Open CASCADE Technology  6.5.4
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Data Structures
Graphic2d_GraphicObject.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic2d_GraphicObject.hxx>
#include <Graphic2d_ViewPtr.hxx>
#include <TColStd_IndexedMapOfTransient.hxx>
#include <Standard_Integer.hxx>
#include <gp_GTrsf2d.hxx>
#include <Graphic2d_CBitFields8.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_TColStd_HSequenceOfInteger.hxx>
#include <Graphic2d_DisplayStatus.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic2d_View.hxx>
#include <Graphic2d_TypeOfComposition.hxx>
#include <Handle_Graphic2d_Primitive.hxx>
#include <Quantity_Length.hxx>
#include <Handle_Graphic2d_Drawer.hxx>
#include <Standard_Real.hxx>
#include <Graphic2d_PickMode.hxx>

Data Structures

class  Graphic2d_GraphicObject
 Creates a 2D graphic object in a view.
A graphic object is a primitives manager.
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