Open CASCADE Technology  6.5.4
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Public Member Functions
Graphic3d_VertexN Class Reference

This class allows the creation and update of
a vertex with a 3D normal.

#include <Graphic3d_VertexN.hxx>

Inheritance diagram for Graphic3d_VertexN:
Inheritance graph
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Public Member Functions

DEFINE_STANDARD_ALLOC Graphic3d_VertexN ()
 Creates a point with 0.0, 0.0, 0.0 coordinates
for which the normal is 0.0, 0.0, 1.0.

 Graphic3d_VertexN (const Standard_Real AX, const Standard_Real AY, const Standard_Real AZ, const Standard_Real ANX, const Standard_Real ANY, const Standard_Real ANZ, const Standard_Boolean FlagNormalise=Standard_True)
 Creates a point with coordinates <AX>, <AY>, <AZ> and
for which the normal is <ANX>, <ANY>, <ANZ>.
If <FlagNormalise> is True the normal is already normalised
Else the normal is not normalised, the graphic do it.

 Graphic3d_VertexN (const Graphic3d_Vertex &APoint, const Graphic3d_Vector &AVector, const Standard_Boolean FlagNormalise=Standard_True)
 Creates a point in <APoint> for which the normal is <AVector>.
If <FlagNormalise> is True the normal is already normalised
Else the normal is not normalised, the graphic do it.

void SetNormal (const Standard_Real NXnew, const Standard_Real NYnew, const Standard_Real NZnew, const Standard_Boolean FlagNormalise=Standard_True)
 Modifies the normal to the point <me>.
If <FlagNormalise> is True the normal is already normalised
Else the normal is not normalised, the graphic do it.

void Normal (Standard_Real &ANX, Standard_Real &ANY, Standard_Real &ANZ) const
 Returns the normal to the point <me>.


Constructor & Destructor Documentation


Member Function Documentation


The documentation for this class was generated from the following file: