Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic2d_VectorialMarker.hxx>
#include <Standard_ShortReal.hxx>
#include <Graphic2d_Line.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Quantity_Length.hxx>
Data Structures | |
class | Graphic2d_VectorialMarker |
Groups all the primitives which behaves like geometrical marker. for example : EllipsMarker, CircleMarker ... A marker is a primitive which retains its original on-screen size no matter how the view is zoomed. For example, markers are used as symbols of dimension. Every marker takes a reference point as an argument in its constructor. CircleMarker and EllipsMarker take another point as the center and PolylineMarker takes the first point of its list as its origin. The coordinates of the centre or origin point are offsets with respect to the reference point. More... |