GDCM
2.2.3
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00001 /*========================================================================= 00002 * 00003 * Copyright Insight Software Consortium 00004 * 00005 * Licensed under the Apache License, Version 2.0 (the "License"); 00006 * you may not use this file except in compliance with the License. 00007 * You may obtain a copy of the License at 00008 * 00009 * http://www.apache.org/licenses/LICENSE-2.0.txt 00010 * 00011 * Unless required by applicable law or agreed to in writing, software 00012 * distributed under the License is distributed on an "AS IS" BASIS, 00013 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 00014 * See the License for the specific language governing permissions and 00015 * limitations under the License. 00016 * 00017 *=========================================================================*/ 00018 #ifndef GDCMULCONNECTIONWRITINGCALLBACK_H 00019 #define GDCMULCONNECTIONWRITINGCALLBACK_H 00020 00021 #include "gdcmULConnectionCallback.h" 00022 00023 namespace gdcm 00024 { 00025 class DataSet; 00026 namespace network 00027 { 00028 /* \brief ULWritingCallback 00029 * This is the most basic of callbacks for how the ULConnectionManager handles 00030 * incoming datasets. DataSets are immediately written to disk as soon as they 00031 * are received. NOTE that if the incoming connection is faster than the disk 00032 * writing speed, this callback could cause some pileups! 00033 */ 00034 class GDCM_EXPORT ULWritingCallback : public ULConnectionCallback 00035 { 00036 std::string mDirectoryName; 00037 public: 00038 ULWritingCallback() {}; 00039 virtual ~ULWritingCallback() {} //empty, for later inheritance 00040 00042 void SetDirectory(const std::string& inDirectoryName) { mDirectoryName = inDirectoryName; } 00043 00044 virtual void HandleDataSet(const DataSet& inDataSet); 00045 virtual void HandleResponse(const DataSet& inDataSet); 00046 }; 00047 } // end namespace network 00048 } // end namespace gdcm 00049 00050 #endif //GDCMULCONNECTIONWRITINGCALLBACK_H