Open CASCADE Technology
6.5.4
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#include <Handle_OpenGl_Workspace.hxx>
#include <OpenGl_Window.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Quantity_Color.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_CView.hxx>
#include <Aspect_CLayer2d.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Graphic3d_PtrFrameBuffer.hxx>
#include <Graphic3d_BufferType.hxx>
#include <InterfaceGraphic_Graphic3d.hxx>
#include <InterfaceGraphic_Visual3d.hxx>
#include <OpenGl_tsm.hxx>
#include <OpenGl_Display.hxx>
#include <OpenGl_Matrix.hxx>
#include <OpenGl_NamedStatus.hxx>
#include <OpenGl_TextParam.hxx>
#include <Handle_OpenGl_View.hxx>
Data Structures | |
class | OpenGl_Workspace |
Reprepsents window with GL context. Provides methods to render primitives and maintan GL state. More... |