Open CASCADE Technology  6.5.4
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Data Structures
Graphic2d_Buffer.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic2d_Buffer.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Aspect_WindowDriver.hxx>
#include <Standard_ShortReal.hxx>
#include <Aspect_TypeOfDrawMode.hxx>
#include <Graphic2d_ViewPtr.hxx>
#include <Graphic2d_SequenceOfPrimitives.hxx>
#include <Graphic2d_SequenceOfGraphicObject.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Quantity_Length.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Graphic2d_Primitive.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_Factor.hxx>
#include <Handle_Graphic2d_ViewMapping.hxx>
#include <Standard_Real.hxx>

Data Structures

class  Graphic2d_Buffer
 This class constructs a 2D graphic buffer in a view. It
manages a set of graphic objects and/or primitives.
To draw the buffer, the following elements are required:
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