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The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding. More...
#include <Inventor/nodes/SoTextureCoordinateBinding.h>
Public Types | |
enum | Binding { PER_VERTEX = SoTextureCoordinateBindingElement::PER_VERTEX, PER_VERTEX_INDEXED = SoTextureCoordinateBindingElement::PER_VERTEX_INDEXED, DEFAULT = PER_VERTEX_INDEXED } |
Public Member Functions | |
SoTextureCoordinateBinding (void) | |
virtual void | doAction (SoAction *action) |
virtual void | callback (SoCallbackAction *action) |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | pick (SoPickAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFEnum | value |
Protected Member Functions | |
virtual | ~SoTextureCoordinateBinding () |
virtual SbBool | readInstance (SoInput *in, unsigned short flags) |
The SoTextureCoordinateBinding class says how texture coordinates should be bound to shapes.
SoTextureCoordinateBinding binds current coordinates to subsequent shapes by using either per vertex or per indexed vertex binding.
FILE FORMAT/DEFAULTS:
TextureCoordinateBinding { value PER_VERTEX_INDEXED }
The binding types available for the SoTextureCoordinateBinding::value field.
SoTextureCoordinateBinding::SoTextureCoordinateBinding | ( | void | ) |
Constructor.
SoTextureCoordinateBinding::~SoTextureCoordinateBinding | ( | ) | [protected, virtual] |
Destructor.
void SoTextureCoordinateBinding::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::doAction | ( | SoAction * | action | ) | [virtual] |
This function performs the typical operation of a node for any action.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoTextureCoordinateBinding::pick | ( | SoPickAction * | action | ) | [virtual] |
Action method for SoPickAction.
Does common processing for SoPickAction action instances.
Reimplemented from SoNode.
SbBool SoTextureCoordinateBinding::readInstance | ( | SoInput * | in, |
unsigned short | flags | ||
) | [protected, virtual] |
This method is mainly intended for internal use during file import operations.
It reads a definition of an instance from the input stream in. The input stream state points to the start of a serialized / persistant representation of an instance of this class type.
TRUE
or FALSE
is returned, depending on if the instantiation and configuration of the new object of this class type went ok or not. The import process should be robust and handle corrupted input streams by returning FALSE
.
flags is used internally during binary import when reading user extension nodes, group nodes or engines.
Reimplemented from SoNode.
Type of texturemap binding for subsequent shape nodes in the scenegraph. Default field value is SoTextureCoordinateBinding::PER_VERTEX_INDEXED.
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Generated on Thu Apr 28 2011 03:43:33 for Coin by Doxygen 1.7.4.