This class represents a bounding sphere of a geometric entity
(triangle, segment of line or whatever else).
#include <Bnd_Sphere.hxx>
Public Member Functions |
DEFINE_STANDARD_ALLOC | Bnd_Sphere () |
| Empty constructor
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| Bnd_Sphere (const gp_XYZ &theCntr, const Standard_Real theRad, const Standard_Integer theU, const Standard_Integer theV) |
| Constructor of a definite sphere
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Standard_Integer | U () const |
| Returns the U parameter on shape
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Standard_Integer | V () const |
| Returns the V parameter on shape
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Standard_Boolean | IsValid () const |
| Returns validity status, indicating that this
sphere corresponds to a real entity
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void | SetValid (const Standard_Boolean isValid) |
const gp_XYZ & | Center () const |
| Returns center of sphere object
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Standard_Real | Radius () const |
| Returns the radius value
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void | Distances (const gp_XYZ &theXYZ, Standard_Real &theMin, Standard_Real &theMax) const |
| Calculate and return minimal and maximal distance to sphere.
NOTE: This function is tightly optimized; any modifications
may affect performance!
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void | SquareDistances (const gp_XYZ &theXYZ, Standard_Real &theMin, Standard_Real &theMax) const |
| Calculate and return minimal and maximal distance to sphere.
NOTE: This function is tightly optimized; any modifications
may affect performance!
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Standard_Boolean | Project (const gp_XYZ &theNode, gp_XYZ &theProjNode, Standard_Real &theDist, Standard_Boolean &theInside) const |
| Projects a point on entity.
Returns true if success
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Standard_Real | Distance (const gp_XYZ &theNode) const |
Standard_Real | SquareDistance (const gp_XYZ &theNode) const |
void | Add (const Bnd_Sphere &theOther) |
Standard_Boolean | IsOut (const Bnd_Sphere &theOther) const |
Standard_Boolean | IsOut (const gp_XYZ &thePnt, Standard_Real &theMaxDist) const |
Standard_Real | SquareExtent () const |
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: