Blender  V3.3
node_shader_bsdf_toon.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2005 Blender Foundation. All rights reserved. */
3 
4 #include "node_shader_util.hh"
5 
6 #include "UI_interface.h"
7 #include "UI_resources.h"
8 
10 
12 {
13  b.add_input<decl::Color>(N_("Color")).default_value({0.8f, 0.8f, 0.8f, 1.0f});
14  b.add_input<decl::Float>(N_("Size"))
15  .default_value(0.5f)
16  .min(0.0f)
17  .max(1.0f)
18  .subtype(PROP_FACTOR);
19  b.add_input<decl::Float>(N_("Smooth"))
20  .default_value(0.0f)
21  .min(0.0f)
22  .max(1.0f)
23  .subtype(PROP_FACTOR);
24  b.add_input<decl::Vector>(N_("Normal")).hide_value();
25  b.add_input<decl::Float>(N_("Weight")).unavailable();
26  b.add_output<decl::Shader>(N_("BSDF"));
27 }
28 
30 {
31  uiItemR(layout, ptr, "component", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
32 }
33 
35  bNode *node,
36  bNodeExecData *UNUSED(execdata),
37  GPUNodeStack *in,
39 {
40  if (!in[3].link) {
41  GPU_link(mat, "world_normals_get", &in[3].link);
42  }
43 
45 
46  return GPU_stack_link(mat, node, "node_bsdf_toon", in, out);
47 }
48 
49 } // namespace blender::nodes::node_shader_bsdf_toon_cc
50 
51 /* node type definition */
53 {
54  namespace file_ns = blender::nodes::node_shader_bsdf_toon_cc;
55 
56  static bNodeType ntype;
57 
63 
64  nodeRegisterType(&ntype);
65 }
void node_type_gpu(struct bNodeType *ntype, NodeGPUExecFunction gpu_fn)
Definition: node.cc:4465
void node_type_size_preset(struct bNodeType *ntype, eNodeSizePreset size)
Definition: node.cc:4408
#define SH_NODE_BSDF_TOON
Definition: BKE_node.h:1150
#define NODE_CLASS_SHADER
Definition: BKE_node.h:358
void nodeRegisterType(struct bNodeType *ntype)
Definition: node.cc:1357
@ NODE_SIZE_MIDDLE
Definition: BKE_node.h:366
#define UNUSED(x)
@ GPU_MATFLAG_DIFFUSE
Definition: GPU_material.h:71
void GPU_material_flag_set(GPUMaterial *mat, eGPUMaterialFlag flag)
Definition: gpu_material.c:596
bool GPU_link(GPUMaterial *mat, const char *name,...)
bool GPU_stack_link(GPUMaterial *mat, struct bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
@ PROP_FACTOR
Definition: RNA_types.h:144
@ UI_ITEM_R_SPLIT_EMPTY_NAME
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
OperationNode * node
static void node_declare(NodeDeclarationBuilder &b)
static void node_shader_buts_toon(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static int node_shader_gpu_bsdf_toon(GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
static const pxr::TfToken out("out", pxr::TfToken::Immortal)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
void register_node_type_sh_bsdf_toon()
void sh_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
Definition: BKE_node.h:244
NodeDeclareFunction declare
Definition: BKE_node.h:324
#define N_(msgid)
PointerRNA * ptr
Definition: wm_files.c:3480