nsnake
Classic snake game for the terminal
src
Display
Animations
AnimationFire.hpp
1
#ifndef ANIMATIONFIRE_H_DEFINED
2
#define ANIMATIONFIRE_H_DEFINED
3
4
#include <Engine/Graphics/Animation.hpp>
5
#include <Engine/Helpers/Array2D.hpp>
6
#include <Engine/Helpers/Timer.hpp>
7
8
#include <vector>
9
10
#define PARTICLES_AMOUNT 100
11
12
#define INTENSITY_MIN 0
13
#define INTENSITY_MAX 100
14
16
#define INTENSITY_PERCENT(x) \
17
(x * (100/(INTENSITY_MAX - INTENSITY_MIN)))
18
20
struct
ParticleFire
21
{
22
int
intensity;
23
24
ParticleFire
(
int
intensity=0):
25
intensity(intensity)
26
{ };
27
};
28
30
class
AnimationFire
:
public
Animation
31
{
32
public
:
33
AnimationFire
(Window* window);
34
virtual
~
AnimationFire
();
35
36
void
load();
37
void
update();
38
void
draw();
39
40
private
:
42
Array2D<ParticleFire>* particle;
43
Array2D<int>* coolingMap;
44
Timer timer;
45
};
46
47
#endif //ANIMATIONFIRE_H_DEFINED
48
ParticleFire
A single particle inside the whole fire.
Definition:
AnimationFire.hpp:20
AnimationFire
Rules and behavior of the Fire animation.
Definition:
AnimationFire.hpp:30
Generated on Fri Feb 8 2019 14:33:04 for nsnake by
1.8.15