Open CASCADE Technology
6.5.4
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unknown.
#include <StdPrs_ShadedShape.hxx>
Static Public Member Functions | |
static DEFINE_STANDARD_ALLOC void | Add (const Handle< Prs3d_Presentation > &thePresentation, const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer) |
Shades <theShape>. | |
static void | Add (const Handle< Prs3d_Presentation > &thePresentation, const TopoDS_Shape &theShape, const Handle< Prs3d_Drawer > &theDrawer, const Standard_Boolean theHasTexels, const gp_Pnt2d &theUVOrigin, const gp_Pnt2d &theUVRepeat, const gp_Pnt2d &theUVScale) |
Shades <theShape> with texture coordinates. |
static DEFINE_STANDARD_ALLOC void StdPrs_ShadedShape::Add | ( | const Handle< Prs3d_Presentation > & | thePresentation, |
const TopoDS_Shape & | theShape, | ||
const Handle< Prs3d_Drawer > & | theDrawer | ||
) | [static] |
static void StdPrs_ShadedShape::Add | ( | const Handle< Prs3d_Presentation > & | thePresentation, |
const TopoDS_Shape & | theShape, | ||
const Handle< Prs3d_Drawer > & | theDrawer, | ||
const Standard_Boolean | theHasTexels, | ||
const gp_Pnt2d & | theUVOrigin, | ||
const gp_Pnt2d & | theUVRepeat, | ||
const gp_Pnt2d & | theUVScale | ||
) | [static] |