Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_init_volume_principled (bNodeTree *UNUSED(ntree), bNode *node) |
static void | attribute_post_process (GPUMaterial *mat, const char *attribute_name, GPUNodeLink **attribute_link) |
static int | node_shader_gpu_volume_principled (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
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Definition at line 48 of file node_shader_volume_principled.cc.
References GPU_link(), and STREQ.
Referenced by node_shader_gpu_volume_principled().
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Definition at line 10 of file node_shader_volume_principled.cc.
References usdtokens::b(), N_, and PROP_FACTOR.
Referenced by register_node_type_sh_volume_principled().
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Definition at line 60 of file node_shader_volume_principled.cc.
References attribute_post_process(), CD_AUTO_FROM_NAME, CM_TABLE, color, data, usdtokens::density(), GPU_attribute(), GPU_attribute_with_default(), GPU_color_band(), GPU_constant(), GPU_DEFAULT_1, GPU_stack_link(), if(), IMB_colormanagement_blackbody_temperature_to_rgb_table(), GPUNodeStack::link, LISTBASE_FOREACH, MEM_callocN, MEM_mallocN, node, usdtokens::out(), size(), SOCK_STRING, STREQ, bNodeSocketValueString::value, and GPUNodeStack::vec.
Referenced by register_node_type_sh_volume_principled().
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Definition at line 36 of file node_shader_volume_principled.cc.
References LISTBASE_FOREACH, node, and STREQ.
Referenced by register_node_type_sh_volume_principled().