Open CASCADE Technology  6.5.4
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Public Member Functions
Select3D_SensitiveWire Class Reference

A framework to define selection of a wire owner by an
elastic wire band.

#include <Select3D_SensitiveWire.hxx>

Inheritance diagram for Select3D_SensitiveWire:
Inheritance graph
[legend]

Public Member Functions

 Select3D_SensitiveWire (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_Integer MaxRect=1)
 Constructs a sensitive wire object defined by the
owner OwnerId, and the maximum number of
sensitive rectangles MaxRect.

void Add (const Handle< Select3D_SensitiveEntity > &aSensitive)
 Adds the sensitive entity aSensitive to this framework.

void Project (const Handle< Select3D_Projector > &aProjector)
 projection of the sensitive primitive in order to
get 2D boxes for the Sort Algorithm

void Areas (SelectBasics_ListOfBox2d &boxes)
 gives the 2D boxes which represent the segment in the
selection process...

Handle_Select3D_SensitiveEntity GetConnected (const TopLoc_Location &aLocation)
 Originally this method intended to return sensitive
entity with new location aLocation, but currently sensitive
entities do not hold a location, instead HasLocation() and
Location() methods call corresponding entity owner's methods.
Thus all entities returned by GetConnected() share the same
location propagated from corresponding selectable object.
You must redefine this function for any type of
sensitive entity which can accept another connected
sensitive entity.//can be connected to another sensitive entity.

void GetEdges (Select3D_SensitiveEntitySequence &theEdges)
 returns the sensitive edges stored in this wire

void SetLocation (const TopLoc_Location &aLoc)
 propagation of location on all the sensitive inside...

void ResetLocation ()
 propagation of location on all the sensitive inside...

Standard_Boolean Matches (const Standard_Real X, const Standard_Real Y, const Standard_Real aTol, Standard_Real &DMin)
 projection of the sensitive primitive in order to
get 2D boxes for the Sort Algorithm

Standard_Boolean Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol)
 Matches the box defined by the coordinates Xmin,
Ymin, Xmax, Ymax with the entity found at that point
within the tolerance aTol.
Xmin, YMin define the minimum point in the lower left
hand corner of the box, and XMax, YMax define the
maximum point in the upper right hand corner of the box.
You must redefine this function for every inheriting entity.
You will have to call this framework inside the redefined function.

virtual Standard_Boolean Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol)
 prevents from hiding virtual methods...

Standard_Real ComputeDepth (const gp_Lin &EyeLine) const
 returns the depth of the touched entity

Standard_Integer MaxBoxes () const
 returns <mymaxrect>

virtual void Dump (Standard_OStream &S, const Standard_Boolean FullDump=Standard_True) const
 2 options :
<FullDump> = False -> general information
<FullDump> = True -> whole informtion 3D +2d ...

void Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId)
 Sets the owner for all entities in wire

virtual void SetLastPrj (const Handle< Select3D_Projector > &aPrj)
Handle_Select3D_SensitiveEntity GetLastDetected () const
 returns <mymaxrect>


Constructor & Destructor Documentation


Member Function Documentation

virtual void Select3D_SensitiveWire::Dump ( Standard_OStream S,
const Standard_Boolean  FullDump = Standard_True 
) const [virtual]

Reimplemented from Select3D_SensitiveEntity.

Handle_Select3D_SensitiveEntity Select3D_SensitiveWire::GetConnected ( const TopLoc_Location aLocation) [virtual]

Reimplemented from Select3D_SensitiveEntity.

Handle_Select3D_SensitiveEntity Select3D_SensitiveWire::GetLastDetected ( ) const

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from SelectBasics_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.

Reimplemented from Select3D_SensitiveEntity.


The documentation for this class was generated from the following file: