Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_CInitTexture.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Handle_AlienImage_AlienImage.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Standard_Boolean.hxx>
Data Structures | |
class | Graphic3d_TextureRoot |
This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture too supported formats: X, SunRaster, Aida, Euclid, SGI rgb More... |