Blender  V3.3
Classes | Typedefs | Functions
bsdf_toon.h File Reference

Go to the source code of this file.

Classes

struct  ToonBsdf
 

Typedefs

typedef CCL_NAMESPACE_BEGIN struct ToonBsdf ToonBsdf
 

Functions

ccl_device int bsdf_diffuse_toon_setup (ccl_private ToonBsdf *bsdf)
 
ccl_device float3 bsdf_toon_get_intensity (float max_angle, float smooth, float angle)
 
ccl_device float bsdf_toon_get_sample_angle (float max_angle, float smooth)
 
ccl_device float3 bsdf_diffuse_toon_eval_reflect (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device float3 bsdf_diffuse_toon_eval_transmit (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device int bsdf_diffuse_toon_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, ccl_private float3 *eval, ccl_private float3 *omega_in, ccl_private float3 *domega_in_dx, ccl_private float3 *domega_in_dy, ccl_private float *pdf)
 
ccl_device int bsdf_glossy_toon_setup (ccl_private ToonBsdf *bsdf)
 
ccl_device float3 bsdf_glossy_toon_eval_reflect (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device float3 bsdf_glossy_toon_eval_transmit (ccl_private const ShaderClosure *sc, const float3 I, const float3 omega_in, ccl_private float *pdf)
 
ccl_device int bsdf_glossy_toon_sample (ccl_private const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, ccl_private float3 *eval, ccl_private float3 *omega_in, ccl_private float3 *domega_in_dx, ccl_private float3 *domega_in_dy, ccl_private float *pdf)
 

Typedef Documentation

◆ ToonBsdf

Function Documentation

◆ bsdf_diffuse_toon_eval_reflect()

ccl_device float3 bsdf_diffuse_toon_eval_reflect ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

◆ bsdf_diffuse_toon_eval_transmit()

ccl_device float3 bsdf_diffuse_toon_eval_transmit ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

Definition at line 74 of file bsdf_toon.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_diffuse_toon_sample()

ccl_device int bsdf_diffuse_toon_sample ( ccl_private const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
ccl_private float3 eval,
ccl_private float3 omega_in,
ccl_private float3 domega_in_dx,
ccl_private float3 domega_in_dy,
ccl_private float pdf 
)

◆ bsdf_diffuse_toon_setup()

ccl_device int bsdf_diffuse_toon_setup ( ccl_private ToonBsdf bsdf)

Definition at line 24 of file bsdf_toon.h.

References CLOSURE_BSDF_DIFFUSE_TOON_ID, saturatef(), SD_BSDF, and SD_BSDF_HAS_EVAL.

Referenced by svm_node_closure_bsdf().

◆ bsdf_glossy_toon_eval_reflect()

ccl_device float3 bsdf_glossy_toon_eval_reflect ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

◆ bsdf_glossy_toon_eval_transmit()

ccl_device float3 bsdf_glossy_toon_eval_transmit ( ccl_private const ShaderClosure sc,
const float3  I,
const float3  omega_in,
ccl_private float pdf 
)

Definition at line 166 of file bsdf_toon.h.

References make_float3.

Referenced by bsdf_eval().

◆ bsdf_glossy_toon_sample()

ccl_device int bsdf_glossy_toon_sample ( ccl_private const ShaderClosure sc,
float3  Ng,
float3  I,
float3  dIdx,
float3  dIdy,
float  randu,
float  randv,
ccl_private float3 eval,
ccl_private float3 omega_in,
ccl_private float3 domega_in_dx,
ccl_private float3 domega_in_dy,
ccl_private float pdf 
)

◆ bsdf_glossy_toon_setup()

ccl_device int bsdf_glossy_toon_setup ( ccl_private ToonBsdf bsdf)

Definition at line 129 of file bsdf_toon.h.

References CLOSURE_BSDF_GLOSSY_TOON_ID, saturatef(), SD_BSDF, and SD_BSDF_HAS_EVAL.

Referenced by svm_node_closure_bsdf().

◆ bsdf_toon_get_intensity()

ccl_device float3 bsdf_toon_get_intensity ( float  max_angle,
float  smooth,
float  angle 
)

◆ bsdf_toon_get_sample_angle()

ccl_device float bsdf_toon_get_sample_angle ( float  max_angle,
float  smooth 
)