EngineNumPatches Struct Reference
EngineNumPatches is used to find out how many patches an engine has.
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#include <EnginePatch.h>
List of all members.
Detailed Description
EngineNumPatches is used to find out how many patches an engine has.
(Or throw an assertion if the answer is ambiguous.) Typical use would look like:
int n = engineFunctor(a.engine(), EngineNumPatches());
for (i = 0; i < n; ++i)
calculate(a.patch(i));
Member Typedef Documentation
The documentation for this struct was generated from the following file: