Blender
V3.3
|
#include <btSoftRigidCollisionAlgorithm.h>
Public Member Functions | |
virtual btCollisionAlgorithm * | CreateCollisionAlgorithm (btCollisionAlgorithmConstructionInfo &ci, const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap) |
![]() | |
btCollisionAlgorithmCreateFunc () | |
virtual | ~btCollisionAlgorithmCreateFunc () |
Additional Inherited Members | |
![]() | |
bool | m_swapped |
Definition at line 54 of file btSoftRigidCollisionAlgorithm.h.
|
inlinevirtual |
Reimplemented from btCollisionAlgorithmCreateFunc.
Definition at line 56 of file btSoftRigidCollisionAlgorithm.h.
References btDispatcher::allocateCollisionAlgorithm(), btSoftRigidCollisionAlgorithm::btSoftRigidCollisionAlgorithm(), btCollisionAlgorithmConstructionInfo::m_dispatcher1, and btCollisionAlgorithmCreateFunc::m_swapped.