Blender  V3.3
Functions
cycles/kernel/svm/image.h File Reference

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Functions

CCL_NAMESPACE_BEGIN ccl_device float4 svm_image_texture (KernelGlobals kg, int id, float x, float y, uint flags)
 
ccl_device_inline float3 texco_remap_square (float3 co)
 
ccl_device_noinline int svm_node_tex_image (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node, int offset)
 
ccl_device_noinline void svm_node_tex_image_box (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
ccl_device_noinline void svm_node_tex_environment (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 

Function Documentation

◆ svm_image_texture()

CCL_NAMESPACE_BEGIN ccl_device float4 svm_image_texture ( KernelGlobals  kg,
int  id,
float  x,
float  y,
uint  flags 
)

◆ svm_node_tex_environment()

ccl_device_noinline void svm_node_tex_environment ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_tex_image()

ccl_device_noinline int svm_node_tex_image ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node,
int  offset 
)

◆ svm_node_tex_image_box()

ccl_device_noinline void svm_node_tex_image_box ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ texco_remap_square()

ccl_device_inline float3 texco_remap_square ( float3  co)

Definition at line 31 of file cycles/kernel/svm/image.h.

References make_float3.

Referenced by svm_node_tex_image().