Open CASCADE Technology  6.5.4
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Public Member Functions
Vrml_PointLight Class Reference

defines a point light node of VRML specifying
properties of lights.
This node defines a point light source at a fixed 3D location
A point source illuminates equally in all directions;
that is omni-directional.
Color is written as an RGB triple.
Light intensity must be in the range 0.0 to 1.0, inclusive.

#include <Vrml_PointLight.hxx>

Public Member Functions

DEFINE_STANDARD_ALLOC Vrml_PointLight ()
 Vrml_PointLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aLocation)
void SetOnOff (const Standard_Boolean aOnOff)
Standard_Boolean OnOff () const
void SetIntensity (const Standard_Real aIntensity)
Standard_Real Intensity () const
void SetColor (const Quantity_Color &aColor)
Quantity_Color Color () const
void SetLocation (const gp_Vec &aLocation)
gp_Vec Location () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation


The documentation for this class was generated from the following file: