spritegoal.qml Example File

particles/affectors/content/spritegoal.qml
 /****************************************************************************
 **
 ** Copyright (C) 2017 The Qt Company Ltd.
 ** Contact: https://www.qt.io/licensing/
 **
 ** This file is part of the examples of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:BSD$
 ** Commercial License Usage
 ** Licensees holding valid commercial Qt licenses may use this file in
 ** accordance with the commercial license agreement provided with the
 ** Software or, alternatively, in accordance with the terms contained in
 ** a written agreement between you and The Qt Company. For licensing terms
 ** and conditions see https://www.qt.io/terms-conditions. For further
 ** information use the contact form at https://www.qt.io/contact-us.
 **
 ** BSD License Usage
 ** Alternatively, you may use this file under the terms of the BSD license
 ** as follows:
 **
 ** "Redistribution and use in source and binary forms, with or without
 ** modification, are permitted provided that the following conditions are
 ** met:
 **   * Redistributions of source code must retain the above copyright
 **     notice, this list of conditions and the following disclaimer.
 **   * Redistributions in binary form must reproduce the above copyright
 **     notice, this list of conditions and the following disclaimer in
 **     the documentation and/or other materials provided with the
 **     distribution.
 **   * Neither the name of The Qt Company Ltd nor the names of its
 **     contributors may be used to endorse or promote products derived
 **     from this software without specific prior written permission.
 **
 **
 ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 import QtQuick 2.0
 import QtQuick.Particles 2.0

 Item {
     id: root
     width: 360
     height: 540
     MouseArea {
         id: ma
         anchors.fill: parent
     }

     ParticleSystem { id: sys }
     Image {
         source: "../../images/finalfrontier.png"
         transformOrigin: Item.Center
         anchors.centerIn: parent
         NumberAnimation on rotation {
             from: 0
             to: 360
             duration: 200000
             loops: Animation.Infinite
         }

     }
     ImageParticle {
         system: sys
         groups: ["starfield"]
         source: "qrc:///particleresources/star.png"
         colorVariation: 0.3
         color: "white"
     }
     Emitter {
         id: starField
         system: sys
         group: "starfield"

         emitRate: 80
         lifeSpan: 2500

         anchors.centerIn: parent

         //acceleration: AngledDirection {angleVariation: 360; magnitude: 200}//Is this a better effect, more consistent velocity?
         acceleration: PointDirection { xVariation: 200; yVariation: 200; }

         size: 0
         endSize: 80
         sizeVariation: 10
     }
     Emitter {
         system: sys
         group: "meteor"
         emitRate: 12
         lifeSpan: 5000
         acceleration: PointDirection { xVariation: 80; yVariation: 80; }
         size: 15
         endSize: 300
         anchors.centerIn: parent
      }
     ImageParticle {
         system: sys
         groups: ["meteor"]
         sprites:[Sprite {
                 id: spinState
                 name: "spinning"
                 source: "../../images/meteor.png"
                 frameCount: 35
                 frameDuration: 40
                 randomStart: true
                 to: {"explode":0, "spinning":1}
             },Sprite {
                 name: "explode"
                 source: "../../images/_explo.png"
                 frameCount: 22
                 frameDuration: 40
                 to: {"nullFrame":1}
             },Sprite {//Not sure if this is needed, but seemed easiest
                 name: "nullFrame"
                 source: "../../images/nullRock.png"
                 frameCount: 1
                 frameDuration: 1000
             }
         ]
     }
     SpriteGoal {
         groups: ["meteor"]
         system: sys
         goalState: "explode"
         jump: true
         anchors.fill: rocketShip
         width: 60
         height: 60
     }
     Image {
         id: rocketShip
         source: "../../images/rocket.png"
         anchors.centerIn: holder
         rotation: (circle.percent+0.25) * 360
         z: 2
     }
     Item {
         id: holder
         x: circle.x - Math.sin(circle.percent * 6.28316530714)*200
         y: circle.y + Math.cos(circle.percent * 6.28316530714)*200
         z: 1
     }

     Item {
         id: circle
         x: root.width / 1.2
         y: root.height / 1.7
         property real percent: 0

         SequentialAnimation on percent {
             id: circleAnim1
             loops: Animation.Infinite
             running: true
             NumberAnimation {
             duration: 4000
             from: 1
             to: 0
             }

         }
     }

     ImageParticle {
         z:0
         system: sys
         groups: ["exhaust"]
         source: "qrc:///particleresources/fuzzydot.png"

         color: "orange"
         SequentialAnimation on color {
             loops: Animation.Infinite
             ColorAnimation {
                 from: "red"
                 to: "cyan"
                 duration: 1000
             }
             ColorAnimation {
                 from: "cyan"
                 to: "red"
                 duration: 1000
             }
         }

         colorVariation: 0.2
     }

     Emitter {
         id: trailsNormal2
         system: sys
         group: "exhaust"

         emitRate: 300
         lifeSpan: 500

         y: holder.y
         x: holder.x

         velocity: PointDirection { xVariation: 40; yVariation: 40; }
         velocityFromMovement: 16

         acceleration: PointDirection { xVariation: 10; yVariation: 10; }

         size: 4
         sizeVariation: 4
     }
 }