Blender
V3.3
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#include <BasicStrokeShaders.h>
Public Member Functions | |
StrokeTextureStepShader (float step) | |
virtual string | getName () const |
virtual int | shade (Stroke &stroke) const |
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StrokeShader () | |
virtual | ~StrokeShader () |
Additional Inherited Members | |
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void * | py_ss |
[ Texture Shader ]. Shader to assign texture to the Stroke material.
Definition at line 622 of file BasicStrokeShaders.h.
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inline |
Builds the shader.
id | The number of the preset to use. |
Definition at line 631 of file BasicStrokeShaders.h.
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inlinevirtual |
Returns the string corresponding to the shader's name.
Reimplemented from Freestyle::StrokeShader.
Definition at line 636 of file BasicStrokeShaders.h.
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virtual |
The shading method
Reimplemented from Freestyle::StrokeShader.
Definition at line 292 of file BasicStrokeShaders.cpp.
References Freestyle::Stroke::setTextureStep().