defines a MaterialBinding node of VRML specifying properties of geometry
and its appearance.
Material nodes may contain more than one material. This node specifies how the current
materials are bound to shapes that follow in the scene graph. Each shape node may
interpret bindings differently. For example, a Sphere node is always drawn using the first
material in the material node, no matter what the current MaterialBinding, while a Cube
node may use six different materials to draw each of its six faces, depending on the
MaterialBinding.
#include <Vrml_MaterialBinding.hxx>
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: