Open CASCADE Technology  6.5.4
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines
Data Structures
Graphic3d_TextureRoot.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Standard_Integer.hxx>
#include <Graphic3d_CInitTexture.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Handle_AlienImage_AlienImage.hxx>
#include <Handle_TColStd_HArray1OfReal.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_CString.hxx>
#include <Standard_Boolean.hxx>

Data Structures

class  Graphic3d_TextureRoot
 This is the texture root class enable the dialog with the GraphicDriver
allows the loading of texture too supported formats:
X, SunRaster, Aida, Euclid, SGI rgb
More...