Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Xw_Driver.hxx>
#include <Xw_TypeOfVisual.hxx>
#include <Standard_Address.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Aspect_TypeOfPrimitive.hxx>
#include <Handle_Xw_HListOfMFTFonts.hxx>
#include <Handle_TShort_HArray1OfShortReal.hxx>
#include <Handle_Xw_TextManager.hxx>
#include <Aspect_WindowDriver.hxx>
#include <Handle_Xw_Window.hxx>
#include <Aspect_TypeOfResize.hxx>
#include <Handle_Aspect_ColorMap.hxx>
#include <Handle_Aspect_TypeMap.hxx>
#include <Handle_Aspect_WidthMap.hxx>
#include <Handle_Aspect_FontMap.hxx>
#include <Handle_Aspect_MarkMap.hxx>
#include <Aspect_TypeOfDrawMode.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_Factor.hxx>
#include <Handle_Standard_Transient.hxx>
#include <Standard_CString.hxx>
#include <Standard_ShortReal.hxx>
#include <Aspect_TypeOfText.hxx>
#include <Quantity_Ratio.hxx>
#include <Quantity_Length.hxx>
Data Structures | |
class | Xw_Driver |
This class defines a X window Driver. Warning: A Driver is associated with one window and lets you draw any primitives with any attributes you choose inside that window. All Values and coordinates are defined in Device Window Unit (DWU) space, which is the Normalized Floating Pixel space limited by the size of the window. The Maps Driver must be initialized with Aspect_Driver::SetXXXXMap(aMap) where XXXX may correspond to Color, Mark, Type, Width and Font. More... |