Open CASCADE Technology
6.5.4
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#include <Graphic2d_SequenceOfBuffer.hxx>
const Graphic2d_SequenceOfBuffer& Graphic2d_SequenceOfBuffer::Assign | ( | const Graphic2d_SequenceOfBuffer & | Other | ) |
Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::ChangeValue | ( | const Standard_Integer | Index | ) |
const Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::First | ( | ) | const |
void Graphic2d_SequenceOfBuffer::InsertAfter | ( | const Standard_Integer | Index, |
const Handle< Graphic2d_Buffer > & | T | ||
) |
void Graphic2d_SequenceOfBuffer::InsertAfter | ( | const Standard_Integer | Index, |
Graphic2d_SequenceOfBuffer & | S | ||
) |
void Graphic2d_SequenceOfBuffer::InsertBefore | ( | const Standard_Integer | Index, |
const Handle< Graphic2d_Buffer > & | T | ||
) |
void Graphic2d_SequenceOfBuffer::InsertBefore | ( | const Standard_Integer | Index, |
Graphic2d_SequenceOfBuffer & | S | ||
) |
const Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::Last | ( | ) | const |
const Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::operator() | ( | const Standard_Integer | Index | ) | const [inline] |
Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::operator() | ( | const Standard_Integer | Index | ) | [inline] |
const Graphic2d_SequenceOfBuffer& Graphic2d_SequenceOfBuffer::operator= | ( | const Graphic2d_SequenceOfBuffer & | Other | ) | [inline] |
void Graphic2d_SequenceOfBuffer::Remove | ( | const Standard_Integer | FromIndex, |
const Standard_Integer | ToIndex | ||
) |
void Graphic2d_SequenceOfBuffer::SetValue | ( | const Standard_Integer | Index, |
const Handle< Graphic2d_Buffer > & | I | ||
) |
void Graphic2d_SequenceOfBuffer::Split | ( | const Standard_Integer | Index, |
Graphic2d_SequenceOfBuffer & | Sub | ||
) |
const Handle_Graphic2d_Buffer& Graphic2d_SequenceOfBuffer::Value | ( | const Standard_Integer | Index | ) | const |