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SoMultiTextureMatrixElement.h
00001 #ifndef COIN_SOMULTITEXTUREMATRIXELEMENT_H
00002 #define COIN_SOMULTITEXTUREMATRIXELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoAccumulatedElement.h>
00028 #include <Inventor/SbMatrix.h>
00029 
00030 class SoMultiTextureMatrixElementP;
00031 
00032 class COIN_DLL_API SoMultiTextureMatrixElement : public SoAccumulatedElement {
00033   typedef SoAccumulatedElement inherited;
00034 
00035   SO_ELEMENT_HEADER(SoMultiTextureMatrixElement);
00036 public:
00037   static void initClass(void);
00038 protected:
00039   virtual ~SoMultiTextureMatrixElement();
00040 
00041 public:
00042   virtual void init(SoState * state);
00043   virtual void push(SoState * state);
00044   static void set(SoState * const state, SoNode * const node,
00045                   const int unit,
00046                   const SbMatrix & matrix);
00047   static void mult(SoState * const state, SoNode * const node,
00048                    const int unit,
00049                    const SbMatrix & matrix);
00050   static const SbMatrix & get(SoState * const state, const int unit);
00051   
00052   class UnitData {
00053   public:
00054     SbMatrix textureMatrix;
00055   };
00056 
00057 protected:
00058   UnitData & getUnitData(const int unit);
00059   const UnitData & getUnitData(const int unit) const;
00060   
00061   virtual void multElt(const int unit, const SbMatrix & matrix);
00062   virtual void setElt(const int unit, const SbMatrix & matrix);
00063   virtual const SbMatrix & getElt(const int unit) const;
00064 
00065 private:
00066   SoMultiTextureMatrixElementP * pimpl;
00067 };
00068 
00069 #endif // !COIN_SOTEXTUREMATRIXELEMENT_H

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