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The SoShadowCulling class is a node for setting the shadow style on nodes. More...
#include <Inventor/annex/FXViz/nodes/SoShadowCulling.h>
Public Types | |
enum | Mode { AS_IS_CULLING = SoGLShadowCullingElement::AS_IS_CULLING, NO_CULLING = SoGLShadowCullingElement::NO_CULLING } |
Public Member Functions | |
SoShadowCulling (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFEnum | mode |
Protected Member Functions | |
virtual | ~SoShadowCulling () |
The SoShadowCulling class is a node for setting the shadow style on nodes.
FILE FORMAT/DEFAULTS:
ShadowCulling { mode AS_IS_CULLING }
SoShadowCulling::SoShadowCulling | ( | void | ) |
Constructor.
SoShadowCulling::~SoShadowCulling | ( | ) | [protected, virtual] |
Destructor.
void SoShadowCulling::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoShadowCulling::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
Sets the culling mode. Default is AS_IS_CULLING.
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