Open CASCADE Technology
6.5.4
|
This class provides the implementation of
a manual 1D texture.
you MUST provides texture coordinates on
your facets if you want to see your
texture.
#include <Graphic3d_Texture1Dmanual.hxx>
Public Member Functions | |
Graphic3d_Texture1Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Standard_CString FileName) | |
Creates a texture from the file FileName. | |
Graphic3d_Texture1Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Graphic3d_NameOfTexture1D NOT) | |
Create a texture from a predefined texture name set. |
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
const Standard_CString | FileName | ||
) |
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
const Graphic3d_NameOfTexture1D | NOT | ||
) |