6 #include <pxr/base/gf/matrix4f.h>
7 #include <pxr/usd/usdGeom/xform.h>
23 float parent_relative_matrix[4][4];
30 xformOp_ = xform.AddTransformOp();
37 if (
context.duplicator !=
nullptr) {
General operations, lookup, etc. for blender objects.
bool BKE_object_moves_in_time(const struct Object *object, bool recurse_parent)
void mul_m4_m4m4(float R[4][4], const float A[4][4], const float B[4][4])
static bool check_has_physics(const HierarchyContext &context)
pxr::UsdTimeCode get_export_time_code() const
const USDExporterContext usd_export_context_
const pxr::SdfPath usd_path
const pxr::UsdStageRefPtr stage