Open CASCADE Technology
6.5.4
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#include <VrmlData_ImageTexture.hxx>
Public Member Functions | |
VrmlData_ImageTexture () | |
VrmlData_ImageTexture (const VrmlData_Scene &theScene, const char *theName, const char *theURL=0L, const Standard_Boolean theRepS=Standard_False, const Standard_Boolean theRepT=Standard_False) | |
const NCollection_List < TCollection_AsciiString > & | URL () const |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &theOther) const |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
Implementation of the ImageTexture node
VrmlData_ImageTexture::VrmlData_ImageTexture | ( | ) | [inline] |
Empty constructor
VrmlData_ImageTexture::VrmlData_ImageTexture | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const char * | theURL = 0L , |
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const Standard_Boolean | theRepS = Standard_False , |
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const Standard_Boolean | theRepT = Standard_False |
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) |
Constructor
virtual Handle< VrmlData_Node > VrmlData_ImageTexture::Clone | ( | const Handle< VrmlData_Node > & | theOther | ) | const [virtual] |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
virtual VrmlData_ErrorStatus VrmlData_ImageTexture::Read | ( | VrmlData_InBuffer & | theBuffer | ) | [virtual] |
Read the Node from input stream.
Implements VrmlData_Node.
const NCollection_List<TCollection_AsciiString>& VrmlData_ImageTexture::URL | ( | ) | const [inline] |
Query the associated URL.