Blender
V3.3
|
#include <ED_transform_snap_object_context.h>
Public Attributes | |
struct SnapObjectHitDepth * | next |
struct SnapObjectHitDepth * | prev |
float | depth |
float | co [3] |
float | no [3] |
int | index |
struct Object * | ob_eval |
float | obmat [4][4] |
unsigned int | ob_uuid |
used for storing multiple hits
Definition at line 37 of file ED_transform_snap_object_context.h.
float SnapObjectHitDepth::co[3] |
Definition at line 41 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and peelObjectsTransform().
float SnapObjectHitDepth::depth |
Definition at line 40 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_cmp(), hit_depth_create(), and peelObjectsTransform().
int SnapObjectHitDepth::index |
Definition at line 43 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create().
struct SnapObjectHitDepth* SnapObjectHitDepth::next |
Definition at line 38 of file ED_transform_snap_object_context.h.
Referenced by peelObjectsTransform().
float SnapObjectHitDepth::no[3] |
Definition at line 42 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create().
struct Object* SnapObjectHitDepth::ob_eval |
Definition at line 45 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create().
unsigned int SnapObjectHitDepth::ob_uuid |
Definition at line 50 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create(), and peelObjectsTransform().
float SnapObjectHitDepth::obmat[4][4] |
Definition at line 46 of file ED_transform_snap_object_context.h.
Referenced by hit_depth_create().
struct SnapObjectHitDepth * SnapObjectHitDepth::prev |
Definition at line 38 of file ED_transform_snap_object_context.h.