defines a MatrixTransform node of VRML specifying matrix and transform
properties.
This node defines 3D transformation with a 4 by 4 matrix.
By default :
a11=1 a12=0 a13=0 a14=0
a21=0 a22=1 a23=0 a24=0
a31=0 a32=0 a33=1 a34=0
a41=0 a42=0 a43=0 a44=1
It is written to the file in row-major order as 16 Real numbers
separated by whitespace. For example , matrix expressing a translation
of 7.3 units along the X axis is written as:
1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1
#include <Vrml_MatrixTransform.hxx>
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: