pchan_from_selectbuffer(struct Base **bases, uint bases_len, const struct GPUSelectResult *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base)
void POSE_OT_paths_update(struct wmOperatorType *ot)
void ARMATURE_OT_armature_layers(struct wmOperatorType *ot)
void POSE_OT_breakdown(struct wmOperatorType *ot)
void POSE_OT_select_constraint_target(struct wmOperatorType *ot)
void ARMATURE_OT_bone_layers(struct wmOperatorType *ot)
void POSE_OT_select_parent(struct wmOperatorType *ot)
void ARMATURE_OT_select_similar(struct wmOperatorType *ot)
void ARMATURE_OT_duplicate(struct wmOperatorType *ot)
void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob)
void armature_tag_select_mirrored(struct bArmature *arm)
void bone_free(struct bArmature *arm, struct EditBone *bone)
void POSE_OT_group_add(struct wmOperatorType *ot)
void POSE_OT_transforms_clear(struct wmOperatorType *ot)
struct EditBone * ED_armature_pick_ebone(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base)
void POSE_OT_loc_clear(struct wmOperatorType *ot)
void ARMATURE_OT_autoside_names(struct wmOperatorType *ot)
void POSE_OT_group_select(struct wmOperatorType *ot)
void POSELIB_OT_blend_pose_asset(struct wmOperatorType *ot)
void POSE_OT_paths_clear(struct wmOperatorType *ot)
void POSE_OT_armature_apply(struct wmOperatorType *ot)
void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot)
void ARMATURE_OT_extrude(struct wmOperatorType *ot)
void POSE_OT_paste(struct wmOperatorType *ot)
struct Object * poseAnim_object_get(struct Object *ob_)
ccl_global float * buffer
SymEdge< T > * prev(const SymEdge< T > *se)
struct bPoseChannel * pchan
struct IDProperty * oldprops
struct tPChanFCurveLink * next
struct tPChanFCurveLink * prev