spritecollide( sprite1, sprite2 )
Function returns true if the two sprites are colliding. The Spritecollide function assumes that the sprites are bounded by a rectangle the size of the loaded image. Collission is calculated by using these rectangles. For round or odly shaped sprites this function may over detect collision.
Spritedim, Spriteh, Spritehide, Spriteload, Spritemove, Spriteplace, Spriteshow, Spriteslice, Spritev, Spritew, Spritex, Spritey
0.9.6n