Open CASCADE Technology  6.5.4
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Data Structures
Interface_EntityCluster.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Interface_EntityCluster.hxx>
#include <Handle_Standard_Transient.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>

Data Structures

class  Interface_EntityCluster
 Auxiliary class for EntityList. An EntityList designates an
EntityCluster, which brings itself an fixed maximum count of
Entities. If it is full, it gives access to another cluster
("Next"). This class is intended to give a good compromise
between access time (faster than a Sequence, good for little
count) and memory use (better than a Sequence in any case,
overall for little count, better than an Array for a very
little count. It is designed for a light management.
Remark that a new Item may not be Null, because this is the
criterium used for "End of List"
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