Blender
V3.3
- v -
V2D_IS_CLIPPED :
UI_view2d.h
V2D_LOCK_COPY :
UI_view2d.h
V2D_LOCK_SET :
UI_view2d.h
V2D_SCROLL_HANDLE_HEIGHT :
UI_view2d.h
V2D_SCROLL_HANDLE_SIZE_HOTSPOT :
UI_view2d.h
V2D_SCROLL_HANDLE_WIDTH :
UI_view2d.h
V2D_SCROLL_HEIGHT :
UI_view2d.h
V2D_SCROLL_HIDE_HEIGHT :
UI_view2d.h
V2D_SCROLL_HIDE_WIDTH :
UI_view2d.h
V2D_SCROLL_MIN_ALPHA :
UI_view2d.h
V2D_SCROLL_MIN_WIDTH :
UI_view2d.h
V2D_SCROLL_THUMB_SIZE_MIN :
UI_view2d.h
V2D_SCROLL_WIDTH :
UI_view2d.h
V3D_CAMERA_LOCAL :
DNA_scene_types.h
V3D_CAMERA_SCENE :
DNA_scene_types.h
V3D_DRAW_CENTERS :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_10 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_12 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_13 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_14 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_15 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_3 :
DNA_view3d_types.h
V3D_FLAG2_UNUSED_6 :
DNA_view3d_types.h
V3D_FLAG_UNUSED_1 :
DNA_view3d_types.h
V3D_FLAG_UNUSED_10 :
DNA_view3d_types.h
V3D_FLAG_UNUSED_12 :
DNA_view3d_types.h
V3D_FLAG_UNUSED_2 :
DNA_view3d_types.h
V3D_GLOBAL_STATS :
DNA_view3d_types.h
V3D_GP_FADE_NOACTIVE_GPENCIL :
DNA_view3d_types.h
V3D_GP_FADE_NOACTIVE_LAYERS :
DNA_view3d_types.h
V3D_GP_FADE_OBJECTS :
DNA_view3d_types.h
V3D_GP_SHOW_EDIT_LINES :
DNA_view3d_types.h
V3D_GP_SHOW_GRID :
DNA_view3d_types.h
V3D_GP_SHOW_GRID_XRAY :
DNA_view3d_types.h
V3D_GP_SHOW_MATERIAL_NAME :
DNA_view3d_types.h
V3D_GP_SHOW_MULTIEDIT_LINES :
DNA_view3d_types.h
V3D_GP_SHOW_ONION_SKIN :
DNA_view3d_types.h
V3D_GP_SHOW_STROKE_DIRECTION :
DNA_view3d_types.h
V3D_HIDE_HELPLINES :
DNA_view3d_types.h
V3D_HIDE_OVERLAYS :
DNA_view3d_types.h
V3D_LOCAL_COLLECTIONS :
DNA_view3d_types.h
V3D_LOCK_CAMERA :
DNA_view3d_types.h
V3D_OP_TRACKBALLSIZE :
view3d_navigate.h
V3D_PROJ_TEST_ALL :
ED_view3d.h
V3D_PROJ_TEST_CLIP_CONTENT_DEFAULT :
ED_view3d.h
V3D_PROJ_TEST_CLIP_DEFAULT :
ED_view3d.h
V3D_RENDER_BORDER :
DNA_view3d_types.h
V3D_S3D_CAMERA_LEFT :
rna_space.c
V3D_S3D_CAMERA_RIGHT :
rna_space.c
V3D_S3D_CAMERA_S3D :
rna_space.c
V3D_S3D_DISPCAMERAS :
DNA_view3d_types.h
V3D_S3D_DISPPLANE :
DNA_view3d_types.h
V3D_S3D_DISPVOLUME :
DNA_view3d_types.h
V3D_SELECT_OUTLINE :
DNA_view3d_types.h
V3D_SHOW_ANNOTATION :
DNA_view3d_types.h
V3D_SHOW_BUNDLENAME :
DNA_view3d_types.h
V3D_SHOW_CAMERAPATH :
DNA_view3d_types.h
V3D_SHOW_FLOOR :
DNA_view3d_types.h
V3D_SHOW_ORTHO_GRID :
DNA_view3d_types.h
V3D_SHOW_RECONSTRUCTION :
DNA_view3d_types.h
V3D_SHOW_X :
DNA_view3d_types.h
V3D_SHOW_Y :
DNA_view3d_types.h
V3D_SHOW_Z :
DNA_view3d_types.h
V3D_USES_SCENE_LIGHTS :
DNA_view3d_types.h
V3D_USES_SCENE_WORLD :
DNA_view3d_types.h
V3D_XR_SESSION_MIRROR :
DNA_view3d_types.h
V3D_XR_SESSION_SURFACE :
DNA_view3d_types.h
V3D_XR_SHOW_CONTROLLERS :
DNA_view3d_types.h
V3D_XR_SHOW_CUSTOM_OVERLAYS :
DNA_view3d_types.h
V_ISISECT :
scanfill_utils.c
va_copy :
BLI_dynstr.c
VA_NARGS_CALL_OVERLOAD :
BLI_utildefines_variadic.h
,
GHOST_utildefines_variadic.h
VA_NARGS_COUNT :
BLI_utildefines_variadic.h
,
GHOST_utildefines_variadic.h
VALGRIND_CREATE_MEMPOOL :
BLI_memarena.c
VALGRIND_DESTROY_MEMPOOL :
BLI_memarena.c
VALGRIND_MEMPOOL_ALLOC :
BLI_memarena.c
VALGRIND_MOVE_MEMPOOL :
BLI_memarena.c
VALID_CONS_TARGET :
constraint.c
VALUE_1 :
BLI_edgehash_test.cc
VALUE_2 :
BLI_edgehash_test.cc
VALUE_3 :
BLI_edgehash_test.cc
VALUE_AT :
noise.c
VCLASS_CAMERA_DIST :
draw_cache.c
VCLASS_CAMERA_FRAME :
draw_cache.c
VCLASS_CAMERA_VOLUME :
draw_cache.c
VCLASS_EMPTY_AXES :
draw_cache.c
VCLASS_EMPTY_AXES_NAME :
draw_cache.c
VCLASS_EMPTY_AXES_SHADOW :
draw_cache.c
VCLASS_EMPTY_SCALED :
draw_cache.c
VCLASS_EMPTY_SIZE :
draw_cache.c
VCLASS_LIGHT_AREA_SHAPE :
draw_cache.c
VCLASS_LIGHT_DIST :
draw_cache.c
VCLASS_LIGHT_SPOT_BLEND :
draw_cache.c
VCLASS_LIGHT_SPOT_CONE :
draw_cache.c
VCLASS_LIGHT_SPOT_SHAPE :
draw_cache.c
VCLASS_SCREENALIGNED :
draw_cache.c
VCLASS_SCREENSPACE :
draw_cache.c
VDATA :
data_transfer.c
VEC_ACCUM :
gim_linear_math.h
VEC_ACCUM_2 :
gim_linear_math.h
VEC_ACCUM_4 :
gim_linear_math.h
VEC_BLEND :
gim_linear_math.h
VEC_BLEND_AB :
gim_linear_math.h
VEC_CONJUGATE_LENGTH :
gim_linear_math.h
VEC_COPY :
gim_linear_math.h
VEC_COPY_2 :
gim_linear_math.h
VEC_COPY_4 :
gim_linear_math.h
VEC_CROSS :
gim_linear_math.h
VEC_DIFF :
gim_linear_math.h
VEC_DIFF_2 :
gim_linear_math.h
VEC_DIFF_4 :
gim_linear_math.h
VEC_DISTANCE :
gim_linear_math.h
VEC_DOT :
gim_linear_math.h
VEC_DOT_2 :
gim_linear_math.h
VEC_DOT_4 :
gim_linear_math.h
VEC_DOT_MAT_3X3 :
gim_linear_math.h
VEC_EQUAL :
gim_linear_math.h
VEC_IMPACT :
gim_linear_math.h
VEC_IMPACT_SQ :
gim_linear_math.h
VEC_INV_LENGTH :
gim_linear_math.h
VEC_INV_LENGTH_2 :
gim_linear_math.h
VEC_INV_LENGTH_4 :
gim_linear_math.h
VEC_LENGTH :
gim_linear_math.h
VEC_LENGTH_2 :
gim_linear_math.h
VEC_LENGTH_4 :
gim_linear_math.h
VEC_MAYOR_COORD :
gim_linear_math.h
VEC_MINOR_AXES :
gim_linear_math.h
VEC_NEAR_EQUAL :
gim_linear_math.h
VEC_NORMALIZE :
gim_linear_math.h
VEC_PARALLEL :
gim_linear_math.h
VEC_PERPENDICULAR :
gim_linear_math.h
VEC_PROJECT :
gim_linear_math.h
VEC_REFLECT :
gim_linear_math.h
VEC_RENORMALIZE :
gim_linear_math.h
VEC_SCALE :
gim_linear_math.h
VEC_SCALE_2 :
gim_linear_math.h
VEC_SCALE_4 :
gim_linear_math.h
VEC_SET3 :
gim_linear_math.h
VEC_SUM :
gim_linear_math.h
VEC_SUM_2 :
gim_linear_math.h
VEC_SUM_4 :
gim_linear_math.h
VEC_SWAP :
gim_linear_math.h
VEC_UNPROJECT :
gim_linear_math.h
VEC_VALUE_LEN :
bmesh_bevel.c
VEC_ZERO :
gim_linear_math.h
VEC_ZERO_2 :
gim_linear_math.h
VEC_ZERO_4 :
gim_linear_math.h
VECADDMUL :
BKE_cloth.h
VECADDS :
BKE_cloth.h
VECADDSS :
BKE_cloth.h
vecMulVecTranspose :
btMultiBody.cpp
VECS :
math_matrix.h
VECSUBADDSS :
BKE_cloth.h
VECSUBMUL :
BKE_cloth.h
VECSUBS :
BKE_cloth.h
vecswap :
sort.c
vector3 :
node_hash.h
,
node_noise.h
VECTOR_SET_SLOT_PROBING_BEGIN :
BLI_vector_set.hh
VECTOR_SET_SLOT_PROBING_END :
BLI_vector_set.hh
VectorObject_Check :
mathutils_Vector.h
VectorObject_CheckExact :
mathutils_Vector.h
VELOCITY_INVALID :
eevee_shader_shared.hh
VERT_ACTIVE :
draw_common_shader_shared.h
VERT_COORD_TO_FLOAT :
lineart_chain.c
VERT_DUPE_CLEAR :
bmesh_wireframe.c
VERT_DUPE_TEST :
bmesh_wireframe.c
VERT_DUPE_TEST_ORIG :
bmesh_wireframe.c
VERT_EXCLUDE :
bmo_connect_pair.c
VERT_getCo :
CCGSubSurf_intern.h
VERT_getNo :
CCGSubSurf_intern.h
VERT_GPENCIL_BEZT_HANDLE :
draw_common_shader_shared.h
VERT_IN_ARRAY :
bmesh_polygon_edgenet.c
VERT_IN_FACE :
bmo_removedoubles.c
VERT_IN_QUEUE :
bmesh_polygon_edgenet.c
VERT_INPUT :
bmo_connect.c
VERT_INTPTR :
editmesh_utils.c
VERT_IS_VALID :
bmesh_polygon_edgenet.c
VERT_ISGC :
bmo_dissolve.c
VERT_KEEP :
bmo_removedoubles.c
VERT_MARK :
bmo_dissolve.c
,
bmo_extrude.c
,
bmo_primitive.c
VERT_MARK_PAIR :
bmo_dissolve.c
VERT_MARK_TEAR :
bmo_dissolve.c
VERT_NONMAN :
bmo_extrude.c
VERT_NOT_IN_STACK :
bmesh_polygon_edgenet.c
VERT_ORIG_GET :
bmo_inset.c
VERT_ORIG_REMOVE :
bmo_inset.c
VERT_ORIG_STORE :
bmo_inset.c
VERT_OUT :
bmo_connect_pair.c
,
bmesh_bevel.c
VERT_SELECTED :
draw_common_shader_shared.h
VERT_SELECTED_BEZT_HANDLE :
draw_common_shader_shared.h
VERT_SHARED :
bmo_subdivide_edgering.c
VERT_TAG :
bmo_dissolve.c
VERT_USED :
bmo_fill_edgeloop.c
VERT_UV_PINNED :
draw_common_shader_shared.h
VERT_UV_SELECT :
draw_common_shader_shared.h
VERT_VISIT :
bmesh_core.c
,
bmesh_polygon_edgenet.c
VERT_VISIT_A :
bmesh_intersect.c
VERT_VISIT_B :
bmesh_intersect.c
VERT_WALK_TEST :
bmo_connect_pair.c
VERTA :
btVoronoiSimplexSolver.cpp
VERTB :
btVoronoiSimplexSolver.cpp
VERTC :
btVoronoiSimplexSolver.cpp
VERTD :
btVoronoiSimplexSolver.cpp
VERTEX_WEIGHT_LOCK_EPSILON :
BKE_deform.h
VERTLIST_MAJORCOLUMN_WIDTH :
filesel.c
VFLAG_SET :
scanfill_utils.c
VGROUP_MIRR_OP :
object_vgroup.c
VIEW3D_CAMERA_BORDER_HACK :
view3d_intern.h
VIEW3D_DIST_FALLBACK :
ED_view3d.h
VIEW3D_MARGIN :
ED_view3d.h
VIEW3D_OVERLAY_LINEHEIGHT :
view3d_draw.c
VIEW_LAYER_CRYPTOMATTE_ALL :
DNA_layer_types.h
VIEW_ON_EQUATOR :
uvedit_unwrap_ops.c
VIEW_ON_POLES :
uvedit_unwrap_ops.c
viewport_size_inv :
workbench_shader_shared.h
VISIT :
ScenePrettyPrinter.cpp
VISIT_COMPLETE_DECL :
SceneVisitor.h
VISIT_COMPLETE_DEF :
SceneVisitor.h
VISIT_DECL :
SceneVisitor.h
VK_BACK_QUOTE :
GHOST_SystemWin32.cpp
VK_BACK_SLASH :
GHOST_SystemWin32.cpp
VK_CLOSE_BRACKET :
GHOST_SystemWin32.cpp
VK_COMMA :
GHOST_SystemWin32.cpp
VK_EQUALS :
GHOST_SystemWin32.cpp
VK_GR_LESS :
GHOST_SystemWin32.cpp
VK_MINUS :
GHOST_SystemWin32.cpp
VK_OPEN_BRACKET :
GHOST_SystemWin32.cpp
VK_PERIOD :
GHOST_SystemWin32.cpp
VK_SEMICOLON :
GHOST_SystemWin32.cpp
VK_SLASH :
GHOST_SystemWin32.cpp
VLOG :
log.h
VLOG_DEBUG :
log.h
VLOG_DEBUG_IS_ON :
log.h
VLOG_DEVICE_STATS :
log.h
VLOG_DEVICE_STATS_IS_ON :
log.h
VLOG_IF :
log.h
VLOG_INFO :
log.h
VLOG_INFO_IS_ON :
log.h
VLOG_IS_ON :
log.h
VLOG_WARNING :
log.h
VLOG_WORK :
log.h
VLOG_WORK_IS_ON :
log.h
void_def :
bgl.c
void_ref :
bgl.c
void_ret :
gl_debug_layer.cc
void_set :
gl_debug_layer.cc
void_str :
bgl.c
void_var :
bgl.c
VOLUME_BOUNDS_MAX :
kernel/types.h
VOLUME_FRAME_NONE :
volume.cc
VOLUME_MATERIAL_NR :
DNA_volume_types.h
VOLUME_READ_LAMBDA :
metal/compat.h
,
volume_stack.h
VOLUME_THROUGHPUT_EPSILON :
kernel/closure/volume.h
VOLUME_WRITE_LAMBDA :
metal/compat.h
,
volume_stack.h
VORONOI_DEFAULT_EQUAL_VERTEX_THRESHOLD :
btVoronoiSimplexSolver.h
VORONOI_EPS :
voronoi_2d.c
VORONOI_SIMPLEX_MAX_VERTS :
btVoronoiSimplexSolver.h
VOXEL_SIZE_EDIT_MAX_GRIDS_LINES :
object_remesh.cc
VOXEL_SIZE_EDIT_MAX_STR_LEN :
object_remesh.cc
VPAINT_TOOL_CAPABILITY :
rna_brush.c
VPARENT_THREADING_HACK :
object.cc
VULKAN_LIMIT :
gpu_py_shader_create_info.cc
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