OpenSceneGraph
3.0.1
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osgAnimation::RigGeometry::RigGeometry | ( | const RigGeometry & | b, |
const osg::CopyOp & | copyop = osg::CopyOp::SHALLOW_COPY |
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) |
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
void osgAnimation::RigGeometry::copyFrom | ( | osg::Geometry & | from | ) |
virtual void osgAnimation::RigGeometry::drawImplementation | ( | osg::RenderInfo & | renderInfo | ) | const [virtual] |
Draw Geometry directly ignoring an OpenGL display list which could be attached.
This is the internal draw method which does the drawing itself, and is the method to override when deriving from Geometry for user-drawn objects.
Reimplemented from osg::Geometry.
const VertexInfluenceMap* osgAnimation::RigGeometry::getInfluenceMap | ( | ) | const [inline] |
VertexInfluenceMap* osgAnimation::RigGeometry::getInfluenceMap | ( | ) | [inline] |
const osg::Matrix& osgAnimation::RigGeometry::getInvMatrixFromSkeletonToGeometry | ( | ) | const |
const osg::Matrix& osgAnimation::RigGeometry::getMatrixFromSkeletonToGeometry | ( | ) | const |
bool osgAnimation::RigGeometry::getNeedToComputeMatrix | ( | ) | const [inline] |
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
const Skeleton* osgAnimation::RigGeometry::getSkeleton | ( | ) | const |
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
const osg::Geometry* osgAnimation::RigGeometry::getSourceGeometry | ( | ) | const |
const VertexInfluenceSet& osgAnimation::RigGeometry::getVertexInfluenceSet | ( | ) | const |
osgAnimation::RigGeometry::META_Object | ( | osgAnimation | , |
RigGeometry | |||
) |
void osgAnimation::RigGeometry::setInfluenceMap | ( | VertexInfluenceMap * | vertexInfluenceMap | ) | [inline] |
void osgAnimation::RigGeometry::setNeedToComputeMatrix | ( | bool | state | ) | [inline] |
void osgAnimation::RigGeometry::setSkeleton | ( | Skeleton * | ) |
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
void osgAnimation::RigGeometry::setSourceGeometry | ( | osg::Geometry * | geometry | ) |
void osgAnimation::RigGeometry::update | ( | ) |
Referenced by osgAnimation::RigGeometry::UpdateVertex::update().
bool osgAnimation::RigGeometry::_needToComputeMatrix [protected] |
osg::observer_ptr<Skeleton> osgAnimation::RigGeometry::_root [protected] |
![]() | Generated at Thu Sep 27 2012 17:03:09 for the OpenSceneGraph by doxygen 1.7.6.1. |