Open CASCADE Technology
6.5.4
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#include <VrmlData_Group.hxx>
Implementation of node "Group"
VrmlData_Group::VrmlData_Group | ( | const Standard_Boolean | isTransform = Standard_False | ) | [inline] |
Empty constructor.
isTransform | True if the group of type Transform is defined |
theAlloc | Allocator used for the list of children |
VrmlData_Group::VrmlData_Group | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const Standard_Boolean | isTransform = Standard_False |
||
) |
Constructor.
theName | Name of the Group node |
isTransform | True if the group of type Transform is defined |
theAlloc | Allocator used for the list of children |
Handle< VrmlData_Node >& VrmlData_Group::AddNode | ( | const Handle< VrmlData_Node > & | theNode | ) | [inline] |
Add one node to the Group.
const Bnd_B3f& VrmlData_Group::Box | ( | ) | const [inline] |
Query the bounding box.
virtual Handle< VrmlData_Node > VrmlData_Group::Clone | ( | const Handle< VrmlData_Node > & | theOther | ) | const [virtual] |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
Handle< VrmlData_Node > VrmlData_Group::FindNode | ( | const char * | theName, |
gp_Trsf & | theLocation | ||
) | const |
Find a node by its name, inside this Group
theName | Name of the node to search for. |
theLocation | Location of the found node with respect to this Group. |
const gp_Trsf& VrmlData_Group::GetTransform | ( | ) | const [inline] |
Query the transform value. For group without transformation this always returns Identity
Standard_Boolean VrmlData_Group::IsTransform | ( | ) | const [inline] |
Query if the node is Transform type.
Iterator VrmlData_Group::NodeIterator | ( | ) | const [inline] |
Create iterator on nodes belonging to the Group.
VrmlData_ErrorStatus VrmlData_Group::openFile | ( | Standard_IStream & | theStream, |
const TCollection_AsciiString & | theFilename | ||
) | [protected] |
Try to open a file by the given filename, using the search directories list myVrmlDir of the Scene.
virtual VrmlData_ErrorStatus VrmlData_Group::Read | ( | VrmlData_InBuffer & | theBuffer | ) | [virtual] |
Fill the Node internal data from the given input stream.
Implements VrmlData_Node.
Standard_Boolean VrmlData_Group::RemoveNode | ( | const Handle< VrmlData_Node > & | theNode | ) |
Remove one node from the Group.
void VrmlData_Group::SetBox | ( | const Bnd_B3f & | theBox | ) | [inline] |
Set the bounding box.
Standard_Boolean VrmlData_Group::SetTransform | ( | const gp_Trsf & | theTrsf | ) |
Set the transformation. Returns True if the group is Transform type, otherwise do nothing and return False.
void VrmlData_Group::Shape | ( | TopoDS_Shape & | theShape, |
VrmlData_DataMapOfShapeAppearance * | pMapApp | ||
) |
Get the shape representing the group geometry.
virtual VrmlData_ErrorStatus VrmlData_Group::Write | ( | const char * | thePrefix | ) | const [virtual] |
Write the Node to output stream.
Reimplemented from VrmlData_Node.