Open CASCADE Technology
6.5.4
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The InteractiveContext class allows you to manage
graphic behavior and selection of Interactive Objects
in one or more viewers.
#include <AIS2D_InteractiveContext.hxx>
Public Member Functions | |
AIS2D_InteractiveContext (const Handle< V2d_Viewer > &MainViewer) | |
Initiates <MainViewer> | |
AIS2D_InteractiveContext (const Handle< V2d_Viewer > &MainViewer, const Handle< V2d_Viewer > &aCollector) | |
Initiates the principal viewer and Collector(trash) viewer together | |
void | Display (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Display when no local context is opened. if <anIObj> has no proper display mode, the defaut display mode of the session is used Same for the selection Mode (by default =0) | |
void | Display (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Integer aDispMode, const Standard_Integer aSelectMode, const Standard_Boolean UpdateVwr=Standard_True, const Standard_Boolean AllowDecomp=Standard_True) |
Use only if a local context is opened. Displays the <aDispMode> the presentation of interactive object, activates the selection mode <aSelectMode> if <UpdateVwr> = Standard_False, the object is displayed but no viewer will be updated; CONVENTION : <aSelectMode> = -1 means no activation for <anIObj> : it will be displayed but not selectable. (Option only available for local context...) <AllowDecomp> = true means that <anIObj> is able to have subshapes detected by selection mechanisms. 2 conditions: <anIObj> must be able to give a shape selection modes fit the AIS2D_Shape selection modes ( 1->vertex, 2->edges, 3->wires...) | |
void | Load (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Integer SelMode=-1, const Standard_Boolean AllowDecomp=Standard_False) |
Available when opened local contexts only; option to load in the selector objects which will be selectable but not displayed. Nevertheless, they will be hilighted when detected by the selector. ex : be able to select center of a line without displaying all centers before selection process | |
void | Erase (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True, const Standard_Boolean PutInCollector=Standard_True) |
Erases presentations in current local context, or failing that, in other local contexts which allow erasing. If <PutInCollector> is false, the object is erased but not put in the Collector. | |
void | EraseAll (const Standard_Boolean PutInCollector=Standard_True, const Standard_Boolean updateVwr=Standard_True) |
Every erased object goes into the Collector viewer | |
void | DisplayAll (const Standard_Boolean OnlyFromCollector=Standard_True, const Standard_Boolean updateVwr=Standard_True) |
Displays all erased objects, in other words, all objects in the Collector viewer. | |
void | EraseSelected (const Standard_Boolean PutInCollector=Standard_True, const Standard_Boolean updateVwr=Standard_True) |
Erases selected objects if a local context is open. Erases current objects if there is no active local context. If a local context is open and if <updateVwr> equals Standard_False, the presentation of the Interactive Object activates the selection mode; the object is displayed but no viewer will be updated. | |
void | DisplaySelected (const Standard_Boolean updateVwr=Standard_True) |
Displays or erases selected objects if a local context is open. If no active local context is found, only current objects can be displayed or erased. | |
Standard_Boolean | KeepTemporary (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Integer InWhichLocal=-1) |
Changes the status of a temporary object it will be -- kept at the neutral point, i.e. put in the list of displayed objects, with its temporary attributes (displaymode,selection mode) returns true if done -- inWhichLocal means that gives the local context in which <anIObj> is displayed. By default, -1 means the last opened one | |
void | Redisplay (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean updateVwr=Standard_True, const Standard_Boolean allModes=Standard_False) |
Forces Recompute of the seen presentations of the object; if <allModes>= True -> recomputes all the presentations . | |
Standard_Boolean | IsCurrent (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Finds the current selected entity <anIObj> in Neutral Point. | |
Standard_Boolean | IsSelected (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Confirms selection. Returns true if <anIObj> is selected in the interactive context | |
void | Highlight (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean updateVwr=Standard_True) |
Updates the display in the viewer to take dynamic detection into account. If a local context is open and if <updateVwr> equals Standard_False, the presentation of the Interactive Object activates the selection mode; the object is displayed but no viewer will be updated. | |
void | HighlightWithColor (const Handle< AIS2D_InteractiveObject > &anIObj, const Quantity_NameOfColor aCol, const Standard_Boolean updateVwr=Standard_True) |
Changes the color of the object in view <anIObj>. It paints this object the color passed as the argument <aCol> If a local context is open and if <updateVwr> equals Standard_False, the presentation of the Interactive Object activates the selection mode; the object is displayed but no viewer will be updated. | |
void | Unhighlight (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean updateVwr=Standard_True) |
Removes hilighting from the entity <anIObj>. Updates the viewer. If a local context is open and if <updateVwr> equals Standard_False, the presentation of the Interactive Object activates the selection mode; the object is displayed but no viewer will be updated. | |
void | SetPrecision (const Standard_Integer aPrec) |
Sets the precision of detection | |
Standard_Integer | DetectPrecision () const |
Returns the precision of detection | |
void | Place (const Standard_Integer XPix, const Standard_Integer YPix, const Handle< V2d_View > &aView, const Handle< AIS2D_InteractiveObject > &anIO, const Standard_Boolean isTemporary=Standard_False) |
Places object <anIO> to the pixel position (XPix, YPix) in the view <aView> is using TransientManager. It's possible to use without preliminary application of Display method. | |
void | Drag (const Standard_Integer XPix, const Standard_Integer YPix, const Handle< V2d_View > &aView, const Standard_Boolean isTemporary=Standard_True) |
Places selected objects to the pixel position (XPix, YPix) in the view <aView>. If <isTemporary> is True, is used TransientManager. | |
AIS2D_StatusOfDetection | MoveTo (const Standard_Integer XPix, const Standard_Integer YPix, const Handle< V2d_View > &aView) |
Relays mouse position in pixels XPix and YPix to the interactive context selectors. This is done by the view <aView> passing this position to the main viewer and updating it. Functions in both Neutral Point and local contexts. | |
AIS2D_StatusOfDetection | MoveCircleTo (const Standard_Integer XPix, const Standard_Integer YPix, const Standard_Integer Radius, const Handle< V2d_View > &aView) |
Relays mouse position in circle <XPix, YPix> and <Radius> to the interactive context selectors. This is done by the view <aView> passing this position to the main viewer and updating it. Functions in both Neutral Point and local contexts. | |
AIS2D_StatusOfDetection | MoveTo (const Standard_Integer Xmin, const Standard_Integer Ymin, const Standard_Integer Xmax, const Standard_Integer Ymax, const Handle< V2d_View > &aView) |
Relays mouse position in rectangle Xmin, Ymin, Xmax, Ymax to the interactive context selectors. This is done by the view <aView> passing this position to the main viewer and updating it. Functions in both Neutral Point and local contexts. | |
AIS2D_StatusOfPick | Select (const Standard_Boolean UpdateVwr=Standard_True) |
Stores and hilights the previous detected; Unhilights the previous picked. | |
AIS2D_StatusOfPick | ShiftSelect (const Standard_Boolean UpdateVwr=Standard_True) |
adds the last detected to the list of previous picked. if the last detected was already declared as picked, removes it from the Picked List. | |
AIS2D_StatusOfPick | ShiftSelect (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle< V2d_View > &aView, const Standard_Boolean UpdateVwr=Standard_True) |
rectangle of selection ; adds new detected entities into the picked list, removes the detected entities that were already stored... | |
void | SetHighlightColor (const Quantity_NameOfColor aCol) |
Allows to set the color used to show highlighted entities, that is, entities picked out by the mouse. | |
void | SetSelectionColor (const Quantity_NameOfColor aCol) |
Sets the color used to show selected entities | |
void | SetSubIntensityColor (const Quantity_NameOfColor aCol) |
Allows you to set the color used to show that an object is not currently selected | |
Standard_Integer | DisplayMode () const |
Returns the display mode setting | |
Quantity_NameOfColor | HighlightColor () const |
Returns the name of the color used to show highlighted entities, that is, entities picked out by the mouse | |
Quantity_NameOfColor | SelectionColor () const |
Returns the name of the color used to show selected entities. | |
Quantity_NameOfColor | SubIntensityColor () const |
Returns the name of the color used to show that an object is not currently selected. | |
void | SubIntensityOn (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Highlights, and removes highlights from, the displayed object <anIObj> which is displayed at Neutral Point with subintensity color; available only for active local context. There is no effect if there is no local context. | |
void | SubIntensityOff (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Removes the subintensity option for the entity <anIObj>. | |
Standard_Boolean | IsCollectorClosed () const |
void | CloseCollector () |
Allows to close Collector | |
void | OpenCollector () |
Allows to open Collector | |
Standard_Integer | OpenLocalContext (const Standard_Boolean UseDispObj=Standard_True, const Standard_Boolean AllowDecomposit=Standard_True, const Standard_Boolean AcceptEraseOfObj=Standard_False) |
Opens a local context of display and selection returns the index of new opened local context. Must be stored and used to close the local context. | |
void | CloseLocalContext (const Standard_Integer ind=-1, const Standard_Boolean updateVwr=Standard_True) |
close the current opened local context. Use <ind> to be sure to close the local context you Opened ! if <ind> == -1 the current local context is closed WITHOUT VERIFICATION. if <ind> is greater than the current opened local context, nothing is done. | |
Standard_Integer | IndexOfCurrentLocal () const |
returns -1 if no opened local context. | |
void | CloseAllContext (const Standard_Boolean updateVwr=Standard_True) |
Allows to close all local contexts at one go and return to Neutral Point. | |
void | SetCurrentObject (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Updates the view of the current object in open context. Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. | |
void | AddOrRemoveCurObject (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Allows to add a current object to the list of current objects or remove it from that list. Objects selected when there is no open local context are called current objects; those selected in open local context, selected objects. | |
void | UpdateCurrent () |
updates the list of current objects i.e. hilights new current objects, unhighlights old current objects | |
void | SetOkCurrent () |
Returns the first current object in the list of current objects. | |
void | HighlightCurrent (const Standard_Boolean UpdateVwr=Standard_True) |
Highlights current objects. | |
void | UnhighlightCurrent (const Standard_Boolean UpdateVwr=Standard_True) |
Unhighlights current objects. | |
void | ClearCurrent (const Standard_Boolean UpdateVwr=Standard_True) |
Empties previous current objects in order to get the current objects detected by the selector using UpdateCurrent. | |
void | SetSelected (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Puts the selected <anIObj> in the current objects list. | |
void | SetSelectedCurrent () |
Puts the selected list in the current objects list. | |
void | UpdateSelected (const Standard_Boolean UpdateVwr=Standard_True) |
Updates the list of selected objects, i.e. hilights new selected objects, removes hilighting from former selected objects. | |
void | AddOrRemoveSelected (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Boolean UpdateVwr=Standard_True) |
Allows you to add a selected object <anIObj> to the list of selected objects or remove it from that list. | |
void | HighlightSelected (const Standard_Boolean UpdateVwr=Standard_True) |
Highlights selected objects. | |
void | UnhighlightSelected (const Standard_Boolean UpdateVwr=Standard_True) |
UnHighlights selected objects. | |
void | ClearSelected (const Standard_Boolean UpdateVwr=Standard_True) |
Empties previous selected objects in order to get the selected objects detected by the selector using UpdateSelected. | |
Standard_Integer | NbSelected () const |
Returns number of objects selected in local context ( if opened ) or in neutral context | |
void | InitSelected () |
Iteration | |
Standard_Boolean | MoreSelected () const |
Iteration | |
void | NextSelected () |
Iteration | |
Handle_MMgt_TShared | SelectedObject () const |
Returns current selected object ( see InitSelected() .. ) The object type depends on highlight mode ( OBJECT, PRIMITIVE etc ) | |
AIS2D_DisplayStatus | DisplayStatus (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Returns the display status of the entity <anIObj>. | |
AIS2D_PToListOfInt | DisplayedModes (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Returns the list of active display modes for the entity <anIObj> | |
Standard_Boolean | IsDisplayed (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Returns true if <anIObj> is displayed in the interactive context | |
Standard_Boolean | IsDisplayed (const Handle< AIS2D_InteractiveObject > &anIObj, const Standard_Integer aMode) const |
Returns true if <anIObj> is displayed in the interactive context with <aMode> display mode | |
Standard_Boolean | IsHighlighted (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Returns true if the Interactive Object <anIObj> is highlighted in the interactive context. | |
Standard_Boolean | IsHighlighted (const Handle< AIS2D_InteractiveObject > &anIObj, Standard_Boolean &WithColor, Quantity_NameOfColor &theHiCol) const |
if <anIObj> is highlighted with a specific color <WithColor> will be returned TRUE <theHiCol> gives the name of the hilightcolor | |
Standard_Boolean | IsInCollector (const Handle< AIS2D_InteractiveObject > &anIObj) const |
Returns true if the entity <anIObj> is in the Collector viewer. | |
void | Status (const Handle< AIS2D_InteractiveObject > &anIObj, TCollection_ExtendedString &aStatus) const |
Modified the status of the entity <anIObj> | |
void | UpdateCurrentViewer () |
Updates the current viewer, the viewer in Neutral Point. | |
void | UpdateCollector () |
Updates the Collector viewer | |
Handle_V2d_Viewer | CurrentViewer () const |
Returns the current viewer. | |
Standard_Boolean | HasOpenedContext () const |
Returns true if there is an open context. | |
void | DisplayedObjects (AIS2D_ListOfIO &aListOfIO, const Standard_Boolean OnlyFromNeutral=Standard_False) const |
gives the list of displayed objects in the main viewer. | |
void | SetPickMode (const Graphic2d_PickMode aMode) |
Allows to provide settings for pick mode. | |
Graphic2d_PickMode | GetPickMode () const |
Returns the pick mode | |
Standard_Integer | HighestIndex () const |
Standard_Integer | InitializeColor (const Quantity_Color &aColor) |
Initialize <aColor> in the color map | |
Standard_Integer | InitializeStyle (const Aspect_TypeOfLine aType) |
Initialize <aType> in the type map | |
Standard_Integer | InitializeWidth (const Aspect_WidthOfLine aWidth) |
Initialize <aWidth> in the width map | |
Standard_Integer | InitializeMarker (const Aspect_TypeOfMarker aMark) |
Initialize <aMark> in the mark map | |
Standard_Integer | InitializeFont (const Aspect_FontStyle &aFont) |
Initialize <aFont> in the font map | |
void | ResetOriginalState (const Standard_Boolean updateVwr=Standard_True) |
to be used only with no opened local context.. displays and activates objects in their original state before local contexts were opened... | |
void | BeginImmediateDraw (const Handle< V2d_View > &aView) |
switches on immediate mode | |
void | ImmediateDraw (const Handle< AIS2D_InteractiveObject > &anIObj, const Handle< V2d_View > &aView) |
draws object <anIObj> into immediate mode | |
void | EndImmediateDraw (const Handle< V2d_View > &aView) |
switches of immediate mode | |
Standard_Boolean | IsImmediateModeOn (const Handle< V2d_View > &aView) const |
returns true if immediate mode is on | |
void | SetDetectionMode (const AIS2D_TypeOfDetection mode) |
Protected Attributes | |
Handle_Aspect_GenericColorMap | myColorMap |
Handle_Aspect_TypeMap | myTypeMap |
Handle_Aspect_WidthMap | myWidthMap |
Handle_Aspect_MarkMap | myMarkMap |
Handle_Aspect_FontMap | myFontMap |
AIS2D_InteractiveContext::AIS2D_InteractiveContext | ( | const Handle< V2d_Viewer > & | MainViewer | ) |
AIS2D_InteractiveContext::AIS2D_InteractiveContext | ( | const Handle< V2d_Viewer > & | MainViewer, |
const Handle< V2d_Viewer > & | aCollector | ||
) |
void AIS2D_InteractiveContext::AddOrRemoveCurObject | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::AddOrRemoveSelected | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::BeginImmediateDraw | ( | const Handle< V2d_View > & | aView | ) |
void AIS2D_InteractiveContext::ClearCurrent | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
void AIS2D_InteractiveContext::CloseLocalContext | ( | const Standard_Integer | ind = -1 , |
const Standard_Boolean | updateVwr = Standard_True |
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) |
Handle_V2d_Viewer AIS2D_InteractiveContext::CurrentViewer | ( | ) | const |
void AIS2D_InteractiveContext::Display | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::Display | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Integer | aDispMode, | ||
const Standard_Integer | aSelectMode, | ||
const Standard_Boolean | UpdateVwr = Standard_True , |
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const Standard_Boolean | AllowDecomp = Standard_True |
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) |
void AIS2D_InteractiveContext::DisplayAll | ( | const Standard_Boolean | OnlyFromCollector = Standard_True , |
const Standard_Boolean | updateVwr = Standard_True |
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) |
AIS2D_PToListOfInt AIS2D_InteractiveContext::DisplayedModes | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
void AIS2D_InteractiveContext::DisplayedObjects | ( | AIS2D_ListOfIO & | aListOfIO, |
const Standard_Boolean | OnlyFromNeutral = Standard_False |
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) | const |
AIS2D_DisplayStatus AIS2D_InteractiveContext::DisplayStatus | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
void AIS2D_InteractiveContext::Drag | ( | const Standard_Integer | XPix, |
const Standard_Integer | YPix, | ||
const Handle< V2d_View > & | aView, | ||
const Standard_Boolean | isTemporary = Standard_True |
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) |
void AIS2D_InteractiveContext::EndImmediateDraw | ( | const Handle< V2d_View > & | aView | ) |
void AIS2D_InteractiveContext::Erase | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True , |
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const Standard_Boolean | PutInCollector = Standard_True |
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) |
void AIS2D_InteractiveContext::EraseAll | ( | const Standard_Boolean | PutInCollector = Standard_True , |
const Standard_Boolean | updateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::EraseSelected | ( | const Standard_Boolean | PutInCollector = Standard_True , |
const Standard_Boolean | updateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::Highlight | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | updateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::HighlightSelected | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
void AIS2D_InteractiveContext::HighlightWithColor | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Quantity_NameOfColor | aCol, | ||
const Standard_Boolean | updateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::ImmediateDraw | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Handle< V2d_View > & | aView | ||
) |
Standard_Boolean AIS2D_InteractiveContext::IsCurrent | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
Standard_Boolean AIS2D_InteractiveContext::IsDisplayed | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
Standard_Boolean AIS2D_InteractiveContext::IsDisplayed | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Integer | aMode | ||
) | const |
Standard_Boolean AIS2D_InteractiveContext::IsHighlighted | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
Standard_Boolean AIS2D_InteractiveContext::IsHighlighted | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
Standard_Boolean & | WithColor, | ||
Quantity_NameOfColor & | theHiCol | ||
) | const |
Standard_Boolean AIS2D_InteractiveContext::IsImmediateModeOn | ( | const Handle< V2d_View > & | aView | ) | const |
Standard_Boolean AIS2D_InteractiveContext::IsInCollector | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
Standard_Boolean AIS2D_InteractiveContext::IsSelected | ( | const Handle< AIS2D_InteractiveObject > & | anIObj | ) | const |
Standard_Boolean AIS2D_InteractiveContext::KeepTemporary | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Integer | InWhichLocal = -1 |
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) |
void AIS2D_InteractiveContext::Load | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Integer | SelMode = -1 , |
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const Standard_Boolean | AllowDecomp = Standard_False |
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) |
AIS2D_StatusOfDetection AIS2D_InteractiveContext::MoveCircleTo | ( | const Standard_Integer | XPix, |
const Standard_Integer | YPix, | ||
const Standard_Integer | Radius, | ||
const Handle< V2d_View > & | aView | ||
) |
AIS2D_StatusOfDetection AIS2D_InteractiveContext::MoveTo | ( | const Standard_Integer | XPix, |
const Standard_Integer | YPix, | ||
const Handle< V2d_View > & | aView | ||
) |
AIS2D_StatusOfDetection AIS2D_InteractiveContext::MoveTo | ( | const Standard_Integer | Xmin, |
const Standard_Integer | Ymin, | ||
const Standard_Integer | Xmax, | ||
const Standard_Integer | Ymax, | ||
const Handle< V2d_View > & | aView | ||
) |
Standard_Integer AIS2D_InteractiveContext::OpenLocalContext | ( | const Standard_Boolean | UseDispObj = Standard_True , |
const Standard_Boolean | AllowDecomposit = Standard_True , |
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const Standard_Boolean | AcceptEraseOfObj = Standard_False |
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) |
void AIS2D_InteractiveContext::Place | ( | const Standard_Integer | XPix, |
const Standard_Integer | YPix, | ||
const Handle< V2d_View > & | aView, | ||
const Handle< AIS2D_InteractiveObject > & | anIO, | ||
const Standard_Boolean | isTemporary = Standard_False |
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) |
void AIS2D_InteractiveContext::Redisplay | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | updateVwr = Standard_True , |
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const Standard_Boolean | allModes = Standard_False |
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) |
void AIS2D_InteractiveContext::ResetOriginalState | ( | const Standard_Boolean | updateVwr = Standard_True | ) |
AIS2D_StatusOfPick AIS2D_InteractiveContext::Select | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
Handle_MMgt_TShared AIS2D_InteractiveContext::SelectedObject | ( | ) | const |
void AIS2D_InteractiveContext::SetCurrentObject | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::SetSelected | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
AIS2D_StatusOfPick AIS2D_InteractiveContext::ShiftSelect | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
AIS2D_StatusOfPick AIS2D_InteractiveContext::ShiftSelect | ( | const Standard_Integer | XPMin, |
const Standard_Integer | YPMin, | ||
const Standard_Integer | XPMax, | ||
const Standard_Integer | YPMax, | ||
const Handle< V2d_View > & | aView, | ||
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::Status | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
TCollection_ExtendedString & | aStatus | ||
) | const |
void AIS2D_InteractiveContext::SubIntensityOff | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::SubIntensityOn | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | UpdateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::Unhighlight | ( | const Handle< AIS2D_InteractiveObject > & | anIObj, |
const Standard_Boolean | updateVwr = Standard_True |
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) |
void AIS2D_InteractiveContext::UnhighlightCurrent | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
void AIS2D_InteractiveContext::UnhighlightSelected | ( | const Standard_Boolean | UpdateVwr = Standard_True | ) |
Handle_Aspect_GenericColorMap AIS2D_InteractiveContext::myColorMap [protected] |
Handle_Aspect_FontMap AIS2D_InteractiveContext::myFontMap [protected] |
Handle_Aspect_MarkMap AIS2D_InteractiveContext::myMarkMap [protected] |
Handle_Aspect_TypeMap AIS2D_InteractiveContext::myTypeMap [protected] |
Handle_Aspect_WidthMap AIS2D_InteractiveContext::myWidthMap [protected] |