Open CASCADE Technology  6.5.4
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Data Structures
AIS_TexturedShape.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_TexturedShape.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <TCollection_AsciiString.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_Texture2Dmanual.hxx>
#include <AIS_Shape.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Standard_Integer.hxx>
#include <Standard_CString.hxx>

Data Structures

class  AIS_TexturedShape
 This class allows to map textures on shapes
Textures are image files.
The texture itself is parametrized in (0,1)x(0,1).
Each face of a shape located in
UV space is provided with these parameters:
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