Open CASCADE Technology  6.5.4
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Data Structures
Visual3d_ContextView.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_ShortReal.hxx>
#include <Visual3d_TypeOfModel.hxx>
#include <Visual3d_TypeOfVisualization.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <Visual3d_TypeOfSurfaceDetail.hxx>
#include <Standard_Real.hxx>
#include <Handle_Visual3d_ClipPlane.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Visual3d_HSetOfClipPlane.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Visual3d_HSetOfLight.hxx>

Data Structures

class  Visual3d_ContextView
 This class manages the creation and update of
a visualization context for one view in the viewer.
A context is defined by :
Antialiasing.
ZClipping.
Depth-cueing.
The type of visualization.
The light sources.
More...