29 void SceneExporter::exportHierarchy()
35 for (
node = this->export_settings.get_export_set();
node;
node =
node->next) {
41 for (
node = this->export_settings.get_export_set();
node;
node =
node->next) {
43 if (this->export_settings.is_export_root(ob)) {
58 for (
int index = 0; index < base_objects.
size(); index++) {
67 void SceneExporter::writeNodeList(std::vector<Object *> &child_objects,
Object *parent)
75 for (
auto *child : child_objects) {
83 void SceneExporter::writeNode(
Object *ob)
85 ViewLayer *view_layer = blender_context.get_view_layer();
87 std::vector<Object *> child_objects;
89 bool can_export =
bc_is_in_Export_set(this->export_settings.get_export_set(), ob, view_layer);
92 bool armature_exported =
false;
95 if (ob_arm !=
nullptr) {
97 this->export_settings.get_export_set(), ob_arm, view_layer);
101 armature_exported =
true;
106 COLLADASW::Node colladaNode(mSW);
122 bool instance_controller_created =
false;
123 if (armature_exported) {
126 if (!instance_controller_created) {
127 COLLADASW::InstanceGeometry instGeom(mSW);
128 instGeom.setUrl(COLLADASW::URI(
130 get_geometry_id(ob, this->export_settings.get_use_object_instantiation())));
133 instGeom.getBindMaterial(), ob, this->export_settings.get_active_uv_only());
145 COLLADASW::InstanceCamera instCam(
152 COLLADASW::InstanceLight instLa(
163 printf(
"\t%s\n", object->id.name);
172 std::string con_tag = con_name +
"_constraint";
173 printf(
"%s\n", con_name.c_str());
174 printf(
"%s\n\n", con_tag.c_str());
175 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"type", con->
type);
176 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"enforce", con->
enforce);
177 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"flag", con->
flag);
178 colladaNode.addExtraTechniqueChildParameter(
179 "blender", con_tag,
"headtail", con->
headtail);
180 colladaNode.addExtraTechniqueChildParameter(
181 "blender", con_tag,
"lin_error", con->
lin_error);
182 colladaNode.addExtraTechniqueChildParameter(
183 "blender", con_tag,
"own_space", con->
ownspace);
184 colladaNode.addExtraTechniqueChildParameter(
185 "blender", con_tag,
"rot_error", con->
rot_error);
186 colladaNode.addExtraTechniqueChildParameter(
187 "blender", con_tag,
"tar_space", con->
tarspace);
188 colladaNode.addExtraTechniqueChildParameter(
189 "blender", con_tag,
"lin_error", con->
lin_error);
195 ListBase targets = {
nullptr,
nullptr};
202 std::string tar_id((obtar) ?
id_name(obtar) :
"");
203 colladaNode.addExtraTechniqueChildParameter(
"blender", con_tag,
"target_id", tar_id);
214 writeNodeList(child_objects, ob);
218 writeNodeList(child_objects, ob);
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_END
#define FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN(_collection, _object)
void BKE_constraint_targets_flush(struct bConstraint *con, struct ListBase *targets, bool no_copy)
int BKE_constraint_targets_get(struct bConstraint *con, struct ListBase *r_targets)
General operations, lookup, etc. for blender objects.
BLI_INLINE bool BLI_listbase_is_empty(const struct ListBase *lb)
void bc_remove_mark(Object *ob)
int bc_is_marked(Object *ob)
bool bc_is_in_Export_set(LinkNode *export_set, Object *ob, ViewLayer *view_layer)
void bc_get_children(std::vector< Object * > &child_set, Object *ob, ViewLayer *view_layer)
bool add_instance_controller(Object *ob)
void add_armature_bones(Object *ob_arm, ViewLayer *view_layer, SceneExporter *se, std::vector< Object * > &child_objects)
void add_material_bindings(COLLADASW::BindMaterial &bind_material, Object *ob, bool active_uv_only)
std::string get_camera_id(Object *ob)
std::string translate_id(const char *idString)
std::string get_geometry_id(Object *ob)
std::string encode_xml(std::string xml)
std::string get_light_id(Object *ob)
std::string id_name(void *id)
Object * bc_get_assigned_armature(Object *ob)
struct Collection * instance_collection
struct bConstraintTarget * next
struct bConstraint * next