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The SoVRMLTexture class is a superclass for VRML texture nodes. More...
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
Public Member Functions | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFBool | repeatS |
SoSFBool | repeatT |
Protected Member Functions | |
SoVRMLTexture (void) | |
virtual | ~SoVRMLTexture () |
The SoVRMLTexture class is a superclass for VRML texture nodes.
SoVRMLTexture::SoVRMLTexture | ( | void | ) | [protected] |
Constructor.
SoVRMLTexture::~SoVRMLTexture | ( | ) | [protected, virtual] |
Destructor.
void SoVRMLTexture::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.
void SoVRMLTexture::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.
TRUE if texure should be repeated in the S direction. Default is TRUE.
TRUE if texure should be repeated in the T direction. Default is TRUE.
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