FreePOOMA
2.4.1
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Remote engine support. More...
#include "Domain/Domain.h"
#include "Domain/Loc.h"
#include "Domain/Touches.h"
#include "Domain/SliceRange.h"
#include "Engine/Engine.h"
#include "Evaluator/EngineTraits.h"
#include "Evaluator/Evaluator.h"
#include "Evaluator/Reduction.h"
#include "Engine/EngineFunctor.h"
#include "Engine/ExpressionEngine.h"
#include "Engine/BrickEngine.h"
#include "Engine/CompressibleBrick.h"
#include "Engine/ForwardingEngine.h"
#include "Engine/Stencil.h"
#include "Layout/INode.h"
#include "Layout/Node.h"
#include "Layout/DomainLayout.h"
#include "Utilities/algorithms.h"
#include "Utilities/PAssert.h"
#include "Utilities/RefCounted.h"
#include "Utilities/RefCountedPtr.h"
#include "Tulip/Messaging.h"
#include "Tulip/SendReceive.h"
#include "Tulip/ReduceOverContexts.h"
#include "Tulip/RemoteProxy.h"
#include <algorithm>
Remote engine support.
long elementsCompressed | ( | const Engine< Dim, T, Remote< Tag > > & | engine | ) |
References elementsCompressed().
References compress().
void uncompress | ( | Engine< Dim, T, Remote< Tag > > & | engine | ) |
References uncompress().
bool compressed | ( | const Engine< Dim, T, Remote< Tag > > & | engine | ) |
References compressed().