main.qml Example File

configureButtons/main.qml
 /****************************************************************************
 **
 ** Copyright (C) 2015 BogDan Vatra <bogdan@kde.org>
 ** Contact: http://www.qt.io/licensing/
 **
 ** This file is part of the Qt Gamepad module
 **
 ** $QT_BEGIN_LICENSE:LGPL3$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see http://www.qt.io/terms-conditions. For further
 ** information use the contact form at http://www.qt.io/contact-us.
 **
 ** GNU Lesser General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU Lesser
 ** General Public License version 3 as published by the Free Software
 ** Foundation and appearing in the file LICENSE.LGPLv3 included in the
 ** packaging of this file. Please review the following information to
 ** ensure the GNU Lesser General Public License version 3 requirements
 ** will be met: https://www.gnu.org/licenses/lgpl.html.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU
 ** General Public License version 2.0 or later as published by the Free
 ** Software Foundation and appearing in the file LICENSE.GPL included in
 ** the packaging of this file. Please review the following information to
 ** ensure the GNU General Public License version 2.0 requirements will be
 ** met: http://www.gnu.org/licenses/gpl-2.0.html.
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 2.5
 import QtQuick.Controls 2.1
 import QtQuick.Layouts 1.2
 import QtQuick.Window 2.0
 import QtGamepad 1.0

 ApplicationWindow {
     visible: true
     title: qsTr("Configure gamepad")
     width: 400
     height: 600

     Component.onCompleted: {
         if (Qt.platform.os === "android")
             visibility = Window.Maximized
     }

     property Button checkedButton: null
     function pressButton(button)
     {
         if (checkedButton !== null && button !== checkedButton)
             checkedButton.checked = false;
         checkedButton = button
     }

     Gamepad {
         id: gamepad
         deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
         onDeviceIdChanged: GamepadManager.setCancelConfigureButton(deviceId, GamepadManager.ButtonStart);
     }

     Connections {
         target: GamepadManager
         onButtonConfigured: pressButton(null)
         onAxisConfigured: pressButton(null)
         onConfigurationCanceled: pressButton(null)
     }

     Rectangle {
         id: headerRectangle
         anchors.top: parent.top
         anchors.right: parent.right
         anchors.left: parent.left
         height: headerLayout.implicitHeight + 16
         color: "white"
         z: 1

         ColumnLayout {
             id: headerLayout
             anchors.top: parent.top
             anchors.right: parent.right
             anchors.left: parent.left
             anchors.margins: 8

             Label {
                 text: qsTr("Gamepad configuration Utility")
                 font.pointSize: 16
             }

             RowLayout {
                 Layout.fillWidth: true
                 Label {
                     text: qsTr("Connected gamepads")
                 }
                 ComboBox {
                     Layout.fillWidth: true
                     model: GamepadManager.connectedGamepads
                     onCurrentIndexChanged: gamepad.deviceId[GamepadManager.connectedGamepads[currentIndex]]
                 }
             }

             Label {
                 text: qsTr("Start button cancel's current configuration")
                 Layout.fillWidth: true
             }
         }
     }

     Flickable {
         id: scrollArea
         anchors.top: headerRectangle.bottom
         anchors.right: parent.right
         anchors.left: parent.left
         anchors.bottom: parent.bottom
         anchors.margins: 8
         contentHeight: contentLayout.implicitHeight
         ScrollIndicator.vertical: ScrollIndicator { }
         ColumnLayout {
             id: contentLayout
             width: parent.width
             ColumnLayout {
                 GroupBox {
                     title: qsTr("Configure Gamepad Buttons")
                     Layout.fillWidth: true
                     ColumnLayout {
                         anchors.fill: parent
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonA")
                                 horizontalAlignment: Text.AlignRight
                             }

                             Label {
                                 text: gamepad.buttonA ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }

                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonA);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonB")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonB ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonB);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonX")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonX ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonX);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonY")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonY ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonY);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonStart")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonStart ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonStart);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("ButtonSelect")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonSelect ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonSelect);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button L1")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonL1 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL1);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button R1")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonR1 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR1);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button L2")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonL2 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL2);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button R2")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonR2 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR2);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button L3")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonL3 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonL3);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button R3")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonR3 ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonR3);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Up")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonUp ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonUp);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Down")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 text: gamepad.buttonDown ? qsTr("DOWN") : qsTr("UP")
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonDown  );
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Left")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 Layout.fillWidth: true
                                 text: gamepad.buttonLeft ? qsTr("DOWN") : qsTr("UP")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonLeft);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Right")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 Layout.fillWidth: true
                                 text: gamepad.buttonRight ? qsTr("DOWN") : qsTr("UP")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonRight);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Center")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 Layout.fillWidth: true
                                 text: gamepad.buttonCenter ? qsTr("DOWN") : qsTr("UP")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonCenter);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("Button Guide")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Label {
                                 Layout.fillWidth: true
                                 text: gamepad.buttonGuide ? qsTr("DOWN") : qsTr("UP")
                                 horizontalAlignment: Text.AlignRight
                             }
                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureButton(gamepad.deviceId, GamepadManager.ButtonGuide);
                                 }
                             }
                         }
                     }
                 }
                 GroupBox {
                     title: qsTr("Gamepad Axies")
                     Layout.fillWidth: true

                     ColumnLayout {
                         anchors.fill: parent
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("AxisLeftX")
                                 horizontalAlignment: Text.AlignRight
                             }

                             Label {
                                 text: gamepad.axisLeftX
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }

                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftX);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("AxisLeftY")
                                 horizontalAlignment: Text.AlignRight
                             }

                             Label {
                                 text: gamepad.axisLeftY
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }

                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisLeftY);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("AxisRightX")
                                 horizontalAlignment: Text.AlignRight
                             }

                             Label {
                                 text: gamepad.axisRightX
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }

                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightX);
                                 }
                             }
                         }
                         RowLayout {
                             Layout.fillWidth: true
                             Label {
                                 text: qsTr("AxisRightY")
                                 horizontalAlignment: Text.AlignRight
                             }

                             Label {
                                 text: gamepad.axisRightY
                                 Layout.fillWidth: true
                                 horizontalAlignment: Text.AlignRight
                             }

                             Button {
                                 text: qsTr("Configure")
                                 checkable: true
                                 enabled: !checked
                                 onCheckedChanged: {
                                     pressButton(this);
                                     if (checked)
                                         GamepadManager.configureAxis(gamepad.deviceId, GamepadManager.AxisRightY);
                                 }
                             }
                         }

                         Item {
                             Layout.fillHeight: true
                         }
                     }
                 }
             }
         }
     }
 }