Open CASCADE Technology
6.5.4
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Constructs an Interactive Object connected to a list of
Interactive Objects having a Shape. These include
AIS_Shape, and AIS_ConnectedShape.
Presentation of Hidden parts is calculated automatically.
You define the Interactive Object by gathering
together several other object presentations as in
AIS_MultipleConnectedInteractive.
#include <AIS_MultipleConnectedShape.hxx>
Public Member Functions | |
AIS_MultipleConnectedShape (const TopoDS_Shape &aShape) | |
Initializes the shape aShape, a multiple connected Interactive Object grouping different projector-dependent representations of an entity. | |
virtual AIS_KindOfInteractive | Type () const |
Returns the kind of Interactive Object: | |
virtual Standard_Integer | Signature () const |
Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures: | |
virtual Standard_Boolean | AcceptShapeDecomposition () const |
Returns true is shape decomposition is accepted. | |
void | Set (const TopoDS_Shape &ashap) |
Constructs the reference shape ashap. | |
const TopoDS_Shape & | Shape () const |
Returns the shape which is constructed in Set. | |
virtual void | Compute (const Handle< PrsMgr_PresentationManager2d > &aPresentationManager, const Handle< Graphic2d_GraphicObject > &aPresentation, const Standard_Integer aMode=0) |
this method should fill the presentation according to the enumerated mode of the application and to the display parameter of the application. | |
Protected Member Functions | |
virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Prs3d_Presentation > &aPresentation) |
Calculates the 3D view aPresentation and its updates. The latter are managed by aPresentationManager. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. It must be redefined to implement hidden line removal for the object. The user never calls this method himself. This is done via the InteractiveContext object and is dependent on the point of view from which the object is displayed. | |
virtual void | Compute (const Handle< Prs3d_Projector > &aProjector, const Handle< Geom_Transformation > &aTrsf, const Handle< Prs3d_Presentation > &aPresentation) |
computes the presentation according to a point of view given by <aProjector>. To be Used when the associated degenerated Presentations have been transformed by <aTrsf> which is not a Pure Translation. The HLR Prs can't be deducted automatically WARNING :<aTrsf> must be applied to the object to display before computation !!! | |
virtual void | ComputeSelection (const Handle< SelectMgr_Selection > &aSelection, const Standard_Integer aMode) |
Recovers and calculates any sensitive primitive, aSelection, available in Shape mode, specified by aMode. As a rule, these are sensitive faces. This method is defined as virtual. This enables you to implement it in the creation of a new class of AIS Interactive Object. You need to do this and in so doing, redefine this method, if you create a class which enriches the list of signatures and types. |
virtual Standard_Boolean AIS_MultipleConnectedShape::AcceptShapeDecomposition | ( | ) | const [virtual] |
Reimplemented from AIS_InteractiveObject.
virtual void AIS_MultipleConnectedShape::Compute | ( | const Handle< PrsMgr_PresentationManager2d > & | aPresentationManager, |
const Handle< Graphic2d_GraphicObject > & | aPresentation, | ||
const Standard_Integer | aMode = 0 |
||
) | [virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.
virtual void AIS_MultipleConnectedShape::Compute | ( | const Handle< Prs3d_Projector > & | aProjector, |
const Handle< Prs3d_Presentation > & | aPresentation | ||
) | [protected, virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.
virtual void AIS_MultipleConnectedShape::Compute | ( | const Handle< Prs3d_Projector > & | aProjector, |
const Handle< Geom_Transformation > & | aTrsf, | ||
const Handle< Prs3d_Presentation > & | aPresentation | ||
) | [protected, virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.
virtual void AIS_MultipleConnectedShape::ComputeSelection | ( | const Handle< SelectMgr_Selection > & | aSelection, |
const Standard_Integer | aMode | ||
) | [protected, virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.
void AIS_MultipleConnectedShape::Set | ( | const TopoDS_Shape & | ashap | ) |
const TopoDS_Shape& AIS_MultipleConnectedShape::Shape | ( | ) | const |
virtual Standard_Integer AIS_MultipleConnectedShape::Signature | ( | ) | const [virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.
virtual AIS_KindOfInteractive AIS_MultipleConnectedShape::Type | ( | ) | const [virtual] |
Reimplemented from AIS_MultipleConnectedInteractive.