AFEPack
MovingMeshFB3D 成员列表
成员的完整列表,这些成员属于MovingMeshFB3D,包括所有继承而来的成员
bmark_t typedefMesh< 3, 3 >
bound_t typedefMovingMeshFB3D
boundary_node_indexMovingMeshFB3D [private]
boundaryMark(int, int) constMesh< 3, 3 >
boundaryMark(int, int)Mesh< 3, 3 >
DeclException1(ExcMeshData, char *,<< "Mesh data error: "<< arg1)Mesh< 3, 3 >
dim 枚举值Mesh< 3, 3 >
dow 枚举值Mesh< 3, 3 >
geometry() constMesh< 3, 3 >
geometry()Mesh< 3, 3 >
geometry(int) constMesh< 3, 3 >
geometry(int)Mesh< 3, 3 >
geometry(int, int) constMesh< 3, 3 >
geometry(int, int)Mesh< 3, 3 >
getLogicalMesh()MovingMeshFB3D [virtual]
getMonitor()MovingMeshFB3D [virtual]
getMoveDirection()MovingMeshFB3D [private]
getMoveStepLength()MovingMeshFB3D [virtual]
indexMovingMeshFB3D [private]
interior_node_indexMovingMeshFB3D [private]
logical_move_directionMovingMeshFB3D [private]
logical_nodeMovingMeshFB3D [private]
MMovingMeshFB3D [private]
Mesh()Mesh< 3, 3 >
Mesh(const mesh_t &)Mesh< 3, 3 >
monMovingMeshFB3D [private]
monitor() const MovingMeshFB3D [inline]
monitor()MovingMeshFB3D [inline]
monitor(const u_int &i) const MovingMeshFB3D [inline]
monitor(const u_int &i)MovingMeshFB3D [inline]
move_directionMovingMeshFB3D [private]
move_step_lengthMovingMeshFB3D [private]
moveDirection() const MovingMeshFB3D [inline]
moveDirection()MovingMeshFB3D [inline]
moveDirection(const u_int &i) const MovingMeshFB3D [inline]
moveDirection(const u_int &i)MovingMeshFB3D [inline]
moveDirection(const afepack::Point< 3 > &point, const int &element) const MovingMeshFB3D
moveDirection(const std::vector< afepack::Point< 3 > > &point, const int &element) const MovingMeshFB3D
moveDirectionDivergence(const u_int &element) const MovingMeshFB3D
moveMesh()MovingMeshFB3D
moveStep() const MovingMeshFB3D [inline]
moveStep()MovingMeshFB3D [inline]
moveStepLength() const MovingMeshFB3D [inline]
moveStepLength()MovingMeshFB3D [inline]
MovingMeshFB3D()MovingMeshFB3D
NMovingMeshFB3D [private]
n_boundary_nodeMovingMeshFB3D [private]
n_geometry(int) constMesh< 3, 3 >
n_interior_nodeMovingMeshFB3D [private]
n_move_stepMovingMeshFB3D [private]
n_point() constMesh< 3, 3 >
operator<<(std::ostream &, const mesh_t &)Mesh< 3, 3 > [friend]
operator<<(std::ostream &, const TemplateGeometry< DIM > &)Mesh< 3, 3 > [friend]
operator=(const mesh_t &)Mesh< 3, 3 >
operator>>(std::istream &, mesh_t &)Mesh< 3, 3 > [friend]
operator>>(filtering_istream &, TemplateGeometry< DIM > &)Mesh< 3, 3 > [friend]
outputLogicalMesh(const std::string &file)MovingMeshFB3D
outputPhysicalMesh(const std::string &file)MovingMeshFB3D
outputSolution()=0MovingMeshFB3D [pure virtual]
point() constMesh< 3, 3 >
point()Mesh< 3, 3 >
point(int) constMesh< 3, 3 >
point(int)Mesh< 3, 3 >
point_t typedefMesh< 3, 3 >
readData(const std::string &)Mesh< 3, 3 >
readData1d(const std::string &)Mesh< 3, 3 >
readDomain(const std::string &file)MovingMeshFB3D
readDummy(std::ifstream &is)MovingMeshFB3D [private]
renumerateElement()Mesh< 3, 3 >
renumerateElementHSFC(void(*f)(double, double, double, double &, double &, double &)=NULL)Mesh< 3, 3 >
smoothMonitor(u_int step=1)MovingMeshFB3D [virtual]
solverMovingMeshFB3D [private]
spMMovingMeshFB3D [private]
spNMovingMeshFB3D [private]
tolMovingMeshFB3D [private]
tolerence() const MovingMeshFB3D [inline]
tolerence()MovingMeshFB3D [inline]
updateMesh()MovingMeshFB3D [virtual]
updateSolution()=0MovingMeshFB3D [pure virtual]
writeData(const std::string &) constMesh< 3, 3 >
writeEasyMesh(const std::string &) constMesh< 3, 3 > [inline, virtual]
writeTecplotData(const std::string &) constMesh< 3, 3 > [inline, virtual]
~Mesh()Mesh< 3, 3 > [virtual]
~MovingMeshFB3D()MovingMeshFB3D [virtual]