Open CASCADE Technology  6.5.4
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Data Structures
Visual3d_ViewManager.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <Visual3d_SetOfView.hxx>
#include <Handle_Visual3d_Layer.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Boolean.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <TColStd_SequenceOfInteger.hxx>
#include <Graphic3d_StructureManager.hxx>
#include <Handle_Aspect_GraphicDevice.hxx>
#include <Handle_Visual3d_HSetOfView.hxx>
#include <Handle_Aspect_Window.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Graphic3d_CView.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>

Data Structures

class  Visual3d_ViewManager
 This class allows the definition of a manager to
which the views are associated.
It allows them to be globally manipulated.
It activates the pick.
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