Open CASCADE Technology
6.5.4
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#include <Graphic3d_Array1OfVertexN.hxx>
DEFINE_STANDARD_ALLOC Graphic3d_Array1OfVertexN::Graphic3d_Array1OfVertexN | ( | const Standard_Integer | Low, |
const Standard_Integer | Up | ||
) |
Graphic3d_Array1OfVertexN::Graphic3d_Array1OfVertexN | ( | const Graphic3d_VertexN & | Item, |
const Standard_Integer | Low, | ||
const Standard_Integer | Up | ||
) |
const Graphic3d_Array1OfVertexN& Graphic3d_Array1OfVertexN::Assign | ( | const Graphic3d_Array1OfVertexN & | Other | ) |
const Graphic3d_VertexN& Graphic3d_Array1OfVertexN::operator() | ( | const Standard_Integer | Index | ) | const [inline] |
Graphic3d_VertexN& Graphic3d_Array1OfVertexN::operator() | ( | const Standard_Integer | Index | ) | [inline] |
const Graphic3d_Array1OfVertexN& Graphic3d_Array1OfVertexN::operator= | ( | const Graphic3d_Array1OfVertexN & | Other | ) | [inline] |
void Graphic3d_Array1OfVertexN::SetValue | ( | const Standard_Integer | Index, |
const Graphic3d_VertexN & | Value | ||
) |
const Graphic3d_VertexN& Graphic3d_Array1OfVertexN::Value | ( | const Standard_Integer | Index | ) | const |