Blender  V3.3
Namespaces | Variables
extract_mesh_vbo_uv.cc File Reference
#include "BLI_string.h"
#include "draw_subdivision.h"
#include "extract_mesh.hh"

Go to the source code of this file.

Namespaces

 blender
 
 blender::draw
 

Functions

Extract UV layers
static bool blender::draw::mesh_extract_uv_format_init (GPUVertFormat *format, MeshBatchCache *cache, CustomData *cd_ldata, eMRExtractType extract_type, uint32_t &r_uv_layers)
 
static void blender::draw::extract_uv_init (const MeshRenderData *mr, MeshBatchCache *cache, void *buf, void *UNUSED(tls_data))
 
static void blender::draw::extract_uv_init_subdiv (const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), MeshBatchCache *cache, void *buffer, void *UNUSED(data))
 
constexpr MeshExtract blender::draw::create_extractor_uv ()
 

Variables

const MeshExtract extract_uv = blender::draw::create_extractor_uv()
 

Variable Documentation

◆ extract_uv

Definition at line 171 of file extract_mesh_vbo_uv.cc.