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Public Member Functions
VrmlData_Sphere Class Reference

#include <VrmlData_Sphere.hxx>

Inheritance diagram for VrmlData_Sphere:
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Public Member Functions

 VrmlData_Sphere ()
 VrmlData_Sphere (const VrmlData_Scene &theScene, const char *theName, const Standard_Real theRadius=1.)
Standard_Real Radius () const
void SetRadius (const Standard_Real theRadius)
virtual const Handle
< TopoDS_TShape > & 
TShape ()
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const

Detailed Description

Implementation of the Sphere node.


Constructor & Destructor Documentation

Empty constructor

VrmlData_Sphere::VrmlData_Sphere ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Real  theRadius = 1. 
) [inline]

Constructor


Member Function Documentation

virtual Handle< VrmlData_Node > VrmlData_Sphere::Clone ( const Handle< VrmlData_Node > &  theOther) const [virtual]

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

Query the sphere radius

virtual VrmlData_ErrorStatus VrmlData_Sphere::Read ( VrmlData_InBuffer theBuffer) [virtual]

Fill the Node internal data from the given input stream.

Implements VrmlData_Node.

Set the spere radius

Query the primitive topology. This method returns a Null shape if there is an internal error during the primitive creation (zero radius, etc.)

Implements VrmlData_Geometry.

virtual VrmlData_ErrorStatus VrmlData_Sphere::Write ( const char *  thePrefix) const [virtual]

Write the Node to output stream.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file: