Describes functions to build revolved shapes.
A MakeRevolution object provides a framework for:
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#include <BRepPrimAPI_MakeRevolution.hxx>
Public Member Functions |
DEFINE_STANDARD_ALLOC | BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real angle) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real angle) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax) |
| Make a revolution body by rotating a curve around Z.
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| BRepPrimAPI_MakeRevolution (const gp_Ax2 &Axes, const Handle< Geom_Curve > &Meridian, const Standard_Real VMin, const Standard_Real VMax, const Standard_Real angle) |
| Make a revolution body by rotating a curve around Z.
//! For all algorithms the resulting shape is composed of
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Standard_Address | OneAxis () |
| Returns the algorithm.
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BRepPrim_Revolution & | Revolution () |
| Returns the algorithm.
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Detailed Description
- defining the construction of a revolved shape,
- implementing the construction algorithm, and
- consulting the result.
Constructor & Destructor Documentation
- a lateral revolved face,
- two planar faces in planes parallel to the plane z =
0, and passing by the extremities of the revolved
portion of Meridian, if these points are not on the Z
axis (in case of a complete revolved shape, these faces are circles),
- and in the case of a portion of a revolved shape, two
planar faces to close the shape (in the planes u = 0 and u = angle).
Member Function Documentation
The documentation for this class was generated from the following file: