Open CASCADE Technology
6.5.4
|
Function to approximate by AppSurface
#include <BRepBlend_AppFunc.hxx>
Public Member Functions | |
BRepBlend_AppFunc (Handle< BRepBlend_Line > &Line, Blend_Function &Func, const Standard_Real Tol3d, const Standard_Real Tol2d) | |
void | Point (const Blend_AppFunction &Func, const Standard_Real Param, const math_Vector &Sol, Blend_Point &Pnt) const |
void | Vec (math_Vector &Sol, const Blend_Point &Pnt) const |
BRepBlend_AppFunc::BRepBlend_AppFunc | ( | Handle< BRepBlend_Line > & | Line, |
Blend_Function & | Func, | ||
const Standard_Real | Tol3d, | ||
const Standard_Real | Tol2d | ||
) |
void BRepBlend_AppFunc::Point | ( | const Blend_AppFunction & | Func, |
const Standard_Real | Param, | ||
const math_Vector & | Sol, | ||
Blend_Point & | Pnt | ||
) | const [virtual] |
Implements BRepBlend_AppFuncRoot.
void BRepBlend_AppFunc::Vec | ( | math_Vector & | Sol, |
const Blend_Point & | Pnt | ||
) | const [virtual] |
Implements BRepBlend_AppFuncRoot.