GDCM  2.2.3
Public Member Functions | Protected Member Functions
gdcm::network::ULConnectionCallback Class Reference

#include <gdcmULConnectionCallback.h>

Inheritance diagram for gdcm::network::ULConnectionCallback:
Inheritance graph
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List of all members.

Public Member Functions

 ULConnectionCallback ()
virtual ~ULConnectionCallback ()
bool DataSetHandles () const
virtual void HandleDataSet (const DataSet &inDataSet)=0
virtual void HandleResponse (const DataSet &inDataSet)=0
void ResetHandledDataSet ()

Protected Member Functions

void DataSetHandled ()

Detailed Description

When a dataset comes back from a query/move/etc, the result can either be stored entirely in memory, or could be stored on disk. This class provides a mechanism to indicate what the ULConnectionManager should do with datasets that are produced through query results. The ULConnectionManager will call the HandleDataSet function during the course of receiving datasets. Particular implementations should fill in what that function does, including updating progress, etc. NOTE: since cmove requires that multiple event loops be employed, the callback function MUST set mHandledDataSet to true. otherwise, the cmove event loop handler will not know data was received, and proceed to end the loop prematurely.


Constructor & Destructor Documentation


Member Function Documentation

virtual void gdcm::network::ULConnectionCallback::HandleDataSet ( const DataSet inDataSet) [pure virtual]
virtual void gdcm::network::ULConnectionCallback::HandleResponse ( const DataSet inDataSet) [pure virtual]

The documentation for this class was generated from the following file:

Generated on Thu Nov 28 2013 07:02:52 for GDCM by doxygen 1.7.6.1
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