21 output_buffer_ =
nullptr;
22 depth_buffer_ =
nullptr;
24 do_depth_buffer_ =
false;
25 view_settings_ =
nullptr;
26 display_settings_ =
nullptr;
27 use_alpha_input_ =
false;
33 image_input_ =
nullptr;
34 alpha_input_ =
nullptr;
35 depth_input_ =
nullptr;
48 do_depth_buffer_ = (depth_input_ !=
nullptr);
57 image_input_ =
nullptr;
58 alpha_input_ =
nullptr;
59 depth_input_ =
nullptr;
60 output_buffer_ =
nullptr;
65 float *
buffer = output_buffer_;
66 float *depthbuffer = depth_buffer_;
70 const int x1 = rect->
xmin;
73 const int y2 = rect->
ymax;
74 const int offsetadd = (this->
get_width() - (x2 - x1));
75 const int offsetadd4 = offsetadd * 4;
78 float alpha[4], depth[4];
83 for (
y =
y1;
y < y2 && (!breaked);
y++) {
84 for (
x = x1;
x <
x2;
x++) {
86 if (use_alpha_input_) {
88 buffer[offset4 + 3] = alpha[0];
91 depthbuffer[
offset] = depth[0];
100 offset4 += offsetadd4;
107 int scene_render_width, scene_render_height;
110 rcti local_preferred = preferred_area;
111 local_preferred.
xmax = local_preferred.
xmin + scene_render_width;
112 local_preferred.
ymax = local_preferred.
ymin + scene_render_height;
117 void ViewerOperation::init_image()
149 display_width_ =
get_width() + padding_x;
151 if (ibuf->
x != display_width_ || ibuf->
y != display_height_) {
155 ibuf->
x = display_width_;
156 ibuf->
y = display_height_;
158 if (ibuf->
x > 0 && ibuf->
y > 0) {
165 if (do_depth_buffer_) {
175 if (do_depth_buffer_) {
184 void ViewerOperation::update_image(
const rcti *rect)
190 float *
buffer = output_buffer_;
223 if (!output_buffer_) {
232 output_buffer.
copy_from(input_image,
area, offset_x, offset_y);
233 if (use_alpha_input_) {
243 depth_buffer.
copy_from(input_depth,
area, offset_x, offset_y);
252 update_image(&display_area);
263 if (output_buffer_ ==
nullptr) {
269 memset(output_buffer_, 0, buf_bytes);
272 update_image(&display_area);
void BKE_image_release_ibuf(struct Image *ima, struct ImBuf *ibuf, void *lock)
struct ImBuf * BKE_image_acquire_ibuf(struct Image *ima, struct ImageUser *iuser, void **r_lock)
void BKE_image_partial_update_mark_full_update(struct Image *image)
Mark the whole image to be updated.
void BKE_image_ensure_viewer_views(const struct RenderData *rd, struct Image *ima, struct ImageUser *iuser)
void BKE_render_resolution(const struct RenderData *r, const bool use_crop, int *r_width, int *r_height)
bool BKE_scene_multiview_is_render_view_first(const struct RenderData *rd, const char *viewname)
int BKE_scene_multiview_view_id_get(const struct RenderData *rd, const char *viewname)
BLI_INLINE int BLI_rcti_size_y(const struct rcti *rct)
void BLI_rcti_init(struct rcti *rect, int xmin, int xmax, int ymin, int ymax)
BLI_INLINE int BLI_rcti_size_x(const struct rcti *rct)
void BLI_thread_unlock(int type)
void BLI_thread_lock(int type)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble y1
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint y
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble x2
void IMB_partial_display_buffer_update(struct ImBuf *ibuf, const float *linear_buffer, const unsigned char *byte_buffer, int stride, int offset_x, int offset_y, const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings, int xmin, int ymin, int xmax, int ymax)
void imb_freerectfloatImBuf(struct ImBuf *ibuf)
void IMB_freezbuffloatImBuf(struct ImBuf *ibuf)
bool imb_addrectfloatImBuf(struct ImBuf *ibuf, const unsigned int channels)
void imb_freerectImBuf(struct ImBuf *ibuf)
bool addzbuffloatImBuf(struct ImBuf *ibuf)
Contains defines and structs used throughout the imbuf module.
@ IB_DISPLAY_BUFFER_INVALID
a MemoryBuffer contains access to the data of a chunk
void copy_from(const MemoryBuffer *src, const rcti &area)
unsigned int get_height() const
SocketReader * get_input_socket_reader(unsigned int index)
unsigned int get_width() const
NodeOperationFlags flags_
ExecutionSystem * exec_system_
void read_sampled(float result[4], float x, float y, PixelSampler sampler)
void add_input_socket(DataType datatype, ResizeMode resize_mode=ResizeMode::Center)
virtual void determine_canvas(const rcti &preferred_area, rcti &r_area)
void set_image_user(ImageUser *image_user)
void deinit_execution() override
void update_memory_buffer_partial(MemoryBuffer *output, const rcti &area, Span< MemoryBuffer * > inputs) override
void execute_region(rcti *rect, unsigned int tile_number) override
when a chunk is executed by a CPUDevice, this method is called
eCompositorPriority get_render_priority() const override
get the render priority of this node.
bool is_active_viewer_output() const override
is this operation the active viewer output user can select an ViewerNode to be active (the result of ...
void determine_canvas(const rcti &preferred_area, rcti &r_area) override
void set_image(Image *image)
void clear_display_buffer()
void init_execution() override
eCompositorPriority
Possible priority settings.
@ Low
Low quality setting.
@ High
High quality setting.
ccl_global float * buffer
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_gpu_kernel_postfix ccl_global float int int int int float bool int offset
static void area(int d1, int d2, int e1, int e2, float weights[2])
constexpr int COM_DATA_TYPE_VALUE_CHANNELS
constexpr int COM_DATA_TYPE_COLOR_CHANNELS
static int MAX_VIEWER_TRANSLATION_PADDING
static bNodeSocketTemplate inputs[]