Field and Description |
---|
edu.umd.cs.piccolo.util.PPaintContext.CURRENT_PAINT_CONTEXT
will disappear as soon as possible Global for accessing the
current paint context while painting.
|
edu.umd.cs.piccolo.PCanvas.CURRENT_ZCANVAS
since it falsely assumes that there is only one PCanvas per
program
|
edu.umd.cs.piccolo.PCanvas.INTERACTING_CHANGED_NOTIFICATION
in favor of PROPERTY_INTERACTING
|
edu.umd.cs.piccolo.PCanvas.INTERATING_CHANGED_NOTIFICATION
this is a typo and clients should change their code to
reflect the correct spelling
|
edu.umd.cs.piccolo.util.PUtil.NULL_OUTPUT_STREAM
This has been moved into a private static class of
PObjectOutputStream
|
Method and Description |
---|
edu.umd.cs.piccolo.PNode.addClientProperty(Object, Object)
use addAttribute(Object key, Object value)instead.
|
edu.umd.cs.piccolo.PCamera.animateViewToIncludeBounds(Rectangle2D, long)
Renamed to animateViewToPanToBounds
|
edu.umd.cs.piccolo.PNode.getClientProperty(Object)
use getAttribute(Object key)instead.
|
edu.umd.cs.piccolo.PNode.getClientPropertyKeysIterator()
use getClientPropertyKeysEnumerator() instead.
|
edu.umd.cs.piccolo.PCanvas.getDefaultRenderQuality()
in favor or getNormalRenderQuality
|
edu.umd.cs.piccolo.nodes.PText.getJustification() |
edu.umd.cs.piccolox.swt.SWTGraphics2D.getTransformedFont() |
edu.umd.cs.piccolox.PFrame.main(String[])
since it's not terribly useful
|
edu.umd.cs.piccolox.nodes.P3DRect.main(String[])
since it has been moved to P3DRectExample.
|
edu.umd.cs.piccolo.PNode.paramString()
see http://code.google.com/p/piccolo2d/issues/detail?id=99
|
edu.umd.cs.piccolo.event.PBasicInputEventHandler.paramString()
see http://code.google.com/p/piccolo2d/issues/detail?id=99
|
edu.umd.cs.piccolo.activities.PActivity.paramString()
see http://code.google.com/p/piccolo2d/issues/detail?id=99
|
edu.umd.cs.piccolo.util.PPaintContext.popCamera(PCamera)
in favor of popCamera()
|
edu.umd.cs.piccolo.PNode.position(Point2D, Point2D, Rectangle2D, int)
in favor of animateToRelativePosition
It will calculate the necessary transform in order to make
this node appear at a particular position relative to the
specified bounding box. The source point specifies a point in
the unit square (0, 0) - (1, 1) that represents an anchor
point on the corresponding node to this transform. The
destination point specifies an anchor point on the reference
node. The position method then computes the transform that
results in transforming this node so that the source anchor
point coincides with the reference anchor point. This can be
useful for layout algorithms as it is straightforward to
position one object relative to another.
For example, If you have two nodes, A and B, and you call Point2D srcPt = new Point2D.Double(1.0, 0.0); Point2D destPt = new Point2D.Double(0.0, 0.0); A.position(srcPt, destPt, B.getGlobalBounds(), 750, null);The result is that A will move so that its upper-right corner is at the same place as the upper-left corner of B, and the transition will be smoothly animated over a period of 750 milliseconds. |
edu.umd.cs.piccolo.PCamera.repaintFromLayer(PBounds, PNode)
by
PCamera.repaintFromLayer(PBounds, PLayer) . Will be removed
in version 2.0. |
edu.umd.cs.piccolo.nodes.PText.setJustification(float) |
edu.umd.cs.piccolox.swt.SWTGraphics2D.setXORMode(boolean)
since underlying method has been deprecated
|
Constructor and Description |
---|
edu.umd.cs.piccolox.pswing.PSwing(PSwingCanvas, JComponent) |
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