Open CASCADE Technology
6.5.4
|
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentationManager2d.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Handle_Graphic2d_DisplayList.hxx>
#include <Handle_Graphic2d_TransientManager.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Handle_Viewer_View.hxx>
#include <Handle_Graphic2d_Buffer.hxx>
#include <Handle_PrsMgr_Presentation2d.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
Data Structures | |
class | PrsMgr_PresentationManager2d |
A framework to manage 2D displays, graphic entities and their updates. Plotters, Highlights, Minima maxima, immediate display (of transient graphic data???]. More... |