Blender  V3.3
Functions
btGImpactBvh.cpp File Reference
#include "btGImpactBvh.h"
#include "LinearMath/btQuickprof.h"

Go to the source code of this file.

Functions

SIMD_FORCE_INLINE bool _node_collision (btGImpactBvh *boxset0, btGImpactBvh *boxset1, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests)
 
static void _find_collision_pairs_recursive (btGImpactBvh *boxset0, btGImpactBvh *boxset1, btPairSet *collision_pairs, const BT_BOX_BOX_TRANSFORM_CACHE &trans_cache_1to0, int node0, int node1, bool complete_primitive_tests)
 

Function Documentation

◆ _find_collision_pairs_recursive()

static void _find_collision_pairs_recursive ( btGImpactBvh boxset0,
btGImpactBvh boxset1,
btPairSet collision_pairs,
const BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0,
int  node0,
int  node1,
bool  complete_primitive_tests 
)
static

◆ _node_collision()

SIMD_FORCE_INLINE bool _node_collision ( btGImpactBvh boxset0,
btGImpactBvh boxset1,
const BT_BOX_BOX_TRANSFORM_CACHE trans_cache_1to0,
int  node0,
int  node1,
bool  complete_primitive_tests 
)

Definition at line 342 of file btGImpactBvh.cpp.

References btAABB, and btGImpactBvh::getNodeBound().

Referenced by _find_collision_pairs_recursive().