Open CASCADE Technology  6.5.4
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Data Structures
AIS_ConnectedShape.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_ConnectedShape.hxx>
#include <TopoDS_Shape.hxx>
#include <AIS_ConnectedInteractive.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <Handle_AIS_Shape.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_SelectMgr_Selection.hxx>

Data Structures

class  AIS_ConnectedShape
 Constructs a Connected Interactive Object with an
AIS_Shape presentation as its reference Interactive Object.
In topological decomposition of the shape, this class
assigns the same owners to the sensitive primitives
as those in AIS_Shape. Like AIS_Shape, it allows a
presentation of hidden parts. These are calculated
automatically from the shape of its reference entity.
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