14 b.add_output<
decl::Color>(
N_(
"Color")).default_value({0.5f, 0.5f, 0.5f, 1.0f});
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
void nodeRegisterType(struct bNodeType *ntype)
GPUNodeLink * GPU_uniformbuf_link_out(struct GPUMaterial *mat, struct bNode *node, struct GPUNodeStack *stack, int index)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
Group Output data from inside of a node group SH_NODE_RGB
static void node_declare(NodeDeclarationBuilder &b)
static int gpu_shader_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_rgb()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
NodeDeclareFunction declare