Blender  V3.3
Namespaces | Functions
gl_primitive.hh File Reference
#include "BLI_assert.h"
#include "GPU_primitive.h"
#include "glew-mx.h"

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Namespaces

 blender
 
 blender::gpu
 

Functions

static GLenum blender::gpu::to_gl (GPUPrimType prim_type)
 

Detailed Description

Encapsulation of Frame-buffer states (attached textures, viewport, scissors).

Definition in file gl_primitive.hh.