Blender  V3.3
Functions
blender::nodes::node_shader_ambient_occlusion_cc Namespace Reference

Functions

static void node_declare (NodeDeclarationBuilder &b)
 
static void node_shader_buts_ambient_occlusion (uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
 
static int node_shader_gpu_ambient_occlusion (GPUMaterial *mat, bNode *node, bNodeExecData *UNUSED(execdata), GPUNodeStack *in, GPUNodeStack *out)
 
static void node_shader_init_ambient_occlusion (bNodeTree *UNUSED(ntree), bNode *node)
 

Function Documentation

◆ node_declare()

static void blender::nodes::node_shader_ambient_occlusion_cc::node_declare ( NodeDeclarationBuilder b)
static

Definition at line 11 of file node_shader_ambient_occlusion.cc.

References usdtokens::b(), min, and N_.

Referenced by register_node_type_sh_ambient_occlusion().

◆ node_shader_buts_ambient_occlusion()

static void blender::nodes::node_shader_ambient_occlusion_cc::node_shader_buts_ambient_occlusion ( uiLayout layout,
bContext UNUSEDC,
PointerRNA ptr 
)
static

◆ node_shader_gpu_ambient_occlusion()

static int blender::nodes::node_shader_ambient_occlusion_cc::node_shader_gpu_ambient_occlusion ( GPUMaterial mat,
bNode node,
bNodeExecData UNUSEDexecdata,
GPUNodeStack in,
GPUNodeStack out 
)
static

◆ node_shader_init_ambient_occlusion()

static void blender::nodes::node_shader_ambient_occlusion_cc::node_shader_init_ambient_occlusion ( bNodeTree UNUSEDntree,
bNode node 
)
static

Definition at line 53 of file node_shader_ambient_occlusion.cc.

References node.

Referenced by register_node_type_sh_ambient_occlusion().