Open CASCADE Technology  6.5.4
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Public Member Functions
Vrml_DirectionalLight Class Reference

defines a directional light node of VRML specifying
properties of lights.
This node defines a directional light source that illuminates
along rays parallel to a given 3-dimentional vector
Color is written as an RGB triple.
Light intensity must be in the range 0.0 to 1.0, inclusive.

#include <Vrml_DirectionalLight.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Vrml_DirectionalLight ()
 Vrml_DirectionalLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aDirection)
void SetOnOff (const Standard_Boolean aOnOff)
Standard_Boolean OnOff () const
void SetIntensity (const Standard_Real aIntensity)
Standard_Real Intensity () const
void SetColor (const Quantity_Color &aColor)
Quantity_Color Color () const
void SetDirection (const gp_Vec &aDirection)
gp_Vec Direction () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation


The documentation for this class was generated from the following file: