Open CASCADE Technology
6.5.4
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#include <Graphic3d_HSequenceOfStructure.hxx>
void Graphic3d_HSequenceOfStructure::Append | ( | const Handle< Graphic3d_Structure > & | anItem | ) |
void Graphic3d_HSequenceOfStructure::Append | ( | const Handle< Graphic3d_HSequenceOfStructure > & | aSequence | ) |
Handle_Graphic3d_Structure& Graphic3d_HSequenceOfStructure::ChangeValue | ( | const Standard_Integer | anIndex | ) |
void Graphic3d_HSequenceOfStructure::Exchange | ( | const Standard_Integer | anIndex, |
const Standard_Integer | anOtherIndex | ||
) |
void Graphic3d_HSequenceOfStructure::InsertAfter | ( | const Standard_Integer | anIndex, |
const Handle< Graphic3d_Structure > & | anItem | ||
) |
void Graphic3d_HSequenceOfStructure::InsertAfter | ( | const Standard_Integer | anIndex, |
const Handle< Graphic3d_HSequenceOfStructure > & | aSequence | ||
) |
void Graphic3d_HSequenceOfStructure::InsertBefore | ( | const Standard_Integer | anIndex, |
const Handle< Graphic3d_Structure > & | anItem | ||
) |
void Graphic3d_HSequenceOfStructure::InsertBefore | ( | const Standard_Integer | anIndex, |
const Handle< Graphic3d_HSequenceOfStructure > & | aSequence | ||
) |
void Graphic3d_HSequenceOfStructure::Prepend | ( | const Handle< Graphic3d_Structure > & | anItem | ) |
void Graphic3d_HSequenceOfStructure::Prepend | ( | const Handle< Graphic3d_HSequenceOfStructure > & | aSequence | ) |
void Graphic3d_HSequenceOfStructure::Remove | ( | const Standard_Integer | fromIndex, |
const Standard_Integer | toIndex | ||
) |
void Graphic3d_HSequenceOfStructure::SetValue | ( | const Standard_Integer | anIndex, |
const Handle< Graphic3d_Structure > & | anItem | ||
) |
Handle_Graphic3d_HSequenceOfStructure Graphic3d_HSequenceOfStructure::ShallowCopy | ( | ) | const |
Handle_Graphic3d_HSequenceOfStructure Graphic3d_HSequenceOfStructure::Split | ( | const Standard_Integer | anIndex | ) |
const Handle_Graphic3d_Structure& Graphic3d_HSequenceOfStructure::Value | ( | const Standard_Integer | anIndex | ) | const |