Blender
V3.3
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Classes to define a silhouette structure. More...
#include <float.h>
#include <iostream>
#include <set>
#include <string>
#include <vector>
#include "Interface0D.h"
#include "Interface1D.h"
#include "../geometry/BBox.h"
#include "../geometry/Geom.h"
#include "../geometry/Polygon.h"
#include "../scene_graph/FrsMaterial.h"
#include "../system/Exception.h"
#include "../system/FreestyleConfig.h"
#include "../winged_edge/Curvature.h"
Go to the source code of this file.
Classes | |
class | Freestyle::SVertex |
class | Freestyle::FEdge |
class | Freestyle::FEdgeInternal::SVertexIterator |
class | Freestyle::FEdgeSharp |
class | Freestyle::FEdgeSmooth |
class | Freestyle::SShape |
Namespaces | |
Freestyle | |
inherits from class Rep | |
Freestyle::FEdgeInternal | |
Typedefs | |
typedef vector< ViewShape * > | Freestyle::occluder_container |
Classes to define a silhouette structure.
Definition in file Silhouette.h.