FreePOOMA
2.4.1
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EnginePatch is a tag used with engineFunctor to return the ith patch from a multi-patch engine in a generic way. More...
#include <EnginePatch.h>
Public Types | |
typedef TreeCombine | Combine_t |
typedef int | PatchID_t |
Public Member Functions | |
EnginePatch (PatchID_t patch) | |
Public Attributes | |
PatchID_t | patch_m |
EnginePatch is a tag used with engineFunctor to return the ith patch from a multi-patch engine in a generic way.
Non-multipatch engines are defined to have 1 patch, so you can use EnginePatch on them as well. The syntax looks like:
patchEngine = engineFunctor(engine, EnginePatch(i));
typedef TreeCombine EnginePatch::Combine_t |
typedef int EnginePatch::PatchID_t |
EnginePatch::EnginePatch | ( | PatchID_t | patch | ) | [inline, explicit] |