Blender  V3.3
btCollisionDispatcher.h
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1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #ifndef BT_COLLISION__DISPATCHER_H
17 #define BT_COLLISION__DISPATCHER_H
18 
21 
23 
26 
27 class btIDebugDraw;
29 class btPoolAllocator;
31 
32 #include "btCollisionCreateFunc.h"
33 
34 #define USE_DISPATCH_REGISTRY_ARRAY 1
35 
38 typedef void (*btNearCallback)(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
39 
43 {
44 protected:
46 
48 
50 
52 
54 
56 
58 
60 
61 public:
63  {
67  };
68 
69  int getDispatcherFlags() const
70  {
71  return m_dispatcherFlags;
72  }
73 
74  void setDispatcherFlags(int flags)
75  {
76  m_dispatcherFlags = flags;
77  }
78 
80  void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
81 
82  void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc* createFunc);
83 
84  int getNumManifolds() const
85  {
86  return int(m_manifoldsPtr.size());
87  }
88 
90  {
91  return m_manifoldsPtr.size() ? &m_manifoldsPtr[0] : 0;
92  }
93 
95  {
96  btAssert(index>=0);
97  btAssert(index<m_manifoldsPtr.size());
98  return m_manifoldsPtr[index];
99  }
100 
102  {
103  btAssert(index>=0);
104  btAssert(index<m_manifoldsPtr.size());
105  return m_manifoldsPtr[index];
106  }
107 
108  btCollisionDispatcher(btCollisionConfiguration* collisionConfiguration);
109 
110  virtual ~btCollisionDispatcher();
111 
113 
114  virtual void releaseManifold(btPersistentManifold* manifold);
115 
116  virtual void clearManifold(btPersistentManifold* manifold);
117 
119 
120  virtual bool needsCollision(const btCollisionObject* body0, const btCollisionObject* body1);
121 
122  virtual bool needsResponse(const btCollisionObject* body0, const btCollisionObject* body1);
123 
124  virtual void dispatchAllCollisionPairs(btOverlappingPairCache* pairCache, const btDispatcherInfo& dispatchInfo, btDispatcher* dispatcher);
125 
126  void setNearCallback(btNearCallback nearCallback)
127  {
128  m_nearCallback = nearCallback;
129  }
130 
132  {
133  return m_nearCallback;
134  }
135 
136  //by default, Bullet will use this near callback
137  static void defaultNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher& dispatcher, const btDispatcherInfo& dispatchInfo);
138 
139  virtual void* allocateCollisionAlgorithm(int size);
140 
141  virtual void freeCollisionAlgorithm(void* ptr);
142 
144  {
146  }
147 
149  {
151  }
152 
154  {
155  m_collisionConfiguration = config;
156  }
157 
159  {
161  }
162 
164  {
166  }
167 };
168 
169 #endif //BT_COLLISION__DISPATCHER_H
@ MAX_BROADPHASE_COLLISION_TYPES
btBroadphasePair
void(* btNearCallback)(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
user can override this nearcallback for collision filtering and more finegrained control over collisi...
btCollisionObject
static DBVT_INLINE btScalar size(const btDbvtVolume &a)
Definition: btDbvt.cpp:52
ebtDispatcherQueryType
Definition: btDispatcher.h:69
btPersistentManifold()
#define btAssert(x)
Definition: btScalar.h:295
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
btCollisionAlgorithmCreateFunc * m_doubleDispatchClosestPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]
virtual void releaseManifold(btPersistentManifold *manifold)
void registerClosestPointsCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
const btPersistentManifold * getManifoldByIndexInternal(int index) const
btCollisionConfiguration * m_collisionConfiguration
virtual bool needsCollision(const btCollisionObject *body0, const btCollisionObject *body1)
void setCollisionConfiguration(btCollisionConfiguration *config)
btCollisionDispatcher(btCollisionConfiguration *collisionConfiguration)
btNearCallback getNearCallback() const
void setNearCallback(btNearCallback nearCallback)
virtual btPersistentManifold * getNewManifold(const btCollisionObject *b0, const btCollisionObject *b1)
virtual void freeCollisionAlgorithm(void *ptr)
btCollisionAlgorithmCreateFunc * m_doubleDispatchContactPoints[MAX_BROADPHASE_COLLISION_TYPES][MAX_BROADPHASE_COLLISION_TYPES]
static void defaultNearCallback(btBroadphasePair &collisionPair, btCollisionDispatcher &dispatcher, const btDispatcherInfo &dispatchInfo)
virtual void dispatchAllCollisionPairs(btOverlappingPairCache *pairCache, const btDispatcherInfo &dispatchInfo, btDispatcher *dispatcher)
btPoolAllocator * m_collisionAlgorithmPoolAllocator
const btCollisionConfiguration * getCollisionConfiguration() const
virtual void clearManifold(btPersistentManifold *manifold)
virtual bool needsResponse(const btCollisionObject *body0, const btCollisionObject *body1)
btCollisionAlgorithm * findAlgorithm(const btCollisionObjectWrapper *body0Wrap, const btCollisionObjectWrapper *body1Wrap, btPersistentManifold *sharedManifold, ebtDispatcherQueryType queryType)
virtual void * allocateCollisionAlgorithm(int size)
btPersistentManifold ** getInternalManifoldPointer()
virtual const btPoolAllocator * getInternalManifoldPool() const
btAlignedObjectArray< btPersistentManifold * > m_manifoldsPtr
btPoolAllocator * m_persistentManifoldPoolAllocator
btCollisionConfiguration * getCollisionConfiguration()
void registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
registerCollisionCreateFunc allows registration of custom/alternative collision create functions
void setDispatcherFlags(int flags)
virtual btPoolAllocator * getInternalManifoldPool()
btPersistentManifold * getManifoldByIndexInternal(int index)
The btPoolAllocator class allows to efficiently allocate a large pool of objects, instead of dynamica...
SyclQueue void void size_t num_bytes void
Used by the btCollisionDispatcher to register and create instances for btCollisionAlgorithm.
PointerRNA * ptr
Definition: wm_files.c:3480