Blender
V3.3
|
#include "gpu_shader_create_info.hh"
Go to the source code of this file.
Functions | |
do_static_compilation (true) .vertex_in(0 | |
pos | vertex_source ("overlay_facing_vert.glsl") .fragment_source("overlay_facing_frag.glsl") .fragment_out(0 |
pos fragColor | additional_info ("draw_mesh", "draw_globals") |
Variables | |
drw_clipped | |
pos fragColor additional_info | ( | "draw_mesh" | , |
"draw_globals" | |||
) |
do_static_compilation | ( | true | ) |
pos vertex_source | ( | "overlay_facing_vert.glsl" | ) |
drw_clipped |
Definition at line 15 of file overlay_facing_info.hh.