Blender  V3.3
Freestyle::ViewMapBuilder Member List

This is the complete list of members for Freestyle::ViewMapBuilder, including all inherited members.

BuildGrid(WingedEdge &we, const BBox< Vec3r > &bbox, unsigned int sceneNumFaces)Freestyle::ViewMapBuilder
BuildViewMap(WingedEdge &we, visibility_algo iAlgo, real epsilon, const BBox< Vec3r > &bbox, unsigned int sceneNumFaces)Freestyle::ViewMapBuilder
ComputeCumulativeVisibility(ViewMap *ioViewMap, WingedEdge &we, const BBox< Vec3r > &bbox, real epsilon, bool cull, GridDensityProviderFactory &factory)Freestyle::ViewMapBuilderprotected
computeCusps(ViewMap *ioViewMap)Freestyle::ViewMapBuilder
ComputeDetailedVisibility(ViewMap *ioViewMap, WingedEdge &we, const BBox< Vec3r > &bbox, real epsilon, bool cull, GridDensityProviderFactory &factory)Freestyle::ViewMapBuilderprotected
ComputeEdgesVisibility(ViewMap *ioViewMap, WingedEdge &we, const BBox< Vec3r > &bbox, unsigned int sceneNumFaces, visibility_algo iAlgo=ray_casting, real epsilon=1.0e-6)Freestyle::ViewMapBuilder
ComputeFastRayCastingVisibility(ViewMap *ioViewMap, real epsilon=1.0e-6)Freestyle::ViewMapBuilderprotected
computeInitialViewEdges(WingedEdge &)Freestyle::ViewMapBuilder
ComputeIntersections(ViewMap *ioViewMap, intersection_algo iAlgo=sweep_line, real epsilon=1.0e-06)Freestyle::ViewMapBuilder
ComputeRayCastingVisibility(ViewMap *ioViewMap, real epsilon=1.0e-6)Freestyle::ViewMapBuilderprotected
ComputeRayCastingVisibility(FEdge *fe, Grid *iGrid, real epsilon, set< ViewShape * > &oOccluders, Polygon3r **oaPolygon, unsigned timestamp)Freestyle::ViewMapBuilderprotected
ComputeSweepLineIntersections(ViewMap *ioViewMap, real epsilon=1.0e-6)Freestyle::ViewMapBuilderprotected
ComputeVeryFastRayCastingVisibility(ViewMap *ioViewMap, real epsilon=1.0e-6)Freestyle::ViewMapBuilderprotected
CullViewEdges(ViewMap *ioViewMap, real viewProscenium[4], real occluderProscenium[4], bool extensiveFEdgeSearch=true)Freestyle::ViewMapBuilder
DetectCusps(ViewEdge *ioEdge)Freestyle::ViewMapBuilder
FindOccludee(FEdge *fe, Grid *iGrid, real epsilon, Polygon3r **oaPolygon, unsigned timestamp)Freestyle::ViewMapBuilderprotected
FindOccludee(FEdge *fe, Grid *iGrid, real epsilon, Polygon3r **oaPolygon, unsigned timestamp, Vec3r &u, Vec3r &A, Vec3r &origin, Vec3r &edgeDir, vector< WVertex * > &faceVertices)Freestyle::ViewMapBuilderprotected
intersection_algo enum nameFreestyle::ViewMapBuilder
ray_casting enum valueFreestyle::ViewMapBuilder
ray_casting_adaptive_cumulative enum valueFreestyle::ViewMapBuilder
ray_casting_adaptive_traditional enum valueFreestyle::ViewMapBuilder
ray_casting_culled_adaptive_cumulative enum valueFreestyle::ViewMapBuilder
ray_casting_culled_adaptive_traditional enum valueFreestyle::ViewMapBuilder
ray_casting_fast enum valueFreestyle::ViewMapBuilder
ray_casting_very_fast enum valueFreestyle::ViewMapBuilder
setEnableQI(bool iBool)Freestyle::ViewMapBuilderinline
setFrustum(real iZnear, real iZfar)Freestyle::ViewMapBuilderinline
setGrid(Grid *iGrid)Freestyle::ViewMapBuilderinline
setProgressBar(ProgressBar *iProgressBar)Freestyle::ViewMapBuilderinline
setRenderMonitor(RenderMonitor *iRenderMonitor)Freestyle::ViewMapBuilderinline
setTransform(const real iModelViewMatrix[4][4], const real iProjectionMatrix[4][4], const int iViewport[4], real iFocalLength, real, real)Freestyle::ViewMapBuilderinline
setViewpoint(const Vec3r &ivp)Freestyle::ViewMapBuilderinline
sweep_line enum valueFreestyle::ViewMapBuilder
ViewMapBuilder()Freestyle::ViewMapBuilderinline
visibility_algo enum nameFreestyle::ViewMapBuilder
~ViewMapBuilder()Freestyle::ViewMapBuilderinline