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Programming Guide 2

  • Programming Guide 2

Table Of Contents

  • Getting Started
  • Philosophy
  • Installation
  • Programming Guide
  • Tutorials
  • Contributing
  • FAQ
  • Contact Us
  • Programming Guide 2
    • Kivy Basics
    • Events and Properties
    • Widgets
    • Graphics
    • Kv language
    • Best Practices
    • Advanced Graphics
    • Packaging
  • Kivy framework
  • Adapters
  • Core Abstraction
  • Extension Support
  • Graphics
  • Input management
  • External libraries
  • Modules
  • Network support
  • Widgets

Related Topics

  • Previous: Contact Us
  • Next: Kivy Basics

Programming Guide 2ΒΆ

Warning

We are currently refactoring the whole Programming Guide. This is a work in progress, and might changed at any time.

  • Kivy Basics
    • Installation of Kivy environment
    • Create an application
    • Kivy App Life Cycle
    • Running the application
    • Customize the application
    • Platform specifics
  • Events and Properties
    • Introduction to Event Dispatcher
    • Creating custom events
    • Attaching callbacks
    • Introduction to properties
    • Declaration of a Property
    • Dispatching a Property event
  • Widgets
    • Introduction to Widget
    • Manipulating the Widget tree
    • Organize with Layouts
    • Size and position metrics
    • Screen Separation with Screen Manager
  • Graphics
    • Introduction to Canvas
    • Context instructions
    • Drawing instructions
    • Manipulating instructions
  • Kv language
    • Concept behind the language
    • How to load KV
    • Rule context
    • Special syntaxes
    • Instantiate children
    • Event Bindings
    • Extend canvas
    • Referencing Widgets
    • Accessing Widgets defined inside Kv lang in your python code
    • Templates
  • Best Practices
    • Designing your Application code
    • Handle Window resizing
    • Managing resources
    • Platform consideration
  • Advanced Graphics
    • Create your own Shader
    • Rendering in a Framebuffer
    • Optimizations
  • Packaging
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