16 #ifndef BT_BROADPHASE_INTERFACE_H
17 #define BT_BROADPHASE_INTERFACE_H
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
virtual void aabbTest(const btVector3 &aabbMin, const btVector3 &aabbMax, btBroadphaseAabbCallback &callback)=0
virtual void calculateOverlappingPairs(btDispatcher *dispatcher)=0
calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during th...
virtual void rayTest(const btVector3 &rayFrom, const btVector3 &rayTo, btBroadphaseRayCallback &rayCallback, const btVector3 &aabbMin=btVector3(0, 0, 0), const btVector3 &aabbMax=btVector3(0, 0, 0))=0
virtual ~btBroadphaseInterface()
virtual void setAabb(btBroadphaseProxy *proxy, const btVector3 &aabbMin, const btVector3 &aabbMax, btDispatcher *dispatcher)=0
virtual void destroyProxy(btBroadphaseProxy *proxy, btDispatcher *dispatcher)=0
virtual const btOverlappingPairCache * getOverlappingPairCache() const =0
virtual void resetPool(btDispatcher *dispatcher)
reset broadphase internal structures, to ensure determinism/reproducability
virtual void getAabb(btBroadphaseProxy *proxy, btVector3 &aabbMin, btVector3 &aabbMax) const =0
virtual void printStats()=0
virtual btOverlappingPairCache * getOverlappingPairCache()=0
virtual void getBroadphaseAabb(btVector3 &aabbMin, btVector3 &aabbMax) const =0
virtual btBroadphaseProxy * createProxy(const btVector3 &aabbMin, const btVector3 &aabbMax, int shapeType, void *userPtr, int collisionFilterGroup, int collisionFilterMask, btDispatcher *dispatcher)=0
DEGForeachIDComponentCallback callback
SyclQueue void void size_t num_bytes void
virtual ~btBroadphaseAabbCallback()
virtual bool process(const btBroadphaseProxy *proxy)=0
btVector3 m_rayDirectionInverse
added some cached data to accelerate ray-AABB tests
virtual ~btBroadphaseRayCallback()
btBroadphaseRayCallback()