Blender  V3.3
BKE_armature.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 #pragma once
3 
7 #ifndef __cplusplus
8 # error This is a C++ only header.
9 #endif
10 
11 #include "BKE_armature.h"
12 
13 #include "BLI_function_ref.hh"
14 #include "BLI_set.hh"
15 
16 namespace blender::bke {
17 
19  bool all_bones_selected = true;
20  bool no_bones_selected = true;
21 };
22 
26 
33 
34 }; // namespace blender::bke
DEGForeachIDComponentCallback callback
SyclQueue void void size_t num_bytes void
SelectedBonesResult BKE_armature_find_selected_bones(const bArmature *armature, SelectedBoneCallback callback)
BoneNameSet BKE_armature_find_selected_bone_names(const bArmature *armature)