1 #ifndef BT_DEFAULT_MOTION_STATE_H
2 #define BT_DEFAULT_MOTION_STATE_H
18 : m_graphicsWorldTrans(startTrans),
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual void getWorldTransform(btTransform ¢erOfMassWorldTrans) const
synchronizes world transform from user to physics
btTransform m_startWorldTrans
virtual void setWorldTransform(const btTransform ¢erOfMassWorldTrans)
btTransform m_centerOfMassOffset
btDefaultMotionState(const btTransform &startTrans=btTransform::getIdentity(), const btTransform ¢erOfMassOffset=btTransform::getIdentity())
static const btMatrix3x3 & getIdentity()
#define ATTRIBUTE_ALIGNED16(a)