![]() |
http://www.sim.no/ http://www.coin3d.org/ |
00001 #ifndef COIN_SBVEC4S_H 00002 #define COIN_SBVEC4S_H 00003 00004 /**************************************************************************\ 00005 * 00006 * This file is part of the Coin 3D visualization library. 00007 * Copyright (C) by Kongsberg Oil & Gas Technologies. 00008 * 00009 * This library is free software; you can redistribute it and/or 00010 * modify it under the terms of the GNU General Public License 00011 * ("GPL") version 2 as published by the Free Software Foundation. 00012 * See the file LICENSE.GPL at the root directory of this source 00013 * distribution for additional information about the GNU GPL. 00014 * 00015 * For using Coin with software that can not be combined with the GNU 00016 * GPL, and for taking advantage of the additional benefits of our 00017 * support services, please contact Kongsberg Oil & Gas Technologies 00018 * about acquiring a Coin Professional Edition License. 00019 * 00020 * See http://www.coin3d.org/ for more information. 00021 * 00022 * Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY. 00023 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org 00024 * 00025 \**************************************************************************/ 00026 00027 #include <Inventor/SbBasic.h> 00028 #include <Inventor/system/inttypes.h> 00029 #ifndef NDEBUG 00030 #include <Inventor/errors/SoDebugError.h> 00031 #endif // !NDEBUG 00032 00033 class SbVec4us; 00034 class SbVec4b; 00035 class SbVec4i32; 00036 class SbVec4f; 00037 class SbVec4d; 00038 00039 class COIN_DLL_API SbVec4s { 00040 public: 00041 SbVec4s(void) { } 00042 SbVec4s(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; } 00043 SbVec4s(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; } 00044 explicit SbVec4s(const SbVec4us & v) { setValue(v); } 00045 explicit SbVec4s(const SbVec4b & v) { setValue(v); } 00046 explicit SbVec4s(const SbVec4i32 & v) { setValue(v); } 00047 explicit SbVec4s(const SbVec4f & v) { setValue(v); } 00048 explicit SbVec4s(const SbVec4d & v) { setValue(v); } 00049 00050 SbVec4s & setValue(const short v[4]) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; } 00051 SbVec4s & setValue(short x, short y, short z, short w) { vec[0] = x; vec[1] = y; vec[2] = z; vec[3] = w; return *this; } 00052 SbVec4s & setValue(const SbVec4s & v) { vec[0] = v[0]; vec[1] = v[1]; vec[2] = v[2]; vec[3] = v[3]; return *this; } 00053 SbVec4s & setValue(const SbVec4us & v); 00054 SbVec4s & setValue(const SbVec4b & v); 00055 SbVec4s & setValue(const SbVec4i32 & v); 00056 SbVec4s & setValue(const SbVec4f & v); 00057 SbVec4s & setValue(const SbVec4d & v); 00058 00059 const short * getValue(void) const { return vec; } 00060 void getValue(short & x, short & y, short & z, short & w) const { x = vec[0]; y = vec[1]; z = vec[2]; w = vec[3]; } 00061 00062 short & operator [] (int i) { return vec[i]; } 00063 const short & operator [] (int i) const { return vec[i]; } 00064 00065 int32_t dot(const SbVec4s & v) const { return vec[0] * v[0] + vec[1] * v[1] + vec[2] * v[2] + vec[3] * v[3]; } 00066 void negate(void) { vec[0] = -vec[0]; vec[1] = -vec[1]; vec[2] = -vec[2]; vec[3] = -vec[3]; } 00067 00068 SbVec4s & operator *= (int d) { vec[0] *= d; vec[1] *= d; vec[2] *= d; vec[3] *= d; return *this; } 00069 SbVec4s & operator *= (double d); 00070 SbVec4s & operator /= (int d) { SbDividerChk("SbVec4s::operator/=(int)", d); vec[0] /= d; vec[1] /= d; vec[2] /= d; vec[3] /= d; return *this; } 00071 SbVec4s & operator /= (double d) { SbDividerChk("SbVec4s::operator/=(double)", d); return operator *= (1.0 / d); } 00072 SbVec4s & operator += (const SbVec4s & v) { vec[0] += v[0]; vec[1] += v[1]; vec[2] += v[2]; vec[3] += v[3]; return *this; } 00073 SbVec4s & operator -= (const SbVec4s & v) { vec[0] -= v[0]; vec[1] -= v[1]; vec[2] -= v[2]; vec[3] -= v[3]; return *this; } 00074 SbVec4s operator - (void) const { return SbVec4s(-vec[0], -vec[1], -vec[2], -vec[3]); } 00075 00076 protected: 00077 short vec[4]; 00078 00079 }; // SbVec4s 00080 00081 COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, int d) { 00082 SbVec4s val(v); val *= d; return val; 00083 } 00084 00085 COIN_DLL_API inline SbVec4s operator * (const SbVec4s & v, double d) { 00086 SbVec4s val(v); val *= d; return val; 00087 } 00088 00089 COIN_DLL_API inline SbVec4s operator * (int d, const SbVec4s & v) { 00090 SbVec4s val(v); val *= d; return val; 00091 } 00092 00093 COIN_DLL_API inline SbVec4s operator * (double d, const SbVec4s & v) { 00094 SbVec4s val(v); val *= d; return val; 00095 } 00096 00097 COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, int d) { 00098 SbDividerChk("operator/(SbVec4s,int)", d); 00099 SbVec4s val(v); val /= d; return val; 00100 } 00101 00102 COIN_DLL_API inline SbVec4s operator / (const SbVec4s & v, double d) { 00103 SbDividerChk("operator/(SbVec4s,double)", d); 00104 SbVec4s val(v); val /= d; return val; 00105 } 00106 00107 COIN_DLL_API inline SbVec4s operator + (const SbVec4s & v1, const SbVec4s & v2) { 00108 SbVec4s v(v1); v += v2; return v; 00109 } 00110 00111 COIN_DLL_API inline SbVec4s operator - (const SbVec4s & v1, const SbVec4s & v2) { 00112 SbVec4s v(v1); v -= v2; return v; 00113 } 00114 00115 COIN_DLL_API inline int operator == (const SbVec4s & v1, const SbVec4s & v2) { 00116 return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3])); 00117 } 00118 00119 COIN_DLL_API inline int operator != (const SbVec4s & v1, const SbVec4s & v2) { 00120 return !(v1 == v2); 00121 } 00122 00123 #endif // !COIN_SBVEC4S_H
Copyright © 1998-2010 by Kongsberg Oil & Gas Technologies. All rights reserved.
Generated on Thu Apr 28 2011 03:43:03 for Coin by Doxygen 1.7.4.