Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <TCollection_AsciiString.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Real.hxx>
#include <Aspect_TypeOfStyleText.hxx>
#include <Aspect_TypeOfDisplayText.hxx>
#include <Standard_Boolean.hxx>
#include <Font_FontAspect.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_CString.hxx>
Data Structures | |
class | Graphic3d_AspectText3d |
Creates and updates a group of attributes for text primitives. This group contains the colour, font, expansion factor (height/width ratio), and inter-character space. NOTE: The font name is stored in the aspect instance so it is safe to pass it as const char* to OpenGl package without copying the string. However, the aspect should not be deleted until the text drawn using this aspect is no longer visible. The best practice is to keep the aspect in the object's drawer. More... |