b2Body class | b2World | [friend] |
b2ContactManager class | b2World | [friend] |
b2Controller class | b2World | [friend] |
b2World(const b2Vec2 &gravity, bool doSleep) | b2World | |
ClearForces() | b2World | |
CreateBody(const b2BodyDef *def) | b2World | |
CreateJoint(const b2JointDef *def) | b2World | |
DestroyBody(b2Body *body) | b2World | |
DestroyJoint(b2Joint *joint) | b2World | |
DrawDebugData() | b2World | |
GetAutoClearForces() const | b2World | [inline] |
GetBodyCount() const | b2World | [inline] |
GetBodyList() | b2World | [inline] |
GetContactCount() const | b2World | [inline] |
GetContactList() | b2World | [inline] |
GetGravity() const | b2World | [inline] |
GetJointCount() const | b2World | [inline] |
GetJointList() | b2World | [inline] |
GetProxyCount() const | b2World | |
IsLocked() const | b2World | [inline] |
QueryAABB(b2QueryCallback *callback, const b2AABB &aabb) const | b2World | |
RayCast(b2RayCastCallback *callback, const b2Vec2 &point1, const b2Vec2 &point2) const | b2World | |
SetAutoClearForces(bool flag) | b2World | [inline] |
SetContactFilter(b2ContactFilter *filter) | b2World | |
SetContactListener(b2ContactListener *listener) | b2World | |
SetContinuousPhysics(bool flag) | b2World | [inline] |
SetDebugDraw(b2DebugDraw *debugDraw) | b2World | |
SetDestructionListener(b2DestructionListener *listener) | b2World | |
SetGravity(const b2Vec2 &gravity) | b2World | [inline] |
SetWarmStarting(bool flag) | b2World | [inline] |
Step(float32 timeStep, int32 velocityIterations, int32 positionIterations) | b2World | |
~b2World() | b2World |