Blender  V3.3
btBoxBoxDetector.h
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1 /*
2  * Box-Box collision detection re-distributed under the ZLib license with permission from Russell L. Smith
3  * Original version is from Open Dynamics Engine, Copyright (C) 2001,2002 Russell L. Smith.
4  * All rights reserved. Email: russ@q12.org Web: www.q12.org
5 
6 Bullet Continuous Collision Detection and Physics Library
7 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
8 
9 This software is provided 'as-is', without any express or implied warranty.
10 In no event will the authors be held liable for any damages arising from the use of this software.
11 Permission is granted to anyone to use this software for any purpose,
12 including commercial applications, and to alter it and redistribute it freely,
13 subject to the following restrictions:
14 
15 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
16 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
17 3. This notice may not be removed or altered from any source distribution.
18 */
19 #ifndef BT_BOX_BOX_DETECTOR_H
20 #define BT_BOX_BOX_DETECTOR_H
21 
22 class btBoxShape;
24 
28 {
31 
32 public:
33  btBoxBoxDetector(const btBoxShape* box1, const btBoxShape* box2);
34 
35  virtual ~btBoxBoxDetector(){};
36 
37  virtual void getClosestPoints(const ClosestPointInput& input, Result& output, class btIDebugDraw* debugDraw, bool swapResults = false);
38 };
39 
40 #endif //BT_BOX_BOX_DETECTOR_H
btBoxShape(const btVector3 &boxHalfExtents)
Definition: btBoxShape.cpp:17
void debugDraw(btIDebugDraw *debugDrawer)
btActionInterface interface
ccl_global KernelShaderEvalInput ccl_global float * output
ccl_global KernelShaderEvalInput * input
const btBoxShape * m_box1
virtual ~btBoxBoxDetector()
const btBoxShape * m_box2
virtual void getClosestPoints(const ClosestPointInput &input, Result &output, class btIDebugDraw *debugDraw, bool swapResults=false)
btBoxBoxDetector(const btBoxShape *box1, const btBoxShape *box2)
ODE box-box collision detection is adapted to work with Bullet.