Open CASCADE Technology
6.5.4
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_Vector.hxx>
#include <Standard_Real.hxx>
#include <Handle_TColStd_HArray2OfReal.hxx>
#include <Standard_Boolean.hxx>
Data Structures | |
class | Visual3d_ViewOrientation |
This class allows the definition of the manner in which an observer looks at the visualised scene. It defines a coordinate system called VRC (View Reference Coordinates) with 3 axes U,V,N Summary of 3D View Orientation -- -- The view orientation transformation defines -- the relationship between World Coordinates -- (WC) and View Reference Coordinates (VRC) -- -- To define a view orientation transformation -- you must define : -- -- The View Reference Point (VRP) -- The View Plane Normal (VPN) -- The View Up Vector (VUP). -- Optionally, it is possible to specify anisotropic (axial) scale factors. This allows to scale the scene using individual scale values along each coordinate axis. More... |