MyGUI
3.0.3
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00001 00007 /* 00008 This file is part of MyGUI. 00009 00010 MyGUI is free software: you can redistribute it and/or modify 00011 it under the terms of the GNU Lesser General Public License as published by 00012 the Free Software Foundation, either version 3 of the License, or 00013 (at your option) any later version. 00014 00015 MyGUI is distributed in the hope that it will be useful, 00016 but WITHOUT ANY WARRANTY; without even the implied warranty of 00017 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00018 GNU Lesser General Public License for more details. 00019 00020 You should have received a copy of the GNU Lesser General Public License 00021 along with MyGUI. If not, see <http://www.gnu.org/licenses/>. 00022 */ 00023 #ifndef __MYGUI_LAYER_ITEM_H__ 00024 #define __MYGUI_LAYER_ITEM_H__ 00025 00026 #include "MyGUI_Prerequest.h" 00027 #include "MyGUI_LayerManager.h" 00028 #include "MyGUI_ILayer.h" 00029 #include "MyGUI_ILayerNode.h" 00030 #include "MyGUI_ILayerItem.h" 00031 #include "MyGUI_ISubWidget.h" 00032 00033 namespace MyGUI 00034 { 00035 00036 class MYGUI_EXPORT LayerItem : public ILayerItem 00037 { 00038 public: 00039 LayerItem(); 00040 virtual ~LayerItem() { } 00041 00042 public: 00043 ILayer* getLayer() { return mLayer; } 00044 00045 virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node); 00046 virtual void detachFromLayer(); 00047 virtual void upLayerItem(); 00048 00049 void setRenderItemTexture(ITexture* _texture); 00050 00051 void addChildItem(LayerItem* _item); 00052 void removeChildItem(LayerItem* _item); 00053 00054 void addChildNode(LayerItem* _item); 00055 void removeChildNode(LayerItem* _item); 00056 00057 void addRenderItem(ISubWidget* _item); 00058 void removeAllRenderItems(); 00059 00060 void saveLayerItem(); 00061 void restoreLayerItem(); 00062 00063 protected: 00064 void attachToLayerItemNode(ILayerNode* _node, bool _deep); 00065 void detachFromLayerItemNode(bool _deep); 00066 00067 private: 00068 // актуально для рутового виджета 00069 ILayer* mLayer; 00070 // конкретный айтем находящийся в слое 00071 ILayerNode * mLayerNode; 00072 ILayerNode * mSaveLayerNode; 00073 00074 typedef std::vector<LayerItem*> VectorLayerItem; 00075 // список наших детей айтемов 00076 VectorLayerItem mLayerItems; 00077 // список наших узлов 00078 VectorLayerItem mLayerNodes; 00079 00080 // вектор всех детей сабскинов 00081 VectorSubWidget mDrawItems; 00082 00083 ITexture* mTexture; 00084 }; 00085 00086 } // namespace MyGUI 00087 00088 #endif // __MYGUI_LAYER_ITEM_H__