Open CASCADE Technology
6.5.4
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A 3D voxel model keeping 4 bits for each voxel (one of 16 colors).
#include <Voxel_ColorDS.hxx>
Public Member Functions | |
DEFINE_STANDARD_ALLOC | Voxel_ColorDS () |
An empty constructor. | |
Voxel_ColorDS (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) | |
A constructor initializing the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. | |
virtual void | Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) |
Initialization of the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. | |
void | Destroy () |
A destructor of the voxel model. | |
~Voxel_ColorDS () | |
void | SetZero () |
The method sets all values equal to 0 (false) and releases the memory. | |
void | Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_Byte data) |
Defines a value for voxel with co-ordinates (ix, iy, iz). Only the first four bits are used! Initial state of the model is so that all voxels have value 0x0000, and this data doesn't occupy memory. Memory for data is allocating during setting non-zero values (0x0101, for example). | |
Standard_Byte | Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const |
Returns the value of voxel with co-ordinates (ix, iy, iz). |
Voxel_ColorDS::Voxel_ColorDS | ( | const Standard_Real | x, |
const Standard_Real | y, | ||
const Standard_Real | z, | ||
const Standard_Real | x_len, | ||
const Standard_Real | y_len, | ||
const Standard_Real | z_len, | ||
const Standard_Integer | nb_x, | ||
const Standard_Integer | nb_y, | ||
const Standard_Integer | nb_z | ||
) |
Voxel_ColorDS::~Voxel_ColorDS | ( | ) | [inline] |
Standard_Byte Voxel_ColorDS::Get | ( | const Standard_Integer | ix, |
const Standard_Integer | iy, | ||
const Standard_Integer | iz | ||
) | const |
virtual void Voxel_ColorDS::Init | ( | const Standard_Real | x, |
const Standard_Real | y, | ||
const Standard_Real | z, | ||
const Standard_Real | x_len, | ||
const Standard_Real | y_len, | ||
const Standard_Real | z_len, | ||
const Standard_Integer | nb_x, | ||
const Standard_Integer | nb_y, | ||
const Standard_Integer | nb_z | ||
) | [virtual] |
Reimplemented from Voxel_DS.
void Voxel_ColorDS::Set | ( | const Standard_Integer | ix, |
const Standard_Integer | iy, | ||
const Standard_Integer | iz, | ||
const Standard_Byte | data | ||
) |