Blender
V3.3
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#include <BLI_map_slots.hh>
Public Types | |
using | type = IntrusiveMapSlot< Key *, Value, PointerKeyInfo< Key * > > |
Use a special slot type for pointer keys, because we can store whether a slot is empty or removed with special pointer values.
Definition at line 347 of file BLI_map_slots.hh.
using blender::DefaultMapSlot< Key *, Value >::type = IntrusiveMapSlot<Key *, Value, PointerKeyInfo<Key *> > |
Definition at line 348 of file BLI_map_slots.hh.