OpenSceneGraph
3.0.1
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This class manage format for hardware skinning. More...
This class manage format for hardware skinning.
typedef std::vector<osg::ref_ptr<BoneType> > osgAnimation::RigTransformHardware::BonePalette |
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > osgAnimation::RigTransformHardware::BoneWeightAttribList |
typedef std::vector<osg::Matrix> osgAnimation::RigTransformHardware::MatrixPalette |
typedef std::vector<std::vector<IndexWeightEntry> > osgAnimation::RigTransformHardware::VertexIndexWeightList |
void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform | ( | const osg::Matrix & | transformFromSkeletonToGeometry, |
const osg::Matrix & | invTransformFromSkeletonToGeometry | ||
) |
bool osgAnimation::RigTransformHardware::createPalette | ( | int | nbVertexes, |
BoneMap | boneMap, | ||
const VertexInfluenceSet::VertexIndexToBoneWeightMap & | vertexIndexToBoneWeightMap | ||
) |
osg::Uniform* osgAnimation::RigTransformHardware::createVertexUniform | ( | ) | [protected] |
int osgAnimation::RigTransformHardware::getNumBonesPerVertex | ( | ) | const |
int osgAnimation::RigTransformHardware::getNumVertexes | ( | ) | const |
bool osgAnimation::RigTransformHardware::init | ( | RigGeometry & | ) | [protected] |
virtual void osgAnimation::RigTransformHardware::operator() | ( | RigGeometry & | ) | [virtual] |
Reimplemented from osgAnimation::RigTransform.
int osgAnimation::RigTransformHardware::_bonesPerVertex [protected] |
int osgAnimation::RigTransformHardware::_nbVertexes [protected] |
bool osgAnimation::RigTransformHardware::_needInit [protected] |
![]() | Generated at Thu Sep 27 2012 12:20:26 for the OpenSceneGraph by doxygen 1.7.6.1. |