=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`BezierCurveShader`\n"
"\n"
"[Geometry shader]\n"
"\n"
".. method:: __init__(error=4.0)\n"
"\n"
" Builds a BezierCurveShader object.\n"
"\n"
" :arg error: The error we're allowing for the approximation. This\n"
" error is the max distance allowed between the new curve and the\n"
" original geometry.\n"
" :type error: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Transforms the stroke backbone geometry so that it corresponds to a\n"
" Bezier Curve approximation of the original backbone geometry.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"