Blender  V3.3
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blender::gpu::MTLTexture Class Reference

#include <mtl_texture.hh>

Inheritance diagram for blender::gpu::MTLTexture:
blender::gpu::Texture

Public Member Functions

void stencil_texture_mode_set (bool use_stencil) override
 
const char * get_name ()
 
- Public Member Functions inherited from blender::gpu::Texture
int width_get () const
 
int height_get () const
 
int depth_get () const
 
void mip_size_get (int mip, int r_size[3]) const
 
int mip_width_get (int mip) const
 
int mip_height_get (int mip) const
 
int mip_depth_get (int mip) const
 
int dimensions_count () const
 
int layer_count () const
 
int mip_count () const
 
eGPUTextureFormat format_get () const
 
eGPUTextureFormatFlag format_flag_get () const
 
eGPUTextureType type_get () const
 
GPUAttachmentType attachment_type (int slot) const
 
 Texture (const char *name)
 
virtual ~Texture ()
 
bool init_1D (int w, int layers, int mip_len, eGPUTextureFormat format)
 
bool init_2D (int w, int h, int layers, int mip_len, eGPUTextureFormat format)
 
bool init_3D (int w, int h, int d, int mip_len, eGPUTextureFormat format)
 
bool init_cubemap (int w, int layers, int mip_len, eGPUTextureFormat format)
 
bool init_buffer (GPUVertBuf *vbo, eGPUTextureFormat format)
 
bool init_view (const GPUTexture *src, eGPUTextureFormat format, int mip_start, int mip_len, int layer_start, int layer_len, bool cube_as_array)
 
void attach_to (FrameBuffer *fb, GPUAttachmentType type)
 
void detach_from (FrameBuffer *fb)
 
void update (eGPUDataFormat format, const void *data)
 

Friends

class MTLContext
 
class MTLStateManager
 
class MTLFrameBuffer
 

Creation & Deletion

 MTLTexture (const char *name)
 
 MTLTexture (const char *name, eGPUTextureFormat format, eGPUTextureType type, id< MTLTexture > metal_texture)
 
 ~MTLTexture ()
 

Operations

void update_sub (int mip, int offset[3], int extent[3], eGPUDataFormat type, const void *data) override
 
void generate_mipmap () override
 
void copy_to (Texture *dst) override
 
void clear (eGPUDataFormat format, const void *data) override
 
void swizzle_set (const char swizzle_mask[4]) override
 
void mip_range_set (int min, int max) override
 
voidread (int mip, eGPUDataFormat type) override
 
uint gl_bindcode_get () const override
 
bool init_internal () override
 
bool init_internal (GPUVertBuf *vbo) override
 
bool init_internal (const GPUTexture *src, int mip_offset, int layer_offset) override
 

METAL Resource creation and management

bool texture_is_baked ()
 

Additional Inherited Members

- Public Attributes inherited from blender::gpu::Texture
eGPUSamplerState sampler_state = GPU_SAMPLER_DEFAULT
 
int refcount = 1
 
int src_w = 0
 
int src_h = 0
 
void ** py_ref = nullptr
 
- Protected Attributes inherited from blender::gpu::Texture
int w_
 
int h_
 
int d_
 
eGPUTextureFormat format_
 
eGPUTextureFormatFlag format_flag_
 
eGPUTextureType type_
 
int mipmaps_ = -1
 
int mip_min_ = 0
 
int mip_max_ = 0
 
char name_ [DEBUG_NAME_LEN]
 
GPUAttachmentType fb_attachment_ [GPU_TEX_MAX_FBO_ATTACHED]
 
FrameBufferfb_ [GPU_TEX_MAX_FBO_ATTACHED]
 

Detailed Description

Definition at line 152 of file mtl_texture.hh.

Constructor & Destructor Documentation

◆ MTLTexture() [1/2]

blender::gpu::MTLTexture::MTLTexture ( const char *  name)

Definition at line 67 of file mtl_texture.mm.

◆ MTLTexture() [2/2]

blender::gpu::MTLTexture::MTLTexture ( const char *  name,
eGPUTextureFormat  format,
eGPUTextureType  type,
id< MTLTexture metal_texture 
)

◆ ~MTLTexture()

blender::gpu::MTLTexture::~MTLTexture ( )

Member Function Documentation

◆ clear()

void blender::gpu::MTLTexture::clear ( eGPUDataFormat  format,
const void data 
)
overridevirtual

Implements blender::gpu::Texture.

Definition at line 1008 of file mtl_texture.mm.

References data, fb(), GPU_framebuffer_active_get(), and GPU_framebuffer_bind().

◆ copy_to()

void blender::gpu::MTLTexture::copy_to ( Texture dst)
overridevirtual

◆ generate_mipmap()

void blender::gpu::MTLTexture::generate_mipmap ( )
overridevirtual

◆ get_name()

const char* blender::gpu::MTLTexture::get_name ( )
inline

Definition at line 254 of file mtl_texture.hh.

References blender::gpu::Texture::name_.

Referenced by blender::gpu::MTLContext::texture_bind().

◆ gl_bindcode_get()

uint blender::gpu::MTLTexture::gl_bindcode_get ( ) const
overridevirtual

Implements blender::gpu::Texture.

Definition at line 1430 of file mtl_texture.mm.

◆ init_internal() [1/3]

bool blender::gpu::MTLTexture::init_internal ( )
overrideprotectedvirtual

Implements blender::gpu::Texture.

Definition at line 1435 of file mtl_texture.mm.

References GPU_DEPTH24_STENCIL8, and GPU_DEPTH32F_STENCIL8.

◆ init_internal() [2/3]

bool blender::gpu::MTLTexture::init_internal ( const GPUTexture src,
int  mip_offset,
int  layer_offset 
)
overrideprotectedvirtual

Implements blender::gpu::Texture.

Definition at line 1455 of file mtl_texture.mm.

References BLI_assert, src, and blender::gpu::unwrap().

◆ init_internal() [3/3]

bool blender::gpu::MTLTexture::init_internal ( GPUVertBuf vbo)
overrideprotectedvirtual

Implements blender::gpu::Texture.

Definition at line 1446 of file mtl_texture.mm.

◆ mip_range_set()

void blender::gpu::MTLTexture::mip_range_set ( int  min,
int  max 
)
overridevirtual

◆ read()

void * blender::gpu::MTLTexture::read ( int  mip,
eGPUDataFormat  type 
)
overridevirtual

◆ stencil_texture_mode_set()

void blender::gpu::MTLTexture::stencil_texture_mode_set ( bool  use_stencil)
inlineoverridevirtual

Implements blender::gpu::Texture.

Definition at line 244 of file mtl_texture.hh.

◆ swizzle_set()

void blender::gpu::MTLTexture::swizzle_set ( const char  swizzle_mask[4])
overridevirtual

Implements blender::gpu::Texture.

Definition at line 1044 of file mtl_texture.mm.

References blender::gpu::swizzle_to_mtl().

◆ texture_is_baked()

bool blender::gpu::MTLTexture::texture_is_baked ( )

Definition at line 1489 of file mtl_texture.mm.

◆ update_sub()

void blender::gpu::MTLTexture::update_sub ( int  mip,
int  offset[3],
int  extent[3],
eGPUDataFormat  type,
const void data 
)
overridevirtual

Implements blender::gpu::Texture.

Definition at line 396 of file mtl_texture.mm.

References BLI_assert, blender::gpu::MTLBufferRange::buffer_offset, data, blender::gpu::MTLBufferRange::data, blender::gpu::MTLCommandBufferManager::ensure_begin_blit_encoder(), blender::gpu::MTLCommandBufferManager::ensure_begin_compute_encoder(), blender::gpu::get_mtl_format_bytesize(), blender::gpu::get_mtl_format_num_components(), blender::gpu::MTLContext::get_scratchbuffer_manager(), GPU_context_active_get(), GPU_DATA_10_11_11_REV, GPU_DATA_UINT_24_8, blender::gpu::GPU_FORMAT_DEPTH, GPU_SRGB8_A8, blender::gpu::GPU_TEXTURE_1D, blender::gpu::GPU_TEXTURE_1D_ARRAY, blender::gpu::GPU_TEXTURE_2D, blender::gpu::GPU_TEXTURE_2D_ARRAY, blender::gpu::GPU_TEXTURE_3D, blender::gpu::GPU_TEXTURE_ARRAY, blender::gpu::GPU_TEXTURE_BUFFER, blender::gpu::GPU_TEXTURE_CUBE, blender::gpu::GPU_TEXTURE_CUBE_ARRAY, blender::gpu::gpu_texture_format_to_metal(), blender::math::length(), blender::gpu::MTLContext::main_command_buffer, max_ii(), blender::gpu::MTLBufferRange::metal_buffer, blender::gpu::mtl_format_get_writeable_view_format(), MTL_LOG_ERROR, MTL_LOG_WARNING, offset, params, blender::gpu::MTLContext::pipeline_state, blender::gpu::MTLScratchBufferManager::scratch_buffer_allocate_range_aligned(), blender::gpu::tex_data_format_to_msl_texture_template_type(), blender::gpu::tex_data_format_to_msl_type_str(), blender::gpu::to_bytesize(), blender::gpu::to_component_len(), type, blender::gpu::MTLContextGlobalShaderPipelineState::unpack_row_length, and blender::gpu::unwrap().

Friends And Related Function Documentation

◆ MTLContext

friend class MTLContext
friend

Definition at line 153 of file mtl_texture.hh.

◆ MTLFrameBuffer

friend class MTLFrameBuffer
friend

Definition at line 155 of file mtl_texture.hh.

◆ MTLStateManager

friend class MTLStateManager
friend

Definition at line 154 of file mtl_texture.hh.


The documentation for this class was generated from the following files: