Open CASCADE Technology
6.5.4
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This class allows to manage transient graphics
above one View.
A simple way to drawn something very quicly above
a complex scene (Hilighting,Sketching,...)
All transient graphics will be drawn with
the projection defined by the view with the current
attributes depending of the primitive type :
Lines,Markers,Polygons,Texts
All transient graphics will be erased at the next
View::BeginDraw().
If RetainMode is active,
All transient graphics will be kept at the
next View::Update(),Redraw(). The transient graphics
is stored by this object and graphic library, the
graphic managed itself exposure,resizing,...
The method View::ClearDraw() is necessary to erase
all transient graphics.
If RetainMode is deactivate,
All transient graphics will be erased at the
next View::Update(),Redraw().
Remember that nothing is stored by this object and
graphic library,the application must managed itself
exposure,resizing,...
If double_buffering is activate,
all graphics are drawn in the back buffer and flushed
in the front buffer at the end of drawing but nothing
is done for to separate transient from structured
graphics,the only way to regenerate the structured
view is to Redraw() the view.
If double_buffering is deactivate,
the back buffer is preserved and used for restoring
the front buffer at begin drawing time.I recommend
to use the second way (without DB) if you want
to preserve the graphics and the performances!
#include <Visual3d_TransientManager.hxx>
Public Member Functions | |
Visual3d_TransientManager () | |
Creates a TransientManager <aView>. | |
void | Destroy () |
Suppress the TransientManager <me>. | |
~Visual3d_TransientManager () | |
Static Public Member Functions | |
static Standard_Boolean | BeginDraw (const Handle< Visual3d_View > &aView, const Standard_Boolean DoubleBuffer=Standard_False, const Standard_Boolean RetainMode=Standard_False) |
Begins any graphics in the view <aView> Redraw any structured graphics in the back buffer before if <DoubleBuffer> is TRUE. Restore the front buffer from the back before if <DoubleBuffer> is FALSE. if <RetainMode> is TRUE. the graphic managed itself exposure,resizing ... if <RetainMode> is FALSE. the application must managed itself exposure,resizing ... Warning: Returns TRUE if transient drawing is enabled in the associated view. Returns FALSE ,if nothing works because something is wrong for the transient principle : Immediat mode is not implemented depending of the graphic library used. MBX,PIXMAP double buffering don't works depending of the graphic board and the visual of the window supporting the view. Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is already opened. or the associated view is not mapped on a window. | |
static void | EndDraw (const Standard_Boolean Synchronize=Standard_False) |
Flush all graphics to the front buffer. Synchronize graphics to the screen if <Synchronize> is TRUE (make becarefull to the performances!). Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | ClearDraw (const Handle< Visual3d_View > &aView, const Standard_Boolean aFlush=Standard_True) |
Clear all transient graphics in the view <aView> updates a scene if <aFlush> = true Raises TransientDefinitionError from Visual3d; if Drawing is already opened. or the associated view is not mapped on a window. | |
static Standard_Boolean | BeginAddDraw (const Handle< Visual3d_View > &aView) |
Begins any add graphics in the view <aView> the application must managed itself exposure,resizing ... Warning: Returns TRUE if transient drawing is enabled in the associated view. Returns FALSE ,if nothing works because something is wrong for the transient principle : Immediat mode is not implemented depending of the graphic library used. MBX,PIXMAP double buffering don't works depending of the graphic board and the visual of the window supporting the view. Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is already opened. or the associated view is not mapped on a window. | |
static void | EndAddDraw () |
Flush all add graphics to the front buffer. Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | BeginPolyline () |
After this call, <me> is ready to receive a definition of a polyline with AddVertex(). Raises TransientDefinitionError from Visual3d; if a Begin... primitive is already opened, or Drawing is not opened. | |
static void | BeginPolygon () |
After this call, <me> is ready to receive a definition of a polygon with AddVertex(). Raises TransientDefinitionError from Visual3d; if a Begin... primitive is already opened, or Drawing is not opened. | |
static void | BeginTriangleMesh () |
After this call, <me> is ready to receive a definition of a triangle mesh with AddVertex(). Raises TransientDefinitionError from Visual3d; if a Begin... primitive is already opened, or Drawing is not opened. | |
static void | BeginMarker () |
After this call, <me> is ready to receive a definition of a marker with AddVertex(). Raises TransientDefinitionError from Visual3d; if a Begin... primitive is already opened, or Drawing is not opened. | |
static void | BeginBezier () |
After this call, <me> is ready to receive a definition of a curve with AddVertex(). Raises TransientDefinitionError from Visual3d; if a Begin... primitive is already opened, or Drawing is not opened. | |
static void | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Boolean AFlag=Standard_True) |
Puts <X, Y, Z> as a new point in the current primitive. If <AFlag> then it is a draw between last point and this point else it is a move between last point and this point. Raises TransientDefinitionError from Visual3d; if a Begin... primitive is not opened, or Drawing is not opened. | |
static void | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real W, const Standard_Boolean AFlag=Standard_True) |
Puts <X, Y, Z, W> as a new point coordinates and weight in the current primitive. If <AFlag> then it is a draw between last point and this point else it is a move between last point and this point. Raises TransientDefinitionError from Visual3d; if a Begin... primitive is not opened, or Drawing is not opened. | |
static void | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Boolean AFlag=Standard_True) |
Puts <X, Y, Z> as a new point in the current primitive. Puts <NX, NY, NZ> as a new normal in the current primitive. If <AFlag> then it is a draw between last point and this point else it is a move between last point and this point. Raises TransientDefinitionError from Visual3d; if a Begin... primitive is not opened, or Drawing is not opened. | |
static void | ClosePrimitive () |
After this call, <me> stops the reception of a definition of a Begin... primitive. Raises TransientDefinitionError from Visual3d; if a Begin... primitive is not opened, or Drawing is not opened. | |
static void | DrawText (const TCollection_ExtendedString &AText, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle=0.0, const Graphic3d_TextPath ATp=Graphic3d_TP_RIGHT, const Graphic3d_HorizontalTextAlignment AHta=Graphic3d_HTA_LEFT, const Graphic3d_VerticalTextAlignment AVta=Graphic3d_VTA_BOTTOM) |
Drawn the string <AText> at position <X,Y,Z>. The 3D point of attachment is projected. The text is written in the plane of projection. The attributes are given with respect to the plane of projection. AHeight : Height of text. (Relative to the Normalized Projection Coordinates (NPC) Space). AAngle : Orientation of the text (with respect to the horizontal). Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | DrawStructure (const Handle< Graphic3d_Structure > &AStructure) |
Drawn the structure <AStructure>. Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | SetPrimitivesAspect (const Handle< Graphic3d_AspectLine3d > &CTX) |
Modifies the current lines attributes. Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | SetPrimitivesAspect (const Handle< Graphic3d_AspectFillArea3d > &CTX) |
Modifies the current faces attributes Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | SetPrimitivesAspect (const Handle< Graphic3d_AspectText3d > &CTX) |
Modifies the current texts attributes Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | SetPrimitivesAspect (const Handle< Graphic3d_AspectMarker3d > &CTX) |
Modifies the current markers attributes Warning: No default attributes Raises TransientDefinitionError from Visual3d; if Drawing is not opened. | |
static void | MinMaxValues (Standard_Real &XMin, Standard_Real &YMin, Standard_Real &ZMin, Standard_Real &XMax, Standard_Real &YMax, Standard_Real &ZMax) |
Returns the coordinates of the boundary box of the Transient graphics actually drawn since BeginDraw() has been call. Warning: If nothing has been drawn then : XMin = YMin = ZMin = RealFirst (). XMax = YMax = ZMax = RealLast (). | |
static void | MinMaxValues (Standard_Real &UMin, Standard_Real &VMin, Standard_Real &UMax, Standard_Real &VMax) |
Returns the coordinates of the boundary box projection of the Transient graphics actually drawn since BeginDraw() has been call. Warning: If nothing has been drawn then : XMin = YMin = ZMin = RealFirst (). XMax = YMax = ZMax = RealLast (). | |
static void | SetTransform (const TColStd_Array2OfReal &AMatrix, const Graphic3d_TypeOfComposition AType=Graphic3d_TOC_REPLACE) |
Modifies the current local modelling transformation of the transient graphics. It is defined as a 4*4 real matrix. ------------------- | a11 a12 a13 t1 | | a21 a22 a23 t2 | | a31 a32 a33 t3 | | 0 0 0 1 | ------------------- TypeOfComposition : TOC_REPLACE TOC_POSTCONCATENATE |
static void Visual3d_TransientManager::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Boolean | AFlag = Standard_True |
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) | [static] |
static void Visual3d_TransientManager::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | W, | ||
const Standard_Boolean | AFlag = Standard_True |
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) | [static] |
static void Visual3d_TransientManager::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | NX, | ||
const Standard_Real | NY, | ||
const Standard_Real | NZ, | ||
const Standard_Boolean | AFlag = Standard_True |
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) | [static] |
static Standard_Boolean Visual3d_TransientManager::BeginAddDraw | ( | const Handle< Visual3d_View > & | aView | ) | [static] |
static void Visual3d_TransientManager::BeginBezier | ( | ) | [static] |
static Standard_Boolean Visual3d_TransientManager::BeginDraw | ( | const Handle< Visual3d_View > & | aView, |
const Standard_Boolean | DoubleBuffer = Standard_False , |
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const Standard_Boolean | RetainMode = Standard_False |
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) | [static] |
static void Visual3d_TransientManager::BeginMarker | ( | ) | [static] |
static void Visual3d_TransientManager::BeginPolygon | ( | ) | [static] |
static void Visual3d_TransientManager::BeginPolyline | ( | ) | [static] |
static void Visual3d_TransientManager::BeginTriangleMesh | ( | ) | [static] |
static void Visual3d_TransientManager::ClearDraw | ( | const Handle< Visual3d_View > & | aView, |
const Standard_Boolean | aFlush = Standard_True |
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) | [static] |
static void Visual3d_TransientManager::ClosePrimitive | ( | ) | [static] |
static void Visual3d_TransientManager::DrawStructure | ( | const Handle< Graphic3d_Structure > & | AStructure | ) | [static] |
static void Visual3d_TransientManager::DrawText | ( | const TCollection_ExtendedString & | AText, |
const Standard_Real | X, | ||
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | AHeight, | ||
const Quantity_PlaneAngle | AAngle = 0.0 , |
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const Graphic3d_TextPath | ATp = Graphic3d_TP_RIGHT , |
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const Graphic3d_HorizontalTextAlignment | AHta = Graphic3d_HTA_LEFT , |
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const Graphic3d_VerticalTextAlignment | AVta = Graphic3d_VTA_BOTTOM |
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) | [static] |
static void Visual3d_TransientManager::EndAddDraw | ( | ) | [static] |
static void Visual3d_TransientManager::EndDraw | ( | const Standard_Boolean | Synchronize = Standard_False | ) | [static] |
static void Visual3d_TransientManager::MinMaxValues | ( | Standard_Real & | XMin, |
Standard_Real & | YMin, | ||
Standard_Real & | ZMin, | ||
Standard_Real & | XMax, | ||
Standard_Real & | YMax, | ||
Standard_Real & | ZMax | ||
) | [static] |
static void Visual3d_TransientManager::MinMaxValues | ( | Standard_Real & | UMin, |
Standard_Real & | VMin, | ||
Standard_Real & | UMax, | ||
Standard_Real & | VMax | ||
) | [static] |
static void Visual3d_TransientManager::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectLine3d > & | CTX | ) | [static] |
static void Visual3d_TransientManager::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectFillArea3d > & | CTX | ) | [static] |
static void Visual3d_TransientManager::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectText3d > & | CTX | ) | [static] |
static void Visual3d_TransientManager::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectMarker3d > & | CTX | ) | [static] |
static void Visual3d_TransientManager::SetTransform | ( | const TColStd_Array2OfReal & | AMatrix, |
const Graphic3d_TypeOfComposition | AType = Graphic3d_TOC_REPLACE |
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) | [static] |