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Data Structures
Vrml_TextureCoordinate2.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_TextureCoordinate2.hxx>
#include <Handle_TColgp_HArray1OfVec2d.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_TextureCoordinate2
 defines a TextureCoordinate2 node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 2D coordinates to be used to map textures
to the vertices of subsequent PointSet, IndexedLineSet, or IndexedFaceSet
objects. It replaces the current texture coordinates in the rendering
state for the shapes to use.
Texture coordinates range from 0 to 1 across the texture.
The horizontal coordinate, called S, is specified first, followed
by vertical coordinate, T.
By default :
myPoint (0 0)
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