Blender
V3.3
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Go to the source code of this file.
Namespaces | |
blender | |
blender::gpu | |
blender::gpu::debug | |
Macros | |
#define | GPUvoidptr_set void *ret = |
#define | GPUvoidptr_ret return ret |
#define | GLboolean_set GLboolean ret = |
#define | GLboolean_ret return ret |
#define | void_set |
#define | void_ret |
#define | DEBUG_FUNC_DECLARE(pfn, rtn_type, fn, ...) |
#define | DEBUG_WRAP(function) |
Typedefs | |
using | GPUvoidptr = void * |
Functions | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBEGINQUERYPROC, void, glBeginQuery, GLenum, target, GLuint, id) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBEGINTRANSFORMFEEDBACKPROC, void, glBeginTransformFeedback, GLenum, primitiveMode) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBINDBUFFERBASEPROC, void, glBindBufferBase, GLenum, target, GLuint, index, GLuint, buffer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBINDBUFFERPROC, void, glBindBuffer, GLenum, target, GLuint, buffer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBINDFRAMEBUFFERPROC, void, glBindFramebuffer, GLenum, target, GLuint, framebuffer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBINDSAMPLERPROC, void, glBindSampler, GLuint, unit, GLuint, sampler) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBINDVERTEXARRAYPROC, void, glBindVertexArray, GLuint, array) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBLITFRAMEBUFFERPROC, void, glBlitFramebuffer, GLint, srcX0, GLint, srcY0, GLint, srcX1, GLint, srcY1, GLint, dstX0, GLint, dstY0, GLint, dstX1, GLint, dstY1, GLbitfield, mask, GLenum, filter) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBUFFERDATAPROC, void, glBufferData, GLenum, target, GLsizeiptr, size, const void *, data, GLenum, usage) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLBUFFERSUBDATAPROC, void, glBufferSubData, GLenum, target, GLintptr, offset, GLsizeiptr, size, const void *, data) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETEBUFFERSPROC, void, glDeleteBuffers, GLsizei, n, const GLuint *, buffers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETEFRAMEBUFFERSPROC, void, glDeleteFramebuffers, GLsizei, n, const GLuint *, framebuffers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETEPROGRAMPROC, void, glDeleteProgram, GLuint, program) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETEQUERIESPROC, void, glDeleteQueries, GLsizei, n, const GLuint *, ids) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETESAMPLERSPROC, void, glDeleteSamplers, GLsizei, count, const GLuint *, samplers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETESHADERPROC, void, glDeleteShader, GLuint, shader) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDELETEVERTEXARRAYSPROC, void, glDeleteVertexArrays, GLsizei, n, const GLuint *, arrays) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC, void, glDrawArraysInstancedBaseInstance, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount, GLuint, baseinstance) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDRAWARRAYSINSTANCEDPROC, void, glDrawArraysInstanced, GLenum, mode, GLint, first, GLsizei, count, GLsizei, primcount) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDRAWBUFFERSPROC, void, glDrawBuffers, GLsizei, n, const GLenum *, bufs) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC, void, glDrawElementsInstancedBaseVertexBaseInstance, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, primcount, GLint, basevertex, GLuint, baseinstance) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC, void, glDrawElementsInstancedBaseVertex, GLenum, mode, GLsizei, count, GLenum, type, const void *, indices, GLsizei, instancecount, GLint, basevertex) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLENDQUERYPROC, void, glEndQuery, GLenum, target) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDISPATCHCOMPUTEPROC, void, glDispatchCompute, GLuint, num_groups_x, GLuint, num_groups_y, GLuint, num_groups_z) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLDISPATCHCOMPUTEINDIRECTPROC, void, glDispatchComputeIndirect, GLintptr, indirect) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLENDTRANSFORMFEEDBACKPROC, void, glEndTransformFeedback, void) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLFRAMEBUFFERTEXTURE2DPROC, void, glFramebufferTexture2D, GLenum, target, GLenum, attachment, GLenum, textarget, GLuint, texture, GLint, level) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLFRAMEBUFFERTEXTURELAYERPROC, void, glFramebufferTextureLayer, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level, GLint, layer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLFRAMEBUFFERTEXTUREPROC, void, glFramebufferTexture, GLenum, target, GLenum, attachment, GLuint, texture, GLint, level) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENBUFFERSPROC, void, glGenBuffers, GLsizei, n, GLuint *, buffers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENERATEMIPMAPPROC, void, glGenerateMipmap, GLenum, target) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENERATETEXTUREMIPMAPPROC, void, glGenerateTextureMipmap, GLuint, texture) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENFRAMEBUFFERSPROC, void, glGenFramebuffers, GLsizei, n, GLuint *, framebuffers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENQUERIESPROC, void, glGenQueries, GLsizei, n, GLuint *, ids) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENSAMPLERSPROC, void, glGenSamplers, GLsizei, n, GLuint *, samplers) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLGENVERTEXARRAYSPROC, void, glGenVertexArrays, GLsizei, n, GLuint *, arrays) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLLINKPROGRAMPROC, void, glLinkProgram, GLuint, program) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLMAPBUFFERRANGEPROC, GPUvoidptr, glMapBufferRange, GLenum, target, GLintptr, offset, GLsizeiptr, length, GLbitfield, access) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLTEXBUFFERPROC, void, glTexBuffer, GLenum, target, GLenum, internalFormat, GLuint, buffer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLTEXIMAGE3DPROC, void, glTexImage3D, GLenum, target, GLint, level, GLint, internalFormat, GLsizei, width, GLsizei, height, GLsizei, depth, GLint, border, GLenum, format, GLenum, type, const GLvoid *, pixels) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLTEXSUBIMAGE3DPROC, void, glTexSubImage3D, GLenum, target, GLint, level, GLint, xoffset, GLint, yoffset, GLint, zoffset, GLsizei, width, GLsizei, height, GLsizei, depth, GLenum, format, GLenum, type, const GLvoid *, pixels) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLTEXTUREBUFFERPROC, void, glTextureBuffer, GLuint, texture, GLenum, internalformat, GLuint, buffer) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLUNMAPBUFFERPROC, GLboolean, glUnmapBuffer, GLenum, target) | |
blender::gpu::debug::DEBUG_FUNC_DECLARE (PFNGLUSEPROGRAMPROC, void, glUseProgram, GLuint, program) | |
void | blender::gpu::debug::init_debug_layer () |
Implement our own subset of KHR_debug extension. We override the functions pointers by our own implementation that just checks glGetError.
Definition in file gl_debug_layer.cc.
#define DEBUG_FUNC_DECLARE | ( | pfn, | |
rtn_type, | |||
fn, | |||
... | |||
) |
Definition at line 26 of file gl_debug_layer.cc.
#define DEBUG_WRAP | ( | function | ) |
Definition at line 21 of file gl_debug_layer.cc.
Definition at line 20 of file gl_debug_layer.cc.
Definition at line 18 of file gl_debug_layer.cc.
Definition at line 17 of file gl_debug_layer.cc.
#define void_ret |
Definition at line 24 of file gl_debug_layer.cc.
#define void_set |
Definition at line 23 of file gl_debug_layer.cc.
using GPUvoidptr = void * |
Definition at line 15 of file gl_debug_layer.cc.