btVector3 m_relpos2CrossNormal
btSimdScalar m_appliedImpulse
btSimdScalar m_appliedPushImpulse
btAlignedObjectArray< btMultiBodySolverConstraint > btMultiBodyConstraintArray
btMultiBody * m_multiBodyB
btScalar m_unusedPadding4
btVector3 m_contactNormal1
btMultiBodySolverConstraint
1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and fr...
btScalar m_rhsPenetration
int m_overrideNumSolverIterations
btMultiBody * m_multiBodyA
void * m_originalContactPoint
btVector3 m_relpos1CrossNormal
btMultiBodyConstraint * m_orgConstraint
btVector3 m_angularComponentA
btVector3 m_angularComponentB
btVector3 m_contactNormal2
#define btSimdScalar
Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later,...