Blender  V3.3
Classes | Typedefs | Functions
BKE_editmesh.h File Reference
#include "DNA_customdata_types.h"
#include "bmesh.h"

Go to the source code of this file.

Classes

struct  BMEditMesh
 

Typedefs

typedef struct BMEditMesh BMEditMesh
 

Functions

void BKE_editmesh_looptri_calc_ex (BMEditMesh *em, const struct BMeshCalcTessellation_Params *params)
 
void BKE_editmesh_looptri_calc (BMEditMesh *em)
 
void BKE_editmesh_looptri_calc_with_partial_ex (BMEditMesh *em, struct BMPartialUpdate *bmpinfo, const struct BMeshCalcTessellation_Params *params)
 
void BKE_editmesh_looptri_calc_with_partial (BMEditMesh *em, struct BMPartialUpdate *bmpinfo)
 
void BKE_editmesh_looptri_and_normals_calc_with_partial (BMEditMesh *em, struct BMPartialUpdate *bmpinfo)
 
void BKE_editmesh_looptri_and_normals_calc (BMEditMesh *em)
 
BMEditMeshBKE_editmesh_create (BMesh *bm)
 
BMEditMeshBKE_editmesh_copy (BMEditMesh *em)
 
BMEditMeshBKE_editmesh_from_object (struct Object *ob)
 Return the BMEditMesh for a given object. More...
 
void BKE_editmesh_free_data (BMEditMesh *em)
 
float(* BKE_editmesh_vert_coords_alloc (struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, struct Object *ob, int *r_vert_len))[3]
 
float(* BKE_editmesh_vert_coords_alloc_orco (BMEditMesh *em, int *r_vert_len))[3]
 
const float(* BKE_editmesh_vert_coords_when_deformed (struct Depsgraph *depsgraph, struct BMEditMesh *em, struct Scene *scene, struct Object *obedit, int *r_vert_len, bool *r_is_alloc))[3]
 
void BKE_editmesh_lnorspace_update (BMEditMesh *em, struct Mesh *me)
 
void BKE_editmesh_ensure_autosmooth (BMEditMesh *em, struct Mesh *me)
 
struct BoundBoxBKE_editmesh_cage_boundbox_get (struct Object *object, BMEditMesh *em)
 

Detailed Description

The EDBM module is for editmode bmesh stuff. In contrast, this module is for code shared with blenkernel that's only concerned with low level operations on the BMEditMesh structure.

Definition in file BKE_editmesh.h.

Typedef Documentation

◆ BMEditMesh

typedef struct BMEditMesh BMEditMesh

This structure is used for mesh edit-mode.

Through this, you get access to both the edit BMesh, its tessellation, and various data that doesn't belong in the BMesh struct itself (mostly related to mesh evaluation).

The entire modifier system works with this structure, and not BMesh. #Mesh.edit_bmesh stores a pointer to this structure.

Function Documentation

◆ BKE_editmesh_cage_boundbox_get()

struct BoundBox* BKE_editmesh_cage_boundbox_get ( struct Object object,
BMEditMesh em 
)

◆ BKE_editmesh_copy()

BMEditMesh* BKE_editmesh_copy ( BMEditMesh em)

◆ BKE_editmesh_create()

BMEditMesh* BKE_editmesh_create ( BMesh bm)
Note
The caller is responsible for ensuring triangulation data, typically by calling BKE_editmesh_looptri_calc.

Definition at line 29 of file editmesh.c.

References BMEditMesh::bm, bm, and MEM_callocN.

Referenced by EDBM_mesh_make(), geometry_extract_apply(), and undomesh_to_editmesh().

◆ BKE_editmesh_ensure_autosmooth()

void BKE_editmesh_ensure_autosmooth ( BMEditMesh em,
struct Mesh me 
)

◆ BKE_editmesh_free_data()

void BKE_editmesh_free_data ( BMEditMesh em)
Note
Does not free the BMEditMesh struct itself.

Definition at line 181 of file editmesh.c.

References BMEditMesh::bm, BM_mesh_free(), BMEditMesh::looptris, and MEM_freeN.

Referenced by BKE_mesh_free_editmesh(), EDBM_mesh_free_data(), and geometry_extract_apply().

◆ BKE_editmesh_from_object()

BMEditMesh* BKE_editmesh_from_object ( struct Object ob)

Return the BMEditMesh for a given object.

Note
this function assumes this is a mesh object, don't add NULL data check here. caller must do that

Definition at line 58 of file editmesh.c.

References BLI_assert, Object::data, OB_MESH, and Object::type.

Referenced by add_primitive_circle_exec(), add_primitive_cone_exec(), add_primitive_cube_exec(), add_primitive_cube_gizmo_exec(), add_primitive_cylinder_exec(), add_primitive_grid_exec(), add_primitive_icosphere_exec(), add_primitive_monkey_exec(), add_primitive_plane_exec(), add_primitive_uvsphere_exec(), applyNormalRotation(), average_islands_scale_exec(), BKE_modifier_get_evaluated_mesh_from_evaluated_object(), calc_ortho_extent(), calcEdgeSlide_mval_range(), construct_param_handle_multi(), contarget_get_mesh_mat(), createEdgeSlideVerts_double_side(), createEdgeSlideVerts_single_side(), createTransEdge(), createTransEditVerts(), createTransMeshSkin(), createTransMeshVertCData(), createTransUVs(), createVertSlideVerts(), cube_project_exec(), cylinder_project_exec(), deformVerts(), do_lasso_select_mesh(), do_lasso_select_mesh_uv(), ED_object_calc_active_center_for_editmode(), ED_object_editmode_enter_ex(), ED_operator_editmesh(), ED_operator_editmesh_auto_smooth(), ED_operator_uvmap(), ED_space_image_auto_set(), ED_space_image_show_uvedit(), ED_transform_calc_gizmo_stats(), ED_transverts_create_from_obedit(), ED_transverts_update_obedit(), ED_uvedit_ensure_uvs(), ED_uvedit_get_aspect(), ED_uvedit_live_unwrap_begin(), ED_uvedit_median_multi(), ED_uvedit_minmax_multi(), ED_uvedit_pack_islands_multi(), ED_uvedit_selectmode_clean(), ED_uvedit_test(), ED_vgroup_parray_mirror_assign(), ED_vgroup_parray_mirror_sync(), ED_view3d_gizmo_mesh_preselect_get_active(), ED_view3d_viewcontext_init_object(), edbm_add_edge_face_exec(), EDBM_automerge(), EDBM_automerge_and_split(), edbm_average_normals_exec(), edbm_beautify_fill_exec(), edbm_bevel_calc(), edbm_bevel_cancel(), edbm_bevel_exit(), edbm_bevel_init(), edbm_bridge_edge_loops_exec(), edbm_collapse_edge_exec(), edbm_decimate_exec(), edbm_delete_edgeloop_exec(), edbm_delete_exec(), edbm_delete_loose_exec(), edbm_dissolve_degenerate_exec(), edbm_dissolve_edges_exec(), edbm_dissolve_faces_exec(), edbm_dissolve_limited_exec(), edbm_dissolve_mode_exec(), edbm_dissolve_verts_exec(), edbm_do_smooth_laplacian_vertex_exec(), edbm_do_smooth_vertex_exec(), edbm_duplicate_exec(), edbm_edge_rotate_selected_exec(), edbm_edge_split_exec(), EDBM_elem_from_index_any_multi(), EDBM_elem_to_index_any_multi(), edbm_extrude_context_exec(), edbm_extrude_edges_exec(), edbm_extrude_faces_exec(), edbm_extrude_region_exec(), edbm_extrude_repeat_exec(), edbm_extrude_verts_exec(), edbm_face_make_planar_exec(), edbm_face_split_by_edges_exec(), edbm_faces_select_interior_exec(), edbm_faces_shade_flat_exec(), edbm_faces_shade_smooth_exec(), edbm_fill_exec(), edbm_fill_grid_exec(), edbm_fill_holes_exec(), edbm_flag_disable_all_multi(), edbm_flip_normals_exec(), edbm_hide_exec(), edbm_inset_calc(), edbm_inset_cancel(), edbm_inset_init(), edbm_intersect_boolean_exec(), edbm_intersect_exec(), edbm_knife_cut_exec(), edbm_loop_multiselect_exec(), edbm_loop_to_region_exec(), edbm_mark_seam_exec(), edbm_mark_sharp_exec(), edbm_merge_exec(), EDBM_mesh_deselect_all_multi_ex(), EDBM_mesh_elem_index_ensure_multi(), EDBM_mesh_knife(), EDBM_mesh_stats_multi(), edbm_mod_weighted_strength_exec(), edbm_normals_make_consistent_exec(), edbm_normals_tools_exec(), edbm_offset_edgeloop_exec(), edbm_point_normals_modal(), edbm_poke_face_exec(), edbm_preselect_or_active(), edbm_quads_convert_to_tris_exec(), edbm_region_to_loop_exec(), edbm_remove_doubles_exec(), edbm_reveal_exec(), edbm_reverse_colors_exec(), edbm_reverse_uvs_exec(), edbm_rip_edge_invoke(), edbm_rip_invoke(), edbm_rip_invoke__edge(), edbm_rip_invoke__vert(), edbm_rotate_colors_exec(), edbm_rotate_uvs_exec(), edbm_screw_exec(), edbm_select_all_exec(), edbm_select_axis_exec(), edbm_select_face_by_sides_exec(), edbm_select_id_bm_elem_get(), edbm_select_less_exec(), edbm_select_linked_exec(), edbm_select_linked_flat_faces_exec(), edbm_select_linked_pick_exec(), edbm_select_loose_exec(), edbm_select_mirror_exec(), edbm_select_more_exec(), edbm_select_non_manifold_exec(), edbm_select_nth_exec(), EDBM_select_pick(), edbm_select_random_exec(), edbm_select_sharp_edges_exec(), edbm_select_similar_region_exec(), edbm_select_ungrouped_exec(), edbm_select_ungrouped_poll(), EDBM_selectmode_disable_multi_ex(), EDBM_selectmode_set_multi(), EDBM_selectmode_to_scene(), EDBM_selectmode_toggle_multi(), edbm_separate_exec(), edbm_set_normals_from_faces_exec(), edbm_shortest_path_pick_exec(), edbm_shortest_path_select_exec(), edbm_smooth_normals_exec(), edbm_solidify_exec(), edbm_sort_elements_exec(), edbm_spin_exec(), edbm_split_exec(), edbm_subdivide_edge_ring_exec(), edbm_subdivide_exec(), edbm_tris_convert_to_quads_exec(), EDBM_unified_findnearest_from_raycast(), edbm_unsubdivide_exec(), edbm_vert_connect_concave_exec(), edbm_vert_connect_exec(), edbm_vert_connect_nonplaner_exec(), edbm_vert_connect_path_exec(), edbm_wireframe_exec(), edgering_select(), editbmesh_get_eval_cage_from_orig(), em_setup_viewcontext(), freeCustomNormalArray(), getTransformOrientation_ex(), gizmo_mesh_spin_init_refresh(), gizmo_preselect_edgering_test_select(), gizmo_preselect_elem_test_select(), initNormalRotation(), knife_bvh_init(), knife_bvh_raycast_cb(), knife_find_line_hits(), knife_make_cuts(), knife_ray_intersect_face(), knifeproject_exec(), knifetool_finish_single_post(), knifetool_init(), knifetool_init_obinfo(), knifetool_invoke(), loopcut_init(), make_prim_finish(), material_slot_assign_exec(), material_slot_de_select(), merge_type_itemf(), mesh_bisect_exec(), mesh_bisect_invoke(), mesh_circle_select(), mesh_data_from_duplicator_object(), mesh_symmetrize_exec(), mesh_symmetry_snap_exec(), minimize_stretch_exit(), minimize_stretch_iteration(), mouse_mesh_loop(), mouse_mesh_shortest_path_edge(), mouse_mesh_shortest_path_face(), mouse_mesh_shortest_path_vert(), mouse_mesh_uv_shortest_path_edge(), mouse_mesh_uv_shortest_path_face(), mouse_mesh_uv_shortest_path_vert(), nearest_world_object_fn(), normals_split_merge(), point_normals_apply(), point_normals_init(), raycast_obj_fn(), recalcData_mesh_cdata(), recalcData_mesh_skin(), reset_exec(), ringsel_find_edge(), select_id_object_min_max(), select_similar_type_itemf(), shape_itemf(), similar_edge_select_exec(), similar_face_select_exec(), similar_vert_select_exec(), skin_loose_mark_clear_exec(), skin_radii_equalize_exec(), skin_root_mark_exec(), smart_project_exec(), snap_curs_to_sel_ex(), snap_mesh_edge_verts_mixed(), snap_mesh_polygon(), snap_obj_fn(), snap_object_data_editmesh_treedata_get(), snap_object_data_mesh_get(), snap_sel_to_grid_exec(), snap_selected_to_location(), sort_bmelem_flag(), special_aftertrans_update__mesh(), sphere_project_exec(), stats_object_edit(), stitch_exit(), stitch_init(), stitch_invoke(), tc_mesh_customdatacorrect_create_impl(), tc_mesh_partial_ensure(), tc_mesh_partial_update(), transform_convert_mesh_crazyspace_detect(), transformEnd(), uiTemplateEditModeSelection(), uv_box_select_exec(), uv_circle_select_exec(), uv_find_nearest_edge(), uv_find_nearest_face_ex(), uv_find_nearest_loop_from_edge(), uv_find_nearest_loop_from_vert(), uv_find_nearest_vert(), uv_from_view_exec(), uv_hide_exec(), uv_map_clip_correct_multi(), uv_mouse_select_loop_generic_multi(), uv_mouse_select_multi(), uv_pin_exec(), uv_remove_doubles_to_selected(), uv_remove_doubles_to_unselected(), uv_reveal_exec(), uv_sculpt_stroke_apply(), uv_sculpt_stroke_init(), uv_select_all_perform(), uv_select_edgeloop(), uv_select_edgering(), uv_select_faceloop(), uv_select_flush_from_tag_face(), uv_select_flush_from_tag_loop(), uv_select_linked_multi(), uv_select_more_less(), uv_select_overlap(), uv_select_pinned_exec(), uv_select_similar_edge_exec(), uv_select_similar_face_exec(), uv_select_similar_vert_exec(), uv_select_split_exec(), uv_shortest_path_pick_ex(), uv_shortest_path_pick_exec(), uv_shortest_path_pick_invoke(), uv_shortest_path_select_exec(), uv_snap_selection_exec(), uv_snap_uvs_offset(), uv_snap_uvs_to_adjacent_unselected(), uv_snap_uvs_to_cursor(), uv_snap_uvs_to_pixels(), uv_weld_align(), uvedit_center(), uvedit_have_selection_multi(), uvedit_nearest_uv(), uvedit_select_is_any_selected(), uvedit_translate(), uvedit_unwrap(), vgroup_do_remap(), vgroup_smooth_subset(), and view3d_box_select_exec().

◆ BKE_editmesh_lnorspace_update()

void BKE_editmesh_lnorspace_update ( BMEditMesh em,
struct Mesh me 
)

◆ BKE_editmesh_looptri_and_normals_calc()

void BKE_editmesh_looptri_and_normals_calc ( BMEditMesh em)

Performing the face normal calculation at the same time as tessellation gives a reasonable performance boost (approx ~20% faster).

Definition at line 135 of file editmesh.c.

References BKE_editmesh_looptri_calc_ex(), BMEditMesh::bm, and BM_mesh_normals_update_ex().

Referenced by ED_object_editmode_enter_ex(), EDBM_update(), object_hook_index_array(), recalcData_mesh_cdata(), recalcData_mesh_skin(), tc_mesh_partial_update(), undomesh_to_editmesh(), and vertex_parent_set_exec().

◆ BKE_editmesh_looptri_and_normals_calc_with_partial()

void BKE_editmesh_looptri_and_normals_calc_with_partial ( BMEditMesh em,
struct BMPartialUpdate bmpinfo 
)

◆ BKE_editmesh_looptri_calc()

void BKE_editmesh_looptri_calc ( BMEditMesh em)

◆ BKE_editmesh_looptri_calc_ex()

void BKE_editmesh_looptri_calc_ex ( BMEditMesh em,
const struct BMeshCalcTessellation_Params params 
)

◆ BKE_editmesh_looptri_calc_with_partial()

void BKE_editmesh_looptri_calc_with_partial ( BMEditMesh em,
struct BMPartialUpdate bmpinfo 
)

Definition at line 157 of file editmesh.c.

References BKE_editmesh_looptri_calc_with_partial_ex().

◆ BKE_editmesh_looptri_calc_with_partial_ex()

void BKE_editmesh_looptri_calc_with_partial_ex ( BMEditMesh em,
struct BMPartialUpdate bmpinfo,
const struct BMeshCalcTessellation_Params params 
)

◆ BKE_editmesh_vert_coords_alloc()

float(* BKE_editmesh_vert_coords_alloc ( struct Depsgraph depsgraph,
struct BMEditMesh em,
struct Scene scene,
struct Object ob,
int *  r_vert_len 
) )[3]

◆ BKE_editmesh_vert_coords_alloc_orco()

float(* BKE_editmesh_vert_coords_alloc_orco ( BMEditMesh em,
int *  r_vert_len 
) )[3]

Definition at line 271 of file editmesh.c.

References BM_mesh_vert_coords_alloc().

Referenced by correctivesmooth_modifier_do().

◆ BKE_editmesh_vert_coords_when_deformed()

const float(* BKE_editmesh_vert_coords_when_deformed ( struct Depsgraph depsgraph,
struct BMEditMesh em,
struct Scene scene,
struct Object obedit,
int *  r_vert_len,
bool r_is_alloc 
) )[3]