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Data Structures | |
struct | ast_speech |
struct | ast_speech_engine |
struct | ast_speech_result |
Defines | |
#define | AST_SPEECH_QUIET (1 << 0) |
#define | AST_SPEECH_SPOKE (1 << 1) |
#define | AST_SPEECH_STATE_DONE 3 |
#define | AST_SPEECH_STATE_NOT_READY 0 |
#define | AST_SPEECH_STATE_READY 1 |
#define | AST_SPEECH_STATE_WAIT 2 |
Enumerations | |
enum | ast_speech_results_type { AST_SPEECH_RESULTS_TYPE_NORMAL = 0, AST_SPEECH_RESULTS_TYPE_NBEST } |
Functions | |
int | ast_speech_change (struct ast_speech *speech, char *name, const char *value) |
Change an engine specific attribute. | |
int | ast_speech_change_results_type (struct ast_speech *speech, enum ast_speech_results_type results_type) |
Change the type of results we want. | |
int | ast_speech_change_state (struct ast_speech *speech, int state) |
Change state of a speech structure. | |
int | ast_speech_destroy (struct ast_speech *speech) |
Destroy a speech structure. | |
int | ast_speech_grammar_activate (struct ast_speech *speech, char *grammar_name) |
Activate a grammar on a speech structure. | |
int | ast_speech_grammar_deactivate (struct ast_speech *speech, char *grammar_name) |
Deactivate a grammar on a speech structure. | |
int | ast_speech_grammar_load (struct ast_speech *speech, char *grammar_name, char *grammar) |
Load a grammar on a speech structure (not globally). | |
int | ast_speech_grammar_unload (struct ast_speech *speech, char *grammar_name) |
Unload a grammar. | |
ast_speech * | ast_speech_new (char *engine_name, int format) |
Create a new speech structure. | |
int | ast_speech_register (struct ast_speech_engine *engine) |
Register a speech recognition engine. | |
int | ast_speech_results_free (struct ast_speech_result *result) |
Free a set of results. | |
ast_speech_result * | ast_speech_results_get (struct ast_speech *speech) |
Get speech recognition results. | |
void | ast_speech_start (struct ast_speech *speech) |
Indicate to the speech engine that audio is now going to start being written. | |
int | ast_speech_unregister (char *engine_name) |
Unregister a speech recognition engine. | |
int | ast_speech_write (struct ast_speech *speech, void *data, int len) |
Write audio to the speech engine. |
Definition in file speech.h.
#define AST_SPEECH_QUIET (1 << 0) |
#define AST_SPEECH_SPOKE (1 << 1) |
Definition at line 32 of file speech.h.
Referenced by ast_speech_change_state(), ast_speech_start(), and speech_read().
#define AST_SPEECH_STATE_DONE 3 |
#define AST_SPEECH_STATE_NOT_READY 0 |
#define AST_SPEECH_STATE_READY 1 |
#define AST_SPEECH_STATE_WAIT 2 |
Definition at line 37 of file speech.h.
Referenced by ast_speech_change_state(), and speech_background().
Definition at line 40 of file speech.h.
00040 { 00041 AST_SPEECH_RESULTS_TYPE_NORMAL = 0, 00042 AST_SPEECH_RESULTS_TYPE_NBEST, 00043 };
int ast_speech_change | ( | struct ast_speech * | speech, | |
char * | name, | |||
const char * | value | |||
) |
Change an engine specific attribute.
Definition at line 196 of file res_speech.c.
References ast_speech_engine::change, and ast_speech::engine.
Referenced by speech_engine_write().
00197 { 00198 int res = 0; 00199 00200 if (speech->engine->change != NULL) { 00201 res = speech->engine->change(speech, name, value); 00202 } 00203 00204 return res; 00205 }
int ast_speech_change_results_type | ( | struct ast_speech * | speech, | |
enum ast_speech_results_type | results_type | |||
) |
Change the type of results we want.
Definition at line 297 of file res_speech.c.
References ast_speech_engine::change_results_type, ast_speech::engine, and ast_speech::results_type.
Referenced by speech_results_type_write().
00298 { 00299 int res = 0; 00300 00301 speech->results_type = results_type; 00302 00303 if (speech->engine->change_results_type) 00304 res = speech->engine->change_results_type(speech, results_type); 00305 00306 return res; 00307 }
int ast_speech_change_state | ( | struct ast_speech * | speech, | |
int | state | |||
) |
Change state of a speech structure.
Definition at line 280 of file res_speech.c.
References ast_set_flag, AST_SPEECH_SPOKE, and AST_SPEECH_STATE_WAIT.
Referenced by ast_speech_new(), and speech_background().
00281 { 00282 int res = 0; 00283 00284 switch (state) { 00285 case AST_SPEECH_STATE_WAIT: 00286 /* The engine heard audio, so they spoke */ 00287 ast_set_flag(speech, AST_SPEECH_SPOKE); 00288 default: 00289 speech->state = state; 00290 break; 00291 } 00292 00293 return res; 00294 }
int ast_speech_destroy | ( | struct ast_speech * | speech | ) |
Destroy a speech structure.
Definition at line 250 of file res_speech.c.
References ast_mutex_destroy(), ast_speech_results_free(), ast_speech_engine::destroy, ast_speech::engine, free, ast_speech::lock, ast_speech::processing_sound, and ast_speech::results.
Referenced by destroy_callback(), speech_background(), speech_create(), and speech_destroy().
00251 { 00252 int res = 0; 00253 00254 /* Call our engine so we are destroyed properly */ 00255 speech->engine->destroy(speech); 00256 00257 /* Deinitialize the lock */ 00258 ast_mutex_destroy(&speech->lock); 00259 00260 /* If results exist on the speech structure, destroy them */ 00261 if (speech->results != NULL) { 00262 ast_speech_results_free(speech->results); 00263 speech->results = NULL; 00264 } 00265 00266 /* If a processing sound is set - free the memory used by it */ 00267 if (speech->processing_sound != NULL) { 00268 free(speech->processing_sound); 00269 speech->processing_sound = NULL; 00270 } 00271 00272 /* Aloha we are done */ 00273 free(speech); 00274 speech = NULL; 00275 00276 return res; 00277 }
int ast_speech_grammar_activate | ( | struct ast_speech * | speech, | |
char * | grammar_name | |||
) |
Activate a grammar on a speech structure.
Definition at line 71 of file res_speech.c.
References ast_speech_engine::activate, and ast_speech::engine.
Referenced by speech_activate().
00072 { 00073 int res = 0; 00074 00075 if (speech->engine->activate != NULL) { 00076 res = speech->engine->activate(speech, grammar_name); 00077 } 00078 00079 return res; 00080 }
int ast_speech_grammar_deactivate | ( | struct ast_speech * | speech, | |
char * | grammar_name | |||
) |
Deactivate a grammar on a speech structure.
Definition at line 83 of file res_speech.c.
References ast_speech_engine::deactivate, and ast_speech::engine.
Referenced by speech_deactivate().
00084 { 00085 int res = 0; 00086 00087 if (speech->engine->deactivate != NULL) { 00088 res = speech->engine->deactivate(speech, grammar_name); 00089 } 00090 00091 return res; 00092 }
int ast_speech_grammar_load | ( | struct ast_speech * | speech, | |
char * | grammar_name, | |||
char * | grammar | |||
) |
Load a grammar on a speech structure (not globally).
Definition at line 95 of file res_speech.c.
References ast_speech::engine, and ast_speech_engine::load.
Referenced by speech_load().
00096 { 00097 int res = 0; 00098 00099 if (speech->engine->load != NULL) { 00100 res = speech->engine->load(speech, grammar_name, grammar); 00101 } 00102 00103 return res; 00104 }
int ast_speech_grammar_unload | ( | struct ast_speech * | speech, | |
char * | grammar_name | |||
) |
Unload a grammar.
Definition at line 107 of file res_speech.c.
References ast_speech::engine, and ast_speech_engine::unload.
Referenced by speech_unload().
00108 { 00109 int res = 0; 00110 00111 if (speech->engine->unload != NULL) { 00112 res = speech->engine->unload(speech, grammar_name); 00113 } 00114 00115 return res; 00116 }
struct ast_speech* ast_speech_new | ( | char * | engine_name, | |
int | format | |||
) |
Create a new speech structure.
Definition at line 208 of file res_speech.c.
References ast_calloc, ast_mutex_destroy(), ast_mutex_init(), ast_speech_change_state(), AST_SPEECH_STATE_NOT_READY, ast_speech::engine, find_engine(), free, and ast_speech_engine::new.
Referenced by speech_create().
00209 { 00210 struct ast_speech_engine *engine = NULL; 00211 struct ast_speech *new_speech = NULL; 00212 00213 /* Try to find the speech recognition engine that was requested */ 00214 engine = find_engine(engine_name); 00215 if (engine == NULL) { 00216 /* Invalid engine or no engine available */ 00217 return NULL; 00218 } 00219 00220 /* Allocate our own speech structure, and try to allocate a structure from the engine too */ 00221 new_speech = ast_calloc(1, sizeof(*new_speech)); 00222 if (new_speech == NULL) { 00223 /* Ran out of memory while trying to allocate some for a speech structure */ 00224 return NULL; 00225 } 00226 00227 /* Initialize the lock */ 00228 ast_mutex_init(&new_speech->lock); 00229 00230 /* Make sure no results are present */ 00231 new_speech->results = NULL; 00232 00233 /* Copy over our engine pointer */ 00234 new_speech->engine = engine; 00235 00236 /* We are not ready to accept audio yet */ 00237 ast_speech_change_state(new_speech, AST_SPEECH_STATE_NOT_READY); 00238 00239 /* Pass ourselves to the engine so they can set us up some more and if they error out then do not create a structure */ 00240 if (engine->new(new_speech)) { 00241 ast_mutex_destroy(&new_speech->lock); 00242 free(new_speech); 00243 new_speech = NULL; 00244 } 00245 00246 return new_speech; 00247 }
int ast_speech_register | ( | struct ast_speech_engine * | engine | ) |
Register a speech recognition engine.
Definition at line 310 of file res_speech.c.
References AST_LIST_INSERT_HEAD, AST_LIST_LOCK, AST_LIST_UNLOCK, ast_verbose(), default_engine, find_engine(), ast_speech_engine::name, option_verbose, and VERBOSE_PREFIX_2.
00311 { 00312 struct ast_speech_engine *existing_engine = NULL; 00313 int res = 0; 00314 00315 existing_engine = find_engine(engine->name); 00316 if (existing_engine != NULL) { 00317 /* Engine already loaded */ 00318 return -1; 00319 } 00320 00321 if (option_verbose > 1) 00322 ast_verbose(VERBOSE_PREFIX_2 "Registered speech recognition engine '%s'\n", engine->name); 00323 00324 /* Add to the engine linked list and make default if needed */ 00325 AST_LIST_LOCK(&engines); 00326 AST_LIST_INSERT_HEAD(&engines, engine, list); 00327 if (default_engine == NULL) { 00328 default_engine = engine; 00329 if (option_verbose > 1) 00330 ast_verbose(VERBOSE_PREFIX_2 "Made '%s' the default speech recognition engine\n", engine->name); 00331 } 00332 AST_LIST_UNLOCK(&engines); 00333 00334 return res; 00335 }
int ast_speech_results_free | ( | struct ast_speech_result * | result | ) |
Free a set of results.
Definition at line 131 of file res_speech.c.
References free, ast_speech_result::grammar, ast_speech_result::next, result, and ast_speech_result::text.
Referenced by ast_speech_destroy(), and ast_speech_start().
00132 { 00133 struct ast_speech_result *current_result = result, *prev_result = NULL; 00134 int res = 0; 00135 00136 while (current_result != NULL) { 00137 prev_result = current_result; 00138 /* Deallocate what we can */ 00139 if (current_result->text != NULL) { 00140 free(current_result->text); 00141 current_result->text = NULL; 00142 } 00143 if (current_result->grammar != NULL) { 00144 free(current_result->grammar); 00145 current_result->grammar = NULL; 00146 } 00147 /* Move on and then free ourselves */ 00148 current_result = current_result->next; 00149 free(prev_result); 00150 prev_result = NULL; 00151 } 00152 00153 return res; 00154 }
struct ast_speech_result* ast_speech_results_get | ( | struct ast_speech * | speech | ) |
Get speech recognition results.
Definition at line 119 of file res_speech.c.
References ast_speech::engine, ast_speech_engine::get, and result.
Referenced by speech_background().
00120 { 00121 struct ast_speech_result *result = NULL; 00122 00123 if (speech->engine->get != NULL) { 00124 result = speech->engine->get(speech); 00125 } 00126 00127 return result; 00128 }
void ast_speech_start | ( | struct ast_speech * | speech | ) |
Indicate to the speech engine that audio is now going to start being written.
Definition at line 157 of file res_speech.c.
References ast_clear_flag, AST_SPEECH_QUIET, ast_speech_results_free(), AST_SPEECH_SPOKE, ast_speech::engine, ast_speech::results, and ast_speech_engine::start.
Referenced by speech_background(), and speech_start().
00158 { 00159 00160 /* Clear any flags that may affect things */ 00161 ast_clear_flag(speech, AST_SPEECH_SPOKE); 00162 ast_clear_flag(speech, AST_SPEECH_QUIET); 00163 00164 /* If results are on the structure, free them since we are starting again */ 00165 if (speech->results != NULL) { 00166 ast_speech_results_free(speech->results); 00167 speech->results = NULL; 00168 } 00169 00170 /* If the engine needs to start stuff up, do it */ 00171 if (speech->engine->start != NULL) { 00172 speech->engine->start(speech); 00173 } 00174 00175 return; 00176 }
int ast_speech_unregister | ( | char * | engine_name | ) |
Unregister a speech recognition engine.
Definition at line 338 of file res_speech.c.
References AST_LIST_FIRST, AST_LIST_LOCK, AST_LIST_REMOVE_CURRENT, AST_LIST_TRAVERSE_SAFE_BEGIN, AST_LIST_TRAVERSE_SAFE_END, AST_LIST_UNLOCK, ast_verbose(), default_engine, ast_speech_engine::name, option_verbose, and VERBOSE_PREFIX_2.
00339 { 00340 struct ast_speech_engine *engine = NULL; 00341 int res = -1; 00342 00343 if (engine_name == NULL) { 00344 return res; 00345 } 00346 00347 AST_LIST_LOCK(&engines); 00348 AST_LIST_TRAVERSE_SAFE_BEGIN(&engines, engine, list) { 00349 if (!strcasecmp(engine->name, engine_name)) { 00350 /* We have our engine... removed it */ 00351 AST_LIST_REMOVE_CURRENT(&engines, list); 00352 /* If this was the default engine, we need to pick a new one */ 00353 if (default_engine == engine) { 00354 default_engine = AST_LIST_FIRST(&engines); 00355 } 00356 if (option_verbose > 1) 00357 ast_verbose(VERBOSE_PREFIX_2 "Unregistered speech recognition engine '%s'\n", engine_name); 00358 /* All went well */ 00359 res = 0; 00360 break; 00361 } 00362 } 00363 AST_LIST_TRAVERSE_SAFE_END 00364 AST_LIST_UNLOCK(&engines); 00365 00366 return res; 00367 }
int ast_speech_write | ( | struct ast_speech * | speech, | |
void * | data, | |||
int | len | |||
) |
Write audio to the speech engine.
Definition at line 179 of file res_speech.c.
References AST_SPEECH_STATE_READY, ast_speech::engine, ast_speech::state, and ast_speech_engine::write.
Referenced by speech_background().
00180 { 00181 int res = 0; 00182 00183 /* Make sure the speech engine is ready to accept audio */ 00184 if (speech->state != AST_SPEECH_STATE_READY) { 00185 return -1; 00186 } 00187 00188 if (speech->engine->write != NULL) { 00189 speech->engine->write(speech, data, len); 00190 } 00191 00192 return res; 00193 }