Blender
V3.3
source
blender
draw
engines
gpencil
gpencil_defines.h
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/* SPDX-License-Identifier: GPL-2.0-or-later */
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#define GPENCIL_MATERIAL_BUFFER_LEN 256
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#define GPENCIL_LIGHT_BUFFER_LEN 128
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/* High bits are used to pass material ID to fragment shader. */
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#define GPENCIl_MATID_SHIFT 16u
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