Blender  V3.3
node_function_util.hh
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1 /* SPDX-License-Identifier: GPL-2.0-or-later */
2 
3 #pragma once
4 
5 #include <string.h>
6 
7 #include "BLI_math_vector.hh"
8 #include "BLI_utildefines.h"
9 
10 #include "MEM_guardedalloc.h"
11 
12 #include "DNA_node_types.h"
13 
14 #include "BKE_node.h"
15 
16 #include "BLT_translation.h"
17 
18 #include "NOD_function.h"
19 #include "NOD_multi_function.hh"
21 
22 #include "node_util.h"
23 
25 
26 void fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass);
_GL_VOID GLfloat value _GL_VOID_RET _GL_VOID const GLuint GLboolean *residences _GL_BOOL_RET _GL_VOID GLsizei GLfloat GLfloat GLfloat GLfloat const GLubyte *bitmap _GL_VOID_RET _GL_VOID GLenum type
Read Guarded memory(de)allocation.
void fn_node_type_base(struct bNodeType *ntype, int type, const char *name, short nclass)
Defines a node type.
Definition: BKE_node.h:226