Open CASCADE Technology
6.5.4
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This class allows the creation and update of
a vertex with a 3D normal and texture coordinate.
#include <Graphic3d_VertexNT.hxx>
Public Member Functions | |
DEFINE_STANDARD_ALLOC | Graphic3d_VertexNT () |
Creates a point with 0.0, 0.0, 0.0 coordinates for which the normal is 0.0, 0.0, 1.0. texture coordinate is 0.0, 0.0. | |
Graphic3d_VertexNT (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Real ATX, const Standard_Real ATY=0.0, const Standard_Boolean FlagNormalise=Standard_True) | |
Creates a point with coordinates <AX>, <AY>, <AZ> and for which the normal is <ANX>, <ANY>, <ANZ>, texture coordinate is <ATX>, <ATY>. If <FlagNormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. | |
Graphic3d_VertexNT (const Graphic3d_Vertex &APoint, const Graphic3d_Vector &AVector, const Standard_Real ATX, const Standard_Real ATY=0.0, const Standard_Boolean FlagNormalise=Standard_True) | |
Creates a point in <APoint> for which the normal is <AVector>. <ATX>, <ATY> are texture coordinate. If <FlagNormalise> is True the normal is already normalised Else the normal is not normalised, the graphic do it. | |
void | SetTextureCoordinate (const Standard_Real ATX, const Standard_Real ATY=0.0) |
Modifies the texture coordinate to the point <me>. | |
void | TextureCoordinate (Standard_Real &ATX, Standard_Real &ATY) const |
Returns the texture coordinate to the point <me>. |
Graphic3d_VertexNT::Graphic3d_VertexNT | ( | const Standard_Real | AX, |
const Standard_Real | AY, | ||
const Standard_Real | AZ, | ||
const Standard_Real | ANX, | ||
const Standard_Real | ANY, | ||
const Standard_Real | ANZ, | ||
const Standard_Real | ATX, | ||
const Standard_Real | ATY = 0.0 , |
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const Standard_Boolean | FlagNormalise = Standard_True |
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) |
Graphic3d_VertexNT::Graphic3d_VertexNT | ( | const Graphic3d_Vertex & | APoint, |
const Graphic3d_Vector & | AVector, | ||
const Standard_Real | ATX, | ||
const Standard_Real | ATY = 0.0 , |
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const Standard_Boolean | FlagNormalise = Standard_True |
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) |
void Graphic3d_VertexNT::SetTextureCoordinate | ( | const Standard_Real | ATX, |
const Standard_Real | ATY = 0.0 |
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) |
void Graphic3d_VertexNT::TextureCoordinate | ( | Standard_Real & | ATX, |
Standard_Real & | ATY | ||
) | const |