Blender
V3.3
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#include <btSphereSphereCollisionAlgorithm.h>
Classes | |
struct | CreateFunc |
Additional Inherited Members | |
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btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci) | |
btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) | |
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btDispatcher * | m_dispatcher |
btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection. Other features are frame-coherency (persistent data) and collision response. Also provides the most basic sample for custom/user btCollisionAlgorithm
Definition at line 29 of file btSphereSphereCollisionAlgorithm.h.
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm | ( | btPersistentManifold * | mf, |
const btCollisionAlgorithmConstructionInfo & | ci, | ||
const btCollisionObjectWrapper * | col0Wrap, | ||
const btCollisionObjectWrapper * | col1Wrap | ||
) |
Definition at line 23 of file btSphereSphereCollisionAlgorithm.cpp.
References btCollisionObjectWrapper::getCollisionObject(), btDispatcher::getNewManifold(), and btCollisionAlgorithm::m_dispatcher.
Referenced by btSphereSphereCollisionAlgorithm::CreateFunc::CreateCollisionAlgorithm().
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inline |
Definition at line 37 of file btSphereSphereCollisionAlgorithm.h.
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virtual |
Definition at line 35 of file btSphereSphereCollisionAlgorithm.cpp.
References btCollisionAlgorithm::m_dispatcher, and btDispatcher::releaseManifold().
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virtual |
Implements btCollisionAlgorithm.
Definition at line 96 of file btSphereSphereCollisionAlgorithm.cpp.
References void.
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inlinevirtual |
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereSphereCollisionAlgorithm.h.
References m_manifoldPtr, and btAlignedObjectArray< T >::push_back().
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virtual |
iff distance positive, don't generate a new contact
distance (negative means penetration)
point on A (worldspace) btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB; point on B (worldspace)
report a contact. internally this will be kept persistent, and contact reduction is done
Implements btCollisionAlgorithm.
Definition at line 44 of file btSphereSphereCollisionAlgorithm.cpp.
References btManifoldResult::addContactPoint(), btSphereShape(), btVector3, KDL::diff(), btCollisionObjectWrapper::getCollisionShape(), btCollisionObjectWrapper::getWorldTransform(), len, btManifoldResult::m_closestPointDistanceThreshold, btManifoldResult::refreshContactPoints(), btManifoldResult::setPersistentManifold(), SIMD_EPSILON, and void.