11 .vertex_in(0, Type::VEC2,
"pos")
12 .fragment_out(0, Type::VEC4,
"overlayColor")
13 .fragment_out(1, Type::VEC4,
"imageColor")
14 .sampler(0, ImageType::FLOAT_2D,
"imageTexture")
15 .sampler(1, ImageType::FLOAT_2D,
"overlayTexture")
16 .push_constant(Type::MAT4,
"ModelViewProjectionMatrix")
17 .push_constant(Type::INT,
"stereoDisplaySettings")
18 .vertex_source(
"gpu_shader_2D_vert.glsl")
19 .fragment_source(
"gpu_shader_image_overlays_stereo_merge_frag.glsl")
20 .do_static_compilation(
true);
#define GPU_SHADER_CREATE_INFO(_info)