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1.49.1 BLOX.BWidget class: popups (class) 1.49.2 BLOX.BWidget: accessing (instance) 1.49.3 BLOX.BWidget: customization (instance) 1.49.4 BLOX.BWidget: geometry management (instance) 1.49.5 BLOX.BWidget: widget protocol (instance)
Specifies a non-negative value indicating the width of the 3-D border to draw around the outside of the widget (if such a border is being drawn; the effect option typically determines this). The value may also be used when drawing 3-D effects in the interior of the widget. The value is measured in pixels.
Specifies a non-negative value indicating the width of the 3-D border to draw around the outside of the widget (if such a border is being drawn; the effect option typically determines this). The value may also be used when drawing 3-D effects in the interior of the widget. The value is measured in pixels.
Specifies the mouse cursor to be used for the widget. The value of the option is given by the standard X cursor cursor, i.e., any of the names defined in cursorcursor.h, without the leading XC_.
Specifies the mouse cursor to be used for the widget. The value of the option is given by the standard X cursor cursor, i.e., any of the names defined in cursorcursor.h, without the leading XC_.
Specifies the effect desired for the widget's border. Acceptable values are raised, sunken, flat, ridge, solid, and groove. The value indicates how the interior of the widget should appear relative to its exterior; for example, raised means the interior of the widget should appear to protrude from the screen, relative to the exterior of the widget. Raised and sunken give the traditional 3-D appearance (for example, that of Xaw3D), while ridge and groove give a "chiseled" appearance like that of Swing or GTK+'s Metal theme. Flat and solid are not 3-D.
Specifies the effect desired for the widget's border. Acceptable values are raised, sunken, flat, ridge, solid, and groove. The value indicates how the interior of the widget should appear relative to its exterior; for example, raised means the interior of the widget should appear to protrude from the screen, relative to the exterior of the widget. Raised and sunken give the traditional 3-D appearance (for example, that of Xaw3D), while ridge and groove give a "chiseled" appearance like that of Swing or GTK+'s Metal theme. Flat and solid are not 3-D.
Determines whether the window accepts the focus during keyboard traversal (e.g., Tab and Shift-Tab). Before setting the focus to a window, Blox consults the value of the tabStop option. A value of false means that the window should be skipped entirely during keyboard traversal. true means that the window should receive the input focus as long as it is viewable (it and all of its ancestors are mapped). If you do not set this option, Blox makes the decision about whether or not to focus on the window: the current algorithm is to skip the window if it is disabled, it has no key bindings, or if it is not viewable. Of the standard widgets, BForm, BContainer, BLabel and BImage have no key bindings by default.
Determines whether the window accepts the focus during keyboard traversal (e.g., Tab and Shift-Tab). Before setting the focus to a window, Blox consults the value of the tabStop option. A value of false means that the window should be skipped entirely during keyboard traversal. true means that the window should receive the input focus as long as it is viewable (it and all of its ancestors are mapped). If you do not set this option, Blox makes the decision about whether or not to focus on the window: the current algorithm is to skip the window if it is disabled, it has no key bindings, or if it is not viewable. Of the standard widgets, BForm, BContainer, BLabel and BImage have no key bindings by default.
If the application currently has the input focus on the receiver's display, this method resets the input focus for the receiver's display to the receiver. If the application doesn't currently have the input focus on the receiver's display, Blox will remember the receiver as the focus for its top-level; the next time the focus arrives at the top-level, it will be redirected to the receiver (this is because most window managers will set the focus only to top-level windows, leaving it up to the application to redirect the focus among the children of the top-level).
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