Blender  V3.3
Namespaces | Enumerations | Functions
COM_Enums.h File Reference
#include "COM_defines.h"
#include <ostream>

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Namespaces

 blender
 
 blender::compositor
 

Enumerations

enum class  blender::compositor::eCompositorQuality { blender::compositor::High = 0 , blender::compositor::Medium = 1 , blender::compositor::Low = 2 }
 Possible quality settings. More...
 
enum class  blender::compositor::eCompositorPriority { blender::compositor::High = 2 , blender::compositor::Medium = 1 , blender::compositor::Low = 0 }
 Possible priority settings. More...
 
enum class  blender::compositor::eWorkPackageState { blender::compositor::NotScheduled = 0 , blender::compositor::Scheduled = 1 , blender::compositor::Executed = 2 }
 the execution state of a chunk in an ExecutionGroup More...
 
enum class  blender::compositor::eWorkPackageType { blender::compositor::Tile = 0 , blender::compositor::CustomFunction = 1 }
 Work type to execute. More...
 
enum class  blender::compositor::PixelSampler { blender::compositor::Nearest = 0 , blender::compositor::Bilinear = 1 , blender::compositor::Bicubic = 2 }
 

Functions

void blender::compositor::expand_area_for_sampler (rcti &area, PixelSampler sampler)
 
std::ostream & blender::compositor::operator<< (std::ostream &os, const eCompositorPriority &priority)
 
std::ostream & blender::compositor::operator<< (std::ostream &os, const eWorkPackageState &execution_state)