50 ws->number =
Scr->workSpaceMgr.count++;
61 ws->cp.back =
Scr->IconManagerC.back;
68 ws->cp.fore =
Scr->IconManagerC.fore;
75#ifdef COLOR_BLIND_USER
76 ws->cp.shadc =
Scr->White;
77 ws->cp.shadd =
Scr->Black;
79 if(!
Scr->BeNiceToColormap) {
113 if(
Scr->workSpaceMgr.workSpaceList ==
NULL) {
114 Scr->workSpaceMgr.workSpaceList =
ws;
125 Scr->workSpaceManagerActive =
true;
144 ws->curColors.back =
Scr->White;
145 ws->curColors.fore =
Scr->Black;
169 ws->curImage = image;
186 ws->defColors.back =
Scr->White;
187 ws->defColors.fore =
Scr->Black;
208 ws->defImage = image;
Image * GetImage(const char *name, ColorPair cp)
void GetColor(int kind, Pixel *what, const char *name)
Get info from the server about a given color.
void GetShadeColors(ColorPair *cp)
Try and create a 'shaded' version of a color for prettier UI.
void WMapCreateDefaultBackGround(const char *border, const char *background, const char *foreground, const char *pixmap)
void WMapCreateCurrentBackGround(const char *border, const char *background, const char *foreground, const char *pixmap)
void AddWorkSpace(const char *name, const char *background, const char *foreground, const char *backback, const char *backfore, const char *backpix)