Blender  V3.3
Freestyle::WShape Member List

This is the complete list of members for Freestyle::WShape, including all inherited members.

_EdgeListFreestyle::WShapeprotected
_FaceListFreestyle::WShapeprotected
_FrsMaterialsFreestyle::WShapeprotected
_IdFreestyle::WShapeprotected
_LibraryPathFreestyle::WShapeprotected
_NameFreestyle::WShapeprotected
_SceneCurrentIdFreestyle::WShapeprotectedstatic
_VertexListFreestyle::WShapeprotected
AddEdge(WEdge *iEdge)Freestyle::WShapeinline
AddFace(WFace *iFace)Freestyle::WShapeinline
AddVertex(WVertex *iVertex)Freestyle::WShapeinline
ComputeMeanEdgeSize() constFreestyle::WShape
duplicate()Freestyle::WShapevirtual
frs_material(unsigned i) constFreestyle::WShapeinline
frs_materials() constFreestyle::WShapeinline
getEdgeList()Freestyle::WShapeinline
GetFaceList()Freestyle::WShapeinline
GetId()Freestyle::WShapeinline
getLibraryPath() constFreestyle::WShapeinline
getName() constFreestyle::WShapeinline
getVertexList()Freestyle::WShapeinline
instanciateFace() constFreestyle::WShapeinlinevirtual
MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex)Freestyle::WShapevirtual
MakeFace(vector< WVertex * > &iVertexList, vector< Vec3f > &iNormalsList, vector< Vec2f > &iTexCoordsList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex)Freestyle::WShapevirtual
MakeFace(vector< WVertex * > &iVertexList, vector< bool > &iFaceEdgeMarksList, unsigned iMaterialIndex, WFace *face)Freestyle::WShapeprotectedvirtual
ResetUserData()Freestyle::WShapeinline
setCurrentId(const unsigned id)Freestyle::WShapeinlinestatic
setEdgeList(const vector< WEdge * > &iEdgeList)Freestyle::WShapeinline
setFaceList(const vector< WFace * > &iFaceList)Freestyle::WShapeinline
setFrsMaterial(const FrsMaterial &frs_material, unsigned i)Freestyle::WShapeinline
setFrsMaterials(const vector< FrsMaterial > &iMaterials)Freestyle::WShapeinline
setId(int id)Freestyle::WShapeinline
setLibraryPath(const string &path)Freestyle::WShapeinline
setName(const string &name)Freestyle::WShapeinline
setVertexList(const vector< WVertex * > &iVertexList)Freestyle::WShapeinline
WShape()Freestyle::WShapeinline
WShape(WShape &iBrother)Freestyle::WShape
~WShape()Freestyle::WShapeinlinevirtual