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Data Structures
Vrml_Rotation.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Rotation
 defines a Rotation node of VRML specifying matrix and transform properties.
This node defines a 3D rotation about an arbitrary axis through the origin.
By default : myRotation = (0 0 1 0)
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