Blender
V3.3
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Go to the source code of this file.
Functions | |
void | GPU_compute_dispatch (GPUShader *shader, uint groups_x_len, uint groups_y_len, uint groups_z_len) |
void | GPU_compute_dispatch_indirect (GPUShader *shader, GPUStorageBuf *indirect_buf_) |
void GPU_compute_dispatch | ( | GPUShader * | shader, |
uint | groups_x_len, | ||
uint | groups_y_len, | ||
uint | groups_z_len | ||
) |
Definition at line 11 of file gpu_compute.cc.
References blender::gpu::GPUBackend::compute_dispatch(), blender::gpu::GPUBackend::get(), and GPU_shader_bind().
Referenced by draw_shgroup(), drw_subdiv_compute_dispatch(), blender::gpu::tests::test_gpu_shader_compute_1d(), blender::gpu::tests::test_gpu_shader_compute_2d(), blender::gpu::tests::test_gpu_shader_compute_ibo(), and blender::gpu::tests::test_gpu_shader_compute_vbo().
void GPU_compute_dispatch_indirect | ( | GPUShader * | shader, |
GPUStorageBuf * | indirect_buf_ | ||
) |
Definition at line 21 of file gpu_compute.cc.
References blender::gpu::GPUBackend::compute_dispatch_indirect(), blender::gpu::GPUBackend::get(), and GPU_shader_bind().
Referenced by draw_shgroup().