This is the complete list of members for blender::draw::image_engine::SpaceNodeAccessor, including all inherited members.
acquire_image_buffer(Image *image, void **lock) override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
get_gpu_textures(Image *image, ImageUser *iuser, ImBuf *ibuf, GPUTexture **r_gpu_texture, bool *r_owns_texture, GPUTexture **r_tex_tile_data) override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
get_image(Main *bmain) override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
get_image_user() override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
get_shader_parameters(ShaderParameters &r_shader_parameters, ImBuf *ibuf) override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
init_ss_to_texture_matrix(const ARegion *region, const float image_resolution[2], float r_uv_to_texture[4][4]) const override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
release_buffer(Image *image, ImBuf *ibuf, void *lock) override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
SpaceNodeAccessor(SpaceNode *snode) | blender::draw::image_engine::SpaceNodeAccessor | inline |
use_tile_drawing() const override | blender::draw::image_engine::SpaceNodeAccessor | inlinevirtual |
~AbstractSpaceAccessor()=default | AbstractSpaceAccessor | virtual |