Blender
V3.3
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#include <btTriangleBuffer.h>
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virtual void | processTriangle (btVector3 *triangle, int partId, int triangleIndex) |
int | getNumTriangles () const |
const btTriangle & | getTriangle (int index) const |
void | clearBuffer () |
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virtual | ~btTriangleCallback () |
The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' Example usage of this class: btTriangleBuffer triBuf; concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); for (int i=0;i<triBuf.getNumTriangles();i++) { const btTriangle& tri = triBuf.getTriangle(i); //do something useful here with the triangle }
Definition at line 40 of file btTriangleBuffer.h.
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Definition at line 57 of file btTriangleBuffer.h.
References btAlignedObjectArray< T >::clear().
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Definition at line 47 of file btTriangleBuffer.h.
References btAlignedObjectArray< T >::size().
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Definition at line 52 of file btTriangleBuffer.h.
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Implements btTriangleCallback.
Definition at line 18 of file btTriangleBuffer.cpp.
References btTriangle::m_partId, btTriangle::m_triangleIndex, btTriangle::m_vertex0, btTriangle::m_vertex1, btTriangle::m_vertex2, and btAlignedObjectArray< T >::push_back().