OgreEAGL2Window.h
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00001 /*
00002 -----------------------------------------------------------------------------
00003 This source file is part of OGRE
00004     (Object-oriented Graphics Rendering Engine)
00005 For the latest info, see http://www.ogre3d.org/
00006 
00007 Copyright (c) 2000-2012 Torus Knot Software Ltd
00008 
00009 Permission is hereby granted, free of charge, to any person obtaining a copy
00010 of this software and associated documentation files (the "Software"), to deal
00011 in the Software without restriction, including without limitation the rights
00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
00013 copies of the Software, and to permit persons to whom the Software is
00014 furnished to do so, subject to the following conditions:
00015 
00016 The above copyright notice and this permission notice shall be included in
00017 all copies or substantial portions of the Software.
00018 
00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
00025 THE SOFTWARE.
00026 -----------------------------------------------------------------------------
00027 */
00028 
00029 #ifndef __EAGL2Window_H__
00030 #define __EAGL2Window_H__
00031 
00032 #include "OgreRenderWindow.h"
00033 
00034 #ifdef __OBJC__
00035 #import <UIKit/UIKit.h>
00036 #import "OgreEAGL2View.h"
00037 #import "OgreEAGL2ViewController.h"
00038 
00039 // Forward declarations
00040 @class CAEAGLLayer;
00041 
00042 // Define the native window type
00043 typedef UIWindow *NativeWindowType;
00044 
00045 #endif
00046 
00047 namespace Ogre {
00048     class EAGL2Support;
00049     class EAGLES2Context;
00050 
00051     class _OgrePrivate EAGL2Window : public RenderWindow
00052     {
00053         protected:
00054             bool mClosed;
00055             bool mVisible;
00057             bool mIsExternal;
00059             bool mUsingExternalView;
00061             bool mUsingExternalViewController;
00062 
00063             // iOS 4 content scaling
00064             bool mIsContentScalingSupported;
00065             float mContentScalingFactor;
00066             float mCurrentOSVersion;
00067 
00068             EAGL2Support* mGLSupport;
00069             EAGLES2Context* mContext;
00070 #ifdef __OBJC__
00071             NativeWindowType mWindow;
00072             EAGL2View *mView;
00073             EAGL2ViewController *mViewController;
00074 #endif
00075 
00076             void switchFullScreen(bool fullscreen) { }
00077             void getLeftAndTopFromNativeWindow(int & left, int & top, uint width, uint height);
00078             void initNativeCreatedWindow(const NameValuePairList *miscParams);
00079             void createNativeWindow(int &left, int &top, uint &width, uint &height, String &title);
00080             void reposition(int left, int top);
00081             void resize(unsigned int width, unsigned int height);
00082             void windowMovedOrResized();
00083             virtual void _beginUpdate();
00084 
00085     public:
00086             EAGL2Window(EAGL2Support* glsupport);
00087             virtual ~EAGL2Window();
00088 
00089             void create(const String& name, unsigned int width, unsigned int height,
00090                         bool fullScreen, const NameValuePairList *miscParams);
00091 
00092             virtual void setFullscreen(bool fullscreen, uint width, uint height);
00093             void destroy(void);
00094             bool isClosed(void) const { return mClosed; }
00095             bool isVisible(void) const { return mVisible; }
00096 
00097             void setVisible(bool visible) { mVisible = visible; }
00098             void setClosed(bool closed) { mClosed = closed; }
00099             void swapBuffers(bool waitForVSync);
00100             void copyContentsToMemory(const PixelBox &dst, FrameBuffer buffer);
00101 
00111             virtual void getCustomAttribute(const String& name, void* pData);
00112 
00113             bool requiresTextureFlipping() const { return false; }
00114     };
00115 }
00116 
00117 #endif

Copyright © 2012 Torus Knot Software Ltd
Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Fri May 25 2012 21:48:50