Class Summary |
AbstractShowRecruits |
Common class for displaying recruit trees information. |
AcquireAngel |
Class AcquireAngel allows a player to acquire an angel or archangel. |
AutoInspector |
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BattleBoard |
A GUI representation of a battle in the game. |
BattleBoard.DicePanel |
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BattleDice |
Class BattleDice displays dice rolls during a battle. |
BattleDice.DiceEntry |
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BattleMap |
Class BattleMap implements the GUI for a Titan battlemap. |
BattleTerrainHazardWindow |
Class BattleTerrainHazardWindow shows a GUI representation of the
Hazard Chart
This is still ALPHA. |
CCVFlowLayout |
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Chit |
Class Chit implements the GUI for a Titan chit representing
either a character or a legion. |
ChooseScreen |
Class ChooseScreen allows a player to choose the screen
on which to display the secondaries windows. |
ClientGUI |
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Concede |
Class Concede allows a player to flee or concede before starting a Battle. |
ConnectionLogWindow |
Log window for connection issues
Based on simple log window |
CreatureCollectionView |
Viewer for a collection, say the graveyard or the creature keeper |
DragListener |
This listener can be used to make a Component draggable. |
EditLegion |
Class EditLegion allows to edit the contents of a Legion
Based on ShowLegion |
EngagementResults |
Post-engagement status dialog. |
EventViewer |
Event Revealing dialog. |
GUIBattleChit |
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GUIBattleHex |
Class GUIBattleHex holds GUI info for one battle hex. |
GUIHex<H extends Hex> |
Abstract parent class for various GUI hexes |
GUIMasterHex |
Class GUIMasterHex holds GUI information for a MasterHex. |
HexRecruitTreePanel |
Arranges the recruit tree for one hex in a panel, which can be
displayed e.g. |
LegionInfoPanel |
Creates a JPanel displaying one legion,
used by AutoInspector and ShowLegion (right-click on legion) |
LogWindow |
Simple log window |
Marker |
Class Marker implements the GUI for a legion marker. |
MasterBoard |
Class MasterBoard implements the GUI for a Titan masterboard. |
MovementDie |
Class MovementDie displays dice rolls during a battle. |
Negotiate |
Negotiate allows making a new proposal to settle an engagement. |
PickCarry |
Chooses between multiple carry options. |
PickColor |
Class PickColor lets a player choose a color of legion markers. |
PickColor.PickColorCallback |
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PickEntrySide |
Class PickEntrySide allows picking which side of a MasterBoard hex
to enter. |
PickIntValue |
Allows picking any integer value |
PickLord |
Class PickLord allows a player to choose which lord tower teleports. |
PickMarker |
Class PickMarker allows a player to pick a legion marker,
either as initial marker or for splitting a legion. |
PickRecruit |
Class PickRecruit allows a player to pick a creature to recruit. |
PickRecruiter |
Class PickRecruiter allows a player to choose which creature(s) recruit. |
PickStrikePenalty |
Chooses between multiple strike penalty options. |
PlayerDetailsDialog |
A dialog that displays information about a single player and his legions. |
PreferencesWindow |
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ReplyToProposal |
ReplyToProposal allows responding to a negotiation proposal. |
RevealedCreature |
Contains info about one revealed creature for RevealEvent. |
RevealEvent |
Contains info about one event that revealed some interesting information,
stored in EventViewer. |
Scale |
Class Scale holds static information used to scale all GUI elements. |
ShowAllRecruits |
Displays recruit trees for all MasterHex types. |
ShowBattleMap |
Class ShowBattleMap displays a battle map. |
ShowCreatureDetails |
A dialog frame that displays lots of (almost static) information
about one specific creature type. |
ShowHelpDoc |
Provides a simple JTextArea to display pointers to the Option
documentation HTML files in Internet. |
ShowLegion |
Class ShowLegion displays the chits of the Creatures in a Legion |
ShowReadme |
Provides a JScrollPane to display the Variant README,
either within GetPlayer selection tab,
or from main boards help (then in own KFrame). |
ShowRecruits |
Displays recruit trees for a single Hex type. |
SplitLegion |
Class SplitLegion allows a player to split a Legion into two Legions. |
StatusScreen |
Class StatusScreen displays some information about the current game. |
StrikeDie |
Class StrikeDie displays a die representing the threshold for
a successful hit during the Strike/strike-back phase. |
SummonAngel |
Allows a player to summon an angel or archangel (or any other summonable,
whatever it is in certain variants). |
TrueHexGridLayout |
The TrueHexGridLayout class is a layout manager that
lays out a container's components in a grid with alternate rows
offset by a partial grid component. |