Blender
V3.3
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Functions | |
static void | node_declare (NodeDeclarationBuilder &b) |
static void | node_shader_buts_mapping (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr) |
static const char * | gpu_shader_get_name (int mode) |
static int | gpu_shader_mapping (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out) |
static void | node_shader_update_mapping (bNodeTree *ntree, bNode *node) |
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Definition at line 44 of file node_shader_mapping.cc.
References NODE_MAPPING_TYPE_NORMAL, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, and NODE_MAPPING_TYPE_VECTOR.
Referenced by gpu_shader_mapping().
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Definition at line 59 of file node_shader_mapping.cc.
References gpu_shader_get_name(), GPU_stack_link(), node, and usdtokens::out().
Referenced by register_node_type_sh_mapping().
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Definition at line 15 of file node_shader_mapping.cc.
References usdtokens::b(), min, N_, PROP_EULER, PROP_TRANSLATION, and PROP_XYZ.
Referenced by register_node_type_sh_mapping().
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Definition at line 39 of file node_shader_mapping.cc.
References ptr, UI_ITEM_R_SPLIT_EMPTY_NAME, and uiItemR().
Referenced by register_node_type_sh_mapping().
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Definition at line 72 of file node_shader_mapping.cc.
References ELEM, node, NODE_MAPPING_TYPE_POINT, NODE_MAPPING_TYPE_TEXTURE, nodeFindSocket(), nodeSetSocketAvailability(), ntree, and SOCK_IN.
Referenced by register_node_type_sh_mapping().