24 b.add_input<
decl::Vector>(
N_(
"Value"),
"Value_Vector").supports_field();
25 b.add_input<
decl::Float>(
N_(
"Value"),
"Value_Float").supports_field();
26 b.add_input<
decl::Color>(
N_(
"Value"),
"Value_Color").supports_field();
27 b.add_input<
decl::Bool>(
N_(
"Value"),
"Value_Bool").supports_field();
28 b.add_input<
decl::Int>(
N_(
"Value"),
"Value_Int").supports_field();
37 uiItemR(layout,
ptr,
"data_type", 0,
"", ICON_NONE);
38 uiItemR(layout,
ptr,
"domain", 0,
"", ICON_NONE);
82 node_storage(
node).data_type = *
type;
83 params.update_and_connect_available_socket(
node,
"Value");
93 std::atomic<bool> &r_failure)
96 const int domain_size = attributes.
domain_size(domain);
97 if (domain_size == 0) {
114 evaluator.evaluate();
140 std::string name =
params.extract_input<std::string>(
"Name");
143 params.set_output(
"Geometry", std::move(geometry_set));
148 params.set_output(
"Geometry", std::move(geometry_set));
152 params.used_named_attribute(name, eNamedAttrUsage::Write);
172 CPPType::get<ColorGeometry4b>());
185 std::atomic<bool> failure =
false;
200 GeometryComponent &component = geometry_set.get_component_for_write(type);
201 try_capture_field_on_geometry(component, name, domain, field, failure);
208 const char *domain_name =
nullptr;
210 const char *type_name =
nullptr;
213 TIP_(
"Failed to write to attribute \"%s\" with domain \"%s\" and type \"%s\""),
217 params.error_message_add(NodeWarningType::Warning, message);
221 params.set_output(
"Geometry", std::move(geometry_set));
234 "NodeGeometryStoreNamedAttribute",
@ GEO_COMPONENT_TYPE_MESH
@ GEO_COMPONENT_TYPE_POINT_CLOUD
@ GEO_COMPONENT_TYPE_INSTANCES
@ GEO_COMPONENT_TYPE_CURVE
#define GEO_NODE_STORE_NAMED_ATTRIBUTE
void node_type_size(struct bNodeType *ntype, int width, int minwidth, int maxwidth)
#define NODE_STORAGE_FUNCS(StorageT)
void nodeSetSocketAvailability(struct bNodeTree *ntree, struct bNodeSocket *sock, bool is_available)
void node_type_init(struct bNodeType *ntype, void(*initfunc)(struct bNodeTree *ntree, struct bNode *node))
void node_type_storage(struct bNodeType *ntype, const char *storagename, void(*freefunc)(struct bNode *node), void(*copyfunc)(struct bNodeTree *dest_ntree, struct bNode *dest_node, const struct bNode *src_node))
#define NODE_CLASS_ATTRIBUTE
void nodeRegisterType(struct bNodeType *ntype)
size_t size_t char * BLI_sprintfN(const char *__restrict format,...) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1) ATTR_MALLOC ATTR_PRINTF_FORMAT(1
static uint8 component(Color32 c, uint i)
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
in reality light always falls off quadratically Particle Info
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Sky Generate a procedural sky texture Noise Generate fractal Perlin noise Wave Generate procedural bands or rings with noise Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between and object coordinate space Combine Create a color from its and value channels Color Retrieve a color attribute
void uiLayoutSetPropSep(uiLayout *layout, bool is_sep)
void uiItemR(uiLayout *layout, struct PointerRNA *ptr, const char *propname, int flag, const char *name, int icon)
void uiLayoutSetPropDecorate(uiLayout *layout, bool is_sep)
int domain_size(const eAttrDomain domain) const
GVArray try_convert(GVArray varray, const CPPType &to_type) const
bool add(const AttributeIDRef &attribute_id, const eAttrDomain domain, const eCustomDataType data_type, const AttributeInit &initializer)
GAttributeWriter lookup_for_write(const AttributeIDRef &attribute_id)
bool remove(const AttributeIDRef &attribute_id)
const CPPType & cpp_type() const
Span< SocketDeclarationPtr > inputs() const
ccl_global float * buffer
void(* MEM_freeN)(void *vmemh)
void *(* MEM_mallocN)(size_t len, const char *str)
ccl_device_inline float4 mask(const int4 &mask, const float4 &a)
const DataTypeConversions & get_implicit_type_conversions()
bool allow_procedural_attribute_access(StringRef attribute_name)
const char * no_procedural_access_message
eCustomDataType cpp_type_to_custom_data_type(const blender::CPPType &type)
static void node_update(bNodeTree *ntree, bNode *node)
static void node_init(bNodeTree *UNUSED(tree), bNode *node)
static void node_geo_exec(GeoNodeExecParams params)
static void try_capture_field_on_geometry(GeometryComponent &component, const StringRef name, const eAttrDomain domain, const GField &field, std::atomic< bool > &r_failure)
static void node_layout(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
static void node_gather_link_searches(GatherLinkSearchOpParams ¶ms)
std::optional< eCustomDataType > node_data_type_to_custom_data_type(const eNodeSocketDatatype type)
void search_link_ops_for_declarations(GatherLinkSearchOpParams ¶ms, Span< SocketDeclarationPtr > declarations)
static const pxr::TfToken b("b", pxr::TfToken::Immortal)
static void node_init(const struct bContext *C, bNodeTree *ntree, bNode *node)
void register_node_type_geo_store_named_attribute()
void geo_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
void node_copy_standard_storage(bNodeTree *UNUSED(dest_ntree), bNode *dest_node, const bNode *src_node)
void node_free_standard_storage(bNode *node)
bool RNA_enum_name_from_value(const EnumPropertyItem *item, int value, const char **r_name)
const EnumPropertyItem rna_enum_attribute_domain_items[]
const EnumPropertyItem rna_enum_attribute_type_items[]
GeometryComponent & get_component_for_write(GeometryComponentType component_type)
bool has(const GeometryComponentType component_type) const
bool has_instances() const
void modify_geometry_sets(ForeachSubGeometryCallback callback)
struct bNodeSocket * next
NodeGeometryExecFunction geometry_node_execute
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
void(* updatefunc)(struct bNodeTree *ntree, struct bNode *node)
void(* draw_buttons)(struct uiLayout *, struct bContext *C, struct PointerRNA *ptr)
NodeDeclareFunction declare