Open CASCADE Technology
6.5.4
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#include <Graphic2d_BufferList.hxx>
void Graphic2d_BufferList::Append | ( | const Handle< Graphic2d_Buffer > & | anItem | ) |
void Graphic2d_BufferList::Append | ( | const Handle< Graphic2d_BufferList > & | aSequence | ) |
Handle_Graphic2d_Buffer& Graphic2d_BufferList::ChangeValue | ( | const Standard_Integer | anIndex | ) |
void Graphic2d_BufferList::Exchange | ( | const Standard_Integer | anIndex, |
const Standard_Integer | anOtherIndex | ||
) |
void Graphic2d_BufferList::InsertAfter | ( | const Standard_Integer | anIndex, |
const Handle< Graphic2d_Buffer > & | anItem | ||
) |
void Graphic2d_BufferList::InsertAfter | ( | const Standard_Integer | anIndex, |
const Handle< Graphic2d_BufferList > & | aSequence | ||
) |
void Graphic2d_BufferList::InsertBefore | ( | const Standard_Integer | anIndex, |
const Handle< Graphic2d_Buffer > & | anItem | ||
) |
void Graphic2d_BufferList::InsertBefore | ( | const Standard_Integer | anIndex, |
const Handle< Graphic2d_BufferList > & | aSequence | ||
) |
Standard_Integer Graphic2d_BufferList::Length | ( | ) | const |
void Graphic2d_BufferList::Prepend | ( | const Handle< Graphic2d_Buffer > & | anItem | ) |
void Graphic2d_BufferList::Prepend | ( | const Handle< Graphic2d_BufferList > & | aSequence | ) |
void Graphic2d_BufferList::Remove | ( | const Standard_Integer | anIndex | ) |
void Graphic2d_BufferList::Remove | ( | const Standard_Integer | fromIndex, |
const Standard_Integer | toIndex | ||
) |
void Graphic2d_BufferList::SetValue | ( | const Standard_Integer | anIndex, |
const Handle< Graphic2d_Buffer > & | anItem | ||
) |
Handle_Graphic2d_BufferList Graphic2d_BufferList::ShallowCopy | ( | ) | const |
Handle_Graphic2d_BufferList Graphic2d_BufferList::Split | ( | const Standard_Integer | anIndex | ) |
const Handle_Graphic2d_Buffer& Graphic2d_BufferList::Value | ( | const Standard_Integer | anIndex | ) | const |