mainwindow.cpp Example File

pinball/mainwindow.cpp
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 #include "mainwindow.h"
 #include "ui_mainwindow.h"

 #include <QScxmlStateMachine>
 #include <QStringListModel>

 QT_USE_NAMESPACE

 MainWindow::MainWindow(QScxmlStateMachine *machine, QWidget *parent) :
     QWidget(parent),
     m_ui(new Ui::MainWindow),
     m_machine(machine)
 {
     m_ui->setupUi(this);

     // lights
     initAndConnect(QLatin1String("cLightOn"), m_ui->cLabel);
     initAndConnect(QLatin1String("rLightOn"), m_ui->rLabel);
     initAndConnect(QLatin1String("aLightOn"), m_ui->aLabel);
     initAndConnect(QLatin1String("zLightOn"), m_ui->zLabel);
     initAndConnect(QLatin1String("yLightOn"), m_ui->yLabel);
     initAndConnect(QLatin1String("hurryLightOn"), m_ui->hurryLabel);
     initAndConnect(QLatin1String("jackpotLightOn"), m_ui->jackpotLabel);
     initAndConnect(QLatin1String("gameOverLightOn"), m_ui->gameOverLabel);

     // help labels
     initAndConnect(QLatin1String("offState"), m_ui->offStateLabel);
     initAndConnect(QLatin1String("hurryStateOff"), m_ui->normalStateLabel);
     initAndConnect(QLatin1String("hurryStateOn"), m_ui->hurryStateLabel);
     initAndConnect(QLatin1String("jackpotStateOn"), m_ui->jackpotStateLabel);

     // context enablement
     initAndConnect(QLatin1String("offState"), m_ui->startButton);
     initAndConnect(QLatin1String("onState"), m_ui->cButton);
     initAndConnect(QLatin1String("onState"), m_ui->rButton);
     initAndConnect(QLatin1String("onState"), m_ui->aButton);
     initAndConnect(QLatin1String("onState"), m_ui->zButton);
     initAndConnect(QLatin1String("onState"), m_ui->yButton);
     initAndConnect(QLatin1String("onState"), m_ui->ballOutButton);

     // datamodel update
     m_machine->connectToEvent("updateScore", [this] (const QScxmlEvent &event) {
         const QVariant data = event.data();
         const QString highScore = data.toMap().value("highScore").toString();
         m_ui->highScoreLabel->setText(highScore);
         const QString score = data.toMap().value("score").toString();
         m_ui->scoreLabel->setText(score);
     });

     // gui interaction
     connect(m_ui->cButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("cLetterTriggered");
             });
     connect(m_ui->rButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("rLetterTriggered");
             });
     connect(m_ui->aButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("aLetterTriggered");
             });
     connect(m_ui->zButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("zLetterTriggered");
             });
     connect(m_ui->yButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("yLetterTriggered");
             });
     connect(m_ui->startButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("startTriggered");
             });
     connect(m_ui->ballOutButton, &QAbstractButton::clicked,
             [this] { m_machine->submitEvent("ballOutTriggered");
             });
 }

 MainWindow::~MainWindow()
 {
     delete m_ui;
 }

 void MainWindow::initAndConnect(const QString &state, QWidget *widget)
 {
     widget->setEnabled(m_machine->isActive(state));
     m_machine->connectToState(state, widget, &QWidget::setEnabled);
 }