Classes |
struct | SUDS |
struct | SUDSCacheData< Dim, T > |
struct | ElementProperties< SUDSCacheData< Dim, T > > |
struct | Interpolator< Dim, T, SUDS > |
struct | SUDSGather< FC, Dim, T > |
struct | SUDSScatter< FC, Dim, T > |
struct | SUDSScatterValue< FC, Dim, T, ValueT > |
struct | SUDSGatherFillCache< FC, Dim, T > |
struct | SUDSScatterFillCache< FC, Dim, T > |
struct | SUDSScatterValueFillCache< FC, Dim, T, ValueT > |
struct | SUDSGatherUseCache< FC, Dim, T > |
struct | SUDSScatterUseCache< FC, Dim, T > |
struct | SUDSScatterValueUseCache< FC, Dim, T, ValueT > |
Functions |
template<int Dim, class T > |
std::ostream & | operator<< (std::ostream &o, const SUDSCacheData< Dim, T > &cache) |
template<class T , class Patch , class AxisType > |
void | SUDSGatherFcn (T &attrib, const Patch &field, const Loc< 1 > &index, const Vector< 1, AxisType > &delta) |
template<class T , class Patch , class AxisType > |
void | SUDSGatherFcn (T &attrib, const Patch &field, const Loc< 2 > &index, const Vector< 2, AxisType > &delta) |
template<class T , class Patch , class AxisType > |
void | SUDSGatherFcn (T &attrib, const Patch &field, const Loc< 3 > &index, const Vector< 3, AxisType > &delta) |
template<class T , class Patch , class AxisType > |
void | SUDSScatterFcn (const T &value, const Patch &field, const Loc< 1 > &index, const Vector< 1, AxisType > &delta) |
template<class T , class Patch , class AxisType > |
void | SUDSScatterFcn (const T &value, const Patch &field, const Loc< 2 > &index, const Vector< 2, AxisType > &delta) |
template<class T , class Patch , class AxisType > |
void | SUDSScatterFcn (const T &value, const Patch &field, const Loc< 3 > &index, const Vector< 3, AxisType > &delta) |
Specialization of Interpolator class template for subtracted dipole scheme (SUDS) interpolation between Particle Attributes and Fields.
SUDS is a linear interpolation method that has an advantage over CIC in three dimensions because it uses only 7 stencil points instead of 8.
Specialization of Interpolator class template for cloud-in-cell interpolation. Interpolation is performed using a PatchFunction that spawns threads to work on each patch and loop over the particles on that patch. This functor will store a copy of the Field to be gathered from or scattered to and take the appropriate view of the Field for each patch.