main.qml Example File

threejs/cellphone/qml/cellphone/main.qml
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 import QtQuick 2.6
 import QtQuick.Window 2.2

 Window {
     property int initialWidth: 800
     property int initialHeight: 600
     id: mainView
     width: initialWidth
     height: initialHeight
     visible: true
     title: "Interactive Mobile Phone Demo"
     color: "black"

     Item {
         id: textureSource
         layer.enabled: true
         layer.smooth: true
         layer.textureMirroring: ShaderEffectSource.NoMirroring
         anchors.centerIn: parent
         // The dimensions of the texture source item determine the actual OpenGL texture dimensions.
         // We want a fairly large texture, so that even the smallest text we use renders nicely.
         width: 512
         height: 1024
         // Hide texture source behind the canvas normally, so you can't interact with it.
         // It would also be possible to set visible property to false instead, but if the item
         // is hidden, some things don't update correctly. For example, the Flickable doesn't update
         // its content if it is not visible.
         z: -2
         // Specify transform to make the visual representation of the item match the size and
         // orientation of the ui presented in Canvas. If the window initial dimensions,
         // textureSource dimensions, or phone mesh dimensions or position are changed,
         // scaling needs to be adjusted accordingly.
         transform: [
             Scale {
                 origin.y: textureSource.height / 2
                 origin.x: textureSource.width / 2
                 yScale: 0.5 * mainView.height / mainView.initialHeight
                 xScale: 0.5 * mainView.height / mainView.initialHeight
             }
         ]
         opacity: 0.0

         // CellphoneApp implements the UI of the phone
         CellphoneApp {
             id: cellphoneApp
             anchors.fill: parent
             backgroundColor: "black"
             textColor: "white"
             onLocked: canvas3d.state = "running"
         }
     }

     // CellphoneCanvas displays the rotating phone and the color selector
     CellphoneCanvas {
         id: canvas3d
         anchors.fill:parent
         textureSource: textureSource
         onRotationStopped: {
             cellphoneApp.resetLockTimer()
             // Bring the UI to the foreground so that it can be interacted with
             textureSource.z = 1
         }
         onRotationStarted: {
             // Hide the texture source behind canvas to ensure UI cannot be
             // interacted while the phone is rotating.
             textureSource.z = -1
         }
     }

     ColorSelector {
         anchors.right: parent.right
         anchors.top: parent.top
         width: parent.width / 16

         onSelectedColorChanged: canvas3d.caseColor = selectedColor
     }

     // FPS display, initially hidden, clicking will show it
     FpsDisplay {
         anchors.left: parent.left
         anchors.top: parent.top
         width: 32
         height: 64
         fps: canvas3d.fps
     }
 }