Open CASCADE Technology
6.5.4
|
A framework to define the display of shading.
The attributes which make up this definition include:
More...
#include <Prs3d_ShadingAspect.hxx>
Public Member Functions | |
Prs3d_ShadingAspect () | |
Constructs an empty framework to display shading. | |
void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons interior color and material ambient color. | |
void | SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons interior color and material ambient color. | |
void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons material aspect. | |
void | SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
void | SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) | |
void | SetAspect (const Handle< Graphic3d_AspectFillArea3d > &Asp) |
Change the polygons aspect properties. | |
Quantity_Color | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons color. | |
Graphic3d_MaterialAspect | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons material aspect. | |
Standard_Real | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
Returns the polygons transparency value. | |
Handle_Graphic3d_AspectFillArea3d | Aspect () const |
Returns the polygons aspect properties. |
Handle_Graphic3d_AspectFillArea3d Prs3d_ShadingAspect::Aspect | ( | ) | const |
Quantity_Color Prs3d_ShadingAspect::Color | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Graphic3d_MaterialAspect Prs3d_ShadingAspect::Material | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
void Prs3d_ShadingAspect::SetColor | ( | const Quantity_Color & | aColor, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
||
) |
void Prs3d_ShadingAspect::SetColor | ( | const Quantity_NameOfColor | aColor, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
||
) |
void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_MaterialAspect & | aMaterial, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
||
) |
void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_NameOfMaterial | aMaterial, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
||
) |
void Prs3d_ShadingAspect::SetTransparency | ( | const Standard_Real | aValue, |
const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE |
||
) |
Standard_Real Prs3d_ShadingAspect::Transparency | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |