Open CASCADE Technology
6.5.4
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#include <Graphic3d_ListOfPArray.hxx>
Graphic3d_ListOfPArray::~Graphic3d_ListOfPArray | ( | ) | [inline] |
void Graphic3d_ListOfPArray::Append | ( | const Handle< Graphic3d_ArrayOfPrimitives > & | I, |
Graphic3d_ListIteratorOfListOfPArray & | theIt | ||
) |
Handle_Graphic3d_ArrayOfPrimitives& Graphic3d_ListOfPArray::First | ( | ) | const |
void Graphic3d_ListOfPArray::InsertAfter | ( | const Handle< Graphic3d_ArrayOfPrimitives > & | I, |
Graphic3d_ListIteratorOfListOfPArray & | It | ||
) |
void Graphic3d_ListOfPArray::InsertAfter | ( | Graphic3d_ListOfPArray & | Other, |
Graphic3d_ListIteratorOfListOfPArray & | It | ||
) |
void Graphic3d_ListOfPArray::InsertBefore | ( | const Handle< Graphic3d_ArrayOfPrimitives > & | I, |
Graphic3d_ListIteratorOfListOfPArray & | It | ||
) |
void Graphic3d_ListOfPArray::InsertBefore | ( | Graphic3d_ListOfPArray & | Other, |
Graphic3d_ListIteratorOfListOfPArray & | It | ||
) |
Handle_Graphic3d_ArrayOfPrimitives& Graphic3d_ListOfPArray::Last | ( | ) | const |
void Graphic3d_ListOfPArray::operator= | ( | const Graphic3d_ListOfPArray & | Other | ) | [inline] |
void Graphic3d_ListOfPArray::Prepend | ( | const Handle< Graphic3d_ArrayOfPrimitives > & | I, |
Graphic3d_ListIteratorOfListOfPArray & | theIt | ||
) |