Blender  V3.3
libmv/simple_pipeline/reconstruction.cc
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20 
22 #include "libmv/logging/logging.h"
23 #include "libmv/numeric/numeric.h"
24 
25 namespace libmv {
26 
28 }
30  const EuclideanReconstruction& other) {
31  image_to_cameras_map_ = other.image_to_cameras_map_;
32  points_ = other.points_;
33 }
34 
36  const EuclideanReconstruction& other) {
37  if (&other != this) {
38  image_to_cameras_map_ = other.image_to_cameras_map_;
39  points_ = other.points_;
40  }
41  return *this;
42 }
43 
45  const Mat3& R,
46  const Vec3& t) {
47  LG << "InsertCamera " << image << ":\nR:\n" << R << "\nt:\n" << t;
48 
50  camera.image = image;
51  camera.R = R;
52  camera.t = t;
53 
54  image_to_cameras_map_.insert(make_pair(image, camera));
55 }
56 
57 void EuclideanReconstruction::InsertPoint(int track, const Vec3& X) {
58  LG << "InsertPoint " << track << ":\n" << X;
59  if (track >= points_.size()) {
60  points_.resize(track + 1);
61  }
62  points_[track].track = track;
63  points_[track].X = X;
64 }
65 
67  return const_cast<EuclideanCamera*>(
68  static_cast<const EuclideanReconstruction*>(this)->CameraForImage(image));
69 }
70 
72  int image) const {
73  ImageToCameraMap::const_iterator it = image_to_cameras_map_.find(image);
74  if (it == image_to_cameras_map_.end()) {
75  return NULL;
76  }
77  return &it->second;
78 }
79 
82  for (const ImageToCameraMap::value_type& image_and_camera :
83  image_to_cameras_map_) {
84  cameras.push_back(image_and_camera.second);
85  }
86  return cameras;
87 }
88 
90  return const_cast<EuclideanPoint*>(
91  static_cast<const EuclideanReconstruction*>(this)->PointForTrack(track));
92 }
93 
95  if (track < 0 || track >= points_.size()) {
96  return NULL;
97  }
98  const EuclideanPoint* point = &points_[track];
99  if (point->track == -1) {
100  return NULL;
101  }
102  return point;
103 }
104 
106  vector<EuclideanPoint> points;
107  for (int i = 0; i < points_.size(); ++i) {
108  if (points_[i].track != -1) {
109  points.push_back(points_[i]);
110  }
111  }
112  return points;
113 }
114 
116  LG << "InsertCamera " << image << ":\nP:\n" << P;
117 
119  camera.image = image;
120  camera.P = P;
121 
122  image_to_cameras_map_.insert(make_pair(image, camera));
123 }
124 
125 void ProjectiveReconstruction::InsertPoint(int track, const Vec4& X) {
126  LG << "InsertPoint " << track << ":\n" << X;
127  if (track >= points_.size()) {
128  points_.resize(track + 1);
129  }
130  points_[track].track = track;
131  points_[track].X = X;
132 }
133 
135  return const_cast<ProjectiveCamera*>(
136  static_cast<const ProjectiveReconstruction*>(this)->CameraForImage(
137  image));
138 }
139 
141  int image) const {
142  ImageToCameraMap::const_iterator it = image_to_cameras_map_.find(image);
143  if (it == image_to_cameras_map_.end()) {
144  return NULL;
145  }
146  return &it->second;
147 }
148 
150  vector<ProjectiveCamera> cameras;
151  for (const ImageToCameraMap::value_type& image_and_camera :
152  image_to_cameras_map_) {
153  cameras.push_back(image_and_camera.second);
154  }
155  return cameras;
156 }
157 
159  return const_cast<ProjectivePoint*>(
160  static_cast<const ProjectiveReconstruction*>(this)->PointForTrack(track));
161 }
162 
164  int track) const {
165  if (track < 0 || track >= points_.size()) {
166  return NULL;
167  }
168  const ProjectivePoint* point = &points_[track];
169  if (point->track == -1) {
170  return NULL;
171  }
172  return point;
173 }
174 
177  for (int i = 0; i < points_.size(); ++i) {
178  if (points_[i].track != -1) {
179  points.push_back(points_[i]);
180  }
181  }
182  return points;
183 }
184 
185 } // namespace libmv
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum const void *lists _GL_VOID_RET _GL_VOID const GLdouble *equation _GL_VOID_RET _GL_VOID GLdouble GLdouble blue _GL_VOID_RET _GL_VOID GLfloat GLfloat blue _GL_VOID_RET _GL_VOID GLint GLint blue _GL_VOID_RET _GL_VOID GLshort GLshort blue _GL_VOID_RET _GL_VOID GLubyte GLubyte blue _GL_VOID_RET _GL_VOID GLuint GLuint blue _GL_VOID_RET _GL_VOID GLushort GLushort blue _GL_VOID_RET _GL_VOID GLbyte GLbyte GLbyte alpha _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble alpha _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat alpha _GL_VOID_RET _GL_VOID GLint GLint GLint alpha _GL_VOID_RET _GL_VOID GLshort GLshort GLshort alpha _GL_VOID_RET _GL_VOID GLubyte GLubyte GLubyte alpha _GL_VOID_RET _GL_VOID GLuint GLuint GLuint alpha _GL_VOID_RET _GL_VOID GLushort GLushort GLushort alpha _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLint GLsizei GLsizei GLenum type _GL_VOID_RET _GL_VOID GLsizei GLenum GLenum const void *pixels _GL_VOID_RET _GL_VOID const void *pointer _GL_VOID_RET _GL_VOID GLdouble v _GL_VOID_RET _GL_VOID GLfloat v _GL_VOID_RET _GL_VOID GLint GLint i2 _GL_VOID_RET _GL_VOID GLint j _GL_VOID_RET _GL_VOID GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble GLdouble GLdouble zFar _GL_VOID_RET _GL_UINT GLdouble *equation _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLenum GLfloat *v _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLfloat *values _GL_VOID_RET _GL_VOID GLushort *values _GL_VOID_RET _GL_VOID GLenum GLfloat *params _GL_VOID_RET _GL_VOID GLenum GLdouble *params _GL_VOID_RET _GL_VOID GLenum GLint *params _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_BOOL GLfloat param _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLushort pattern _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint const GLdouble *points _GL_VOID_RET _GL_VOID GLdouble GLdouble u2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLint GLdouble GLdouble v2 _GL_VOID_RET _GL_VOID GLenum GLfloat param _GL_VOID_RET _GL_VOID GLenum GLint param _GL_VOID_RET _GL_VOID GLenum mode _GL_VOID_RET _GL_VOID GLdouble GLdouble nz _GL_VOID_RET _GL_VOID GLfloat GLfloat nz _GL_VOID_RET _GL_VOID GLint GLint nz _GL_VOID_RET _GL_VOID GLshort GLshort nz _GL_VOID_RET _GL_VOID GLsizei const void *pointer _GL_VOID_RET _GL_VOID GLsizei const GLfloat *values _GL_VOID_RET _GL_VOID GLsizei const GLushort *values _GL_VOID_RET _GL_VOID GLint param _GL_VOID_RET _GL_VOID const GLuint const GLclampf *priorities _GL_VOID_RET _GL_VOID GLdouble y _GL_VOID_RET _GL_VOID GLfloat y _GL_VOID_RET _GL_VOID GLint y _GL_VOID_RET _GL_VOID GLshort y _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLfloat GLfloat z _GL_VOID_RET _GL_VOID GLint GLint z _GL_VOID_RET _GL_VOID GLshort GLshort z _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble w _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat w _GL_VOID_RET _GL_VOID GLint GLint GLint w _GL_VOID_RET _GL_VOID GLshort GLshort GLshort w _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble y2 _GL_VOID_RET _GL_VOID GLfloat GLfloat GLfloat y2 _GL_VOID_RET _GL_VOID GLint GLint GLint y2 _GL_VOID_RET _GL_VOID GLshort GLshort GLshort y2 _GL_VOID_RET _GL_VOID GLdouble GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLdouble GLdouble z _GL_VOID_RET _GL_VOID GLuint *buffer _GL_VOID_RET _GL_VOID GLdouble t _GL_VOID_RET _GL_VOID GLfloat t _GL_VOID_RET _GL_VOID GLint t _GL_VOID_RET _GL_VOID GLshort t _GL_VOID_RET _GL_VOID GLdouble t
#define X
Definition: GeomUtils.cpp:199
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a point
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
vector< EuclideanCamera > AllCameras() const
Returns all cameras.
EuclideanPoint * PointForTrack(int track)
Returns a pointer to the point corresponding to track.
void InsertCamera(int image, const Mat3 &R, const Vec3 &t)
EuclideanReconstruction & operator=(const EuclideanReconstruction &other)
EuclideanCamera * CameraForImage(int image)
Returns a pointer to the camera corresponding to image.
vector< EuclideanPoint > AllPoints() const
Returns all points.
vector< ProjectivePoint > AllPoints() const
Returns all points.
vector< ProjectiveCamera > AllCameras() const
Returns all cameras.
ProjectivePoint * PointForTrack(int track)
Returns a pointer to the point corresponding to track.
ProjectiveCamera * CameraForImage(int image)
Returns a pointer to the camera corresponding to image.
depth_tx normal_tx diffuse_light_tx specular_light_tx volume_light_tx environment_tx ambient_occlusion_tx aov_value_tx in_weight_img image(1, GPU_R32F, Qualifier::WRITE, ImageType::FLOAT_2D_ARRAY, "out_weight_img") .image(3
#define LG
static float P(float k)
Definition: math_interp.c:25
#define R
Eigen::Vector4d Vec4
Definition: numeric.h:107
Eigen::Matrix< double, 3, 3 > Mat3
Definition: numeric.h:72
Eigen::Matrix< double, 3, 4 > Mat34
Definition: numeric.h:73
Eigen::Vector3d Vec3
Definition: numeric.h:106