, including all inherited members.
_div_h | Mesh | [protected] |
_geom_mode | Mesh | [protected] |
_h | Mesh | [protected] |
_max | Mesh | [protected] |
_origo | Mesh | [protected] |
_size | Mesh | [protected] |
bracket_surface(uint32_t n, const Vec3D &xin, const Vec3D &xout, Vec3D &xsurf) const | Geometry | |
build_mesh(void) | Geometry | |
built(void) const | Geometry | [inline] |
debug_print(std::ostream &os) const | Geometry | |
dim(void) const | Mesh | |
div_h(void) const | Mesh | [inline] |
geom_mode(void) const | Mesh | [inline] |
Geometry(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Geometry | |
Geometry(std::istream &is) | Geometry | |
get_boundaries() const | Geometry | |
get_boundary(uint32_t n) const | Geometry | |
get_bracket_count(void) const | Geometry | |
get_solid(uint32_t n) const | Geometry | |
h(void) const | Mesh | [inline] |
inside(const Vec3D &x) const | Geometry | |
inside(uint32_t n, const Vec3D &x) const | Geometry | |
max(void) const | Mesh | [inline] |
max(int i) const | Mesh | [inline] |
Mesh() | Mesh | |
Mesh(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
Mesh(std::istream &is) | Mesh | |
mesh(int32_t i) const | Geometry | [inline] |
mesh(int32_t i, int32_t j) const | Geometry | [inline] |
mesh(int32_t i, int32_t j, int32_t k) const | Geometry | [inline] |
mesh(int32_t i) | Geometry | [inline] |
mesh(int32_t i, int32_t j) | Geometry | [inline] |
mesh(int32_t i, int32_t j, int32_t k) | Geometry | [inline] |
mesh_check(int32_t i, int32_t j, int32_t k) const | Geometry | |
nodecount(void) const | Mesh | [inline] |
number_of_boundaries() const | Geometry | |
number_of_solids() const | Geometry | |
operator!=(const Mesh &m) const | Mesh | |
operator==(const Mesh &m) const | Mesh | |
origo(void) const | Mesh | [inline] |
origo(int i) const | Mesh | [inline] |
reset(geom_mode_e geom_mode, Int3D size, Vec3D origo, double h) | Mesh | |
save(const std::string &filename) const | Geometry | |
save(std::ostream &os) const | Geometry | |
set_boundary(uint32_t n, const Bound &b) | Geometry | |
set_bracket_count(uint32_t n) | Geometry | |
set_solid(uint32_t n, const Solid *s) | Geometry | |
size(void) const | Mesh | [inline] |
size(int i) const | Mesh | [inline] |
surface_normal(const Vec3D &x) const | Geometry | |
~Geometry() | Geometry | |
~Mesh() | Mesh | [inline] |