Blender  V3.3
transform_mode_maskshrinkfatten.c
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2001-2002 NaN Holding BV. All rights reserved. */
3 
8 #include <stdlib.h>
9 
10 #include "BLI_math.h"
11 #include "BLI_string.h"
12 
13 #include "BKE_context.h"
14 #include "BKE_unit.h"
15 
16 #include "ED_screen.h"
17 
18 #include "UI_interface.h"
19 
20 #include "BLT_translation.h"
21 
22 #include "transform.h"
23 #include "transform_convert.h"
24 #include "transform_snap.h"
25 
26 #include "transform_mode.h"
27 
28 /* -------------------------------------------------------------------- */
32 static void applyMaskShrinkFatten(TransInfo *t, const int UNUSED(mval[2]))
33 {
34  float ratio;
35  int i;
36  bool initial_feather = false;
37  char str[UI_MAX_DRAW_STR];
38 
39  ratio = t->values[0] + t->values_modal_offset[0];
40 
41  transform_snap_increment(t, &ratio);
42 
43  applyNumInput(&t->num, &ratio);
44 
45  t->values_final[0] = ratio;
46 
47  /* header print for NumInput */
48  if (hasNumInput(&t->num)) {
49  char c[NUM_STR_REP_LEN];
50 
51  outputNumInput(&(t->num), c, &t->scene->unit);
52  BLI_snprintf(str, sizeof(str), TIP_("Feather Shrink/Fatten: %s"), c);
53  }
54  else {
55  BLI_snprintf(str, sizeof(str), TIP_("Feather Shrink/Fatten: %3f"), ratio);
56  }
57 
58  /* detect if no points have feather yet */
59  if (ratio > 1.0f) {
60  initial_feather = true;
61 
63  TransData *td = tc->data;
64  for (i = 0; i < tc->data_len; i++, td++) {
65  if (td->flag & TD_SKIP) {
66  continue;
67  }
68 
69  if (td->ival >= 0.001f) {
70  initial_feather = false;
71  }
72  }
73  }
74  }
75 
76  /* apply shrink/fatten */
78  TransData *td;
79  for (td = tc->data, i = 0; i < tc->data_len; i++, td++) {
80  if (td->flag & TD_SKIP) {
81  continue;
82  }
83 
84  if (td->val) {
85  if (initial_feather) {
86  *td->val = td->ival + (ratio - 1.0f) * 0.01f;
87  }
88  else {
89  *td->val = td->ival * ratio;
90  }
91 
92  /* apply PET */
93  *td->val = interpf(*td->val, td->ival, td->factor);
94  if (*td->val <= 0.0f) {
95  *td->val = 0.001f;
96  }
97  }
98  }
99  }
100 
101  recalcData(t);
102 
103  ED_area_status_text(t->area, str);
104 }
105 
107 {
108  t->mode = TFM_MASK_SHRINKFATTEN;
109  t->transform = applyMaskShrinkFatten;
110 
111  initMouseInputMode(t, &t->mouse, INPUT_SPRING);
112 
113  t->idx_max = 0;
114  t->num.idx_max = 0;
115  t->snap[0] = 0.1f;
116  t->snap[1] = t->snap[0] * 0.1f;
117 
118  copy_v3_fl(t->num.val_inc, t->snap[0]);
119  t->num.unit_sys = t->scene->unit.system;
120  t->num.unit_type[0] = B_UNIT_NONE;
121 
122 #ifdef USE_NUM_NO_ZERO
123  t->num.val_flag[0] |= NUM_NO_ZERO;
124 #endif
125 
126  t->flag |= T_NO_CONSTRAINT;
127 }
128 
@ B_UNIT_NONE
Definition: BKE_unit.h:100
MINLINE float interpf(float a, float b, float t)
MINLINE void copy_v3_fl(float r[3], float f)
size_t BLI_snprintf(char *__restrict dst, size_t maxncpy, const char *__restrict format,...) ATTR_NONNULL(1
#define UNUSED(x)
#define TIP_(msgid)
void outputNumInput(NumInput *n, char *str, struct UnitSettings *unit_settings)
Definition: numinput.c:87
#define NUM_STR_REP_LEN
Definition: ED_numinput.h:13
@ NUM_NO_ZERO
Definition: ED_numinput.h:57
bool applyNumInput(NumInput *n, float *vec)
Definition: numinput.c:189
bool hasNumInput(const NumInput *n)
Definition: numinput.c:170
void ED_area_status_text(ScrArea *area, const char *str)
Definition: area.c:792
@ TFM_MASK_SHRINKFATTEN
Definition: ED_transform.h:47
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define UI_MAX_DRAW_STR
Definition: UI_interface.h:91
#define str(s)
static unsigned c
Definition: RandGen.cpp:83
void initMouseInputMode(TransInfo *t, MouseInput *mi, MouseInputMode mode)
#define FOREACH_TRANS_DATA_CONTAINER(t, th)
float * val
void recalcData(TransInfo *t)
conversion and adaptation of different datablocks to a common struct.
@ TD_SKIP
transform modes used by different operators.
static void applyMaskShrinkFatten(TransInfo *t, const int UNUSED(mval[2]))
void initMaskShrinkFatten(TransInfo *t)
bool transform_snap_increment(const TransInfo *t, float *r_val)