void id_us_plus(struct ID *id)
struct ModifierData * BKE_modifier_new(int type)
General operations, lookup, etc. for blender objects.
void BLI_addtail(struct ListBase *listbase, void *vlink) ATTR_NONNULL(1)
char * BLI_strncpy(char *__restrict dst, const char *__restrict src, size_t maxncpy) ATTR_NONNULL()
@ eModifierType_MeshSequenceCache
Object is a sort of wrapper for general info.
void add_cache_modifier()
void add_subdiv_modifier()
const ImportSettings * settings_
const USDImportParams & import_params_
struct CacheFile * cache_file