README for wxStEditor

Copyright : 2005, John Labenski, Otto Wyss.
License : wxWindows license.

This library/program is free software; you can redistribute it and/or modify it under the terms of the wxWindows License; either version 3 of the License, or (at your option) any later version.

This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the wxWindows License for more details.

If you use this program/library and find any bugs or have added any features that you feel may be generally useful, please feel free to contact the author by e-mail at jrl1[at]sourceforge[dot]net.

Summary :

wxStEdit is a library and sample program for the wxWidgets's wxStyledTextCtrl wrapper around the Scintilla text editor widget. It provides a number of convenience functions and added capabilities, including the necessary preferences, styles, language management, menu creation and updating, a splitter, notebook, and frame component. Additionally it provides a find/replace, editor settings, and property dialogs. It is designed to be easily integrated into a larger program and while it tries to manage as much as possible, it's fairly extensible as well. Individual features and "helper" functionality can be turned off or overridden if desired.

The bottom line; this editor system builds upon the wxStyledTextCtrl by adding all the necessary code to ease the burden of providing a full featured editor or sets of identically styled editors in a notebook or frame.

What does the ST in wxSTEditor stand for? Either styled text or Scintilla text, your choice.

It has been tested in MS Windows OS >= 95 and *nix using GTK 1.2 or 2.0.
The recommended version of wxWidgets is 2.8 (>= 2.6).
The core for the editor was originally based on Otto Wyss's wxGuide editor.

References :

http://wxcode.sourceforge.net
http://www.wxwidgets.org
http://www.scintilla.org
http://bakefile.sourceforge.net

Provides : (at a glance)

The main GUI classes :

Helper classes :

Others :


Each component of the library can be used independently of the higher level controls. In other words you can use the wxSTEditor class independently of the others. The wxSTEditorSplitter only depends on the wxSTEditor, the wxSTEditorNotebook depends on the splitter and editor, and finally the wxSTEditorFrame on any one or all of the above.
You can subclass each or any of the controls and use them in conjunction with the others. The order of what control is parent to what is not important so long as the virtual functions like GetEditor() work appropriately.

Example uses : (see also notes and code in the wxstedit sample program)

You're making an IDE type program, use the notebook to manage your editor pages keeping the styles and preferences between all of them in sync. Your output window can also be assigned the same styles to make sure that it's colours are the same as the editors, but not the preferences since the user shouldn't be allowed to change anything. All editors should probably share the same languages.
Maybe you simply need a syntax highlighting widget for the user to occasionally edit/view some text in, just use the wxSTEditor widget itself.
The user needs to edit a file in a frame, just create a wxSTEditorFrame, create your options for it, and set the text or load a file. Thats it!

You can build it as a library and link to it or just add the files to your existing project. You typically need only include "wx/stedit/stedit.h".

Compilation :

NOTE: You must copy include/wx/stedit/setup0.h to setup.h

Compiles for wxWidgets version 2.6 and up, recommended version >= 2.6
Tested in Linux using gcc and wxGTK and wxMSW using MSVS 6&7.

Unix type systems using GCC and gmake :

Using the Makefiles

Use the Makefile in the src or samples/stedit directory which depends on the wxWidget's 'wx-config' script being in the path. The Makefile in the /src directory will create a library in the wxWidgets/lib directory using the wxWidgets naming conventions. To create the library elsewhere, change the variable $(WXLIBDIR) in the Makefile.

The Makefile in the sample/stedit dir will automatically try to build the library first and so you can simply run make in the samples/stedit dir to build both.

There is no "make install" for the sample, just copy or create a link to it someplace in your path. You can use “make clean” or “make cleanall” in the sample directory to rebuild the sources. The sample will create a ~/.wxStEdit ini file.

Using configure

The configure script in the root directory can also be used to generate a Makefile. For reference, the configure script is generated using bakefile and autoconf files located in the build directory that you should not have to modify. Run "./configure --help" to display the options for the configure script.

The configure script looks for wx-config in the path and tries to adjust the settings for compiling wxStEdit to match. To use multiple builds of wxWidgets and therefore wxStEdit you can create a directory, set the path to the appropriate wx-config, and run "/path/to/wxstedit/configure --prefix=/path/to/created/wxstedit/build_dir".

After successfully running configure you then merely type "make" to build the library. The output lib will be built into ./lib and the sample program in ./samples/stedit in the directory you ran configure from.

MSW using MS Visual Studio >= 6 :

You must have the WXWIN environment variable set to the root directory of your copy of the wxWidgets source to use the project files. In MS Win 9x you must edit your c:\config.sys file and reboot. In 2k/XP you can right click on “My Computer->Properties->Advanced->Environment Variables” and add a user variable, you must restart MSVS for the change to take effect.

Open the project file build/wxstedit.dsw to open both build files wxstedit_stedit.dsp for the lib and wxstedit_wxstedit.dsp for the sample.

Set the active project to wxstedit (the sample) and the build type that corresponds to the settings you used to build wxWidgets or use batch build to build.

The output library is placed in the ./lib dir and the sample program into the samples/stedit/dir.

MSVC 2003 is missing the libs msvcprt.lib and msvcprtd.lib. You can get more information from the website below about the 2003 compiler and also get the release msvcprt lib. Just copy it to msvcprtd.lib for debug builds. http://root.cern.ch/root/Procedure/Procedure%20to%20install%20the%20free%20Microsoft%20Visual%20C.htm

Bakefile :

I am unable to test all of the configurations that bakefile can generate, use the make and project files in the build directory the same way you would use them in the wxWidget's samples directory.

Normally, you do not have to regenerate these... In the build directory is a bakefile called “stedit .bkl”. To regenerate the make and project files run “bakefile_gen" stedit.bkl”, to regenerate a single type, like the Visual Studio project files for example, use “bakefile_gen -f msvs stedit.bkl”.
The base files for bakefile are, stedit.bkl (the main bakefile), Bakefile.bkgen (edit to point to stedit.bkl), and for gcc in linux aclocal.m4, acregen.sh, config.guess, config.sub, configure.as.

Documentation :

The "full documentation" is included in the headers with a description of the public functions. There is also a doxygen.cfg file in the "docs" directory that you can use to create cross referenced html docs, please review and adjust the file to your liking.

wxstedit.cpp : samples/stedit/wxstedit.cpp (wxstedit.exe for MSW, wxstedit for *nix)

Sample program that uses the wxSTEditorFrame to create a standalone editor executable. Its shows how little work is required to have a full featured text editor. The wxstedit program uses a wxFileConfig meaning that NO registry entries in MSW are created. Therefore no (un)installer needed. It only creates a "Documents and Settings/user/wxStEdit.ini" in MSW's NT OSs and ~/.wxStEdit *nix that you can delete if desired.

#defines and enums : include/wx/stedit/stedefs.h

NOTE:You must copy include/wx/stedit/setup0.h to setup.h

The include/wx/stedit/setup.h file is used to not compile in some of the data for the different Scintialla lexers. Since there are quite a few of them and each has their own keywords the amount of data is fairly sizeable, see stelangs.cpp. By default all of them are turned on.

wxSTEditor : include/wx/stedit/stedit.h

Subclassed from the wxStyledTextControl it provides some simplified methods and many additional features. The internal data it uses is the ref counted wxSTEditorData so that you can ref an editor (splitting for example) and the rest of the data goes with it.

wxSTEditorSplitter : include/wx/stedit/stesplit.h

wxSplitter window to split editor document horizontally or vertically. Can have it's own popup menu to aid in (un)splitting. Additionaly, it gets rid of gtk errors when wxSTC is in a notebook, so it's a good idea to always use this even if you don't want to allow splitting.

wxSTEditorNotebook : include/wx/stedit/stenoteb.h

A notebook that can manage the tab names, adds a right click menu to add and remove pages. Also handles loading/saving multiple files and searching though all files if the find replace dialog has this as a parent. It's intended to have wxSTEditorSplitter pages, but wxDynamicCast is used to verify each page before any action is taken and if you have used some other type of window it will be left alone.

wxSTEditorFrame : include/wx/stedit/steframe.h

A wxFrame that can have a toolbar or not and either a single page editor or a notebook for them. As with the notebook, it only adjusts the children that it has created or that your subclassed frame returns in the virtual functions to get the notebook, splitter, or editor.

wxSTEditorFindReplaceData : include/wx/stedit/stefindr.h

wxSTEditorFindReplacePanel :

wxSTEditorFindReplaceDialog :

An enhanced find/replace dialog that uses all the find/replace functionality of Scintilla. It stores multiple find/replace strings and shows them in wxComboBoxes. It operates in the same way as the wxFindReplaceDialog by sending events back to the parent. Use wxSTEditor::ShowFindReplaceDialog and it will create one for you. If the editor's parent is a splitter then the splitter will be the parent of the dialog, if grandparent is the notebook then that will be the parent. That way you can split/unsplit without loosing the dialog and search through all the notebook pages.

wxSTEditorOptions : include/wx/stedit/steopts.h

A simple class that stores different options for the editor, splitter, notebook, frame, config (wxConfig), and menu items. These are options to enable/disable features provided by this library, as opposed to the wxSTEditorPrefs that only store prefs for the wxStyledTextCtrl. It also stores popup menus for the editor, splitter, notebook and a menubar and toolbar that you'll want to be updated.

The options class is passed from parent to child so that once you set it up the way you want any children will use the same options. You can (of course) turn off all the options and then you're back to the wxStyledTextCtrl's behavior.

wxSTEditorMenuManager : include/wx/stedit/stemenum.h

This is a class to create a full set of menus and add items to a toolbar. You can control what menus are created by adjusting ored together enum values. The functions can either create new menus for you or just add items to the menu you send in.

The menu manager class also has static functions to update menu and toolbar items that won't fail if the item doesn't exist.

wxSTEditorPrintout : include/wx/stedit/steprint.h

Print management/preview window. You can use your own wxPrintData and/or wxPageSetupData or this will create it's own copy and delete it when done.

wxSTEditorPrintOptionsDialog : include/wx/stedit/steprint.h

A print options dialog to adjust how Scintilla will print the pages. Set the font zoom, wrap lines, and colour mode.

wxSTEditorPrefDialog : include/wx/stedit/stedlgs.h

wxSTEditorPrefDialogPageBase...

Shows all the preferences that the wxSTC can have in a compact dialog. Also lets you setup the styles (colouring for the editor) and view how the lexer handles different languages.

wxSTEditorPropertiesDialog : include/wx/stedit/stedlgs.h

Gives for the properties for the editor page, word count, eol, etc.

wxSTEditorPrefs : include/wx/stedit/steprefs.h

A ref counted preference class for the wxSTEditor that controls ALL of Scintilla's (wxSTEditor's) bool/int settings. This can get's attached to one or many editors by calling wxSTEditor::RegisterPrefs(myPrefs). It updates all the editors to have the same preferences automatically. This stores all the bool/int wxSTC preferences like tab width, wraplines, etc... Has functions to update menu items and load/save to a wxConfigBase.

wxSTEditorStyles : include/wx/stedit/steprefs.h

A ref counted styles class to stores all the styles that the wxSTC uses for colourizing a document. Comes with predefined values for styles 0-37 which you can (of course) change. Also stores some GUI styles like cursor colour and what not as well as the indicator colours and can load/save to a wxConfigBase.

A note on Scintilla's styles: Scintilla uses styles numbered 0-127, with 33-37 used for gui colouring, see STE_StyleType. Different lexers (languages) use different styles with different style numbers, they're unfortunately almost random, but they do start from 0 and are (mostly) contiguous. To simplify this a fixed set of styles are created numbered 0-32 that reasonably cover most of the styles used by the lexers. For example, any language that has a comment style will use STE_STYLE_COMMENT for that. Therefore you need only setup the styles 0-32 and any language should be appropriately styled. This way when a user wants to do something as simple as change the colors to white on black they only have to change it once and it works for any language.

wxSTEditorLangs : include/wx/stedit/steprefs.h

A ref counted language class for the wxSTC lexer to use. It uses the wxSTEditorStyles to set the colours and stores it's own words for each language. You probably only need one of these since the only thing that you can currently change is what file extensions to associate with what files. It contains information about every one of Scintilla's lexers, some may be more complete than others however and I welcome any help understanding the meaning of the styles for the more esoteric languages.

Notes :

IMPORTANT!

Some systems may send focus events when closing the app. This can happen if, for example, a modal dialog is shown to ask the user to save a file before closing and the user very quickly and incessantly clicks to close the dialog and then on a window in the closing frame. Since the wxSTEditor sends it's own focus event to the parents to help you update toolbars and whatnot, the window gets destroyed behind your back and causes a segfault. The benefits of tracking the focus (instead of using UpdateUI events) outweighs the extra care required. The solution is simple however! Call the topmost window's wxSTEditor/Splitter/Notebook/Frame::SetSendSTEEvents(false) in your wxApp::OnExit or in your wxFrame's EVT_CLOSE handler to block all wxSTEditor event processing for the window and all it's children.

All wxSTEditorOptions are passed down to the children of each window. For example, when you create a wxSTEditorFrame and call frame->CreateOptions all the children will be created and then CreateOptions with the parent's options called on them.

Events are passed to each child, eg. frame gets an event and calls bool HandleEvent for the notebook which calls HandleEvent for the splitter which calls HandleEvent for the current editor. Each HandleEvent function returns true if it knows about the event ID and has dealt with it. All the known event IDs are in stedefs.h

There are global versions of the preferences, styles, and languages that are always created. You should use these for at least one "set" of editors and create new ones for other editors if you want to allow different prefs/styles for different editors. (you probably don't need to create multiple languages)


This file was edited using the Nvu composer, tidied with "tidy -i -w 79 -o readme.h readme.htm" and converted to text using "html2text -nobs -ascii -o readme.txt readme.htm".