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SoGLTextureMatrixElement.h
00001 #ifndef COIN_SOGLTEXTUREMATRIXELEMENT_H
00002 #define COIN_SOGLTEXTUREMATRIXELEMENT_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/elements/SoTextureMatrixElement.h>
00028 
00029 class COIN_DLL_API SoGLTextureMatrixElement : public SoTextureMatrixElement {
00030   typedef SoTextureMatrixElement inherited;
00031 
00032   SO_ELEMENT_HEADER(SoGLTextureMatrixElement);
00033 public:
00034   static void initClass(void);
00035 protected:
00036   virtual ~SoGLTextureMatrixElement();
00037 
00038 public:
00039   virtual void init(SoState * state);
00040   virtual void pop(SoState * state,
00041                    const SoElement * prevTopElement);
00042 
00043   static void setEltIdentity(void);
00044   virtual void setElt(const SbMatrix & matrix);
00045   virtual void makeEltIdentity(void);
00046 
00047   virtual void multElt(const SbMatrix & matrix);
00048 
00049   virtual void translateEltBy(const SbVec3f & translation);
00050   virtual void rotateEltBy(const SbRotation & translation);
00051   virtual void scaleEltBy(const SbVec3f & scaleFactor);
00052 
00053 private:
00054   void updategl(void) const;
00055 
00056 };
00057 
00058 #endif // !COIN_SOGLTEXTUREMATRIXELEMENT_H

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