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◆ do_static_compilation()
do_static_compilation (true) .push_constant(Type do_static_compilation |
( |
true |
| ) |
|
◆ smooth()
Referenced by Mesh::add_triangle(), alter_co(), BKE_gpencil_stroke_join(), bm_edgering_pair_interpolate(), bm_edgering_pair_ringsubd(), BM_mesh_esubdivide(), bmo_subdivide_edgering_exec(), bmo_subdivide_edges_exec(), bsdf_diffuse_toon_eval_reflect(), bsdf_diffuse_toon_sample(), bsdf_glossy_toon_eval_reflect(), bsdf_glossy_toon_sample(), bsdf_toon_get_intensity(), bsdf_toon_get_sample_angle(), Mesh::clear(), create_mesh(), dynamic_paint_paint_particle_cell_point_cb_ex(), dynamicPaint_paintParticles(), edbm_subdivide_exec(), blender::io::obj::geom_update_smooth_group(), ShaderManager::get_shader_id(), GPU_pbvh_grid_buffers_build(), GPU_pbvh_grid_buffers_update_free(), init_brush_icons(), mesh_set_smooth_faces(), NODE_DEFINE(), Mesh::pack_shaders(), pbvh_update_draw_buffer_cb(), Mesh::reserve_mesh(), Mesh::resize_mesh(), Freestyle::SpatialNoiseShader::SpatialNoiseShader(), svm_node_light_falloff(), and xml_read_mesh().
◆ drw_clipped