Open CASCADE Technology
6.5.4
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Writes a Shape to a File in VRML Format
#include <SWDRAW_ToVRML.hxx>
Public Member Functions | |
DEFINE_STANDARD_ALLOC | SWDRAW_ToVRML () |
Standard_Real & | EmissiveColorRed () |
Standard_Real & | EmissiveColorGreen () |
Standard_Real & | EmissiveColorBlue () |
Standard_Real & | DiffuseColorRed () |
Standard_Real & | DiffuseColorGreen () |
Standard_Real & | DiffuseColorBlue () |
Standard_Real & | Transparency () |
Standard_Real & | AmbientIntensity () |
Standard_Real & | SpecularColorRed () |
Standard_Real & | SpecularColorGreen () |
Standard_Real & | SpecularColorBlue () |
Standard_Real & | Shininess () |
TCollection_AsciiString & | Texture () |
Standard_Real & | CreaseAngle () |
Standard_Real & | Deflection () |
Standard_Boolean | Write (const TopoDS_Shape &shape, const Standard_CString filename) const |
conversion of a Shape into VRML format for 3d visualisation |
Standard_Boolean SWDRAW_ToVRML::Write | ( | const TopoDS_Shape & | shape, |
const Standard_CString | filename | ||
) | const |