Leptonica 1.54
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "allheaders.h"
Input: vc (vector of 8 coefficients) (x, y) (initial point) (&xp, &yp) (<return> transformed point) Return: 0 if OK; 1 on error
Notes: (1) This computes the floating point location of the transformed point. (2) It does not check ptrs for returned data!
l_int32 bilinearXformSampledPt | ( | l_float32 * | vc, |
l_int32 | x, | ||
l_int32 | y, | ||
l_int32 * | pxp, | ||
l_int32 * | pyp | ||
) |
Input: vc (vector of 8 coefficients) (x, y) (initial point) (&xp, &yp) (<return> transformed point) Return: 0 if OK; 1 on error
Notes: (1) This finds the nearest pixel coordinates of the transformed point. (2) It does not check ptrs for returned data!
Input: ptas (source 4 points; unprimed) ptad (transformed 4 points; primed) &vc (<return> vector of coefficients of transform) Return: 0 if OK; 1 on error
We have a set of 8 equations, describing the bilinear transformation that takes 4 points (ptas) into 4 other points (ptad). These equations are:
x1' = c[0]*x1 + c[1]*y1 + c[2]*x1*y1 + c[3] y1' = c[4]*x1 + c[5]*y1 + c[6]*x1*y1 + c[7] x2' = c[0]*x2 + c[1]*y2 + c[2]*x2*y2 + c[3] y2' = c[4]*x2 + c[5]*y2 + c[6]*x2*y2 + c[7] x3' = c[0]*x3 + c[1]*y3 + c[2]*x3*y3 + c[3] y3' = c[4]*x3 + c[5]*y3 + c[6]*x3*y3 + c[7] x4' = c[0]*x4 + c[1]*y4 + c[2]*x4*y4 + c[3] y4' = c[4]*x4 + c[5]*y4 + c[6]*x4*y4 + c[7]
This can be represented as
AC = B
where B and C are column vectors
B = [ x1' y1' x2' y2' x3' y3' x4' y4' ] C = [ c[0] c[1] c[2] c[3] c[4] c[5] c[6] c[7] ]
and A is the 8x8 matrix
x1 y1 x1*y1 1 0 0 0 0 0 0 0 0 x1 y1 x1*y1 1 x2 y2 x2*y2 1 0 0 0 0 0 0 0 0 x2 y2 x2*y2 1 x3 y3 x3*y3 1 0 0 0 0 0 0 0 0 x3 y3 x3*y3 1 x4 y4 x4*y4 1 0 0 0 0 0 0 0 0 x4 y4 x4*y4 1
These eight equations are solved here for the coefficients C.
These eight coefficients can then be used to find the mapping (x,y) --> (x',y'):
x' = c[0]x + c[1]y + c[2]xy + c[3] y' = c[4]x + c[5]y + c[6]xy + c[7]
that are implemented in bilinearXformSampledPt() and bilinearXFormPt().
Input: pixs (all depths; colormap ok) vc (vector of 8 coefficients for bilinear transformation) incolor (L_BRING_IN_WHITE, L_BRING_IN_BLACK) Return: pixd, or null on error
Notes: (1) Brings in either black or white pixels from the boundary (2) Removes any existing colormap, if necessary, before transforming
Input: pixs (32 bpp) vc (vector of 8 coefficients for bilinear transformation) colorval (e.g., 0 to bring in BLACK, 0xffffff00 for WHITE) Return: pixd, or null on error
Input: pixs (8 bpp) vc (vector of 8 coefficients for bilinear transformation) grayval (0 to bring in BLACK, 255 for WHITE) Return: pixd, or null on error
Input: pixs (all depths; colormap ok) ptad (4 pts of final coordinate space) ptas (4 pts of initial coordinate space) incolor (L_BRING_IN_WHITE, L_BRING_IN_BLACK) Return: pixd, or null on error
Notes: (1) Brings in either black or white pixels from the boundary (2) Removes any existing colormap, if necessary, before transforming
Input: pixs (32 bpp) ptad (4 pts of final coordinate space) ptas (4 pts of initial coordinate space) colorval (e.g., 0 to bring in BLACK, 0xffffff00 for WHITE) Return: pixd, or null on error
PIX* pixBilinearPtaGammaXform | ( | PIX * | pixs, |
l_float32 | gamma, | ||
PTA * | ptad, | ||
PTA * | ptas, | ||
l_float32 | fract, | ||
l_int32 | border | ||
) |
Input: pixs (32 bpp rgb) gamma (gamma correction; must be > 0.0) ptad (3 pts of final coordinate space) ptas (3 pts of initial coordinate space) fract (between 0.0 and 1.0, with 1.0 fully transparent) border (of pixels to capture transformed source pixels) Return: pixd, or null on error
Notes: (1) This wraps a gamma/inverse-gamma photometric transform around pixBilinearPtaWithAlpha(). (2) For usage, see notes in pixBilinearPtaWithAlpha() and pixGammaTRCWithAlpha(). (3) The basic idea of a gamma/inverse-gamma transform is to remove any gamma correction before the bilinear transform, and restore it afterward. The effects can be subtle, but important for some applications. For example, using gamma > 1.0 will cause the dark areas to become somewhat lighter and slightly reduce aliasing effects when blending using the alpha channel.
Input: pixs (8 bpp) ptad (4 pts of final coordinate space) ptas (4 pts of initial coordinate space) grayval (0 to bring in BLACK, 255 for WHITE) Return: pixd, or null on error
PIX* pixBilinearPtaWithAlpha | ( | PIX * | pixs, |
PTA * | ptad, | ||
PTA * | ptas, | ||
PIX * | pixg, | ||
l_float32 | fract, | ||
l_int32 | border | ||
) |
Input: pixs (32 bpp rgb) ptad (4 pts of final coordinate space) ptas (4 pts of initial coordinate space) pixg (<optional> 8 bpp, can be null) fract (between 0.0 and 1.0, with 0.0 fully transparent and 1.0 fully opaque) border (of pixels added to capture transformed source pixels) Return: pixd, or null on error
Notes: (1) The alpha channel is transformed separately from pixs, and aligns with it, being fully transparent outside the boundary of the transformed pixs. For pixels that are fully transparent, a blending function like pixBlendWithGrayMask() will give zero weight to corresponding pixels in pixs. (2) If pixg is NULL, it is generated as an alpha layer that is partially opaque, using . Otherwise, it is cropped to pixs if required and is ignored. The alpha channel in pixs is never used. (3) Colormaps are removed. (4) When pixs is transformed, it doesn't matter what color is brought in because the alpha channel will be transparent (0) there. (5) To avoid losing source pixels in the destination, it may be necessary to add a border to the source pix before doing the bilinear transformation. This can be any non-negative number. (6) The input and are in a coordinate space before the border is added. Internally, we compensate for this before doing the bilinear transform on the image after the border is added. (7) The default setting for the border values in the alpha channel is 0 (transparent) for the outermost ring of pixels and (0.5 * fract * 255) for the second ring. When blended over a second image, this (a) shrinks the visible image to make a clean overlap edge with an image below, and (b) softens the edges by weakening the aliasing there. Use l_setAlphaMaskBorder() to change these values.
Input: pixs (all depths) vc (vector of 8 coefficients for bilinear transformation) incolor (L_BRING_IN_WHITE, L_BRING_IN_BLACK) Return: pixd, or null on error
Notes: (1) Brings in either black or white pixels from the boundary. (2) Retains colormap, which you can do for a sampled transform.. (3) For 8 or 32 bpp, much better quality is obtained by the somewhat slower pixBilinear(). See that function for relative timings between sampled and interpolated.
Input: pixs (all depths) ptad (4 pts of final coordinate space) ptas (4 pts of initial coordinate space) incolor (L_BRING_IN_WHITE, L_BRING_IN_BLACK) Return: pixd, or null on error
Notes: (1) Brings in either black or white pixels from the boundary. (2) Retains colormap, which you can do for a sampled transform.. (3) No 3 of the 4 points may be collinear. (4) For 8 and 32 bpp pix, better quality is obtained by the somewhat slower pixBilinearPta(). See that function for relative timings between sampled and interpolated.