Open CASCADE Technology  6.5.4
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Public Member Functions
Vrml_Texture2Transform Class Reference

defines a Texture2Transform node of VRML specifying properties of geometry
and its appearance.
This node defines a 2D transformation applied to texture coordinates.
This affect the way textures are applied to the surfaces of subsequent
shapes.
Transformation consisits of(in order) a non-uniform scale about an
arbitrary center point, a rotation about that same point, and
a translation. This allows a user to change the size and position of
the textures on the shape.
By default :
myTranslation (0 0)
myRotation (0)
myScaleFactor (1 1)
myCenter (0 0)

#include <Vrml_Texture2Transform.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Vrml_Texture2Transform ()
 Vrml_Texture2Transform (const gp_Vec2d &aTranslation, const Standard_Real aRotation, const gp_Vec2d &aScaleFactor, const gp_Vec2d &aCenter)
void SetTranslation (const gp_Vec2d &aTranslation)
gp_Vec2d Translation () const
void SetRotation (const Standard_Real aRotation)
Standard_Real Rotation () const
void SetScaleFactor (const gp_Vec2d &aScaleFactor)
gp_Vec2d ScaleFactor () const
void SetCenter (const gp_Vec2d &aCenter)
gp_Vec2d Center () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_Texture2Transform::Vrml_Texture2Transform ( const gp_Vec2d aTranslation,
const Standard_Real  aRotation,
const gp_Vec2d aScaleFactor,
const gp_Vec2d aCenter 
)

Member Function Documentation


The documentation for this class was generated from the following file: