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VTK
9.0.1
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29 #ifndef vtkInteractorStyleSwitch_h
30 #define vtkInteractorStyleSwitch_h
32 #include "vtkInteractionStyleModule.h"
35 #define VTKIS_JOYSTICK 0
36 #define VTKIS_TRACKBALL 1
38 #define VTKIS_CAMERA 0
70 void SetCurrentStyleToJoystickActor();
71 void SetCurrentStyleToJoystickCamera();
72 void SetCurrentStyleToTrackballActor();
73 void SetCurrentStyleToTrackballCamera();
74 void SetCurrentStyleToMultiTouchCamera();
96 void SetCurrentStyle();
vtkInteractorStyleJoystickActor * JoystickActor
virtual void SetAutoAdjustCameraClippingRange(vtkTypeBool)
If AutoAdjustCameraClippingRange is on, then before each render the camera clipping range will be adj...
virtual void SetDefaultRenderer(vtkRenderer *)
vtkInteractorStyleMultiTouchCamera * MultiTouchCamera
multitouch manipulation of the camera
void SetInteractor(vtkRenderWindowInteractor *interactor) override
Set/Get the Interactor wrapper being controlled by this object.
void OnChar() override
OnChar is triggered when an ASCII key is pressed.
vtkInteractorStyleTrackballCamera * TrackballCamera
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
vtkInteractorStyleJoystickCamera * JoystickCamera
platform-independent render window interaction including picking and frame rate control.
provide event-driven interface to the rendering window (defines trackball mode)
interactive manipulation of the camera
interactive manipulation of the camera
abstract specification for renderers
vtkInteractorStyle * CurrentStyle
class to swap between interactory styles
static vtkInteractorStyleSwitchBase * New()
manipulate objects in the scene independently of one another
virtual void SetCurrentRenderer(vtkRenderer *)
manipulate objects in the scene independent of each other
vtkInteractorStyleTrackballActor * TrackballActor