VARKON Version 1.15 1997-10-16
Description
Exactly the same function as f198 Display shaded image (Flat) with
the difference that this function uses the smoother Gourad shading model
of OpenGL instead of the flat model. Gourad shading produces better images
for the same number of facets if the light distribution is not the same
everywhere in the scene. This is the case for example when spotlights are
used.
Available in
3D.
MBS Correspondence
shade_view();
Comments
There are currently no interactive functions to create material or
light sources but MBS includes routines for this.
See also
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