#include <display_driver.h>
Definition at line 21 of file blender/display_driver.h.
◆ BlenderDisplayShader()
BlenderDisplayShader::BlenderDisplayShader |
( |
| ) |
|
|
default |
◆ ~BlenderDisplayShader()
virtual BlenderDisplayShader::~BlenderDisplayShader |
( |
| ) |
|
|
virtualdefault |
◆ bind()
virtual void BlenderDisplayShader::bind |
( |
int |
width, |
|
|
int |
height |
|
) |
| |
|
pure virtual |
◆ create()
◆ get_position_attrib_location()
int BlenderDisplayShader::get_position_attrib_location |
( |
| ) |
|
|
virtual |
◆ get_shader_program()
virtual uint BlenderDisplayShader::get_shader_program |
( |
| ) |
|
|
protectedpure virtual |
◆ get_tex_coord_attrib_location()
int BlenderDisplayShader::get_tex_coord_attrib_location |
( |
| ) |
|
|
virtual |
◆ unbind()
virtual void BlenderDisplayShader::unbind |
( |
| ) |
|
|
pure virtual |
◆ position_attribute_location_
int BlenderDisplayShader::position_attribute_location_ = -1 |
|
protected |
◆ position_attribute_name
constexpr const char* BlenderDisplayShader::position_attribute_name = "pos" |
|
staticconstexpr |
◆ tex_coord_attribute_location_
int BlenderDisplayShader::tex_coord_attribute_location_ = -1 |
|
protected |
◆ tex_coord_attribute_name
constexpr const char* BlenderDisplayShader::tex_coord_attribute_name = "texCoord" |
|
staticconstexpr |
The documentation for this class was generated from the following files: