vulkanwindow.cpp Example File

hellovulkancubes/vulkanwindow.cpp
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 #include "vulkanwindow.h"
 #include "renderer.h"
 #include <QMouseEvent>
 #include <QKeyEvent>

 VulkanWindow::VulkanWindow(bool dbg)
     : m_debug(dbg)
 {
 }

 QVulkanWindowRenderer *VulkanWindow::createRenderer()
 {
     m_renderer = new Renderer(this, 128);
     return m_renderer;
 }

 void VulkanWindow::addNew()
 {
     m_renderer->addNew();
 }

 void VulkanWindow::togglePaused()
 {
     m_renderer->setAnimating(!m_renderer->animating());
 }

 void VulkanWindow::meshSwitched(bool enable)
 {
     m_renderer->setUseLogo(enable);
 }

 void VulkanWindow::mousePressEvent(QMouseEvent *e)
 {
     m_pressed = true;
     m_lastPos = e->pos();
 }

 void VulkanWindow::mouseReleaseEvent(QMouseEvent *)
 {
     m_pressed = false;
 }

 void VulkanWindow::mouseMoveEvent(QMouseEvent *e)
 {
     if (!m_pressed)
         return;

     int dx = e->pos().x() - m_lastPos.x();
     int dy = e->pos().y() - m_lastPos.y();

     if (dy)
         m_renderer->pitch(dy / 10.0f);

     if (dx)
         m_renderer->yaw(dx / 10.0f);

     m_lastPos = e->pos();
 }

 void VulkanWindow::keyPressEvent(QKeyEvent *e)
 {
     const float amount = e->modifiers().testFlag(Qt::ShiftModifier) ? 1.0f : 0.1f;
     switch (e->key()) {
     case Qt::Key_W:
         m_renderer->walk(amount);
         break;
     case Qt::Key_S:
         m_renderer->walk(-amount);
         break;
     case Qt::Key_A:
         m_renderer->strafe(-amount);
         break;
     case Qt::Key_D:
         m_renderer->strafe(amount);
         break;
     default:
         break;
     }
 }

 int VulkanWindow::instanceCount() const
 {
     return m_renderer->instanceCount();
 }