64#ifndef _INCLUDE_SDL_SOUND_H_
65#define _INCLUDE_SDL_SOUND_H_
68#include "SDL_endian.h"
74#ifndef DOXYGEN_SHOULD_IGNORE_THIS
80#if defined(SDL_SOUND_DLL_EXPORTS) && (defined(_WIN32) || defined(__OS2__))
81# define SNDDECLSPEC __declspec(dllexport)
82#elif ((defined(__GNUC__) && (__GNUC__ >= 4)) || defined(__clang__)) && !(defined(_WIN32) || defined(__OS2__))
83# define SNDDECLSPEC __attribute__((visibility("default")))
88#define SOUND_VER_MAJOR 1
89#define SOUND_VER_MINOR 0
90#define SOUND_VER_PATCH 4
232#define SOUND_VERSION(x) \
234 (x)->major = SOUND_VER_MAJOR; \
235 (x)->minor = SOUND_VER_MINOR; \
236 (x)->patch = SOUND_VER_PATCH; \
Uint32 Sound_DecodeAll(Sound_Sample *sample)
Decode the remainder of the sound data in a Sound_Sample.
Sound_Sample * Sound_NewSampleFromFile(const char *fname, Sound_AudioInfo *desired, Uint32 bufferSize)
Start decoding a new sound sample from a file on disk.
Sound_Sample * Sound_NewSample(SDL_RWops *rw, const char *ext, Sound_AudioInfo *desired, Uint32 bufferSize)
Start decoding a new sound sample.
Uint32 Sound_Decode(Sound_Sample *sample)
Decode more of the sound data in a Sound_Sample.
int Sound_Rewind(Sound_Sample *sample)
Rewind a sample to the start.
int Sound_Quit(void)
Shutdown SDL_sound.
void Sound_ClearError(void)
Clear the current error message.
void Sound_FreeSample(Sound_Sample *sample)
Dispose of a Sound_Sample.
int Sound_Init(void)
Initialize SDL_sound.
const Sound_DecoderInfo ** Sound_AvailableDecoders(void)
Get a list of sound formats supported by this version of SDL_sound.
void Sound_GetLinkedVersion(Sound_Version *ver)
Get the version of SDL_sound that is linked against your program.
Sound_SampleFlags
Flags that are used in a Sound_Sample to show various states.
Definition SDL_sound.h:110
@ SOUND_SAMPLEFLAG_NONE
Definition SDL_sound.h:111
@ SOUND_SAMPLEFLAG_CANSEEK
Definition SDL_sound.h:114
@ SOUND_SAMPLEFLAG_ERROR
Definition SDL_sound.h:118
@ SOUND_SAMPLEFLAG_EAGAIN
Definition SDL_sound.h:119
@ SOUND_SAMPLEFLAG_EOF
Definition SDL_sound.h:117
int Sound_SetBufferSize(Sound_Sample *sample, Uint32 new_size)
Change the current buffer size for a sample.
int Sound_Seek(Sound_Sample *sample, Uint32 ms)
Seek to a different point in a sample.
const char * Sound_GetError(void)
Get the last SDL_sound error message as a null-terminated string.
Information about an existing sample's format.
Definition SDL_sound.h:136
Uint8 channels
Definition SDL_sound.h:138
Uint32 rate
Definition SDL_sound.h:139
Uint16 format
Definition SDL_sound.h:137
Information about available soudn decoders.
Definition SDL_sound.h:163
const char * author
Definition SDL_sound.h:166
const char ** extensions
Definition SDL_sound.h:164
const char * url
Definition SDL_sound.h:167
const char * description
Definition SDL_sound.h:165
Represents sound data in the process of being decoded.
Definition SDL_sound.h:182
const Sound_DecoderInfo * decoder
Definition SDL_sound.h:184
Sound_SampleFlags flags
Definition SDL_sound.h:189
void * buffer
Definition SDL_sound.h:187
Sound_AudioInfo actual
Definition SDL_sound.h:186
Uint32 buffer_size
Definition SDL_sound.h:188
Sound_AudioInfo desired
Definition SDL_sound.h:185
void * opaque
Definition SDL_sound.h:183
Information the version of SDL_sound in use.
Definition SDL_sound.h:207
int minor
Definition SDL_sound.h:209
int major
Definition SDL_sound.h:208
int patch
Definition SDL_sound.h:210