Open CASCADE Technology  6.5.4
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Data Structures
Graphic2d_Primitive.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic2d_Primitive.hxx>
#include <Graphic2d_GOPtr.hxx>
#include <Standard_ShortReal.hxx>
#include <Standard_Integer.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <Graphic2d_TypeOfPrimitive.hxx>
#include <Handle_TColStd_HSequenceOfInteger.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic2d_Drawer.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic2d_GraphicObject.hxx>
#include <Standard_Real.hxx>
#include <Graphic2d_PickMode.hxx>
#include <Quantity_Length.hxx>
#include <Graphic2d_TransientManager.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Aspect_FStream.hxx>

Data Structures

class  Graphic2d_Primitive
 Groups all drawing elements which can be stored
in a graphic object.
Each primitive have a postion in the space model.
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