Open CASCADE Technology  6.5.4
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Data Structures
Vrml_Texture2Transform.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <gp_Vec2d.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Texture2Transform
 defines a Texture2Transform node of VRML specifying properties of geometry
and its appearance.
This node defines a 2D transformation applied to texture coordinates.
This affect the way textures are applied to the surfaces of subsequent
shapes.
Transformation consisits of(in order) a non-uniform scale about an
arbitrary center point, a rotation about that same point, and
a translation. This allows a user to change the size and position of
the textures on the shape.
By default :
myTranslation (0 0)
myRotation (0)
myScaleFactor (1 1)
myCenter (0 0)
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