int GPU_max_textures_vert(void)
bool GPU_shader_image_load_store_support(void)
int GPU_max_texture_size(void)
int GPU_max_work_group_size(int index)
int GPU_max_shader_storage_buffer_bindings(void)
int GPU_max_textures_frag(void)
int GPU_max_uniforms_frag(void)
bool GPU_depth_blitting_workaround(void)
bool GPU_compute_shader_support(void)
int GPU_texture_size_with_limit(int res)
bool GPU_use_hq_normals_workaround(void)
int GPU_max_work_group_count(int index)
bool GPU_stereo_quadbuffer_support(void)
int GPU_max_texture_layers(void)
int GPU_max_batch_indices(void)
bool GPU_clear_viewport_workaround(void)
int GPU_max_textures_geom(void)
const char * GPU_extension_get(int i)
void GPU_mem_stats_get(int *totalmem, int *freemem)
int GPU_max_textures(void)
bool GPU_use_main_context_workaround(void)
int GPU_max_compute_shader_storage_blocks(void)
bool GPU_crappy_amd_driver(void)
int GPU_max_batch_vertices(void)
int GPU_extensions_len(void)
bool GPU_mip_render_workaround(void)
int GPU_max_uniforms_vert(void)
int GPU_max_varying_floats(void)
bool GPU_mem_stats_supported(void)
bool GPU_shader_storage_buffer_objects_support(void)
int GPU_max_vertex_attribs(void)