Open CASCADE Technology  6.5.4
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Public Member Functions
Vrml_Normal Class Reference

defines a Normal node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 3D surface normal vectors to be used by vertex-based shape
nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This
node does not produce a visible result during rendering; it simply replaces the current
normals in the rendering state for subsequent nodes to use. This node contains one
multiple-valued field that contains the normal vectors.

#include <Vrml_Normal.hxx>

Inheritance diagram for Vrml_Normal:
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Public Member Functions

 Vrml_Normal (const Handle< TColgp_HArray1OfVec > &aVector)
 Vrml_Normal ()
void SetVector (const Handle< TColgp_HArray1OfVec > &aVector)
Handle_TColgp_HArray1OfVec Vector () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation

Handle_TColgp_HArray1OfVec Vrml_Normal::Vector ( ) const

The documentation for this class was generated from the following file: