Open CASCADE Technology
6.5.4
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defines a Coordinate3 node of VRML specifying
properties of geometry and its appearance.
This node defines a set of 3D coordinates to be used by a subsequent IndexedFaceSet,
IndexedLineSet, or PointSet node. This node does not produce a visible result
during rendering; it simply replaces the current coordinates in the rendering
state for subsequent nodes to use.
#include <Vrml_Coordinate3.hxx>
Public Member Functions | |
Vrml_Coordinate3 (const Handle< TColgp_HArray1OfVec > &aPoint) | |
Vrml_Coordinate3 () | |
void | SetPoint (const Handle< TColgp_HArray1OfVec > &aPoint) |
Handle_TColgp_HArray1OfVec | Point () const |
Standard_OStream & | Print (Standard_OStream &anOStream) const |
Vrml_Coordinate3::Vrml_Coordinate3 | ( | const Handle< TColgp_HArray1OfVec > & | aPoint | ) |
Handle_TColgp_HArray1OfVec Vrml_Coordinate3::Point | ( | ) | const |
Standard_OStream& Vrml_Coordinate3::Print | ( | Standard_OStream & | anOStream | ) | const |
void Vrml_Coordinate3::SetPoint | ( | const Handle< TColgp_HArray1OfVec > & | aPoint | ) |