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SoGLDisplayList.h
00001 #ifndef COIN_SOGLDISPLAYLIST_H
00002 #define COIN_SOGLDISPLAYLIST_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbBasic.h>
00028 
00029 class SoState;
00030 class SoGLDisplayListP;
00031 
00032 // *************************************************************************
00033 
00034 class COIN_DLL_API SoGLDisplayList {
00035 public:
00036   enum Type {
00037     DISPLAY_LIST,
00038     TEXTURE_OBJECT
00039   };
00040   SoGLDisplayList(SoState * state, Type type, int allocnum = 1,
00041                   SbBool mipmaptexobj = FALSE);
00042   void ref(void);
00043   void unref(SoState * state = NULL);
00044 
00045   void open(SoState *state, int index = 0);
00046   void close(SoState *state);
00047 
00048   void call(SoState * state, int index = 0);
00049   void addDependency(SoState * state);
00050 
00051   SbBool isMipMapTextureObject(void) const;
00052   Type getType(void) const;
00053   int getNumAllocated(void) const;
00054   // this returns GLuint in Inventor, but we try to avoid including
00055   // gl.h in the header files so we just return unsigned int.
00056   unsigned int getFirstIndex(void) const;
00057   int getContext(void) const;
00058 
00059   void setTextureTarget(int target);
00060   int getTextureTarget(void) const;
00061 
00062 private:
00063   ~SoGLDisplayList();
00064   SoGLDisplayListP * pimpl;
00065   void bindTexture(SoState *state);
00066 
00067   friend class SoGLCacheContextElement;
00068 };
00069 
00070 #endif // !COIN_SOGLDISPLAYLIST_H

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