bearwhack.qml Example File

touchinteraction/multipointtouch/bearwhack.qml
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 import QtQuick 2.0
 import QtQuick.Particles 2.0
 import "content"

 Item {
     id: root
     height: 480
     width: 320
     Item {
         id: startScreen
         anchors.fill: parent
         z: 1000
         Image {
             source: "content/title.png"
             anchors.centerIn: parent
         }
         MouseArea{
             anchors.fill: parent
             onClicked: {//Game Start
                 parent.visible = false;
             }
         }
     }
     Rectangle {
         id: bg
         anchors.fill: parent
         gradient: Gradient {
             GradientStop { position: 0.0; color: "DarkBlue" }
             GradientStop { position: 0.8; color: "SkyBlue" }
             GradientStop { position: 0.81; color: "ForestGreen" }
             GradientStop { position: 1.0; color: "DarkGreen" }
         }
     }

     BearWhackParticleSystem {
         id: particleSystem
         anchors.fill: parent
         running: !startScreen.visible
     }

     property int score: 0

     Text {
         anchors.right: parent.right
         anchors.margins: 4
         anchors.top: parent.top
         color: "white"
         function padded(num) {
             var ret = num.toString();
             while (ret.length < 6)
                 ret = "0" + ret;
             return ret;
         }
         text: "Score: " + padded(score)
     }
     MultiPointTouchArea {
         anchors.fill: parent
         touchPoints: [//Support up to 4 touches at once?
             AugmentedTouchPoint{ system: particleSystem },
             AugmentedTouchPoint{ system: particleSystem },
             AugmentedTouchPoint{ system: particleSystem },
             AugmentedTouchPoint{ system: particleSystem }
         ]
     }
     MouseArea{
         anchors.fill: parent
         id: ma
         onPressedChanged: {
             if (pressed) {
                 timer.restart();
                 sgoal.enabled = true;
                 particleSystem.explode(mouseX,mouseY);
             }
         }
         Timer {
             id: timer
             interval: 100
             running: false
             repeat: false
             onTriggered: sgoal.enabled = false
         }
         SpriteGoal {
             id: sgoal
             x: ma.mouseX - 16
             y: ma.mouseY - 16
             width: 32
             height: 32
             system: particleSystem
             parent: particleSystem
             goalState: "falling"
             enabled: false
         }
     }
 }