14 #define SEQ_RENDER_THUMB_SIZE 256
85 struct rctf *view_area);
114 int preview_render_size,
struct Depsgraph Depsgraph
Group Output data from inside of a node group A color picker Mix two input colors RGB to Convert a color s luminance to a grayscale value Generate a normal vector and a dot product Bright Control the brightness and contrast of the input color Vector Map an input vectors to used to fine tune the interpolation of the input Camera Retrieve information about the camera and how it relates to the current shading point s position Clamp a value between a minimum and a maximum Vector Perform vector math operation Invert a producing a negative Combine Generate a color from its and blue channels(Deprecated)") DefNode(ShaderNode
struct SeqRenderData SeqRenderData
@ SEQ_TASK_PREFETCH_RENDER
struct ImBuf * SEQ_get_thumbnail(const struct SeqRenderData *context, struct Sequence *seq, float timeline_frame, rcti *crop, bool clipped)
float SEQ_render_thumbnail_first_frame_get(const struct Scene *scene, struct Sequence *seq, float frame_step, struct rctf *view_area)
struct ImBuf * SEQ_render_give_ibuf_direct(const SeqRenderData *context, float timeline_frame, struct Sequence *seq)
int SEQ_render_thumbnails_guaranteed_set_frame_step_get(const struct Scene *scene, const struct Sequence *seq)
void SEQ_render_new_render_data(struct Main *bmain, struct Depsgraph *depsgraph, struct Scene *scene, int rectx, int recty, int preview_render_size, int for_render, SeqRenderData *r_context)
void SEQ_render_thumbnails_base_set(const struct SeqRenderData *context, struct Sequence *seq, struct Sequence *seq_orig, rctf *view_area, const short *stop)
void SEQ_render_init_colorspace(struct Sequence *seq)
bool SEQ_render_is_muted(const struct ListBase *channels, const struct Sequence *seq)
void SEQ_render_imbuf_from_sequencer_space(struct Scene *scene, struct ImBuf *ibuf)
struct ImBuf * SEQ_render_give_ibuf(const SeqRenderData *context, float timeline_frame, int chanshown)
float SEQ_render_thumbnail_next_frame_get(const struct Scene *scene, struct Sequence *seq, float last_frame, float frame_step)
struct StripElem * SEQ_render_give_stripelem(const struct Scene *scene, struct Sequence *seq, int timeline_frame)
void SEQ_render_thumbnails(const struct SeqRenderData *context, struct Sequence *seq, struct Sequence *seq_orig, float frame_step, rctf *view_area, const short *stop)
int SEQ_render_evaluate_frame(struct ListBase *seqbase, int timeline_frame)
void SEQ_render_pixel_from_sequencer_space_v4(struct Scene *scene, float pixel[4])
const Depsgraph * depsgraph
struct GPUOffScreen * gpu_offscreen
float motion_blur_shutter
struct Depsgraph * depsgraph