#include <Box2D/Collision/b2Collision.h>
#include <Box2D/Collision/Shapes/b2CircleShape.h>
#include <Box2D/Collision/Shapes/b2PolygonShape.h>
Functions | |
void | b2CollideCircles (b2Manifold *manifold, const b2CircleShape *circleA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB) |
Compute the collision manifold between two circles. | |
void | b2CollidePolygonAndCircle (b2Manifold *manifold, const b2PolygonShape *polygonA, const b2Transform &xfA, const b2CircleShape *circleB, const b2Transform &xfB) |
Compute the collision manifold between a polygon and a circle. |
void b2CollideCircles | ( | b2Manifold * | manifold, | |
const b2CircleShape * | circleA, | |||
const b2Transform & | xfA, | |||
const b2CircleShape * | circleB, | |||
const b2Transform & | xfB | |||
) |
Compute the collision manifold between two circles.
void b2CollidePolygonAndCircle | ( | b2Manifold * | manifold, | |
const b2PolygonShape * | polygonA, | |||
const b2Transform & | xfA, | |||
const b2CircleShape * | circleB, | |||
const b2Transform & | xfB | |||
) |
Compute the collision manifold between a polygon and a circle.