Open CASCADE Technology
6.5.4
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This class defined a manual texture 2D
facets MUST define texture coordinate
if you want to see somethings on.
#include <Graphic3d_Texture2Dmanual.hxx>
Public Member Functions | |
Graphic3d_Texture2Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Standard_CString FileName) | |
Creates a texture from a file | |
Graphic3d_Texture2Dmanual (const Handle< Graphic3d_StructureManager > &SM, const Graphic3d_NameOfTexture2D NOT) | |
Creates a texture from a predefined texture name set. |
Graphic3d_Texture2Dmanual::Graphic3d_Texture2Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
const Standard_CString | FileName | ||
) |
Graphic3d_Texture2Dmanual::Graphic3d_Texture2Dmanual | ( | const Handle< Graphic3d_StructureManager > & | SM, |
const Graphic3d_NameOfTexture2D | NOT | ||
) |