Open CASCADE Technology
6.5.4
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Describes a selector and an Iterator on a
selector of components of a Mesh.
#include <BRepMesh_SelectorOfDataStructureOfDelaun.hxx>
DEFINE_STANDARD_ALLOC BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun | ( | ) |
BRepMesh_SelectorOfDataStructureOfDelaun::BRepMesh_SelectorOfDataStructureOfDelaun | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theMesh | ) |
void BRepMesh_SelectorOfDataStructureOfDelaun::Initialize | ( | const Handle< BRepMesh_DataStructureOfDelaun > & | theMesh | ) |
void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursByEdgeOf | ( | const BRepMesh_Triangle & | theElem | ) |
void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOf | ( | const BRepMesh_SelectorOfDataStructureOfDelaun & | theSelector | ) |
void BRepMesh_SelectorOfDataStructureOfDelaun::NeighboursOfElement | ( | const Standard_Integer | indexElem | ) |