Open CASCADE Technology  6.5.4
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Public Member Functions
Vrml_TextureCoordinate2 Class Reference

defines a TextureCoordinate2 node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 2D coordinates to be used to map textures
to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet
objects. It replaces the current texture coordinates in the rendering
state for the shapes to use.
Texture coordinates range from 0 to 1 across the texture.
The horizontal coordinate, called S, is specified first, followed
by vertical coordinate, T.
By default :
myPoint (0 0)

#include <Vrml_TextureCoordinate2.hxx>

Inheritance diagram for Vrml_TextureCoordinate2:
Inheritance graph
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Public Member Functions

 Vrml_TextureCoordinate2 ()
 Vrml_TextureCoordinate2 (const Handle< TColgp_HArray1OfVec2d > &aPoint)
void SetPoint (const Handle< TColgp_HArray1OfVec2d > &aPoint)
Handle_TColgp_HArray1OfVec2d Point () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation


Member Function Documentation

Handle_TColgp_HArray1OfVec2d Vrml_TextureCoordinate2::Point ( ) const

The documentation for this class was generated from the following file: