VARKON Version 1.15 1997-10-16
Description
This is the main rendering function in VARKON. Produces a colored and
shaded image of all visible surfaces of the current view taking any material
defined or lightsources into account. f198 uses the flat shading model
in OpenGL which produces the quickest possible result. B_planes are rendered
as they are but surfaces are facetted (tesselated) by OpenGL before rendering.
The quality of the tesselation is controlled by the value of VARKON:s current
curve accuracy factor. A higer value (max=100) ubdivides surfaces into
more facets and is more CPU intensive. A lower value (min=0.1) produces
larger facets in a shorter time.
Available in
3D.
MBS Correspondence
shade_view();
Comments
There are currently no interactive functions to create material or
light sources but MBS includes routines for this.
See also
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