Blender  V3.3
COM_compositor.h
Go to the documentation of this file.
1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #pragma once
5 
6 #include "DNA_color_types.h"
7 #include "DNA_node_types.h"
8 
9 #ifdef __cplusplus
10 extern "C" {
11 #endif
12 
13 /* Keep ascii art. */
14 /* clang-format off */
326 /* clang-format off */
327 
328 void COM_execute(RenderData *render_data,
329  Scene *scene,
331  int rendering,
332  const char *view_name);
333 
338 void COM_deinitialize(void);
339 
344 // void COM_clear_caches(void); // NOT YET WRITTEN
345 
346 #ifdef __cplusplus
347 }
348 #endif
void COM_execute(RenderData *render_data, Scene *scene, bNodeTree *node_tree, int rendering, const char *view_name)
The main method that is used to execute the compositor tree. It can be executed during editing (blenk...
void COM_deinitialize(void)
Deinitialize the compositor caches and allocated memory. Use COM_clear_caches to only free the caches...
Scene scene