Blender
V3.3
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#include <DNA_meshdata_types.h>
Public Attributes | |
float | radius [3] |
int | flag |
Definition at line 290 of file DNA_meshdata_types.h.
int MVertSkin::flag |
Definition at line 298 of file DNA_meshdata_types.h.
Referenced by BKE_mesh_ensure_skin_customdata(), bm_extrude_disable_skin_root(), blender::draw::extract_skin_roots_init(), layerDefault_mvert_skin(), layerInterp_mvert_skin(), skin_loose_mark_clear_exec(), skin_root_clear(), and skin_root_mark_exec().
float MVertSkin::radius[3] |
Radii of the skin, define how big the generated frames are. Currently only the first two elements are used.
Definition at line 295 of file DNA_meshdata_types.h.
Referenced by connection_node_frames(), createTransMeshSkin(), end_node_frames(), blender::draw::extract_skin_roots_init(), layerInterp_mvert_skin(), skin_radii_equalize_exec(), subdivide_base(), tc_mesh_skin_transdata_create(), and v3d_editvertex_buts().