cellphonecanvas.qml Example File

threejs/cellphone/qml/cellphone/cellphonecanvas.qml
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 import QtQuick 2.6
 import QtCanvas3D 1.1

 import "cellphone.js" as GLCode

 Canvas3D {
     id: canvas3d
     property double xRotAnim: 0
     property double yRotAnim: 0
     property double zRotAnim: 0
     property double rotateDistance: 2
     property double uiDistance: 1.51 // This distance is selected so that UI on model matches the size of QML UI
     property double distance: rotateDistance
     property double cameraAngle: 0
     property string caseColor: "#eeeeee"
     property Item textureSource
     signal rotationStopped
     signal rotationStarted

     Component.onCompleted: {
         GLCode.setSphereTexture("qrc:/plutomap1k.jpg")
         GLCode.setIconTexture("qrc:/qtlogo_with_alpha.png")
         GLCode.setMeshFiles("qrc:/cellphone_case.json",
                             "qrc:/cellphone_front.json",
                             "qrc:/cellphone_icon.json")
         GLCode.setCaseColor(caseColor);
     }
     onInitializeGL: GLCode.initializeGL(canvas3d, textureSource)
     onPaintGL: GLCode.paintGL(canvas3d)
     onResizeGL: GLCode.resizeGL(canvas3d)
     onCaseColorChanged: GLCode.setCaseColor(caseColor)

     state: "running"
     states: [
         State {
             name: "running"
             StateChangeScript {
                 script: {
                     resetAnimationX.stop()
                     resetAnimationY.stop()
                     resetAnimationZ.stop()
                     resetAnimationDistance.stop()
                     resetAnimationDistance.duration = 2000
                     resetAnimationDistance.from = canvas3d.distance
                     resetAnimationDistance.to = canvas3d.rotateDistance
                     resetAnimationDistance.start()
                     objAnimationX.start()
                     objAnimationY.start()
                     objAnimationZ.start()
                     rotationStarted()
                 }
             }
         },
         State {
             name: "stopped"
             StateChangeScript {
                 script: {
                     objAnimationX.stop()
                     objAnimationY.stop()
                     objAnimationZ.stop()
                     resetAnimationDistance.stop()
                     resetAnimationX.from = canvas3d.xRotAnim
                     resetAnimationY.from = canvas3d.yRotAnim
                     resetAnimationZ.from = canvas3d.zRotAnim
                     resetAnimationDistance.duration = resetAnimationX.duration
                     resetAnimationDistance.from = canvas3d.distance
                     resetAnimationDistance.to = canvas3d.uiDistance
                     resetAnimationDistance.start()
                     resetAnimationX.start()
                     resetAnimationY.start()
                     resetAnimationZ.start()
                     rotationStopped()
                 }
             }
         }
     ]

     MouseArea {
         anchors.fill: parent
         onClicked: {
             if (canvas3d.state === "stopped")
                 canvas3d.state = "running"
             else
                 canvas3d.state = "stopped"
         }
     }

     SequentialAnimation {
         id: objAnimationX
         loops: Animation.Infinite
         running: true
         NumberAnimation {
             target: canvas3d
             property: "xRotAnim"
             from: -90.0
             to: 270.0
             duration: 9200
             easing.type: Easing.InOutQuad
         }
         NumberAnimation {
             target: canvas3d
             property: "xRotAnim"
             from: 270.0
             to: -90.0
             duration: 9200
             easing.type: Easing.InOutQuad
         }
     }

     SequentialAnimation {
         id: objAnimationY
         loops: Animation.Infinite
         running: true
         NumberAnimation {
             target: canvas3d
             property: "yRotAnim"
             from: 0.0
             to: 360.0
             duration: 8500
             easing.type: Easing.InOutCubic
         }
         NumberAnimation {
             target: canvas3d
             property: "yRotAnim"
             from: 360.0
             to: 0.0
             duration: 8500
             easing.type: Easing.InOutCubic
         }
     }

     SequentialAnimation {
         id: objAnimationZ
         loops: Animation.Infinite
         running: true
         NumberAnimation {
             target: canvas3d
             property: "zRotAnim"
             from: 180.0
             to: -180.0
             duration: 7600
             easing.type: Easing.InOutSine
         }
         NumberAnimation {
             target: canvas3d
             property: "zRotAnim"
             from: -180.0
             to: 180.0
             duration: 7600
             easing.type: Easing.InOutSine
         }
     }

     NumberAnimation {
         id: resetAnimationX
         running: false
         loops: 1
         target: canvas3d
         property: "xRotAnim"
         from: 0.0
         to: -90.0
         duration: 600
         easing.type: Easing.InOutSine
     }
     NumberAnimation {
         id: resetAnimationY
         running: false
         loops: 1
         target: canvas3d
         property: "yRotAnim"
         from: 0.0
         to: 0.0
         duration: resetAnimationX.duration
         easing.type: Easing.InOutSine
     }
     NumberAnimation {
         id: resetAnimationZ
         running: false
         loops: 1
         target: canvas3d
         property: "zRotAnim"
         from: 0.0
         to: 180.0
         duration: resetAnimationX.duration
         easing.type: Easing.InOutSine
     }
     NumberAnimation {
         id: resetAnimationDistance
         running: false
         loops: 1
         target: canvas3d
         property: "distance"
         from: canvas3d.rotateDistance
         to: canvas3d.uiDistance
         duration: resetAnimationX.duration
         easing.type: Easing.InOutSine
     }
     RotationAnimation {
         id: cameraRotationAnimation
         running: true
         target: canvas3d
         property: "cameraAngle"
         loops: Animation.Infinite
         from: 0
         to: 360
         duration: 60000
         direction: RotationAnimation.Clockwise
     }
 }