Blender
V3.3
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#include <Bezier.h>
Public Member Functions | |
BezierCurve () | |
BezierCurve (std::vector< Vec2d > &iPoints, double error=4.0) | |
virtual | ~BezierCurve () |
void | AddControlPoint (const Vec2d &iPoint) |
std::vector< Vec2d > & | controlPolygon () |
std::vector< BezierCurveSegment * > & | segments () |
Freestyle::BezierCurve::BezierCurve | ( | ) |
Definition at line 62 of file Bezier.cpp.
Freestyle::BezierCurve::BezierCurve | ( | std::vector< Vec2d > & | iPoints, |
double | error = 4.0 |
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) |
Definition at line 67 of file Bezier.cpp.
References curve, error(), Freestyle::FitCurveWrapper::FitCurve(), and v.
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virtual |
Definition at line 84 of file Bezier.cpp.
References v.
Definition at line 95 of file Bezier.cpp.
References Freestyle::BezierCurveSegment::AddControlPoint().
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inline |
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inline |
Definition at line 68 of file Bezier.h.
Referenced by Freestyle::StrokeShaders::BezierCurveShader::shade().