Blender  V3.3
importer_mesh_utils.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
7 #pragma once
8 
9 #include "BLI_math_vec_types.hh"
10 #include "BLI_span.hh"
11 #include "BLI_vector.hh"
12 
13 struct Object;
14 struct OBJImportParams;
15 
16 namespace blender::io::obj {
17 
29 Vector<Vector<int>> fixup_invalid_polygon(Span<float3> vertex_coords,
30  Span<int> face_vertex_indices);
31 
35 void transform_object(Object *object, const OBJImportParams &import_params);
36 
37 } // namespace blender::io::obj
Vector< Vector< int > > fixup_invalid_polygon(Span< float3 > vertex_coords, Span< int > face_vertex_indices)
void transform_object(Object *object, const OBJImportParams &import_params)