Blender  V3.3
Functions
light_path.h File Reference

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Functions

template<uint node_feature_mask, typename ConstIntegratorGenericState >
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_light_path (KernelGlobals kg, ConstIntegratorGenericState state, ccl_private const ShaderData *sd, ccl_private float *stack, uint type, uint out_offset, uint32_t path_flag)
 
ccl_device_noinline void svm_node_light_falloff (ccl_private ShaderData *sd, ccl_private float *stack, uint4 node)
 

Function Documentation

◆ svm_node_light_falloff()

ccl_device_noinline void svm_node_light_falloff ( ccl_private ShaderData sd,
ccl_private float stack,
uint4  node 
)

◆ svm_node_light_path()

template<uint node_feature_mask, typename ConstIntegratorGenericState >
CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_light_path ( KernelGlobals  kg,
ConstIntegratorGenericState  state,
ccl_private const ShaderData sd,
ccl_private float stack,
uint  type,
uint  out_offset,
uint32_t  path_flag 
)