Blender  V3.3
Functions
tex_coord.h File Reference
#include "kernel/camera/camera.h"
#include "kernel/geom/geom.h"
#include "kernel/sample/mapping.h"

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Functions

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_tex_coord (KernelGlobals kg, ccl_private ShaderData *sd, uint32_t path_flag, ccl_private float *stack, uint4 node, int offset)
 
ccl_device_noinline int svm_node_tex_coord_bump_dx (KernelGlobals kg, ccl_private ShaderData *sd, uint32_t path_flag, ccl_private float *stack, uint4 node, int offset)
 
ccl_device_noinline int svm_node_tex_coord_bump_dy (KernelGlobals kg, ccl_private ShaderData *sd, uint32_t path_flag, ccl_private float *stack, uint4 node, int offset)
 
ccl_device_noinline void svm_node_normal_map (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 
ccl_device_noinline void svm_node_tangent (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 

Function Documentation

◆ svm_node_normal_map()

ccl_device_noinline void svm_node_normal_map ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_tangent()

ccl_device_noinline void svm_node_tangent ( KernelGlobals  kg,
ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_tex_coord()

CCL_NAMESPACE_BEGIN ccl_device_noinline int svm_node_tex_coord ( KernelGlobals  kg,
ccl_private ShaderData sd,
uint32_t  path_flag,
ccl_private float stack,
uint4  node,
int  offset 
)

◆ svm_node_tex_coord_bump_dx()

ccl_device_noinline int svm_node_tex_coord_bump_dx ( KernelGlobals  kg,
ccl_private ShaderData sd,
uint32_t  path_flag,
ccl_private float stack,
uint4  node,
int  offset 
)

◆ svm_node_tex_coord_bump_dy()

ccl_device_noinline int svm_node_tex_coord_bump_dy ( KernelGlobals  kg,
ccl_private ShaderData sd,
uint32_t  path_flag,
ccl_private float stack,
uint4  node,
int  offset 
)