defines a Normal node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 3D surface normal vectors to be used by vertex-based shape
nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This
node does not produce a visible result during rendering; it simply replaces the current
normals in the rendering state for subsequent nodes to use. This node contains one
multiple-valued field that contains the normal vectors.
#include <Vrml_Normal.hxx>
Constructor & Destructor Documentation
Member Function Documentation
The documentation for this class was generated from the following file: