Open CASCADE Technology  6.5.4
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Data Structures
Vrml_Transform.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Vec.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Transform
 defines a Transform of VRML specifying transform
properties.
This node defines a geometric 3D transformation consisting of (in order)
a (possibly) non-uniform scale about an arbitrary point, a rotation about
an arbitrary point and axis and translation.
By default :
myTranslation (0,0,0)
myRotation (0,0,1,0)
myScaleFactor (1,1,1)
myScaleOrientation (0,0,1,0)
myCenter (0,0,0)
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