#include <UniformMapper.h>
Public Types | |
typedef Interval< 1 > | Domain_t |
typedef Node< Domain_t > | Value_t |
typedef std::vector< Value_t * > | List_t |
Public Member Functions | |
template<class Partitioner > | |
UniformMapper (const Partitioner &gp) | |
UniformMapper (const Loc< 1 > &blocks) | |
UniformMapper (int blocks=1) | |
virtual | ~UniformMapper () |
void | map (const List_t &) const |
All it does is put a roughly equal number of patches on each context.
typedef Interval<1> UniformMapper::Domain_t |
Reimplemented from ContextMapper< 1 >.
typedef Node<Domain_t> UniformMapper::Value_t |
Reimplemented from ContextMapper< 1 >.
typedef std::vector<Value_t *> UniformMapper::List_t |
Reimplemented from ContextMapper< 1 >.
UniformMapper::UniformMapper | ( | const Partitioner & | gp | ) | [inline] |
UniformMapper::UniformMapper | ( | const Loc< 1 > & | blocks | ) | [inline] |
UniformMapper::UniformMapper | ( | int | blocks = 1 |
) | [inline] |
virtual UniformMapper::~UniformMapper | ( | ) | [inline, virtual] |
void UniformMapper::map | ( | const List_t & | ) | const [virtual] |
Implements ContextMapper< 1 >.