Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Handle_StdSelect_ViewerSelector3d.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Handle_Prs3d_Drawer.hxx>
#include <StdSelect_TypeOfResult.hxx>
#include <TColStd_MapOfInteger.hxx>
#include <StdSelect_IndexedDataMapOfOwnerPrs.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Visual3d_TransientManager.hxx>
#include <Handle_V3d_View.hxx>
#include <Standard_Boolean.hxx>
Data Structures | |
class | StdSelect_BRepHilighter |
Tool to manage hilight of BRepOwners during the selection process -> Built with a ViewSelector3d. -> Can hilight all the detected elements at the mouse position or just the closest one. How Use It: TheSelector -> SelectPix (Xmouse,YMouse); TheBRepHilighter->Process (); When good choice toto = TheSelector->LastPicked(); More... |