Open CASCADE Technology
6.5.4
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#include <VrmlData_UnknownNode.hxx>
Public Member Functions | |
VrmlData_UnknownNode () | |
VrmlData_UnknownNode (const VrmlData_Scene &theScene, const char *theName=0L, const char *theTitle=0L) | |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
const TCollection_AsciiString & | GetTitle () const |
virtual Standard_Boolean | IsDefault () const |
Definition of UnknownNode -- placeholder for node types that are not processed now.
VrmlData_UnknownNode::VrmlData_UnknownNode | ( | ) | [inline] |
Empty Constructor.
VrmlData_UnknownNode::VrmlData_UnknownNode | ( | const VrmlData_Scene & | theScene, |
const char * | theName = 0L , |
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const char * | theTitle = 0L |
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) | [inline] |
Constructor.
const TCollection_AsciiString& VrmlData_UnknownNode::GetTitle | ( | ) | const [inline] |
Query the title of the unknown node.
virtual Standard_Boolean VrmlData_UnknownNode::IsDefault | ( | ) | const [virtual] |
Check if the Node is non-writeable -- always returns true.
Reimplemented from VrmlData_Node.
virtual VrmlData_ErrorStatus VrmlData_UnknownNode::Read | ( | VrmlData_InBuffer & | theBuffer | ) | [virtual] |
Read the unknown node, till the last closing brace of it.
Implements VrmlData_Node.