=
"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ConstantThicknessShader`\n"
"\n"
"[Thickness shader]\n"
"\n"
".. method:: __init__(thickness)\n"
"\n"
" Builds a ConstantThicknessShader object.\n"
"\n"
" :arg thickness: The thickness that must be assigned to the stroke.\n"
" :type thickness: float\n"
"\n"
".. method:: shade(stroke)\n"
"\n"
" Assigns an absolute constant thickness to every vertex of the Stroke.\n"
"\n"
" :arg stroke: A Stroke object.\n"
" :type stroke: :class:`freestyle.types.Stroke`\n"