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| vertex_in (0, Type::VEC3, "pos") .vertex_in(1 |
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color | vertex_out (smooth_color_iface) .fragment_out(0 |
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color fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_3D_point_fixed_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true) |
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color | vertex_in (2, Type::FLOAT, "size") .vertex_out(smooth_color_iface) .fragment_out(0 |
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fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type | additional_info ("gpu_shader_3D_point_uniform_size_uniform_color_aa") .additional_info("gpu_clip_planes") .do_static_compilation(true) |
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◆ additional_info()
fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info |
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"gpu_shader_3D_point_uniform_size_uniform_color_aa" |
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◆ push_constant()
color fragColor push_constant |
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Type::MAT4 |
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"ModelViewProjectionMatrix" |
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◆ vertex_in() [1/2]
vertex_in |
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0 |
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Type::VEC3 |
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"pos" |
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◆ vertex_in() [2/2]
◆ vertex_out()
color vertex_out |
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smooth_color_iface |
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