enum class | blender::deg::OperationCode {
blender::deg::OPERATION = 0
, blender::deg::ID_PROPERTY
, blender::deg::PARAMETERS_ENTRY
, blender::deg::PARAMETERS_EVAL
,
blender::deg::PARAMETERS_EXIT
, blender::deg::VISIBILITY
, blender::deg::ANIMATION_ENTRY
, blender::deg::ANIMATION_EVAL
,
blender::deg::ANIMATION_EXIT
, blender::deg::DRIVER
, blender::deg::SCENE_EVAL
, blender::deg::AUDIO_ENTRY
,
blender::deg::AUDIO_VOLUME
, blender::deg::OBJECT_FROM_LAYER_ENTRY
, blender::deg::OBJECT_BASE_FLAGS
, blender::deg::OBJECT_FROM_LAYER_EXIT
,
blender::deg::DIMENSIONS
, blender::deg::TRANSFORM_INIT
, blender::deg::TRANSFORM_LOCAL
, blender::deg::TRANSFORM_PARENT
,
blender::deg::TRANSFORM_CONSTRAINTS
, blender::deg::TRANSFORM_EVAL
, blender::deg::TRANSFORM_SIMULATION_INIT
, blender::deg::TRANSFORM_FINAL
,
blender::deg::RIGIDBODY_REBUILD
, blender::deg::RIGIDBODY_SIM
, blender::deg::RIGIDBODY_TRANSFORM_COPY
, blender::deg::GEOMETRY_EVAL_INIT
,
blender::deg::GEOMETRY_EVAL
, blender::deg::GEOMETRY_EVAL_DONE
, blender::deg::GEOMETRY_SHAPEKEY
, blender::deg::LIGHT_PROBE_EVAL
,
blender::deg::SPEAKER_EVAL
, blender::deg::SOUND_EVAL
, blender::deg::ARMATURE_EVAL
, blender::deg::POSE_INIT
,
blender::deg::POSE_INIT_IK
, blender::deg::POSE_CLEANUP
, blender::deg::POSE_DONE
, blender::deg::POSE_IK_SOLVER
,
blender::deg::POSE_SPLINE_IK_SOLVER
, blender::deg::BONE_LOCAL
, blender::deg::BONE_POSE_PARENT
, blender::deg::BONE_CONSTRAINTS
,
blender::deg::BONE_READY
, blender::deg::BONE_DONE
, blender::deg::BONE_SEGMENTS
, blender::deg::PARTICLE_SYSTEM_INIT
,
blender::deg::PARTICLE_SYSTEM_EVAL
, blender::deg::PARTICLE_SYSTEM_DONE
, blender::deg::PARTICLE_SETTINGS_INIT
, blender::deg::PARTICLE_SETTINGS_EVAL
,
blender::deg::PARTICLE_SETTINGS_RESET
, blender::deg::POINT_CACHE_RESET
, blender::deg::FILE_CACHE_UPDATE
, blender::deg::VIEW_LAYER_EVAL
,
blender::deg::COPY_ON_WRITE
, blender::deg::SHADING
, blender::deg::MATERIAL_UPDATE
, blender::deg::LIGHT_UPDATE
,
blender::deg::WORLD_UPDATE
, blender::deg::NTREE_OUTPUT
, blender::deg::GEOMETRY_SELECT_UPDATE
, blender::deg::MASK_ANIMATION
,
blender::deg::MASK_EVAL
, blender::deg::MOVIECLIP_EVAL
, blender::deg::MOVIECLIP_SELECT_UPDATE
, blender::deg::IMAGE_ANIMATION
,
blender::deg::SYNCHRONIZE_TO_ORIGINAL
, blender::deg::GENERIC_DATABLOCK_UPDATE
, blender::deg::SEQUENCES_EVAL
, blender::deg::DUPLI
,
blender::deg::SIMULATION_EVAL
} |