Blender  V3.3
AnimationClipExporter.cpp
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
4 #include "GeometryExporter.h"
5 #include "MaterialExporter.h"
6 
8 {
9  openLibrary();
10  std::map<std::string, COLLADASW::ColladaAnimationClip *> clips;
11 
12  std::vector<std::vector<std::string>>::iterator anim_meta_entry;
13  for (anim_meta_entry = anim_meta.begin(); anim_meta_entry != anim_meta.end();
14  ++anim_meta_entry) {
15  std::vector<std::string> entry = *anim_meta_entry;
16  std::string action_id = entry[0];
17  std::string action_name = entry[1];
18 
19  std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator it = clips.find(
20  action_name);
21  if (it == clips.end()) {
22  COLLADASW::ColladaAnimationClip *clip = new COLLADASW::ColladaAnimationClip(action_name);
23  clips[action_name] = clip;
24  }
25  COLLADASW::ColladaAnimationClip *clip = clips[action_name];
26  clip->setInstancedAnimation(action_id);
27  }
28 
29  std::map<std::string, COLLADASW::ColladaAnimationClip *>::iterator clips_it;
30  for (clips_it = clips.begin(); clips_it != clips.end(); clips_it++) {
31  COLLADASW::ColladaAnimationClip *clip = (COLLADASW::ColladaAnimationClip *)clips_it->second;
32  addAnimationClip(*clip);
33  }
34 
35  closeLibrary();
36 }
void exportAnimationClips(Scene *sce)