Open CASCADE Technology  6.5.4
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Public Member Functions
Graphic3d_Array1OfVertex Class Reference

#include <Graphic3d_Array1OfVertex.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Graphic3d_Array1OfVertex (const Standard_Integer Low, const Standard_Integer Up)
 Graphic3d_Array1OfVertex (const Graphic3d_Vertex &Item, const Standard_Integer Low, const Standard_Integer Up)
void Init (const Graphic3d_Vertex &V)
void Destroy ()
 ~Graphic3d_Array1OfVertex ()
Standard_Boolean IsAllocated () const
const Graphic3d_Array1OfVertexAssign (const Graphic3d_Array1OfVertex &Other)
const Graphic3d_Array1OfVertexoperator= (const Graphic3d_Array1OfVertex &Other)
Standard_Integer Length () const
Standard_Integer Lower () const
Standard_Integer Upper () const
void SetValue (const Standard_Integer Index, const Graphic3d_Vertex &Value)
const Graphic3d_VertexValue (const Standard_Integer Index) const
const Graphic3d_Vertexoperator() (const Standard_Integer Index) const
Graphic3d_VertexChangeValue (const Standard_Integer Index)
Graphic3d_Vertexoperator() (const Standard_Integer Index)

Constructor & Destructor Documentation


Member Function Documentation

const Graphic3d_Vertex& Graphic3d_Array1OfVertex::operator() ( const Standard_Integer  Index) const [inline]
Graphic3d_Vertex& Graphic3d_Array1OfVertex::operator() ( const Standard_Integer  Index) [inline]
const Graphic3d_Array1OfVertex& Graphic3d_Array1OfVertex::operator= ( const Graphic3d_Array1OfVertex Other) [inline]

The documentation for this class was generated from the following file: