Go to the source code of this file.
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| vertex_in (0, Type::VEC2, "pos") .vertex_in(1 |
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texCoord | vertex_out (smooth_tex_coord_interp_iface) .fragment_out(0 |
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texCoord fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .sampler(0 |
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texCoord fragColor image | vertex_source ("gpu_shader_2D_image_vert.glsl") |
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| additional_info ("gpu_shader_2D_image_common") .fragment_source("gpu_shader_image_frag.glsl") .do_static_compilation(true) |
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◆ additional_info()
additional_info |
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"gpu_shader_2D_image_common" |
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◆ push_constant()
texCoord fragColor push_constant |
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Type::MAT4 |
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"ModelViewProjectionMatrix" |
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) |
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◆ vertex_in()
vertex_in |
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0 |
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Type::VEC2 |
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"pos" |
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) |
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◆ vertex_out()
texCoord vertex_out |
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smooth_tex_coord_interp_iface |
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◆ vertex_source()
texCoord fragColor image vertex_source |
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"gpu_shader_2D_image_vert.glsl" |
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