Open CASCADE Technology  6.5.4
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Data Structures
Vrml_Separator.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Vrml_SeparatorRenderCulling.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Separator
 defines a Separator node of VRML specifying group properties.
This group node performs a push (save) of the traversal state before traversing its children
and a pop (restore) after traversing them. This isolates the separator's children from the
rest of the scene graph. A separator can include lights, cameras, coordinates, normals,
bindings, and all other properties.
Separators can also perform render culling. Render culling skips over traversal of the
separator's children if they are not going to be rendered, based on the comparison of the
separator's bounding box with the current view volume. Culling is controlled by the
renderCulling field. These are set to AUTO by default, allowing the implementation to
decide whether or not to cull.
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