Blender
V3.3
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#include <NOD_socket_declarations.hh>
Public Types | |
using | Builder = SocketDeclarationBuilder< Object > |
Public Member Functions | |
#IDSocketDeclaration and Children Inline Methods | |
Object () | |
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IDSocketDeclaration (const char *idname) | |
bNodeSocket & | build (bNodeTree &ntree, bNode &node) const override |
bool | matches (const bNodeSocket &socket) const override |
bNodeSocket & | update_or_build (bNodeTree &ntree, bNode &node, bNodeSocket &socket) const override |
bool | can_connect (const bNodeSocket &socket) const override |
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virtual | ~SocketDeclaration ()=default |
void | make_available (bNode &node) const |
StringRefNull | name () const |
StringRefNull | description () const |
StringRefNull | identifier () const |
eNodeSocketInOut | in_out () const |
bool | is_attribute_name () const |
bool | is_default_link_socket () const |
InputSocketFieldType | input_field_type () const |
const OutputFieldDependency & | output_field_dependency () const |
Additional Inherited Members | |
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void | set_common_flags (bNodeSocket &socket) const |
bool | matches_common_data (const bNodeSocket &socket) const |
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std::string | name_ |
std::string | identifier_ |
std::string | description_ |
eNodeSocketInOut | in_out_ |
bool | hide_label_ = false |
bool | hide_value_ = false |
bool | compact_ = false |
bool | is_multi_input_ = false |
bool | no_mute_links_ = false |
bool | is_unavailable_ = false |
bool | is_attribute_name_ = false |
bool | is_default_link_socket_ = false |
InputSocketFieldType | input_field_type_ = InputSocketFieldType::None |
OutputFieldDependency | output_field_dependency_ |
std::function< void(bNode &)> | make_available_fn_ |
friend | NodeDeclarationBuilder |
Definition at line 174 of file NOD_socket_declarations.hh.
using blender::nodes::decl::Object::Builder = SocketDeclarationBuilder<Object> |
Definition at line 176 of file NOD_socket_declarations.hh.
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inline |
Definition at line 366 of file NOD_socket_declarations.hh.