bmark_t typedef | Mesh< 3, 3 > | |
bound_t typedef | MovingMeshFB3D | |
boundary_node_index | MovingMeshFB3D | [private] |
boundaryMark(int, int) const | Mesh< 3, 3 > | |
boundaryMark(int, int) | Mesh< 3, 3 > | |
DeclException1(ExcMeshData, char *,<< "Mesh data error: "<< arg1) | Mesh< 3, 3 > | |
dim 枚举值 | Mesh< 3, 3 > | |
dow 枚举值 | Mesh< 3, 3 > | |
geometry() const | Mesh< 3, 3 > | |
geometry() | Mesh< 3, 3 > | |
geometry(int) const | Mesh< 3, 3 > | |
geometry(int) | Mesh< 3, 3 > | |
geometry(int, int) const | Mesh< 3, 3 > | |
geometry(int, int) | Mesh< 3, 3 > | |
getLogicalMesh() | MovingMeshFB3D | [virtual] |
getMonitor() | MovingMeshFB3D | [virtual] |
getMoveDirection() | MovingMeshFB3D | [private] |
getMoveStepLength() | MovingMeshFB3D | [virtual] |
index | MovingMeshFB3D | [private] |
interior_node_index | MovingMeshFB3D | [private] |
logical_move_direction | MovingMeshFB3D | [private] |
logical_node | MovingMeshFB3D | [private] |
M | MovingMeshFB3D | [private] |
Mesh() | Mesh< 3, 3 > | |
Mesh(const mesh_t &) | Mesh< 3, 3 > | |
mon | MovingMeshFB3D | [private] |
monitor() const | MovingMeshFB3D | [inline] |
monitor() | MovingMeshFB3D | [inline] |
monitor(const u_int &i) const | MovingMeshFB3D | [inline] |
monitor(const u_int &i) | MovingMeshFB3D | [inline] |
move_direction | MovingMeshFB3D | [private] |
move_step_length | MovingMeshFB3D | [private] |
moveDirection() const | MovingMeshFB3D | [inline] |
moveDirection() | MovingMeshFB3D | [inline] |
moveDirection(const u_int &i) const | MovingMeshFB3D | [inline] |
moveDirection(const u_int &i) | MovingMeshFB3D | [inline] |
moveDirection(const afepack::Point< 3 > &point, const int &element) const | MovingMeshFB3D | |
moveDirection(const std::vector< afepack::Point< 3 > > &point, const int &element) const | MovingMeshFB3D | |
moveDirectionDivergence(const u_int &element) const | MovingMeshFB3D | |
moveMesh() | MovingMeshFB3D | |
moveStep() const | MovingMeshFB3D | [inline] |
moveStep() | MovingMeshFB3D | [inline] |
moveStepLength() const | MovingMeshFB3D | [inline] |
moveStepLength() | MovingMeshFB3D | [inline] |
MovingMeshFB3D() | MovingMeshFB3D | |
N | MovingMeshFB3D | [private] |
n_boundary_node | MovingMeshFB3D | [private] |
n_geometry(int) const | Mesh< 3, 3 > | |
n_interior_node | MovingMeshFB3D | [private] |
n_move_step | MovingMeshFB3D | [private] |
n_point() const | Mesh< 3, 3 > | |
operator<<(std::ostream &, const mesh_t &) | Mesh< 3, 3 > | [friend] |
operator<<(std::ostream &, const TemplateGeometry< DIM > &) | Mesh< 3, 3 > | [friend] |
operator=(const mesh_t &) | Mesh< 3, 3 > | |
operator>>(std::istream &, mesh_t &) | Mesh< 3, 3 > | [friend] |
operator>>(filtering_istream &, TemplateGeometry< DIM > &) | Mesh< 3, 3 > | [friend] |
outputLogicalMesh(const std::string &file) | MovingMeshFB3D | |
outputPhysicalMesh(const std::string &file) | MovingMeshFB3D | |
outputSolution()=0 | MovingMeshFB3D | [pure virtual] |
point() const | Mesh< 3, 3 > | |
point() | Mesh< 3, 3 > | |
point(int) const | Mesh< 3, 3 > | |
point(int) | Mesh< 3, 3 > | |
point_t typedef | Mesh< 3, 3 > | |
readData(const std::string &) | Mesh< 3, 3 > | |
readData1d(const std::string &) | Mesh< 3, 3 > | |
readDomain(const std::string &file) | MovingMeshFB3D | |
readDummy(std::ifstream &is) | MovingMeshFB3D | [private] |
renumerateElement() | Mesh< 3, 3 > | |
renumerateElementHSFC(void(*f)(double, double, double, double &, double &, double &)=NULL) | Mesh< 3, 3 > | |
smoothMonitor(u_int step=1) | MovingMeshFB3D | [virtual] |
solver | MovingMeshFB3D | [private] |
spM | MovingMeshFB3D | [private] |
spN | MovingMeshFB3D | [private] |
tol | MovingMeshFB3D | [private] |
tolerence() const | MovingMeshFB3D | [inline] |
tolerence() | MovingMeshFB3D | [inline] |
updateMesh() | MovingMeshFB3D | [virtual] |
updateSolution()=0 | MovingMeshFB3D | [pure virtual] |
writeData(const std::string &) const | Mesh< 3, 3 > | |
writeEasyMesh(const std::string &) const | Mesh< 3, 3 > | [inline, virtual] |
writeTecplotData(const std::string &) const | Mesh< 3, 3 > | [inline, virtual] |
~Mesh() | Mesh< 3, 3 > | [virtual] |
~MovingMeshFB3D() | MovingMeshFB3D | [virtual] |