Open CASCADE Technology
6.5.4
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#include <Graphic3d_SequenceOfStructure.hxx>
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::Assign | ( | const Graphic3d_SequenceOfStructure & | Other | ) |
Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::ChangeValue | ( | const Standard_Integer | Index | ) |
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::First | ( | ) | const |
void Graphic3d_SequenceOfStructure::InsertAfter | ( | const Standard_Integer | Index, |
const Handle< Graphic3d_Structure > & | T | ||
) |
void Graphic3d_SequenceOfStructure::InsertAfter | ( | const Standard_Integer | Index, |
Graphic3d_SequenceOfStructure & | S | ||
) |
void Graphic3d_SequenceOfStructure::InsertBefore | ( | const Standard_Integer | Index, |
const Handle< Graphic3d_Structure > & | T | ||
) |
void Graphic3d_SequenceOfStructure::InsertBefore | ( | const Standard_Integer | Index, |
Graphic3d_SequenceOfStructure & | S | ||
) |
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::Last | ( | ) | const |
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::operator() | ( | const Standard_Integer | Index | ) | const [inline] |
Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::operator() | ( | const Standard_Integer | Index | ) | [inline] |
const Graphic3d_SequenceOfStructure& Graphic3d_SequenceOfStructure::operator= | ( | const Graphic3d_SequenceOfStructure & | Other | ) | [inline] |
void Graphic3d_SequenceOfStructure::Remove | ( | const Standard_Integer | FromIndex, |
const Standard_Integer | ToIndex | ||
) |
void Graphic3d_SequenceOfStructure::SetValue | ( | const Standard_Integer | Index, |
const Handle< Graphic3d_Structure > & | I | ||
) |
void Graphic3d_SequenceOfStructure::Split | ( | const Standard_Integer | Index, |
Graphic3d_SequenceOfStructure & | Sub | ||
) |
const Handle_Graphic3d_Structure& Graphic3d_SequenceOfStructure::Value | ( | const Standard_Integer | Index | ) | const |