FLTK 1.3.2
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The Fl_Gl_Window widget sets things up so OpenGL works. More...
#include <Fl_Gl_Window.H>
Public Member Functions | |
virtual Fl_Gl_Window * | as_gl_window () |
Returns an Fl_Gl_Window pointer if this widget is an Fl_Gl_Window. | |
int | can_do () |
Returns non-zero if the hardware supports the given or current OpenGL mode. | |
int | can_do_overlay () |
Returns true if the hardware overlay is possible. | |
void * | context () const |
void See void context(void* v, int destroy_flag) | |
void | context (void *, int destroy_flag=0) |
Returns or sets a pointer to the GLContext that this window is using. | |
char | context_valid () const |
Will only be set if the OpenGL context is created or recreated. | |
void | context_valid (char v) |
See char Fl_Gl_Window::context_valid() const. | |
Fl_Gl_Window (int W, int H, const char *l=0) | |
Creates a new Fl_Gl_Window widget using the given size, and label string. | |
Fl_Gl_Window (int X, int Y, int W, int H, const char *l=0) | |
Creates a new Fl_Gl_Window widget using the given position, size, and label string. | |
void | flush () |
Forces the window to be drawn, this window is also made current and calls draw(). | |
int | handle (int) |
Handle some FLTK events as needed. | |
void | hide () |
Hides the window and destroys the OpenGL context. | |
void | hide_overlay () |
Hides the window if it is not this window, does nothing in WIN32. | |
void | invalidate () |
The invalidate() method turns off valid() and is equivalent to calling value(0). | |
void | make_current () |
The make_current() method selects the OpenGL context for the widget. | |
void | make_overlay_current () |
The make_overlay_current() method selects the OpenGL context for the widget's overlay. | |
Fl_Mode | mode () const |
Set or change the OpenGL capabilites of the window. | |
int | mode (int a) |
See Fl_Mode mode() const. | |
int | mode (const int *a) |
See Fl_Mode mode() const. | |
void | ortho () |
Sets the projection so 0,0 is in the lower left of the window and each pixel is 1 unit wide/tall. | |
void | redraw_overlay () |
This method causes draw_overlay() to be called at a later time. | |
void | resize (int, int, int, int) |
Changes the size and position of the window. | |
void | show () |
Puts the window on the screen. | |
void | show (int a, char **b) |
Puts the window on the screen and parses command-line arguments. | |
void | swap_buffers () |
The swap_buffers() method swaps the back and front buffers. | |
char | valid () const |
Is turned off when FLTK creates a new context for this window or when the window resizes, and is turned on after draw() is called. | |
void | valid (char v) |
See char Fl_Gl_Window::valid() const. | |
~Fl_Gl_Window () | |
The destructor removes the widget and destroys the OpenGL context associated with it. | |
Static Public Member Functions | |
static int | can_do (int m) |
Returns non-zero if the hardware supports the given or current OpenGL mode. | |
static int | can_do (const int *m) |
Returns non-zero if the hardware supports the given or current OpenGL mode. | |
Protected Member Functions | |
virtual void | draw () |
Draws the Fl_Gl_Window. | |
Friends | |
class | _Fl_Gl_Overlay |
The Fl_Gl_Window widget sets things up so OpenGL works.
It also keeps an OpenGL "context" for that window, so that changes to the lighting and projection may be reused between redraws. Fl_Gl_Window also flushes the OpenGL streams and swaps buffers after draw() returns.
OpenGL hardware typically provides some overlay bit planes, which are very useful for drawing UI controls atop your 3D graphics. If the overlay hardware is not provided, FLTK tries to simulate the overlay. This works pretty well if your graphics are double buffered, but not very well for single-buffered.
Please note that the FLTK drawing and clipping functions will not work inside an Fl_Gl_Window. All drawing should be done using OpenGL calls exclusively. Even though Fl_Gl_Window is derived from Fl_Group, it is not useful to add other FLTK Widgets as children, unless those widgets are modified to draw using OpenGL calls.
Fl_Gl_Window::Fl_Gl_Window | ( | int | W, |
int | H, | ||
const char * | l = 0 |
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) | [inline] |
Creates a new Fl_Gl_Window widget using the given size, and label string.
The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
Fl_Gl_Window::Fl_Gl_Window | ( | int | X, |
int | Y, | ||
int | W, | ||
int | H, | ||
const char * | l = 0 |
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) | [inline] |
Creates a new Fl_Gl_Window widget using the given position, size, and label string.
The default boxtype is FL_NO_BOX. The default mode is FL_RGB|FL_DOUBLE|FL_DEPTH.
virtual Fl_Gl_Window* Fl_Gl_Window::as_gl_window | ( | ) | [inline, virtual] |
Returns an Fl_Gl_Window pointer if this widget is an Fl_Gl_Window.
Use this method if you have a widget (pointer) and need to know whether this widget is derived from Fl_Gl_Window. If it returns non-NULL, then the widget in question is derived from Fl_Gl_Window.
NULL | if this widget is not derived from Fl_Gl_Window. |
Reimplemented from Fl_Widget.
static int Fl_Gl_Window::can_do | ( | int | m | ) | [inline, static] |
Returns non-zero if the hardware supports the given or current OpenGL mode.
static int Fl_Gl_Window::can_do | ( | const int * | m | ) | [inline, static] |
Returns non-zero if the hardware supports the given or current OpenGL mode.
int Fl_Gl_Window::can_do | ( | ) | [inline] |
Returns non-zero if the hardware supports the given or current OpenGL mode.
int Fl_Gl_Window::can_do_overlay | ( | ) |
Returns true if the hardware overlay is possible.
If this is false, FLTK will try to simulate the overlay, with significant loss of update speed. Calling this will cause FLTK to open the display.
void Fl_Gl_Window::context | ( | void * | v, |
int | destroy_flag = 0 |
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) |
Returns or sets a pointer to the GLContext that this window is using.
This is a system-dependent structure, but it is portable to copy the context from one window to another. You can also set it to NULL, which will force FLTK to recreate the context the next time make_current() is called, this is useful for getting around bugs in OpenGL implementations.
If destroy_flag is true the context will be destroyed by fltk when the window is destroyed, or when the mode() is changed, or the next time context(x) is called.
char Fl_Gl_Window::context_valid | ( | ) | const [inline] |
Will only be set if the OpenGL context is created or recreated.
It differs from Fl_Gl_Window::valid() which is also set whenever the context changes size.
void Fl_Gl_Window::draw | ( | void | ) | [protected, virtual] |
Draws the Fl_Gl_Window.
You must subclass Fl_Gl_Window and provide an implementation for draw().
You must override the draw() method.
You may also provide an implementation of draw_overlay() if you want to draw into the overlay planes. You can avoid reinitializing the viewport and lights and other things by checking valid() at the start of draw() and only doing the initialization if it is false.
The draw() method can only use OpenGL calls. Do not attempt to call X, any of the functions in <FL/fl_draw.H>, or glX directly. Do not call gl_start() or gl_finish().
If double-buffering is enabled in the window, the back and front buffers are swapped after this function is completed.
Reimplemented from Fl_Window.
Reimplemented in Fl_Glut_Window.
void Fl_Gl_Window::flush | ( | ) | [virtual] |
void Fl_Gl_Window::hide_overlay | ( | ) |
Hides the window if it is not this window, does nothing in WIN32.
void Fl_Gl_Window::make_current | ( | ) |
The make_current() method selects the OpenGL context for the widget.
It is called automatically prior to the draw() method being called and can also be used to implement feedback and/or selection within the handle() method.
Reimplemented from Fl_Window.
Reimplemented in Fl_Glut_Window.
void Fl_Gl_Window::make_overlay_current | ( | ) |
The make_overlay_current() method selects the OpenGL context for the widget's overlay.
It is called automatically prior to the draw_overlay() method being called and can also be used to implement feedback and/or selection within the handle() method.
Fl_Mode Fl_Gl_Window::mode | ( | ) | const [inline] |
Set or change the OpenGL capabilites of the window.
The value can be any of the following OR'd together:
FL_RGB
- RGB color (not indexed)FL_RGB8
- RGB color with at least 8 bits of each colorFL_INDEX
- Indexed modeFL_SINGLE
- not double bufferedFL_DOUBLE
- double bufferedFL_ACCUM
- accumulation bufferFL_ALPHA
- alpha channel in colorFL_DEPTH
- depth bufferFL_STENCIL
- stencil bufferFL_MULTISAMPLE
- multisample antialiasingFL_RGB and FL_SINGLE have a value of zero, so they are "on" unless you give FL_INDEX or FL_DOUBLE.
If the desired combination cannot be done, FLTK will try turning off FL_MULTISAMPLE. If this also fails the show() will call Fl::error() and not show the window.
You can change the mode while the window is displayed. This is most useful for turning double-buffering on and off. Under X this will cause the old X window to be destroyed and a new one to be created. If this is a top-level window this will unfortunately also cause the window to blink, raise to the top, and be de-iconized, and the xid() will change, possibly breaking other code. It is best to make the GL window a child of another window if you wish to do this!
mode() must not be called within draw() since it changes the current context.
void Fl_Gl_Window::ortho | ( | ) |
void Fl_Gl_Window::redraw_overlay | ( | ) |
This method causes draw_overlay() to be called at a later time.
Initially the overlay is clear. If you want the window to display something in the overlay when it first appears, you must call this immediately after you show() your window.
void Fl_Gl_Window::resize | ( | int | X, |
int | Y, | ||
int | W, | ||
int | H | ||
) | [virtual] |
Changes the size and position of the window.
If shown() is true, these changes are communicated to the window server (which may refuse that size and cause a further resize). If shown() is false, the size and position are used when show() is called. See Fl_Group for the effect of resizing on the child widgets.
You can also call the Fl_Widget methods size(x,y) and position(w,h), which are inline wrappers for this virtual function.
A top-level window can not force, but merely suggest a position and size to the operating system. The window manager may not be willing or able to display a window at the desired position or with the given dimensions. It is up to the application developer to verify window parameters after the resize request.
Reimplemented from Fl_Window.
void Fl_Gl_Window::show | ( | ) | [virtual] |
Puts the window on the screen.
Usually (on X) this has the side effect of opening the display.
If the window is already shown then it is restored and raised to the top. This is really convenient because your program can call show() at any time, even if the window is already up. It also means that show() serves the purpose of raise() in other toolkits.
Fl_Window::show(int argc, char **argv) is used for top-level windows and allows standard arguments to be parsed from the command-line.
Reimplemented from Fl_Window.
void Fl_Gl_Window::show | ( | int | argc, |
char ** | argv | ||
) | [inline] |
Puts the window on the screen and parses command-line arguments.
Usually (on X) this has the side effect of opening the display.
This form should be used for top-level windows, at least for the first (main) window. It allows standard arguments to be parsed from the command-line. You can use argc
and argv
from main(int argc, char **argv) for this call.
The first call also sets up some system-specific internal variables like the system colors.
argc | command-line argument count, usually from main() |
argv | command-line argument vector, usually from main() |
Reimplemented from Fl_Window.
void Fl_Gl_Window::swap_buffers | ( | ) |
The swap_buffers() method swaps the back and front buffers.
It is called automatically after the draw() method is called.
char Fl_Gl_Window::valid | ( | ) | const [inline] |
Is turned off when FLTK creates a new context for this window or when the window resizes, and is turned on after draw() is called.
You can use this inside your draw() method to avoid unnecessarily initializing the OpenGL context. Just do this:
void mywindow::draw() { if (!valid()) { glViewport(0,0,w(),h()); glFrustum(...); ...other initialization... } if (!context_valid()) { ...load textures, etc. ... } ... draw your geometry here ... }
You can turn valid() on by calling valid(1). You should only do this after fixing the transformation inside a draw() or after make_current(). This is done automatically after draw() returns.