Blender
V3.3
source
blender
compositor
COM_compositor.h
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/* SPDX-License-Identifier: GPL-2.0-or-later
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* Copyright 2011 Blender Foundation. */
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#pragma once
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#include "
DNA_color_types.h
"
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#include "
DNA_node_types.h
"
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/* Keep ascii art. */
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/* clang-format off */
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/* clang-format off */
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void
COM_execute
(
RenderData
*render_data,
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Scene
*
scene
,
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bNodeTree
*
node_tree
,
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int
rendering,
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const
char
*view_name);
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void
COM_deinitialize
(
void
);
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// void COM_clear_caches(void); // NOT YET WRITTEN
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#ifdef __cplusplus
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}
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#endif
COM_execute
void COM_execute(RenderData *render_data, Scene *scene, bNodeTree *node_tree, int rendering, const char *view_name)
The main method that is used to execute the compositor tree. It can be executed during editing (blenk...
Definition:
COM_compositor.cc:48
COM_deinitialize
void COM_deinitialize(void)
Deinitialize the compositor caches and allocated memory. Use COM_clear_caches to only free the caches...
Definition:
COM_compositor.cc:98
DNA_color_types.h
DNA_node_types.h
scene
Scene scene
Definition:
deg_eval_copy_on_write.cc:106
RenderData
Definition:
DNA_scene_types.h:608
Scene
Definition:
DNA_scene_types.h:1739
bNodeTree
Definition:
DNA_node_types.h:451
node_tree
Definition:
pbvh.c:891
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