Open CASCADE Technology  6.5.4
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Public Member Functions
Vrml_NormalBinding Class Reference

defines a NormalBinding node of VRML specifying properties of geometry
and its appearance.
This node specifies how the current normals are bound to shapes that follow in the scene
graph. Each shape node may interpret bindings differently.
The bindings for faces and vertices are meaningful only for shapes that are made from
faces and vertices. Similarly, the indexed bindings are only used by the shapes that allow
indexing. For bindings that require multiple normals, be sure to have at least as many
normals defined as are necessary; otherwise, errors will occur.

#include <Vrml_NormalBinding.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Vrml_NormalBinding (const Vrml_MaterialBindingAndNormalBinding aValue)
 Vrml_NormalBinding ()
void SetValue (const Vrml_MaterialBindingAndNormalBinding aValue)
Vrml_MaterialBindingAndNormalBinding Value () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation


The documentation for this class was generated from the following file: