Open CASCADE Technology  6.5.4
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Data Structures
PrsMgr_PresentationManager2d.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Handle_Graphic2d_DisplayList.hxx>
#include <Handle_Graphic2d_TransientManager.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Viewer_View.hxx>
#include <Handle_Graphic2d_Buffer.hxx>
#include <Handle_PrsMgr_Presentation2d.hxx>
#include <Handle_PrsMgr_Presentation.hxx>

Data Structures

class  PrsMgr_PresentationManager2d
 A framework to manage 2D displays, graphic entities
and their updates. Plotters, Highlights, Minima
maxima, immediate display (of transient graphic data???].
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