FLTK 1.3.2
Enumerations.H
Go to the documentation of this file.
00001 //
00002 // "$Id$"
00003 //
00004 // Enumerations for the Fast Light Tool Kit (FLTK).
00005 //
00006 // Copyright 1998-2012 by Bill Spitzak and others.
00007 //
00008 // This library is free software. Distribution and use rights are outlined in
00009 // the file "COPYING" which should have been included with this file.  If this
00010 // file is missing or damaged, see the license at:
00011 //
00012 //     http://www.fltk.org/COPYING.php
00013 //
00014 // Please report all bugs and problems on the following page:
00015 //
00016 //     http://www.fltk.org/str.php
00017 //
00018 
00023 #ifndef Fl_Enumerations_H
00024 #define Fl_Enumerations_H
00025 
00026 /* Uncomment the following FLTK_ABI_VERSION line to enable ABI breaking fixes
00027  * in the current patch release of FLTK. ** Use for static builds only! **
00028  * For more info on this macro, see: http://fltk.org/cmp.php#FLTK_ABI_VERSION
00029  */
00030 //#define FLTK_ABI_VERSION 10303
00031 
00032 #  include "Fl_Export.H"
00033 #  include "fl_types.h"
00034 
00043 
00048 #define FL_MAJOR_VERSION        1
00049 
00055 #define FL_MINOR_VERSION        3
00056 
00062 #define FL_PATCH_VERSION        2
00063 
00075 #define FL_VERSION              ((double)FL_MAJOR_VERSION + \
00076                                  (double)FL_MINOR_VERSION * 0.01 + \
00077                                  (double)FL_PATCH_VERSION * 0.0001)
00078         // group: Version Numbers
00080 
00096 enum Fl_Event { // events
00098   FL_NO_EVENT           = 0,
00099 
00111   FL_PUSH               = 1,
00112 
00119   FL_RELEASE            = 2,
00120 
00128   FL_ENTER              = 3,
00129 
00134   FL_LEAVE              = 4,
00135 
00143   FL_DRAG               = 5,
00144 
00158   FL_FOCUS              = 6,
00159   
00163   FL_UNFOCUS            = 7,
00164 
00185   FL_KEYDOWN            = 8,
00186 
00190   FL_KEYBOARD           = 8,
00191  
00195   FL_KEYUP              = 9,
00196 
00202   FL_CLOSE              = 10,
00203 
00210   FL_MOVE               = 11,
00211 
00224   FL_SHORTCUT           = 12,
00225 
00231   FL_DEACTIVATE         = 13,
00232 
00236   FL_ACTIVATE           = 14,
00237 
00244   FL_HIDE               = 15,
00245 
00252   FL_SHOW               = 16,
00253 
00258   FL_PASTE              = 17,
00259 
00265   FL_SELECTIONCLEAR     = 18,
00266 
00270   FL_MOUSEWHEEL         = 19,
00271 
00276   FL_DND_ENTER          = 20,
00277 
00282   FL_DND_DRAG           = 21,
00283 
00286   FL_DND_LEAVE          = 22,
00287 
00292   FL_DND_RELEASE        = 23,
00296   FL_SCREEN_CONFIGURATION_CHANGED = 24,
00299    FL_FULLSCREEN         = 25
00300 };
00301 
00309 enum Fl_When { // Fl_Widget::when():
00310   FL_WHEN_NEVER         = 0,    
00311   FL_WHEN_CHANGED       = 1,    
00312   FL_WHEN_NOT_CHANGED   = 2,    
00313   FL_WHEN_RELEASE       = 4,    
00314   FL_WHEN_RELEASE_ALWAYS= 6,    
00315   FL_WHEN_ENTER_KEY     = 8,    
00316   FL_WHEN_ENTER_KEY_ALWAYS=10,  
00317   FL_WHEN_ENTER_KEY_CHANGED=11  
00318 };
00319                 // group: When Conditions
00321 
00334 
00335 // FIXME: These codes collide with valid Unicode keys
00336 
00337 #define FL_Button       0xfee8  ///< A mouse button; use Fl_Button + n for mouse button n.
00338 #define FL_BackSpace    0xff08  ///< The backspace key.
00339 #define FL_Tab          0xff09  ///< The tab key.
00340 #define FL_Iso_Key      0xff0c  ///< The additional key of ISO keyboards.
00341 #define FL_Enter        0xff0d  ///< The enter key. 
00342 #define FL_Pause        0xff13  ///< The pause key.
00343 #define FL_Scroll_Lock  0xff14  ///< The scroll lock key.
00344 #define FL_Escape       0xff1b  ///< The escape key.
00345 #define FL_Kana         0xff2e  ///< The Kana key of JIS keyboards.
00346 #define FL_Eisu         0xff2f  ///< The Eisu key of JIS keyboards.
00347 #define FL_Yen          0xff30  ///< The Yen key of JIS keyboards.
00348 #define FL_JIS_Underscore 0xff31 ///< The underscore key of JIS keyboards.
00349 #define FL_Home         0xff50  ///< The home key.
00350 #define FL_Left         0xff51  ///< The left arrow key.
00351 #define FL_Up           0xff52  ///< The up arrow key.
00352 #define FL_Right        0xff53  ///< The right arrow key.
00353 #define FL_Down         0xff54  ///< The down arrow key.
00354 #define FL_Page_Up      0xff55  ///< The page-up key.
00355 #define FL_Page_Down    0xff56  ///< The page-down key.
00356 #define FL_End          0xff57  ///< The end key.
00357 #define FL_Print        0xff61  ///< The print (or print-screen) key.
00358 #define FL_Insert       0xff63  ///< The insert key. 
00359 #define FL_Menu         0xff67  ///< The menu key.
00360 #define FL_Help         0xff68  ///< The 'help' key on Mac keyboards
00361 #define FL_Num_Lock     0xff7f  ///< The num lock key.
00362 #define FL_KP           0xff80  ///< One of the keypad numbers; use FL_KP + 'n' for digit n.
00363 #define FL_KP_Enter     0xff8d  ///< The enter key on the keypad, same as Fl_KP+'\\r'.
00364 #define FL_KP_Last      0xffbd  ///< The last keypad key; use to range-check keypad.
00365 #define FL_F            0xffbd  ///< One of the function keys; use FL_F + n for function key n.
00366 #define FL_F_Last       0xffe0  ///< The last function key; use to range-check function keys.
00367 #define FL_Shift_L      0xffe1  ///< The lefthand shift key.
00368 #define FL_Shift_R      0xffe2  ///< The righthand shift key.
00369 #define FL_Control_L    0xffe3  ///< The lefthand control key.
00370 #define FL_Control_R    0xffe4  ///< The righthand control key.
00371 #define FL_Caps_Lock    0xffe5  ///< The caps lock key.
00372 #define FL_Meta_L       0xffe7  ///< The left meta/Windows key.
00373 #define FL_Meta_R       0xffe8  ///< The right meta/Windows key.
00374 #define FL_Alt_L        0xffe9  ///< The left alt key.
00375 #define FL_Alt_R        0xffea  ///< The right alt key. 
00376 #define FL_Delete       0xffff  ///< The delete key.
00377 
00378 // These use the Private Use Area (PUA) of the Basic Multilingual Plane
00379 // of Unicode. Guaranteed not to conflict with a proper Unicode character.
00380 
00381 // These primarily map to the XFree86 keysym range
00382 #define FL_Volume_Down  0xEF11   /* Volume control down        */
00383 #define FL_Volume_Mute  0xEF12   /* Mute sound from the system */
00384 #define FL_Volume_Up    0xEF13   /* Volume control up          */
00385 #define FL_Media_Play   0xEF14   /* Start playing of audio     */
00386 #define FL_Media_Stop   0xEF15   /* Stop playing audio         */
00387 #define FL_Media_Prev   0xEF16   /* Previous track             */
00388 #define FL_Media_Next   0xEF17   /* Next track                 */
00389 #define FL_Home_Page    0xEF18   /* Display user's home page   */
00390 #define FL_Mail         0xEF19   /* Invoke user's mail program */
00391 #define FL_Search       0xEF1B   /* Search                     */
00392 #define FL_Back         0xEF26   /* Like back on a browser     */
00393 #define FL_Forward      0xEF27   /* Like forward on a browser  */
00394 #define FL_Stop         0xEF28   /* Stop current operation     */
00395 #define FL_Refresh      0xEF29   /* Refresh the page           */
00396 #define FL_Sleep        0xEF2F   /* Put system to sleep        */
00397 #define FL_Favorites    0xEF30   /* Show favorite locations    */
00398         // group: Mouse and Keyboard Events
00400 
00409 
00410 #define FL_LEFT_MOUSE   1       ///< The left mouse button
00411 #define FL_MIDDLE_MOUSE 2       ///< The middle mouse button
00412 #define FL_RIGHT_MOUSE  3       ///< The right mouse button
00413                 // group: Mouse Buttons
00415 
00416 
00422                 // group: Event States
00423 
00424 // FIXME: it would be nice to have the modifiers in the upper 8 bit so that
00425 //        a unicode ke (24bit) can be sent as an unsigned with the modifiers.
00426 
00427 #define FL_SHIFT        0x00010000      ///< One of the shift keys is down
00428 #define FL_CAPS_LOCK    0x00020000      ///< The caps lock is on
00429 #define FL_CTRL         0x00040000      ///< One of the ctrl keys is down
00430 #define FL_ALT          0x00080000      ///< One of the alt keys is down
00431 #define FL_NUM_LOCK     0x00100000      ///< The num lock is on
00432                                         // most X servers do this?
00433 #define FL_META         0x00400000      ///< One of the meta/Windows keys is down
00434                                         // correct for XFree86
00435 #define FL_SCROLL_LOCK  0x00800000      ///< The scroll lock is on
00436                                         // correct for XFree86
00437 #define FL_BUTTON1      0x01000000      ///< Mouse button 1 is pushed
00438 #define FL_BUTTON2      0x02000000      ///< Mouse button 2 is pushed
00439 #define FL_BUTTON3      0x04000000      ///< Mouse button 3 is pushed
00440 #define FL_BUTTONS      0x7f000000      ///< Any mouse button is pushed
00441 #define FL_BUTTON(n)    (0x00800000<<(n)) ///< Mouse button n (n > 0) is pushed
00442 
00443 #define FL_KEY_MASK 0x0000ffff          ///< All keys are 16 bit for now 
00444                                         //   FIXME: Unicode needs 24 bits!
00445 
00446 #ifdef __APPLE__
00447 #  define FL_COMMAND    FL_META         ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
00448 #  define FL_CONTROL    FL_CTRL         ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
00449 #else
00450 #  define FL_COMMAND    FL_CTRL         ///< An alias for FL_CTRL on WIN32 and X11, or FL_META on MacOS X
00451 #  define FL_CONTROL    FL_META         ///< An alias for FL_META on WIN32 and X11, or FL_CTRL on MacOS X
00452 #endif // __APPLE__
00453                 // group: Event States
00455 
00473 enum Fl_Boxtype { // boxtypes (if you change these you must fix fl_boxtype.C):
00474 
00475   FL_NO_BOX = 0,                
00476   FL_FLAT_BOX,                  
00477   FL_UP_BOX,                    
00478   FL_DOWN_BOX,                  
00479   FL_UP_FRAME,                  
00480   FL_DOWN_FRAME,                
00481   FL_THIN_UP_BOX,               
00482   FL_THIN_DOWN_BOX,             
00483   FL_THIN_UP_FRAME,             
00484   FL_THIN_DOWN_FRAME,           
00485   FL_ENGRAVED_BOX,              
00486   FL_EMBOSSED_BOX,              
00487   FL_ENGRAVED_FRAME,            
00488   FL_EMBOSSED_FRAME,            
00489   FL_BORDER_BOX,                
00490   _FL_SHADOW_BOX,               
00491   FL_BORDER_FRAME,              
00492   _FL_SHADOW_FRAME,             
00493   _FL_ROUNDED_BOX,              
00494   _FL_RSHADOW_BOX,              
00495   _FL_ROUNDED_FRAME,            
00496   _FL_RFLAT_BOX,                
00497   _FL_ROUND_UP_BOX,             
00498   _FL_ROUND_DOWN_BOX,           
00499   _FL_DIAMOND_UP_BOX,           
00500   _FL_DIAMOND_DOWN_BOX,         
00501   _FL_OVAL_BOX,                 
00502   _FL_OSHADOW_BOX,              
00503   _FL_OVAL_FRAME,               
00504   _FL_OFLAT_BOX,                
00505   _FL_PLASTIC_UP_BOX,           
00506   _FL_PLASTIC_DOWN_BOX,         
00507   _FL_PLASTIC_UP_FRAME,         
00508   _FL_PLASTIC_DOWN_FRAME,       
00509   _FL_PLASTIC_THIN_UP_BOX,      
00510   _FL_PLASTIC_THIN_DOWN_BOX,    
00511   _FL_PLASTIC_ROUND_UP_BOX,     
00512   _FL_PLASTIC_ROUND_DOWN_BOX,   
00513   _FL_GTK_UP_BOX,               
00514   _FL_GTK_DOWN_BOX,             
00515   _FL_GTK_UP_FRAME,             
00516   _FL_GTK_DOWN_FRAME,           
00517   _FL_GTK_THIN_UP_BOX,          
00518   _FL_GTK_THIN_DOWN_BOX,        
00519   _FL_GTK_THIN_UP_FRAME,        
00520   _FL_GTK_THIN_DOWN_FRAME,      
00521   _FL_GTK_ROUND_UP_BOX,         
00522   _FL_GTK_ROUND_DOWN_BOX,       
00523   FL_FREE_BOXTYPE               
00524 };
00525 extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
00526 #define FL_ROUND_UP_BOX fl_define_FL_ROUND_UP_BOX()
00527 #define FL_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_ROUND_UP_BOX()+1)
00528 extern FL_EXPORT Fl_Boxtype fl_define_FL_SHADOW_BOX();
00529 #define FL_SHADOW_BOX fl_define_FL_SHADOW_BOX()
00530 #define FL_SHADOW_FRAME (Fl_Boxtype)(fl_define_FL_SHADOW_BOX()+2)
00531 extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUNDED_BOX();
00532 #define FL_ROUNDED_BOX fl_define_FL_ROUNDED_BOX()
00533 #define FL_ROUNDED_FRAME (Fl_Boxtype)(fl_define_FL_ROUNDED_BOX()+2)
00534 extern FL_EXPORT Fl_Boxtype fl_define_FL_RFLAT_BOX();
00535 #define FL_RFLAT_BOX fl_define_FL_RFLAT_BOX()
00536 extern FL_EXPORT Fl_Boxtype fl_define_FL_RSHADOW_BOX();
00537 #define FL_RSHADOW_BOX fl_define_FL_RSHADOW_BOX()
00538 extern FL_EXPORT Fl_Boxtype fl_define_FL_DIAMOND_BOX();
00539 #define FL_DIAMOND_UP_BOX fl_define_FL_DIAMOND_BOX()
00540 #define FL_DIAMOND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_DIAMOND_BOX()+1)
00541 extern FL_EXPORT Fl_Boxtype fl_define_FL_OVAL_BOX();
00542 #define FL_OVAL_BOX fl_define_FL_OVAL_BOX()
00543 #define FL_OSHADOW_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+1)
00544 #define FL_OVAL_FRAME (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+2)
00545 #define FL_OFLAT_BOX (Fl_Boxtype)(fl_define_FL_OVAL_BOX()+3)
00546 
00547 extern FL_EXPORT Fl_Boxtype fl_define_FL_PLASTIC_UP_BOX();
00548 #define FL_PLASTIC_UP_BOX fl_define_FL_PLASTIC_UP_BOX()
00549 #define FL_PLASTIC_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+1)
00550 #define FL_PLASTIC_UP_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+2)
00551 #define FL_PLASTIC_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+3)
00552 #define FL_PLASTIC_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+4)
00553 #define FL_PLASTIC_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+5)
00554 #define FL_PLASTIC_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+6)
00555 #define FL_PLASTIC_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_PLASTIC_UP_BOX()+7)
00556 
00557 extern FL_EXPORT Fl_Boxtype fl_define_FL_GTK_UP_BOX();
00558 #define FL_GTK_UP_BOX fl_define_FL_GTK_UP_BOX()
00559 #define FL_GTK_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+1)
00560 #define FL_GTK_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+2)
00561 #define FL_GTK_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+3)
00562 #define FL_GTK_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+4)
00563 #define FL_GTK_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+5)
00564 #define FL_GTK_THIN_UP_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+6)
00565 #define FL_GTK_THIN_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+7)
00566 #define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
00567 #define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
00568 
00569 // conversions of box types to other boxtypes:
00575 inline Fl_Boxtype fl_box(Fl_Boxtype b) {
00576   return (Fl_Boxtype)((b<FL_UP_BOX||b%4>1)?b:(b-2));
00577 }
00583 inline Fl_Boxtype fl_down(Fl_Boxtype b) {
00584   return (Fl_Boxtype)((b<FL_UP_BOX)?b:(b|1));
00585 }
00591 inline Fl_Boxtype fl_frame(Fl_Boxtype b) {
00592   return (Fl_Boxtype)((b%4<2)?b:(b+2));
00593 }
00594 
00595 // back-compatibility box types:
00596 #define FL_FRAME FL_ENGRAVED_FRAME
00597 #define FL_FRAME_BOX FL_ENGRAVED_BOX
00598 #define FL_CIRCLE_BOX FL_ROUND_DOWN_BOX
00599 #define FL_DIAMOND_BOX FL_DIAMOND_DOWN_BOX
00600         // group: Box Types
00602 
00615 enum Fl_Labeltype {     // labeltypes:
00616   FL_NORMAL_LABEL       = 0,    
00617   FL_NO_LABEL,                  
00618   _FL_SHADOW_LABEL,             
00619   _FL_ENGRAVED_LABEL,           
00620   _FL_EMBOSSED_LABEL,           
00621   _FL_MULTI_LABEL,              
00622   _FL_ICON_LABEL,               
00623   _FL_IMAGE_LABEL,              
00624 
00625   FL_FREE_LABELTYPE             
00626 };
00627 
00632 #define FL_SYMBOL_LABEL FL_NORMAL_LABEL
00633 extern Fl_Labeltype FL_EXPORT fl_define_FL_SHADOW_LABEL();
00634 #define FL_SHADOW_LABEL fl_define_FL_SHADOW_LABEL()
00635 extern Fl_Labeltype FL_EXPORT fl_define_FL_ENGRAVED_LABEL();
00636 #define FL_ENGRAVED_LABEL fl_define_FL_ENGRAVED_LABEL()
00637 extern Fl_Labeltype FL_EXPORT fl_define_FL_EMBOSSED_LABEL();
00638 #define FL_EMBOSSED_LABEL fl_define_FL_EMBOSSED_LABEL()
00639 
00672 typedef unsigned Fl_Align;
00674 const Fl_Align FL_ALIGN_CENTER          = (Fl_Align)0;
00677 const Fl_Align FL_ALIGN_TOP             = (Fl_Align)1;
00679 const Fl_Align FL_ALIGN_BOTTOM          = (Fl_Align)2;
00683 const Fl_Align FL_ALIGN_LEFT            = (Fl_Align)4;
00685 const Fl_Align FL_ALIGN_RIGHT           = (Fl_Align)8;
00687 const Fl_Align FL_ALIGN_INSIDE          = (Fl_Align)16;
00689 const Fl_Align FL_ALIGN_TEXT_OVER_IMAGE = (Fl_Align)0x0020;
00691 const Fl_Align FL_ALIGN_IMAGE_OVER_TEXT = (Fl_Align)0x0000;
00693 const Fl_Align FL_ALIGN_CLIP            = (Fl_Align)64;
00695 const Fl_Align FL_ALIGN_WRAP            = (Fl_Align)128;
00697 const Fl_Align FL_ALIGN_IMAGE_NEXT_TO_TEXT = (Fl_Align)0x0100;
00699 const Fl_Align FL_ALIGN_TEXT_NEXT_TO_IMAGE = (Fl_Align)0x0120;
00701 const Fl_Align FL_ALIGN_IMAGE_BACKDROP  = (Fl_Align)0x0200;
00702 const Fl_Align FL_ALIGN_TOP_LEFT        = FL_ALIGN_TOP | FL_ALIGN_LEFT;
00703 const Fl_Align FL_ALIGN_TOP_RIGHT       = FL_ALIGN_TOP | FL_ALIGN_RIGHT;
00704 const Fl_Align FL_ALIGN_BOTTOM_LEFT     = FL_ALIGN_BOTTOM | FL_ALIGN_LEFT;
00705 const Fl_Align FL_ALIGN_BOTTOM_RIGHT    = FL_ALIGN_BOTTOM | FL_ALIGN_RIGHT;
00706 const Fl_Align FL_ALIGN_LEFT_TOP        = 0x0007; // magic value
00707 const Fl_Align FL_ALIGN_RIGHT_TOP       = 0x000b; // magic value
00708 const Fl_Align FL_ALIGN_LEFT_BOTTOM     = 0x000d; // magic value
00709 const Fl_Align FL_ALIGN_RIGHT_BOTTOM    = 0x000e; // magic value
00710 const Fl_Align FL_ALIGN_NOWRAP          = (Fl_Align)0; // for back compatibility
00711 const Fl_Align FL_ALIGN_POSITION_MASK   = 0x000f; // left, right, top, bottom
00712 const Fl_Align FL_ALIGN_IMAGE_MASK      = 0x0320; // l/r, t/b, backdrop
00721 typedef int Fl_Font;
00722 
00723 const Fl_Font FL_HELVETICA              = 0;    
00724 const Fl_Font FL_HELVETICA_BOLD         = 1;    
00725 const Fl_Font FL_HELVETICA_ITALIC       = 2;    
00726 const Fl_Font FL_HELVETICA_BOLD_ITALIC  = 3;    
00727 const Fl_Font FL_COURIER                = 4;    
00728 const Fl_Font FL_COURIER_BOLD           = 5;    
00729 const Fl_Font FL_COURIER_ITALIC         = 6;    
00730 const Fl_Font FL_COURIER_BOLD_ITALIC    = 7;    
00731 const Fl_Font FL_TIMES                  = 8;    
00732 const Fl_Font FL_TIMES_BOLD             = 9;    
00733 const Fl_Font FL_TIMES_ITALIC           = 10;   
00734 const Fl_Font FL_TIMES_BOLD_ITALIC      = 11;   
00735 const Fl_Font FL_SYMBOL                 = 12;   
00736 const Fl_Font FL_SCREEN                 = 13;   
00737 const Fl_Font FL_SCREEN_BOLD            = 14;   
00738 const Fl_Font FL_ZAPF_DINGBATS          = 15;   
00739 
00740 const Fl_Font FL_FREE_FONT              = 16;   
00741 const Fl_Font FL_BOLD                   = 1;    
00742 const Fl_Font FL_ITALIC                 = 2;    
00743 const Fl_Font FL_BOLD_ITALIC            = 3;    
00744 
00750 typedef int Fl_Fontsize;
00751 
00752 extern FL_EXPORT Fl_Fontsize FL_NORMAL_SIZE;    
00753 
00778 typedef unsigned int Fl_Color;
00779 
00780 // Standard colors. These are used as default colors in widgets and altered as necessary
00781 const Fl_Color FL_FOREGROUND_COLOR  = 0;        
00782 const Fl_Color FL_BACKGROUND2_COLOR = 7;        
00783 const Fl_Color FL_INACTIVE_COLOR    = 8;        
00784 const Fl_Color FL_SELECTION_COLOR   = 15;       
00785 
00786   // boxtypes generally limit themselves to these colors so
00787   // the whole ramp is not allocated:
00788 
00789 const Fl_Color FL_GRAY0   = 32;                 // 'A'
00790 const Fl_Color FL_DARK3   = 39;                 // 'H'
00791 const Fl_Color FL_DARK2   = 45;                 // 'N'
00792 const Fl_Color FL_DARK1   = 47;                 // 'P'
00793 const Fl_Color FL_BACKGROUND_COLOR  = 49;       // 'R' default background color
00794 const Fl_Color FL_LIGHT1  = 50;                 // 'S'
00795 const Fl_Color FL_LIGHT2  = 52;                 // 'U'
00796 const Fl_Color FL_LIGHT3  = 54;                 // 'W'
00797 
00798   // FLTK provides a 5x8x5 color cube that is used with colormap visuals
00799 
00800 const Fl_Color FL_BLACK   = 56;
00801 const Fl_Color FL_RED     = 88;
00802 const Fl_Color FL_GREEN   = 63;
00803 const Fl_Color FL_YELLOW  = 95;
00804 const Fl_Color FL_BLUE    = 216;
00805 const Fl_Color FL_MAGENTA = 248;
00806 const Fl_Color FL_CYAN    = 223;
00807 const Fl_Color FL_DARK_RED = 72;
00808 
00809 const Fl_Color FL_DARK_GREEN    = 60;
00810 const Fl_Color FL_DARK_YELLOW   = 76;
00811 const Fl_Color FL_DARK_BLUE     = 136;
00812 const Fl_Color FL_DARK_MAGENTA  = 152;
00813 const Fl_Color FL_DARK_CYAN     = 140;
00814 
00815 const Fl_Color FL_WHITE         = 255;
00816 
00817 
00818 #define FL_FREE_COLOR     (Fl_Color)16
00819 #define FL_NUM_FREE_COLOR 16
00820 #define FL_GRAY_RAMP      (Fl_Color)32
00821 #define FL_NUM_GRAY       24
00822 #define FL_GRAY           FL_BACKGROUND_COLOR
00823 #define FL_COLOR_CUBE     (Fl_Color)56
00824 #define FL_NUM_RED        5
00825 #define FL_NUM_GREEN      8
00826 #define FL_NUM_BLUE       5
00827 
00828 FL_EXPORT Fl_Color fl_inactive(Fl_Color c);
00829 
00830 FL_EXPORT Fl_Color fl_contrast(Fl_Color fg, Fl_Color bg);
00831 
00832 FL_EXPORT Fl_Color fl_color_average(Fl_Color c1, Fl_Color c2, float weight);
00833 
00835 inline Fl_Color fl_lighter(Fl_Color c) { return fl_color_average(c, FL_WHITE, .67f); }
00836 
00838 inline Fl_Color fl_darker(Fl_Color c) { return fl_color_average(c, FL_BLACK, .67f); }
00839 
00841 inline Fl_Color fl_rgb_color(uchar r, uchar g, uchar b) {
00842   if (!r && !g && !b) return FL_BLACK;
00843   else return (Fl_Color)(((((r << 8) | g) << 8) | b) << 8);
00844 }
00845 
00847 inline Fl_Color fl_rgb_color(uchar g) {
00848   if (!g) return FL_BLACK;
00849   else return (Fl_Color)(((((g << 8) | g) << 8) | g) << 8);
00850 }
00851 
00860 inline Fl_Color fl_gray_ramp(int i) {return (Fl_Color)(i+FL_GRAY_RAMP);}
00861 
00876 inline Fl_Color fl_color_cube(int r, int g, int b) {
00877   return (Fl_Color)((b*FL_NUM_RED + r) * FL_NUM_GREEN + g + FL_COLOR_CUBE);}
00878                 // group: Colors  
00880 
00883 
00891 enum Fl_Cursor {
00892   FL_CURSOR_DEFAULT     =  0, 
00893   FL_CURSOR_ARROW       = 35, 
00894   FL_CURSOR_CROSS       = 66, 
00895   FL_CURSOR_WAIT        = 76, 
00896   FL_CURSOR_INSERT      = 77, 
00897   FL_CURSOR_HAND        = 31, 
00898   FL_CURSOR_HELP        = 47, 
00899   FL_CURSOR_MOVE        = 27, 
00900   // fltk provides bitmaps for these:
00901   FL_CURSOR_NS          = 78, 
00902   FL_CURSOR_WE          = 79, 
00903   FL_CURSOR_NWSE        = 80, 
00904   FL_CURSOR_NESW        = 81, 
00905   FL_CURSOR_NONE        =255, 
00906   // for back compatibility (non MSWindows ones):
00907   FL_CURSOR_N           = 70, 
00908   FL_CURSOR_NE          = 69, 
00909   FL_CURSOR_E           = 49, 
00910   FL_CURSOR_SE          =  8, 
00911   FL_CURSOR_S           =  9, 
00912   FL_CURSOR_SW          =  7, 
00913   FL_CURSOR_W           = 36, 
00914   FL_CURSOR_NW          = 68 
00915 };              // group: Cursors  
00917 
00919 enum { // values for "when" passed to Fl::add_fd()
00920   FL_READ   = 1, 
00921   FL_WRITE  = 4, 
00922   FL_EXCEPT = 8  
00923 };
00924 
00926 enum Fl_Mode { 
00927   FL_RGB        = 0,
00928   FL_INDEX      = 1,
00929   FL_SINGLE     = 0,
00930   FL_DOUBLE     = 2,
00931   FL_ACCUM      = 4,
00932   FL_ALPHA      = 8,
00933   FL_DEPTH      = 16,
00934   FL_STENCIL    = 32,
00935   FL_RGB8       = 64,
00936   FL_MULTISAMPLE= 128,
00937   FL_STEREO     = 256,
00938   FL_FAKE_SINGLE = 512  // Fake single buffered windows using double-buffer
00939 };
00940 
00941 // image alpha blending
00942 
00943 #define FL_IMAGE_WITH_ALPHA 0x40000000
00944 
00946 enum Fl_Damage {
00947   FL_DAMAGE_CHILD    = 0x01, 
00948   FL_DAMAGE_EXPOSE   = 0x02, 
00949   FL_DAMAGE_SCROLL   = 0x04, 
00950   FL_DAMAGE_OVERLAY  = 0x08, 
00951   FL_DAMAGE_USER1    = 0x10, 
00952   FL_DAMAGE_USER2    = 0x20, 
00953   FL_DAMAGE_ALL      = 0x80  
00954 };
00955 
00956 // FLTK 1.0.x compatibility definitions...
00957 #  ifdef FLTK_1_0_COMPAT
00958 #    define contrast    fl_contrast
00959 #    define down        fl_down
00960 #    define frame       fl_frame
00961 #    define inactive    fl_inactive
00962 #  endif // FLTK_1_0_COMPAT
00963 
00964 #endif
00965 
00966 //
00967 // End of "$Id$".
00968 //