Open CASCADE Technology  6.5.4
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Data Structures
Xw_Driver.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Xw_Driver.hxx>
#include <Xw_TypeOfVisual.hxx>
#include <Standard_Address.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Aspect_TypeOfPrimitive.hxx>
#include <Handle_Xw_HListOfMFTFonts.hxx>
#include <Handle_TShort_HArray1OfShortReal.hxx>
#include <Handle_Xw_TextManager.hxx>
#include <Aspect_WindowDriver.hxx>
#include <Handle_Xw_Window.hxx>
#include <Aspect_TypeOfResize.hxx>
#include <Handle_Aspect_ColorMap.hxx>
#include <Handle_Aspect_TypeMap.hxx>
#include <Handle_Aspect_WidthMap.hxx>
#include <Handle_Aspect_FontMap.hxx>
#include <Handle_Aspect_MarkMap.hxx>
#include <Aspect_TypeOfDrawMode.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Quantity_Factor.hxx>
#include <Handle_Standard_Transient.hxx>
#include <Standard_CString.hxx>
#include <Standard_ShortReal.hxx>
#include <Aspect_TypeOfText.hxx>
#include <Quantity_Ratio.hxx>
#include <Quantity_Length.hxx>

Data Structures

class  Xw_Driver
 This class defines a X window Driver.
Warning: A Driver is associated with one window and lets you
draw any primitives with any attributes you choose
inside that window. All Values and coordinates are
defined in Device Window Unit (DWU) space, which is
the Normalized Floating Pixel space limited by the size
of the window. The Maps Driver must be initialized
with Aspect_Driver::SetXXXXMap(aMap) where XXXX
may correspond to Color, Mark, Type, Width and Font.
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