Blender
V3.3
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#include <gpencil_engine.h>
Public Attributes | |
gpLight | light_data [GPENCIL_LIGHT_BUFFER_LEN] |
struct GPUUniformBuf * | ubo |
int | light_used |
Definition at line 60 of file gpencil_engine.h.
gpLight GPENCIL_LightPool::light_data[GPENCIL_LIGHT_BUFFER_LEN] |
Definition at line 62 of file gpencil_engine.h.
Referenced by GPENCIL_cache_finish(), gpencil_light_ambient_add(), gpencil_light_pool_add(), and gpencil_light_pool_populate().
int GPENCIL_LightPool::light_used |
Definition at line 66 of file gpencil_engine.h.
Referenced by gpencil_light_ambient_add(), gpencil_light_pool_add(), and gpencil_light_pool_populate().
struct GPUUniformBuf* GPENCIL_LightPool::ubo |
Definition at line 64 of file gpencil_engine.h.
Referenced by GPENCIL_cache_finish(), gpencil_layer_cache_populate(), gpencil_light_pool_add(), and gpencil_light_pool_free().