Miscellaneous functions that also apply to any object, but are less used or not implemented by all objects. More...
Typedefs | |
typedef enum _Evas_Render_Op | Evas_Render_Op |
typedef enum _Evas_Object_Pointer_Mode | Evas_Object_Pointer_Mode |
How the mouse pointer should be handled by Evas. | |
Enumerations | |
enum | _Evas_Render_Op { EVAS_RENDER_BLEND = 0, EVAS_RENDER_BLEND_REL = 1, EVAS_RENDER_COPY = 2, EVAS_RENDER_COPY_REL = 3 , EVAS_RENDER_ADD_REL = 5, EVAS_RENDER_SUB = 6 , EVAS_RENDER_TINT = 8, EVAS_RENDER_TINT_REL = 9, EVAS_RENDER_MASK = 10, EVAS_RENDER_MUL = 11 } |
How the object should be rendered to output. More... | |
enum | _Evas_Object_Pointer_Mode { EVAS_OBJECT_POINTER_MODE_AUTOGRAB, EVAS_OBJECT_POINTER_MODE_NOGRAB, EVAS_OBJECT_POINTER_MODE_NOGRAB_NO_REPEAT_UPDOWN } |
How the mouse pointer should be handled by Evas. More... | |
Functions | |
void | evas_object_data_set (Evas_Object *obj, const char *key, const void *data) |
Set an attached data pointer to an object with a given string key. | |
void * | evas_object_data_get (const Evas_Object *obj, const char *key) |
Return an attached data pointer on an Evas object by its given string key. | |
void * | evas_object_data_del (Evas_Object *obj, const char *key) |
Delete an attached data pointer from an object. | |
void | evas_object_pointer_mode_set (Evas_Object *obj, Evas_Object_Pointer_Mode setting) |
Set pointer behavior. | |
Evas_Object_Pointer_Mode | evas_object_pointer_mode_get (const Evas_Object *obj) |
Determine how pointer will behave. | |
void | evas_object_anti_alias_set (Evas_Object *obj, Eina_Bool antialias) |
Sets whether or not the given Evas object is to be drawn anti-aliased. | |
Eina_Bool | evas_object_anti_alias_get (const Evas_Object *obj) |
Retrieves whether or not the given Evas object is to be drawn anti_aliased. | |
void | evas_object_scale_set (Evas_Object *obj, double scale) |
Sets the scaling factor for an Evas object. | |
double | evas_object_scale_get (const Evas_Object *obj) |
Retrieves the scaling factor for the given Evas object. | |
void | evas_object_render_op_set (Evas_Object *obj, Evas_Render_Op op) |
Sets the render_op to be used for rendering the Evas object. | |
Evas_Render_Op | evas_object_render_op_get (const Evas_Object *obj) |
Retrieves the current value of the operation used for rendering the Evas object. | |
void | evas_object_precise_is_inside_set (Evas_Object *obj, Eina_Bool precise) |
Set whether to use precise (usually expensive) point collision detection for a given Evas object. | |
Eina_Bool | evas_object_precise_is_inside_get (const Evas_Object *obj) |
Determine whether an object is set to use precise point collision detection. | |
void | evas_object_static_clip_set (Evas_Object *obj, Eina_Bool is_static_clip) |
Set a hint flag on the given Evas object that it's used as a "static
clipper". | |
Eina_Bool | evas_object_static_clip_get (const Evas_Object *obj) |
Get the "static clipper" hint flag for a given Evas object. |
Detailed Description
Miscellaneous functions that also apply to any object, but are less used or not implemented by all objects.
Examples on this group of functions can be found here and here.
Typedef Documentation
typedef enum _Evas_Object_Pointer_Mode Evas_Object_Pointer_Mode |
How the mouse pointer should be handled by Evas.
In the mode EVAS_OBJECT_POINTER_MODE_AUTOGRAB, when a mouse button is pressed down over an object and held, with the mouse pointer being moved outside of it, the pointer still behaves as being bound to that object, albeit out of its drawing region. When the button is released, the event will be fed to the object, that may check if the final position is over it or not and do something about it.
In the mode EVAS_OBJECT_POINTER_MODE_NOGRAB, the pointer will always be bound to the object right below it. How the mouse pointer should be handled by Evas.
typedef enum _Evas_Render_Op Evas_Render_Op |
How the object should be rendered to output.
Enumeration Type Documentation
How the mouse pointer should be handled by Evas.
In the mode EVAS_OBJECT_POINTER_MODE_AUTOGRAB, when a mouse button is pressed down over an object and held, with the mouse pointer being moved outside of it, the pointer still behaves as being bound to that object, albeit out of its drawing region. When the button is released, the event will be fed to the object, that may check if the final position is over it or not and do something about it.
In the mode EVAS_OBJECT_POINTER_MODE_NOGRAB, the pointer will always be bound to the object right below it.
- Enumerator:
enum _Evas_Render_Op |
How the object should be rendered to output.
- Enumerator:
Function Documentation
Eina_Bool evas_object_anti_alias_get | ( | const Evas_Object * | obj | ) |
Retrieves whether or not the given Evas object is to be drawn anti_aliased.
- Parameters:
-
obj The given Evas object.
- Returns:
1
if the object is to be anti_aliased.0
otherwise.
void evas_object_anti_alias_set | ( | Evas_Object * | obj, |
Eina_Bool | antialias | ||
) |
Sets whether or not the given Evas object is to be drawn anti-aliased.
- Parameters:
-
obj The given Evas object. antialias 1 if the object is to be anti_aliased, 0 otherwise.
void* evas_object_data_del | ( | Evas_Object * | obj, |
const char * | key | ||
) |
Delete an attached data pointer from an object.
- Parameters:
-
obj The object to delete the data pointer from key The string key the data was stored under
- Returns:
- The original data pointer stored at
key
onobj
This will remove the stored data pointer from obj
stored under key
and return this same pointer, if actually there was data there, or NULL
, if nothing was stored under that key.
Example:
int *my_data; extern Evas_Object *obj; my_data = evas_object_data_del(obj, "name_of_my_data");
Referenced by evas_object_data_set().
void* evas_object_data_get | ( | const Evas_Object * | obj, |
const char * | key | ||
) |
Return an attached data pointer on an Evas object by its given string key.
- Parameters:
-
obj The object to which the data was attached key The string key the data was stored under
- Returns:
- The data pointer stored, or
NULL
if none was stored
This function will return the data pointer attached to the object obj
, stored using the string key key
. If the object is valid and a data pointer was stored under the given key, that pointer will be returned. If this is not the case, NULL
will be returned, signifying an invalid object or a non-existent key. It is possible that a NULL
pointer was stored given that key, but this situation is non-sensical and thus can be considered an error as well. NULL
pointers are never stored as this is the return value if an error occurs.
Example:
int *my_data; extern Evas_Object *obj; my_data = evas_object_data_get(obj, "name_of_my_data"); if (my_data) printf("Data stored was %p\n", my_data); else printf("No data was stored on the object\n");
void evas_object_data_set | ( | Evas_Object * | obj, |
const char * | key, | ||
const void * | data | ||
) |
Set an attached data pointer to an object with a given string key.
- Parameters:
-
obj The object to attach the data pointer to key The string key for the data to access it data The pointer to the data to be attached
This attaches the pointer data
to the object obj
, given the access string key
. This pointer will stay "hooked" to the object until a new pointer with the same string key is attached with evas_object_data_set() or it is deleted with evas_object_data_del(). On deletion of the object obj
, the pointers will not be accessible from the object anymore.
You can find the pointer attached under a string key using evas_object_data_get(). It is the job of the calling application to free any data pointed to by data
when it is no longer required.
If data
is NULL
, the old value stored at key
will be removed but no new value will be stored. This is synonymous with calling evas_object_data_del() with obj
and key
.
- Note:
- This function is very handy when you have data associated specifically to an Evas object, being of use only when dealing with it. Than you don't have the burden to a pointer to it elsewhere, using this family of functions.
Example:
int *my_data; extern Evas_Object *obj; my_data = malloc(500); evas_object_data_set(obj, "name_of_data", my_data); printf("The data that was attached was %p\n", evas_object_data_get(obj, "name_of_data"));
References evas_object_data_del().
Evas_Object_Pointer_Mode evas_object_pointer_mode_get | ( | const Evas_Object * | obj | ) |
Determine how pointer will behave.
- Parameters:
-
obj
- Returns:
- pointer behavior.
References EVAS_OBJECT_POINTER_MODE_AUTOGRAB.
void evas_object_pointer_mode_set | ( | Evas_Object * | obj, |
Evas_Object_Pointer_Mode | setting | ||
) |
Set pointer behavior.
- Parameters:
-
obj setting desired behavior.
This function has direct effect on event callbacks related to mouse.
If setting
is EVAS_OBJECT_POINTER_MODE_AUTOGRAB, then when mouse is down at this object, events will be restricted to it as source, mouse moves, for example, will be emitted even if outside this object area.
If setting
is EVAS_OBJECT_POINTER_MODE_NOGRAB, then events will be emitted just when inside this object area.
The default value is EVAS_OBJECT_POINTER_MODE_AUTOGRAB.
Eina_Bool evas_object_precise_is_inside_get | ( | const Evas_Object * | obj | ) |
Determine whether an object is set to use precise point collision detection.
- Parameters:
-
obj The given object.
- Returns:
- whether
obj
is set to use precise point collision detection or not The default value is false.
- See also:
- evas_object_precise_is_inside_set() for an example
void evas_object_precise_is_inside_set | ( | Evas_Object * | obj, |
Eina_Bool | precise | ||
) |
Set whether to use precise (usually expensive) point collision detection for a given Evas object.
- Parameters:
-
obj The given object. precise Whether to use precise point collision detection or not. The default value is false.
Use this function to make Evas treat objects' transparent areas as not belonging to it with regard to mouse pointer events. By default, all of the object's boundary rectangle will be taken in account for them.
- Warning:
- By using precise point collision detection you'll be making Evas more resource intensive.
Example code follows.
if (strcmp(ev->keyname, "p") == 0) /* toggle precise point * collision detection */ { Eina_Bool precise = evas_object_precise_is_inside_get(d.img); fprintf(stdout, "Toggling precise point collision detection %s on" " Enlightenment logo\n", precise ? "off" : "on"); evas_object_precise_is_inside_set(d.img, !precise); return; }
See the full example here.
- See also:
- evas_object_precise_is_inside_get()
Evas_Render_Op evas_object_render_op_get | ( | const Evas_Object * | obj | ) |
Retrieves the current value of the operation used for rendering the Evas object.
- Parameters:
-
obj The given Evas object.
- Returns:
- one of the enumerated values in Evas_Render_Op.
References EVAS_RENDER_BLEND.
void evas_object_render_op_set | ( | Evas_Object * | obj, |
Evas_Render_Op | op | ||
) |
Sets the render_op to be used for rendering the Evas object.
- Parameters:
-
obj The given Evas object. op one of the Evas_Render_Op values.
double evas_object_scale_get | ( | const Evas_Object * | obj | ) |
Retrieves the scaling factor for the given Evas object.
- Parameters:
-
obj The given Evas object.
- Returns:
- The scaling factor.
- See also:
- evas_object_scale_set()
void evas_object_scale_set | ( | Evas_Object * | obj, |
double | scale | ||
) |
Sets the scaling factor for an Evas object.
Does not affect all objects.
- Parameters:
-
obj The given Evas object. scale The scaling factor. 1.0
means no scaling, default size.
This will multiply the object's dimension by the given factor, thus altering its geometry (width and height). Useful when you want scalable UI elements, possibly at run time.
- Note:
- Only text and textblock objects have scaling change handlers. Other objects won't change visually on this call.
- See also:
- evas_object_scale_get()
Eina_Bool evas_object_static_clip_get | ( | const Evas_Object * | obj | ) |
Get the "static clipper" hint flag for a given Evas object.
- Parameters:
-
obj The given object.
- Returns:
EINA_TRUE
if it's set as a static clipper,EINA_FALSE
otherwise.
- See also:
- evas_object_static_clip_set() for more details
void evas_object_static_clip_set | ( | Evas_Object * | obj, |
Eina_Bool | is_static_clip | ||
) |
Set a hint flag on the given Evas object that it's used as a "static clipper".
- Parameters:
-
obj The given object. is_static_clip EINA_TRUE
if it's to be used as a static clipper,EINA_FALSE
otherwise.
This is a hint to Evas that this object is used as a big static clipper and shouldn't be moved with children and otherwise considered specially. The default value for new objects is EINA_FALSE
.
- See also:
- evas_object_static_clip_get()