FreePOOMA
2.4.1
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NotifyEngineWrite is a general wrapper class that is used to tell an engine that we're going to write to it. More...
#include <NotifyEngineWrite.h>
Public Member Functions | |
NotifyEngineWrite () | |
~NotifyEngineWrite () | |
Static Public Member Functions | |
static void | notify (const Engine &) |
NotifyEngineWrite is a general wrapper class that is used to tell an engine that we're going to write to it.
Multipatch engines will want to fill their guard cells after being written to. This class allows us to notify the engines that need to be notified, and do nothing to other engines.
You must specialize NotifyEngineWrite for multiPatch engines.
NotifyEngineWrite< Engine >::NotifyEngineWrite | ( | ) | [inline] |
NotifyEngineWrite< Engine >::~NotifyEngineWrite | ( | ) | [inline] |
static void NotifyEngineWrite< Engine >::notify | ( | const Engine & | ) | [inline, static] |
References CTAssert.
Referenced by NotifyEngineWrite< Engine< Dim, T, CompFwd< Eng, Components > > >::notify(), and notifyEngineWrite().