Blender  V3.3
gpu_shader_3D_line_dashed_uniform_color_info.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2022 Blender Foundation. All rights reserved. */
3 
8 #include "gpu_interface_info.hh"
10 
11 /* TODO(jbakker): Skipped as data doesn't fit as push constant. */
12 GPU_SHADER_CREATE_INFO(gpu_shader_3D_line_dashed_uniform_color)
13  .vertex_in(0, Type::VEC3, "pos")
14  .vertex_out(flat_color_iface)
15  .push_constant(Type::MAT4, "ModelViewProjectionMatrix")
16  .vertex_source("gpu_shader_3D_line_dashed_uniform_color_vert.glsl")
17  .fragment_source("gpu_shader_2D_line_dashed_frag.glsl")
18  .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)