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SoGLEnvironmentElement Member List
This is the complete list of members for SoGLEnvironmentElement, including all inherited members.
ambientColorSoEnvironmentElement [protected]
ambientIntensitySoEnvironmentElement [protected]
attenuationSoEnvironmentElement [protected]
capture(SoState *const state) const SoElement [inline, protected]
captureThis(SoState *state) const SoElement [protected, virtual]
classStackIndexSoElement [protected, static]
copyMatchInfo() const SoReplacedElement [virtual]
createStackIndex(const SoType id)SoElement [protected, static]
depthSoElement [protected]
FOG enum value (defined in SoEnvironmentElement)SoEnvironmentElement
fogColorSoEnvironmentElement [protected]
fogStartSoEnvironmentElement [protected]
FogType enum nameSoEnvironmentElement
fogTypeSoEnvironmentElement [protected]
fogVisibilitySoEnvironmentElement [protected]
get(SoState *const state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogStart)SoEnvironmentElement [static]
getAmbientColor(SoState *const state)SoEnvironmentElement [static]
getAmbientIntensity(SoState *const state)SoEnvironmentElement [static]
getClassStackIndex(void)SoElement [static]
getClassTypeId(void)SoElement [static]
getConstElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getDefault(float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, int32_t &fogType, SbColor &fogColor, float &fogVisibility, float &fogNear)SoEnvironmentElement [static]
getDepth(void) const SoElement
getElement(SoState *const state, const int stackIndex, SoNode *const node)SoReplacedElement [protected, static]
SoElement::getElement(SoState *const state, const int stackIndex)SoElement [inline, protected, static]
getFogColor(SoState *const state)SoEnvironmentElement [static]
getFogType(SoState *const state)SoEnvironmentElement [static]
getFogVisibility(SoState *const state)SoEnvironmentElement [static]
getIdFromStackIndex(const int stackIndex)SoElement [static]
getLightAttenuation(SoState *const state)SoEnvironmentElement [static]
getNextFree(void) const SoElement [protected]
getNextInStack(void) const SoElement [protected]
getNodeId() const SoReplacedElement
getNumStackIndices(void)SoElement [static]
getStackIndex(void) const SoElement
getTypeId(void) const SoElement
HAZE enum value (defined in SoEnvironmentElement)SoEnvironmentElement
init(SoState *state)SoGLEnvironmentElement [virtual]
initClass(void)SoGLEnvironmentElement [static]
initElements(void)SoElement [static]
matches(const SoElement *element) const (defined in SoReplacedElement)SoReplacedElement [virtual]
nodeIdSoReplacedElement [protected]
NONE enum value (defined in SoEnvironmentElement)SoEnvironmentElement
pop(SoState *state, const SoElement *prevTopElement) (defined in SoGLEnvironmentElement)SoGLEnvironmentElement [virtual]
print(FILE *file) const SoEnvironmentElement [virtual]
push(SoState *state) (defined in SoElement)SoElement [virtual]
set(SoState *const state, SoNode *const node, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart=0.0f)SoEnvironmentElement [static]
setDepth(const int depth)SoElement
setElt(SoState *const state, const float ambientIntensity, const SbColor &ambientColor, const SbVec3f &attenuation, const int32_t fogType, const SbColor &fogColor, const float fogVisibility, const float fogStart)SoGLEnvironmentElement [protected, virtual]
setStackIndex(const int index)SoElement [protected]
setTypeId(const SoType typeId)SoElement [protected]
SMOKE enum value (defined in SoEnvironmentElement)SoEnvironmentElement
SoElement(void)SoElement [protected]
stackIndexSoElement [protected]
stackToTypeSoElement [protected, static]
typeIdSoElement [protected]
~SoElement()SoElement [virtual]
~SoEnvironmentElement()SoEnvironmentElement [protected, virtual]
~SoGLEnvironmentElement()SoGLEnvironmentElement [protected, virtual]
~SoReplacedElement()SoReplacedElement [protected, virtual]

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