main.qml Example File

quickGamepad/qml/main.qml
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 ** This file is part of the examples of the Qt Gamepad module
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 import QtQuick 2.2
 import QtQuick.Controls 2.0
 import QtQuick.Layouts 1.1
 import QtQuick.Window 2.0
 import QtGamepad 1.0

 Window {
     id: applicationWindow1
     visible: true
     width: 800
     height: 600
     title: qsTr("QtGamepad Example")
     color: "#363330"

     Item {
         id: background
         anchors.fill: parent

         ColumnLayout {
             anchors.fill: parent
             anchors.margins: 8
             RowLayout {
                 id: topRow
                 width: parent.width
                 ColumnLayout {
                     id: buttonL2Item
                     Layout.alignment: Qt.AlignLeft
                     ButtonImage {
                         id: leftTrigger
                         Layout.alignment: Qt.AlignCenter
                         source: "xboxControllerLeftTrigger.png"
                         active: gamepad.buttonL2 != 0
                     }
                     ProgressBar {
                         id: buttonL2Value
                         width: leftTrigger.width
                         value: gamepad.buttonL2
                     }
                 }

                 Item {
                     id: centerButtons
                     Layout.alignment: Qt.AlignCenter
                     Layout.fillWidth: true
                     height: guideButton.height
                     width: guideButton.width + 16 + backButton.width + startButton.width
                     ButtonImage {
                         id: backButton
                         anchors.verticalCenter: parent.verticalCenter
                         anchors.right: guideButton.left
                         anchors.rightMargin: 8
                         source: "xboxControllerBack.png"
                         active: gamepad.buttonSelect
                     }
                     ButtonImage {
                         id: guideButton
                         anchors.centerIn: parent
                         source: "xboxControllerButtonGuide.png"
                         active: gamepad.buttonGuide
                     }
                     ButtonImage {
                         anchors.verticalCenter: parent.verticalCenter
                         anchors.left: guideButton.right
                         anchors.leftMargin: 8
                         id: startButton
                         source: "xboxControllerStart.png"
                         active: gamepad.buttonStart
                     }
                 }

                 ColumnLayout {
                     id: buttonR2Item
                     Layout.alignment: Qt.AlignRight
                     ButtonImage {
                         id: rightTrigger
                         Layout.alignment: Qt.AlignCenter
                         source: "xboxControllerRightTrigger.png"
                         active: gamepad.buttonR2 != 0
                     }

                     ProgressBar {
                         id: buttonR2Value
                         width: rightTrigger.width
                         value: gamepad.buttonR2
                     }
                 }
             }

             RowLayout {
                 id: middleRow
                 ButtonImage {
                     id: buttonL1
                     source: "xboxControllerLeftShoulder.png"
                     active: gamepad.buttonL1
                 }
                 Item {
                     id: spacer1
                     Layout.fillWidth: true
                 }

                 ButtonImage {
                     id: buttonR1
                     source: "xboxControllerRightShoulder.png"
                     active: gamepad.buttonR1
                 }
             }

             RowLayout {
                 id: bottomRow
                 width: parent.width
                 DPad {
                     id: dPad
                     Layout.alignment: Qt.AlignLeft
                     gamepad: gamepad
                 }

                 LeftThumbstick {
                     id: leftThumbstick
                     Layout.alignment: Qt.AlignLeft
                     gamepad: gamepad
                 }

                 Item {
                     id: spacer2
                     Layout.fillWidth: true
                 }

                 RightThumbstick {
                     id: rightThumbstick
                     Layout.alignment: Qt.AlignRight
                     gamepad: gamepad
                 }

                 Item {
                     width: 200
                     height: 200
                     Layout.alignment: Qt.AlignRight
                     ButtonImage {
                         id: buttonA
                         anchors.bottom: parent.bottom
                         anchors.horizontalCenter: parent.horizontalCenter
                         source: "xboxControllerButtonA.png";
                         active: gamepad.buttonA
                     }
                     ButtonImage {
                         id: buttonB
                         anchors.right: parent.right
                         anchors.verticalCenter: parent.verticalCenter
                         source: "xboxControllerButtonB.png";
                         active: gamepad.buttonB
                     }
                     ButtonImage {
                         id: buttonX
                         anchors.left: parent.left
                         anchors.verticalCenter: parent.verticalCenter
                         source: "xboxControllerButtonX.png";
                         active: gamepad.buttonX
                     }
                     ButtonImage {
                         id: buttonY
                         anchors.top: parent.top
                         anchors.horizontalCenter: parent.horizontalCenter
                         source: "xboxControllerButtonY.png";
                         active: gamepad.buttonY
                     }
                 }
             }
         }
     }

     Connections {
         target: GamepadManager
         onGamepadConnected: gamepad.deviceId = deviceId
     }

     Gamepad {
         id: gamepad
         deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
     }
 }