Blender  V3.3
COM_PixelateNode.cc
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1 /* SPDX-License-Identifier: GPL-2.0-or-later
2  * Copyright 2011 Blender Foundation. */
3 
4 #include "COM_PixelateNode.h"
5 
7 
8 namespace blender::compositor {
9 
10 PixelateNode::PixelateNode(bNode *editor_node) : Node(editor_node)
11 {
12  /* pass */
13 }
14 
16  const CompositorContext & /*context*/) const
17 {
18  NodeInput *input_socket = this->get_input_socket(0);
19  NodeOutput *output_socket = this->get_output_socket(0);
20  DataType datatype = input_socket->get_data_type();
21 
22  if (input_socket->is_linked()) {
23  NodeOutput *link = input_socket->get_link();
24  datatype = link->get_data_type();
25  }
26 
27  PixelateOperation *operation = new PixelateOperation(datatype);
28  converter.add_operation(operation);
29 
30  converter.map_input_socket(input_socket, operation->get_input_socket(0));
31  converter.map_output_socket(output_socket, operation->get_output_socket(0));
32 }
33 
34 } // namespace blender::compositor
Overall context of the compositor.
void map_output_socket(NodeOutput *node_socket, NodeOperationOutput *operation_socket)
void add_operation(NodeOperation *operation)
void map_input_socket(NodeInput *node_socket, NodeOperationInput *operation_socket)
NodeInput are sockets that can receive data/input.
Definition: COM_Node.h:190
DataType get_data_type() const
Definition: COM_Node.h:210
NodeOperationOutput * get_output_socket(unsigned int index=0)
NodeOperationInput * get_input_socket(unsigned int index)
NodeOutput are sockets that can send data/input.
Definition: COM_Node.h:238
DataType get_data_type() const
Definition: COM_Node.h:252
NodeOutput * get_output_socket(unsigned int index=0) const
Definition: COM_Node.cc:84
NodeInput * get_input_socket(unsigned int index) const
Definition: COM_Node.cc:89
void convert_to_operations(NodeConverter &converter, const CompositorContext &context) const override
convert node to operation
DataType
possible data types for sockets
Definition: COM_defines.h:30