bmark_t typedef | Mesh< 2, DOW > | |
boundary_node_index | MovingMeshFB | [private] |
boundaryMark(int, int) const | Mesh< 2, DOW > | |
boundaryMark(int, int) | Mesh< 2, DOW > | |
DeclException1(ExcMeshData, char *,<< "Mesh data error: "<< arg1) | TriangleMesh< 2 > | |
dim 枚举值 | Mesh< 2, DOW > | |
dow 枚举值 | Mesh< 2, DOW > | |
geometry() const | Mesh< 2, DOW > | |
geometry() | Mesh< 2, DOW > | |
geometry(int) const | Mesh< 2, DOW > | |
geometry(int) | Mesh< 2, DOW > | |
geometry(int, int) const | Mesh< 2, DOW > | |
geometry(int, int) | Mesh< 2, DOW > | |
getLogicalMesh() | MovingMeshFB | [virtual] |
getMonitor() | MovingMeshFB | [virtual] |
getMoveDirection() | MovingMeshFB | [private] |
getMoveStepLength() | MovingMeshFB | [virtual] |
index | MovingMeshFB | [private] |
interior_node_index | MovingMeshFB | [private] |
logical_move_direction | MovingMeshFB | [private] |
logical_node | MovingMeshFB | [private] |
M | MovingMeshFB | [private] |
Mesh() | Mesh< 2, DOW > | |
Mesh(const mesh_t &) | Mesh< 2, DOW > | |
mon | MovingMeshFB | [private] |
monitor() const | MovingMeshFB | [inline] |
monitor() | MovingMeshFB | [inline] |
monitor(const int &i) const | MovingMeshFB | [inline] |
monitor(const int &i) | MovingMeshFB | [inline] |
move_direction | MovingMeshFB | [private] |
move_step_length | MovingMeshFB | [private] |
moveDirection() const | MovingMeshFB | [inline] |
moveDirection() | MovingMeshFB | [inline] |
moveDirection(const int &i) const | MovingMeshFB | [inline] |
moveDirection(const int &i) | MovingMeshFB | [inline] |
moveDirection(const afepack::Point< 2 > &point, const int &element) const | MovingMeshFB | |
moveDirection(const std::vector< afepack::Point< 2 > > &point, const int &element) const | MovingMeshFB | |
moveDirectionDivergence(const int &element) const | MovingMeshFB | |
moveMesh() | MovingMeshFB | |
moveStepLength() const | MovingMeshFB | [inline] |
moveStepLength() | MovingMeshFB | [inline] |
MovingMeshFB() | MovingMeshFB | |
N | MovingMeshFB | [private] |
n_boundary_node | MovingMeshFB | [private] |
n_geometry(int) const | Mesh< 2, DOW > | |
n_interior_node | MovingMeshFB | [private] |
n_move_step | MovingMeshFB | [private] |
n_moveStep() const | MovingMeshFB | [inline] |
n_moveStep() | MovingMeshFB | [inline] |
n_point() const | Mesh< 2, DOW > | |
operator<<(std::ostream &, const mesh_t &) | Mesh< 2, DOW > | [friend] |
operator<<(std::ostream &, const TemplateGeometry< DIM > &) | Mesh< 2, DOW > | [friend] |
operator=(const mesh_t &) | Mesh< 2, DOW > | |
operator>>(std::istream &, mesh_t &) | Mesh< 2, DOW > | [friend] |
operator>>(filtering_istream &, TemplateGeometry< DIM > &) | Mesh< 2, DOW > | [friend] |
outputLogicalMesh(const std::string &file) | MovingMeshFB | |
outputPhysicalMesh(const std::string &file) | MovingMeshFB | |
outputSolution()=0 | MovingMeshFB | [pure virtual] |
point() const | Mesh< 2, DOW > | |
point() | Mesh< 2, DOW > | |
point(int) const | Mesh< 2, DOW > | |
point(int) | Mesh< 2, DOW > | |
point_t typedef | Mesh< 2, DOW > | |
readData(const std::string &) | TriangleMesh< 2 > | |
readData1d(const std::string &) | Mesh< 2, DOW > | |
readDomain(const std::string &file) | MovingMeshFB | |
readDummy(std::ifstream &is) | MovingMeshFB | [private] |
renumerateElement() | Mesh< 2, DOW > | |
renumerateElementHSFC(void(*f)(double, double, double, double &, double &, double &)=NULL) | Mesh< 2, DOW > | |
smoothMonitor(int step=1) | MovingMeshFB | [virtual] |
solver | MovingMeshFB | [private] |
spM | MovingMeshFB | [private] |
spN | MovingMeshFB | [private] |
TriangleMesh() | TriangleMesh< 2 > | [inline] |
TriangleMesh(const Mesh< 2, DOW > &) | TriangleMesh< 2 > | [inline] |
updateMesh() | MovingMeshFB | [virtual] |
updateSolution()=0 | MovingMeshFB | [pure virtual] |
writeData(const std::string &) const | TriangleMesh< 2 > | |
writeEasyMesh(const std::string &) const | Mesh< 2, DOW > | [inline, virtual] |
writeOpenDXData(const std::string &) const | EasyMesh | |
writeTecplotData(const std::string &) const | Mesh< 2, DOW > | [inline, virtual] |
~Mesh() | Mesh< 2, DOW > | [virtual] |
~MovingMeshFB() | MovingMeshFB | [virtual] |
~TriangleMesh() | TriangleMesh< 2 > | [inline] |