Blender  V3.3
Functions
node_shader_common.cc File Reference
#include "DNA_node_types.h"
#include "BLI_utildefines.h"
#include "BKE_node.h"
#include "NOD_common.h"
#include "node_common.h"
#include "node_exec.h"
#include "node_shader_util.hh"
#include "RNA_access.h"

Go to the source code of this file.

Functions

static void group_gpu_copy_inputs (bNode *gnode, GPUNodeStack *in, bNodeStack *gstack)
 
static void group_gpu_move_outputs (bNode *gnode, GPUNodeStack *out, bNodeStack *gstack)
 
static int gpu_group_execute (GPUMaterial *mat, bNode *node, bNodeExecData *execdata, GPUNodeStack *in, GPUNodeStack *out)
 
void register_node_type_sh_group ()
 
void register_node_type_sh_custom_group (bNodeType *ntype)
 

Function Documentation

◆ gpu_group_execute()

static int gpu_group_execute ( GPUMaterial mat,
bNode node,
bNodeExecData execdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ group_gpu_copy_inputs()

static void group_gpu_copy_inputs ( bNode gnode,
GPUNodeStack in,
bNodeStack gstack 
)
static

◆ group_gpu_move_outputs()

static void group_gpu_move_outputs ( bNode gnode,
GPUNodeStack out,
bNodeStack gstack 
)
static

◆ register_node_type_sh_custom_group()

void register_node_type_sh_custom_group ( bNodeType ntype)

◆ register_node_type_sh_group()

void register_node_type_sh_group ( void  )