Open CASCADE Technology  6.5.4
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Public Member Functions
Vrml_Cylinder Class Reference

defines a Cylinder node of VRML specifying geometry shapes.
This node represents a simple capped cylinder centred around the y-axis.
By default , the cylinder is centred at (0,0,0)
and has size of -1 to +1 in the all three dimensions.
The cylinder has three parts:
the sides, the top (y=+1) and the bottom (y=-1)

#include <Vrml_Cylinder.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Vrml_Cylinder (const Vrml_CylinderParts aParts=Vrml_CylinderALL, const Standard_Real aRadius=1, const Standard_Real aHeight=2)
void SetParts (const Vrml_CylinderParts aParts)
Vrml_CylinderParts Parts () const
void SetRadius (const Standard_Real aRadius)
Standard_Real Radius () const
void SetHeight (const Standard_Real aHeight)
Standard_Real Height () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation


The documentation for this class was generated from the following file: